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Sensory Kinematics Interactive Architecture and Its Influences On The Built Environment
Sensory Kinematics Interactive Architecture and Its Influences On The Built Environment
in the
School of Architecture and Interior Design
of the
College of Design, Architecture, Art and Planning
ProQuest 10669723
Published by ProQuest LLC (2017 ). Copyright of the Dissertation is held by the Author.
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ABSTRACT
2 3
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A warm hearted thank you to my family—for all of your love and sup-
port throughout my journey and endless words of wisdom.
vi vii
TABLE OF CONTENTS
ABSTRACT
viii ix
Fig. 01_Meaning Field_by Author
10 11
Fig. 02_One with Technology_by Author
12 13
Fig. 03_We Control_by Author
14 15
Fig. 04_Ideate_by Author
16 17
01 INTRODUCTION
18 19
economy that will blur the biological, technological and physical.3
20 21
WEARABLE COMPUTING
2015- tiny computer usually worn on
wrist. Everyday use.
SLIM COMPUTING
DESKTOP COMPUTING 1991- Compacting computer processing
technology into smaller hardware
ARDUINO AR HEADSETS
2005 - open source processor technology
in portable hardware 2015 - Augmenting real life environments
GOOGLE GLASS and adding components to enhance
experiences
1940 1950 1960 1970 1980 1990 2000 2010 2020 2030 2040
MOBILE COMPUTING
PROJECT JAQUARD
ENIAC LAPTOP COMPUTING
1989- Macintosh Portable. A portable and VR HEADSETS
“Electronic Numerical Integrator expensive computer ($6,500), weighing
and Computer”. 16 lbs.
TABLET COMPUTING
2010 - portable computing device
22 23
1.1 FROM THE FIRST COMPUTER TO EMERGING TECHNOLOGIES
24 25
1.2 INTERNET OF THINGS 1.3 OPEN SOURCE TECHNOLOGY
The concept of Internet of things (IoT) is essentially any device Open-source software is having the source code freely available for
that can be connected to the internet and has an off and on switch.10 possible adaptation and redistribution. The amount of information
This includes devices or machinery that can be connected to one an- that is available through open-source data sites is ever growing.
other. The quantity of devices that are connected to the web of IoT Arduino is an open-source electronics platform based on easy-to-use
is growing at an exponential rate.11 hardware and software.13 It is intended for anyone making interactive
projects and has become a great tool for people to working on their
It’s hard to escape the IoT. With sensors embedded in every- own projects. However, this tool is also crucial to the making indus-
thing from the light fixtures above our heads to the fashion try. Having emerging technologies at an architect’s disposal opens
accessories we wear, the amount of data one can gather on the possibilities to a never-ending list of projects14 able to be produced.
world in which we live is astounding. As trained observers of In particular, there is the potential to control environments based on
human interactions with the natural and built environments, temperature, mood, or programmatic need.
architects stand to benefit from the information gathered by
IoT—if they can access the technology.12 A design that responds to different scenarios, that shifts to
respond to needs, one that kinetically reacts to certain situa-
Architecture could benefit from utilizing emerging technologies that tions—is a smart design. Programmatically designed to react
incorporate IoT within building interiors. Being able to integrate set- to a certain movement or action, to set a mood or atmosphere
tings based on frequent patterns within residential or office programs is a design that is smart. Open source technology has opened
would be beneficial in space efficiency factors and ease of temporal endless creative possibilities to tinker with and make it possi-
spaces for meetings or quiet rooms. This could all be potentially ble to create solutions. 15
programmed with open source technology.
26 27
Everyone has different schedules and different needs throughout
their day—it only makes sense that one’s home responds to these
circumstances.
To date, those who have gained the most from it have been
consumers able to afford and access the digital world; technol-
Fig. 08_Google Home Diagram_by Author
ogy has made possible new products and services that increase
the efficiency and pleasure of our personal lives.19
28 29
01 NOTES
1. Sean Lally, The Air From Other Planets: A Brief History of Architecture to Come
(Germany: Lars Muller, 2014), 14.
2. Ibid.
3. Klaus Schwaub. “The Fourth Industrial Revolution”.
4. Lally, The Air From Other Planets, 18.
5. Arduino Uno is a micro controller that uses open-source code to send signals to
assist in different types of interactive projects. (see Appendix A for related terms)
6. DC power is referred to low voltage required technology, typically used for small
interactive projects.
