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Charioteer - Reglamento 01
Charioteer - Reglamento 01
)
n at the end of the turn
FIRST TURN
2 4
of token that is not
e cards. A player may
Place all chariots on the ‘Start’ space, pointing forwar
All movement around the track will be counterclockw 1 3
ent kind of token at the
n which two tokens can
Before the first turn begins, deal cards to each of the
three crowd card slots on the board and roll the empe 0 2
0 1
die.
Choose a first player at random. On the first turn, pla
will proceed from that player clockwise around the ta
Every move features exactly one of t
On all future turns, players willbols. move in racing
That symbol order,
must appear on ev
n (face-down)DESARROLLO
on DEL TURNO Cada movimiento tiene exactamente unoother
move, and all de estos
symbols on the c
Charioteer se juega en una seriebeginning withdoce
thesímbolos.
leader.
scard token
orden: face-up de turnos en este Ese símbolo debe
The aparecer
more en todas
matching
las cartas de la jugada, y todos los demás símbolos
symbols, the bet
2 4 6
Example the number on the symbol = 7). A set of six 2s
lected their move, reveal the moves simultaneously.
move of 11
Continuing
for the
to use would move 8. Elaine’s cards
SYMBOLS turn. example: she h
0 2 4
Elaine’s cards as an
SYMBOLS Symbols appearAon set ofcards.
example: Every
three 4sshe has 6 symbol is a
Final color-and-
movement matching
distance is also affected by three other symb
factors: the token played, the charioteer’s skill, and the
1 3 5
Symbols appear on cards. Every symbol is number combination.
a color-and- wouldmatching These
move 7 (3 are the
matching
symbols twelve symbols symbols + 4 is in
current damage to the chariot. and the numbe
0 1 2
number combination. These are the twelve Charioteer:
symbols in the number and theonnumber the symbol on = 7). If theAtokensetplayed
of grants
six 2s a bonus to movement, the add symbols is
Charioteer: wouldthe move symbols8. is a 5. that bonus now.
This gives her a
2 4 6
This gives her a base Add the skill bonus from the player’s Skills Track in the
02 24 4 6
color corresponding to the move. move of 11 for
Every move featuresmove exactly one ofdistance
of11
thesefortwelve thesym- Subtract one point of movement for each cubeturn.
in the
Final
bols. movement
That symbol must appear on every card inis thealso affected by three other
factors:
move, and all other theturn. token
symbols on theplayed,
cards will bethe
player’s Damage Box.
charioteer’s
ignored. skill, and the
Thecurrent
more matching symbols, the
damage tobetter
thethechariot.
A set of three 4s move. Count total movement like this:
A set of three 4
is complete if the0chariot
1 13 25
k to see if the leading
1 3 5
IfExample
the token would
played move grants7 (3amatching symbols + 4add
bonus to movement, is would move 7
5
that
For thisbonus thenow.
turn, Elaine number
plays three cardson
withthe symbol = 7). A set of six 2s the number on
5
red-5s along 8.
with
Add the skill would bonus move from the player’s Skills Track in the would move 8.
4
nd crossed the finish line. CHARIOTEER IS A GAME FOR 2-6 PLAYERS color corresponding to the
has a move.
T move,okens
Tokens
in her hand. will be discussed in more will detail in the be d
The symbols on PLAYthis
A TOKEN card do not
T he ‘T
oving forward. okens
okens’
match Every and
turn cannot
CALCULATING section
MOVEMENT
Players beadd
may played
a tokenbelow.
as
to part
their move by placing it ’ section
ove chariotsofaround
this themove. face-down on top of the face-down cards they play. Only
Calculate the base distance of a move by counting the
one token can be placed on each move. If the token has a
NGATING PLAY A TOKEN
atching
Players
MOVEMENT
sets ofnumber
cards.
may add
The ofamatching MO
color,
token it must symbols.
to match
theirthe movecolorAddof
by this
the move.
placing count it to the
VEMENT
he e
nting
move the
will travel.
face-down base on top distance
base
of the face-down
Some tokens of
cards
add to thea theymove
distance play.
of the Only
move. by countingdistanc the
one
s up to three number
token
cards can be
from printed
placed onon the eachsymbol move. toabilities
find
If thethe token base has ratea of
matching
of matching
color, it must match the symbols.
