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Aurelion Sol Guide
Aurelion Sol Guide
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Summoner spells
These are the Summoners I recommend and will explain each and every one of them and what scenarios
you can take them. Personally, I only use Ignite/Flash or Exhaust/Flash, I don’t really use barrier but I
will explain the usage of it when necessary.
Ignite: Ignite is a good spell for early kill pressure. Matchups such as Zed, Akali, Fizz, or Diana, these are
matchups that you can bully early and maybe even secure a kill on with the use of ignite.
Flash: This summoner is compulsory, I don’t know what else to explain on this one because if you aren’t
taking flash then you are trolling your team and your game, gg.
Cleanse: I take this when there is hard double crowd control on Mid/Jungle. Say for example Lissandra
mid and Elise Jungle, that would be a good time to take Cleanse.
Exhaust: I personally take this into the Zed matchup only. Zed is simply my kryptonite and I just have a
bad time against him. I use exhaust to prevent him killing me at 6 or anytime before as I never seem to
be lucky or play well enough to secure a kill on him early with ignite. I like to play this matchup safe
which is why exhaust is my summoner. Exhaust can be fine into champions you struggle with such as
any assassin with a gap closer if you want to play it safe. E.g. Akali, Katarina, Zed, Ahri. It is down to you
and whether you’re comfortable or not.
Barrier: I don’t take barrier because I feel like I don’t need it. However barrier can be useful with
matchups such as Fizz as exhaust can sometimes be unreliable. However this Summoner spell comes
down to you and what you prefer to take as a defensive summoner. You may not even want to take this
at all. :)
My advice: Take what Summoner spell you believe will help you the most. Don’t take ignite just because
majority of who play Aurelion take it. A good player will adapt to their matchups and take the
Summoner spell necessary.
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Rune Pages
There are quite a lot of runes you can play on Aurelion Sol. I will not be going through all of them as this
will take too long. I will be going over the rune pages I use and why. Some may not agree and some will
agree, it all comes down to playstyle and what you feel works for you.
Rune page 1: Conqueror
This is my first rune page. Before I dive in, Inspiration can be changed to Sorcery or Domination tree.
Again, this comes down to preference. If you do change to the Sorcery or Domination then Taste of
Blood and Relentless Hunter/Ravenous Hunter can be substituted for Domination tree. If S orcery, then
Manaflow Band/Celerity will be your option. Again, this is my preference.
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Second rune page being Electocute is also a good page to take if you like being aggressive on our Star
Forger. Once again Inspiration can be substituted to Resolve, Sorcery, and Precision. If going for the
Resolve tree: Bone Plating and Overgrowth are your way to go. With Sorcery you can do Manaflow
Band/Celerity, or you can do Celerity/Waterwalking. With Precision, which is not highly recommended,
but you can, would be Presence of Mind/Triumph.
A lot of these secondary pages can be changed to fit your playstyle as I have written for both of these
pages that secondary pages can be changed. This depends on what you want, and I include these because
I like to transition depending on matchups. Below I will explain runes further as to why I believe these
runes are the way to go.
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Honorable mention: Phase Rush / Resolve
Probably the best rune now, take this over Electrocute / Conqueror in my opinion, but it all comes down
to playstyle. The other two still work.
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Conqueror: Conqueror has been broken for some time and is undoubtedly the strongest rune
in the game. Aurelion Sol works well with the new conqueror because of his W and how fast it procs.
Aurelion Sol can proc conqueror in seconds within a teamfight or even 1v1. Sustain on this rune is
disgusting and with the added adaptive damage you are going to dish out a lot of constant damage to
multiple enemies quickly. Conqueror is not an aggressive rune, but more for team fighting and later
stages of the game. If you are an Electrocute Aurelion player then I suggest trying a few normal games
to feel conqueror out as I had to adapt as it didn’t feel the same as Electrocute. As of the nerfs on 9.24, as
a lot of people have been asking, it’s still a fine rune to take :).
Presence of Mind (POM): POM is a great rune to take on Aurelion Sol as you do use a lot of
mana in teamfights and lane phase when shoving waves. Restoring mana after every kill is a great
addition to Aurelion as it can be the difference between being able to shove that extra wave out after
solo killing, preventing enemy exp/gold and not being able to do so. Small things like this can matter a
lot, as well as this rune. Restoring mana in long lasting teamfights is also a benefit for you to trade
longer as your W is high mana cost.
Legend: Tenacity: Aurelion struggles against crowd control, but as of many champions.
Having extra tenacity is always good for Aurelion as it can be the difference between getting that
ultimate off or not. As the other two runes Alacrity and Blood Line are useless, this one would be the
way to go. Less crowd control, less dying. :)
Last Stand: Last Stand is a good rune to take as dishing out more damage when low as cut
down will be of no use as you are building a lot of health on Sol, Coup de grace is not as good as it used to
be and with Last Stand’s buff - it is much better than the other two.
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Domination tree:
Electrocute: Good rune for the aggressive playstyle. It procs very easily with three hits of W
and is good poke and harassment during the lane phase. Electrocute is not the best late game rune as it
does fall off in comparison to Conqueror. However, getting leads is a bit easier with Electrocute as you
will have more burst to kill enemies early. If you are aggressive you can take Electrocute. Overall reason:
burst.
Taste of blood: Not really much to say on this as it’s used for sustain, and sustain is always
cool! On top of that it is probably the best option out of the three.
