Download as pdf or txt
Download as pdf or txt
You are on page 1of 7

Example Exa

demás jugadores (no sólo uno) se ven afectados Alec makes a cornering move and enters only
Ejemplo A
Example
regular spaces around thede corner.
cuando un jugador ataca. Alec
Alechace
makes un amovimiento
cornering movegiro
andyHe skipssólo
entra
enters
the
onlypor
sloE
Un movimiento que haga coincidir símbolos rojos darker
los outer
espacios spaces,
normales marked here
alrededor with
deHe an ‘x’.
laskips
curva. forA
A MOVE a minor attack. All rival chariots must
RDS FORconsidered place a minor
considered regular spaces
attack. Allaround the corner.
rival chariots must place theSe tos
ARDS one en tres cartas
damageaacube se considera
inmove)
anattack.
empty un ataque
attack boxmenor.
on must
theirTodos
dis- salta
darkerlos espacios
outer spaces, exteriores
rivalmarked
box onhere más
with oscuros,
an ‘x’.
everyFOR
an A considered
MOVE
considered
move (exceptlos
a minor
minor
reset attack. All rival
Allplayer
the
carros rivales rival chariots
chariots
can considered
must
one damage
place minor
place acube attack.
in an empty Allattack chariots must
their place
dis- Drf
every
can move
rewards. play,
one
considered
one if damage
damagepossible.
(except cube
a minor
cube
a reset indeben
in move)
an
attack.
an
empty
colocar
empty
the attack
player
un cubo
Allattack
rival
box
can on
de
chariots
box on daño
their
must
one
their
play, ifen
dis- dis-
possible. marcados
place cube
damage in anaquí empty conattack
una "x".
box on their dis- t
an una
one casilla
damage de
cube ataque
in an vacía
empty de
attack su tarjeta,
box on si
their esdis-
MINOR
play, if possible.
MINOR
er can play, if possible. D
are twoplay,
rewards. kinds ifofpossible.
posible.
play, rewards:
if possible.
e are two kinds of
Skill can increase
A move
rewards:
MINOR
MINOR
MINOR
that matches red symbols across four cards A move MINOR
is that matches red symbols across four cards is
ASkill
fan can
token
considered
increase
cana be
major earned
attack. All rival chariots must place
A move that matches red symbols across four cards isenisthat
A Un
move movimiento
that matches que red combina
symbols símbolos
across fourrojos
A move
cards
considered matches
a major red symbols
attack. All rivalacross
chariotsfourmust
cards is
place
fan
Atwo Atoken
move
damage
cuatro
considered can
thatabe
cubes
cartas earned
matches
se
majorin empty
considerared
attack. symbols
attack
un
All boxes
ataque
rival across
on
mayor.
chariots four
their cards
dis-
Todos
considered
must
two is
place
damage a major
cubes in attack.
empty All rival
attack chariots
boxes on must
their place
dis-
ASE SKILLconsidered
LEVEL a major attack. All rival chariots must place
EASE SKILL play, considered
LEVEL
two if damage
los possible.
carros a major
rivales
cubes in attack.
deben
empty All rival
colocar
attack dos chariots
cubos
boxes de
twomust
daño
damageplace cubes in empty attack boxes on their dis-
player two
has fourdamage
skill cubes
markers, in empty
to indicateattack boxes
their onon their
play,
their ifdis-
dis- possible.
two
en damage
casillas cubes
de colors. in
ataque emptyvacías attack boxes
en su tarjeta, on their dis-
si ifespossible.
MAJOR
inplay, if possible. play,
MAJOR
er player
eir play,
of skillhas if possible.
four
each skill
of themarkers,
four to indicate
Each their
marker
play,
posible.if possible.
MAJOR MAJOR
eir
MAJOR
erthe
ee cesofalong
rker skill in
theeach
skills of track
the four duringcolors.theEachcourse marker
of the
MAJOR
arker
nces
of thealong the skills track during the course of the It is possible for a cornering move to begin in an outer
the space, Esbut it does
posible quenotunenter any morede
movimiento ofgiro
themcomience
during theen
ee.e.of the
rs gain skill in Example
the color of move that they make. Example It isunpossible
course ofespacio
the move.forexterior,
a cornering
peromove to begin
no entre in an outer
en ninguno más
ers
moveake.
e. gain skill
making in
Eliotthe
Ejemplo
Example
Example
a move, coloraof
plays
increase move
move
skill that
inofthe
four they
color ofmake.
matching move red cards EliotExample plays
space, a but
move
durante of
iteldoes four
curso not matching
delenter any red
movimiento.more cards
of them during the THE EM
make. (three
EliotExample
from
juega his
un hand
movimientoplus thedecrowd
cuatro card)
cartasto rojas
Eliot plays a move of four matching red cards
one
fove
d making
move a move,
by advancing Eliot
Eliot plays
theincrease askill
corresponding
plays a move move in of
of the four
skill
four colormatching
markerof move
matching oneredred cards
cards (three from
course his
Exampleof
Ejemplo hand
the plus
move. the crowd card) to Every
of d
er move
by
one
forwardadvancing
on (three
the Eliot
execute
iguales
(three
the
skills plays
a(tres
major
from ahand
dehis
corresponding
from track.
his move
attack.
su mano
hand ofplus
skill
plus four
Allmás
the matching
other
the
marker
crowd chariots
la crowd
carta
one de red
card)
card) tocards
place
multitud)
(three from
toexecute aEmily his
major hand
attack. plus
All the crowd
other card)
chariots to
place THE E
players
one (three from his hand plus the crowd card) to and Eliot are rounding
Emily y Eliot están en la curva. Emily the corner.Emily
realiza un
ker
eore one
forward two
para damage
executeejecutar cubes
a majorun on
ataque empty
attack. AllAll spaces
mayor. other in
Todos their
los
chariots demás
execute
place
two damage a major
Example
cubes attack.
on de All
empty other
spaces chariots
in place
theirusing Every
detail,on seethe
execute
the skills
‘Skills
execute
track.
a major Track’
acubes
major
attack.
section
attack.
other
below.
All
chariots
other
place makes
movimiento a 5-space cornering
giro de 5 move
espacios usando black
símbolos mine t
attack
carros
two two boxes.
damage colocan
damage dos
cubes on cubos
on
emptyempty de dañoinchariots
spaces
spaces en
in their
their place
espacios
two damage
attack boxes.
Emilycubes
symbols. and onEliot
She empty
startsare spaces
onrounding
an in their
outer the corner.Emily
space but does no playe
more
w. detail, see the ‘Skills
twoboxes.damage Track’ section
cubesdeonataque. below.
empty spaces in theirattack boxes. negros. Empieza en un espacio exterior pero If the r
NG
ow.A FAN TOKEN vacíos
attack
attack de sus casillas
boxes. makes
not enter a 5-space
another cornering
one for the move
length using
of black
her minew
entra en ningún otro durante todo el movimiento. peror
ING A moves
essive FAN TOKEN winattack DAMAGE
boxes. of new fans.
the support move. DAMAGE
symbols.
Durante suShe
During starts
her move
movimiento onshe
ansólo
outer
enters space
entraonly but
enregulardoes
espacios If the
will ad
essive
ing
rns
move
uding
on the
moves
that
win
matches
crowd
the
card) six awes
DAMAGE
DAMAGE
support
DAMAGE
move that matches six or more symbols (including
or the
more
of new
symbols and
spectators
fans.
(including
earns
not
and
DAMAGE
spaces. enter
must
espacios
Eliot
During
another
makes
debeher
yenter each
one
a
move
entrar
for
green
enshe
regular
the
move
normales. Eliot hace un movimiento verde de 8
move.
length
enters
and
cada
of 8 of
only
outer
espacio
her
spaces
regulary
space
normal
peror
willSp
a
ing
cluding
oken
ernson the
earns
ayer crowd
a new fan card)
token.awes The theplayerspectators
draws a and earns
fan token spaces.
along the Eliot
way. makes a green
exterior a lo largo de su movimiento. move of 8 spaces
n dlayer
m- earns
token
dom
oken a newthe
from fanbag token.
and The places player
it indraws
front aoffan them-token and must enter each regular and outer space
an
.ndom
hem-
m-
token
so thatfrom theplayers
other bag andcannot placessee it initsfront
frontofside.them- along the way.
them-
.sn
ATTACK BOXES
isso
de.
side. nothat
limitother
to how players
many cannot
fan tokens see itsa front
playerside.can
encan
is no limit to how many fan tokens a player can
YELLOW IS A RECOVERYES UNA RECUPERACIÓN
EL AMARILLO YELLOW IS A RECOVERY
.r can
YELLOW
Los Recovery
IS A RECOVERY
movimientos
YELLOW IS A RECOVERY moves
de reduce
recuperación the damage
reducen that
YELLOW has ISRecovery
A RECOVERY moves reduce the damage that has
xample YELLOW IS
been
el dañoRecovery A RECOVERY
donemoves
Recovery
causado atoun acarro.
moveschariot.
reduce the damage
reduce the damage that has that has Recovery
been done moves reduce the damage that has
to a chariot.
xamplemove matches been
avid’s a total
Recoverydoneof seven
moves
to a symbols:
reduce the damage that hasbeen done to a chariot.
chariot.
been done to a chariot.
David’s
ve in themove
ols: threematches
cards heabeen totaldone
played ofand
seven
totwo symbols:
more
a chariot.
bols:
five
netheincrowd
the three cards
card. Afterhethe
played
move,and two more
David will Dis
ore
nl the
raw crowd
a new fan
When card. After
token. the move, David willby halfreduce
ill Almaking
realizara yellow move, reduce
un movimiento amarillo, the number
When a making
la a yellow move, reduce by half the number
raw a new fan
of When
damagetoken.
cubes
mitadmaking in thededamage
a yellow
el número move,box.
cubos Make
reduce
de daño this
bydehalf reduction
When
the
laof
caja demaking
number
damage cubesa yellow move, reduce
in the damage by half
box. Make the
this number
reduction D
When making a yellow move, reduce by half the number
of ofWhen
before damage
daño.
damage
making
counting cubes
Realizas
cubes
a in
damage
in the
yellow
estathe move,
points
damage
reducción
damage
reduce
against
box.box.
antes
Make
by
the
Make half
length
dethis of
this the
before
contar number
oflos
damage the
reduction
reduction countingcubesdamagein the damage
points against box. Make this reduction
the length of the
move.of
beforedamage
If
puntos there
counting
de cubes
is an
daño in
odd
damage the
para damage
number
points
resolverof box.
cubes
against
la Make
in
the the this
damage
before
length
distanciamove. reduction
del counting
of
If the
there is damage
an odd points
number against
of cubes the
in length
the of the
damage
before counting damage points against the length of the
box, before
round
move. If
movimiento. counting
in
therethe is
Si damage
player’s
anhayodd un points
favor.
number
número (For against
of example,
cubes
impar the
dein length
if
the
box,
cubos there
move. damage
round
en ofthere
If the
in is
the an odd
player’s number
favor. of
(For cubes
example, in the
if damage
there
move. If there is an odd number of cubes in the damageCROWD CARD CARTA DE LA MULTITUD
move.
arebox,
five cubesIfdethere
in the is damage
an odd number
box, ofdel
remove cubes
three.)inarethe
box, damage
Aiffive
recov-
round
box, la
box,
round
caja
round
round
in thedaño,
in
player’s
redondea
player’s
the
favor.
favor.
player’s
a favor
(For
favor.
(For example,
example,
(For
jugador.
example,
if there
if
there
(Por
thereTheincrowd
cubes Lathe
in the player’s
carta card de islafavor.
damage box,
multitud
the card(For inexample,
remove esslot of if
lathree.)
1carta Athere
en
the recov-
el espacio
crowd card1 NU
ery move
are five
ejemplo, does
cubes sinotin
hay affect
the cincocubes
damage cubos
are five cubes in the damage box, remove three.) A recov-in
box,the
en attack
remove
la caja boxes.
deare
three.)
ery five
daño,A
move cubes
recov-
does
CROWD
track. in
not the
delThis damage
affect
CARD
contador
card cubes
is de box,
in remove
the
cartas de
available toattack three.)
multitud.
all boxes.
players A
Esta
as recov-
carta
part of está
their
are five cubes in the damage box, remove three.) A recov- P
ery ery
movemove
quitas does does
tres.)not not
Un affect
affect cubescubes
movimiento in indethe
the attack
recuperación
attack ery
boxes.
boxes. move
no does
The
moves. not affect
crowd
disponible card cubes
para is the
todos incard
the
los attack
in slot
jugadores 1boxes.
of the
como crowd
parte card
de
BLACKery ISmove
FOR CORNERING
does notde affect cubes indethe attack boxes.
BLACK IS FOR CORNERING N
afecta
BLACK
a los
ISAFOR
cubos
cornering
CORNERING
las casillas
move travels more quickly
ataque.
around
BLACK Two
IS FOR
track.
Amoves.
sus This card
movimientos.
more cards
CORNERING
cornering move
is available
aretravels
visiblemore to all
in thequickly players
crowdaround as part of
card track. These their 2
BLACK EL IS NEGRO
FOR CORNERING
ES PARA GIRAR Hay dos cartas más visibles en el registro de cartas
BLACK IS
the FOR
Aends CORNERING
corneringof the track.
move When
travels making
more a corner-
quickly around will be
A cornering
the ends theofcrowd
themove card
track. in
travels
When the next
moremaking twoaturns.
quickly around
corner- Players can
A cornering move travels more quickly around
ORS OF MOVEMENT Un movimiento
ing A cornering
move,
the
the endspor ends do de
of
of the notgiro
themove
enterte travels
track.
track.
desplaza
any
WhenWhen more
outer más quickly
spaces.
making
making a
a corner-
around
(Out-
corner- seeTwo
the
ing de
them multitud.
more
ends
move, in
of
docards
advance
the
not Estas
areand
track.
enter serán
visibleplan
When
any las
in the
making
outer cartas
ahead, crowd
but
a
spaces. de multitud
card
these
corner-
(Out- track.
futureenThese 3
ORSs of OF MOVEMENTrápidamente
ols come in four colors, the ends
representinglos
of extremos
the track.
four de
When
kinds la pista.
making
of spaces a corner- will
crowd losbe próximos
the
cards crowd
are dos
card
unavailable turnos.
in thefor Los
next jugadores
two
matching turns.
in the pueden
Players can
er ing
ing spaces
move,move, are
do darker
do
not not than
enter
enter any regular
anyouterouter spaces.
spaces. and do
(Out-
(Out- ing
er move,
spaces aredo not
darker enter
thanany outer
regular spaces.and
spaces do current
(Out-
ing
bols
.nds come
of of anot
sWhen in
move Cuando
four colors,
is made, realices
ing move, un
representing
the color movimiento
doof not
the enter
four de
any
kinds
matching giro,
outer
of no spaces. see
(Out- verlas
them de
in antemano
advance and y planificar
plan ahead, con
but antelación,
these future
kinds
e. When of only
a move
extend
entres erto
is kinden
made,
erthe
er
spaces
spaces
ningún
inner
spaces
the
are are ring
espacio
arespaces
color
ofthan
darker
darker
darker
of theof
the
thantrack.)
exterior.
regular
regular
thantrack.)
matching
Instead
(Los
regular
spaces
spacesnot and
espacios
spaces
moveand
extend do
and
turn.
er
dotospaces
crowd
do
the inner
pero
are darker
estas
cards
ring of than
cartas
are dethe
unavailable
regularInstead
the track.)
multitud for no
spacesmoveand do
estánmove
matching disponibles
in theand
current
4
ching
ol
ing determines not
not extendthe
through
extend the
to
to the of move.
regular
theinnerinner ring
ringoscuros around
the
of the track.) the corners.
not
Instead
Insteadonly extend
movemove
through At to
the the
the end inner
regular
of ring
spaces
every of
turn, aroundtrack.)
discard the Instead
corners.
the crowd card
atching
bol determines exteriores
not
Skipping extend
the kind
outer toson
of
spacesthe
move. más
inner
makes ring of que
the
a cornering los
track.)
move espacios
Instead
twicethrough move turn.
as slide para ser utilizadas en el turno actual.
onlyonly through
through the the regular
regular spaces
spaces around
around the only
corners.
Skipping outerthe regular
spacestwo makes spaces
remaining around
a cornering the
cards forwardmove corners.
twice
on the ascrowd card In
N IS A SPRINT fast normales
only
through through y no
the the seregular
corners. extienden spaceshasta elthe
around
corners.
anillo
the interior
corners. At Al
the final
end de
of cada
every turno,
turn, descarta
discard la carta
the crowd deas multitud
card and
Skipping
Skipping outer spaces makes a cornering move Skipping
fast twice
through outer
as
track. the spaces
corners.
Deal a makes
new card a cornering
into slot 3.move twice
ut
N ISnoSprint
A SPRINT de laouter
moves
Skipping pista).
have spaces
the
outer spaces
makes
highest makes
a cornering
numbers a but no
cornering
move twice as
move twice as
slidey desliza
the two las dos
remaining cartas restantes
cards forward haciaon delante
the en elcard
crowd I
fast through the corners. fast through the corners.
utbut no fastabilities.
Sprint
nospecial
through
moves
no se
fast have
through
thethe
extienden corners.
thehighest
hasta elnumbers
corners. but node la pista).
anillo interior registro
track. Deal de cartas
a new carddeinto multitud.
slot 3. Coloca una nueva DISPLAY
rs butspecial
no abilities.
En lugar de eso, muévete sólo por los espacios carta en espacio 3. Each p
normales alrededor de las esquinas. Saltarse los DISPL
damag
AN ATTACK espacios exteriores hace que el movimiento en las Each
should
Sts.
ANAttack
ATTACKmoves curvascause sea eldamagedoble de torápido.
rival chariots. erdama
coor
ered
riots.
ts. Attack
Every moves
possible cause
kind ofdamage
disruption to rival chariots.
is considered shout
ariots. skills
har-
sidered
ered Every
an possible
‘attack’: making kind of disruption
distractions, is considered
jostling char- er co
nsidered
bsta-
ghar-char-an ‘attack’:
iots, throwing makingde 10 distractions,
4things, shouting, leaving jostlingobsta-char-
Página skills
ng)sta-
n char-
are
obsta-
the iots,
track,throwing
etc. All things,
other players shouting, (notleaving
just one) obsta-
are
on g obsta-
ne)
ed the
are
whentrack,
a etc.
player All
makes other an players
attack. (not just one) are
) are
one)
sve
ted arematches
isthat
when a player red makes
symbols an attack.
across three cards is

