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Our wonderful games

Beat Saber is a fast-paced VR experience combining breathtaking neon visuals, energizing music, hand-crafted
levels and fine-tuned action gameplay to get you in the flow. With one saber in each hand slash the beats as
they fly towards you, matching their direction and color to rack up points and keep the music moving! As the
tempo increases you'll have to move your whole body to avoid incoming obstacles by side-stepping and
ducking, all while keeping the rhythm and slashing the beats.

The base game includes over 30 tracks along with additional song packs to purchase and download that
feature music from a range of world-renowned artists.

Released last October, “Astro Bot” is a PSVR platforming game in which you control a small robot named Astro,
who needs to rescue his crew in a variety of different worlds with a collection of tools and gadgets.

Astro Bot Rescue Mission is a 3D platform game in which the player takes control of Astro Bot. Astro is able to
jump, hover, punch and charge his punch into a spinning attack. One of the particularities is that the camera is
controlled by the player's head's movements rather than the right analog stick. As the VR player, they also
exist in this world as a giant robot following Astro, with the ability to interact with the environment; for
instance by destroying walls with head-butts, dodging enemies attack or blowing in the headset's microphone
to spread flower petals.

The goal of the game is to rescue Astro's crew scattered around each world. The game has five worlds and
twenty levels, with a total of 213 bots to rescue. There are 8 lost robots in each level and finding them requires
skillful jumping and looking carefully through the environment. The game utilizes 3D audio so the player can
locate the voice of Bots. At the end of every world, a boss waits and requires a certain number of bots rescued
to unlock, occasionally prompting the user to return to previously cleared levels in order to rescue more of the
lost bots

Superhot VR’s campaign puts you through a rapid-fire sequence of quick battles where you stand more or less
in one spot as bright-red enemies charge you with guns, knives, and fists. If time were moving normally you
wouldn’t stand a chance – they come at you from every direction, moving quickly. Even though they stand out
clearly against the stark-white, untextured backgrounds, it only takes one hit to kill you, and you’d have to be
an actual action hero to avoid them. But as long as you hold still, you have all the time in the world to decide
how to handle the situation. It’s not until you move – raising an arm to aim, ducking your head, picking up an
object, or firing a gun – that they spring into full-speed motion. That feeling of control is empowering.

Shooting, stabbing, punching, or even shattering bad guys with your mind feels great, and watching them
shatter at my feet as I sidestep their bullets, Snatch the weapons out of their hands when they get close
enough, and deal out precise double-fisted pain is about as rewarding as an action game gets.

the game rez infinity tasks players to fly through this virtual space destroying the nefarious
viral infection via the medium of shooting it with laser death. The gameplay itself is slick but
pretty basic,
What has made Rez so enduringly popular and memorable is its presentation, which hasn’t
dated in the slightest. In fact, it has only become more relevant, and it can be argued that it
was just waiting for VR to find its natural home.
You can Experience 360 degrees of mind-blowing synesthesia as you blast through waves of
enemies and giant transforming bosses, with colors and sounds that sync and blend to the beat
of Rez’s legendary techno soundtrack
The graphics are beautiful. It’s a stylised virtual environment but which is inventive and well-
wrought in its own right. The player avatar starts off as a stringy, vaguely skeletal mass of
vector lines and ‘evolves’ through success into a more solid and recognisable humanoid. It
instantly manages to evoke more, symbolically and wordlessly,
enough

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