Eyeball Collection: Who doesn’t want extra ap/adaptive for each takedown they land? And
then extra penetration once they’ve completed the eyeball collection?!
Relentless Hunter: I really really really like Relentless because of movespeed, and nothing is
more awesome than having movespeed on Aurelion Sol. It helps so much with roaming. However some
Aurelion Sol players choose to go with Ravenous Hunter (healing) to provide more sustain which can
work too.
Inspiration tree:
Builds:
There are two main builds that I go on Aurelion Sol, and this is dependent on what rune I am using. In
this section I will go through what I build and other items that work as well. This is preference so do
what you feel is right for you when playing Sol.
- Build 1 w/ Conqueror -> Corruption start, Rylai, Sorc/Merc/Tabi, Mask/Morello, Zhonya,
Rabadon, Situational (In order) .
With Conqueror I feel that Rylai rush is much better because of Presence of Mind (PoM), it allows you to
not really have mana problems if you manage your mana correctly. On top of that I feel it’s more of a
spike than RoA as RoA scales over time, and I like to do as much as I can earlier to gain a lead to end
games quicker. However, RoA can still be built with Conqueror, as it’s down to you what you prefer. Try
both builds and see how you feel!
- Build 2 w/ Electrocute -> Corruption start, RoA, Sorc/Merc/Tabi, Mask/Morello, Zhonya,
Rabadon, Situational (In order) .
With Electrocute I feel like RoA is a bit better in regards to this rune setup as I’ve ran into multiple
mana problems and having to beg junglers for blue buffs (imagine begging your jungler in solo q
hehelmaolol). But anyway, I've had to back way more with Rylai rush here as mana issues are more likely
with this build. It can still work, but my reasoning is for extra mana as it doesn’t have Presence of Mind
to help. As you can see I don’t build Rylai unless necessary within this build, but as a situational item if
I’m vs champions with high mobility, movement or dashes etc. Yasuo, Zed, Udyr etc.
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Item explanation
Here I will provide an explanation on itemisation and why you should build these items. Most of the
explanations are pretty self explanatory and doesn’t take an expert to explain but I will include them
anyway.
Corruption potion - Standard start for Aurelion Sol, as he does have high mana costs it’s a good
item for mana-pool champions. It offers sustain and survivability within the lane phase and some
trading potential with the small tick damage.
Doran’s Ring - Another standard item you can start on Aurelion Sol. Pretty strong as well as
offers mana sustain, HP and AP. Offers a bit more damage earlier but also 625 HP at level 1 is pretty
bonkers. On top of this getting Ruby Crystal and being level 4 grants you 1005 HP with Overgrowth if
running Resolve second. Also fine item to start, comes down to preference, feel free to experiment.
Dark Seal - Snowball item, is also a pretty good buy when using Corruption pot just because of
the extra 25% from potions. If this is fully stacked and your team is winning or you are winning insanely
hard, feel free to upgrade into the Mejai’s if you feel like you can keep those stacks!
Rylai’s Crystal Scepter - Do I really need to explain this item? One of Aurelion Sol’s core items
as it synergises with the W very well. Rylai doesn’t necessarily need to be built every game unless doing
Rylai rush. On top of this, if you are new at Aurelion, this could be a handy item to getting used to
hitting stars.
Rod of Ages - Another core item on Aurelion for some people, great scaling item once it hits the
10 stacks. Provides mana, hp, ap and everything Aurelion needs. If you feel like your game will be a long
one, then RoA could be a great buy as it scales nicely into the late. Can also be a nice item to start off
with if Asol is new to you. Comes down to preference but have explained my part on RoA and R
ylai.
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Morello - Standard mage item, great for Aurelion, provides health and magic penetration with
grievous wounds. Morello is a great buy in this meta with Conqueror being a thing so prevention in
healing is always a great buy. Make sure to buy this if vs champions like Vlad/Soraka. If there aren’t any
heavy healing champions I usually prefer to go Liandry. However you can still go this item but go
oblivion orb then a different item such as Zhonya’s, and complete Morello later.
Liandry Torment - I love Liandry, I think it’s such a great mage item. It works well with
Aurelion’s kit as the unique passive of increasing damage per second. With each star hitting multiple
targets in a fight, it triggers pretty quickly and dishes out nice burn damage, whilst doubling when
hitting q on targets. It’s a great item vs tanks as well and offers health and AP, both beneficial to Sol.
Zhonya’s Hourglass - Can be a good second item if vs Zed/heavy AD or if really needed. Zhonya
will always be a great item to buy on any mage. It’s good vs full ad comps and in general. Multiple
outplay potential with it’s active. Good item overall giving stats that are useful.
Rabadon’s Deathcap - Normal mage item, provides a lot of damage. Some games on Aurelion
you won’t need to build it, but I usually always make room for it as the damage on it feels amazing.
Comes down to if you feel you need it or not, most of the time you won’t, but is preference.
Banshee Veil - Can be good if you’re behind as a second item if it’s required, or vs a heavy ap
composition. The spell shield it gives can be nice and can save you sometimes, but overall bought if vs a
lot of ap or behind your enemy laner.
Void Staff - Standard mage item vs tanks or any built MR on the enemy side. Gives penetration
and magic damage which is great when enemy is building MR/tanks.
Sorcerer boots - Basic explanation? Penetration and move speed if required against enemy.
