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Digital Creativity

ISSN: 1462-6268 (Print) 1744-3806 (Online) Journal homepage: https://www.tandfonline.com/loi/ndcr20

Introduction to Mobile ubiquity in public and


private spaces

Lily Díaz & Ulrik Ekman

To cite this article: Lily Díaz & Ulrik Ekman (2011) Introduction to Mobile ubiquity in public and
private spaces, Digital Creativity, 22:3, 127-133, DOI: 10.1080/14626268.2011.606819

To link to this article: https://doi.org/10.1080/14626268.2011.606819

Published online: 02 Nov 2011.

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Digital Creativity
2011, Vol. 22, No. 3, pp. 127– 133

Introduction to Mobile
ubiquity in public and
private spaces
Lily Dı́aza and Ulrik Ekmanb
a
Department of Media, School of Art and Design, Aalto University, Helsinki,
Finland
b
Department of Arts and Cultural Studies, University of Copenhagen,
Denmark
lily.diaz@aalto.fi; ekman@hum.ku.dk

It has been more than fifteen years since Mark as well as landline broadband networks—as in
Weiser’s and his Xerox Parc colleagues’ seminal current cloud computing initiatives. In its cultural
and trans-disciplinary work on a vision for a ‘calm’ practices the resulting third wave of computing con-
and human-centred kind of ubiquitous computing tinues to permeate and break down traditional
(ubicomp) for the twenty-first century. Although its modern boundaries of space and time, not least any
ongoing realisation is in a number of respects quite clear-cut distinctions of the near and the far, the
different from the original vision, that vision is now and the past, the private and the public sense
now considerably more of an actual fact. of space and time (Augé 1995, Bogard 2007, Coleb-
Its very realisation, as well as the differences, are rook 2004, Crang and Thrift 2000, De Landa 2007,
due in part to interim economic and technical Dourish 2006, Featherstone 2008, Habermas et al.
advances, such as affordable, multifaceted micro- 2004, Lefebvre 2004, Lefebvre and Goonewardena
scale sensors and actuators and an expansion of 2008, Manovich 2006, Massumi 1995, Thrift
decentralised networking capacities via new Inter- 2008, Willams et al. 2005). Insofar as ubicomp
net protocol practices for the billions of compu- leads to a growing inherence or an immanence of
tational entities worldwide, thus paving the way our life form, its technological platforms sink
for an adequate ubicomp infrastructure and an deeper into the skin of human agency—often, if
actual Internet of Things. Partly, ubicomp has not always, receding from conscious perception
become real in new and different ways because a and sensation into a peripheral background . . .
miniaturisation of components and a global cultural Since its early inception as part of the technol-
acceptance in practice have permitted mobile wire- ogies being deployed through digital media,
less devices (such as mobile phones, iPods and ubicomp has led to remarkable alterations of our
other MP3 players (Bull 2007), PDAs and Blackber- ways of being in the world (Morley 2004). Combin-
rys, iPads, notebooks) to achieve an unprecedented ing with social and personalised mobile media, as
distributed pervasiveness—outnumbering humans well as with physical tangible interfaces, ubicomp,
globally, perhaps only superseded technically by pervasive computing or ambient intelligence has
embedded computational units. generated a flow of innovative technocultural devel-
Ubicomp infrastructures, stationary units and opments saturating even the most innocuous activi-
mobile devices continue to form new hybrid plat- ties of our everyday life: the time keeping of daily
forms, converging in ever-extending cultures of con- routines; our communications with family, friends,
nective systems available through wireless networks and colleagues; our performance in work-related
ISSN 1462-6268 # 2011 Taylor & Francis
http://dx.doi.org/10.1080/14626268.2011.606819
http://www.tandfonline.com
Editorial

tasks as well as hobbies such as gameplay (Flanagan Information’, a Nordic Research Network
Digital Creativity, Vol. 22, No. 3

