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Turpin
Turpin
Turpin
STRENGTH
x INSPIRATION
I idolize a particular hero of my faith, and
14 4 PROFICIENCY BONUS
21
ARMOR
CLASS
-1
INITIATIVE
30ft
SPEED
constantly
refer to that person’s deeds and example.
I quote (or misquote) sacred texts and proverbs
in
almost every situation.
2 PERSONALITY TRAITS
8
-1 Dexterity
3 Constitution 99
CURRENT HIT POINTS
I
have faith that if I work hard, things will go well.
(Lawful)
IDEALS
-1 Intelligence
-1 ●
9 Wisdom
5 Charisma
I would die to recover an ancient relic
●
of my faith
CONSTITUTION SAVING THROWS that was lost long ago.
TEMPORARY HIT POINTS BONDS
DEATH SAVES
severely.
FLAWS
INTELLIGENCE
2 Athletics (Str)
8 ●
0 Deception (Cha)
3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Spellcasting - PHB:
As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter
11 for a selection of cleric spells. Cantrips At 1st level, you know three cantrips of your choice from the cleric spell list.
You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric
table. Preparing and Casting Spells The Cleric table shows how many spell slots you have to cast your cleric spells of 1st
-1 ●
9 Insight (Wis) level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all
expended spell slots when you finish a long rest.You prepare the list of cleric spells that are available for you to cast,
choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier +
your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.For example, if you
0 Intimidation (Cha)
are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared
spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you
can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.You can
change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in
prayer and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Wisdom is your
9 Medicine (Wis)
Casting You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. Spellcasting
20
● Focus You can use a holy symbol as a spellcasting focus for your cleric spells.
-1 Nature (Int)
life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and
driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly
agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty),
gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community
9 Perception (Wis)
(such as Hestia, Hathor, and Boldrei).At each indicated cleric level, you add the listed spells to your spells prepared.Life
● Domain SpellsCleric LevelSpells1stbless, cure wounds3rdlesser restoration, spiritual weapon5thbeacon of hope,
4 Performance (Cha) When you choose this domain at 1st level, you gain proficiency with heavy armor.
4 Persuasion (Cha)
hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
●
3 Religion (Int)
● additional effects as you advance in levels, as noted in the domain description.When you use your Channel Divinity, you
choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.Some Channel
10
Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save
DC.Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can
-1 Stealth (Dex)
or until it takes any damage.A turned creature must spend its turns trying to move as far away from you as it can, and it
can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash
action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the
0 5 Survival (Wis)
Dodge action.
+1, Ribbons of spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must
target only that creature.
Weapons: Simple
SP
The Dancing 4th-level cleric optional featureWhenever you reach a level in this class that grants the Ability Score Improvement feature,
you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell
list.
Queen, Ring of
Destroy Undead (CR 1/2) - PHB:
Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the
Weapons
creature is instantly destroyed.
Languages: Abyssal, PP
Besouros de Blessed Strikes - TCE:
8th-level cleric optional feature, which replaces the Divine Strike featureYou are blessed with divine might in battle. When
a creature takes damage from one of your cantrips or weapon attacks, you can also deal [[/r 1d8]] radiant damage to that
creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Turpin
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
saber o resultado
do teste de um Não se misture com essa gentalha,
death saving throw, Bag of Holding, Espada de Onabar, +3
Turpin pode Trovdonik Spear
adicionar seu
modificador de
sabedoria ao
resultado final do
teste.
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 3 6 1 1
Guidance VSC Animate Dead VSM Blade Barrier VSC
Sacred Flame VS Beacon of Hope VSC Create Undead VSM
Spare the Dying VS Bestow Curse VSC Find the Path VSMC
Thaumaturgy V Clairvoyance VSMC Forbiddance VSMR
Toll the Dead VS ●
Create Food and Water VS Harm VS
Daylight VS ●
Heal VS
Dispel Magic VS Heroes' Feast VSM
SPELL
Feign Death VSMR Sunbeam VSMC
LEVEL
SLOTS TOTAL SLOTS EXPENDED ●
Glyph of Warding VSM
Bane VSMC
Bless VSMC
4 3 3
Ceremony VSMR
Command V ●
Aura of Life VC
SPELLS KNOWN
●
Create or Destroy Water VSM Aura of Purity VC
Cure Wounds VS ●
Banishment VSMC
2 3 3
Aid VSM
Augury VSMR
Blindness/Deafness V
5 2 2
●
Calm Emotions VSC
Lesser Restoration VS ●
Geas V
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.