Othersof
color offer thespecial
move. Add this
or protection. count to the sym
Some CALCULAR
movement. EL beMOVIMIENTO Resta dos puntos de movimiento por los dos cubos.
on symbol. Tokens to will discussed inof more detail in the
intedprinted
dcrowd
place
card designated theOthers on
crowd the
tokens add
symbol the
‘Tokens’abilities
distance
section below. to on
the
findmove.
the base rate
the of sy
.ent. card in their Calcula
Tokens la
move, willdistancia
offer special
be discussed basein more de undetail
or protection.
movimiento
in the Su movimiento total es la suma de todos estos
as
eryse- Example
player may usecontando
‘Tokens’
the elsection
número
CALCULATING de símbolos iguales. Suma a
MOVEMENT
below.
Calculate the base distance of a move by counting the factores:
e y.
mple Calculate
matching
Continuing
CALCULATING MOVEMENT
este
the
cards. Counting valor
base el
number to
distance ofuse
númeromatching
of de
a dentro
symbols.
move Add
by delthis símbolo
count
counting to the
thepara 11 puntos de movimiento de las cartas
uing
number
tinuing to use
ve up to four.
number Elaine’s
of matching
hallar
printed la on cards
number
velocidad
the
movement.
as
printed
symbols.
symbol an
de on the Add
movimiento
to
symbol
thistocount
find to
the
find the to
base.
base
basethe
rate
rate of
of use
+3 por la ficha
s at themovement.
ne’s
Once
same time and
cards
everyExample
example:
cards
player
place
Ejemplo
has se-
she
asExample anhas 6 as +1 por la habilidad en rojo an
and- matching symbols
le:
mple:
moves simultaneously.
ls in example:
she
Continuing
Siguiendo has
REWARDS
to she
FOR 6
Continuing
use
con lasA MOVE
to use
cartas de has -2 por
considered el
a daño.
minor attack. All rival 6
chariots must place
ng ching
Elaine’s
and
symbols
Elaine
the
cards
she
como
number
as
has
an
Elaine’s
s6
ejemplo:
on
cards as an
ymbols
tiene one damage cubetotal in an de
empty attack box on their dis-
ry symbol is
matching After
thenumber
a color-and- symbols
symbolseveryexample:
move she has
(except
is a 5.symbols
6 a reset move) the player can El movimiento Elaine es 13.
e rethe
the twelve number
andnumber
the
6 símbolos
symbols gain rewards.
in is aand
on
matching
on
iguales
the number y onel play, if possible. on
the
This
symbols
gives a her
5.
a base
MINOR
mbols
symbols This gives
movenúmero
is
of There
hera
que 5.
base
aparece
the
arethetwo symbols
kinds en
is a los
5.
of rewards: is a 5.
MOVER EL CARRO
ves gives turn.her move 11 for
ofa 11base
for5. the
her a vabase
This gives her a base
f
ve ofA
n.
11
would 11
set of
un 6
símbolos
turn.movimiento
move
the number on the
es un
move
7 (3 matching
A set
of
three 4s Skill can increase
for theturn.
