Download as pdf or txt
Download as pdf or txt
You are on page 1of 8

Crime Punishment

Aiding and Abetting 1 to 5 years

Armed Robbery with Violence 18 to 30 years

Arson 25 years to life

Body Sharking 30 years to life

Brawling 3 months to 5 years

Bribery 1 to 10 years

Burglary 1 to 25 years

Chump Dumping Life

Common Assault 3 months to 3 years

False Imprisonment 5 years to life

Fighting in a Block War 12 years to life

Life, or until cured, in a


Futsie Murder
Psycho-cube

Gambling 1 to 5 years

Hostage Taking 10 to 20 years

Illegal Boinging 10 to 20 years

Illegal Parking 500cr fine to 1 year

Incitement 1 month to 2 years

Jaywalking 1000cr fine to 2 years

Kidnap 30 years to life

Manslaughter 8 to 25 years

Multiple Murder 30 years to life

Murder 18 years to life

Murder of a Judge Life

Obstruction 6 months to 3 years

Organ Legging 30 years to life

Overdue Library Slug 500cr fine to 3 months

Peeping 6 months to 2 years

Perp Running 10 to 30 years

Possession of Burglary
6 months to 1 year
Tools

Resisting Arrest 1 to 8 years

Robbery 8 to 20 years

Scrawling 1 month to 2 years

6 months or 10 minutes in
Smoking in Public
Smokatorium (without hood)

Stookie Glanding 15 years to life

Tap 3 to 15 years
& The Worlds of 2000 AD
THE LAWMASTER
Cost Weight Occupants SPEED ACCEL HANDling HEALTH SOAK DEFence

500MCr 650lb 1 30 5 2 25 10 +12

Speed Turn

1-2 1
3-5 2
6-7 3
8-10 4
11-12 5
13-15 6
16-17 7
18-20 8
21-22 9
23-25 10
26-27 11 DEFENCE = SPEED + 12
28-30 12

Weapon Damage Type Range Cost Size Weight Avail. Special

Bike Cannon 2d6+3 Ballistic 20 2,000cr L 30lb M Auto, Burst 2


Anti-Vehicle 3,
Cyclops Laser 2d6+4 Heat 30 2,500cr L 50lb J
Beam
Lawrod 2d6+3 Ballistic 30 300cr M 5lb J -

THE LAWGIVER
Weapon Damage Type Range Cost Size Weight Avail. Special

Lawgiver Mk I: - - - 2,000CR S 3lb J Sidearm

Standard Execution 2d6+2 Ballistic 12 - - - - -


1/ SE Half damage;
Armour Piercing 2 Ballistic 6 - - - -
Ignores 10 soak
Incendiary 1d6 Heat 8 - - - Combust
-1d6 for each surface
Rubber Ricochet 1d6+2 Blunt 6 - - - -
bounced off
Burst 1; double damage to
High Explosive 2d6 Heat 8 - - - -
robots and inanimate objects
+2d6 but not in first
Heat Seeker 2d6 Ballistic 10 - - - -
range increment
Stun Charge 2d6 Electricity 3 - - - - Stun
CHARACTER CREATION attributes.
4.2. Choose two of the listed skills and advance
WALKTHROUGH each by one point. Note that characters
1. Follow these steps to create a character.
2. Note your starting attributes (3 for each may optionally always select a defensive
attribute, except for PSI and REP which start at 0). skill instead of a listed skill.
2.1. Choose a species (p. 24). 4.3. Choose one new career exploit from the list
2.2. Apply species attribute adjustments. shown or choose one universal exploit.
2.3. Note your SIZE. 5. Select aim or feint (free universal exploits) plus
2.4. Choose three species skills. one other universal exploit of your choice for
2.5. Note all the listed species exploits. which you qualify (p. 70).
3. Choose a hook, and note it in your descriptor 6. Choose one trait based on your highest
(p. 19). or lowest attribute and note that in your
4. Choose five careers (pp. 30 - 70). For each
career grade, do the following: descriptor (p. 75).
4.1. Apply all of the listed attribute adjustments. 7. Calculate your derived statistics (p.78).
Note that you may optionally substitute 8. Determine your character’s age (p. 74).
either one of your species attributes or 9. Equip your character with armour, weapons and
your hook attribute for one of the listed equipment (p. 88).

