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Effects of Mental Fatigue On Passing Decision-Making Performance in Professional Soccer Athletes
Effects of Mental Fatigue On Passing Decision-Making Performance in Professional Soccer Athletes
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To cite this article: Petrus Gantois, Maria Elisa Caputo Ferreira, Dalton de Lima-Junior, Fábio
Y. Nakamura, Gilmário Ricarte Batista, Fabiano S. Fonseca & Leonardo de Sousa Fortes (2019):
Effects of mental fatigue on passing decision-making performance in professional soccer athletes,
European Journal of Sport Science, DOI: 10.1080/17461391.2019.1656781
DOI: 10.1080/17461391.2019.1656781
athletes
Abstract
The aim of this study was to analyze the effect of mental fatigue on passing decision-making
in professional soccer athletes. A controlled and counterbalanced cross-over design was
adopted consisting of three visits with a 1-week interval between sessions. Twenty (20)
professional soccer male athletes participated in three randomized conditions divided into three
visits: control, 15-min Stroop task, and 30-min Stroop task. Inhibitory control was accessed by
the Stroop task (accuracy and response time) before and after induced mental fatigue protocol.
The athletes played a training match (90-min) following the experimental conditions. The
Game Performance Assessment Instrument (GPAI) was used for the passing decision-making
analysis. The GPAI analysis showed impaired passing decision-making performance following
the 30-min Stroop task compared with the 15-min and control condition (F(2,17) = 6.99, p = .01).
Moreover, an increase in response time during the Stroop task was found following 30-min
Stroop task condition (F(2,17) = 6.57, p = .03) compared to 15-min of Stroop task and control
conditions. Prolonged cognitive tasks may be considered a mediating factor in passing
decision-making performance in male professional soccer athletes throughout a full-length
training match. Thus, athletes should avoid highly demanding-cognitive tasks before a soccer
match. Future studies are required to explore more ecological cognitive tasks to induce mental
fatigue (i.e. smartphones and video-games) and their effects on other performance indicators
(e.g., physical, technical, tactical) in a full-length training match setting.
Keywords: Sports psychology; soccer; fatigue; athletes.
Introduction
Soccer is a team sport with intermittent characteristics which requires a prolonged low-
intensity activity interspersed with several high-intensity actions (Nédélec et al., 2012).
environment (Wang et al., 2013). During a soccer match, an athlete must be able to quickly
anticipate and react to the fast-changing situations (i.e. positioning of teammates and
opponents) to make the best decision. Thus, soccer athletes experience a significant cognitive
demand as they are required to maintain concentration over prolonged periods and perform fast
2
Memmert, 2010; Romeas, Guldner, & Faubert, 2016; Smith et al., 2016).
from the environment, correctly interpret this information, and then select the appropriate
motor response (Baker, Coté, & Abernethy, 2003), which is considered essential in team sports
(Gonzaga, Albuquerque, Malloy-Diniz, Greco, & Teoldo Da Costa, 2014). Passing decision-
making performance in soccer becomes important because a good pass may reach a teammate
who is directly or indirectly unmarked and therefore create a chance to score a goal; it may also
reach a teammate who is in the most advantageous position (Romeas et al., 2016). Considering
the cognitive process related to decision-making (visual perception, attention, anticipation, and
memory) (Afonso, Garganta & Mesquita, 2012) and the amounts of information given to the
athletes every moment, it is likely that soccer athletes may not make the best decisions if one
cognitive activity and characterized by feelings of tiredness and lack of energy (Marcora,
Staiano, & Manning, 2009). It was previously reported that mental fatigue compromises
executive function and the ability to maintain attention on what is important during a task,
compromising focus, performance adjustment, rapid and accurate reaction, and interpretation
of meaningful cues in the visual field (Boksem, Meijman, & Lorist, 2005; Lorist, Boksem, &
Ridderinkhof, 2005). Therefore, mental fatigue might be detrimental for soccer athletes’
performance since decision-making and technical skills rely on those cognitive components
Previous studies found that mental fatigue impaired soccer-specific physical, technical,
and perceptual-cognitive performance (Badin, Smith, Conte, & Coutts, 2016; Coutinho et al.,
2018; Smith et al., 2016b). Badin et al. (2016) showed impaired technical performance in