Esto
base
fan
A symbol
11 for
token
of three
de
lethe
4s=
da
11
symbols
can7).
for
beAearned
+ 4 is
set of six 2s
El carro
Aseguido
considered
the
move that
que
delmatches
carro
en cabeza se mueve el primero,
a majorhasta
red
quesymbols
attack.
va en across
segundo
All todos
fourlugar,
rival chariots
cards isy así
must place
would para seteste
Amove turno.
of8.three 4s sucesivamente que los carros hayan
5 INCREASEwould move 7 (3 matching symbols + 4 is two damage cubes in empty attack boxes on their dis-
SKILL LEVEL
f t of Final three Un
three 4s
movementwould move
conjunto the
distance
would
7de (3
number matching
tres
is
move
on
also 4
the
8.skill
symbol symbols
movería
affected = 7). A
by7 +
set(34
of
three is
símbolos
six 2s
other 4s tenido la oportunidad
play, if possible. de moverse.
move
factors: the token
uldcurrent move theEach
iguales 7number player
+to
(3 delon
4played,has four
the
número
matching
the
symbol delmarkers,
charioteer’s
=
símbolo7). to
A = indicate
set
skill,
7).
symbols7 ofUn six
and their
2s
the
grupo + 4
(3
Por is punto de movimiento,
cada mat el carro avanza un
MAJOR
damage the chariot.
4
If the token degree ofgrants
skill in each of theto four colors. Each marker
mber
number that bonus now. dewould
seis
on
played
2
advancesmove
movería
the
Finalalong8.
movement 8.
symbol
a bonus
distance
the skills = on
movement,
is also
track affected
during 7).
thebycourse
add
A
three other set
of the of
espaciosix the
en el2stablero. Cuando un sy
carro ha utilizado
move
uldAdd move La
the skill bonus
color corresponding
8.
distancia factors:
game.current from
dethe token
todamage
movimiento played, the Skills
the player’s
the move. to the chariot.
charioteer’s
final 8.
también
Trackskill, and
se
in the the
ve todos sus puntos de movimiento, deja de moverse.
2
Subtract afectada por otros tres factores: si has jugado ficha,
other Ejemplo
one point of movement for each tocube in the
player’s Final
Damage Players
movement If gain
the skill
token
Box. distance in
playedthe iscolor
grants
also a of move
bonus
affected that bythey
movement,
three make.
add Example
that bonus now.
Count total la habilidad
After
movement
makingdel auriga
a move,
like this: y el daño
increase actual
skill in del
the carro.
color of move Elaine
Eliottiene
plays13 puntos
a move de movimiento.
of four matching red cardsSe mueve 13
ment
ovement factors: the distance token
Add played,
the skill bonus from the
is charioteer’s
also
the skill,
affected
player’s Skills distance
Track and
in the the by three other
Si has jugado
played una
by advancing
color ficha
corresponding the que otorga
move. una skill
tocorresponding
the bonificación
marker one (three a
espacios from
lo his hand
largo de plus
la the crowd card) to
pista.
ene the token
token
current damageplayed, to on thepointchariot.the charioteer’s played,
skill,a and the
554
n ken
he better CARDS
the played
played
that
move. bonuslanow. grants
TOKEN a bonus
SKILL DAMAGE to movement, attack boxes.
grants add
Añade GAINING bonificación
A FAN TOKENde habilidad del Registro de exteriores entre los espacios normales. Los
nus now now.
Movement
Add the skill bonus
can never be less than zero.
from the . Skills Track in the
player’s
Habilidades del jugador en el color correspondiente espacios exteriores son de color más oscuro que
DAMAGE
5 5 4
s skill
three cards with Impressive moves win the support of new fans.
illed-5s along with
bonus
color bonus
corresponding
al movimiento. from to the the move.player’s Skills los Track from
in the
espacios normales. La mayoría de las veces, los
sponding
rresponding Any move to that matches
the six or more symbols (including
move. to th
ym-
ome other symbols.