7. Klaus Schwaub. “The Fourth Industrial Revolution”.
8. Meyer, John. “Technological Proximity”(University of Cincinnati) M.Arch, 13.
9. David Celanto. “Innovate or Perish,” http://www.harvarddesignmagazine.org/
issues/ 26/innovate-or-perish-new-technologies-and-architectures-future.
10. Morgan, Jacob. “A Simple Explanation,” https://www.forbes.com/sites/jacob-
morgan/2014/05/13/simple-explanation-internet-things-that-anyone-can-under-
stand/#6b3b90081d09.
11. Ibid.
12. Klaus Schwaub. “The Fourth Industrial Revolution”.
13. “Arduino - ArduinoBoardUno.” Arduino - ArduinoBoardUno. Accessed August
20, 2016. https://www.arduino.cc/en/Main/ArduinoBoardUno.
14. Ibid.
15. “HYPOSURFACE,” http://www.hyposurface.org/.
16. Brian Chen. “Google Home vs. Amazon Echo,” The New York Times, November
3, 2016, 1.
17. Ibid.
18. Ibid.
19. Klaus Schwaub. “The Fourth Industrial Revolution”.
30 31
02 KINETIC ARCHITECTURAL COMPONENTS
32 33
2.2 KINETIC FACADES
Many of these kinetic facades have actuators that are integrated into
a programmable computer system that controls its movement.2 There
are programs that are highly responsive and are set on timers. Kinetic
facades that rely on sensors are programmed to react to certain
environmental factors.3 By using these technologies building facades
respond on their own eliminating the need for a person’s surveillance
just like the façade on the Al Bahar Towers in (Fig. 10). Once set up,
these smart technologies eliminate the need of a person to interact
with the building façade, aside from regular up-keep, except if there
is a malfunction. These shading devices are serving their purpose
in keeping the interiors cool, however, given the technology that is
available, designers should find a way in which some form of these
kinetic devices are translated into the building interior. By doing so,
designers can create shape changing rooms that can enhance a user’s
experience within their environment.
34 35
2.4 GEOMETRIES AND FOLDING TECHNIQUES
36 37
2.5 BUILDING COMPONENTS THAT ADJUST
38 39
combination of automatic and manual systems. Ideally, these systems
would produce energy in an environmentally friendly way. Today,
however, they are reliant upon an active energy source: electricity.
On one hand, virtual reality negates the need for space, in-
stead replacing it with complete representation. On the other,
ambient technology relies on the embodiment of the user for
directionality, attention, and interaction. The ambient infor-
Fig.14_Dynamic D*Haus by D*Haus Company mation evolution has great potential to positively affect the
spaces we use.8
2.8 CUSTOMIZATION
40 41
depending on environmental factors, such as the sun angle at a
particular time of day and year.9 This allows for room configurations
to change. This method also allows for the house to change shape, Fig.15_Pointelist_by KT Innovations
permitting windows to become doors, rooms to extend into larger
rooms and windows to become walls.10 This could also mean that by understanding the thermal constraints
of materials, one could start engineering new materials or create ki-
nematic materials that are architecturally responsive. These elements
2.9 SENSOR MONITORING could learn from human tendencies for different design purposes.
There is potential for these emerging sensors to alter room sizes and
Responsive architecture can create comfortable and sustainable sequences depending on occupant usage.
environments by reacting to individual behaviors and natural
environmental factors. Emerging technologies can start informing It is important to realize that by using data-driven sensors within
architectural design strategies within the built environment. Tradi- an architectural design, it will influence decision making for the
tionally, architectural design methods, when designing a new building, building’s optimal use and ideally inform sustainable practices. Being
constitute the use of average climate data based on a city or neigh- able to collect data means that we can have exact readings of the
borhood and assumptions made about the building’s performance.11 building’s performance levels i.e. justifying re-insulating a build-
By using sensors and kinematics, architects can achieve a continuous ing’s façade.13 Very few architecture firms have started this research
spatial response. to gain such understanding of the technologies that can be used.
