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Tyrants Underdark v2
Tyrants Underdark v2
(original variant by timg104 / updates and adjustments by transcend11) (last update 5/26/19)
All of the standard rules of Tyrants apply to this solo variant with a few changes to facilitate an AI opponent for the player to compete against. The AI player
is named Drizzt.
AMBITION: Promote the right most card of the market to Drizzt’s inner Circle. (max 4 VP in 1st ½ | min 4 VP if 2nd ½)
Drizzt draws another card and performs its action.
CONQUEST: Deploy/Supplant X troops. X= the card’s cost* (see board phase)
Priority to deploy, and If cost > 4, Supplant action with any excess above 4
Discard 1 random card (roll d6) from market row into Drizzt’s discard deck (max 5 cost cost 1st ½ | min 5 cost if 2nd ½)
MALICE: Assassinate/Supplant X troops. X= the card’s cost** (See board phase) – (Assassinate in 1st ½ | Supplant in 2nd ½)
Discard 1 random card (roll d6) from market row into Drizzt’s discard deck (max 5 cost cost 1st ½ | min 5 cost if 2nd ½)
GUILE: Place one of Drizzt’s spies on a space occupied by the human player*** (see board phase)
If Demon deck - The human player adds an insane outcast to their discard pile
Shift cards right whenever cards are removed from market row.
Drizzt’s Assassinate or Supplants CAN be used for spies (limit once per turn)
If unable to use all actions up to card cost, will fulfill below priorities using these alternative actions: 1) Deploy, 2) Assassinate.
After each alternative action, reassess if original action can now be used, otherwise repeat alternative actions until card cost is met
** Drizzt supplant rules work in the same way as deploy does. Drizzt will always attempt to gain total control of his areas worth the most points first.
*** Preference is given in this order for Drizzt spy placement: Spaces where the human player has obtained the site control marker (Total control spaces
first, then control spaces), Spaces where the human player has total control, Spaces worth the most points but with only control by the human player,
spaces closest to the center (Araumycos).
GAME END:
Game end triggers as normal (exhaust the market deck or a player has deployed all of their troops). Score points as normal. Most points wins!