Solid Geometry Formulas

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SOLID GEOMETRY CUBE

A. Prism, Cylinder and Cube


- a solid w/ constant cross section and
parallel end area w/c is named after its base
Formulas:
1.) Volume(V) = bh
b → base area
h → height or length
2.) Lateral Surface Area
“area of the surface along the length”
S = PB x h
PB → Perimeter of Base Area Formulas:
S → Lateral Surface Area D = √3𝑠
V = s3
Right Circular “ Cylinder “ TA = 6s2
D → Diagonal
TA → Total Area
S → side length

𝜋
V = πr2h = 4 d2h

SA = 2πrh
B. Pyramid and Cone Regular Polyhedron

Pyramid 1.) Tetrahedron → w/ 4 faces which are all


equilateral triangle
2.) Hexahedron or Cube → w/ 6faces which
are all square.
3.) Octahedron → 8 faces which are all
equilateral triangle
4.) Dodecahedron → w/ 12 faces which are
all equilateral triangle
5.) Icosahedron → w/ 20 faces which are all
equilateral triangle
Tetrahedron

2
H = √3 𝑎

B → regular plane figure (sides are equal) √2


V = 12 a3
G → centroid
ST = 4 (area of equilateral triangle) = √3 a2
Formula:
1 a → edge of tetrahedron
1.) V = 3 𝑏ℎ
1
2.) SA = 2 PB

→ slant height
Right Circular Cone

= √𝑟 2 + ℎ2
1
B = πr2 ; V = 3 πr2h

S = πr = πr√𝑟 2 + ℎ2
S → Lateral Surface Area
C. Frustum of Pyramid/Cone D. Prismoidal Formula
- part of pyramid/cone after cutting its
vertex by a plane parallel to the base
Frustum of Pyramid

Formula:
Formulas: 𝐿
V = 6 ( A1 + 4Am + A2 )
1
1.) V = 3 h ( B1 + B2 + √𝐵1 𝐵2 )
A1 & A2 → parallel end areas
1
2.) S = ( PB1 + PB2 )
2
Am → Area in midsection
L → length or distance between A1 & A2

Frustum of Cone

Formulas:

= √(𝑅 − 𝑟)2 + ℎ2
1
V = 3 πh ( 𝑅 2 + 𝑟 2 + 𝑅𝑟)

S = π (R+r) √(𝑅 − 𝑟)2 + ℎ2


Cylinder water coincide with the base Intersecting Cylinders
16 3
V= 3
r

Conoid
1
V = 2 π r2h
E. Sphere and Parts of Sphere 2.) Spherical Segment
- part of sphere between 2 parallel
cutting planes
a.) w/ one base (Zone)

Formulas:
4 4
V = 3 𝜋r3 = 6 𝜋d 3

S = 4πr2 = πd2
Parts of Sphere A = 2πrh
1
1.) Hemisphere → one-half of sphere V = 3 πh2(3r-h)

b.) w/ 2 bases

2
V = 3 πr3 1
V = πh(3a2+3b2+h2)
6
S = 2πr2
ST = S + B = 3πr2
3.) Spherical Wedge
5.) Spherical Sector/Cone

𝜋𝑟 2 Ө
AL = 900
(Area of Lune)

1 𝜋𝑟 3 Ө a2 + (r-h)2 = r2
VW = AL r =
3 2700
(Volume of Spherical Wedge)
1 2
V= 3 zr = 3 𝜋r2h
Ө = wedge angle
where ‘z’ is area of zone

4.) Spherical Pyramid and Polygon F. Ellipsoid or Spheroid


4
V= πabc
3

Cases:

𝜋𝑟 2 𝐸
Asp = 180

E = (sum of angles of spherical polygon) – (n-2)(180)

E → Spherical Excess

n → number of sides 1.) Oblate – spheroid generated by revolving an


ellipse w/ respect to minor axis
(n-2)(180) → sum of interior angle of plane 4
polygon V= 3 πa2b

2.) Prolate – spheroid generated by revolving an


ellipse w/ respect to major axis.
Example. “rugby ball”
4
V= 3 πab2
G. Paraboloid
- a solid generated by revolving a parabolic
segment w/ respect to its axis

1
V= πr2h
2

Prepared by:
Engr. Kurt Ryan D. Velasco

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