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Over The Mountain RPG v1
Over The Mountain RPG v1
Over The Mountain RPG v1
2. Human couple that is never seen apart 2. Unexpected visitor (roll Neighbors)
4. Human who makes music or art 4. Strange noise only you seem to hear
A SOLO RURAL FANTASY JOURNALING RPG 10. Human runs a Location 10. Flurry of activity nearby
11. Human who always speaks the truth 11. Sudden insight or realization
13. Human that dresses in all black 13. Minor tragedy befalls a Neighbor
14. Spirit of someone who recently died 14. A sense of calm washes over you
15. Spirit of the nearby forest 15. Rain while the sun is shining
CHARACTER CREATION ADJECTIVES 16. Spirit that is initially hostile 16. Something nearby falls
17. Spirit that glows faintly 17. Neighbor request (see Side Quests)
Why are you in the mountains? Select your own or pick from these:
18. Spirit that is much taller than you 18. Unsettling shadow
new, misty, patched, grimy, amiable, grey,
never left, family here, curious...
19. Spirit that is actually a cryptid 19. A plant is blooming
What is your Talent? intricate, hollow, unsettling, broken, wild,
20. Player's Choice 20. Player's Choice
glowing, welcoming, burnt, fraying, stony,
medium, healer, oracle...
woods. The town sewers have many will take place. All living human Neighbors theme, like pens. Find and collect Achievements.
secrets. If you can imagine a Dungeon for will attend the Weekly Gathering. All thematic Items for each of the 20 Item
a Location, it exists. Once you attempt a Spirit Neighbors can be found at the prompts. You may also make a collection Neighbor Achievements
Dungeon, you must wait 7 days before Makeshift Shrine at that time. You can go for 20 Items in a single Item prompt. Town Hero: 10 positive interactions
attempting it again or trying another. If to either and attempt to have one Multiple collections are allowed. Each with every Neighbor
you have successfully cleared a Dungeon, positive interaction with any present (roll collection allows you to host a Party to Best Friend: 100 positive
it cannot be attempted again at that 1d6). If you go to one, you cannot go to show it off every 30 days where either all interactions with a Neighbor
Location until the next Season. the other that week. It takes the place of human or spirit Neighbors will attend Sitcom: Have 5 Roommates for at
your Evening encounter. during one encounter and you may least one season
Once you've rolled for your location, roll Roll to see which Neighbor will host the with each present. Location + Dungeon Achievements
2d6 to determine the number of rooms. gathering. If you get a Spirit Neighbor, Town Guide: 10 positive interactions
For each room, except the last one, reroll. Then roll 1d20 to determine the with every Location
roll 1d6 to determine what lies inside: type of event. All events are held at the
FRIENDS + ROOMMATES Dungeoneer: clear each Dungeon at
2. Trap Once you've had 10 positive interactions Lord of the Lair: Clear 5 dungeons
3. Empty Room 1. Film with a Neighbor, you can attempt to tell in a single Location
5. Trap 3. Group Dinner they'll become your friend. Once your Item Achievements
6. Empty Room 4. Charity Auction friend, you can call them and meet them Curator: 100 items in a Collection
The last room will always have a Major 5. Religious service places rather than waiting to bump into Sleuth: return 10 lost Items
7. Birthday
A Trap rolls 1d6 10. Bingo with any Neighbor, you can ask them to Rumored: be the subject of a rumor
A Minor Threat rolls 1d10 11. Cause Awareness move in with you. This may be romantic or Rival: shit talk another town
A Major Threat rolls 1d20 12. Committee Meeting non-romantic. You may have as many
Trap in order to clear the room. You get 15. Festival or Fair Mayor: have 20 positive interactions
SEASONS
as many rerolls per room as you have 16. Performance with every Neighbor and Location
Every 90 days, the season changes. 4
positive interactions with the Location the 17. Concert Town Legend: earn all other
season changes equal a year. Every
dungeon is in. You may use Magical 18. Anniversary Achievements
season change gives you one positive
Items. What narrative form clearing takes 19. Award Ceremony
interaction with each Location and
is up to you. 20. Player Choice
Neighbor as they become familiar with
For every 3 positive interactions with a that both Spirit and Human Neighbors
successfully cleared a Dungeon at that
Neighbor, you may complete a side quest attend and you may attempt to have one
Location when creating your next
for them. When you encounter them next, positive interaction with all present.
Dungeon.
Rewards
Clearing a Dungeon gives you a key until you see that Neighbor again to give
allowing you to go there in an encounter the Item to them. A successful side quest
at will once per day. Additional runs help is rewarded with 3 positive interactions. A SOLO RURAL FANTASY JOURNALING RPG
with Achievements.