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include player tokens in the new draw bag.

)
n at the end of the turn
FIRST TURN
2 4
of token that is not
e cards. A player may
Place all chariots on the ‘Start’ space, pointing forwar
All movement around the track will be counterclockw 1 3
ent kind of token at the
n which two tokens can
Before the first turn begins, deal cards to each of the
three crowd card slots on the board and roll the empe 0 2
0 1
die.
Choose a first player at random. On the first turn, pla
will proceed from that player clockwise around the ta
Every move features exactly one of t
On all future turns, players willbols. move in racing
That symbol order,
must appear on ev
n (face-down)DESARROLLO
on DEL TURNO Cada movimiento tiene exactamente unoother
move, and all de estos
symbols on the c
Charioteer se juega en una seriebeginning withdoce
thesímbolos.
leader.
scard token
orden: face-up de turnos en este Ese símbolo debe
The aparecer
more en todas
matching
las cartas de la jugada, y todos los demás símbolos
symbols, the bet

- Seleccionar movimientos On the first turn de only, passing


las cartas rival chariots
se ignoran. Cuantos
Examplemáscosts no moveme
símbolos
points and whipscoincidan,
- Mover los carros; obtener recompensas
- Comprobar el final de la vuelta (o de la partida)
have nomejor effect.
será la jugada.For this turn, Elaine plays three
red-5s a
- Prepara el siguiente turno Ejemplo some ot
LAST TURN En este turno, Elaine juega Elaine’s
SELECCIONAR CARTAS DE MOVIMIENTO tres cartas con un rojo-5
TURN CYCLE es un juego de avanzar. Cada turno
Charioteer
Charioteer
The first chariot to pass the finish line after completing the th
junto a otros
Elaine also holds the card shown below
símbolos. La
total of
red-5 sy
ofrece unaisnueva played oportunidad
in a series of turns para in this order:
mover los carros
por la
• Select moves
pista.
TURN lap triggers the end of the game. Each player finishes their mo
CYCLE injugada
her hand.
total
de Elaine tiene un
The oth
• Move chariots; collect rewards CharioteerTURN is played The indea seis
symbols on símbolos
series thisofcard turns dorojo-5
in
notthis order: Elaine (green-2
also hol
Los •movimientos
Check for end of selapconsiguen
(or game) con combinaciones ment for that turn before determining the winner.
• Select
CYCLE
moves
Charioteer iguales.
match
is played inand a seriescannot
of turns in be played as Elaine
this order: partalso holds the card shown below in her hand. black-2
de cartas.
• Set up Cuanto
the next mejor
turn sea la combinación, más chariots;
• Move
• SelectLos
thisotros
ofmoves move.
collect símbolos (verde-2, 4 in her hand.
The symbols on
rewardsrewards
lejos llegará tu movimiento.
SELECTTURN MOVECYCLECARDS Chariots do not stop at the finish line but complete their full
• Check for
• Move chariots; collect
• Checkamarillo-4,
end
for endof of laplap (or game)
(or game) negro-2) se
The symbols on this card do not
match and cannot be played as part match and can
En cada turno, cada jugador elige hasta tres cartas PLAY ignoran.
A TOKEN
movement. of this move.
• Set up the next turn
Charioteer is played in a series
Charioteer is a game about moving forward. Every turnof turns in this • Set up
order: the
Players
next Elaine
may add
also holds the
turna token to their move by placing it card shown below of this move.
de su amano
offers quemoves
• Select
new compartan
opportunity to move un chariots
símboloaround en común. the
SELECT MOVE Elaine
CARDS
inon también
her hand. tiene en PLAY suA TOKEN
mano
En el centro del tablero hay una carta SELECT MOVE
llamada face-down
CARDS
Charioteer is a
esta game about
carta. top of
moving the
forward. face-down
Every turn cards they play. Only
track.
"multitud".
• Move chariots;
Moves are• Check Los
made by jugadores
forplaying
collect
pueden
end of matching
rewards
lap (or game) incluir
sets of cards. laAny chariot crossing the finish line and entering the corner be
carta
CharioteerThe de
offers
one a new
iscolor,
track. a game Los
it must
The
opportunity
token cantobe
símbolos
about
match
symbols
move
match and
chariotson
placed
moving
the de
cannot
on this
around
color
the card
each
esta
forward.
ofbethe
Players
move.
carta
played
domay
face-down
onemove.
Ifnot
add a token to their move by placing it
the
on top token
asno
tokenEvery
can bepart turn
placed
has acardsPLAY
of the face-down they play.AOnly
TOKEN
on each move. If the token has a
Players may add a to
multitud
better
Cada
en up
the• Set
set,
jugador
suthe
the movimiento,
farther
next theturnmovesiwill tiene
travel. su yond skips all outer spaces (as if making a black move) regardl
offerssímbolo.
a new Moves are made by playing matching
coinciden
opportunity of
better the set, the farther Somethis to ymove
move.
tokens
the move
sets
noofadd
will travel.
cards.
pueden The
chariots color,jugarla
to the distance around
it must match the
of the
the
color of the move.
move. face-down
Some tokens add to the distance of the move. on top o
Every turn,
SELECT eachpuede
MOVE player usar laupcarta
CARDSselects de multitud,
to three cardstrack.from si loEvery turn,como parte
Others de
selects upoffer su jugada.
special fromabilities orOthers protection.
desea.
their hand that share a common symbol.
Charioteer is a game about moving forward. Movesof the color of move it is making.
Every
