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Vocabulary For Live Theatre Evaluation
Vocabulary For Live Theatre Evaluation
Vocabulary For Live Theatre Evaluation
Sound
Diegetic – sound which the characters can hear in the world of the play. Eg. A door banging
closed / a phone ringing / music they are dancing to.
Non-diegetic – sound which cannot be heard by the characters themselves. Eg. Incidental
music / atmospheric sounds.
Live – music created onstage by actors or musicians, or in the wings /offstage but played
live.
Texture – quality of sound eg. A thick texture might contain many layers of instruments.
Set Design
Texture – hard, soft, rough, smooth
Material – man-made / synthetic or natural eg. Metal, wood, plastic, cotton, velvet, silk,
leather, brick etc.
Colour palette – Is there harmony between the colours used in the set? Contrasts?
Scale – Is every aspect of the set on the same scale? Naturalistic or larger than life?
Stage configuration – consider where the audience are placed and the theatre space
Lighting
Instruments – fresnels, parcans, profile spotlights, flood lights
Direction – where is the light coming from? Side lights (from the sides of the stage),
downlighting (from above), uplighting (from below), backlit (from behind / upstage), front lit
(from the front / downstage)
Angles – Has the lighting been angled or positioned so as to create any shadows or to sculpt
the actor?
Colour – Saturation defines the brilliance and intensity of the colour in the light. So a highly
saturated colour would be that colour in its purest form.
Cross fade – Fading one lighting state up as you fade another down, so they cross-over.
Costume
Fabric – eg. Cotton, silk, velvet, wool, tweed, denim etc. Is the fabric reflective of wealth,
class, character traits etc?
Silhouette – Does the costume create on overall shape for the character? (eg. By using
padding, over-sized clothes etc.)
Cut / Line – eg. A-Line skirt, V-neck top – are there sharp or curved lines to the costume?
Texture – Rough, smooth, fluffy, soft, hard, brittle etc. Reflective of character?
Acting
Physical – gesture, posture, stance, gait, facial expressions, proxemics, levels, stillness, poise
Quality of movements – heavy, light, sharp, gentle, fast, slow
Vocal – tone, pitch, pace, volume, emphasis, pause