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Ninja Tabi - Vs Zed or Yasuo this is a pretty good buy or vs multiple AD champions. Can come
down to preference as you can still go Sorcerer boots as well but I highly recommend Tabi when vs
Yasuo or Zed as they are sucky sucky matchups.
Mercury Treads - Vs heavy AP or heavy crowd control comps this comes in very handy,
especially if going Conqueror, the tenacity stacks up and can be the difference of you getting out a
crowd control chain or not. :D
Swifties boots - Pretty good buy if you are roaming a lot, and impacting the map. Doesn’t seem
to be commonly bought on Aurelion but can still be a viable option if you are roaming a lot in your
games.
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can do it, you can do it! Remember: TIME & EFFORT IS KEY.
★ Passive: Centre of the Universe - Three stars constantly orbit Aurelion Sol, dealing magic
damage and applying spell effects to enemies they strike.
★ Skill 1 (Q): S tarsurge - Aurelion Sol fires the core of a newborn star in a target direction that
explodes—dealing damage and stunning all nearby enemies—upon reactivation or once it
travels beyond his stars’ maximum orbital range. Aurelion Sol can travel alongside Starsurge,
and by keeping it close he’ll nurture it, growing it in size so that it damages and stuns a wider
area when it explodes.
elestial Expansion - When Aurelion Sol pushes his stars out to the Outer Limit, they
★ Skill 2 (W) C
gain increased damage and rotate at a high, but decaying speed. After 3 seconds or if Aurelion
Sol reactivates it early, the stars will retract and grant Aurelion Sol 40% movement speed,
decaying over 1.5 seconds.
★ Skill 3 (E) Comet of Legend - Aurelion Sol takes flight over terrain, no longer gaining velocity
stacks for movement speed, but can now take flight across the map. When taking damage,
Comet of Legend will go on a small cooldown.
★ Skill 4 (R) Ultimate: Voice of Light - Aurelion Sol shoots out a long wave of starfire in a target
direction that damages and slows all struck enemies. Nearby enemies caught in the blast are
also knocked back to Aurelion Sol’s outer ring.
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Matchups
Here I will explain the matchups briefly in mid lane for Aurelion Sol. These matchups will be from how I
have experienced it as it’s hard not to. Other people may have difficulties with different matchups than I
do. For example, I may find Zed really difficult, but another Aurelion player may find it easier. It comes
down to how well you can play matchups, and I will do my best in explaining how it is and what you
could do to prevent dying to your enemy laner. Obviously you are playing a roaming champion so a lot of
advice will be based off that as that is what you’ve chosen Aurelion Sol really for, but I am aware that not
all games this is doable. After, I will include a gameplay section which involves wave management, as
good wave management can win lanes. I will colour code each matchup with difficulty. Red = Hard.
Yellow = Medium/Ok/Skill. Green = It's a fine matchup!
Without further adieu:
A
Aatrox - Aatrox isn’t played mid often or if picked at all but I think Aurelion really struggles in
this matchup. Usually you can’t really walk up to him because he just does his combo Aatrox stuff. It’s
hard to roam in this matchup because of kill pressure he has on you. My advice on this matchup is to
just try and play it back and try and get some poke damage where you can. Build some armor early as
this will help with survivability and I wouldn’t try and shove into him. When he backs, obviously shove
and try and get a roam off to create a lead, usually when you finish Rylai, assuming you go the
Conqueror build, you can actually try solo kill. You just need to wait out the combo and try and
bait/sidestep the W.
Ahri - Skill matchup without a doubt. You can shove early into Ahri but do be careful of her
charm, especially if you are positioning on the side of the lane as you expose yourself to an easier charm
that way. You can punish Ahri really hard if she misses her charm and be forceful of a trade. A lot of
Ahri’s throw their charms randomly to try and get a sneaky hit, but if you manage to sidestep it then try
and all in, but be mindful of the jungler. At 6 it really comes down to if she hits the charm or not. Yes,
she has 3 dashes but it doesn’t matter if she doesn’t hit charm. You shouldn’t get solo killed with the
health you have. (You better be building Rylai or RoA!) If Ahri enters your inner core then try and kite
her near tower and use ultimate to knock her into tower if possible, if not just away from you. Just keep
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in mind there is no point ulting her away on her first dash, as she will just come back with the last two.
The matchup takes time and practise but it’s a very doable matchup, just watch out for the CHARM!
Akali - Annoying matchup get me out of the game. I hate this champion, she’s just annoying.
Only thing I will say about this matchup is to respect her because she does so much damage and has too
much mobility for you to even try and fight her. Before level 3 you can harass her and shove her in,
throwing some auto attacks and try and punish as much as possible. Usually you can outpush Akali so
easily if she isn’t trying to constantly walk up and kill you. If you can, shove the wave and if the wave is
ever frozen up near her tower, just ask jungler to help unfreeze because it’s either that or you’re
probably gonna die anyway whether it be jungler gank or her killing you. A cool thing to do vs Akali is
ulting her into tower after she uses her ultimate which will allow her to take turret shots and she has a 2
second wait before she can dash again. I wouldn’t try to fight her until you get Rylai, and practised the
matchup a little. If you understand Akali’s cooldowns, you’ll be able to punish her more, so try and learn
these as it will benefit you so much. When she E’s onto you early, just Q her. I can’t stress enough how
important it is to hold your Q in this matchup. Don’t use it to clear waves unless she’s elsewhere or
you’re way under turret. The matchup takes practise but a good Akali can mess you about. Have patience
and ask jungler to assist. (hopefully lul)
Anivia - Pretty standard matchup, not much description needed here, punish her pre 6 by
shoving lane and looking for roams/skirmishes, she won’t be able to follow without losing exp/gold. Just
always care of the Q E combo, especially if running Electrocute, it hurts. At 6 do be careful of her
stun/wall/R bs, if the player is that sort of Anivia. Anivia may try and match your shoves whilst denying
your push with her Q, so be mindful of that. If she whiffs her Q you can try and punish her. A tip vs
anivia is to wait her ultimate, then go for a Q as any crowd control cancels her ultimate. Not much else
to be said.