2009, Galloway 2006, Hjorth and Chan 2009, devoted to the analysis and evaluation of ubiqui-
Montola et al. 2009); the management of personal tous computing as a contemporary technocultural
finances; our meetings and encounters in public development. As suggested by the title (‘Mobile
and private spaces and places; the sense and Ubiquity in Public and Private Spaces’), this
sensation of cultural sites and memories; our issue seeks to examine cultural formations, prac-
political acts and expressions of views; and even tices, processes and movements related to the pres-
the character of our work of mourning and our ence and deployment of ubiquitous information in
bereavement following tragedy and disaster. the lived spaces and recesses of human culture
Yet considering the well-nigh global scope and today. Some of the articles included are the result
reach of these changes, there is still a relative of the workshop held in Helsinki (January 2011)
poverty of research in this young field, although and an open call posted by the research network.
one must appreciate such efforts as Weiser’s During the workshop, academics, artists,
papers (Weiser 1991, 1993, 1994, Weiser and designers and media theorists came together to
Brown 1995, 1996, Weiser et al. 1999, 2005), discuss topics such as: What is the character,
Hiroshi Ishii’s (1997, 2008) work on tangible place and reach of the new interfaces and types
computing, the steadily growing list of conference of interaction design for ubicomp? How do
proceedings dealing with ubiquitous and perva- social mobile media platforms mediate proximity
sive computing (Anon 2011, Helal 2009, IEEE and intimacy? What do contextualisation and per-
Computer Society and University of Texas at sonalisation mean considering technical context-
Arlington 2010), the specialised technical treat- awareness and individuals’ adoption of mobile
ments appearing not least with the Springer Press devices? What is the conceptualisation of agency
(Hansmann et al. 2003, Steventon and Wright for creative individuals in a ubicomp culture, and
2006, Streitz et al. 2007), Paul Dourish’s (2001, how is this agency transformed through collabora-
Dourish and Bell 2007) and Mike Kuniavsky’s tive innovative work (Hemment 2006, Townsend
(2010) work on ubicomp and human-computer 2006, Tuters and Varnelis 2006)? What different
interaction (HCI), Malcolm McCullough’s worlds now come together in the practices of art
(2004) treatment of architecture and pervasive and design, especially with regard to the new
computing, and the broad cultural theoretical digital instruments? How do the multiple dimen-
engagement by a great many scholars with the sions of human experience, such as identity,
implications of ubicomp for our form of life in affect and emotion, sensation, perception, and
the Throughout anthology edited by Ulrik conscious expression and interpretation, find an
Ekman (forthcoming). Thus, even though mobile outlet in the mobile social experience?
cultures have also seen a first valuable set of Engaging with a contemporary information
studies of their own—(e.g. by Castells (2007), culture that lives on with mobile computing and
Goggin (2006, 2008, Goggin and Hjorth 2009), mediation as part and parcel of a third wave of
Hjorth (2008, Hjorth and Chan 2009), Ito (Ito post-desktop and post-graphical user interface
et al. 2005), Wajcman Wajcman et al. 2008), (GUI) computing, one is perhaps struck not
Ling (2008)—one would like to solicit more and least by its creative processes of making new
better treatments of the import and implications digital artefacts, new types of (multimodal) inter-
for everyday cultures of small mobile devices action design (Jacko 2007), and new kinds of
(Hawt et al. 2008), as well as new physical inter- information intensive environments. A case in
faces such as touchscreens—specifically with point is presented in ‘Mobile innovation: design-
respect to their dynamic and ad hoc couplings ing and evaluating situated simulations’, where
with ubicomp infrastructures. the authors showcase the situated simulation (or
This special issue emerges from activities sitsim) as a new digital genre combining augmen-
instantiated through ‘The Culture of Ubiquitous ted reality with mobility in order to enhance our

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Mobile ubiquity in public and private spaces

perception of specific places. Both views from more and more sophisticated visual and aural