their hand that
areturn
made by
each player
PLAY shareAa common
playing TOKEN
Tokens
to three
symbol.
will
matching
cards
be discussed setsinofmore Tokens
cards.
offer special abilities orone
detail
willThe
token
protection.
in thein more detail in the
be discussed
color, it
can
must
be pl
match
In the centerPlayers
of the boardmay is a cardadddesignated the
ain token crowdto their ‘Tokens’ section
move by placing it below.
Los
In the movimientos
center
offers of the
a new debenisincluir
board
opportunity a card
to move al menos
designated
chariots dos
the
better cartas
crowd
around thetheset, themayfarther JUGAR
‘Tokens’ the UNA
section
move FICHA
theirbelow.
will travel.
card. Players
iguales. may include the crowd
track. Contando la carta de multitud, Every card in their If only one player crossed the finish line, that player is the win
move,
una jugada
card. Players
if
the turn,crowd
it has
each
Los
their
CALCULATING
include
face-down
symbol
player
card, ifone
on
token
the crowd
jugadores
it. Every
selects
on
MOVEMENT
can
card
top
player may
beup
of
puedenuse
placed
the
move,
the
to three
face-down
añadir
onboca
CALCULATING
cards
Calculate
each
cards
una
the base
move. from
they play.
ficha
MOVEMENT
distance
If the
a Only
oftoken
a move byhas counting
a the
Some tok
if it has their symbol on it. Every player may use su they wish
jugada colocándola abajo encima Others o
puede
crowd
Todos
Moves
better
tenerif hasta
card,are
losthe
made
they
jugadores
cuatro
by playing
wish
cartas.
eligen the
set, the farther
matching setstheir
susmovecartaswilla travel.
If more than one player crossed the finish line, the winner is
of cards.
laCounting
handThe Calculate
that
Moves
vez y lasthenumber
mustshare
color,
include
de
crowd card, a of las
atthe
least
movematching
base
ait common
must distance
match
two matching
cartas boca
can have up to four.
cards.symbol.
the ofcolor
Counting
abajo
symbols. Add
numberby
a move of the
number
que
of matching
counting
move.
printed
jueguen.
this count to the
symbols.the
Add this count to the
on the symbol to find the base rate of
Sólo Tokens w
movement.
cards atSome tokens add to thethe distance of the move.
Use the lap marker to
Moves must include at least two matching cards.In
colocan
the Every boca
crowd card, abajo
turn, aeach
move sobre
player
can have laupmesa.
selects up
to four. Unacards
to three
card.
whichever player moved the furthest beyond it.
the center
vez from of
All number
players the
se
choose board
puede
printed
their
quethem face down on the table. Once
Players may
movement. include
is
on
the
Others
the
a card
colocar
the
same
crowd
every
symbol
time
offer
player
designated
and una
place to
special
hascard
se- in
ficha
find
abilities
Example
their
the en
base crowdcada
rate
or protection.
move,
of ‘Tokens’
cada jugador
their hand hatheir
that elegido
share su
a common jugada,
symbol.se revelan movimiento.
laslected their move, reveal the moves Si la ficha tiene color, éste
on it.Tokens will be discussed intomore
simultaneously. Continuing use detail in the
All players choose cards at the same time ifand place CALCULATING MOV
hird lap, remove the lap cartas
In simultáneamente.
the center of the board is a card
them face down on the table. Once every player has se- designated If multiple players finish in the same space, the player on the
it has
the
their
crowd
SYMBOLS
symbol debe
Example coincidir Every
‘Tokens’ con player
el
section color may del
below.
use
Elaine’s
example:
cardsthe
movimiento.
she
as an
has 6 Calculate the base
lectedcard.
theirPlayers
move,may revealinclude the crowd
the moves cardcrowd
simultaneously. in theircard,
move, if they
Symbols Algunas
appear
Continuing
wish
on cards. Everyto fichas
symbol
use aumentan
is a color-and- matching la symbolsdistancia del
ads “Lap 3”. if it has their symbol on it. Every player may
SÍMBOLOS Movesinside is the winner.
usemust include
the Charioteer: CALCULATING
number combination.
Elaine’s at least
movimiento.
Calculate
These are
cardstwo
the
the MOVEMENT
twelve
asOtras
an
base
symbols
matching in
ofrecen
distance
cards.
of
and theCounting
number on especiales
habilidades
the
a symbols
move is a 5.
by counting
number of matchin
number
the
o printed on
SYMBOLS
crowd card, if they wish thesímbolo
crowd card, example: aprotección.
move can she has have
Las 6fichasup to se four. explican
This gives her a con base más detalle
Los símbolos aparecen en las cartas. Cada movement.
2 4 6
Symbols appear on cards. number symbols of matching symbols.move Add of 11this
for thecount to the
Moves
es una must include
combinación at Every
de least
unare
symbol
two
color
is a color-and-
matching
y un número.cards. Counting
All players Estoschoose
matching
en la sección
their cards “Fichas".
at the same time and place
number combination. These the twelve symbols in number
and the number on printed on the symbol turn.to find the base rate of
the crowd card, a move can have up to four.
son los doce símbolos de Charioteer: them face downthe
Charioteer: on the table.
movement.
symbols is a Once
5. every player A set of threehas 4s se- Example
All players choose their cards at the samelected time and place
1 3 5
their move, reveal the moves simultaneously.would move 7 (3 matching symbols + 4 is Continuing to
them face down on the table. Once every player has se- This gives her a base

