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Bad Bunny
Bad Bunny
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 13 57 --
-1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
• +8 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
H
+4
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
Darkvision 60 ft.
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Bard 9 JavierAlfredoArancibiaBernal
CLASS & LEVEL PLAYER NAME
Bad Bunny
Half-Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === you automatically fail saving throws against the
* Mantle of Inspiration • XGtE 14 command you cast with this feature.
* Hit Points • PHB 52 As a bonus action, spend one use of Bardic Inspiration
to grant 8 temporary HP to up to 4 creatures you can | 1 / Long Rest • 1 Bonus Action
* Proficiencies • PHB 52 see and that can see you within 60 ft. Each creature
can immediately use its reaction to move up to its
* Spellcasting • PHB 52 speed, without provoking opportunity attacks. === HALF-ELF RACIAL TRAITS ===
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 16, Spell Attack +8) | 1 Bonus Action * Darkvision • BR 39
and known bard spells as rituals if they have the ritual You can see in darkness (shades of gray) up to 60 ft.
tag. You can use a musical instrument as a * Enthralling Performance • XGtE 14
spellcasting focus. Once per short rest, you can choose 4 creatures that * Fey Ancestry • BR 39
watched and listened to you perform for 1 minute. You have advantage on saving throws against being
* Bardic Inspiration • PHB 53 Each target makes a WIS saving throw (DC 16) and is charmed, and magic can’t put you to sleep.
As a bonus action, a creature (other than you) within charmed if it fails for 1 hour, or until it takes any
60 ft. that can hear you gains an inspiration die (1d8). damage, you attack it, or it sees you attack or damage * Skill Versatility • BR 39
For 10 minutes, the creature can add it to one ability its allies. You gain proficiency in two skills of your choice.
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. | 1 / Short Rest • 1 Minute
=== FEATS ===
| 4 / Short Rest • 1 Bonus Action * Ability Score Improvement • PHB
* Telekinetic • TCoE 81
* Jack of All Trades • PHB 54 * Font of Inspiration • PHB You learn the <em>mage hand</em> cantrip, and can
You can add half your proficiency bonus, rounded You regain all of your expended uses of Bardic cast it without verbal or somatic components and make
down ( +2 ), to any ability check you make that doesn’t Inspiration when you finish a short or long rest. the spectral hand invisible. If you already know this
already include it. spell, its range increases by 30 ft. Its spellcasting
* Countercharm • PHB ability is the ability increased by this feat.
* Song of Rest • PHB 54 As an action, you can perform until the end of your
If you or any friendly creatures who can hear your next turn. During that time, you and any friendly As a bonus action, you can try to telekinetically shove
performance regain hit points at the end of the short creatures within 30 ft. that can hear you gain one creature you can see within 30 ft. of you. When
rest by spending one or more Hit Dice, each of those advantage on saving throws against being frightened you do so, the target must succeed on a Strength
creatures regains an extra 1d8 hit points. or charmed. saving throw (DC 12 + the ability modifier of the score
increased by this feat) or be moved 5 ft. toward or
* Bard College • PHB 54 | 1 Action away from you. A creature can willingly fail this save.
Dagger 1 1 lb.
GP 0 Rapier 1 2 lb.
Chest 1 25 lb.
PP 0 Lute 1 2 lb.
ENCUMBERED Case, Map or Scroll 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 9 JavierAlfredoArancibiaBernal
CLASS & LEVEL PLAYER NAME
Bad Bunny
Half-Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bad Bunny
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 18 +10
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O Friends <C> Bard -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M
O Mage Hand Telekinetic -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Thunderwave Bard CON 18 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Disguise Self Hat of Disguise -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Command Mantle of Majesty (Always Prepared) WIS 18 1BA 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Silence [R]<C> Bard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Hold Person <C> Bard WIS 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O See Invisibility Bard -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Pyrotechnics Bard CON 18 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Major Image <C> Bard -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M
O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Hypnotic Pattern <C> Bard WIS 18 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M
O Polymorph <C> Bard WIS 18 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M
O Mass Cure Wounds Bard -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 30 ft. Sphere, V/S
SPELLS
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