Subtract
Resta one
un
those point
punto
on the deof
crowd movement
movimiento
card) awes for
por
123
the each
107
cada
spectators cube
cubo and inen the
la
earns carros tendrán que entrar en cada espacio a medida
laine’s move has a
net e
otalone point
player’s
of six matching Cajathe point
Damage
de Daño
playerof CARDS movement
Box.
adelnew jugador. TOKEN
fan token. The player draws SKILL for DAMAGE
a fan each
token cube
que avanzanof inpor thela curva, tantomo en los espacios
gnored.
mageDamage
ed-5 symbols. atBox.
random Movementfromcan theneverbag be and places
less it in front
than zero. B of them- oxnormales como en los .
exteriores. Deberán entrar en
The other symbols CountCuenta total el movement
movimientolike
selves so that other
total así:
this:
playersthis: cannot see its front side.
lotal movement
movement
green-2, yellow-4, like cada espacio en orden. (Sólo los carros que realicen lik
lack-2) are ignored. There is no limit to how many fan tokens a player can un movimiento de giro, explicado más adelante, se
have.
saltaránISlos espacios exteriores).
5 5 4
YELLOW A RECOVERY
Recovery moves reduce the damage that has
Example been done to a chariot.
David’s move matches a total of seven symbols: ADELANTAR A OTRO CARRO
123 107
Cada espacio de pista puede albergar varios carros.
five in the three cards he played and two more
Cuando ocurra, dispón los carros en fila desde el
on the crowd card. After the move, David will
CARDS
CARTAS a newTOKEN
drawTOKEN FICHA SKILL
fan token.HABILIDAD DAMAGE
interiorDAÑOdel T espacio hacia el exterior.
DS SKILL
When DAMAGE
making a yellow move, OKE reduce by halfUnthe carro
number que
El movimiento nunca puede
Example can never be less than zero. ser inferior a cero. esté
inside
of más
damage of cerca
the
cubes del
space
in the interior
to the
damage de la
outside.
box. Makepista
A siempre
chariot
this se to the
closer
reduction
Movement
ent
cancanEjemplo:
never be
Continuing the example from above,less never
than zero. considera
before
inside of por
counting
the delante
damage
track is de uno
points
always que
against
be esté
the
considered más
lengthexterior.
aheadof the
of one to l
Continuando con el ejemplo anterior imagina que move.
Cuando If there
un iscarro
an odden number of cubes inentra
movimiento the damage
en un
imagine that Elaine played a +3 red token with the outside.
box, round in the player’s favor. (For example, if there
Elaine
her move, jugó and una ficha
that her+3 roja Board
Player en su movimiento,
looked like y espacio
When
are a ocupado
five cubesmoving por
in thechariot
damage unobox,
o varios
enters carros,
a space
remove colócalo
occupied
three.) A recov-by one or
que
this: su Tablero de Jugador tenía este aspecto: en el
more
ery moveexterior,
other lo
doeschariots, más
not affect cubesalejado del
placeinitthe
to thecentro boxes.laof
de
outside
attack pista.
the oth-
SKILLS BONUS BOX
Si
ers,el carro
furthest enfrom movimiento
the center tiene
of themás
track. puntos
If the de
moving
STARTING SPACES
BLACK IS FOR CORNERING
movimiento, gasta un punto para moverse al point
+9 chariot has more movement points,
A cornering move travels more quickly around it spends one
interior
to movede tosutherival másofcercano.
inside itsWhen
closest Si rival.
el carro pasachariot
If the a
COLORS OF MOVEMENT +7 todos los
passes all
the ends
rivales
ingrivals
move,in
of the track.
de
doitssu espacio
notspace
enter in
anythis
making
de esta
outermanner
a corner-
forma y le
and has move-
spaces. (Out-
Symbols come in four colors, representing four +5 kinds of quedan
ment puntos
er spaces
points dearemovimiento,
remaining, darkeritthan
can puedespaces
regular
continue continuar
itsand dosu
movement to
+1
move. When a move is made, the color of the matching
symbol determines the kind of move. +3 movimiento
not
the extend
next to hasta
the
space. innerel siguiente
ring of the espacio.
track.) Instead move
only through the regular spaces around the corners.
DAMAGE DAMAGE BOX Skipping outer spaces makes a cornering move twice as
GREEN IS A SPRINT MINOR
Sprint moves have the highest numbers
MAJOR but no
Example
fast through the corners.
ATTACK BOXES
special abilities.