Ejemplo TARJETA
Example
Se acaba el turno. Descarta la carta de multitud (del Cada jugador tiene una tarjeta para registrar sus
A turn is ending. Discard the crowd card (from
espacio 1 a la derecha) y mueve las otras cartas habilidades y el daño causado a su carro. El color
slot 1 at the right) and move the other cards
Example
Example
hacia delante en el registro. La carta del espacio 2 de la tarjeta debe coincidir con el color del carro
forward
A Aturn
turn
se mueve
on
is the
isending. track.
alending.
espacio
The card
Discard
1 y lathe
Discard the in slot
crowd 2card
del card
crowd
carta
moves
espacio(from
(from
3 se del jugador para facilitar la coordinación. Las
e to slot
slot
slot 111
atand
at the
the the card
right)
right) in
and
and slot
move
move 3 moves
the
the
mueve al espacio 2. Roba una nueva carta paraotherto
other slot
cards2.
cards tarjetas tienen dos secciones principales: el registro
Draw
forwarda new
forward
rellenar elon
on card
the
vacío
to fillThe
thetrack.
track.
espacio
the empty
cardininslot
3. card
The slot3.
slot 22moves
moves de habilidades y las cajas de daño.
totoslot
slot11and
andthe thecard
cardininslot
slot33moves
movestotoslotslot2.2.
Draw
Draw aa
Example
new
new card
card to
tofill
fillthe
the empty
empty slot
slot 3.
3. REGISTRO DE HABILIDADES
y A turn is ending. Discard the crowd card (from El registro de habilidades mide las habilidades del
he slot 1 at the right) and move the other cards jugador en cada uno de los cuatro tipos de
. forward on the track. The card in slot 2 moves movimiento. El avance en estas habilidades está
to slot 1 and the card in slot 3 moves to slot 2. representado por marcadores de habilidad, uno en
Draw a new card to fill the empty slot 3. cada uno de los cuatro colores.
El registro de habilidades comienza con las casillas
iniciales, pasa por la sección central (donde cada
casilla tiene un valor de "+1") y termina en la
he casilla de bonificación.
r
er Antes de comenzar la partida, cada jugador roba
he
the THE EMPEROREL DIEDADO DEL EMPERADOR
una carta de habilidad y coloca sus cuatro
EveryCada turn,turno,the emperor
el Emperador makeshace a new unarequest
nueva of the
petición marcadores de habilidad en los cuatro espacios
THE
THEaEMPEROR
players. losRoll
EMPEROR the DIE
jugadores.DIE emperor
Tira el diedado before deleach turn to antes
Emperador deter-
iniciales del registro de habilidades, según
mine
Every
Everydethatturn, request.
turn,
cada the
the
turno Rolldeterminar
emperor
emperor
para themakes
emperor
makes aaesa
new
newdie before each
request
request
petición. of
of theturn.
the
ter corresponda. Los espacios de inicio más altos son
yg the Ifplayers.
players.
theSiresultel Roll is the
Roll athe
resultado emperor
emperor
color, es this
de un die
is die
the before
before
color,typeeste each
each
of esturn
move turn
el theto deter-
toem-
tipo deter-
de más avanzados, por lo que las habilidades que
mine
mine
peror that
thatrequest.
wants
movimiento request.
to see. que Rollelthe
Roll
Racers the
who emperor
Emperador make die
emperor diebefore
this
quiere before
color each
of
ver. each
move
Losturn.
turn. aparezcan más arriba en la carta de habilidades
s IfIfTHE
will the EMPEROR
advance resultan
result
corredores
the isisDIE
aextra
acolor,
que spacethison
this
realicen
color, their
isisese
the
the type
tiposkills
type of track.
ofmove
de the
theem-
movimiento
move em- estarán mejor desarrolladas cuando comience la
Every
peror
peror turn, to
wants
avanzarán
wants the
to un emperor
see.
see. Racers
espacio
Racers makes
who extra
who amake
new
makeen request
this
su
this colorof the
registro
color of
of move
de
move partida.
Sprint Roll the emperor
players.
Attack die before Recover Corner
rrly will
will advance
advancean
habilidades. anextra
extraspacespaceon ontheirtheireachskills
skills turn
track.to deter-
track. Cuando un jugador realiza un movimiento, gana
mine that request. Roll the emperor die before each turn.
Sprint
Sprint
Sprint Ataque
Attack
Attack Recover
Recover Corner
Corner habilidad en ese tipo de movimiento. Una vez
oes If the result is a color, this is theRecuperartype of move the Girar
em- completado el movimiento, avanza el marcador de
peror wants to see. Racers who make this color of move
lar habilidad del color correspondiente al siguiente
will advance an extra space on their skills track.
s espacio del registro de habilidades. (Después de un
Sprint If theAttack
All result is all Recover four symbols, Corner
the play- movimiento rojo, avanza el marcador rojo; después
e
ers will get an extra skill advancement for de un movimiento verde, avanza el marcador verde,
TodosAll
All whichever
IfIfthe
theresult
resultcolor offour
isisall
all move they make.
foursymbols,
symbols, the play- etc.).
theplay-
Siers el resultado son los cuatro
ers will get an extra skill advancementfor
will get an extra skill símbolos,
advancement for Si el color del movimiento jugado coincide con el
los jugadores
whichever color obtendrán
of move un
they avance
make.tries color solicitado por el Emperador (en el dado del
make. de
Ifwhichever
the result is color of move
“Disrupt” thetheyemperor
Distrupt All habilidad extra para cualquier color de Emperador) avanza el marcador de habilidades una
toIfdamage
the result the is players.
all four symbols,He is not theliterally
play-
movimiento
ers will get que
an hagan.
extra skill advancement for segunda casilla.
attacking
IfIfthe
theresult them,
result of course,the
isis“Disrupt”
“Disrupt” butemperor
the rather tries
emperor tries La casilla de bonificación es el final del registro de
Distrupt
Distrupt Si whichever
inciting color
the thecrowd of move
toesthrow they make.
things, make
Alterar totodamage
damage
el resultadotheplayers.
players. HeHeis isnot
"Alterar", notliterally
literally
el habilidades. Cuando un marcador de habilidad llega
noise,
attacking
Emperador scare
attackingthem, the
them,of
intenta horses,
of course,
dañar etc.
course,
a los Add
but
but damage
rather
rather
jugadores.
If
cubes theto result
each iscrowd
“Disrupt”
player’s the emperor tries a la casilla de bonificación, colócalo en el espacio
inciting
inciting the
thecrowd toattack
to throw
throw boxes,
things,
things, ac-
make
make vacío más bajo de esa casilla. No se vuelve a mover
Distrupt No to
cording
los
damageataca
to the
the
literalmente,
players.
number He
ofetc.
por
is not
players:
supuesto,
literally
noise,
sinonoise, quescare
scare
incitathe
the horses,
horses,
aof la etc.
multitud Add
Adda damage
damage durante el resto de la partida. Cada espacio de la
lanzar
attacking
cubes
cubes toto them,
each
each player’s
player’s course,
attackbut
attack rather
boxes,
boxes, ac-
ac-
d NUMBER OF cosas, incitinghacerthe ruido,
crowd NUMBER asustar
to throw OFa things,
los caballos,
DAMAGE make casilla de bonificación sólo puede contener un
DAMAGE
cording to the number of players:
heir PLAYERS etc. cording
Añade
noise,
to
scarecubos
the number
the horses,PLAYERS
de daño of players:
etc.aAdd lasdamage
casillas marcador de habilidad.
rd
ard NUMBER OF de ataque
cubes to eachde cada
player’s
NUMBER jugador,
attack
OF según
boxes, ac- el El primer marcador de habilidad que llegue a la
NUMBER
2PLAYERS
NUMBER OF DAMAGE
OF DAMAGE
DAMAGE NUMBER
5PLAYERS
NUMBER OFOF DAMAGEDAMAGE
DAMAGE
None
their
their
These PLAYERS número
PLAYERS cording detojugadores:
the number PLAYERS of players:
PLAYERS casilla de bonificación permanecerá a +3 durante el
can
card Número de DAMAGE Número de resto de la partida, el segundo marcador que llegue
re
of their
These
. These 3 2 2
NUMBER
PLAYERS
jugadores
OF Daño NUMBER
6 5 5
PLAYERS
jugadores
OF DAMAGE DañoNone
None
None
None a la casilla de bonificación permanecerá a +5
ent
srscan
can durante el resto de la partida, etc.
ure
ure
k. These 43 3 2 56 6 None
None
Ninguno
None
None Cada espacio del registro de habilidades anterior a
yers
rentcan
rrent
drrent la casilla de bonificación puede contener varios
uture
card In 4 43 with more than four players,
games 6 None
the emperor’s
Ninguno marcadores de habilidad a la vez. Esto incluye los
current espacios iniciales.
d
nd
ddcard
card DISPLAYS In 4gameswith
Ingames withmore morethan thanfour fourplayers,
players,the theemperor’s
emperor’s
and
wd card EachEn player
In games haswith
partidas a display
moremás
con to track
than four
de players,their skills
cuatro the and thelos
emperor’s
jugadores,
DISPLAYS
damage
DISPLAYS done to their chariot.
ataques del Emperador no infligen ningún daño. The color of the display
should
Each
Each match
player
DISPLAYS playerhas the color
hasaadisplay of
displayto the
totrackplayer’s
tracktheir chariot
theirskills
skillsandfor
andeasi-
the
the
erdamage
Each player has a display to track their skills and the the
coordination.
damage done
done toto Displays
their
their have
chariot.
chariot. two
The
The major
color
color sections:
of
of the
the display
display
skills
should track
Página
should
damage match
5 deand
match
done
10 thethe
to damage
color
color
their of
ofthe
chariot. boxes.
the player’s
The color chariot
player’s chariot
of for
foreasi-
the display easi- 7
er coordination.
ershould
coordination.
match the Displays
color of have
Displays have
the two
twomajor
player’s major
chariot sections:
for easi-the
sections: the
skills
skills track
trackand
er coordination. andthe the damage
damage
Displays have boxes.
boxes.
two major sections: the 77
skills track and the damage boxes. 7

