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Hacker Rules GB
Hacker Rules GB
Hacker Rules GB
- Each player is dealt a hand of cards of a Every turn, players hack the Bank. The Bank is Hacking
How to play same color made up of 4 Viruses, (3 if not on the playing table: depending on where
there are 3, 4 or 7 players), 1 Hacker, 3 you are playing, the Bank can be another
Bank Accounts. Any unused cards are table; a chair; a desk; the floor... The Bank Clockwise from the first player, each player in
Each player plays the part of a gifted computer returned to the box. must be visible to every player, and the notes turn heads over to hack the Bank. While a
nerd, who uses his skills to siphon bank are placed on it. The Bank is generally 3 or 4 player is hacking the Bank, other players must
accounts across the world and get rich quick. - Each player places in front of him his meters away – the further the table, the more remain at the table.
Hacker card. intense the game will be.
One hiccup: you're not alone! The money that Once at the bank, a hacker helps himself to
you manage to gather is kept on your - Shuffle the Bank Account cards and then the first note from the stack and the returns to
numerous bank accounts, vulnerable to the
attacks of other hackers at least as good as
lay them out face-up on the table in
random order. Only restrictions: They Crediting an Account his seat.
you are. must be accessible to all and not be A player is well within his right to head to the
covered by another Bank Account card. When a player recieves one or more notes, he Bank walking backwards, it's actually
Will you be wily enough to save yourself from cannot keep them, he must credit one of his recommended. The other players are not
enemy viruses and stealthy enough to keep - Shuffle the Notes, and deal two to each accounts. The bills are placed under one or allowed to hide the table from him. Once he
yours hidden? player who must immediately divide them more of his Bank Account cards (which may or has returned, another player may go hack the
up amongst their Bank Accounts (see may not be under viral attack). Once under a Bank.
Crediting an Account). Bank Account card, the bills can be inspected
only by the Account's owner.
- Any remaining notes are placed in a
Number of Players: 3 to 7 stack on the Bank (See Bank).
Average Game Time: ~20 minutes
Age: From 9 years and up A Turn of Play
Infection
On the first turn, the player to go first During the whole of the hacking phase, players
In this box can infect enemy accounts with the viruses
is picked at random.
they have in hand. To do that, a hacker must
The Hacker box set is made up of 55 playing On every subsequent turn, the player place his virus face down on an opponent's
cards and 42 bank notes. left of the player to have started on Bank Account. The aim is to place one's
the previous turn goes first. viruses without the others noticing. A player
The 42 notes are worth 1, 2 or 3. can hack another player gone to hack the bank
or a player around the table who isn't paying
Each player is dealt the following cards of his A turn of play breaks down into two attention. There is no limit to the number of
chosen color (red, blue, green, yellow, brown, phases: viruses infecting a single account (they can
pink and violet, which is only used with 7 have been put there by multiple players).
players): Once a virus has been placed, it cannot be
➢ 4 Virus cards (for 5 or 6 players) or 3 moved or returned to its owner's hand.
Virus cards (for 3, 4 or 7 players) – Hacking and Infection
➢ 1 Hacker card
➢ 3 Bank Account cards – Protection
The Aim of the Game