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Manual Datapack
Manual Datapack
• We will put the path of the main folder of the proyect or write ‘ . ’ to use the same path that the program, for select
the folder we going to click the buttom on the right side called “…”, the path must be selected always.
• Now in the nex textfield, we going to write the name of the proyect, it must be filled always, in this case I call my
proyect “proyecto”, the proyect name must be selected always.
• In the next textfield we put the namespace, the namespace is a name to diferenciate a function in a datapack from
other function with the same name in other datapack, it not must filled always, except at the creation of the folders.
• With all textfields filled, we going to click the buttom called “Generate the datapack folders“, then will appear a
message window telling that the folders have been generated.
Second step 2
• Tags: Is a panel that you can use to créate tags, the tags in minecraft are a Word to refers to
a set of functions, ítems, entitys, etc., In this panel you can open the tick file(a file that
contains the functions that will execute for every tick), the load file(a file that contains the
functions that will execute at the start of the game), and the tags createds by the user.
• Eff ítems: It is a panel that you can use to create special cases that will give the player
potion effects, by using an item.
• Scores: In this panel you can generate a score, the scores Works like the variables, you can
créate one to detect when the player do an action, like break block, use an ítem, when the
player kills a mob, etc.
• NBT recipes: Is a panel to create recipes to the crafting table that gives modified items.
• Blocks and tables: are two panels that are similar, with these options you can generate
customblocks, or a table for special crafts.
Tags: 4
In this text field you put the ítem with NBT data and
without the amount, the amount can be selected
below in the next space
Blocks: 8
In this section you can draw the gui of the custom crafting
table and it will generate a placeholder item with the lore
“gui”, you can change the texture using optifine
The name of the table
Color is the color of the ítem and the crafting table
Lore is the lore of the ítem that will use the armor stand to
simulate the texture
Type: trades
This will be the block that will simulate the colision (not use the
ores like diamond or cual, because these blocks drops the
items and not the blocks)