that order. check the location of the yellow skill marker, for a black
Every space on the skills track prior to the bonus box
move, check the location of the black skill marker, etc.)
can hold multiple skill markers at once. This includes the
In the starting spaces, the skill bonus is zero. In the main
starting spaces.
+1
body of the skills track, the bonus is +1. In the bonus box,
the bonus ranges from +3 to +9.
Example
Ejemplo Ejemplo
Davidha
David hasrobado
drawn thisesta skills
carta card. It indicates
de habilidad. Indica Example
Este es el registro
APPLYING A SKILLde habilidades de Alec. Si realiza
BONUS
thatsuhis
que charioteer
auriga es másis fuerte
stronger at sprinting
esprintando perobutmás This
unSkill is Alec’s
movimiento Skills Track. Iflength
heobtendrá
makes a red
weaker at cornering. He will place his greenverde bonuses increase theno
rojo, of a move. ninguna
débil en
After(sprint) las
each move, curvas.
advance Colocará
theonskill su marcador
marker of the match- move,
bonificación he will get
de no skills
habilidad. bonus.
Si haceIf he
un makes
movimiento
The skill bonus added to any given move is indicated by the
marker highest the start spaces, a yellow or green move,
ach of ing (esprintar)
color to
followed the más
next
byrojo,
alto
space
red, yellow,
enon los
andthe espacios
skills de (After
track.
black (cornering)
salida,a
in
amarillo
skill marker o verde, in the colorheofwill
obtendrá theaget
+1 la +1
move. to the
duración
(For de su move,
a yellow
skills
seguido
red move, del amarillo y negro (tomar
advance the red marker; after a green move, curvas) length
movimiento. of his move.
Si If
hacehe makes
un a black
movimiento
check the location of the yellow skill marker, for a black move, negro,
enthat
advance
order.
esethe
orden.
green marker, etc.) he will get
obtendrá
move, una
checka bonus of +3. de
bonificación
the location +3.black skill marker, etc.)
of the
four
If the color of move played matches the color requested SKILLS In the starting spaces, the skill bonusBONUS is zero.
BOX In the main
body
STARTING SPACES
of the skills track, the bonus is +1. In the bonus box,
oceeds by the emperor (on the emperor die) move the skills
marker forward a second space. the bonus ranges from +3 to +9. +9
worth
Each space on the track, including the starting spaces,
+7
When can
card hold makes
a player more than one they
a move, skill gain
marker skillatina time.
that kind
Example +5
This is Alec’s Skills Track. If he makes a red
t of move.The bonus box is the end of the skills track. When a skill move, he will get +1 no skills bonus. +3 If he makes
tarting marker reaches the bonus box, place it in the lowest un- a yellow or green move, he will get +1 to the
er on occupied space in that box. It does not move again, for length of his move.
ame the rest of the game. Multiple skill markers may not be CAJA DEIfDAÑO
he makes a black move,
he will get a bonus of +3.
La caja de daño registra la cantidad de daño que ha
in the same space inside the bonus box.
at kind The first skill marker to arrive in the bonus box will sufrido
SKILLS un carro. (Este "daño" incluye cualquier BONUS BOX
skill cosa que pueda
STARTING SPACES
ralentizar el movimiento, incluidas
remain at +3 for the remainder of the game; the second
ce on la cada de alterar como el daño físico).
marker to arrive in the bonus box will remain at +5 for
mark- the remainder of the game, etc. La caja de daño (el rectángulo grande) está
etc.) Ejemplo separada de las casillas de ataque (tres cuadrados
When a player makes a move, they gain skill in that kind pequeños). Sólo los cubos de la caja de daño
ested El
of move.
avanza
marcador de habilidad amarillo de Emily
Example afectan al movimiento. +1
ls 8 Emily’sy yellow
se coloca enmarker
skill la casilla de bonificación.
advances and Su
marcador
moves into dethe
habilidad
bonus box. verdeHer ya green
está en la casilla
skill
+3, por lo que el marcador amarillo se coloca en EFECTO DEL DAÑO SOBRE EL
a skill marker is already in the +3 space, so the yellow MOVIMIENTO
st lamarker
casillais+5.placed in the +5 space.
Cuando Emilymakes
haga another
otro movimiento Cada cubo de daño de la caja de daño reduce la
ain for When Emily yellow or amarillo
green o velocidad de movimiento del carro en uno (los
holds verde,
move, sus marcadores
her yellow and green de habilidad
skill markers amarillo
will y
verde no avanzarán. cubos de daño en las casillas de ataque no tiene
not advance. efecto). La velocidad de movimiento no puede ser
ll BONUS BOX inferior a cero.
econd
5 for +9 CASILLAS DE ATAQUE