Species
Choose one species
Human Clone Mutant Robot
Chimp Gorilla Orangutan

STR AGI END INT LOG WIL CHA LUC PSI REP

Human* +2
Clone +1 +1 +1 +1 +1 +1
Mutant +2 +2 +1
Robot +2 +2 - Origin
Ape Choose one origin
(Chimp) +1 +2 -1 +1
Ape Civilians & Perps Judges
(Gorilla) +2 +1 +1
Delinquent Juve Juve Gang Cadet
Ape
(OrangUtan) +1 +3
*+2 to one other attribute and +1 to a third attribute

Careers Academy of Law Advanced Programs


Choose four careers
Advanced Applied Violence Basic Mechanics
Civilian careers Driving School

Bat Glider Blocker Boffin Boinger Basic Psionics Citizen Manipulation Combat Range

City-Def Citizen Employee Gamer Hot Dog Run Trauma First Aid Rookie

King of the
Jaeger Journalist Nark Judge Careers
Road
Private Med Judge Psi-Judge Street Judge Tek Judge
Peeper Psyker Scavenger
Investigator

Scrawler Skysurfer Social Elite Sportsperson Speciality Judge Careers


Advanced Training Air Patrol
Star Survivalist Block Judge
Refresher Course (H-Wagons)
Crime Scene Cursed Earth
Bodyguard
Perp careers Processor Circuit Judge
Chop Shop Cursed Earth Desk Judge Exorcist Holocaust Judge
Blackmailer Burglar Mechanic Smuggler
Dunk Fence Hacker Heister Interrogator Lab Rat Maintenance

Hitman (Blitz Public Surveillance


Henchman Kidnapper Mob Boss Manta Patrol Riot Squad
Agent) Unit (PSU)

Mobster Muscle Pongo Punk Senior Judge Sharpshooter Space Corps


Special Judicial
Spy/Terrorist Tap Artist Wrecker Supervisor Wally Squad
Squad
Selected Melee Weapon List (full list on p. 108) )
Cost Weight
Weapon Damage Type Size Avail. Special
(cr) (lb)
Bootknife 2d6+1 Piercing 15 T 1 R Thrown
Club 2d6 Blunt 1 M 3 L -
Daystick 2d6+1 Blunt 20 M 3 R -
Electro-prod 2d6 Electricity 100 M 3 R Stun
Knife/dagger 2d6 Piercing 2 T 1 L Thrown
Las-knife 2d6 Heat 40 T 1 L -
Sap 2d6 Blunt 1 S 2 P Stun

Selected Ranged Weapons (full list on pp.  108 - 109) 108 - 109) )
Cost Weight
Weapon Damage Type Range Size Avail. Special
(cr) (lb)
Antique Pistol 1d6+2 Ballistic 10 75 S 3 L Sidearm

Bike Cannon 2d6+3 Ballistic 20 2,000 L 30 M Auto, Burst 2

Las Cannon 2d6+4 Heat 15 2,300 L 5 R Beam, Burst 1, Heavy

Laser Cannon 2d6+4 Heat 80 15,000 L 100 M Anti-Vehicle 3, Beam

Lawrod 2d6+3 Ballistic 30 300 M 5 J -

Scatter Gun: - - - 250 M 8 J -

Solid Round 2d6 Ballistic 8 - - - - -

Riot Shot 4d6* Ballistic 2 - - - - -

Spit Gun 2d6+2 Ballistic 20 1,000 L 9 M Auto

Spit Pistol 2d6 Ballistic 10 75 S 3 M Auto, Sidearm

Stump Gun: - - - 150 M 6 L

Solid Round 2d6 Ballistic 8 - - - - -

Riot Shot 3d6* Ballistic 2 - - - - -

Sucker Gun 1d6 Blunt 10 200 M 10 R -

Zip Gun 1d6+2 Ballistic 5 100 T 1 L Sidearm

Dice Minimum
Quality Price Rarity Upgrades Armour Vehicle
Pool Skill

Improvised - - -2d6 - - - -

Standard Normal Common - - - - -

1 (1d6;
High quality x3 then +100 Uncommon +1d6 +1 +2 SOAK +1 SPEED
proficient)
x5 then 3 (2d6;
Exceptional Rare +2d6 +1 +4 SOAK +2 SPEED
+250 skilled)
x10 then 6 (3d6;
Mastercraft Very rare +3d6 +2 +6 SOAK +3 SPEED
+500 expert)
x100 then 10 (4d6;
Artisanal Very rare +4d6 +2 + +8 SOAK +5 SPEED
+1,000 mastery)
x1,000 then 15 (5d6;
Legendary Unique +5d6 +3 +10 SOAK +10 SPEED
+2,500 authority)

Dice Pool STRENGTH AGILITY LOGIC REPUTATION Attribute

1d6 Weak Clumsy Low Street 1-2

2d6 Average Average Average Block 3-5

3d6 Strong Adroit Gifted Sector 6-9

4d6 Powerful Agile Genius City 10-14

Extraordinary
5d6 Mighty Remarkable Global 15-20
Genius

6d6 Superhuman Superhuman Supra-genius Interstellar 21-27


Skill Ranks Skill Level Dice Pool
1 Proficient 1d6
3 Skilled 2d6
6 Expert 3d6
10 Master 4d6
15 Authority 5d6

