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questions that aren’t related to the flood research.

The old timer does this by telling brief snippets of


incomplete stories that leave cliffhangers: Unex-
Based on “Paving the Past: The Los Angeles River
as Flood Control Device” by Dr. William Deverell plained and intriguing events, jokes without the
delivery of a punchline, a hook without resolution.
The young engineer needs to resist the rich story-
The Committee of Menaced and Flooded Areas telling gifts that the old timer lays before them, or
headed by J.W. Reagan has commissioned a corps alternately the young engineer needs to catch out
of engineers to solve the problem of the recurrent the old timer by finally asking for more when the
flooding of the Los Angeles River. This process old timer has offered a story so impossible that the
begins with research into the history of the flooding: engineer thinks the old timer can’t finish it.
“If the year of maximum floods can be identified, it
is possible from the information which exists from Play Structure for Two Players:
other floods to arrive through a synthetic process
at a rational approximate of maximum discharge One player takes the role of the young engineer, the
quantities.” other the role of the old-timer. The engineer needs
note paper, pencil, and (optionally) a printout of the
The engineers turned to age, seeking out the oldest of some sort of prop map. The map is just for the
residents of Los Angeles to interview regarding the sake of having a thing to point at, it doesn’t need to
history of the LA basin. They needed learn what be read or referred to in any way - any “map like”
rivers flowed where and when and with how much thing will do, including a bunch of maplike scrib-
force. They needed to create a hierarchy of floods. bles or simple blank piece of paper.
Young engineers were dispatched to interview the
oldest people they could find. The engineers will Play begins with the engineer announcing the in-
ask questions of these old pioneers, trying to pin tent of the interview:
down hard geographic facts. The old timers will
answer these questions through their own lens of “If the year of maximum floods can be identified, it
history, of social relations, of personal histories. is possible from the information which exists from
other floods to arrive through a synthetic process
at a rational approximate of maximum discharge
In this game, the players take on the roles of young quantities. You are one of our city’s oldest residents
engineers and the old folks they interview. The and I am here to interview you for the purpose of this
game turns the generousity of yes and style play on historical survey.”
it’s head, with the interviewer carefully ignoring the
hooks and offerings of the interviewee. The engineer then asks questions which the old
timer will answer, as described above. Play contin-
The old timers will tell the young engineers what ues for five minutes or until the engineer leaves the
they need to know, but they will litter the informa- table, whichever comes first.
tion with tiny hints of fascinating potential. “Why
yes I guess I do remember the river running down Play Structure for Multiple Players
near Alameda because it was down thereabouts that
I saw a bald grizzly bear. Big one too. Never did Divide the players into young engineers and old
catch that old parson’s hat, neither.” The old timers timers. If there is an odd number of players then
want to lure the engineers off the subject with such the extra person becomes an old timer who pairs
amazing hooks that the engineer can’t resist inquir- up with another old timer, they will be interviewed
ing further. simultaneously. The young engineers pair off with
old timers and read the opening line of the inter-
That’s where we find the play of this game. The old view.
timer wants to lure the young engineer into asking
Every five minutes players switch partners until each Game Notes (ver1.03):
engineer has interviewed each old timer. If a young The setting for this game is true, down to the name
engineer storms off due to a great story by an old of the committee and the title of the report. It was
timer, they will return for the next interview. inspired by a presentation by Dr. William Deverell,
titled “Paving the Past: The Los Angeles River Basin
After the interviews the engineers have three min- as Flood Control Device” and who kindly gave per-
utes in which to convene and compare their notes mission for me to so directly build on his hard work.
with the intent of creating one master map for the
purpose of a presentation to The Committee of Men- HANDOUT FOR THE ENGINEER:
aced and Flooded Areas. While the engineers are
working on the presentation the old timers will ar- “If the year of maximum floods can be identified, it
range themselves as an audience, taking on the roles is possible from the information which exists from
of the Committee members. Immediately at the end other floods to arrive through a synthetic process
of the three minute preparation period the commit- at a rational approximate of maximum discharge
tee will begin demanding the presentation begin. quantities. You are one of our city’s oldest residents
and I am here to interview you for the purpose of this
The presentation is allowed four minutes. The young historical survey.”
engineers will present their findings as thoroughly as
possible. Be sure each engineer gets a turn to speak! Sample questions for the engineer:
If the young engineers get off track or refer to unre-
lated information from the personal histories of the “What do you remember of that flood of 1825 [or
interview subjects the committee will say things like ‘42, or ‘65]?”
“Harumph!” and “Balderdash!” and “What are we “What did you see float in the flood waters?”
paying you for!” “What is the biggest thing you saw moved by the
flood?”
“What rivers did you know in your youth that are
ADVICE FOR THE OLD TIMER: gone now? Did any of our contemporary rivers
move from their original bed?”
“Where did the floods fill? Can you tell me about
You are trying to lure the engineer into asking you fol-
temporary lakes that were created?”
low-up questions about your colorful stories. Unbidden
“What landmarks do you use to remember these
rambling is against the rules!
locations?”
Don’t finish your stories! Make a fascinating beginning
and end it immediately thereafter. One or two teasing Your objective is to ignore the old timer’s stories up
sentences are enough, if the engineer doesn’t bite then until the point that they offer a story so ridiculous
move on. that you don’t think they can complete it in any
Try saying “Yep, that reminds me of the [x] and the [y] sensible way. If you can resist asking any follow
which did [z], right there in the river!” up questions of the old timer, you win a Pyrrhic
Try saying “Have you ever been…” victory. If you ask a follow up question and the old
timer tells you an amazing story, you both win. If
Try saying “I guess I do remember that pretty well you ask a follow up question and the old timer fails
because I saw a [x] there, and you’d never believe how it to please you, then you win while sort of losing
[y]’d the [z]” at the same time. However, if the old timer com-
Old timer, you are going to be machine gunning out as pletes a story renders you unable to proceed with
many interesting hooks as possible. Don’t get too at- the game because of surprise or laughter, then you
tached to any particular story, fire them at the engineer BOTH win a major victory. You acknowledge utter
and move on. and complete delight with the old timer’s story by
Don’t waste time, avoid long pauses or unbidden ram- tearing up your survey map and storming out of the
bles. Avoid simulating senility. room shouting “I can’t take this anymore! I’m an
engineer, dammit!”
ver 1.0