box
+7
Los tres espacios a la izquierda de la caja de daño
se denominan casillas de ataque. Cuando un carro
des the +5
sufre daños, coloca los cubos de daño que recibe en
las casillas de ataque.
+1 +3
El nuevo daño no afecta a la distancia de un
movimiento en el turno en que se recibe. Al final de
cada turno, todos los jugadores mueven el
APPLYING
APLICAR A SKILLUNA
BONUSBONIFICACIÓN DE UNA contenido de sus casillas de ataque a su caja de
SkillHABILIDAD
bonuses increase the length of a move. daño.
TheLasskill bonificaciones
bonus added to any de given move isaumentan
habilidad indicated by la the Un carro no puede recibir más de tres puntos de
n skilldistancia
marker in the color
recorrida conof un
themovimiento.
move. (For a yellow move, daño nuevo en un turno. Para enfatizar este límite,
check the location of the yellow skill
La bonificación de habilidad que se añade a marker, for a black sólo hay tres casillas de ataque. Ignora todo el daño
move, check the location of the black
cualquier movimiento se indica mediante el skill marker, etc.) nuevo recibido por encima del tercero en un mismo
In the starting spaces, the skill bonus
marcador de habilidad del color del movimiento is zero. In the main turno.
body of the skills track, the bonus
(Para un movimiento amarillo, comprueba el is +1. In the bonus box,
themarcador
bonus rangesdefrom +3 to +9. amarillo, para un
habilidad REDUCIR EL DAÑO:
movimiento negro, comprueba el marcador de RECUPERACIÓN Y REINICIO
Example
habilidad negro, etc). En los espacios iniciales, la Los cubos en la caja de daño permanecen allí hasta
This is Alec’s Skills Track. If he
bonificación de habilidad es cero. En la parte makes a red que son eliminados.
move, del
central he will get no
registro deskills bonus. If
habilidades, la he makes
bonificación El jugador puede eliminar el daño haciendo un
a yellow or green move, he will get
es +1. En la casilla de bonificación, la bonificación +1 to the movimiento de recuperación o un movimiento de
length of his
oscila entre +3 y +9.move. If he makes a black move, reinicio.
he will get a bonus of +3.
SKILLS BONUS BOX
STARTING SPACES

Página 6 de 10

at kind
+1

Newdamage
New damage
A chariot does
does cannot notaffect
not affectmore
take thedistance
the distance
than three ofofapoints
amove
moveon ofonnew
the turn it arrives. At the end of each turn,
the turn it arrives. At the end of each turn, all players are only
damage in a turn. To emphasize this all
limit, players
there
movethree
move thecontents
the contents
attack boxes. ofoftheir
their attack
Ignore
attack boxes
allboxes
new damageintotheir
into their dam-the
beyond
dam-
age box.
age box. third in a turn.
ICONS ON TOKENS
AAchariot
chariot cannot
cannot
Los takemore
take
movimientos morede than
than threepoints
three
recuperación points(movimientos
ofofnew
new There areICONOS two kindsEN of LAS
tokens. Player tokens are given to
FICHAS
damage REDUCING
in a turn. DAMAGE:
To RECOVERY
emphasize this &limit,
RESETthere are only
damage in
Cubes a turn.
amarillos To
the odamage
inboxes. emphasize
movimientos
box this
remain limit,
que there there
incluyen are
untiliconosonly
removed.de Hay dos tipos de fichas. Las fichas de and
each player at the start of the game, neversereplen-
jugador
threeattack
three attack boxes. Ignore
Ignore all
all new
new damage
damage
recuperación) eliminan la mitad de los cubos de la beyond
beyond the
the ished. Fan tokens are earned
dan a cada jugador al inicio de la partida y nunca every time a player
se makes a
thirdin Ainplayer
aturn.
turn. can remove damage by making a recovery move 6-symbol
third acaja de daño. ICONS ONTOKENS
reponen.
ICONS ON Las fichas de fan se ganan cada vez quethe same
TOKENSmove. Both kids of tokens are played
or a reset move. way.
LosDAMAGE:
movimientos de reinicio eliminan todos los There There
unareare twokinds
jugador
two kinds
haceofof un tokens. Playertokens
movimiento
tokens. Player tokens
de aregiven
6 símbolos.
are giventoto
REDUCING
REDUCING Recovery DAMAGE: moves RECOVERY
RECOVERY
(yellow &RESET
&que
moves RESET or movesnuevos that include each player at the start of the game, and never replen-
Cubesrecoverycubos de daño y evitan se reciban cubos Ambos
To play tipos
a de
token, fichas
place itse
face juegan
down
each player at the start of the game, and never replen- de
on la
top misma
of the move
Cubes ininesethedamage
the damage
icons) box boxremain
remove remain there
halfthere
of until
theuntil
cubes removed.
removed.
in the damageished. Fan
manera.
cards tokens are earned every time a player makes a
turno.
move ished. Fan tokens are earned every time a player makes ashow
before moves are revealed. When all players
AAplayer
player
box. canremove
can removedamage damageby bymaking
makingaarecovery recoverymove 6-symbol
their
Para move.
jugarmoves,
una Both
reveal
ficha, kids of
cards
colócala tokens
andboca
6-symbol move. Both kids of tokens are played the same are
token
abajo played
together.
encima the desame
ororaareset
reset
Reset move.
move.
moves remove allICONOS damage cubes and prevent new way.
way.lasIcons
cartasondea token
movimiento can beantes
played deonly
que when
se muestren
they match the
Recovery
Recovery ones Los moves
from
moves iconos (yellow
being
(yellow moves
soncollected
las
movesformasorormoves
that moves
turn.
que sethatthatinclude
pueden include
encontrar To los
Toplay
play movimientos.
atoken,
color token, place
of theplacemove. Cuando
itface
facedown todos
downon
Uncolored ontop
icons los ofjugadores
top(with the move back-
amove
white
recoveryen icons) removede half a it of the
recovery las remove
icons) fichas half ofofthe
jugador, thecubes
cubesinin
fichas de the
thefan damage
y en las cards
damage muestren
cards beforemoves
ground)
before sus
maymovimientos,
moves be are
are revealed.
played with
revealed. revela
When las
any color
When cartas
allplayers
all players
of move. yshow
la
show
box. ICONS
box. cartas. Los iconos dan una ventaja especial cuando their ficha
theirmoves,a la
moves,the vez.
reveal cards andtoken
token together.
When reveal
move cards and
is complete, together.
discard any tokens played in
ResetIcons
Reset moves
moves
areremove
se juegan. shapesall
remove all
that
damage
can becubes
damage foundand
cubes and
on prevent
player tokens,
prevent new fanIcons
new Los on
the iconos
a token
move. decan unabe ficha sólo
played only se
when pueden
theymatch jugar the
match
ones tokens,
from and
being cards.
collected Icons
that convey
turn. ason
special advantage when Icons on a token can be played only when they the
ones from ¡Los iconos y los
being collected that turn. símbolos completamente cuando
colorofofthe coinciden
themove.
move.Uncolored con el color
Uncoloredicons del
icons(with movimiento.
(withaawhitewhiteback- Los
back-
played. color
diferentes! Los símbolos son combinaciones de ground) iconosmay sin color
Example beplayed (con with
played fondoany blanco)
colorofpueden
move.jugarse
ofmove.
ICONS Icons and symbols are completely different! Symbols are ground) may be with any color
ICONS colores y números que se juegan en combinaciones con cualquier color de movimiento.
Iconsare areiguales
shapespara
color/number that canbe beel
combinations found onLos
played player
in tokens,
matching fan Whenthe
sets toWhen theThismove
move black token can
iscomplete,
complete,
ismovimiento be played
discard
discard any with
anytokens
tokens this moveinin
played
played
Icons shapes that mover
can carro.
found on player iconos
tokens,se juegan
fan Cuando (a el
set of black-1 se
symbols) haya
because completado,
both are the
tokens, andthe cards. IconsIcons
convey themove.
for ao the move.
tokens, moveand cards. chariot.
individualmente, Icons paraare
convey aaplayed
special
obtener
special advantage
individually,
una bonificación
advantage when
when descarta samelas fichas
color. jugadas con el movimiento.
played.
played. bonus or special
un efecto effect.
especial. Ejemplo
Example
Icons and
Here Aquísymbols
areestán
theare are
icons completely different!Symbols
of Charioteer:
loscompletely
iconos de different!
Charioteer: Symbolsare are Example
Icons and symbols Esta fichatoken
Thisblack
black negra canbe sebe played
puede with jugarthiscon move este
color/numbercombinations combinationsplayed playedininmatching
matchingsets setstoto This token can played with this move

+5
color/number movimiento (un conjunto de símbolos negro-1)
(a(aset
setofofblack-1
black-1symbols)
symbols)because becauseboth bothare arethe the
movethe
move
bonusoror
bonus
thechariot.
chariot.Icons
special
special
PLAYER
Ficha
Iconsare
effect.
TOKENeffect.
de jugador
areplayed
playedindividually,
-3
individually,for foraa porque
same ambos son del mismo color.
color.
same color.
Hereare
Here arethe theicons Charioteer:
iconsofofCharioteer:

PLAYERTOKEN
PLAYER TOKEN
CARD
Carta & de
y cha
FAN TOKEN
fan
-3-3 ++55
CARD&&FAN
CARD
FANTOKEN
FAN TOKEN
TOKEN
Ficha de fan +1 ! +3 A shield token is colorless and can
El may
Color colorvary.
puede(Forvariar. (Porthe
example, ejemplo, la fichatoken
red +5 player de be played with any move.