Annie - Easy matchup, wish she was picked more often. Her auto attacks early can be annoying
though as it’s pretty much global auto so that’s fun. Just shove her in all game, can try to go for the kill
at first item or if stun is down but mindful of jungler/wave. If she’s holding stun she’s probably setting
something up whether it be flash combo or jungler gank, just respect the stun and stay back till she is
forced into using it on a minion.
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Azir - Annoying matchup because of constant poke, can be hard to push wave early on so
you’re forced to stay back and let him shove. Once you get higher level you can try and contest as
cooldown is a lot lower. Just respect the poke and stay back for the first few levels, or until first item.
Azir can be hard to kill because of his combo dash thingy where he gains a shield. Usually it’s a farm lane
but luckily enough Azir is barely picked so you don’t need to worry too much about this matchup.
B
Brand - Easy matchup really, should be able to shove waves easily as hell and roam and do the
stuff you’re meant to do. Go Aurelion airlines all over the map in this matchup. Just be watchful of his
combo at 6. You can probably solo kill him at first item or level 7-9 with lower cd on W. Also easily
bullied when shoving, just watch for spells. On top of that he’s 99% played in support so you don’t really
need to worry too much if he’s picked. Even then, it’s a nice easy matchup so have fun if you’re matched
with him.
C
Cassiopeia - I label this as easy because I’ve never had problems with Cassio. You outpush her
really well, she runs out of mana so quickly at early so you can punish her with auto’s and W. At 6, lucky
enough for you, you don’t need to be facing her when w is active, only when casting R, so if you can play
around that then you will be absolutely fine. Usually just do your thing as Cassio is kinda slow in
comparison to Aurelion, so go roam and fly.
Cho-Gath - I find Cho easy. He can be annoying to kill because of sustain but I do think you
aren’t really supposed to go for a solo kill here. Again, it’s the push and roam matchup. Pray he isn’t
playing Glacial Augment and doesn’t hit his Q because it can mean trouble if he’s above 6. However I
don’t think you should be getting solo killed by a Cho because of the pushing power you have, and range.
He doesn’t exactly have any gap closers to get onto you.
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Corki - Can be annoying if he constantly auto’s and dashes into your inner limit, but I don’t see
that ever. Corki can match your push early on because of your longer cooldowns, and will try to play
aggressive usually. However when you get to level 6 you will outpush him, so try to do that and create a
lead from elsewhere on the map. When he buys sheen, do respect him.
D
Diana - I am labelling this as red because of her rework. Diana before was a fine matchup, but
with the changes to her E and R, it makes it difficult. You need to either shove the wave in and try
punish with autos, and W with corruption, or zone her out the wave completely, denying her farm. You
also need to be aware of what abilities she starts, and step back at 2 if she started Q because some
Diana’s will take Q level 1, and E level 2 and try and jump on you. If this is the case, you need to play it
back and wait for jungler because there isn’t much you can actually do unless she misses her Q, then you
can step up and punish. Pre 6 that’s all you really want to do, play around her Q cooldown is vital. When
she hits 6 she unlocks her ultimate, and you need to be aware of this. As we all know, Diana does stupid
damage so it’s basically playing against the old Diana at 6, you want to take the same precautions and be
aware of cooldowns. Asking the jungler to assist and hopefully getting a few ganks will help so much,
because usually they are extremely aggressive because what solo q assassin player isn’t aggressive into
Asol?
E
Ekko - Honestly, Ekko matchup comes down to your knowledge on the matchup. It’s not as bad
as you think and when you play against this champion a lot, you will get better at it. Same with any
matchup! At level 1 you can really punish him with shoving and autoing under turret, standard stuff.
Once Ekko hit’s level 2, usually they take E second. They will probably then try and dive onto you
irregardless of the wave, and run off. Now, I see so many Aurelion’s just walk away and not trade. If
Ekko does this, you can actually trade back so much better because you are ranged. Pop a corruption,
stun him as he’s on top of you, pop W and he will continue to run backwards as you auto and hit W
constantly. If he walks back in as you pop W, then you retract for the movespeed and use your passive
and autos and kite. I promise, 90% of the time you will outrade, and if he’s greedy you’ll first blood. At 6
it can be annoying, because of his ultimate. Haha JuSt RewInD Xd. There’s not really any point in looking
for a solo kill here unless he messes up and you can punish. However you can do the same thing if he E’s
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on top of you. Try not to get stunned by his W, if he disappears from lane just walk back a little as some
Ekko’s like to walk out of vision and W for whatever reason. Pepegas. The matchup comes with
experience so the more you play it, you’ll understand.