Two (or more) Earth-Martian archivists are examin- Peabody also wrote notes alongside some of the
ing the recently discovered survey maps of Manuel features. Some of these notes are about day to day
Peabody, a famous early Mars explorer of two hun- occurrences, anecdotes about his interactions with
dred years past. This is a fantastic opportunity to his guide or the landscape. After one archivist reads
learn the mysterious fate of the lost hero. Peabody the feature name aloud, the other archivist will read
traveled with a native Martian guide through the a note that will illuminate or provide counterpoint to
vastness of the Martian Cydonia region, naming the Martian’s speech. Example: “Today my Martian
features and taking notes. Peabody would ask “his produced two pieces of iron pyrite from his horn
Martian” the name of a feature, then transliterate travel box and placed them near the base of the
the long words onto the map. The archivists quickly mound. Curious little buggers!”
realize that Peabody didn’t speak Martian, and that
the Martian wasn’t sharing the names of the land After completing the translation of a feature, an ar-
features but speaking directly to Peabody about their chivist will draw another circle elsewhere and con-
journey. A mystery is afoot! nect it to the previous with a dotted line. This is the
path that Peabody and the Martian traveled.
Making the Map one minute
Translation play continues for five minutes, or at
The archivists will draw a quick, random map of least five translations. At that point Peabody’s travels
squiggles, shapes, and geoglyphs. They are allowed end, possible mid-sentence on his part.
one minute to do this. Do not be overcareful with
the map, it doesn’t need to actually represent any- Speculation three minutes
thing but the idea of “map.”
One archivist will then state the situation under
Translation Phase five minutes which the survey maps were recovered. This may
include a brief description of Peabody’s and/or the
Play consists of the archivists taking turns tracing the Martian’s remains, if they were found. Then the
path of Peabody from feature to feature on the map. archivists spend three minutes speculating as to the
The named features are created on the fly. Naming a meaning of the Martian’s words and what happened
feature consists of an archivist drawing a circle and on the expedition.
saying “Here is what we call the [x] which con-
sists of [description of feature], however Peabody’s Optional Presentation five minutes
transcription of the Martian name reads [what the
Martian said to Peabody when asked to name the If an audience is available they should be gathered
feature]. Example: “Here is what we call the Lowen- and the archivists give a five minute presentation
heim Bulge, a thousand foot high rounded mass of called “On the Remarkable Nomenclature of the
iron pyrite streaked with rust. However, Peabody Recently Recovered Survey Maps of the Lost 1999
wrote this down in Martian - ‘Earthman we Peabody Expedition to Greater Cydonia”. Questions
have walked many leagues together and my joints are are encouraged.
inflamed with the pain of loss.’”
in 2016. If you play any of these, give me a holler at hutchingsonian@gmail.com.
These are three quick games about personal and social histories and geographic space, started
Hey human. An alien has come to your home. You suspect
that it is going to destroy everything you hold you dear, but
maybe it won’t. Maybe it will share some of its amazing
stuff with you.
Let’s talk to it.

One player is the alien, the other is the human.

The alien has no grasp of where or what any


Earthy thing is. Before play begins the alien
should form an alien concept in their mind
(which admittedly is impossible) related to the
immediate geography around the play space,
then translate that into an understandable
though incomprehensible set of actions the alien
intends to perform on that geography.

But what’s this? One of the locals has come up to chat.


Best be polite, alien. Ask them questions related to
your alien interests in your surroundings.

The alien will ask questions which the human will answer. The human will be
describing a place that is important to them, which ties into their life, which
they currently occupy. The human may only answer questions, though they
may ask clarifying questions if they questions aren’t clear.

The human lives in the actual physical space the game is being played
in, or the two players agree beforehand on what sort of sort of imaginary
setting they are playing in.
The alien doesn’t know how to lie, or that lies exist, and believes all it is
told.
The alien speaks English poorly and its questions may After five minutes the alien will decide
be unclear or simply unfathomable to the human. it has enough information to act.
The alien will not explain its questions further. It asks a The alien player will step out
question once. of character to narrate what
The alien has terms which it cannot translate. It wants tremendously efficacious and
to do a “gulyach “ here. When the human asks the alien dramatic actions the alien character
can only explain in the vaguest terms. is performing or causing to be
The human is completely helpless. They cannot fight performed to change the surrounding
or hurt the alien in any way, and area. Alternately, draft a passerby and
ask them to tell you what the alien is
doing. -

Does the human survive in the short term?


The long term?
Was the human better or worse before the alien came?

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