Architectural firms such as KieranTimberlake have engaged in the
Architects can monitor thermal gain and heat loss of facades and roles of research and making.14 They have created an advanced set
their materials within buildings. A building can be programmed to of architectural tools such as their very own wireless sensor network:
follow the angle of the sun in order to adjust its kinetic façade sys- Pointelist (Fig. 15).15 This sensor was designed to measure energy
tems. Using sensors could inform material quality and the building’s performance, interior temperatures, immersive environments, human
performance overall. By optimizing the use of sensors, we could thermal comfort, thermodynamic systems and liquid volume. They
program them to collect micro climatic data within a house, office, have made great strides in the incorporation of data collection into
commercial space etc. and rethink what it means to build with certain architectural space and visualization. While it is important to under-
materials.12 stand what technology is available, architects need to learn how to use
it to reach optimal feedback. They should also not be afraid to create
their own parameters.
42 43
02 NOTES
44 45
03 MODERN APPLICATION
46 47
04 TECHNOLOGIES FOR INTERIOR KINETICS
(See Appendix A for definitions of bolded terms below)
4.1 ARDUINO
48 49
4.2 DC MOTOR STUDIES Conceptually, if a wall could fold in and out, rooms could be expand-
ed or separated. While this study was conducted with laser cut pieces
The first experiment was directly connected to the programming at a small scale, it definitely showed how important it is to be able to
code. The following experiment was conducted with servo motors move in all three axes: x, y, and z. Being able to move in the z-axis in
to program a range of motion from zero degrees to 180 degrees. particular would allow for more spatial configurations. Unfortunately,
This kinetic movement was needed to understand the speed at which the way in which the members were connected to the servo motors
the servo motor could move and the code that was controlling the only permitted the elements to move in the x and y directions. In
variables: servo1 and servo2. Servo1 and Servo2 were defined as the order to really engage spatial conditions and transform a room, a wall
first servo and the second servo motors that the Arduino code was should be able to move in the x, y, and z-axis.
controlling.
In (Fig. 11) the different members illustrated were connected by
Once understanding the basic code controlling the servo motors was bolts that still connected members to pivot about the bolt. This study
complete, something that could be attached and added onto the servo showed that movement was limited to the x and y-axis.
motors needed to be designed. These additional members were fairly
simple in design. A diamond shape was the result of using four of
these members and loosely bolting them together by setting the servo 4.2 SENSOR STUDIES
motors to move from zero degrees to 60 degrees.
The following experiment connected the servo motors to a DHT.11,
This process looked into combining a series of laser cut pieces a humidity sensor. Ideally, the tested material would be coded to
to start forming expansion and contraction joints. This helped to respond or move only when the DHT.11 sensor hit a certain humid-
understand basic code for the Arduino. Modifications were made to ity. By using a DHT.11 sensor this allowed the customized move-
the angle and speed in which the servo motor was moving at to make ment. An LCD screen was also added to the circuit board to easily
sure the members were not creating too much tension. It was also a view the feedback of the humidity within the room and when the
conceptual experiment provoked by the idea of collapsible walls and servo motors started to move. The display screen is constantly telling
kinetic members. what the humidity temperature in a room is as long as the DHT.11 is
connected. This allowed for easy visuals of quantifiable data. Because
50 51
of the DHT.11 and the display screen are connected to the same
Arduino Uno board they are functioning together based on the code
provided.
Because the servo motor could only move from zero degrees to 180
degrees the next study was to look at a more versatile motor, a step-
per motor. This type of motor allows for a never ending clockwise
or counter-clockwise rotation. A gear system was designed to test out
on the stepper motor. The next step was to adjust the speed of the
motor with the tension of the of the gear system. Fig. 17 illustrates
what the gear systems looked like.
52 53
expanded its use in the digital age. 2
Folding techniques and origami experiments were conducted to test
ways in which walls could retain the look of a flat surface but could
also grow into a voluminous object. This technique was thought to be
an ideal way of transforming a planar wall into an interactive object.
The first study was conducted by cutting strips of paper at .25 inches
wide by 11 inches long. Then a reference point was marked at every
inch along the center of the strip. These reference points were used
to apply glue at every two inches. Each strip was offset by half an
inch so that when glued and stretched apart it would extend, creating
eye shaped perforations. This process was repeated 40 times and
resulted in the lattice structure we see in Fig. 19.
