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Character Name Player Name Deity Region Alignment


Barbarian (Brutal Pugilist) 2 Human / Humanoid Medium / 5 ft. / Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
2 (1) 2000 / 5000 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 18 +4 18 +4 HP 20 Walk 40 ft.


hit points
Strength

DEX 14 +2 14 +2 AC 16 : 13 : 13 = 10 + 3 + 0 + 2 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 14 +2
ARMOR TION

14 +2
BONUS BONUS

Constitution INITIATIVE +2 =
+2 +
+0 10 +0 0
INT 10 +0 10 +0
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 10
SKILLS MAX RANKS: 2/2
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 10 +0 10 +0
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 6 = 2 + 1 + 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= + +
SAVE ✓ Acrobatics (When Jumping) DEX 10 2 1 7
FORTITUDE +5 =
+3 +
+2 +
+0 +
+0 +
+0 + ✓ Appraise INT 0 = 0
(constitution)
✓ Bluff CHA 0 = 0
REFLEX +2 =
+0 +
+2 +
+0 +
+0 +
+0 +
✓ Climb STR 8 = 4 + 1 + 3
(dexterity)
✓ Craft (Untrained) INT 0 = 0
WILL +0 =
+0 +
+0 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA 0 = 0
(wisdom)
✓ Disguise CHA 0 = 0
✓ Escape Artist DEX 2 = 2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE +6 = +2 + +4 + +0 + +0 + 0 + ✓ Fly DEX 2 = 2


attack bonus Handle Animal CHA 4 = 0 + 1 + 3
RANGED +4 = +2 + +2 + +0 + +0 + 0 + ✓ Heal WIS 0 = 0
attack bonus
✓ Intimidate CHA 5 = 0 + 1 + 4
CMB +6 = +2 + +4 + +0 + + +
Knowledge (Nature) INT 5 = 0 + 2 + 3
attack bonus
BULL ✓ Perception WIS 5 = 0 + 2 + 3
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Perform (Untrained) CHA 0 = 0
CMB +6 +6 +6 +6 +6 +6
✓ Ride DEX 2 = 2
CMD 19 19 19 19 19 19 ✓ Sense Motive WIS 0 = 0
DIRTY TRICK DRAG REPOSITION STEAL
Stealth DEX 2 = 2
CMB +6 +6 +6 +6 ✓
✓ Survival WIS 4 = 0 + 1 + 3
CMD 19 19 19 19 = + +
✓ Swim STR 8 4 1 3
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +6 1d3+4 20/x2 5 ft. = + +
Special Properties: ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

*Greatsword HAND TYPE SIZE CRITICAL REACH Rage


Ambas S M 19-20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE Rounds per Day ❏❏❏❏❏ ❏❏❏
+7 2d6+6 Rage (Ex):You can call upon inner reserves of strength and ferocity, granting you additional combat
prowess. You can rage for 8 rounds per day. You can enter rage as a free action. The total number
of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to
*Armor Spikes HAND TYPE SIZE CRITICAL REACH
be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus
Equipado P M 20/x2 5 ft. to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to
To Hit Dam To Hit Dam Armor Class. The increase to Constitution grants you 4 hit points, but these disappear when the rage
ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-,
1H-P +6 1d6+4 2W-P-(OH) +0 1d6+4 Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that
1H-O +2 1d6+2 2W-P-(OL) +2 1d6+4 requires patience or concentration. You can end your rage as a free action and are fatigued after
rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot
2H +6 1d6+4 2W-OH -2 1d6+2 enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a
Special Properties: deals extra piercing damage on a successful grapple attack single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril
of death. [Paizo Inc. - Core Rulebook, p.32]

Warhammer HAND TYPE SIZE CRITICAL REACH


Superstition:You gain a +2 morale bonus on saving throws made to resist spells, supernatural
Equipado B M 20/x3 5 ft. abilities, and spell-like abilities. While raging, you cannot be a willing target of any spell and must
To Hit Dam To Hit Dam make saving throws to resist all spells, even those cast by allies. [Paizo Inc. - Core Rulebook, p.33]
1H-P +6 1d8+4 2W-P-(OH) +0 1d8+4
1H-O +2 1d8+2 2W-P-(OL) +2 1d8+4
2H +6 1d8+6 2W-OH -4 1d8+2
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*+1 Leather Armor Light +3 +6 +0 10