3
mentally fatigued athletes, but no difference was observed in physical performance during a
small-sided game. Regarding tactical behavior, mental fatigue reduced the synchronized
movement between teammates (Coutinho et al., 2018). In these studies, it was suggested that a
irrelevant stimuli, anticipation, and the ability to perceive the appropriate environmental
information (Boksem & Tops, 2008; Lorist et al., 2005). It is consequently likely that athletes
may also not make the best decisions during a soccer match since mental fatigue compromises
To the best of the authors’ knowledge, Smith et al. (2016b) have been the only group
to investigate the effects of mental fatigue on soccer players. Smith et al. (2016b) found that
mental fatigue impairs the accuracy and speed of decision-making in soccer athletes using a
film-based analysis (i.e. declarative knowledge). However, a film-based assessment has limited
ecological validity, which could compromise the generalization of their findings, especially for
professional soccer athletes. Previous studies suggest that professional athletes may be more
resilient to mental fatigue (Martin et al., 2016; Smith et al., 2018) since they make faster and
more accurate decisions and have higher executive functions than their less experienced peers
(Vestberg, Gustafson, Maurex, Ingvar, & Petrovic, 2012; Vaughan, Laborde, & McConville,
2018). Thus, it is likely that professional soccer athletes may experience lower levels of mental
effort to perform perceptual-cognitive demands (Smith et al., 2018; Huijgen et al., 2015).
However, to date no studies on soccer athletes have been performed with professional athletes
Additionally, litle information about the time spent on the cognitive task to induce
mental fatigue is available. Previous studies have induced mental fatigue adopting 90-min
(Marcora et al., 2009; Brownsberger et al., 2013), 60-min (Staiano et al., 2018), 40-min
(Duncan et al., 2014) or 30-min (Badin et al., 2016; Smith et al., 2016) in cognitive tasks.
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However, the effect of shorter cognitive task duration (i.e. 15-min) on mental fatigue is
unknown. This data may add practical information to the current body of knowledge.
Therefore, the aim of this study was to analyze the effect of mental fatigue (i.e. shorter
athletes. It was hypothesized that mental fatigue would impair passing decision-making.
Methods
Participants
The sample size was estimated using a priori power analysis in the G∗Power software
ANOVA with an α = .05, 1 − β = .80, and effect size (ES = .37) for decision-making based on
declarative knowledge from a previous study (Smith et al., 2016b) gave a statistical power of
83.8% and an estimated sample size of 18 subjects. Thus, we selected 20 soccer athletes (mean
± SD: age 22.6 ± 3.3 years; height 1.7 ± .09 m; body mass 78.2 ± 5.4 kg; body fat 13.7 ± 4.4%)
non-probabilistically in the present study. The participants belonged to one professional team
linked to the Brazilian Soccer Confederation. All positions except the goalkeepers were part of
the investigation.
Athletes were habitually involved in one training session per day (~150 minutes per
session), 5 days per week; in addition, one official match was played during the week. Training
sessions usually consisted of technical drills, tactics, sprints, intermittent running exercises,
and specific conditioning work, as well as resistance training and plyometrics. To be included
in the study, athletes should: a) have been a professional soccer athlete for at least three years;
b) systematically perform soccer training for at least 10 hours per week; c) be enrolled in the
Experimental design
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within-subjects investigation consisting of three visits with a 1-week interval between visits.
Professional male soccer athletes participated in three randomized conditions divided into three
evaluations: control (CON), 15-min Stroop task (15ST) and 30-min Stroop task (30ST). The
allocation was counterbalanced according to playing position by a blinded researcher and the
order of experimental conditions (CON, 15ST, and 30ST) was randomized on a website
(www.randomizer.org).
Three Stroop task trials were also performed at pre- and post-experimental conditions,
and post-training match as intervention check. The average performance was used for the
analyses. Thereafter, the athletes performed a full-length training match (two halves of 45 min,
15 min recovery in-between), adopting official soccer rules. Importantly, both teams were in
the same experimental condition in each training match and athletes played on the same team.