2 4 6
Example the number on the symbol = 7). A set of six 2s
lected their move, reveal the moves simultaneously.
move of 11
Continuing
for the
to use would move 8. Elaine’s cards
SYMBOLS turn. example: she h
0 2 4
Elaine’s cards as an
SYMBOLS Symbols appearAon set ofcards.
example: Every
three 4sshe has 6 symbol is a
Final color-and-
movement matching
distance is also affected by three other symb
factors: the token played, the charioteer’s skill, and the

1 3 5
Symbols appear on cards. Every symbol is number combination.
a color-and- wouldmatching These
move 7 (3 are the
matching
symbols twelve symbols symbols + 4 is in
current damage to the chariot. and the numbe
0 1 2
number combination. These are the twelve Charioteer:
symbols in the number and theonnumber the symbol on = 7). If theAtokensetplayed
of grants
six 2s a bonus to movement, the add symbols is
Charioteer: wouldthe move symbols8. is a 5. that bonus now.
This gives her a

2 4 6
This gives her a base Add the skill bonus from the player’s Skills Track in the

02 24 4 6
color corresponding to the move. move of 11 for
Every move featuresmove exactly one ofdistance
of11
thesefortwelve thesym- Subtract one point of movement for each cubeturn.
in the
Final
bols. movement
That symbol must appear on every card inis thealso affected by three other
factors:
move, and all other theturn. token
symbols on theplayed,
cards will bethe
player’s Damage Box.
charioteer’s
ignored. skill, and the
Thecurrent
more matching symbols, the
damage tobetter
thethechariot.
A set of three 4s move. Count total movement like this:
A set of three 4

is complete if the0chariot
1 13 25
k to see if the leading
1 3 5
IfExample
the token would
played move grants7 (3amatching symbols + 4add
bonus to movement, is would move 7
5

that
For thisbonus thenow.
turn, Elaine number
plays three cardson
withthe symbol = 7). A set of six 2s the number on
5

red-5s along 8.
with
Add the skill would bonus move from the player’s Skills Track in the would move 8.
4

some other symbols. 123 107

nd crossed the finish line. CHARIOTEER IS A GAME FOR 2-6 PLAYERS color corresponding to the
has a move.

0 2RACING4CHARIOTS 0IN ANCIENT 2 ROME.4


Página 1 de 10 Elaine’s move
Every move features exactly one of these twelve sym- total ofof
six matching CARDS TOKEN SKILL DAMAGE
Subtract one
Final point
movement movement
distance for
is each
also cube inbythe
affected three other
bols. That symbol must appear on every card in the player’s Damage
red-5 symbols. Movement can never be less than zero.Final movement di
move, and all other symbols on the cards will be ignored. factors: TheBox.
the token
other played, the
symbols charioteer’s skill, and the
factors: the token p
The more matching symbols, the PLAYERS SPRINT, ATTACK EACH
better the move. Count current
total damage
movement OTHER,
black-2) are
to the
like
(green-2, yellow-4,
ignored.4
chariot.
this:
current damage to

