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Wizard 1 kjjhgvgvbhbh

CLASS & LEVEL PLAYER NAME


-
Fire Genasi Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+4 Constitution +2 12 10 --
+2 • +6 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+4 P
+0

+6
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Draconic, Primordial,
Undercommon
19 +2 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
+4 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+4 +1 Intimidation CHA
P +6 Investigation INT
18 +0 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +6 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+0 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

13

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Fire Bolt +6 1d10 Fire V/S


12 PASSIVE WISDOM (INSIGHT)

Produce Flame +6 1d8 Fire D: 10m, V/S


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 kjjhgvgvbhbh
CLASS & LEVEL PLAYER NAME
-
Fire Genasi Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===

* Hit Points • PHB 113

* Proficiencies • PHB 113

* Spellcasting • PHB 114


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== FIRE GENASI RACIAL TRAITS ===

* Darkvision • EE
You can see in darkness (shades of red) up to 60 ft.

* Fire Resistance • EE
You have resistance to fire damage.

* Reach to the Blaze • EE


You know the produce flame cantrip. At 3rd level, you
can cast burning hands once per long rest. CON is
your spellcasting ability.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Backpack 1 5 lb.

SP 0 Clothes, Common 1 3 lb.

Spellbook 1 3 lb.
EP 0 Amulet 1 1 lb.

Vestments 1 --
GP 15 Arcane Focus 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

67.3 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
-
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Control Flames Wizard -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Create Bonfire <C> Wizard DEX 14 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Produce Flame Reach to the Blaze +6 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

=== 1st LEVEL === 2 Slots OO

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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