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AJ170 Smiroberto 99
AJ170 Smiroberto 99
AJ170 Smiroberto 99
Roberto E. Pérez-Urbiola
Isaac Rudomı́n G.
Instituto Tecnológico y de Estudios Superiores de Monterrey
Campus Estado de México
Km. 3.5 Carretera Lago de Guadalupe
Atizapán de Zaragoza, Estado de México, CP 52926. México
rperez@campus.cem.itesm.mx
rudomin@campus.cem.itesm.mx
g(r) = ae,br
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4. Garment Design
Figure 4. Correspondence between polygons,
Garments consist of pieces of clothing to be worn on dif- springs, triangles and vertices.
ferent layers. The design of each piece is performed in a
Computer Aided Design program, using quadrilateral and
triangular elements. See figure 3.
We found that the cloth’s shape didn’t need to be a per-
fect match with the isosurface, because we kept the cloth at-
tached to it. Nevertheless, any extra cloth was cut in order
to prevent the mesh from folding over itself.
5. Garment Placement