T move,okens
Tokens
in her hand. will be discussed in more will detail in the be d
The symbols on PLAYthis
A TOKEN card do not
T he ‘T
oving forward. okens
okens’
match Every and
turn cannot
CALCULATING section
MOVEMENT
Players beadd
may played
a tokenbelow.
as
to part
their move by placing it ’ section
ove chariotsofaround
this themove. face-down on top of the face-down cards they play. Only
Calculate the base distance of a move by counting the
one token can be placed on each move. If the token has a
NGATING PLAY A TOKEN
atching
Players
MOVEMENT
sets ofnumber
cards.
may add
The ofamatching MO
color,
token it must symbols.
to match
theirthe movecolorAddof
by this
the move.
placing count it to the
VEMENT
he e
nting
move the
will travel.
face-down base on top distance
base
of the face-down
Some tokens of
cards
add to thea theymove
distance play.
of the Only
move. by countingdistanc the
one
s up to three number
token
cards can be
from printed
placed onon the eachsymbol move. toabilities
find
If thethe token base has ratea of
matching
of matching
color, it must match the symbols.
Othersof
color offer thespecial
move. Add this
or protection. count to the sym
Some CALCULAR
movement. EL beMOVIMIENTO Resta dos puntos de movimiento por los dos cubos.
on symbol. Tokens to will discussed inof more detail in the
intedprinted
dcrowd
place
card designated theOthers on
crowd the
tokens add
symbol the
‘Tokens’abilities
distance
section below. to on
the
findmove.
the base rate
the of sy
.ent. card in their Calcula
Tokens la
move, willdistancia
offer special
be discussed basein more de undetail
or protection.
movimiento
in the Su movimiento total es la suma de todos estos
as
eryse- Example
player may usecontando
‘Tokens’
the elsection
número
CALCULATING de símbolos iguales. Suma a
MOVEMENT
below.
Calculate the base distance of a move by counting the factores:
e y.
mple Calculate
matching
Continuing
CALCULATING MOVEMENT
este
the
cards. Counting valor
base el
number to
distance ofuse
númeromatching
of de
a dentro
symbols.
move Add
by delthis símbolo
count
counting to the
thepara 11 puntos de movimiento de las cartas
uing
number
tinuing to use
ve up to four.
number Elaine’s
of matching
hallar
printed la on cards
number
velocidad
the
movement.
as
printed
symbols.
symbol an
de on the Add
movimiento
to
symbol
thistocount
find to
the
find the to
base.
base
basethe
rate
rate of
of use
+3 por la ficha
s at themovement.
ne’s
Once
same time and
cards
everyExample
example:
cards
player
place
Ejemplo
has se-
she
asExample anhas 6 as +1 por la habilidad en rojo an
and- matching symbols
le:
mple:
moves simultaneously.
ls in example:
she
Continuing
Siguiendo has
REWARDS
to she
FOR 6
Continuing
use
con lasA MOVE
to use
cartas de has -2 por
considered el
a daño.
minor attack. All rival 6
chariots must place
ng ching
Elaine’s
and
symbols
Elaine
the
cards
she
como
number
as
has
an
Elaine’s
s6
ejemplo:
on
cards as an
ymbols
tiene one damage cubetotal in an de
empty attack box on their dis-
ry symbol is
matching After
thenumber
a color-and- symbols
symbolseveryexample:
move she has
(except
is a 5.symbols
6 a reset move) the player can El movimiento Elaine es 13.
e rethe
the twelve number
andnumber
the
6 símbolos
symbols gain rewards.
in is aand
on
matching
on
iguales
the number y onel play, if possible. on
the
This
symbols
gives a her
5.
a base
MINOR
mbols
symbols This gives
movenúmero
is
of There
hera
que 5.
base
aparece
the
arethetwo symbols
kinds en
is a los
5.
of rewards: is a 5.
MOVER EL CARRO
ves gives turn.her move 11 for
ofa 11base
for5. the
her a vabase
This gives her a base

f
ve ofA
n.
11
would 11
set of
un 6
símbolos
turn.movimiento
move
the number on the
es un
move
7 (3 matching
A set
of
three 4s Skill can increase
for theturn.
Esto
base
fan
A symbol
11 for

token
of three
de
lethe

4s=
da
11
symbols
can7).
for
beAearned
+ 4 is
set of six 2s
El carro
Aseguido
considered
the
move that
que
delmatches
carro
en cabeza se mueve el primero,
a majorhasta
red
quesymbols
attack.
va en across
segundo
All todos
fourlugar,
rival chariots
cards isy así
must place
would para seteste
Amove turno.
of8.three 4s sucesivamente que los carros hayan
5 INCREASEwould move 7 (3 matching symbols + 4 is two damage cubes in empty attack boxes on their dis-
SKILL LEVEL
f t of Final three Un
three 4s
movementwould move
conjunto the
distance
would
7de (3
number matching
tres
is
move
on
also 4
the
8.skill
symbol symbols
movería
affected = 7). A
by7 +
set(34
of
three is
símbolos
six 2s
other 4s tenido la oportunidad
play, if possible. de moverse.
move
factors: the token
uldcurrent move theEach
iguales 7number player
+to
(3 delon
4played,has four
the
número
matching
the
symbol delmarkers,
charioteer’s
=
símbolo7). to
A = indicate
set
skill,
7).
symbols7 ofUn six
and their
2s
the
grupo + 4
(3
Por is punto de movimiento,
cada mat el carro avanza un
MAJOR
damage the chariot.