F
Fizz - Gonna label as yellow and red. This is because Fizz can be an okay matchup but can also
be a nightmare. A good Fizz who knows Aurelion will mess you up, but that’s not really likely because
who knows Aurelion in lower elo. Higher can be different.. Unless you’re like d2+, you don’t need to
worry. I understand that Fizz can be a nightmare because of his E but there’s a way you can play around
him. You have to shove waves entirely before he hits 6. A lot of Fizz will Q onto you, then E away. You
can actually punish him here by autos, Q and W, standard. Since Q can be detonated on top of you now, it
makes it useful for this matchup. When he hits 6 there is a way you can avoid being all inned. There’s a
trick that not a lot of Aurelion’s know. As Fizz usually always engages with just R to surprise you, if you
keep appropriate distance you can actually use your E to get out of it, denying his entire all in. Try it. All
I will say is respect him when he is 6 and try to get him to use his ultimate whilst you keep distance,
because it should work out if you don’t overstep. Try and get roams off or a lead for other lanes before
he hits 6 as this can be the difference.
G
Galio - Push and roam matchup, literally. Pretty sure Galio has no idea what to do in this
matchup unless receiving a gank. Can be annoying to solo kill because of the tankiness but usually you’ll
find yourself being able to shove vs this champ. Galio players aren’t usually aggressive so you should be
fine in this matchup. He isn’t very popular in mid anyway, and if he’s picked he’s usually picked to
counter your roams at 6. When you get first item you can usually solo kill him as you’ll have enough
damage. Just be careful of the dash and taunt, if he draws in too close you can use ultimate to push him
into tower.
Gangplank - ResidentSleeper matchup because of oranges, cures your stun and just runs away.
Just push and roam in this matchup, play with jungler and look for skirmishes. When he’s 6 he will
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usually just use ultimate and shove your lane for tower. Be aware of when he’s 6 when you are roaming.
Not much to say in this matchup as it’s pretty simple, he doesn’t have much kill pressure in this lane.
Garen - Can be so annoying. Garen tends to zone you out because of running up to you with Q.
Not much you can do but stand back and let him do what he needs to do. Rylai is super good into this
matchup because if his Q runs out then you just punish him entirely. However until then, you will most
likely be zoned out. Hope for a gank as it’s quite hard to push into Garen usually.
H
Heimerdinger - It’s a fine matchup but again, annoying. Farm lane, you get out pushed early
because of the longer W cooldown. RIP old Asol W. You need to respect the push until you gain levels to
match or even first item. Hard to roam into Heimer because you will lose a lot of gold and exp from
waves and he will usually get plating. Be wary of this and decide appropriately when to roam. I.E he
backing. :)
I
Irelia - Interesting matchup really. I’ve been beaten and solo killed Irelia. Rylai again, super
good into this matchup because if she misses stun then you can usually punish. If she just Q’s into you,
usually you can use ultimate to push her back into your tower as usually you will be zoned. Irelia players
are usually quite aggressive because they think they are TFBlade V2 so they will try anything fancy to
land a kill. Usually they outplay themselves so play on the cooldowns, get Tabi and Rylai and punish her
when she fails her E.
K
Karma - Easy matchup but sometimes Karma players can be really annoying with their Q. A
lot of them will just walk up to you and Mantra Q or W. If this is the case there isn’t much you can do but
stun her and trade or walk back because of set up for gank. Most of the time you can shove and roam as
Karma’s waveclear isn’t exactly top tier and she won’t be able to contest.
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Karthus - Same as Cassio really except the R lol. Shove and roam just try to sidestep Q’s unless
he focuses minions. Not much to say here, Karthus is a jungler now really but occasionally picked mid.
Try and go for a solo kill when you get first item if you want to, or just roam.
Kassadin - Should be permanently banned or deleted from the game. This champion is my
biggest kryptonite in the entire game, above Zed. I solo kill this champion multiple times early because
of how weak he is, but does it matter? No because he gets 6 and Kassadin gets kills everywhere else later
anyways. This matchup isn’t as bad as before because of the change to W with crowd control not
cancelling the W. However when he gets 6 he just becomes unkillable because of his R. Either he will get
away or he will just R to you and you won’t deal enough damage early because of how good he is against
mages. Before 6 you need to deny farm or push him into tower and look for roams to create a lead.
Punish with Corruption Potion autos, throwing stuns and W under his tower if you can. Beg your jungler
to help shut him down because you will be in trouble if he gets a few kills earlier on. If you’re also
playing against a jungler with a lot of crowd control then you need to be wary because they have a
Kassadin, and they want him ahead, so setting up vision in this matchup is important. Kassadin
outscales Aurelion hard so if you don’t end the game before 16 you may struggle. My advice? Ban him,
honestly, a good Kass who understands his power is beyond annoying.
Katarina - Skill matchup, need to play around daggers. All comes down to your knowledge of
Katarina and cooldowns. You can punish her before 3 easily by shoving and harassing. Try to look for
some roams to create lead. When she gets 6 it all comes down to skill. Try and hold either your Q or R to
deny her ultimate as soon as she casts. Hard to give a description of this matchup but it’s one of those
matchups where you need practise. If she’s ahead, respect her because she will one shot you once she
gets the gunblade.
Kayle - Weak early game champion, harass her. Shove and roam, the usual. Not really much
else to say about this matchup.
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LeBlanc - Can be annoying for the first few levels but once you get some HP/resistances she
will struggle to one shot you unless you misplay. You can try to shove her in at level 1 but once she gets
her W it gets trickier. If she blows it then go for either the trade or the push. When roaming just be wary
that LeBlanc can follow decently. Solo killing LeBlanc is quite hard because of her mobility, as well as
ganking her. LeBlanc falls off so either wait for lane phase to be over or try to respect her. If you solo kill
her it’s because she messed up and you played on her mistake usually. Hard to solo kill a good LeBlanc.
