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ARTS 10 - Q2 - Module 1 1
ARTS 10 - Q2 - Module 1 1
What I Know
III. Match Type: Match the artists in Column A with their works in Column B.
Write only the letter of your answer.
Column A Column B
What’s In
It is very important that you know the various art movements of the 20 th
century; through this, you can easily determine the development of arts in the
21st century.
A. Based on what you have learned last quarter, identify the art movements
being defined/described. Write your answers on the blank provided before
the number.
Post Impressionism Neo Impressionism
Fauvism Impressionism
Pop Art Abstract Expressionism
Futurism OP Art
Cubism Social Realism
B. Match the Filipino artists with their foreign counterparts in terms of art
creation.
Column A Column B
1. Carlos “Botong” Francisco a. Claude Monet
2. Hernando R. Ocampo b. Pablo Picasso
3. Vicente Manansala c. Henri Matisse
What’s New
Take a look at the images.
Follow-up Questions:
1. What is your personal impression of these artworks?
2. What common characteristic(s) do you notice in these works?
What is It
Technology-Based Art
Technology-based art is essentially computer-generated and/or -
manipulated visual art. Through the centuries, visual artists used actual brushes
and palettes, and a whole array of paints, inks, and natural pigments applied to
paper, canvas, fabric, stucco walls and ceilings. Today’s computer artists employ the
ever-expanding powers of image manipulation programs and applications to create
their works which can appear in an entire range of media—whether as a physical
output or a virtual experience.
Computer/Digital Arts
Computer art refers to the manipulation of computer-generated
images (pictures, designs, scenery, portraits, etc.) as part of a purposeful
creative process. Specialized software is used together with interactive devices
such as digital cameras, optical scanners, styli, and electronic tablets.
Because graphic images require large programs, the computers used in such
work are generally among the fastest and most powerful available. Computer
art has wide applications in advertising, publishing, and film.
Some digital artists have even used their works to express their views on
political,social, and cultural issues, as well as to advocate causes that are critical to
modern life, such as the environment and climate change. Others even explore the
philosophical relationship between science and technology and the arts.
To view works by Philippine artists employing digital art techniques, you may
visit the websites of the more progressive museums and art organizations. Among
these are:
The Center for Art and Thought-http://www.centerforartandthought.org/
● Deviant Art-http://www.dviantart.com/browse/all/digital art/
● The Ateneo Art Gallery-http://www.ateneoartgallery.org/
● Yuchengco Museum-http://yuchengcomuseum.org/
There are also institutions offering training courses on the digital arts, such
as the First Academy of Computer Arts and the Philippine Center for Creative
Imaging (PCCI), as well as the Technical Education and Skills Development
Authority (TESDA) through scholarships given by the Animation Council of the
Philippines (ACPI). Courses such as these open up an array of career opportunities
for young Filipinos in the fields of advertising, animation design, multimedia
communication, and web development. (More on these topics in Quarter III.)
1. Fractal/Algorithmic Art
Fractal art is a form of algorithmic art created by calculating fractal objects
and representing the calculation results as still images, animations, and media.
It is an amalgamation of generative art and computer art, which give eminence to a
new form of abstract art.
Frieder Nake, Georg Nees and Jean-Pierre Hebert were among the artists
who used algorithms in creating their art works.
Tierazon, Ultrafractal, Zenodream are among the software applications
that we can use in creating these types of digital artworks.
2. Digital Photography
4. Computer-Generated Imagery
Computer-generated imagery (CGI) is the application of computer graphics to
create or contribute to images in art, printed media, video games, films, television
programs, shorts, commercials, videos, and simulators. The images may be dynamic
or static, and may be two-dimensional (2D), although the term "CGI" is most
commonly used to refer to the 3-D computer graphics used for creating characters,
scenes and special effects in films and television, which is described as 'CGI
animation'.
If you want to create original images from scratch, you can make your own
illustrations using specialized programs for image generation and manipulation.
Examples of these would be Adobe Illustrator and Corel Draw. These are, however,
designed to run on desktop computers and laptops, so you would need to have access
to these larger and more complex devices.
There are scaled-down versions of such programs specifically developed for
use on smaller, handheld units like your personal tablet or android phone. These
enable you to perform virtually all of the tasks that a program like Illustrator
performs but, almost literally, in the palm of your hand. Many of these come at a
fraction of the cost of the more complex programs or, in some cases, even for free.