All training matches were filmed and the Game Performance of Assessment Instrument (GPAI)
was adopted (Memmert & Harvey, 2008) for further analysis of passing decision-making
performance. Decision-making performance analysis was done during the entire match and at
four moments (first-half = 0-15 and 15-45 and second-half = 45-60 and 60-90 minutes) to
A standardized 5 min warm-up using the ball preceded the training match. Urine
osmolarity, heart rate variability (HRV), perception of recovery, and inhibitory control
performance were measured before the experimental conditions. Moreover, Stroop task was
performed after the experimental conditions and the training matches. Participants were
familiarized with the Stroop task. The session rating of perceived exertion (sRPE) was obtained
30 min after the end of the matches. All experimental procedures are illustrated in Figure 1.
Pretest instructions were provided to reduce possible external biases. Participants were
specifically requested to maintain their same sleep pattern behavior and avoid alcohol
6
consumption, vigorous exercise, and prolonged stressful cognitive tasks before each of the
following evaluations. In addition, it was requested that the athletes avoid caffeine
consumption 3 h prior to the experimental condition and consume a light meal 2 h before the
The study was approved by the local Ethics and Research Committee following the
ethical principles contained in the Declaration of Helsinki (2008). Written informed consent
Interventions
The computerized version of the Stroop task (Graf, Uttl, & Tuokko, 1995) consisting
of 15- (15ST) and 30- min (30ST) was performed to induce mental fatigue. It was previously
shown that the Stroop task is able to induce mental fatigue (Badin et al., 2016; Smith et al.,
2016a; Pageaux et al., 2014). Since a decrement in the accuracy and response time to Stroop
task is indicative of mental fatigue (Van Cutsem et al., 2017), the participants performed three
Strop task trials, as intervention check, in the pre- and post-experimental conditions as well as
after matches. The mean values of accuracy and response time were recorded for analysis. The
tests were carried out on a full-HD screen (1800 x 1260 pixels) laptop (MacBook Pro, A1502
model, USA).
First, stimuli on the Stroop task vary between congruent (word and color have the same
meaning), incongruent (word and color have a different meaning) and control (a rectangle with
one of the test colors: red, green, blue, and black). Participants answered the word color
according to its name since the color of the words might be different from what is typed (i.e.
the word “blue” might show up in “red” color, the word “green” in “blue”, and so on). The
keys D (red), F (green), J (blue), and K (black) were used for answering the questions. Stimuli
of 50 words with 200 ms interval were provided between a response and a new stimulus for
each trial. The same stimulus (50 words) were randomly shown every time which were repeated
7
during 15ST and 30ST to avoid learning effect. Moreover, the stimulus did not fade from the
screen until a response was given. When the answer was correct, the stimulus disappeared and
a new one was set. In the case of incorrect answers, an X showed up on the screen and a new
stimulus subsequently appeared. The accuracy of the correct answers and mean response time
were collected at the end of the test. The evaluator was blind for all the other assessments and
The CON condition watched 30 min of advertising videos. Participants believed that
the study was about the effects of three different cognitive activities on the physiological
responses during a training soccer match. It was recommended that the athletes ingested fluid
Variable measurements
Primary outcome
length soccer match. The participants played two halves of 45 min (official soccer rules). The
entire game was recorded by a CANON® camera (SX60 model, Yokohama, Japan). The
analysis and categorization of actions were based on the GPAI (Memmert & Harvey, 2008).
The soccer decision-making components proposed by Romeas et al. (2016) were adopted.
Thus, appropriate decision-making was considered as when the pass went to one of the
members of his team who was unmarked and: a) directly or indirectly created a goal chance or;
b) it was for a member of his team that was in a better position than the opponent. To avoid
external bias, the coach was not allowed to instruct the athletes during the game.
The passing decision-making index (PDM) was calculated according to the formula
below (Equation 1), considering the modifications suggested by Memmert & Harvey (2008).