Digital Creativity, Vol. 22, No. 3


the real world as well as the one generated by communication modes become available, the
the system are synchronised so that, as one role and potential contribution of new media in
moves through the environment, the synthetic solving and untangling the problems and complex-
computer-generated objects appear on the ities of contemporary societies remains unclear. In
screen of the mobile device in the same perspec- this context, how we deal with larger than life
tive as those of the real world. The essay also events including disaster and tragedy and what
showcases the design and implementation of use we make of mobile media devices is the
one of such systems in the cultural heritage main topic of ‘Good grief: the role of social
sector and highlights user experience research mobile media in the 3.11 earthquake disaster in
through two case studies carried on at major Japan’. By exploring the use of social media in
heritage sites, namely the Roman Forum and the management of crisis and grief, the essay
the Parthenon in the Acropolis. seeks to probe into the notion of how co-presence
Contending from a critical perspective that car- is instantiated through mobile social media and
tography is an epistemic instrument that has been how this in turn might promote ambient forms of
used to make borders, mask differences, and intimacy. Do contemporary mobile social media
produce coherent identities, ‘Urban fictions: a provide the potential for greater affective persona-
critical reflection on locative art and performative lisation? Are there new affective economies and
geographies’ examines mapmaking practices in an micro-narratives that coalesce alongside the old
urban landscape. The authors propose that locative analogue media formations? Can we say that
art opens new forms of practice and knowing that indeed mobile social media has a role in the emer-
enable embodied participation and subjective gence of new affective cultures?
investigation. From an experiential perspective, From an ontological perspective, ‘Towards a
they argue, it should be possible to observe the dis- theory of pervasive ludology: reflections on game-
sonance between location as data and location as a play, rules and space’ seeks to describe the bound-
lived negotiated place. The essay presents two ver- aries of pervasive gaming. A key characteristic to
sions of an artistic intervention and installation, this genre is how, by reconfiguring the social land-
Urban Fiction and Urban Fiction 2.0. In this scape of the city, it expands the gaming space into
installation that involves the mapping of inter- a dense grid of game objects, game goals and game
actions and transversals through the multiple worlds. Drawing a distinction between playing
spaces of a city, mobile devices are reconfigured and gaming is paramount to understanding the
as lenses affording readings outside the fixed power of mobile game experience for humans:
relations inscribed through traditional cartogra- whereas gaming is connected to rules and strategy,
phy. The city is revealed as a multilayered, playing enacts a meta-narrative that reconciles
multi-authored fabric subject to multiple tensions, paradoxical communication (Bateson 1972), thus
constant re-weaving and occasional tears. blurring the boundaries between the real and the
Extending the theme of the politics of embodi- virtual; it is this liminal state of being in between
ment in the city landscape, ‘Provoking the city— that supports the illusion.
touch installations for urban space’ describes the With the widespread diffusion and impact of
theoretical and practical concerns involved in the mobile platforms comes the promise of software
creation of an interactive touch-based installation cultures already presupposing and building upon a
situated in a public space. The authors seek to notion of ubiquitous information. As mobile-
further develop a notion of touch not only as based distributed software applications, apps are
embodiment but also as a relational concept with usually deployed on devices such as the iPhone,
potential to open up new affective spaces. iPad or Blackberry that can also be accessed and
While economic forces relentlessly continue to utilised over a network. More recently, apps have
drive the development of mobile devices so that come to the fore as key components in the

129
Editorial

information ecologies sustained through these plat- ories and practices, because they make felt the
Digital Creativity, Vol. 22, No. 3

