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Module 14 Use of Tech
Module 14 Use of Tech
COURSE DESCRIPTION This course explores technology that has been designed for use in the
classroom. The utilization and evaluation of various technologies and their
appropriateness for the Science curriculum will be emphasized. Students will
identify, develop and apply a variety of technological skills congruent to their
educational technology philosophy. This course also explores how technology
may be used as a tool in the 21st Century Science classroom to facilitate
changes in the ways teachers teach and students learn, and ultimately to
stimulate positive changes in education. It also examines how educators can
increase their own productivity by using technology for communication and
collaboration among colleagues, staff, parents, students, and the larger
community. Students will examine the benefits and possible drawbacks of
technology use in their classroom and learn how to integrate technology
effectively into their teaching as a means to promote student learning.
I. RATIONALE Applications software is capable of dealing with user inputs and helps the
user to complete the task. It is also called end-user programs or only an
app. It resides above system software. First user deals with system
software, after that he/she deals with application software. The end user
uses applications software for a specific purpose. It is programmed for
simple as well as complex tasks. It can either be installed or accessed
online. It can be a single program or a group of small programs that are
referred to as an application suite.
_________3. Combines video with interactive tasks and real data sets in
creating the Sun, Energy, Cloud, RNA, Cybersecurity, and Evolution labs.
_________5. Measure sound, light, and more using the sensors in your
phone.
III. CONTENT
A. PREPARATPORY Who am I??? The teacher will show 5 pictures. The student will guess the
ACTIVITIES name of each picture.(The teacher will give clues if the student cannot
guess the picture.)
Frog Dissection
NASA Visualization
Explorer
PHET Interactive
Simulations
Learn. Genetics
B. DEVELOPMENTAL ACTIVITIES
In the classroom, students are learning to harness technology to dig deeper into specialized topics and work on
solutions that can have a local and global impact. Here we've gathered a list of the most content-rich tools that also
weave in real-world connections, design thinking, and community features.
Here are some common Application of Software used in Science Education.
2. Frog Dissection
One of the most stereotypical science experiments, frog dissecting, can
now be done virtually. For students who get queasy or who would prefer
to avoid this experiment due to religious reasons, this app is a perfect alternative for them. Featuring step-by-
step instructions, there is plenty of in-depth information on each of the frog’s organs including anatomical
comparisons to human organs.
5. Learn. Genetics
You'll find lots of good articles and videos at Learn.Genetics that will
help kids learn about complex biology topics. The site is simple,
colorful, well organized, and easy to use; one thing that would make
the library even easier for kids is a search function or index so you
can more quickly find the things you need.
The content pages are high quality -- not too long or wordy and
accompanied by clear, colorful images or engaging videos. Together, the basic Explore and Interactive
Explore pages allow kids to progress through the content at their own pace and then move on to learn more.
The site also includes a set of four biotech virtual labs, covering topics such as DNA extraction and gel
electrophoresis -- a great intro to basic biotech topics. In the evolution library, one nice feature is a summary
box on each page listing common misconceptions about evolution, along with the
real explanation. Overall, Learn.Genetics does a wonderful job introducing the
basics and getting kids to dive deep into specialized biology concepts.
6. Nova Labs
NOVA Labs combines video with interactive tasks and real data sets in creating
the Sun, Energy, Cloud, RNA, Cybersecurity, and Evolution labs. Designed for middle and high
school students, the labs place content learning within a simulated "research challenge" -- predicting solar
storms or designing RNA, for example. Videos are used throughout the labs to share content and tasks; they
are also helpfully available from both the site and the lab home pages.
8. Phyphox
The phyphox app has demonstrated itself to be useful and impressive for physics teaching. The app is free to
download and has so many features that it seems it may be particularly helpful in this time of distance
learning. Phyphox (pronounced to sound like “physics”) works for Android and Apple
phones, and there are many experiments already available for it online and built in.
In this article we describe some of the best experiments to do with the app, provide
advice for finding and writing labs, and go further to suggest how phyphox might
help add interactive minilabs to our physics lectures.
9. Got It!
Students studying for the SAT, chemistry, or physics can get extra help and
explanations with this app. Employing experts in the STEM standards, students can
upload a snapshot of their homework question and get one-on-one help to
understand the problem. Students get a free 10-minute session for each problem. It
even includes SAT prep questions and practice tests.
Don’t have a question, but need help learning a new topic covered in school? PhotoStudy Academy has over
750 lessons that cover ANY Math, Physics and Chemistry topic! Lessons are taught by Sally, the world’s first
interactive STEM teaching bot! Lessons are through a chat session instead of video, so they instantly load,
are interactive, and use practically no data! If something is not clear at any point in the lesson, you can ask
Sally for a more detailed explanation and let it know when you are ready to continue!
The Teacher will explain or show videos on how to use the given Software Application for a certain topic.
Example:
When we describe the Earth in spherical coordinates it is called Geographic, or Un-projected. The most common
system for locating points on the earth is with "Longitudes" and "Latitudes". Both longitude and latitude are angles
measured with the center of the earth as an origin. A longitude is an angle from the prime merdian, measured to the
east (longitudes to the west are negative). Latitudes measure an angle up from the equator (latitudes to the south are
negative).
Let’s say the discussion has been done. The teacher will give an activity using the PHYPHOX application.
Instructions:
1. Download the application PHYPHOX. (Should be downloaded before the day of the
activity.)
2. Open the App.
3. Choose Location(GPS)
4. Click the play button. Turn on GPS. Wait for 30 seconds.
5. Screenshot your data or save it using Export Data.
By simply using the app you can now have a real time activity aside from using the Map and the Globe.
This will also help the students to gain a glimpse of appreciation about the topic that you have been discussing.
C. CLOSURE ACTIVITIES The student will have an activity wherein they will use the software
application of PHYPHOX.
2. Choose at least one. Explain briefly how this application can help you better in your lesson.
______________________________________________________
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ASSIGNMENT/AGREEMENT
1. Using the Chemical Touch software choose your favorite element from
the Periodic Table and write down the benefits of this element in your
health or in the environment.
REFERENCES
The Tech Advocate
https://www.theedadvocate.org/10-apps-help-students-science-homework/?
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