Each action was analyzed by two experts and classified as appropriate or inappropriate. The
investigators who reviewed the video footage and categorized the decision-making actions
8
were blinded to the experimental treatments [30ST vs. 15ST vs. CON] to minimize this source
of bias. Acceptable coefficient of agreement (kappa = .92, p = .01) was identified for the
𝐴𝑎
PDM = 𝑥 100 (𝐸𝑞𝑢𝑎𝑡𝑖𝑜𝑛 1)
𝐴𝑎 + 𝐼𝑎
Aa = appropriate actions
Ia = inappropriate actions
Secondary outcomes
Heart Rate Variability (HRV). The R-R intervals were obtained using a portable heart rate
monitor (Polar® RS800cx, Kempele, Finland) with sampling at 1,000 Hz, uninterruptedly for
5 min seated in a quiet room (24 ºC). Data were analyzed in the final 2 min period. The R-R
values were downloaded into Polar Software (Polar® ProTrainer, Kempele, Finland) and
exported to time-domain analyses using Kubios v2 Software (Polar® Kubios v2, Kuopio,
Finland). Ectopic beats were automatically removed and replaced by interpolation of the
interval differences (RMSSD), the standard deviation of all NN intervals (SDNN), and the
successive percentage of R-R interval differences greater than 50 ms (pNN50). HRV was
evaluated after the experimental condition since a decline in vagal activity might impair
Hydration state. The athletes provided urine samples immediately before each condition in
transparent containers to determine the urinary color index that was determined by Armstrong’s
scale (2007). This scale adopts eight different urine colors, ranging from light yellow (color 1)
to brownish green (color 8). The hydration state was evaluated before every experimental
Total Quality Recovery (TQR). The Total Quality Recovery (TQR) scale proposed by
Laurent et al. (2011) was used before each experimental condition to assess the level of
perceived recovery. TQR is a scale that ranges from zero (very poorly recovered/extremely
tired) to 10 (very well recovered/highly energetic). Higher values mean increased recovery
perception.
Analysis of internal load during the match. The athletes internal load was quantified by the
sRPE (Foster et al., 2001). The athlete was asked to demonstrate their intensity perception of
the session from the 10-point Borg scale (0 = rest to 10 = maximum effort) according to the
method developed by Foster et al. (2001). The product of the values demonstrated by the RPE
scale and the total time in minutes of the session was calculated and displayed in arbitrary units
(a.u.). Athletes were familiarized with the sRPE method for a period of 30 days before
Weather condition. Data on the weather conditions were obtained by a heat stress monitor
(Instrutemp®, São Paulo, Brazil). Data were recorded at the beginning and end of each training
match to obtain the ambient temperature and the relative air humidity.
Statistical analysis
Data are presented as mean and standard deviation. The Shapiro Wilk normality test
confirmed the parametric distribution of data. The Levene’s test was used for homoscedasticity.
Two-way ANOVA verified the interaction effect (condition x time) for inhibitory control
performance and time course of passing decision-making skill. Data sphericity was verified by
the Mauchly’s test, and the Greenhouse-Geisser correction was adopted when this assumption
was violated. One-way ANOVA for repeated measures was performed to verify the simple
main condition effect for passing decision-making, number of passes, weather conditions,
internal game load during a training match, and HRV. Bonferroni post-hoc test was used to
identify possible statistical differences. Partial eta-squared was adopted as the effect size. In
10
addition, Cohen’s d was used to reveal differences in passing decision-making from a practical
point of view. The analysis was performed in the Statistical Package for the Social Sciences
Results
Repeated measures one-way ANOVA did not reveal significant differences for number
of passes (F(2,17) = 1.23, p = .56, p2 = .05), perceived recovery level (F(2.,) = .42, p = .66, p2
= .02), hydration state (F(2,17) = 1.73, p = .19, p2 = .08), internal load during the match (F(2,17)
= 2.41, p = .13, p2 = .16), temperature (F(2,17) = 1.09, p = .45, p2 = .07), relative humidity in
the air (F(2,17) = 1.28, p = .42, p2 = .08), or HRV indicators (RMSSD, SDNN, and pNN50) (p
> .05) between the CON, 15ST, and 30ST conditions (Table 1).