BARBARIAN RAGE
Rounds/day ❏❏❏❏❏ ❏❏❏

Character: PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on 14 nov. 2021 at 14:00:57 Page 1
EQUIPMENT Humans gain an additional skill rank at first level and one additional rank
ITEM LOCATION QTY WT / COST whenever they gain a level.
Greatsword Equipped 1 8 / 50 Superstition (Ex) [ CR ]
Armor Spikes Equipped 1 0/0 You gain a +2 morale bonus on saving throws made to resist spells, supernatural
deals extra piercing damage on a successful grapple attack abilities, and spell-like abilities. While raging, you cannot be a willing target of any
+1 Leather Armor Equipped 1 15 / 1,160 spell and must make saving throws to resist all spells, even those cast by allies.
Backpack, Common Equipped 1 2/2
15 lbs., 1 Rope (50 ft.), 1 Warhammer
Feats
Rope (50 ft.) Backpack, 1 10 / 1 Dodge [CR]
Common Your training and reflexes allow you to react swiftly to avoid an opponent's
Plural: No attack.
Warhammer Backpack, 1 5 / 12
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
Common
bonus to AC also makes you lose the benefits of this feat.
Pouch, Belt Equipped 1 NaN / 1
Weapon Focus (Greatsword) [CR]
TOTAL WEIGHT CARRIED/VALUE 40,5 lbs. 1,226gp You are especially good at using your chosen weapon.
WEIGHT ALLOWANCE You gain a +1 bonus on all attack rolls you make using the selected weapon.
Light 100 Medium 200 Heavy 300
Lift over head 300 Lift off ground 600 Push / Drag 1500
Proficiencies
Amentum, Atlatl, Throwing Axe, Bardiche, Battle Aspergillum, Battleaxe,
MONEY Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Nine Ring
Total= 0 gp Broadsword, Butterfly Sword, Cestus, Chakram, Club, Heavy Crossbow, Light
Crossbow, Dagger, Punching Dagger, Dart, Dogslicer, Double Chicken Saber,
MAGIC Earth Breaker, Falchion, Light Flail, Heavy Flail, Gauntlet, Spiked Gauntlet,
Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword,
Languages Guisarme, Halberd, Light Hammer, Handaxe, Hooked Lance, Horsechopper,
Common Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance,
Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy
Other Companions Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Poisoned Sand Tube,
Archetypes Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
Brutal Pugilist [Paizo Inc. - Advanced
Sickle, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor, Splash
Player's Guide, p.78]
Weapon, Stake, Starknife, Bastard Sword, Short Sword, Tri-Point Double-Edged
Some barbarians focus on using their bare hands to tear their opponents limb
Sword, Sword Cane, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa,
from limb. These brutal pugilists also learn a great deal about various combat
Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow,
maneuvers, using them to cripple or crush their foes.
Underwater Light Crossbow, Dwarven Waraxe, Warhammer, Wushu Dart

Traits
Bully [Paizo Inc. - Advanced
Player's Guide, p.329]
You grew up in an environment where the meek were ignored and you often had
to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate
checks, and Intimidate is always a class skill for you.
Dirty Fighter [Paizo Inc. - Advanced
Player's Guide, p.328]
You wouldn't have lived to make it out of childhood without the aid of a sibling,
friend, or companion on whom you could always count to distract your enemies
long enough to do a little bit more damage than normal. When you hit a foe you
are flanking, you deal an additional 1 point of damage (this damage is added to
your base damage, and is multiplied on a critical hit). This additional damage is
a trait bonus.

Special Qualities
Bonus Feat [ CR ]
Humans select one extra feat at 1st level.
Bonus Superstitious Rage [ ARG ]
Add +1/3 to the bonus from the superstitious rage power.
Fast Movement (Ex) [ CR ]
Your land speed is faster than the norm for your race by +10 feet. This benefit
applies only when you are wearing no armor, light armor, or medium armor, and
not carrying a heavy load.
Rage (Ex) [ CR ]
You can call upon inner reserves of strength and ferocity, granting you additional
combat prowess. You can rage for 8 rounds per day. You can enter rage as a free
action. The total number of rounds of rage per day is renewed after resting for
8 hours, although these hours do not need to be consecutive. While in rage, you
gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution,
as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty
to Armor Class. The increase to Constitution grants you 4 hit points, but these
disappear when the rage ends and are not lost first like temporary hit points.
While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based
skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires
patience or concentration. You can end your rage as a free action and are fatigued
after rage for a number of rounds equal to 2 times the number of rounds spent
in the rage. You cannot enter a new rage while fatigued or exhausted but can
otherwise enter rage multiple times during a single encounter or combat. If you
fall unconscious, your rage immediately ends, placing you in peril of death.
Savage Grapple (Ex) [ APG ]
At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity,
attack rolls, and combat maneuver checks when she has the grappled condition.
She can make an attack of opportunity against creatures trying to grapple her
even if they possess the Improved Grapple feat or the grab special attack. If she
hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD
against the grapple attempt. She cannot make these attacks of opportunity once
a grapple has succeeded. This ability replaces uncanny dodge.
Skilled [ CR ]

Character: PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on 14 nov. 2021 at 14:00:57 Page 2
Human
RACE

AGE

GENDER

VISION

ALIGNMENT

DOMINANT HAND

HEIGHT

WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on 14 nov. 2021 at 14:00:57 Page 3

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