++11 !! ++33
jugador roja +5 mostrada arriba también viene
shown above also comes in green, yellow, and black.) en
verde, amarillo y negro).
FANTOKEN
FAN TOKEN

ICONOS ENthe
LAS CARTAS AAshield
Unashield token
fichatoken isiscolorless
de escudo colorless andcan
es incolora
and ycan
puede
Colormay
Color mayvary.
vary.(For
(For example,
example, red+5
the del
red +5player
playertoken
token be played
jugarse conwith any
cualquier
be played with any move.move.
movimiento.
Un icono forma parte movimiento cuando
shown above
shown above also comes
also comes
aparece en una
in green,
in green, yellow,
carta yellow,
and black.)
and black.)
que forma parte del 99
movimiento. Si hay símbolos en la carta, los ESCUDO
ICONSdeben
símbolos ON CARDS coincidir con la jugada para que la
damage a chariot An icon is part of the move when it appears on a card that is Una carta o ficha que muestre un icono de escudo
anything that carta sea jugable. Si hay símbolos, los símbolos
part of the move. If there are symbols on the card, the sym- evita todo el daño nuevo de ese turno, ya sea del
deben
rms of disruption, coincidir.
bols must match the move in order for the card to be played. Emperador o de otros aurigas. No afecta a los
If there are symbols, the symbols must match.
Ejemplo
s separate from David juega estas tres cartas, que que coinciden en
cubos de la caja de daño.
Only cubes in the Example Cuando se revela el escudo, se vacían las casillas
los símbolos rojo-1. El icono de escudo forma parte
David plays these three cards, matching the de ataque de la tarjeta y no se añaden más en el
del movimiento.
red-1 symbols. The shield icon is part of the transcurso del turno.
Si hubieramove.elegido la combinación de símbolos
reduces the chari-
blanco-1, If henohad chosen haber
podría to matchjugado
black-1 symbols,
la cartahecon el Ejemplo
n the attack boxes
icono decould
escudonot have
comoplayed thede
parte card
su with the shield
movimiento. Cuando Eliot ataca, todos los jugadores deben
cannot drop below as part of his move. añadir dos cubos a sus casillas de ataque. Sin
embargo, Alec tiene un escudo, por lo que no lo
hace. Las casillas de ataque de Alec permanecerán
age box are called vacías durante todo el turno en el que tenga el
ins damage, place
tack boxes. escudo. Al final del turno, descarta el escudo.
ce of a move on
urn, all players
s into their dam-

points of new
mit, there are only
age beyond the
Página 7 de 10
ICONS ON TOKENS
There are two kinds of tokens. Player tokens are given to
until removed. each player at the start of the game, and never replen-
ished. Fan tokens are earned every time a player makes a
g a recovery move 6-symbol move. Both kids of tokens are played the same
fi