Fig. 18_Folding Technique I Study_created_by Author Fig. 19_Folding Technique I_by Author
54 55
4.5b FOLDING ITERATION II
Fig. 20_Folding Technique II Study_by Author Fig. 21_Folding Technique II_by Author
56 57
4.5c FOLDING ITERATION III
The third experiment is the most successful of the three paper fold-
ing studies. Because of this folding technique, the wall could look and
act as a regular flat surface wall. However, once pressure was added
from behind, the origami paper would expand and fold into vari-
ous shapes. Because of this folding method, this hexagonal origami
technique has folded away surface material between sets of hexagons.
Due to this folding technique, the hidden material, tucked away when
folded, would only be seen if the user wanted to expand the shape of
the room. This idea starts responding to certain inputs. The wall can
grow and form different shapes. The face of the folding experiment
that would be found on the interior of the room in which this would
be used is functional.
Fig. 22_Folding Technique III Study_by Author Fig. 23_Folding Technique III_created by Author
58 59
4.6 APPLIED METHODOLOGY
This design applied all prior studies into a custom integrated respon-
sive wall component. Starting with the structure, shown in (Fig. 24),
the laser cut triangle and armature became the structure that would
be creating pushing out the origami structure to expand and pull it
back in to compress it.
The final design of this study is shown in (Fig. 27) and (Fig. 28).
Moving forward it is essential that the active components are de-
signed within the origami structure itself, rather than relying on a flat
surface to hold of the structure. This method would allow versatility
in the shape-making this structure could become.
60 61
Fig. 25_Armature Structure Assembly_by Author Fig. 26_Two-Sided Armature Structure_by Author
62 63
Fig. 27_Kinetic Wall Iteration I Front View_by Author
64 65
Fig. 28_Kinetic Wall Iteration I Side View_by Author
66 67
04 NOTES
68 69
05 CASE STUDY: SENSA THE MOVING HOUSE
SITE:
The location of the site is situated along the North side of the Ohio
River. It is directly West of the Downtown Cincinnati metropolis in
a township called East Price Hill as you can see in (Fig. 29). The site
was chosen due to its views of the Cincinnati skyline to the East, the
view overlooking the Ohio River with its series of bridges and lastly
its view to the landscape of northern Kentucky hills.
70 71
Fig. 29_View to Downtown Cincinnati_ by Author
72 73
PROGRAM:
The program of focus for this thesis is a single family private home.
The reason for this program is to really focus on the functionality
of personalized space. The home is arguably the most personalized
space a person can experience, an exhibition of a person’s preferenc-
es. The floor plan of the house consists of 30’ by 60’ lot it consists
of 2,000 square feet, including two bathrooms, a kitchen, a living
room, and storage.
This thesis studies the relationships in which all of these rooms could
be configured various ways via the manipulation of, what is tradi-
tionally conceived as, interior partition walls. Taking cues from the
open floor plan concept the structure is moved towards the exterior,
alleviating the interior of columns and allowing for flexibility of
programmable space.
FUNCTIONALITY:
74 75
how this was broken down.
The house was broken down into a 10 foot by 10 foot grid to allow
placement of the functional stationary components, like the kitchen
and bathroom location. Because the house is 60 feet long the deci-
sion of these functional elements were placed relatively in a central
location for ease of access from one end of the house to the other,
while other programmatic elements are arranged around it. Archi-
tects typically design with static walls but have started to break away
from static envelopes. However, society is anything but static. Our
schedules are always changing and we are constantly having to adjust
those schedules to accommodate a variety of factors. We have the
technology to produce responsive walls or facades that could respond
to gestures or temperature.
76 77
understanding what space is currently doing and how it can aid in
promoting or accommodating a specific change. Such spatial optimi-
zation is defined as a kinetic environment which can, from a practical
standpoint, serve as a means for adjusting spatial configurations
based on changing stimuli and programmatic considerations.
