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TW

Resident Time•Rewinder and Head·Nester


Tama joins Lann
and Reynn at
the beginning of
their journey, and
she's a Mirage
of many talents.
She wields fire,
can rewind time
to get the siblings
out of otherwise
fatal predicaments,
provides great
advice, and is just
overall a great
companion to
have around.

She also cares for


the two deeply-perhaps at some point, you'll get to find out
just how much.

ERAFIE
The Best Character in the Game•
(•Source: Totally Not Serafie)
At first glance, Serafie appears to be a lackadaisical pixie who
goes where the wind takes her, but deep down, she's got a
drive to do the right thing. As such, she holds down the fort in
Nine Wood Hills, providing items, cluing the siblings in to new
game mechanics, listening to gossip for secrets and Mirage
encounters, and
otherwise just
pulling in all
sorts of overtime.
Her scathing
wit comes at no
extra charge.

9
ENN!KROS
Mysterious Mentor
Enna Kros is the
enigmatic entity
who sends lann
and Reynn on their
adventure. Who is
she, really? What
stake does she
have in their
journey, or
any of the
worlds?
Only time
will tell .. .

THE GIRL WHO FORGOT HER NAME


Intervention Specialist
A short
time
into the
siblings'
adventure,
they meet
a new
ally: The
Girl Who
Forgot Her
Name.
She claims
to be able
,.•• ~
I ,.~. oJ
j : f
to allow
lann and I
;i
I t I ••
Reynn to .....
help their """
friends when needed ... whenever in time that may be.
How is this possible? Stick with her long enough, and
10 you just might find out .. .
z;d
BRANDELlS AND HIS KNIGHTS 0
0

The Big Bods ?\::;


0
z
Shortly into Reynn and Lann's Grymoirian adventure,
they'll run into the Bahamutian Army, which
oppresses most of the world under the
guise of benevolence. Brandelis, the Plumed
Knight, and the Knight in the Golden Mask
will prove worthy obstacles for the siblings as
they journey to gather Mirages.

OTS OF FAMILIAR FACES


The world of Grymoire truly is a World of Final Fantasy.
If you 're a FF series veteran , get ready to be reunited with
several old friends, presented with their best foot forward.
Can you meet them all?

11
THE MECHANICS OF
GRYMOIRE
Taking your first steps into the World of Final Fantasy? You'll need to learn the lay of the land, and that's where we come in .
Digest this chapter, and you'll be armed with all the knowledge you need to save Grymoire from those who would do it harm.

··---···
lhlrW.c.ntlliflllldl..., ........... bm&.

fodiOilgel.om,prnt•••

CONTROL MECHANICS
(COMBINATION) ll+. I field Conllols I Bottle Contmls
Change Reynn's size
N/A ~ ll Rl
IICOMBINATION) ll
Change lonn's size
+. IN/A Switch leader /
IToggle Basic/Classic bottle menus fast forward cuiScenes
fast-forward 1
N/A

DOWN
,...-...
Dismount Mirage Confirm_Linteroct
Move cursor I Select MeQo MiroQe (shortcut) Confirm / Use obilily shortcut (Default
Defend) ·
LEFT STICK ~
Move chorocter ~CK
0
Move cursor I Open obilily shortcuiS I Cycle through characters who ore reodv to oct
OPTIONS
Pause
Pause and display Mirage info

12
(COMBINATION) l+.
Change Reyno's size
I Field Controls IBon!e Controls
I-->
NIA R
NIA Switch leader I Fast forward cu~cenes Open game menu
Toggle BosiciCiossic bon!e menus Fost.forword Use ability shortcut (Default: Attock)

9
Hop
UP
Cancel I Use ability shortcut
Mount MirogeiChonge mount ·(Default: lmorisml ·
Move cursor I Select Champion (shortcut)
• •Open "windwoy" fost·trovel menu
fNine Wood Hills Onlvl
Use ability shortcut (Default: StockiUnstock)

Confirm I Interact
Confirm I Use ability shortcut (Default:
Defend) ·
II
SEUO START 1RIGHT STICK
Move character Display oreo mop Po use I IMove camera
Move cursor I Open ability shortcu~ Auto-bon!e Pause ond display Mirage info I ICycle through characters who ore ready to oct

MENU MECHANICS
Behind the menus of World of Final Fantasy are several options designed to make your life in G rymoire easier. The most important
menus are the ones at the title screen and the one accessible during gameplay by pressing e .

TITLE MENU CONFIG


Here, you can set a w ide variety of options to customize your World of Final Fantasy
experience.
'f>o Message Speed : Change the speed 'f>o Battle Theme : Choose the music that
at which messages (such as NPC plays during battles . Choose from
dialogue) are displayed ( 1 is slowest, the standard battle and boss themes,
5 is fastest) . or pick special themes that become
'f>o Character Names: Choose whether unlocked once you unlock different
to display character names above Champion Medals.
subtitles . 'f>o Voice language: Change the
NEW GAME 'f>o Minimap:- Choose whether to display language of voices spoken in the
the minimap that appears at the game between English and Japanese.
Begin a new game.
corner of the screen . 'f>o Cutscene Voices : Turn voices during
'f>o Battle Speed : Change the speed at cutscenes on or off.
CONTINUE which battles proceed (1 is slowest, 5 'f>o Voice Volume : Set the volume of
is fastest) . spoken voices .
Resume your game from your last save .
'f>o Battle Menu : Choose the menu layout 'f>o Music Volume : Set the volume of the
that you start battles with : Basic or background music.
CROSS-SAVE Classic. You can read more about 'f>o Sound Effect Volume : Set the volume
Gain or utilize data between the both styles further in th is chapter. of sound effects .
PlayStation® 4 and PS Vita versions of 'f>o Battle Mode: Change the game's 'f>o Automatic Cross-Save : Create
the game. battle mode: Wait, Semi-<Jctive, versions of your save file for both the
or Active . You can read more PlayStation 4 and PS Vita versions .
about these three styles further in
this chapter.

