This document lists and categorizes various abilities in Ars Magica including talents, skills, and knowledges. Talents represent innate abilities like weapon skills or survival skills. Skills are trained abilities like academic skills, combat skills, rogue skills, and social skills. Knowledges represent learned information and include academic, arcane, and casual knowledges covering topics such as lore, laws, and languages.
This document lists and categorizes various abilities in Ars Magica including talents, skills, and knowledges. Talents represent innate abilities like weapon skills or survival skills. Skills are trained abilities like academic skills, combat skills, rogue skills, and social skills. Knowledges represent learned information and include academic, arcane, and casual knowledges covering topics such as lore, laws, and languages.
This document lists and categorizes various abilities in Ars Magica including talents, skills, and knowledges. Talents represent innate abilities like weapon skills or survival skills. Skills are trained abilities like academic skills, combat skills, rogue skills, and social skills. Knowledges represent learned information and include academic, arcane, and casual knowledges covering topics such as lore, laws, and languages.
Two Weapons Survival Inborn abilities; if character Great Weapon Swim does not have Talent roll Chain Weapon stress die + characteristic, Longshaft Weapon Work Skills with +3 botch dice on failure Thrown Weapon Boating Bows Chirurgy Arcane Talents Crossbows Craft (Type) Finesse Siege Equipment Wagoneering Penetration Hermetic Skills KNOWLEDGES General Talents Certámen Athletics Parma Magica Learned abilities; if character Awareness does not have Knowledge Charm Performance Skills may not roll Climb Jongeur Concentration Play (Instrument) Academic Knowledges Folk Ken Sing Artes Liberales Guile Storytelling Civil and Canon Law Medicine Rogue Skills Philosophiae SKILLS Disguise Speak Latin Forgery Theology Trained or self-taught abili- Legerdemain ties; if character does not Pick Locks Arcane Knowledges have Skill roll stress die + Stealth Enigmatic Wisdom characteristic -3, with +3 botch dice on failure Faerie Lore Social Skills Hermetic Law Bargain Magic Theory Academic Skills Carouse Occult Lore Disputatio Etiquette Lectio Intrigue Casual Knowledges Scribe (Language) Leadership (Area) Lore Combat Skills (Organization) Lore Wilderness Skills Legend Lore Brawling Animal Handling Speak (Language) Single Weapon Hunt
Richard J. Gray II, Betty Kaklamanidou, Richard J. Gray II, Betty Kaklamanidou - The 21st Century Superhero - Essays On Gender, Genre and Globalization in Film (2011, McFarland)