SENSA:
The user’s experience then becomes one with their home. These
wearables can be a gadget that one wears on their wrist and it can
Fig. 32_Armiaure Structure_by Author also be embedded in the clothes they wear. By using these wearables,
Sensa, would be able to respond to the human body by deciphering
gestures and interaction. The smart phone would be used for manual
override of spatial demands if one feels the need to exert more
control. Sensa would become both the exterior and interior partitions
of the home. Because the house is an open floor plan, the way that
partitions are made is by the user’s need of a specific room and using
specific gestures to activate the architectural components.
78 79
SCENARIOS:
Family Gathering:
There are four main users of this home, person A, person B, and
person C and person D. They typically have more people over to
their home for larger family gatherings. During events like these, the
house should be able to keep a constant temperature of 72F. This
would call for the possibility of changes in roof height due to the air
conditions in the house. The ceiling will have to rise to allow more
air circulation. Because the house is changing do to the needs of the
occupants the shape of the house and room arrangements
Play date:
80 81
Fig. 36_Technique II Collage_by Author (Top) Fig. 38_Technique III Collage_by Author (Top)
Fig. 37_Technique II Plan Collage_created by Author (Bottom) Fig. 39_Technique III Plan Collage_by Author (Bottom)
82 83
05 NOTES
84 85
06 EVALUATION
86 87
corners. This is due to the nature of the folding technique. However,
there are many possibilities to test acoustical materials on the walls.
If tested, the acoustical material has potential to become a panel
system that one could personalize. The studies in (Fig. 40 and Fig.
41) illustrate some aperture studies in which a glazing material would
be places to let light in. These apertures could also become a panel
system in which a user could customize and choose which they would
like to install in their home.
88 89
07 CONCLUSION
90 91
APPENDIX A
All terms listed below taken from the Arduino Projects Book.
Arduino Uno – The microcontroller development board. A simple Servo motor – A type of geared motor that can only rotate 180 de-
computer, but one that has no way for you to interact with it yet. grees. It is controlled by sending electrical pulses from the Arduino.
These pulses tell the motor what position it should move to.
Battery Snap – Used to connect a 9V battery to power leads that can
be easily plugged into a breadboard or your Arduino. USB cable – This allows you to connect your Arduino Uno to your
personal computer for programming. It also provide power to the
Breadboard – A board on which you can build electronic circuits. It’s Arduino for most low level energy projects.
like a patch panel
92 93
APPENDIX B
http://www.dezeen.com/2014/08/22/rotating-rooms-sharifi-ha-house-next- http://www.dezeen.com/2015/07/14/henning-larsen-syddansk-universi-
office-tehran-iran/ tet-sdu-kolding-campus-building-denmark-green-standards-university/
Sharifi-ha House by Next Office Henning Larsen’s university building in Kolding, Denmark// Sud-
dansk Universitet Communications and Design building
-Owners in Tehran are able to adapt to climatic changes in temperature
thanks to the assistance of rotating pods. -Climate responsive kinetic façade and triangular form .
-There are three rooms that can be rotated 90 degrees to open up views and -Sensors monitor heat and light levels around the building .
terraces during Iran’s hot summers to keep them cool due to its geographical -Concrete slabs are exposed to take advantage of thermal heat gain.
location. -Ventilation system integrated into ceiling planes instead of ducts (cuts
-Motorized turntables are used to control the movement of these rooms. costs).
-Terraces had to be designed with foldable balustrades that tilt up or down as -LED lighting used throughout the building.
the pods are being rotated, to accommodate the changeable façade. -Photovoltaics and solar heating panels reduce the amount of energy taken
from the grid.
-50 percent of energy demand is cut.
94 95
http://www.dezeen.com/2014/03/20/tom-kundig-242-state-street-gallery- http://www.dezeen.com/2015/07/15/olson-kundig-new-wing-taco-
california/ ma-art-museum-washington-movable-screens/
Temporary gallery space Olson Kundig Architects Tacoma Art Museum | Olson Kundig Architects
-This gallery has a mechanical façade. -Hand-wheel operated screens to protect artworks from natural light
-It uses gears and pulleys and counterweights. -Screens are made up of louvers made out of Richlite (a mixture of recycled
-A pedal is responsible in creating lifting motion of the façade. paper, fibre and resin)
96 97
http://www.designindaba.com/articles/creative-work/dynamic-solar-shad- http://www.archdaily.com/395131/ch2-melbourne-city-council-house-2-
ing-kiefer-technic-showroom designinc
Council House 2 | DesignInc
Kiefer Technic Showroom | Ernst Giselbrecht -Computer controlled hydraulic system.