Once 6 respect her a little more because of the recast of her possible W, can be annoying to duel against.
Lissandra - Easy matchup, you outrange her hard, just shove and roam. Care for the all in as
usually it’s setups for the jungler. Lissandra doesn’t really solo kill as she’s too good for setting ganks
for the enemy jungler.
Lucian - Ugh. ADC mids. Annoying. Always hyper aggressive. Lucian early is hectic because
he’s a good early game champion. I would recommend picking up Tabi and take Resolve vs this as he will
outrade you early hard. You need to respect him as he will most likely always dash to you to get some
autos. As you are a mage you will struggle to trade early into an early game ADC. Once you get first item,
usually you can duel him because Tabi op and you should have some damage by then. When he does try
to go for that poke, if he uses his dash first just throw your Q and try to walk away as healthy as
possible. It’s a tricky matchup and until you lane vs a good Lucian, you’ll understand!
Lux - Dodge the Q if you can, and you’ll be fine for this entire matchup! You can shove her
easily throughout the entire lane phase. She will throw E’s constantly for poke or try and match the
shove but usually you just win. If she uses ultimate on the wave, just respect it and let it push in and
reset the wave. Usually you just roam or punish her when she blows Q. Lux shouldn’t be able to one shot
you in lane phase because of the health you build. Unless you are taking multiple hits of E, then she will.
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Malzahar - Annoying for first few levels but similar to Heimerdinger, but for this one it’s
when Malz gets his voidlings.
Mordekaiser - Simple matchup if you don’t get caught with his grab. I recommend Phase
Rush for this one matchup because if you do slip up, you’ll get out really easily. You can poke Morde and
punish him insanely easy throughout lane phase. The only thing you need to be worried about is the
grab. Normal shove and roam matchup, just be wary of the key ability.
Morgana - ResidentSleeper. Black Shield prevents your entire kill pressure, goodluck killing a
Morgana, unless she’s stupid. If you get hit by a bind you most likely die when she’s 6+. Try and shove
her in as much as you can and just roam because there isn’t much you can do to her. Her wave clear gets
stronger and she will shove faster later on as she gains levels into her W. Be wary that you aren’t over
roaming as she will punish you for it.
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Nautilus - I would probably dodge if I’m vs Nautilus mid. It’s too hard. He’s too tanky, you
won’t solo kill him. He does damage, he’s a dumb champion. You need to respect him at all points of the
lane phase. It’s hard to roam vs him because when you try to shove he will just walk up to you. Stay back
and farm unless you have a camping jungler.
Neeko - Cool matchup! Another matchup where you need to be wary of one ability being her
root. She does quite a bit of damage once she unlocks her ultimate. If you’re playing vs Glacial Augment
then I pray for you because Augment isn’t fun. Neeko isn’t picked often so that’s a bonus. If you are vs
Neeko, her waveclear isn’t as good as Aurelion so you can shove her in at all points usually.
Nocturne - I’ve played vs this matchup one time only, and went even. I dislike this matchup
because it feels like Nocturne has no weaknesses in mid lane. He has crowd control, spell shield, a gap
closer and sustain. Of course Aurelion will struggle in this matchup because you try and throw a Q and
he spell shields it and continues to walk up to you pre 6, with a fear, forcing your flash. It’s another
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matchup you kind of need to respect. If you manage to get roams off and you’re both above level 6 then
you need to understand that Nocturne will most likely follow you with ultimate. You can harass him
very early level 1-2 but after he gets 3 it becomes a bit of a struggle. Respect him and don’t over step into
your death or forcing your flash for no reason.
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Orianna - Usually a good matchup for Aurelion but I understand that a lot have said she can
be really annoying because of constant poke which is why she is yellow/green. If you are taking too
much damage off of shoving, tone it down a notch. Orianna’s push isn’t exactly strong till she gets her
first component of Luden’s, Lost Chapter. Until then, usually you can shove and roam and she won’t be
able to follow well because Orianna is quite a slow mage. Later on with Health, she shouldn’t be able to
solo kill you because of being too tanky. Orianna doesn’t really do too much damage until she gets the
Luden.
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Pantheon - Annoying until 6 usually when you have health and items you should be fine.
Pantheon does quite a bit of damage early as he is an early game champion. You need to respect him at
the early stages of the game because he will do what he’s meant to do. If he manages to jump on you,
throw a stun and walk back because you won’t be able to trade with him because of his E. When the E
runs out and his W is on cooldown, you can go for a quick W trade with some auto’s as he won’t be able
to trade back. After 6 care for his follows if you do manage to roam because he will try and answer it
with his ultimate.
Pyke - I haven’t actually played this matchup yet but I have seen other people play Pyke mid
and I thought it would be worth talking about. I’d imagine it’d be annoying because of his mobility. So
for this matchup all I will say is that he is a really good champion for setting up ganks so I would make
sure you play around cooldowns. If he does manage to all in you with his Q and E, try and throw your
stun and walk away. If you are 6, try and use your ultimate to push him into tower, if not away from you.
I haven’t had experience here but this is probably the best I could say. Apologies :(.