forms. The author of ‘Ubiquitous apps: politics of ways in which complexity arises from a vast
openness in global mobile cultures’ calls for a number of distinguishable relational regimes and
reality check and a critical rethinking of this their associated state spaces, promising a defined
aspect of mobile computing. The reality for us as system (yet to come).
users is that we actually know very little about Paying more attention to the mobilities of glocal
apps and their supporting technological systems. information cultures (qua the processes and
Who, why and for what purposes can apps be dynamic relationalities of regional, national, and
accessed? What are the contingencies in social local singularities) holds a certain priority of interest
and political relations that regulate access to apps? here. For when treating of ubicomp it is perhaps still
The article thus presents an inquiry that begins to too easy to underestimate how much the dynami-
reveal how the space where apps co-exist is cally mobile unfolding of Hertzian space has
neither neutral nor decentralised but rather fuelled meant to the differentiated technical development
by the profit-driven agendas of large corporations. and culturally lived experience of spaces (public,
Whether in economic or technical discourses, private, mediatory and transportational flows) in
the very terms ‘ubiquity’, ‘pervasiveness’ and the network and information societies of the
‘ambience’ come silently freighted with a notion world. Without the mobile phone, how conversant
of totalising universality or even certain ontologi- would we be today with information-intensive
cal and metaphysical remainders (altogether environments and their variants of mixed realities
abstract idealisations and/or excessively essential (augmented reality as well as augmented virtuality)?
or substantial extensions). Both the editors and If the vibrations of the mobile phone and the multi-
the authors contributing to this special issue sized touch screens had not already come along as
approach this as a call for ongoing deconstruction corporeal cultural affordances or facilitators, how
and reconstruction, so that remainders and impli- far would we have got with respect to a competent
cations of onto-theological and sovereign ideologi- and liveable decoding and recoding of the primor-
cal notions must be questioned reasonably so as to dially tactile and haptic dimensions of our psychic
be put under critical erasure in one or more ways. In and social envelopes vis-à-vis computational infra-
other words, the essays include an implicit orien- structures with context-awareness? Likewise, one
tation towards rather unconditional critique of the wonders exactly how much the mobiles have been
idea that ubicomp is, should or could be ‘ubiqui- contributing to begin meeting the demand for a
tous’, that pervasive computing is, should, or more finely differentiated set of notions and
could be ‘pervasive’, or that the discourses, prac- practices to take care of the relations between
tices and inventions involved extend, penetrate ubicomp systems and cultural economies of
and invade ‘throughout’, or are always already at attention—spanning phenomena from the invisible
stake all over. Instead, one would like to put the computers to the very visible glut of information
emphasis on the multiple ways in which ‘ubiquity’ overloads, from embedded through calmly periph-
partakes of infinite finitude, and perhaps the inves- eral, affectively ambient and atmospherically sensi-
tigation of the relations with contemporary mobile ble computing to installations actively and overtly
cultures is one of the best ways to illustrate that the calling, via your perception, upon conscious curios-
general problem of a culture of ubiquitous infor- ity and a desire to explore, or play.
mation exists not as one of totality or infinity but
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McCullough, M., 2004. Digital ground: architecture,
pervasive computing, and environmental knowing. Lily Dı́az is an artist, designer, and researcher
Cambridge, MA: MIT Press.
working in the area of informatics and interactive
Montola, M., Stenros, J., and Waern, A., 2009. Perva- digital media. Currently she is Professor and Head
sive games: theory and design. Amsterdam,
of Research in the Department of Media of the
London: Elsevier/Morgan Kaufmann.
School of Art and Design at Aalto University in
Morley, P., 2005. Ambient findability. Sebastopol, CA: Helsinki. Her work has been exhibited in galleries
O’Reilly Media.
including the Royal Academy of Art in London,
Steventon, A. and Wright, S., 2006. Intelligent the Martin Gropius Bau Museum in Berlin, Plane-
spaces. The application of pervasive ICT.
tario Alfa in Monterrey and Design Museum
London: Springer.
Helsinki. She has conducted research and develop-
Streitz, N.A., Kameas, A. and Mavrommati, I., eds., ment projects in areas such as visualisation and
2007. The disappearing computer: interaction
design, systems infrastructures and applications for
information design; design and implementation
smart environments. Berlin: Springer. of digital archives related to cultural heritage;
and design of interfaces for virtual reality. She
Thrift, N.J., 2008. Non-representational theory: space,
politics, affect. Abingdon, New York: Routledge. was awarded First Prize in the Nabi Digital Story-
telling Competition of Intangible Heritage, organ-
Townsend, A., 2006. Locative-media artists in the con-
tested-aware city. Leonardo, 39, 345–347.
ised by Art Center Nabi in Seoul Korea under the
official endorsement of UNESCO. The Digital
Tuters, M. and Varnelis, K., 2006. Beyond locative
Facsimile of the Map of México 1550, Digital
media: giving shape to the internet of things. Leo-
nardo, 39, 357–363. Carta Marina, The Finnish Pavilion at the 1900
World Fair and Re-discovering Vrouw Maria are
Wajcman, J.E.A., Bittman, M., and Jones, P., 2008. The
impact of the mobile phone on work/life balance among the digital cultural heritage projects that
[online]. Available from: http://www.oii.ox.ac.uk/ she has directed. Dı́az is a frequent guest and col-
research/Report_on_Mobiles_and_Work_Life_ laborator in conferences and activities in the area
Balance.pdf [Accessed 29 July 2009]. of design, information technology, and cultural
Weiser, M., 1991. The computer for the 21st century. heritage and has more than 50 publications in
Scientific American, 265, 94–104. journals and conference proceedings.

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Mobile ubiquity in public and private spaces

Ulrik Ekman is Associate Professor at the Depart- Interaction designs for ubiquity of fibreculture

Digital Creativity, Vol. 22, No. 3


ment of Arts and Cultural Studies, University of (forthcoming); editor of the special issue The
Copenhagen. His main research interests are in the body: beyond posthumanity of Turbulens (2008);
fields of cybernetics and ICT, the network society, and co-editor with Frederik Tygstrup of Witness:
new media art, critical design and aesthetics, as Memory, Representation, and the Media in Question
well as recent cultural theory. He is currently head (Museum Tusculanum Press, 2008). He is the author
of the Nordic research network, The Culture of Ubi- of research articles and chapters including ‘Irreduci-
quitous Information, which has over 150 participat- ble vagueness: augmented worldmaking in Diller &
ing researchers. Publications include: editor of Scofidio’s Blur Building’ Post Modern Culture
Throughout: Art and Culture Emerging with Ubiqui- 19(2); ‘Of transductive speed – Stiegler’ Parallax
tous Computing (MIT Press, forthcoming); co- 13(4); and ‘Of the untouchability of embodiment:
editor with Anders Michelsen of the special issue Rafael Lozano-Hemmer’ C-Theory (forthcoming).

133

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