-Computer programmed kinetic shading system. -Solar panels on roof generate heated water.
-Aluminum shades fold open and close by the hour based on sunlight. -Cooling system has 4 phases:
1. Night time air let in
2. In the morning they use the cool air to cool off the office
3. Cooling towers to produce cold water to cool down interior
spaces through chilled ceiling panels
4. Recycled wooden louvers pivot with the sun to keep building
cool during peak hours
98 99
http://www.demagazine.co.uk/architecture/why-kinetic-architec- http://www.ignant.de/wp-content/uploads/2013/07/Flare_02.jpg
ture-is-more-than-a-spectacle http://www.demagazine.co.uk/architecture/why-kinetic-architec-
ture-is-more-than-a-spectacle
Theme Pavillion EXPO
-The visual affect of a building that breathe.s Flare | WHITEvoid
-The type of material used is GFRP (glass fibre reinforced polymer). -There are hundreds of metal flakes moved by pneumatic cylinders
-It is an elastic facade and able to deform without breaking. -All of the flakes can be controlled by a computer program to form any kind
-Synchronized actuators move the lamellas which are powered by solar pan- of animation.
els, revealing the façade’s biomimicry. -They reflect the bright sun light or the dark ground.
-Aesthetics not really benefiting the building or user except for a dynamic
skin.
100 101
http://nedkahn.com/portfolio/wind-veil/
102 103
LIST OF ILLUSTRATIONS
All images, unless otherwise noted, were taken and created by Author.
pg. 22 Figure 6 _Technology Timeline_composited by Ghislaine Garcia originals cited pg. 38 Figure 12_HypoSurface by Mark Goulthorpe http://www.hyposurface.org/
below starting from left to right: Figure 13_Kinnectic Wall by Johannes Foerster
1. Eniac - http://www.computerhistory.org/revolution/birth-of-the-comput- http://www.archdaily.com/533311/ad-interviews-barkow-leibinger-kinet-
er/4/78/319 ic-wall-at-the-venice-biennale
2. Desktop computing - http://www.computerhistory.org/timeline/computers/
3. Laptop Computing - http://www.computerhistory.org/timeline/computers/ pg. 40 Figure 14_Dynamic D*House by D*House Company
4. Slim computing - http://www.computerhistory.org/timeline/computers/ http://www.thedhaus.com/architecture/dhaus/dynamic/
5. Arduino https://store-usa.arduino.cc/products/a000066
6. Mobile Computing - http://core2.staticworld.net/images/article/2016/03/
hands-coffee-smartphone-technology-100649899-orig.jpg pg. 43 Figure 15_Pointelist by KT Innovations http://pointelist.com/
7. Tablet computing - http://www.computerhistory.org/atchm/wp-content/up-
loads/2014/11/Steve_Jobs_with_the_Apple_iPad_no_logo_cropped.jpg
8. Google glass - https://static01.nyt.com/images/2015/02/05/fashion/05JPDIS-
RUPTIONS1/05JPDISRUPTIONS1-master675.jpg
9. Wearable computing - https://c.slashgear.com/wp-content/uploads/2014/09/
applewatch_003.png
10. VR Headsets - http://www.augmentedrealitytrends.com/wp-content/up-
loads/2016/04/Obama-With-a-Virtual-Reality-Headset-e1461746551932.jpeg
11. projeProject Jaquard - https://www.visualnews.com/wp-content/up-
loads/2015/06/Project-Jacquard-3.png
12. AR Headsets - http://bloximages.newyork1.vip.townnews.com/omaha.com/
content/tncms/assets/v3/editorial/4/db/4dbb0f2e-88e8-5db9-9fce-7a187689d-
c8a/56fd914cb92f4.image.jpg?resize=1200%2C800
Internet of things - https://i.ytimg.com/vi/ihaA2D66Khc/maxresdefault.jpg
pg. 25 Figure 07_Internet of Things
https://www.forbes.com/sites/jacobmorgan/2014/05/13/simple-explana-
tion-internet-things-that-anyone-can-understand/#6b3b90081d09
104 105
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