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Qiyana - I actually have fun playing against Qiyana. I know a lot of people hate this champion
because of her combo at 6 and how stupid she is with damage. Before 6 she can be bullied and harassed,
even pushed out of lane. However before 6 it can be hard because if she does get onto you then you will
struggle. You’ll have to throw a Q and walk away, but as she walks away, open W and throw auto’s
because there is no other way she can get onto you. Her E is her only way of getting onto you, and I
think understanding that in this matchup is important because she can be punished if she messes it up.
At 6, if she tries to get onto you, just use ultimate straight away and try to reposition if you’re near a
possible wall she will use ultimate on. It takes a good reaction time and is not always do able, I know.
However if you do manage to do this then you’re gonna force a flash or a kill. (Pray their jungler isn’t
around LUL). If you aren’t able to successfully do this then just respect her because she is a very strong
laner when played correctly, and try and make sure you aren’t next to a possible easy ultimate from her.
Quinn - Not much experience on this one, I would imagine it’s similar to Lucian but a little
more easier as she doesn’t have a direct dash. Hard to talk about this matchup as I actually haven’t faced
it on the new Aurelion. However I imagine shoving will be quite simple because if she does walk up to
you, just throw a stun and move back a little. She won’t be able to get onto you properly at all. Build Tabi
and take Resolve here definitely.
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Renekton - I played against this once and struggled. Renekton is a really strong laner and will
do everything in his power to get onto you. He can easily go for the first blood due to be a strong early
game dueler. Respect him in the early game, don’t try and duel him because he will just destroy you.
Rylai again, is a pretty decent buy here because if you use ultimate straight away after his second dash,
he doesn’t really have an answer to it to get back onto you. He will be forced into flashing or dying. Tabi
is a great buy as it will hopefully prevent him from one shot, as well as having health. Respect him in the
early until you get an item or a jungler gank. He’s hard to kill before then.
Rumble - Easy matchup, just shove really. If he tries to get onto you just Q him. After 6 can be
rough because of the ultimate but if you have to just use ultimate to get him away. It’s either that or
you’re being ganked. Do your best to not get hit by the slow as it can be tough if he does manage to walk
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into you. Hold Q until necessary if that is the case. Should be able to solo kill when you get a few
components.
Ryze - I hate Ryze, he’s broken. Tanky mage that does damage and has a strong wave clear.
It’s hard to talk about this matchup because it can go either way. He is one of the only mages I don’t like
playing against. Usually you can kill him early when he just has tear, but his wave clear is usually too
quick to try and harass him after level 2. Most of the time I try and keep it a farm lane and play around
his mana pool as his mana is really bad early. When he has low mana I either will try and harass or
shove the wave if there is a possible roam or skirmish. I think this matchup is all about playing around
his mana in early because his cooldowns are non-existent. On top of that, later on he becomes too tanky
with the health. Extended trades won’t happen either as he will most likely be running Phase Rush and
just zoom zoom bye nerd out of lane.
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Sylas - Can be annoying, especially with upcoming buffs coming to Sylas, it will increase pick
rate, I think.. You can shove him in level 1-2 but once he gets 3 it’s going to be a struggle. Sylas players
are usually so aggressive so he will try and get onto you when he can. With the magic shield he gains it’s
hard to solo kill a Sylas unless he again, outplays himself. You will need to respect Sylas as he kind of
wins most of the lane phase just because of gap closing and the magic shield he gains. If he does miss the
chains then punish him for it. It’s important to also know that Sylas has pretty good pushing power with
his passive after every ability, so if you are roaming then be watchful as you will lose platings and waves.
This matchup comes with practise for sure.
Syndra - It’s a good matchup usually, but she can match your push when she gets access to
all 3 abilities. She has quite a lot of range and can be annoying with her Q pokes. My advice is to try and
shove if you can but if you keep getting harassed, just farm it normally because it’s not worth taking
free damage, never is. You can shove it for levels 1-2, but if she gets 3 and doesn’t contest push but
rather blows all her abilities on you, and if she does miss, go for the push or harass her for it. I think
Syndra’s E is the most dumbest hitbox/stun, I don’t know what it is but it seems impossible to sidestep.
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If you get hit by it then you’re gonna take a lot of damage. Build health into her and she shouldn’t be
able to one shot you with her combo, unless you take a lot of Q’s. Gotta be happy feet.
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Talon - Respect him at all levels because he will just jump on you at any point he has. He’s
hard to solo kill. Stay back once he gets the level two power spike because he will just kill you. I
recommend armor and resolve in this matchup, just because it’s one of those matchups where you just
need to be like… “ok I can’t do much here but play on his mistakes” kind of matchups.
Tristana - Another annoying matchup, just jumps into you level 2 and all ins. Does a lot of
damage, respect her as Trist will never be able to freeze vs you because of her passive. Let the wave
come to you and when you get a bit of armor/damage, then you can try to fight her. Usually the first
item is when you can take trades.
Twisted Fate - Easy matchup, can’t really shove as well as you until he gets levels, might be
worth taking cleanse because of stun card and if enemy jungler has any sort of crowd control. Try to
roam as much as you can before 6 because he will contest.
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Veigar - Shove shove roam roam. If he’s running Glacial Augment then have fun because the
box, when you have no flash, and you’re being ganked is a bye bye Aurelion unless you use ultimate and
Q, and hopefully getting out. I recommend mercury’s treads here because it lowers stun by a large
margin stacked with your tenacity.
Vel’Koz - Happy feet, if you can sidestep skillshots you should be fine. His knockup is the
scarier one. Try not to take much poke when shoving. As he gains levels he will be able to contest
shoving so be mindful of when roaming after shoving.