4
If the token degree ofgrants
skill in each of theto four colors. Each marker
mber
number that bonus now. dewould
seis
on
played
2
advancesmove
movería
the
Finalalong8.
movement 8.
symbol
a bonus
distance
the skills = on
movement,
is also
track affected
during 7).
thebycourse
add
A
three other set
of the of
espaciosix the
en el2stablero. Cuando un sy
carro ha utilizado
move
uldAdd move La
the skill bonus
color corresponding
8.
distancia factors:
game.current from
dethe token
todamage
movimiento played, the Skills
the player’s
the move. to the chariot.
charioteer’s
final 8.
también
Trackskill, and
se
in the the
ve todos sus puntos de movimiento, deja de moverse.

2
Subtract afectada por otros tres factores: si has jugado ficha,
other Ejemplo
one point of movement for each tocube in the
player’s Final
Damage Players
movement If gain
the skill
token
Box. distance in
playedthe iscolor
grants
also a of move
bonus
affected that bythey
movement,
three make.
add Example
that bonus now.
Count total la habilidad
After
movement
makingdel auriga
a move,
like this: y el daño
increase actual
skill in del
the carro.
color of move Elaine
Eliottiene
plays13 puntos
a move de movimiento.
of four matching red cardsSe mueve 13
ment
ovement factors: the distance token
Add played,
the skill bonus from the
is charioteer’s
also
the skill,
affected
player’s Skills distance
Track and
in the the by three other
Si has jugado
played una
by advancing
color ficha
corresponding the que otorga
move. una skill
tocorresponding
the bonificación
marker one (three a
espacios from
lo his hand
largo de plus
la the crowd card) to
pista.
ene the token
token
current damageplayed, to on thepointchariot.the charioteer’s played,
skill,a and the
554

Lasexecute major attack. All en


other chariots place de la
of these twelve sym-space forward the skills track.
on every card in al the movimiento, añade
Subtract one ofesa
movement bonificación
for each cubeen in the este dos secciones curvas cada extremo
mage
rdamage
Ifbethe to
token the
played
player’s chariot.
grants
Damage Box. a bonus to to
movement, add twothe
damage cubes on empty spaces in their ch
n the cards will momento.Count total movement like this:
For
ignored. more detail, see the ‘Skills Track’ section below. pista presentan un conjunto adicional de espacios
123 107

n ken
he better CARDS
the played
played
that
move. bonuslanow. grants
TOKEN a bonus
SKILL DAMAGE to movement, attack boxes.
grants add
Añade GAINING bonificación
A FAN TOKENde habilidad del Registro de exteriores entre los espacios normales. Los
nus now now.
Movement
Add the skill bonus
can never be less than zero.
from the . Skills Track in the
player’s
Habilidades del jugador en el color correspondiente espacios exteriores son de color más oscuro que
DAMAGE
5 5 4

s skill
three cards with Impressive moves win the support of new fans.
illed-5s along with
bonus
color bonus
corresponding
al movimiento. from to the the move.player’s Skills los Track from
in the
espacios normales. La mayoría de las veces, los
sponding
rresponding Any move to that matches
the six or more symbols (including
move. to th
ym-
ome other symbols.
Subtract
Resta one
un
those point
punto
on the deof
crowd movement
movimiento
card) awes for
por
123

the each
107

cada
spectators cube
cubo and inen the
la
earns carros tendrán que entrar en cada espacio a medida
laine’s move has a
net e
otalone point
player’s
of six matching Cajathe point
Damage
de Daño
playerof CARDS movement
Box.
adelnew jugador. TOKEN
fan token. The player draws SKILL for DAMAGE
a fan each
token cube
que avanzanof inpor thela curva, tantomo en los espacios
gnored.
mageDamage
ed-5 symbols. atBox.
random Movementfromcan theneverbag be and places
less it in front
than zero. B of them- oxnormales como en los .
exteriores. Deberán entrar en
The other symbols CountCuenta total el movement
movimientolike
selves so that other
total así:
this:
playersthis: cannot see its front side.
lotal movement
movement
green-2, yellow-4, like cada espacio en orden. (Sólo los carros que realicen lik
lack-2) are ignored. There is no limit to how many fan tokens a player can un movimiento de giro, explicado más adelante, se
have.
saltaránISlos espacios exteriores).
5 5 4

