Professional Documents
Culture Documents
It Jargons
It Jargons
It Jargons
1. COOKIES
- An HTTP cookie is a little file that websites send to your browser and store there
to assist them in remembering important information about website visitors.
Usernames and passwords, contact information, and browser history are
examples of this data. Cookies provide a variety of important and helpful services
for a website, but they have also given rise to privacy issues and the potential for
security flaws. The username that was most recently used to log into a website,
for instance, might be sent as a cookie by a web server so that it will be pre-filled
the next time the user checks in.
2. CACHE
- Frequently accessed data can be stored in a data cache so that it can be more
quickly retrieved when needed. For instance, web browsers typically use caches
to speed up the loading of previously visited web sites. Temporary files are also
kept in caches utilizing both hardware and software components. A CPU cache is
an illustration of hardware cache. This is a small portion of memory on the
computer's processor used to store common or recently used fundamental
computer instructions.
3. LATENCY
- The time between stimulation and reaction is referred to as latency. There is
often a lag between what you hear over your microphone and what you see on
your video during a video conversation with a poor connection. It can also relate
to a computer's "slowness," such as when you move your mouse over a screen
yet it takes a while for it to react. One approach to quantify latency is the time it
takes to send a request for resources or the time it takes for a resource to travel
from the time the browser requests it to the time it is received by the browser.
6. BACKWARD COMPATIBILITY
- Refers to a technology's ability to support both earlier and newer versions. In
simpler terms, backwards compatibility means being compatible with older
models of the same product.For instance, PlayStation 3 (PS3) is backward
compatible with PlayStation 1 (PS1) and most PlayStation 2 (PS2) systems.
Hardware that is backward compatible can vary with the model and version.
8. LICENSING
- A software license is a legal contract that stipulates rules for the distribution and
usage of software. In most cases, software licenses grant end users the freedom
to make one or more copies of the software without infringing on copyrights.
Means for software makers to avoid copyright violations. A license to use the
software on a specific number of devices, with a specific number of users, or for
a specific amount of time is typically granted when you buy a software program.
10. SCALABILITY
- Scalability is the capacity of IT systems, including networking, storage,
databases, and applications, to continue performing effectively when their
volume or size changes. It frequently refers to adjusting resources in order to
satisfy either higher or reduced commercial demands. It also refers to a system's
capacity to expand in order to meet the needs of growing workloads. One
frequent advantage of a cloud server, for instance, is its capacity to scale as
needed, saving the customer from having to purchase a new server rack each
time their previous one ran out of room.