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Viktor - Good matchup, I don’t usually look for all ins vs Viktor though. It’s either a farm lane
or I shove him in. He can contest when he gains levels. Try to get roams off as he has no way of getting
onto you really.
Vladimir - You outrange him and you can shove him in 24/7. Do it, and when you get that first
item you can try for a trade/all in. Please take ignite into this, it will help you so much.
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Yasuo - Yeah this matchup is a struggle. You kind of just need to stay back until you get
tabi/armor and some damage because he will just E into you all the time and windwall your Q. However
you can detonate it instantly and usually Yasuo’s won’t have the reaction time to windwall it, then you
can walk away safely. Let him shove you in and try to get a jungler gank before 6 to get a lead. After 6,
Yasuo’s tend to play aggressive towards your tower. I’m going to insert this clip of something that you
could possibly do to kill him, they will never expect it.
https://www.reddit.com/r/Aurelion_Sol_mains/comments/e7uy5n/how_to_kill_yasuo_let_him_outp
lay_himself/
Just respect him in the early stages, and try to play on his mistakes, he won’t know what’s happening.
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Zed - Ever since Aurelion’s rework I’ve struggled hard into Zed, usually when he’s picked I
just dodge because there’s something about this champion that I don’t like anymore. I used to find this
matchup fun but now I just struggle. When he gets 6 is when I get really scared. However, the key to Zed
is understanding his ultimate, when he uses his ultimate, he always lands behind you so you can try and
Q R him either into tower or away from you. You can shove him in early levels but for some reason when
he gets dirk he just one shots you anyway. I’m not sure I may be bad into Zed, but my advice not being
biased, is to shove and harass early and try and create the lead through roaming. At 6 just be wary of the
ultimate and remember he appears behind you after cast. If he’s good, he will press R again and go back
to his first shadow. That’s when you kind of just accept you got outplayed and either die or forced out of
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lane/flash. This matchup takes a lot of time and practise so don’t give up, like me. You can take exhaust
into this matchup if you feel like you’ll struggle.
Zilean - Shove and be careful of double bombs. Hard to kill after 6 because of ultimate and
movement speed. Just shove and roam unless you can get an early kill on him.
Zoe - Interesting matchup. Takes a lot of practise and skill in the Zoe matchup. Of course, the
E, the ability everyone hates. But you need to realise that if she misses this spell, she has nothing. You
can all in her. I haven’t seen a Zoe kill me without hitting E yet because of health and resistances. You
should harass her if she misses the bubble. You can shove her in really hard too as Zoe is really bad with
waveclear. You just need to be wary that she can get a free bubble if you position yourself at the side of
the lane. You should try and roam when you can vs Zoe because staying in lane vs her can be scary, as
she does have a lot of kill pressure. A good Zoe can mess you up if she understands, so if you are
struggling, magic resist is your friend. Survive your lane and try to come back later.
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Red side
Blue side
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Wave Management
Effective wave management can win you lanes, but not guarantee you the game. Matchups such as Akali,
Diana etc can be won through effective wave management. I’m still learning it myself but can do it from
time to time. As I suck at describing wave management on paper I will use this video here.
https://www.youtube.com/watch?v=zd0boZQkyuo Credit goes to the owner of the video.
Of course, as you are in the Mid lane, it’s too small of a lane to create a long-period freeze, and it will
eventually break. Managing your passive and spacing also takes practise as Aurelion’s passive will screw
up a wave. You need to be well away from the wave and ensure your passive is not hitting the wave
whatsoever, and last hitting to at least maintain the freeze for a little while.
Tips & Tricks
Basic tip: Q + E combo - A lot of people won’t expect it in lower elo. The way you do it is casting Q and
following it and then E’ing as it gets further from you. It’s amazing for Baron or Drake pit as it can
really turn around fights or even win them for you, or even change the game! I suggest watching a video
on this: https://www.youtube.com/watch?v=Sk_9M0fcSGI Credit to owner.
Bit more advanced: Sol Sec - Ulting them into tower, like the clip vs the Yasuo in the Yasuo matchup
section. However you can be more fancier and use your flash to flash behind them and use your
ultimate. Can be good if enemy laner is playing aggressive near your tower and you surprise them with
the legendary Sol Sec! :D
Basic tip: Autoing whilst using W - A cool tip on Aurelion is that you can auto the enemy to help stay in
your star range, I don’t advise doing it all the time because of side stepping abilities, but if you auto
whilst your W is active, your stars should hit them all the time, but be wary when they throw skill shots
etc.
Bit more advanced: Flash for star damage - You can flash for damage! If you flash the way your stars are
rotating towards (as this depends on the side of the map you are (blue/red), you can flash right or left
(depending on side again) for your star to instantly hit. Not very common but can be used for a clutch
kill etc. Sometimes this can mess up if you flash upwards or downwards a little bit.
Basic tip: R + Flash combo - If you press R and flash straight after you will cast ultimate further. E.g. Can
be used to kill secure if enemy has managed to get away.
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Friendly tip: Make sure to practise these in practise tool if you’re unfamiliar as I’m sure you don’t wanna
embarrass yourself in norms/ranked if it fails.
Combo’s
★ Q + R combo, can also be reversed, if you press Q first and R after, it also works but more
reliable to R first. Can be used for an instant stun for escape etc.
★ Q + W + R combo, standard one shot combo.
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