YELLOW A RECOVERY
Recovery moves reduce the damage that has
Example been done to a chariot.
David’s move matches a total of seven symbols: ADELANTAR A OTRO CARRO
123 107
Cada espacio de pista puede albergar varios carros.
five in the three cards he played and two more
Cuando ocurra, dispón los carros en fila desde el
on the crowd card. After the move, David will
CARDS
CARTAS a newTOKEN
drawTOKEN FICHA SKILL
fan token.HABILIDAD DAMAGE
interiorDAÑOdel T espacio hacia el exterior.
DS SKILL
When DAMAGE
making a yellow move, OKE reduce by halfUnthe carro
number que
El movimiento nunca puede
Example can never be less than zero. ser inferior a cero. esté
inside
of más
damage of cerca
the
cubes del
space
in the interior
to the
damage de la
outside.
box. Makepista
A siempre
chariot
this se to the
closer
reduction
Movement
ent
cancanEjemplo:
never be
Continuing the example from above,less never
than zero. considera
before
inside of por
counting
the delante
damage
track is de uno
points
always que
against
be esté
the
considered más
lengthexterior.
aheadof the
of one to l
Continuando con el ejemplo anterior imagina que move.
Cuando If there
un iscarro
an odden number of cubes inentra
movimiento the damage
en un
imagine that Elaine played a +3 red token with the outside.
box, round in the player’s favor. (For example, if there
Elaine
her move, jugó and una ficha
that her+3 roja Board
Player en su movimiento,
looked like y espacio
When
are a ocupado
five cubesmoving por
in thechariot
damage unobox,
o varios
enters carros,
a space
remove colócalo
occupied
three.) A recov-by one or
que
this: su Tablero de Jugador tenía este aspecto: en el
more
ery moveexterior,
other lo
doeschariots, más
not affect cubesalejado del
placeinitthe
to thecentro boxes.laof
de
outside
attack pista.
the oth-
SKILLS BONUS BOX
Si
ers,el carro
furthest enfrom movimiento
the center tiene
of themás
track. puntos
If the de
moving
STARTING SPACES
BLACK IS FOR CORNERING
movimiento, gasta un punto para moverse al point
+9 chariot has more movement points,
A cornering move travels more quickly around it spends one
interior
to movede tosutherival másofcercano.
inside itsWhen
closest Si rival.
el carro pasachariot
If the a
COLORS OF MOVEMENT +7 todos los
passes all
the ends
rivales
ingrivals
move,in
of the track.
de
doitssu espacio
notspace
enter in
anythis
making
de esta
outermanner
a corner-
forma y le
and has move-
spaces. (Out-
Symbols come in four colors, representing four +5 kinds of quedan
ment puntos
er spaces
points dearemovimiento,
remaining, darkeritthan
can puedespaces
regular
continue continuar
itsand dosu
movement to
+1
move. When a move is made, the color of the matching
symbol determines the kind of move. +3 movimiento
not
the extend
next to hasta
the
space. innerel siguiente
ring of the espacio.
track.) Instead move
only through the regular spaces around the corners.
DAMAGE DAMAGE BOX Skipping outer spaces makes a cornering move twice as
GREEN IS A SPRINT MINOR
Sprint moves have the highest numbers
MAJOR but no
Example
fast through the corners.
ATTACK BOXES
special abilities.
/2 RECOVERY David has a movement of 5 and is approaching
El marcador rojomarker
de habilidad de +1
Elaine two rival chariots a few spaces ahead. David
Elaine’s red skill is in the zoneestá(theen la starts his move by advancing into an empty
zona
broadRED +1
middle(el centro
of the Skills Track is all ‘+1’) so es
IS AN ATTACK del Registro de Habilidades
todo "+1") así quemoves
sumacause
uno a suin movimiento por space. As David enters his second space, he
add one to her movement
Attack for skill
damage redrival
to moves.
chariots.
moves to the outside of the green chariot. He
Every possible kind of disruption
She has two cubes in her Damage Box. (There en
habilidad en movimientos rojos. Tiene dos is considered
cubos
anDaño.
‘attack’:(Hay
makingotro
distractions, jostling
Cajas char- needs to pass both rivals before moving to the
issuanother
Caja de one in
iots, the Attack
throwing Boxes,
things,
en but
lasthis
shouting,
de
leaving obsta- next space, so he spends his third point to move
Ataque,
doesn’t pero
clescount
esto
on the against
no cuenta
track, etc.the
para
move.) el movimiento).
All other players (not just one) are to the inside of the green chariot and then a
Subtract two
affected points
when of movement
a player for the two
makes an attack. fourth point to move to the inside of the yellow.
6cubes. A move that matches red symbols across three cards is
David has one more movement point and so he
Her total move is the sum of all these factors: moves forward to the next space.
11 points
Página 2 de 10of movement from the cards,
+3 for the token
+1 for skill in red
-2 for damage.