Inhibitory control performance, accuracy, and response time are shown in Figure 2. No
statistical difference was observed for accuracy (%) on the Stroop task (p > .05). On the other
hand, an interaction effect (condition vs. time) was found for response time (F(2,17) = 6.57, p =
.03, p2 = .62). Specifically, post-Stroop task in the 30ST condition were significantly higher
than 15ST and control conditions in comparison to baseline values. In addition, response time
after training matches was greater in all experimental conditions in comparison to baseline
the experimental condition. A simple condition effect was observed (F(2,17) = 6.99, p = .01; p2
= .21), with decreased performance following 30ST condition compared with 15ST (F(2,17) =
6.99, p = .02; ES = .31) and control condition (F(2,17) = 6.99, p = .05; ES = .30). No difference
was verified between 15ST and control condition (F(2,17) = 6.99, p > .05). The individual
11
response showed that 16 and 12 of all participants presented a decrease in passing decision-
making performance in the 30ST condition compared with the 15ST and control conditions,
respectively.
soccer training match moments (First-half = 0-15 and 15-45; and Second-half = 45-60 and 60-
90 minutes) is displayed in Figure 4. A simple condition effect was found (F(2,57) = 5.33; p =
.009; p2 = .22), in which athletes showed lower decision-making skill after 30ST conditon.
No time or interaction effects were found across moments during the soccer training match (p
> .05).
Discussion
The aim of this study was to analyze the effect of mental fatigue on inhibitory control
and passing decision-making in professional soccer athletes. In agreement with our primary
hypothesis, mental fatigue impaired both passing decision-making performance and the
response time on the Stroop task. Previous research has shown that mental fatigue negatively
match (Smith et al., 2016b). In the present study, we extend those findings to a more ecological
setting using 90-min of training full-length soccer match and including a shorter cognitive task
state, internal load during the match, weather conditions, and HRV parameters across the
experimental conditions. In doing so, the athletes perform all the training matches under similar
physiological and environmental conditions. This is important because these factors have been
and mental fatigue (Nielsen & Nybo, 2003; Thayer et al., 2009; Badin et al., 2016; Fortes et
al., 2018).
12
prolonged cognitive task compared with the control condition (i.e. watching TV or reading
magazines) (Marcora et al., 2009; Badin et al., 2016; Smith et al., 2016a). In the present study,
fatigue (Van Cutsem et al., 2017). Corroborating with previous studies (Boksem et al., 2005;
Lorist et al., 2005; Marcora et al., 2009), we found a decline in cognitive performance by means
of an increased response time during the Stroop task following the 30ST condition (Δ% =
13.07). This data suggests that 30 minutes of Stroop task was effective to induce mental fatigue.
Indeed, a prolonged mental effort involving response inhibition (i.e. Stroop task)
increases the sensation of tiredness, which is often related to difficulties in concentration and
focus on the main task (Boksem et al., 2005; Brownsberger, Edwards, Crowther, & Cottrell,
2013). Moreover, it is well established that cognitive tasks which require executive functions
might overload cerebral areas responsible for higher-order cognitive functions (Brownsberger
et al., 2013; Lorist et al., 2005; Pires et al., 2018). These high-order cognitive functions play
an important role in soccer games since athletes must be able to constantly assess the situation,
compare it to past experiences, create new possibilities, and make quick decisions to act, but
reduction. Specifically, 16 and 12 of all participants had lower performance following the 30-
min Stroop task compared with 15-min and control condition. Moreover, at the beginning of
training match (0-15 minutes) athletes already displayed lower skill than 15ST and control
condition. However, similar performance was found between 15ST and control, demonstrating
that shorter cognitive task is insufficient to affect cognitive performance in professional soccer
working memory, and perception) (Fortes et al., 2018), which have previously been shown to
13
be affected by mental fatigue (Boksem et al., 2005; Boksem & Tops, 2008; Lorist et al., 2005).
Accordingly, Smith et al. (2016b) using film-based simulations of offensive soccer match
found that amateur soccer athletes in a mentally fatigued state presented lower accuracy and
Despite the relevant contribution of Smith et al. (2016b) about the impact of mental
fatigue on decision-making, general differences exist between “knowing what to do” and
actually using the information in the best decision-making during a match (“how to do”)
(Bruce, Farrow, Raynor, & Mann, 2012; Huijgen et al., 2015). Moreover, the number of
irrelevant stimuli is greater in ecological settings than in controlled ones (Smith et al., 2016b).
Thus, depending on the moment, some options may be available (i.e. teammates free to receive
the ball) and not available in the very next moment (i.e. defender action) (Johnson, 2006).