DOWNLOADABLE CONTENT
Obtain downloadable content for the game. An Internet connection is required .
13
IN-GAME MENU
From managing
your M irages and
stacks to keeping
track of your items
and progress, the
in-game menu
is your base of
operations . You
can access the menu by pressing e during just about any MIRAJEWELS
moment Lann and Reynn are free to move around . Here's
Equip mirajewels
what's on offer.
to Lann 's and
Reynn 's mirajewel
MIRAGE BOARDS slots, and
keep track of
View the powers
the objectives
of the Mirages in
required to unlock
your party and
more slots .
further their growth
via their Mirage
Boards. You CHAMPION MEDALS
can learn more
Manage, equip,
about Mirage
and unequip your
Boards later on
Champion Medals
in this chapter,
here. You can
as well as in the
read more about
Mirage Manual
Champion Medals
chapter itself.
at the end of
this chapter.

ADVENTURE LOG
Review the story so
ITEMS far, as well as the
Here, you can find miniventures (side
all of the items that quests) you have
you 've acquired unlocked . You can
over the course of read more about
the game. the Adventure
Log further in
this chapter.
ABILITIES
Assign abilities to TIP JAR
button shortcuts . If
Gain valuable insights into the world and inner workings of the
you 're a big Basic
game. You can read more about the Tip Jar in the next section
battle menu user,
of this chapter.
you ' ll be spending
a decent amount
of time here. CONFIG
Enter the same Config screen as the one accessible from the
STACK SETUP Main Menu . Note that the Voice Language cannot be changed
here; it can only be changed in the Config Menu accessible
Modify your
from the Title Screen .
stacks and note
their effects and
granted abilities SAVE
on this screen .
14 Save your game at an el igible point, such as Save Crystals.
PERSONAL MECHANICS z....
g
8z
THECABE!ND
FEEDING OF MIRAGES
Mirages! You find them, catch them,
grow them, and fight them . Life in
Grymoire is all about dealing with
the challenges that Mirages pose, but
as Mirage Keepers, Lann and Reynn
can turn them into potent allies . Every
dungeon has a fresh set of Mirages for
you to fight and recruit, and perhaps
develop into one-of-a-kind monsters
of legend.

PRISMTUNITIES
As is explained to you at length at the Many Mirages require you to inflict
start of the game, most of the enemies specific status ailments or hit them with
that you face over the course of World particular elemental attacks before
of Final Fantasy can be caught and they can be imprismed . It's difficult
turned into controllable members of to have a broad enough arsenal of
your team . This is done via a process abilities to be prepared for any possible
called "imprisming," where Lann or prismtunity, but fortunately, you can
Reynn catches a weakened Mirage in sometimes compensate for this with a
a prismarium . stash of items. There's a consumable
item for many status ailments and types
Players will be unable to attempt
of elemental attack in the game, and
imprisming a Mirage unless you create
you can purchase just about all of them
a "prismtunity." The process for doing so
from Chocolatte sooner or later. Check
is different for every individual type of
the Items section of the Encyclopedia for
Mirage. You can learn a new enemy's
more details.
prismtunity conditions by casting a Libra
spell on it, which Tama knows at the start When you're attempting prismtunities,
of the game, and which you can teach remember that you can freely use
to Reynn and Lann via mirajewels. This beneficial spells and items on your "''
also saves the enemy's slats and general enemy by scrolling through the targeting
dossier to your Mirage Manual, which menu when using the Classic Battle
you can access by going back to the Menu . This can come in handy if you're
Twins' Room and inspecting their video trying to catch weaker Mirages, since
game system. you can heal them or even apply
buffs like Shell or Protect to ensure they'll survive . This is
The conditions for a prismtunity are generally self-explanatory,
even required in certain cases, such as the magic pot, which
although it may take a bit of finesse or may not take effect
requires giving it an elixir.
immediately. A Mirage that requires you to "reduce HP," for
example, generally enters prismtunity status at around 50% of There is also an ability called Subdue that was pretty much
its HP, and it doesn't matter how you get there. Specific types designed for imprisming, as it deals damage but will never KO
of attacks, such as physical or fire-based, may require several the enemy. The easiest place to access it is on the sylph Mirage
hits to work. you receive in the early stages of the game.

A Mirage that's susceptible to being imprismed will be You receive the full standard experience value for an enemy
surrounded by a white aura, but it is otherwise unhindered and you imprism, but none of its gil value, and it will not drop
can still take actions. As a general rule of thumb, its prismtunity any items.
will only be active it for the next few turns, after which it wears
off. Unless a given Mirage's prismtunity conditions specifically
indicate it can only be applied once per battle (e.g., the left
claw or minimantoise), you can try again a second time. 15

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