When Eliot
a shield, attacks,
however,
a shield, soall
however,heplayers
does
so he are
not.
does instructed
Alec’s
not.attack
Alec’s attack
When
to Example
add
boxes Eliot
two
will
boxes attacks,
cubes
remain all players
willtoremain
their
empty emptyare
attack instructed
boxes.
throughout Alec
the
throughout turnhas
the turn
toshield,
ain add
When
whichtwo cubes
Eliot
inhowever,
he
which heto
hasattacks,
the their
sohas allattack
he the
does
shield. theboxes.
players
Atnot.
shield. arethe
Alec’s
end
At Alec
endhas
instructed
attack
of the of the
a shield,
boxesto will
turn, add however,
twohecubes
remain
heturn,
discards soto
empty
the
discardshe does
their not. Alec’s
attack
throughout
shield.
the shield. the attack
boxes. Alec has
turn
boxes
in whichwillheremain
a shield, has theempty
however, so he
shield. throughout
does
At thenot. the
endAlec’s turn
of the attack
in
turn,which
boxes he
will
he LÁTIGO has the
remain shield.
empty
discards the shield. At the end
throughout of the
the turn
WHIPturn,WHIP
in he discards
which he hasthetheshield.
shield. At the end of the RECUPERACIÓN
A card or token
A card orshowing a whip
tokeno showing adds upadds
amuestre
whip toun up to RECOVERY
RECOVERY
turn, Una carta
hespaces
discards ficha que
theofshield. látigo Un
A recovery icono de recuperación
icon removes
A recovery icon elimina
half of the
removes halfdamage la
of the damage
5 extra 5spaces
WHIP extra after
añade theafter
end the the
endregular
of the regular
hasta 5 espacios extra tras el final mitad de losthe cubos de(Round
daño
WHIP
Amove
cardwith
ormove
token
somewith
SHIELD
showing
restrictions:
some a whip
restrictions: adds up toiconalgunas cubes
RECOVERYNotefrom
cubes the from damage box.
damage box.de inlathe
(Round cajain the
del Amovimiento
card or token showing
normal a shield
con tokens all new de daño. (Redondea a favor del jugador
RECOVERY
Aplayer’s
recovery favoriconinremoves caseonin half
ofcards,
an odd of an thesymbols.
number.) damage
5Aextra
card
WHIP or token
Aspaces
showing
after
damage the end
for a of
that whip
turn, adds
noofathe aregular
whether upfromto the emperor or Whips
A recovery
player’s
appear
icon
favor
alone
removes
case of
without odd number.)
5 A1.card
extra whip1.restricciones:
or
spaces adds
A
tokenwhip
after
other no benefit
adds
showing
the end
charioteers. to
benefit
whip
the
It does chariot
toaffect
adds
regular
not aupchariot
to
cubes in the damage cubes
Remove en
RECOVERY
from
Whip the
Remove caso
cardsthe can
damage de
damage número
be played
the cubes
damage ashalf
box. part of
beforeof the
impar.)
(Round
cubes any damage
Retira
in
move,
calculating
before los
thecalculating
move with some restrictions: cubes A recovery
from
cubos the icon
de damage removes
daño box.
antes half
(Round of thein damage
the
move that
5 extra is leading
that
1.
box. is
Un the
leading
spacesrestrictions:
with some látigo race the
no orda
after the end of the regular that
raceningúnpassed
or that another
passed
beneficio another player’sas
movement shown
favor
movement in this
forinthe example.
case for ofthe
turn. odd number.) el
an turn. de calcular
1. A whip
chariot adds
during
chariot
a un
When no benefit
the
during
carro
the current
shieldque to
the
is a
esté chariot
move.
current
revealed, liderando
empty move.the la carrera
attack boxes o
on que
Remove cubes
player’s from
favor
movimiento inthe case damage
del of an
turno. box.number.)
odd (Round in the
move
1.that with adds
A whip someno restrictions:
the display benefit
and don’t tothat
a chariot
add topassed
them during the course of If more
Remove Ifthe
player’s than
more
the
damage
favorone
damagethan in
cubes
recovery
one
case
cubes of
before
applies
recovery
an
beforeodd
calculating
to the same
applies
number.)
calculating to themove, same move,
is leading
haya the race
adelantado or a otro another
carro durante el
movement Si sefor aplica
the más
turn. de una recuperación al mismo
1.whip
that A 2.
2.chariot
A whip
is leading
A adds
the
cannot
whip turn.beno
the
cannot benefit
race
used be or
to to
that
pass
used a chariot
passed
another
to pass chariot.
another If
chariot. remove
If Remove
movement all
remove cubes
thethe
for all from
damagecubes
turn. the from
cubesdamage the
before box.
damage (Recovery
calculatingbox. can be can be
(Recovery
during the current actual.move. movimiento, retira todos los cubos de move,
lacard,
caja
the that
chariot
nextthe
movimiento
ismovement
leading
duringnext the the race would
current
point
movement or
move.thatcarry
point passed
would the another
moving
carry the Iftriggered
moving more than
movement by
triggered one
a yellow
for recovery
bythe a move,
yellow
turn. applies
anmove,icon to the
on
an a
iconsame
card,on or
a an ordean icon
icon
2. during
ElExample
látigo nocurrent
puede usarse para adelantar a otro If more daño.
than (La
one recuperación
recovery appliespuede to ser
the provocada
same move, por un
chariot
2. Achariot
whip cannot
past
chariot a be
rival,
past the
used athe towhip
rival, pass the move.
another
stops
whip workingchariot.
stops at
working If at remove
that on a token,
that all cubes
on a so
movimiento
token,it’sfrompossiblethe possible
so it’s
amarillo,
damage
to haveto box.
multiple
have (Recovery recoveries
multiple can be
on
recoveries on
removeIf more all than
cubes one
from move, an icon on a card, or an iconun
recovery
the un
damage icono
applies box. to en the una
(Recovery samecarta o
move,
can be
When
carro. be Eliot
Siused attacks,
el siguiente all players are instructed
punto chariot.de movimiento
2.the
A whip cannot
nextmoment.
moment. movementto add two point to would
cubes pass
to theiranother
carryboxes.
attack the moving
Alec has If triggered
the same the by
move.)a yellow
same move.)
2. Anext
the whip llevase
cannot
movement albe carro
used
point entosomovimiento
wouldpass another
carry the más allá de
chariot.
moving un aremove
triggered icono allaen
byso cubes
yellowuna ficha,the
from
move, toanpordamage
iconlomultiple
que
onbox. a es posible
or an tener
(Recovery
card, can
on be
icon
chariot past aa rival,
shield, however,
the whip he does
stops not. Alec’s
working that If on
attack
at on
token,
múltiples
triggered
a token, soby
it’s
a
it’s
possible
recuperaciones
yellow
possible move,to
have
en
an
have el
iconmismo
multiple on a
recoveries
movimiento).
card, or
recoveries an icon
on
the next
chariot rival,
past movement
boxes elwilllátigo
a rival, the
remainpoint
whip deja
empty would
stops deworkingfuncionar
carry
throughout the
the at en ese
moving
turnthat WILD
the sameWILD move.)
moment.
Example Example in which he has the shield. At the end of the A
the wild
on
sameaicon
A wild
token, changes
move.) icon
so it’s any
changes one
possible card
any to one into
have card a
multipleinto a recoveries on
chariot
moment. momento.
past a he
rival, thethe whip stops working at that COMODÍN
Emilymoment.
isEmily
2 spaces is 2
turn, behind
spacesdiscards David
behind when
3. Cuando un movimiento de giro (negro) WILD
David
shield. she
when she matching
es the card.
matching
same move.)The card.card The
Un icono de comodín cambia cualquier that card is changed
that is loses
changed loses
Example
finishesfinishes
heraumentado
regular move.
her regular She
move. has Shenothas passednotmovimiento
passed Aevery WILD
wild characteristic
icon
every changes any
it had one itcard
hadinto
beforehand a(all
Example WHIP por un látigo, el ARECOVERY
wild carta
icon encharacteristic
changes una carta any que desees.
oneInstead,
card
beforehand
intoEsa anow carta (all
Emily
anyone isanyone
2 spaces
so far
A in
cardso behind
the
or far move.
token in David
the
showing move.a when
whip addssheup to WILD
matching
symbols card.
and
symbols The
icons).and card
Instead,
icons). that is
it changed
now counts
it loses for twofor
counts of two of
EmilyExample
finishes
She isShe
playedher adicional
2 spaces
regular
a whip,
5played
behind
amove.
which
del David látigowhen
She
after allows
whip, which has se salta
ofhernot
allows toshe
passed
move
her
los espacios
to upmove up A wild
matching
A recoverypierde icon
card.
icon todas
changes
Thesymbol
removes lasany
card
half características
ofthat
the one
damage card chooses.
isplayer
changed into que
a
loses
extra
exteriores,
spaces
igual
the
que
end
en el
the regular every
whichever characteristic
symbol
whichever it
the had
player beforehand
the chooses. (all
finishes
5Emily
anyone
to soher
to is
5far
additional 2regular
movespaces
in thesome
spaces,
with
additional move.
behind
move. but
spaces, SheDavid
not
restrictions: has
tounpass
but notmovimiento
when
not passed
she
another
to pass
normal.
another
cubes
every tenía
from
matching antes The
the damage
characteristic card. (todos
box.
itodd (Round
card
had sus
in the
that
beforehand issímbolos
changed (all e
loses
Sin embargo, si hay carro en los espaciossymbols
The two
player’s and
Thesymbols
favor
iconos). inicons).
two case En of anInstead,
created
symbols su by
created it now
the
number.)
lugar, wild
by
ahora counts
icon
the wild
cuenta for twocontribute
contribute
icon
por of de
dos
anyone
She finishes
racer.played
Sheso advances
racer.far
aher inregular
whip,
She
1. Athe move.
which
2
advances
whip addsmove.
allows
spaces,
no 2 Sheher
into
spaces,
benefit tohas
ato
the not
intomove
space
chariot passed
the upspace every
symbols characteristic
and icons). it
Instead, had itbeforehand
now counts (all
for two of
exteriores, y move.
elallows
siguiente paso hacia delantewhichever
Remove
toward the
the
toward symbol
cualquier
damage
six symbols
the the
cubes
six
símbolo player
before
needed
symbols
que el chooses.
calculating
to
needed
jugadorearn a
to fan
elija.earn token.
a fan token.
She
to played
anyone
5 additional
with David’s a
so
withharía whip,
far thatin
spaces,
chariot,
David’s which
the
is leading
but
but
chariot, the
not
must race her
butto or that
pass
stop
must to move
passed
another
before
stop up
another
before symbols
whichever
movement for and
symbol
the icons).
turn. the Instead,
player it
chooses. now counts for two of
que el
chariot duringcarro the en
current movimiento
move. pasara The
por two symbols created by the wild icon contribute
to 5
racer.
pullingadditional
She Sheplayed
advances
ahead
pulling a
ofspaces,
whip,
him.
ahead but
which
2 spaces,
of him. not to
allows pass
into the spaceher another
to move up The
If more Los
whichever
two symbols
than onedossymbol símbolos
created
recovery the
applies player
by to creados
the
the chooses.
wild
same icon
move, por el
contribute comodín
delante de ese rival, el movimiento por toward
el látigo the
Example six
Examplesymbols needed to earn acan fan betoken.
racer.
with 5She
toDavid’s advances
additional 2. A whip
chariot, 2but
spaces, spaces,
cannot but
must into
be usednot
stop the
totopass space
pass
before another
another chariot. remove
If toward The contribuyen
all
two
the cubes from
symbols
six symbols acreated
the los
damage seis
needed box.
by símbolos
(Recovery
the
to wild
earn aiconnecesarios
fan token. para
contribute
with David’s
racer. debe
She chariot,detenerse.
advances
the next but
movementmust stop
2 spaces, intobefore
point the space
would carry the moving David
triggered
toward
by
ganar plays
aDavid
the
yellow
una twoplays
move,
ficha cards
an
de two
icon
fan.with
cards
on a red-3s,
with
card, or an another
to earn aonfananother
red-3s,
icon
pulling ahead of chariot
him. past a rival, the whip stops working at that on Example a token, so it’s six symbols
possible to haveneededmultiple recoveries token.
pulling Ejemplo
withaheadDavid’s ofmoment.
him. but must stop before
chariot, card
same
that
Ejemplo
the Example move.)
card does that not doescontainnot a
containred-3 a(but
red-3 has(buta has a
Emily está
pulling ahead of him. 2 espacios por detrás de David cuando David
shield)
David plays
and
shield)
juegatwo
a red
andcards
dos wild
a red
cartaswith
token.
wild red-3s,
token.
conred-3s,
un símbolo another rojo-3, otra
DavidExample plays two cards with another
terminaExamplesu movimiento normal. No ha adelantado aWILD card
He that
uses
carta He does
his
que wild
usesno nothis contain
tokenwildinto
contiene totokena red-3
change
ningún the
torojo-3(but
change has
third athird
thecard
(pero card
Emily is 2 spaces behind David when she
card
A wild David
icon
shield)
to matchthat
changes
and
to does
plays
the a
match
any
red not
red-3two
one
wild
the contain
cards
card
token.
symbols.
red-3 with
a a Thered-3
symbols. red-3s,
shield(but
The has
another
is atiene
lost.
shield is
un
lost.
nadie hasta ese momento. matching card.
escudo) The card
yaun that
comodín is changed loses
rojo. a red-3 (but has a
finishes her regular move. She has not passed shield)
He cardand
uses that
his wild red
itdoes wild
hadtoken token.
not contain
to change thecambiarthird card
Ha jugado unsolátigo,
far in theque le permite mover hasta 5every characteristic
Utiliza su ficha
beforehand
de comodín
(all
para la tercera
anyone move. He
symbols
to uses
shield)
and
match his
icons).
the andwild a
Instead,
red-3 token
red it wild
now
symbols. to change
token.
counts The for theofthird
two
shield card
is lost.
espacios adicionales, pero no adelantar a otro carta para que coincida con los símbolos
She played a whip, which allows her to move up to match
whichever He uses
symbol the hisred-3
the wildsymbols.
player token to The
chooses. change shield theisthirdlost.cardEl
rojo-3.
carro. to Avanza
5 additional2 espacios,
spaces, buthasta el espacio
not to pass another con elThe twoescudo symbols se created
pierde. by the wild icon contribute
to match theneededred-3tosymbols. The shield is lost.
carro racer.de David,She advances pero2 spaces,
debe into
with David’s chariot, but must stop before
the space antes detoward the
detenerse six symbols earn a fan token.
adelantarle.pulling ahead of him. Example
David plays two cards with red-3s, another
card that does not contain a red-3 (but has a
shield) and a red wild token.
He uses his wild token to change the third card
to match the red-3 symbols. The shield is lost.
3. When cornering
3.aWhen (black) (black)
a cornering move ismove augmented by
is augmented by
a whip,athe whip,whip’sthe additional
whip’s additionalmovement skips the
movement skips the
3. When cornering
outer aspaces,
outer just as
spaces, (black)
the move
justregular
as the is augmented
move
regular did.
move by Howev-
Howev-
did.
3.aer,
When
whip,
if there cornering
athe
er, ifwhip’s
isthere is(black)
additional
a chariot in the
a chariot move in is
movement
outertheaugmented
spaces,
outer skips by
andthe
spaces,theand +3theOR +5 +3 OR +5
a3.
outerWhen
whip, the
spaces,
next step nexta cornering
whip’s
just forward
forward
step aswould (black)
additional
the regular
cause move
movement
wouldthe move is augmented
did. skips
the Howev-
moving
cause theby
chariot
moving A tokenAshowing
chariot +3 or +5+3adds
token showing or +5 adds
er,
to a there
outer
if whip,
pass spaces,
that
to isthe
pass whip’s
ajust
thatas
chariot
rival, additional
the
in regular
whip-based
rival, the outer movement
move did.must
spaces,
movement
whip-based skips
Howev-
and
movement the +3
themust ORnumber
that +5 to the length
that number to the of
length of
er, outer
ifstep
there spaces, just
is a chariot asinthetheregular
outer move did.
spaces, andHowev-
the Athe +3 OR +5
token showing
next
instead Nota forward
stop.
instead stop.would cause the moving chariot move.
+3
A token
the
+3
OR +5 +5 +3
Omove.
showing
or +5 adds
+3length
or +5 of
adds
next
to er,step
pass ifthat
there
forward is
rival, a chariot
would
whip-based in
causethe outer
the
movement spaces,
moving must and
chariot thethat
A number
move Una
that to the
ficha
would que
have muestra
had
w10 to pass next Note
Los step
that látigos
forward
rival,
cornering (black)
3. When aaparecen
would
whip-based solos
cause
move
the
movement
is las
augmented
enmovingmust
by sin
cartas,
chariot
a whip, the whip’s additional movement skips the the move.
thatA A move
token
number that
showing
to the would
+3 or
length of7adds
have
+5 had 7
insteadsímbolos.
stop.
Whips appear
Las alone
cartas on decards,
látigo without
se symbols.
pueden jugar +3 o +5 añade ese
r to pass
instead stop.thatouterrival, whip-based
spaces, movement
just as the regular move did. Howev- thethat
must move.number to the length of
Whipstop.
como cards
parte cancualquier
er, if de be
is a played inas
thepart
chariot jugada, of
como any move,
seand A move
muestra
the A+3 OR +5
the that would
número
move. a la have had del
distancia 7
amage instead there outer spaces, move that would have had 7
as este
en shown instep
ejemplo.
next thisforward
example.
would cause the moving chariot A tokenmovimiento.
showing +3 or +5 adds
to pass that rival, whip-based movement must A number
that move that
to the would
length ofhave had 7
the
Un movimiento
move.
que hubiera tenido 7 puntos de
s on instead stop.
movement (The first l
e of A move that would have had 7 played
points,
movimiento, when
cuando with acon
se juega ‘+3’un
icon, would
icono "+3",
10 insteadtendrá
have 10 en su lugar 10. start line i
APRENDIZAJE When the
LEARNING ‘Last Turn’
Después de realizar un movimiento
After making a move with a learning icon, game.
con un icono de aprendizaje, avanza
advance the corresponding skill marker an
el correspondiente marcador de PREPARE FO
s additional step.
habilidad un paso adicional.
This bonus
Estaisbonificación
in additionsetoañade
the bonus granted por
a la otorgada by the
el dado At the end
emperorEmperador.
die. by each pl
Never advance a skillavanzar
Nunca hagas markerun that is already
marcador in the bonus
de habilidad que All players
box. ya esté en la casilla de bonificación. their dam
Discard th
DISCARD TOKENS forward. D
RECOVERY
Página 8 de 10
Discard icons appear only on tokens. They
A recovery icon removes half of the damage
cubes from the damage box. (Round in the allow the discard of up to 2 or 3 cards, de- RESHUFFLE
player’s favor in case of an odd number.) pending on the number written on the icon. When the
To play a discard token, place the cards to be discarded