/2 RECOVERY David has a movement of 5 and is approaching
El marcador rojomarker
de habilidad de +1
Elaine two rival chariots a few spaces ahead. David
Elaine’s red skill is in the zoneestá(theen la starts his move by advancing into an empty
zona
broadRED +1
middle(el centro
of the Skills Track is all ‘+1’) so es
IS AN ATTACK del Registro de Habilidades
todo "+1") así quemoves
sumacause
uno a suin movimiento por space. As David enters his second space, he
add one to her movement
Attack for skill
damage redrival
to moves.
chariots.
moves to the outside of the green chariot. He
Every possible kind of disruption
She has two cubes in her Damage Box. (There en
habilidad en movimientos rojos. Tiene dos is considered
cubos
anDaño.
‘attack’:(Hay
makingotro
distractions, jostling
Cajas char- needs to pass both rivals before moving to the
issuanother
Caja de one in
iots, the Attack
throwing Boxes,
things,
en but
lasthis
shouting,
de
leaving obsta- next space, so he spends his third point to move
Ataque,
doesn’t pero
clescount
esto
on the against
no cuenta
track, etc.the
para
move.) el movimiento).
All other players (not just one) are to the inside of the green chariot and then a
Subtract two
affected points
when of movement
a player for the two
makes an attack. fourth point to move to the inside of the yellow.
6cubes. A move that matches red symbols across three cards is
David has one more movement point and so he
Her total move is the sum of all these factors: moves forward to the next space.
11 points
Página 2 de 10of movement from the cards,
+3 for the token
+1 for skill in red
-2 for damage.
BLACK
123 107
las cartas no tienen por qué coincidir y no se
CARDS tendrán en cuenta para el movimiento.TOKEN SKILL DAMAGE
COLORS OF MOVEME
Al revelar las cartas, anuncia que se trata de un COLORS
Movement can never be less than zero. OFCOLORES
MOVEMENT DEL MOVIMIENTOSymbols come in fou
Los símbolos vienen en cuatro colores,kinds que of
movimiento de reinicio. Cuando llegue el momento Symbols come in four colors, representing four move.se When a move
representan cuatro tipos de movimiento. Cuando
de mover el carro, no lo muevas. Simplemente move. When a move is made, the color of the symbol matching not ext
realiza un movimiento, el color del símbolodetermines
descarta todas las cartas jugadas y retira todos los symbol determines the kind of move. only th
correspondiente determina el tipo de movimiento. GREEN IS A SPRINT
cubos de la caja de daño y de las casillas de ataque Skippi
de tu tarjeta. No recibes cubos en las casillas de GREEN EL IS A SPRINT
VERDE ES UN SPRINT Sprint mov
fast th
ataque este turno por ningún motivo. Los movimientos
Sprint moves de havesprint tienen numbers
the highest los but no abi
special abil
números specialmás altos pero no tienen
abilities.
RECOMPENSAS POR UN MOVIMIENTO habilidades especiales.
Después de cada movimiento (excepto poor un REDEL ROJO ES UN ATAQUE RED IS AN ATTACK
IS ANmovimientos
Los ATTACK de ataque causan daño a Attack mov
movimiento de reinicio) el jugador puede ganar Attack rivales.
moves cause damagetipo to rival chariots. Every poss
recompensas. los carros Cualquier de
Every possible
perturbación kind of un
se considera disruption
"ataque": is considered an ‘attack’:
Hay dos tipos de recompensas: an ‘attack’: making distractions, jostling char-iots, throw
distraer, empujar a los carros, lanzar cosas,
La habilidad puede aumentar
gritar, iots,
dejarthrowing
obstáculos things,
en lashouting,
pista, etc.leaving cles obsta-
Todos on
losthe track, etc
Se puede ganar una ficha de fan cles on the track, etc. All other players (not just one) are
affected when a play
affected when a player makes an attack.6 A move that matche
Página 3 de 10
6 A move that matches red symbols across three cards is