next space, so he spends his third point to move


to the inside of the green chariot and then a
fourth point to move to the inside of the yellow.
David has one more movement point and so he
moves forward to the next space. REWARDS FOR A MOV
REWARDS FOR A MOVE consid
After every move one(ex
da
AUMENTAR NIVEL DE
After every move (except a reset move) the player HABILIDAD
gain canrewards. play, if
Cada
gain rewards.jugador tiene cuatro marcadores de habilidad,
para
There areindicar
two kinds su grado de habilidad en cadaThere
of rewards: uno de are two kinds o
4 5 los cuatro colores. Cada marcador avanza en el Skill can
registro Skill can increase
de habilidades durante el transcurso de la
A fan tok
A mov
partida. A fan token can be earned
INCREASE consid
3 Los jugadores ganan habilidad en el color del SKILL LEVEL
INCREASE SKILL LEVEL two da
1 movimiento que realizan. Each player has fourif
EachDespués
player has de fourhacerskillunmarkers,
movimiento,to indicate their laof skill play,
degree
aumenta in eac
LT 2 degree of skill en
habilidad in each of the four
el color del colors.
movimiento Each advances
marker
jugado along the s
advances
haciendo alongavanzar
the skillseltrack during the
marcador decourse game.of the
habilidad
game.
correspondiente un espacio en el registro degain skill in t
Players
e char- habilidades.
Players gain skill in the color of move that they make. Ex
Ejemplo After making a move
as had A chariot Para
After más
making detalles,
a move, consulta
increase la sección
skill in the "Registro
color of de
move
played by advancing El
cannot
David tiene unleave its spacedeuntil
movimiento 5 y itsehas pulled
acerca ahead habilidades" más abajo.
a dos
of all otherrivales
chariots in the space.más adelante. David played by advancing the corresponding skill marker one
space forward on the (th
carros unos espacios ex
ward Elaine also holds the card shown space forward
below on the skills track.
in comienza
Chariots
herthat hand.su
don’t movimiento
need to enter avanzando
an outer spacehacia(because
un GANAR UNA FICHA DE FAN For more detail, see tw
all of its The espacio vacío. a Cuando David entra enplayed to spendFor
el segundo more detail, see the ‘Skills Track’ section below.
symbols on this card do not
they
match are making
and cornering
cannot move) don’t
be need as Los movimientos
part impresionantes otorgan el apoyo
GAINING A FAN TOKEat
espacio, points
of this move.
movement se ponepassing
exteriorthealchariots
carro verde.in thoseNecesita
outer GAININGde A
nuevosFAN TOKEN
fans.
adelantar
spaces.
PLAY A TOKEN
(See the aaddambosarivales
cornering section antes
forto deexample.)
an avanzar al Impressive moves w
Players may token their move Cualquier
Impressive by movimiento
moves
placing
win the que contenga
support
it
of newconfans.
seis o más
siguiente espacio, así que gasta su tercer punto
face-down on top of the face-down cards they play . Only
Any move that matc
Anysímbolos
If (incluidos
matches los six de la has
carta deala multitud)
one token can be placed on each move. the token
scolor,RESET paraMOVE
it must
colocarse interior al carro
match the color of the
verde y después un move that
move. or more symbols (including
those on the crowd c
Some tokens add to the distance asombra
those on the a protection.
orcrowd
los of espectadores
card)the move.
awes the y hace que el and
spectators jugador
earns a new fan
cuartomay
A player punto
Others para
choose moverse
to bring
offer al
theirinterior
chariot
special deltoamarillo.
a halt on
abilities
gane una nueva ficha deThefan. Elthejugador the player
theDavid
Tokens will be discussed in
track dispone
in‘Torder de
okens’to un
calmpunto
theirdehorses
section movimientoandbelow por. the ficha
más, their
regain player more
a new fandetail
token. in
player draws roba
aatfan una
token from the
random
at random al azar
from de
the la
bag bolsa
and y la
places coloca
it in delante
front of de
them- sí
eature lo que the
bearings.
CALCULATING MOVEMENT
avanza abase
la siguiente
This is called a reset casilla.It removes
move. alla dam- selvesno so that other p
Calculate
gular
distance of
mismo, de
move by counting the
selvesthis
so that count modo
other playerstoque los
cannot demás jugadores
see its front side.
number ageUnfrom a chariot.
number of matching symbols. Add
carro
printed no puede In abandonar
hectic
on racesthe suit espacio
can sometimes
symbol hasta que be puedan ver su parte delantera.
to find the base rate of
the
There is no limit to h
he reg- necessary.
movement.
se haya adelantado a todos los demás carros del There is no limit to how many fan tokens a player can
No hay límite en el número de fichas de have.
fan que
enter Continuing
Example
To espacio.
make a reset move, play
to 1-3
use cards face-down as nor-have.
th the Elaine’s cards as an puede tener un jugador. YELLO
mal,Los
example: carros
except thatquethenocards
she necesiten
need not
has entrar
6match en un
andespacio
will not be Ejemplo
ould and matching symbols Example
exterior
counted thefor(porque
movement.
number están haciendo on un movimiento de Example m
ering the symbols is a 5. La jugada de David contiene un total de siete David’s move ma
This
Whengiro) no
gives
revealingnecesitanher
cards, gastar puntos
a base
announce that de movimiento
this is a reset David’s move matches a total of seven symbols:
) move of 11 for the símbolos: cinco en las tres cartas que ha jugado five y in the three
paraWhen
pasar ita is
lostime
carros en esostheespacios
chariot, exteriores. five in theenthree cardsdel he played
público.and two more
turn.
move. to move do not move dos más la carta Después deonlathe crowd car
it. (Consultar
A set of three 4s
Simply la
discard sección
all cardsde Giro
played paraand ver un ejemplo).
remove all cubes on the crowd +card. After the move, David will
would move 7 (3
the number on the symbol = 7). A set of six 2s
matching
jugada,
symbols
David robará
4 is
una nueva ficha de fan. draw a new fan
from the damage
would move box and 8. attack boxes on the display. Do draw a new fan token. When
. When MOVIMIENTO DE REINICIO
Finalnot accumulate cubes todistance
the attack boxes this
is turn for affected by three other of dam
he
factors:
movement
anyUn jugadortoken
reason.
the puede decidir detener su the
played,
also
carro encharioteer
la ’s skill, and the
current damage to the chariot. before
If the token pista para played calmar a susgrants caballos y avolver bonus a 5
to movement, add
that bonus now. move.
orientarse.
skill Esto se denomina movimiento de
Add the bonus from the player ’s Skills Track in the
box, ro
reinicio. Elimina
color corresponding to the move.
todos los ofdaños del carro. En for each cube in the
Subtract one point movement
are fiv
carreras agitadas, a veces puede ser necesario.
player ’s Damage Box.
Count total movement like this: ery mo
Para hacer un movimiento de reinicio, juega de 1 a
3 cartas boca abajo como es habitual, excepto que
554