advancestep.
additional the corresponding skill marker an
Thisadditional
This
bonus bonusis in step.
isaddition
in addition to the to the
bonus bonus grantedgranted by the by the At the PREPARE
At theendend ofFORtheofNEXT
the
turn, TURN
turn,
discard discard all cards
all cards andand tokens tokens usedused
emperor
This
emperor die.die.
bonus is in addition to the bonus granted by the by each by the
At each end
player. player.
of the turn, discard all cards and tokens used
emperor
Never
Never advance die.a skill
advance a skill
marker marker thatthat is already
is already in thein thebonus by
Alleach
bonusAll players players player.
move moveany any cubes cubesin their in theirattack attack boxes boxesintointo
box. advance a skill marker that is already in the bonustheir
box.Never their
Alldamage damage
playersbox move box
and and
any refill
cubes
refill their their
in hands hands
their attack to
to 8 cards. 8 cards.
boxes into
box. ICONOS DE DESCARTE their
PREPARARSE
Discard damagethe box
PARA
crowd and
card EL
Discard the crowd card and slide the cards in slot refill
and their
SIGUIENTE
slide hands
the cards to
TURNO 8incards.
slot
2 and 2 and
3 3
DISCARD
DISCARD LosTOKENS TOKENS
iconos de descarte sólo aparecen Al final
forward. del turno,
Draw adescarta
new card todas
and las
place cartas
it y
face-upfichas in slot
Discard the crowd card
forward. Draw a new card and place it face-up and slide the cards in slot 3. 3. 3
2 and
DISCARD
Discard
Discard enicons TOKENS
lasicons
appear
fichas.appear only only
Permiten ondescartar
on tokens. tokens. TheyThey de utilizadas
forward.por Draw cadaa jugador.
new card and place it face-up in slot 3.
allow
Discard
allow thehasta the 2discard
icons
discard o 3appear ofto
of cartas,
up up 2to
only or2on
según 3or 3
elcards,
tokens.
cards, de-They
número de- RESHUFFLE
RESHUFFLE
Todos los jugadores mueven los cubos que tengan
pending
allow
pending the
on the
escrito on the
discard
en number number
of up towritten
2 or
el icono.written on the icon. 3 on
cards, the icon.
de- RESHUFFLE
When the draw dedeck runs
When thecasillas
en sus draw deck ataque
runs out,aout, su shuffle
shuffle cajathedethe daño
discarddiscard y pile
pile to to
pending
To Para
To play play aon
jugar
a discard the
discarduna number
token, token,
ficha dewritten
place place
the the
descarte, oncards
cards the
coloca
to be icon.
todiscarded
be discarded make make
rellenan
When a
sus
thenew manos
a new draw deck.draw draw deck.
hasta
deck tener
runs out,8 cartas.
shuffle the discard pile to
in
in aTo alasface-down
play
face-down a discard
cartas stackastack
token, separate
descartar
separate place en the
from from
una
the the
cardspilacards
cards toboca
that that
be discarded
abajo
will will
be beIfDescarta
make
If the a new
la carta draw de deck.
multitud y desliza las cartas de
the fan fantoken token bag bag runsruns out,out, place place all discarded
all discarded fan fan
used
usedinfor for movement.
aseparada
face-down
movement. de stack
lasPlace Place
the the
separate
cartas quefrom
discarddiscard thetoken
se token cards
utilizarán face-upface-up
that
paraon elon
will be tokens
losIf espacios
tokens
the faninto 2 the
token y 3bag hacia to
runs delante.
form a new Roba draw una nueva
bag. (Do not
into the bag to form aout,
new place
draw all
bag. discarded
(Do notfan
the
the used
stack stack
for
movimiento. of discards.
movement.
of discards. Coloca Placelathe discard
ficha de tokendescarte face-upbocaon include carta yplayer
include
tokens colócala
player
into theboca
tokens
bagin arribain
totheform en espacio
the anew
newdraw 3. bag.)
draw bag. (Do not
tokens new draw bag.)
the
Discard
Discard stack
arriba
these ofcards
sobre
these discards.
esos
anddescartes.
cards and
the thetoken token at theat the
endend of theof the
turnturn include player tokens in the new draw bag.)
and
andDiscard
draw Descarta
draw
back back
these estas
to 8 to
cards cartas
and ythe
8 cards.
cards. la token
ficha al at final
the end del of the yturn FIRSTFIRST
turno TURN TURN BARAJAR EL MAZO
and vuelve
Discard
Discard draw
tokens a robar
back
tokens areto are
the8 cartas.
8 cards.
the
onlyonly kindkind of tokenof token thatthat is not is not Place FIRST
Cuando
Place TURN
se chariots
all
all chariots agoteon el the
mazo
on the de‘Start’
‘Start’ robo,
space, baraja
space,pointing la pila
pointing deforward.
forward.
playedLas
Discard
played fichas
tokensde
face-down
face-down onare descarte
on
topthetop
ofonly ofson
move move
kind el of
cards.único
cards.
token tipo
A that
A player de
player
mayisficha descartes
may All movement
not All movement
Place para
all chariots formar
around around un
onthe thenuevo
the track
‘Start’
track mazo will
willspace, de robo.
bepointing
counterclockwise.
be counterclockwise. forward.
play
playplayedque a
a discard no se
discard
face-down juega
token
token and bocaand
on top abajo
a encima
different
of movekind
a different kind
cards. de las
of cartas
token
A player
of token at may de
at
the the Si
Before la
All
Beforebolsa
movement
the the de
firstfirstfichas
around
turnturn de
begins, fan
the
begins, se
track
dealdeal agota,
will
cards coloca
cardsbe
to each to eachtodas
counterclockwise.
of the of the
samesame
play movimiento.
time. a time.ThisThis
discard Un
istoken
theis thejugador
and
only only puede
case
a different
case in jugar
in which which
kindtwouna two
of ficha
token
tokens tokens dethe
at
can lasBefore
canthree fichas
three
crowd decard
crowd
the fan
first descartadas
card turn
slots slots on en
onbegins,
the the
board laboard
dealbolsacards
and para
and formar
rolltorolleach
the the ofemperor
emperor the
be descarte
same
be played played
time.
in the ythe
inThis otro
same same
is thetipo
turn. turn.
only decaseficha durantetwo
in which la tokens
mismacan die. unadie.nueva
three crowd bolsacard de robo.
slots on (Nothe incluyas
board las andfichasroll the de emperor
be jugada.
played in Estethees same el único
turn. caso en el que se pueden jugador
Choosedie.
Choose
en la nueva bolsa de robo).
a firsta first
player player at random.
at random. On the On the firstfirstturn, turn,
playplay
jugar dos fichas en el mismo turno.
will
willChoose proceed
proceedafrom from
firstPRIMER
player that
that player player
at random. clockwise
clockwise On around around
the firstthe turn,the table.
play
table.
ExampleExample
Ejemplo On all future turns, players
TURNO
will move in racing order,
On will
Coloca proceed
all future todos turns,from that player
los players
carros willelmove
en clockwise
espacioin racing around order,
"Inicio", the table.
Elaine Elaine
Example
Elaine plays plays
juega auna
a recoveryrecoveryficha
token token (face-down)
de(face-down)
recuperación on
on (boca beginning with the leader.
On
beginning all future
with turns,
the leader. players
apuntando hacia delante. Todos los movimientos will move in racing order,
her
twotwo
Elaine
herabajo) card card
enplays
sumove, amove,andand
recovery
movimiento dea discard
token
a discard dos (face-down)
cartas,
token token y una
face-upface-up
onficha
On beginning
Onfirst
the
alrededorthe first
turn
de lawith
turn
only,
pistathe
only,
passingleader.
passing
serán rival rival chariots
chariots
en sentido costscosts
contrario no
no movement
a las movement
deon
her her
two
descarte
on her discard stack.discard
cardboca stack.
move,
arriba and en a sudiscard
pila de token
descartes.face-up
on her discard stack. pointspoints
On
agujas the
anddel and
first
whips whips
turn
reloj. have
only,
have no effect. no
passingeffect. rival chariots costs no movement
pointsdeand
Antes que whips have noeleffect.
comience primer turno, pon cartas
LAST LAST
TURN TURN
en cada una de los tres espacios de las cartas de
The LAST
The first
first
multitud TURN
chariot
delchariot
to pass
tablero to pass
the
y tira theelfinish
finish line
line after
dado de after completing
completing
Emperador. the third
the third
lap triggers
The first the of end ofgame.
the game. Each player finishes their move-
lapElige
triggersun primer jugador al azar. En el primer turno, third
chariot
the end to pass
the the finish
Each line
playerafter completing
finishes their the
move-
ment ment
lapfor for that
triggers
that the
turn turn
end
before before
of the determining
game.
determining Each
the the winner.
player
winner. finishes their move-
el juego comenzará en ese jugador en el sentido de
lasment
Chariots
Chariots agujas fornot
do that
do not
delstop turn
relojatbefore
stop the thedetermining
atfinish
alrededor finish
line line
debut thecomplete
but
la complete
mesa. winner.
Entheir their
todos full full
movement.
losChariots
movement. turnosdofuturos, not stop los at the finish line se
jugadores but moverán
complete their en full
movement.
orden
Any de carrera,
chariot crossing empezando
the finish por
Any chariot crossing the finish line and entering the corner line el
andlíder.
entering the corner
be- be-
yond
Sólo
yondAny en
skips skips
el
chariot all
primer
all outer outer
crossing
spaces spaces
turno, (as
adelantar
the(asfinish if
if making making
line and carrosa black
entering
a black move)
rivales
move) no regardless
theregardless
corner be-
ofcolor
ofcuesta
yond
the thepuntos
color
skips allofde
of move move
outer it is making.
itmovimiento
isspaces
making. (as ify making
los látigos a black no move)
tienenregardless
Ifefecto.
of
only the
onecolor
If only player ofcrossed
one player move itthe
crossed is making.
the finish
finish line,line,
that that
player player
is theiswinner.
the winner.
CHECK
CHECK FOR END FOR END OF
OF LAP ORDE
CONTROL LAP OR
GAME GAME
FIN DE VUELTA If more
If moreonly than than
one one one
player
player player
crossed
crossed crossed
thethe finishthe
finish finish
line,
line, line,
that the
theplayer
winner winner
is is is
the winner.
CHECK FOR END OF LAP ORPARTIDA
GAME whichever
If moreplayer player
than one ÚLTIMO
moved
player the
the crossed TURNO
furthest
furthestthe beyond it.
finishit.line, the winner is
There
There are
are three threelapslapsin O inDE
the the
race. race.
UseUse the the lap marker
lap marker to to whicheverElwhichever
primer carro
moved
que pase lafurthest
beyond
línea de metait.después
There La
indicate carrera
are the
three consta
current
laps lap.
in de
the In tres
the
race.
indicate the current lap. In the third lap, remove the lap vueltas.
third
Use lap,
the lap Utiliza
remove
marker el
thetolap If If multiple
multiple playersplayer
players moved
finish finish
in the
thein the
same same
space, beyond
space, the player
the player on the on the
marcador de vueltas para indicar la vuelta actual. de completar la tercera vuelta desencadena el final
marker -- the board beneath it reads “Lap 3”. inside is the winner.
indicate the current lap.
marker -- the board beneath it reads “Lap 3”.
En la--tercera vuelta,
In the
retira it
third
el reads
marcador
lap, remove the lap de la partida. Cada jugador termina su movimiento the
insideIf multiple
is the players
winner. finish in the same space, the player on
marker the board beneath “Lapde 3”.vuelta -- deinside
ese turno is theanteswinner. de determinar el ganador.
en el tablero debajo de él se lee "Vuelta 3".
Los carros no se detienen en la línea de meta, sino
que completan todo su movimiento.
Cualquier carro que cruce la línea de meta y entre
en la siguiente curva se salta todos los espacios
exteriores (como si realizara un movimiento negro)
independientemente del color del movimiento que
esté realizando.
After
After all all players
players have have
moved, moved, check checkto to ifsee
see the if leading
the leading Si sólo un jugador cruza la línea de meta, ese
Después de que todos los jugadores se hayan
chariot
After
chariot hasall has completed
players
completed have a lap.a lap.
moved,A lapAcheck
lapcomplete
is istocomplete
see if
if the
theifleading
the chariot jugador es el ganador. Si más de un jugador cruza
chariot
movido, comprueba si el carro que lidera la carrera
has
has chariot finished
has a circuit
completed ofa track
the track lapand crossed finish the finish
line.line. la línea de meta, el ganador es el jugador que se
finished a circuit
ha completado of the unalap.vuelta.
Aand is complete
crossed
Una the if the
vuelta chariot
está 11
hascompleta
finished asicircuit el carro of the track and crossed
ha completado the finish
el circuito de la line. haya movido más lejos.
pista y ha cruzado la línea de meta. Si varios jugadores terminan en el mismo espacio,
(La primera vuelta es ligeramente más larga que las el jugador que se encuentre en el interior es el
demás, porque la línea de salida está unos espacios ganador.
por detrás de la línea de meta).
Cuando se completa la tercera vuelta, termina la
carrera. Lee la sección "Último turno" para saber
cómo terminar la partida.

