Professional Documents
Culture Documents
Guide Questions
Guide Questions
QUESTIONS:
4. Who are the possible participants in your study? Why do you think they are the most viable
respondents?
5. What do you think are the possible challenges that you may encounter?
6. Do you consider your study original or novel? If not, what makes your study unique?
ANSWERS:
1. There is a need to conduct this study because there is an ongoing decline in students’
academics, emotional and physical state due to gaming and this study will confirm the effects of
prolonged gaming.
KEY WORDS/PHRASES:
2. We identify this as a problem because if this matter will be tolerated it will become an addiction
and will therefore make an individual neglect his/her main priorities in life.
KEY WORDS/PHRASES:
- Addiction
3. My study can contribute to our society by educating them about what are the effects of gaming
so that they will know the necessary actions needed to be done in order to prevent negative
effects.
KEY WORDS/PHRASES
4. Senior high school and college students are potential participants in our study. They are the
most viable respondents since we have observed that some of them spend a significant portion
of their day playing rather than completing important work, which can result in unfavorable
consequences in all aspects including academics, emotional, physical and mental state.
KEY WORDS/PHRASES
responses, which could be because they are afraid or hesitant to tell us about the consequences
on them.
KEY WORDS/PHRASES
- False responses
6. We consider our study novel because we are diving deeper into the research references that we
have read by being more specific if there is any difference in the effects on each age group.
KEY WORDS/PHRASES
- Novel
- More specific