One potential explanation for the mental fatigue impairment in passing decision-making
is related to the increased attention on irrelevant stimuli, reduced anticipation, and the inability
to perceive the appropriate environmental information (Boksem et al., 2005; Lorist et al.,
fatigued, athletes may not make the best passing decisions in a dynamic environment, even if
It has been proposed that professional soccer players may be more resilient to negative
effects of mental fatigue since they display higher cognitive/executive function than their less
experienced peers (Smith et al., 2018; Vestberg, Gustafson, Maurex, Ingvar, & Petrovic, 2012).
However, our data reveal that 30 min of Stroop task induced-mental fatigue and impaired
professional cyclists displayed superior inhibitory control and were more resilient to the
negative effects of mental fatigue than recreational counterparts (Martin et al., 2016). These
different results may be explained by the open (i.e. team sports) vs. closed skill (i.e. cycling)
14
nature of the task. For instance, a soccer match may be more cognitively-demanding because
of the greater number of irrelevant stimuli and the dynamic/unpredictable environment (Smith
et al., 2016b; Thompson et al., 2018) than a stable/predictable environment in cycling (Wang
et al., 2013). However, this comparison is currently lacking and needs to be addressed in the
future.
While our investigation clearly reveals the negative effect of mental fatigue on passing
Although the reduction in response inhibition performance is indicative of mental fatigue (Van
Cutsem et al., 2017), it is suggested that cognitive performance does not have necessarily
reduce when athletes are mentally fatigued since compensatory effects may occur (i.e. an
increase in brain activity and/or motivational component) (Van Cutsem et al., 2017); thus,
cognitive performance along with subjective scale would provide us with a greater
training soccer match being included in our study, a more practical approach is needed to assess
mentally fatigue athletes considering a common pre-match activity; (IV) finally, when
implementing a full-length training match there are several factors which, despite the best
Conclusions
professional soccer athletes during a 90-min full-length training match. From a practical point
of view, soccer athletes should avoid pre-match mentally fatiguing tasks to maintain a higher
approaches to induce mental fatigue (e.g., smartphone and video-game), and practical strategies
15
to reduce the negative effects of mental fatigue (e.g., caffeine) and increase readiness before a
soccer match.
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Note. ST = Stroop task; HRV = heart rate variability; IC = inhibitory control performance; CON = control; TQR = Total
100
15ST 30ST C o n tro l
95
A c c u ra c y (% )
90
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R e s p o n s e T im e ( m s )
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19
Figure 2 Inhibitory control performance pre and post-experiment and simulated soccer game according to
experimental condition.
Note: 15ST = 15 minutes of Stroop task; 30ST = 30 minutes of Stroop task; * = different from pre- and post-Stroop (p < .05);
1 5 S T v e rs u s C o n tro l
P a s s in g D e c is io n - M a k in g ( % )
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15ST 30ST C o n tr o l S u b j e c ts
3 0 S T v e rs u s C o n tro l 3 0 S T v e rs u s 1 5 S T
P a s s in g D e c is io n - M a k in g ( % )
P a s s in g D e c is io n - M a k in g ( % )
20 10
10
0
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-1 0
-1 0
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Figure 3 Passing decision-making index (%) performance and individual response according to experimental
condition
Note. 15ST = 15 minutes of Stroop task; 30ST = 30 minutes of Stroop task; * = different from 15ST and control condition.
20
90
P a s s in g D e c is io n - M a k in g ( % )
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70 30ST
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*
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0
0 -1 5 3 0 -4 5 4 5 -6 0 7 5 -9 0
M in u t e s
Figure 4 Time-course analysis of passing decision-making performance across soccer training match
moments.
Note. 15ST = 15 minutes of Stroop task; 30ST = 30 minutes of Stroop task; * = different from 15ST and control condition.
21
Table 1. Values of the number of passes, perceived recovery level, hydration state, and weather conditions
Mean ± SD
Perceived Recovery Level 6.85 ± 0.87 7.0 ± 1.21 6.85 ± 0.87 .66
Hydration State (osmolarity) 1.75 ± 0.72 2.0 ± 0.72 1.75 ± 0.72 .19
Internal Load (a.u.) 733.5 ± 93.6 720 ± 120.4 760.50 ± 114.9 .13
Weather Conditions
Relative humidity (%) 75.3 ± 3.1 72.1 ± 3.3 76.9 ± 2.7 .42
Note. Values are presented as mean ± standard deviation; SD = standard deviation; 15ST = 15 minutes of Stroop task; 30ST =