BLACK
123 107
las cartas no tienen por qué coincidir y no se
CARDS tendrán en cuenta para el movimiento.TOKEN SKILL DAMAGE
COLORS OF MOVEME
Al revelar las cartas, anuncia que se trata de un COLORS
Movement can never be less than zero. OFCOLORES
MOVEMENT DEL MOVIMIENTOSymbols come in fou
Los símbolos vienen en cuatro colores,kinds que of
movimiento de reinicio. Cuando llegue el momento Symbols come in four colors, representing four move.se When a move
representan cuatro tipos de movimiento. Cuando
de mover el carro, no lo muevas. Simplemente move. When a move is made, the color of the symbol matching not ext
realiza un movimiento, el color del símbolodetermines
descarta todas las cartas jugadas y retira todos los symbol determines the kind of move. only th
correspondiente determina el tipo de movimiento. GREEN IS A SPRINT
cubos de la caja de daño y de las casillas de ataque Skippi
de tu tarjeta. No recibes cubos en las casillas de GREEN EL IS A SPRINT
VERDE ES UN SPRINT Sprint mov
fast th
ataque este turno por ningún motivo. Los movimientos
Sprint moves de havesprint tienen numbers
the highest los but no abi
special abil
números specialmás altos pero no tienen
abilities.
RECOMPENSAS POR UN MOVIMIENTO habilidades especiales.
Después de cada movimiento (excepto poor un REDEL ROJO ES UN ATAQUE RED IS AN ATTACK
IS ANmovimientos
Los ATTACK de ataque causan daño a Attack mov
movimiento de reinicio) el jugador puede ganar Attack rivales.
moves cause damagetipo to rival chariots. Every poss
recompensas. los carros Cualquier de
Every possible
perturbación kind of un
se considera disruption
"ataque": is considered an ‘attack’:
Hay dos tipos de recompensas: an ‘attack’: making distractions, jostling char-iots, throw
distraer, empujar a los carros, lanzar cosas,
La habilidad puede aumentar
gritar, iots,
dejarthrowing
obstáculos things,
en lashouting,
pista, etc.leaving cles obsta-
Todos on
losthe track, etc
Se puede ganar una ficha de fan cles on the track, etc. All other players (not just one) are
affected when a play
affected when a player makes an attack.6 A move that matche
Página 3 de 10
6 A move that matches red symbols across three cards is

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