Among such programs are:
5. Digital Painting
Digital painting is an emerging art form in which traditional painting
techniques such as watercolor, oils, impasto, etc. are applied using digital tools by
means of a computer, a graphics tablet and stylus, and software.
Digital painting also refers to a technique using a graphics software
program to create an artwork that is totally virtual. The canvas, brushes, paints, and
other tools are all virtual, existing only within the computer. And the finished work
5. Video Game
A video game is an
electronic game that involves
interaction with a user
2D Digital Painting interface or input device, such
“My Science Teacher”
Cedie Balagasay as a joystick, controller,
keyboard, or motion sensing
devices, to generate visual
feedback on a two- or three-
dimensional video display
device such as a TV set, monitor, touchscreen, or
virtual reality headset. Video games are augmented with audio feedback from
speakers or headphones, and optionally with other types of feedback systems
including haptic technology.
For today’s younger generation that grew up in a digital world, even entertainment
now comes courtesy of computer devices. A major component of such entertainment
is in the form of video games of every conceivable genre, subject matter, and skill
level. These range from educational games and mind twisters, to building and
construction games, to ones that entail physical interaction by the users (sports,
fitness, dance). Then there are the tremendously popular games of strategy, war,
science fiction, and mythical worlds that employ amazingly complex and realistic
graphics, motion, sound, and other special effects.
Similar to image creation and manipulation, it is now possible for video game
fans to become video game creators themselves. Online tutorials and guides are
available on sites like eHow, Instructables, and YouTube. Plus, there are available
programs that can be downloaded and used immediately, with no need for prior
knowledge on coding or web development.
Social media purposes - Another tremendously powerful and innovative field that
digital technology has revolutionized is that of creating and presenting videos. The
What’s More
2. Element/Principle of Art:
_____________________________
How the element/principle of art was
applied:
____________________________________
____________________________________
____________________________________
Polygon Drawings
by Frieder Nake
3. Element/Principle of Art:
_____________________________
How the element/principle of art was
applied:
____________________________________
____________________________________
____________________________________
by Manfred Mohr
by Olga Kisseleva
5.Element/Principle of Art
______________________________
How the element/principle of art was
applied:
____________________________________
____________________________________
Cityscapes
By Antonio Gorordo
GuideQuestions:
1.Describe technology-based art.
2.What do digital artists use in creating their artworks?
3.Compare technology-based art with traditional art. Which is easier to make?
Why?
4. Do you consider digital art as true art? Why?
5. What is the status of computer art in the modern art scene today?
Attractiveness/ The design shows The design The design and It appears that
Craftsmanship that the creator shows that the construction little design or
took great pride creator took were planned. planning was
in his/her work. pride in his/her The item has done.
The design and work. The several flaws Craftsmanship
construction look design and that detract is poor.
carefully planned. construction from the overall
The item is look planned. look.
beautiful. The item has a
few flaws, but
these do not
detract from the
overall look.
Procedures:
1. If you have access to a computer drawing program, such as Adobe
Creative Suite or its less complex counterparts, create an original artwork.
2. If a drawing program is not available, capture an image instead using
a digital camera, a DSLR camera, a tablet, or an android/mobile phone.
3. Store the finished illustration or image in a device that contains an
image editing program.
4. Manipulate the image with the software applications, editing programs
you have learned from our lesson.
Before After
Assessment
Read each question. Choose and write the letter of the correct answer in your
notebook.
Additional Activities
Are you fully amazed with digital arts? You may want to view these links for
additional knowledge.
https://theartofeducation.edu/2019/02/20/10-digital-artists-you-
should-know/
Pre-Assessment
What’s New
Answers
Answers may vary
may vary
What’s More
2. D Assessment
3. A A
4. C C
5. E B
III. A
D D
C B
B C
A D
What’s In B
Post C
Impressionism D
Neo C
Impressionism
C
Fauvis
B
m
B
Impress
ionism
Pop-Art
Abstrac
t Expressionism
Futuris
m
Cubism
OP Art
Social
17
Realism City of Good Character
B. 1.A DISCIPLINE • GOOD TASTE • EXCELLENCE
2.C
3.B
References
Books:
Fractal Arts
http://fractalarts.com/ASF/Fractal_Software_Programs.html
Computer-generated Imagery
https://en.wikipedia.org/wiki/Computer-generated_imagery
Video game
https://en.wikipedia.org/wiki/Video_game
Note: Most of the pictures used were taken from G10 Learning Materials.
Elisa O. Cerveza
Chief, CID
OIC, Office of the Assistant Schools Division Superintendent