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RRL Group 8 Final
RRL Group 8 Final
Department of Education
REGION VI-WESTERN VISAYAS
SCHOOLS DIVISION OF ANTIQUE
A Proposed Research
Submitted by:
Submitted to:
KENNETH D. BARRIENTOS
Research Adviser
December 2022
Chapter II
This chapter of related review of literature or RRL and system which shows the
relationship between the addiction to mobile games and academic performance of students.
Previous studies are also discussed to support and enrich the anchorage of the research topics.
Sources of literatures are taken from books, journals, published articles, and internet as follows:
(1) Mobile Games Addiction; and (2) Effects of Mobile Games usage among Students; and (3)
rely on mobile games and feel an overwhelming desire to play, despite the negative impacts on
their lives. Mobile gaming addicts play these games repeatedly and for increasingly longer
periods of time (Sutphen,2021). According to Tabiola et al. (2019), video games or Mobile games
are designed to lure teens in for hours on end and most teens feel a sense of power and
achievement when they play games. But, in the real world, they have no financial independence
and are caught in the awkward gap between childhood and adulthood.
Also, in the findings of Hanip, and Zaidi (2020), states that excessive use of gaming
usage will cause mobile games addiction problems among students especially university
students who used to play mobile games. Therefore, it is recommended that awareness
programs on mobile games use to be conducted to prevent students from becoming addicted to
than 22 years have mild (41.6%) and moderate (44.7%) levels of mobile game addiction whereas
Mobile Games negatively affects their academic performance in terms of attendance, oral
participation, and performance task. To sum up, with the result, the respondents’ academic
performance in terms of attendance affects the most with the total grand mean of 2.15 which
means “poor” in the verbal interpretation (Cabrillos et al., 2022). And also, Canaries (2019) states
that, Mobile gaming is one of the factors which affect academic performance of students.
Moreover, mobile game also contributes on the advancement of student's cognition which will
not help him solve problems, either complex or not. Mobile gaming brings negative impacts on
While, it was found that gaming can positively affect educational outcomes. Students who spent
equal time playing video games and studying still achieved high grades. The researchers
reported that many students adopted a ‘work hard, play hard’ approach and rewarded
However, in the result of the study of Nasution et al. (2015), indicated that there is no
relationship between video games and students’ academic performance of IIUM University.
From his findings, it can be concluded that being non-gamer does not guarantee a student to
The challenges in academic performance in people that are playing mobile games are
tardiness, poor performance, lost interest and dropping in school and quarrel (Salapas, 2019).
And his study also shows that 35% of learners experienced tardiness due to online games, 29%
of the had poor performance, 15% of them lost interest in school, 13% had a tendency of
caused by mobile games are soft aspects such as feelings of loneliness, loss, self-esteem, social
anxiety and social skills is often overlooked. These commonly overlooked factors largely
contribute to negative events that influence our perceptions of mobile games. Also, mental
health challenges are included, according to Guerada (2021), the impact of online gaming
addiction on children is manifested through a lack of focus on other daily activities, lack of
Synthesis / Conclusion
From all of the literature that have been cited, this study will aim to fill the gaps in the
literature by addressing the different variable like mobile gaming addiction and their academic
performance. This study will also provide information of what are the challenges and factors in
academic performance of students related to mobile game addiction. And the researcher
believes that the result and findings of this study will offer evidence and useful information that
may use by the principal, instructors, parents, and students. Moreover, through the result of this
study will address the mobile addiction of junior high school students that may affect their
gaming-affects-learning-in-college/
2.Cabrillos et al. (2022) “Examining the Effects of Online Games on The Academic
3.Canaries (2019) “Effects of Mobile Gaming to the Performance of the Students in Palahanan
https://ojs.aaresearchindex.com/index.php/AAJMRA/article/view/4508#:~:text=Mobile
%20gaming%20is%20one%20of,impacts%20on%20students’%20academic%20performance
https://newinera.com/index.php/JournalLaMedihealtico/article/view/281
5.Hanip, Haziq and Zaidi (2020) “Mobile games addiction among iIasis Petronas Students in
UUM” https://repo.uum.edu.my/id/eprint/28533/
6.Nasution et al. (2015) “A Study on the Relationship between Video Games and Student’s
https://www.researchgate.net/publication/283568955_A_Study_on_the_Relationship_between
_Video_Games_and_Student’s_Academic_Performance_in_IIUM
7.Salapas (2019) “Effects of Online Games to the Academic Performance of Senior and Junior
High” School Students: Basis for in Developing Guidance and Intervention Program”
https://ojs.aaresearchindex.com/index.php/AAJMRA/article/view/9280
health/article/prevalence-and-underlying-factors-of-mobile-game-addiction-among-university-
students-in-bangladesh/2E2A96A871A0BF38A14860770EF8EA97
10.Tabiola et al.(2019) “Causes of Addiction to Mobile Games and it’s effect to the Academic
https://ojs.researchindex.com