Difficulty
Benchmark Examples
Score

Breaking a window, lifting a


Trivial -
heavy book
Skills & Derived Statistics
Easy 7
HEALTH hardy
Climbing a tree, building a SPEED running, climbing, swimming
Routine 10
campfire, landing a shuttle

CARRY carrying
Challenging 12 Climbing a cliff

Picking a lock, swimming


INITIATIVE Reactions, tactics
Difficult 16 a fast flowing river,
climbing a brick wall acrobatics, dodging,
DEFENCE
Climbing a smooth metal foresight, [melee skills]
Demanding 21
bulkhead
bravery, concentration,
Strenuous 25 Walking a tightrope conviction, discipline,
MENTAL DEFENCE leadership, meditation,
psychology, religion,
Severe 29 rulership
Bending a steel bar, resistance, fortitude,
Herculean 33 repairing a warp engine Vital Defence
Survival
with medieval tools

Superhuman 37
Perps Page
Lifting an automobile,
Impossible 40 calculating hyperjump
coordinates in your head BLITZ AGENT (HITMAN) ..........................................................231
DRIVER ........................................................................................232
Legendary 42 ELITE BLITZ AGENT ...............................................................234
HEISTER ......................................................................................235
Mythical 45 Building a time machine JUVE GANG MEMBER ............................................................236
JUVE GANG LEADER .............................................................237
MOB CAPO..................................................................................238
MOB ENFORCER.......................................................................238
MOB HENCHMAN ......................................................................239
MUTANT RAIDER .......................................................................240
PETTY CRIMINAL .......................................................................241
ROGUE PSYKER ........................................................................241
SKYSURFER...............................................................................244
SOV SPY .....................................................................................245
Dice Pools (Attribute & Skill Scale)
TAP ...............................................................................................245
1-2 3-5 6-9 10-14 15-20 21-27
Citizens
1d6 2d6 3d6 4d6 5d6 6d6
CITIZEN ........................................................................................231
ELDSTER ....................................................................................233
VAGRANT ....................................................................................247
Maximum Dice Pools
WORKER .....................................................................................247
5d6 6d6 7d6 8d6 9)d6 10d6 11d6 12d6
Judges
Grade Grade Grade Grade Grade Grade Grade Grade
5 6-7 8-10 11-14 15-19 20-25 26-32 33-40 CITY-DEF....................................................................................232
DESK JUDGE ............................................................................232
Dice
EXPERIENCED JUDGE...........................................................234
1d6 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6 MED JUDGE...............................................................................237
Pool
SENIOR JUDGE ........................................................................242
STREET JUDGE........................................................................243
DEF. 4 7 11 14 18 21 25 28 32
TEK JUDGE ...............................................................................246
Other
Size Tiny Small Medium Large Enormous Gigantic Colossal BLASTER TURRET ...................................................................230
HEAVY GUNNER .......................................................................235
Def. +4 +2 +0 -4 -8 -16 -32 INDUSTRIAL ROBOT.................................................................236
ON PATROL
1d66 Perps Crime in Progress The Location
11 Armed robbery Black Museum
12 1d6 citizens Arson Botanic Gardens
13 Brawling Central Library
14 Common assault Empire State Building
1d6 eldsters
15 Gambling Heroes’ Bowl
16 1d6 heisters Illegal parking Kennedy Space Port
21 1d6 industrial robots Jaywalking Mega-City Art Gallery
Mega-City Chamber of
22 Kidnap Horrors
23 1d6 juve gang members Murder Mega-City Museum
24 Scrawling Movie Special effects Museum
25 Smoking Power Tower
1d6 mob henchmen
26 Tapping Mega-City One Exhibition Dome
31 1d6 mutant raiders Shoplifting The Jungle / Apetown
32 1d6 skysurfers Vandalism The Maze
33 Assault of a Judge Aggro Dome
34 1d6 petty criminals Rioting Trans Atlantic Tunnel
35 Littering Alien Zoo
36 1 rogue psyker Looting Bank
41 Speeding/reckless driving Crock Block
42 1d6 taps Dunking Dream Palace
43 Murder of a Judge School
44 Robbery University
45 1d6 vagrants Breaking and entering Face Change Clinic (New You)
46 Dealing in stolen goods Hospital
51 Stookie glanding I-Block
52 1d6 workers Robot smashing Palais de Boing
53 Hostage taking Shuggy Hall
54 1 sov spy Possession of unlicensed pet Shoplex
55 1 blitz agent Agitating or rabble rousing Smokatorium
56 1 elite blitz agent Unlawful assembly Sus-An Home
61 1 heavy gunner Drunk and disorderly Weather Control
62 1 mob enforcer Incitement to crime Residential Block
1 mob capo with
63 Parking violation Highway
1d6 mob henchmen
1 juve gang leader
64 Possession of comic-books Sewers
with 1d6 juve gang members
65 3d6 juve gang members Noise annoyance Plaza
66 1d6 City-Def officers Escaping from imprisonment Alleyway

You might also like