Página 9 de 10

NOTAS DEL DISEÑADOR fuente (los jugadores eligen cuándo usar su


Charioteer es mi cuarto juego y el segundo, aumento de velocidad) o en el equilibrio de la
después de Sekigahara, que publican mis amigos de varianza media (los jugadores eligen cuándo sus
GMT Games. Inventé Charioteer mientras hacía probabilidades de ganar son lo suficientemente
senderismo en los Alpes. En el verano de 17, bajas como para intentar un movimiento peligroso).
caminé de Meiringen a Mürren durante varios días de ganar son lo bastante bajas como para intentar
maravillosos. Mientras caminaba, imaginé un juego un movimiento peligroso). Quería que la estrategia
de carreras con cuatro tipos de movimientos y fuera un elemento importante en la toma de
compensaciones para cada decisión. Pensaba en decisiones.
ello durante el camino y anotaba mis ideas cada El principal mecanismo de "estrategia" de
noche. Volví a casa con grandes esperanzas, pero Charioteer es el registro de habilidades, en la que
cuando probé el diseño, no funcionó. Lo abandoné se invierte a lo largo del juego para obtener una
hasta el verano siguiente, cuando de nuevo me recompensa al final. El espacio de bonificaciones
encontraba de excursión por Suiza, y allí hice un ofrece recompensas cada vez mayores, tentando
segundo borrador, que acabó convirtiéndose en continuamente a los jugadores a desviarse de la
Charioteer. simple optimización de la distancia.
Mi objetivo era diseñar algo sustancioso que El peso (o la complejidad) siempre es negativo en
pudiera jugarse en una hora. Quería que estuviera los juegos, y sólo se redime por lo que el diseñador
lleno de decisiones, con más de 20 movimientos hace con él. El peso cuesta tiempo, y a este diseño
para cada jugador. Quería que los jugadores no le sobraba. Hice lo posible por eliminar todo el
vivieran situaciones interesantes y memorables. peso que no sirviera para que las decisiones fueran
Quería un juego de estrategia más que de mera interesantes y estratégicas.
optimización. La primera decisión, y la más fácil, fue que todas
Una vez que me decidí por un juego de carreras, me las decisiones fueran simultáneas, para aprovechar
di cuenta de que tenía algunas quejas con casi todos al máximo el tiempo de juego. (Creo que el
los juegos de carreras a los que había jugado. Las movimiento simultáneo está infrautilizado en el
decisiones solían ser obvias. Las situaciones eran diseño de juegos.) Se dedicó mucho esfuerzo a
simples y poco interesantes. Había poca necesidad simplificar el método para contar la duración de un
de pensar estratégicamente: maximizar tu movimiento y para traducir ese recuento en
movimiento, turno tras turno, era normalmente la movimiento en el tablero.
mejor forma de ganar. Por último, y curiosamente, En mi experiencia, las habilidades más importantes
la mayoría de los juegos de carreras eran lentos. en el diseño de juegos son saltar hacia adelante y
La acción esencial de un juego de carreras es el caminar hacia atrás. Lo primero requiere
movimiento hacia delante. Determinar la distancia imaginación, lo segundo humildad. Muchas veces
y la capacidad de ese movimiento es exactamente he visto un diseño roto y me he preguntado: "¿Qué
de lo que trata un juego de carreras. Entonces, ¿por cosas te gustan realmente de este juego? Intento
qué la mayoría de los juegos de carreras definen ese salvar sólo esas cosas y reimaginar el resto.
movimiento con la tirada de un dado o el juego de Charioteer pasó por varias de esas
una sola carta? Los diseñadores deberíamos dejar reimaginaciones, antes de convertirse en lo que es
que los jugadores se "metieran" en el acto del ahora.
movimiento. Debemos permitir que el jugador
desarrolle su capacidad para realizar los CRÉDITOS
movimientos que desee. Esta será la diferencia DISEÑO DEL JUEGO - Matt Calkins
entre sentirse espectador o auriga. DESARROLLO DEL JUEGO - nombre
Cada movimiento debe ofrecer opciones difíciles. EDICIÓN DE LAS REGLAS - Kai Jensen
Me gusta la idea de fundir un movimiento de un DISEÑO - Domhnall Hegarty
conjunto de acciones potenciales en una mano de ARTWORK & GRAPHICS - Domhnall Hegarty &
cartas. Los juegos suelen tener una carta para cada **
acción, y una acción para cada carta. Charioteer es PLAYTESTERS - nombres
justo lo contrario: se necesitan varias cartas para PRUEBAS ADICIONALES - nombres
hacer algo, y cada carta sirve para más de una cosa. D I R E C T O R D E A RT E Y D I S E Ñ O D E
Una decisión fácil no es ninguna decisión. Los EMBALAJES - Mark Simonitch
jugadores deben sentirse autores de la experiencia COORDINADOR DE PRODUCCIÓN - Tony
de juego, no meros objetos. En Charioteer no se Curtis
puede ganar sin creatividad. Prueba a jugar con una PRODUCTORES - Gene Billingsley, Tony Curtis,
mano ficticia que siempre elija la jugada de mayor Andy Lewis, Rodger MacGowan y Mark Simonitch
distancia: generalmente perderá.
La estrategia es un atributo poco común en un
juego de carreras. En la mayoría de ellos, sólo
aparece en pequeños detalles: en la gestión de la
Página 10 de 10

You might also like