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Trip 2 1
Trip 2 1
Two (or more) Earth-Martian archivists are examin- Peabody also wrote notes alongside some of the
ing the recently discovered survey maps of Manuel features. Some of these notes are about day to day
Peabody, a famous early Mars explorer of two hun- occurrences, anecdotes about his interactions with
dred years past. This is a fantastic opportunity to his guide or the landscape. After one archivist reads
learn the mysterious fate of the lost hero. Peabody the feature name aloud, the other archivist will read
traveled with a native Martian guide through the a note that will illuminate or provide counterpoint to
vastness of the Martian Cydonia region, naming the Martian’s speech. Example: “Today my Martian
features and taking notes. Peabody would ask “his produced two pieces of iron pyrite from his horn
Martian” the name of a feature, then transliterate travel box and placed them near the base of the
the long words onto the map. The archivists quickly mound. Curious little buggers!”
realize that Peabody didn’t speak Martian, and that
the Martian wasn’t sharing the names of the land After completing the translation of a feature, an ar-
features but speaking directly to Peabody about their chivist will draw another circle elsewhere and con-
journey. A mystery is afoot! nect it to the previous with a dotted line. This is the
path that Peabody and the Martian traveled.
Making the Map one minute
Translation play continues for five minutes, or at
The archivists will draw a quick, random map of least five translations. At that point Peabody’s travels
squiggles, shapes, and geoglyphs. They are allowed end, possible mid-sentence on his part.
one minute to do this. Do not be overcareful with
the map, it doesn’t need to actually represent any- Speculation three minutes
thing but the idea of “map.”
One archivist will then state the situation under
Translation Phase five minutes which the survey maps were recovered. This may
include a brief description of Peabody’s and/or the
Play consists of the archivists taking turns tracing the Martian’s remains, if they were found. Then the
path of Peabody from feature to feature on the map. archivists spend three minutes speculating as to the
The named features are created on the fly. Naming a meaning of the Martian’s words and what happened
feature consists of an archivist drawing a circle and on the expedition.
saying “Here is what we call the [x] which con-
sists of [description of feature], however Peabody’s Optional Presentation five minutes
transcription of the Martian name reads [what the
Martian said to Peabody when asked to name the If an audience is available they should be gathered
feature]. Example: “Here is what we call the Lowen- and the archivists give a five minute presentation
heim Bulge, a thousand foot high rounded mass of called “On the Remarkable Nomenclature of the
iron pyrite streaked with rust. However, Peabody Recently Recovered Survey Maps of the Lost 1999
wrote this down in Martian - ‘Earthman we Peabody Expedition to Greater Cydonia”. Questions
have walked many leagues together and my joints are are encouraged.
inflamed with the pain of loss.’”
in 2016. If you play any of these, give me a holler at hutchingsonian@gmail.com.
These are three quick games about personal and social histories and geographic space, started
Hey human. An alien has come to your home. You suspect
that it is going to destroy everything you hold you dear, but
maybe it won’t. Maybe it will share some of its amazing
stuff with you.
Let’s talk to it.
The alien will ask questions which the human will answer. The human will be
describing a place that is important to them, which ties into their life, which
they currently occupy. The human may only answer questions, though they
may ask clarifying questions if they questions aren’t clear.
The human lives in the actual physical space the game is being played
in, or the two players agree beforehand on what sort of sort of imaginary
setting they are playing in.
The alien doesn’t know how to lie, or that lies exist, and believes all it is
told.
The alien speaks English poorly and its questions may After five minutes the alien will decide
be unclear or simply unfathomable to the human. it has enough information to act.
The alien will not explain its questions further. It asks a The alien player will step out
question once. of character to narrate what
The alien has terms which it cannot translate. It wants tremendously efficacious and
to do a “gulyach “ here. When the human asks the alien dramatic actions the alien character
can only explain in the vaguest terms. is performing or causing to be
The human is completely helpless. They cannot fight performed to change the surrounding
or hurt the alien in any way, and area. Alternately, draft a passerby and
ask them to tell you what the alien is
doing. -