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: Credits
:
:----------------------------------------------------------------------------------
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:
:
:Project leader & developer =
:
: ChaosX (all of the game's development area, the whole thing basically)
:
:
:
:Support =
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:- BeatZ (HD tex work, model rigging, new UI assist, col edit assist, reference
material, beta testing) :
:- Gotta Play Fast (character model enhance, suggestions, beta testing)
:
:- Volcano the Bat (assets supply, reverse engineering info, suggestions, beta
testing) :
:
:
:Special Thanks =
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:- Wiz Genesis (coding support, beta testing, suggestions)
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:- Hero (beta testing, suggestions)
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:- Sajid (early project advertising, 06Lib info support)
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:- LuRodSil (early coding help and support)
:
:- DaGuAr (beta testing, new E3 UI stage name assets, some object data research,
suggestions) :
:- HyperPolygon64 (beta testing, E3 UI life icon assets)
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:- KnuxFan24 (06 Object Research repo)
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:- NonamiEight (Pre-release/TGS Reinforced Wood Box texture recreation)
:
:- Thomas James Baker (research on dialogue clips, some texture work, some sound
work) :
:- Nibroc.Rock (external help making the Crisis City billboard recreation)
:
:- Acro (beta testing, persistent bug reporter, suggestions, best person)
:
:- SirGiygas (beta testing)
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:- BrianuuuSonic (idea behind Kingdom Valley's cutscene)
:
:
:
:----------------------------------------------------------------------------------
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: Control Mapping
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:----------------------------------------------------------------------------------
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:
:
: IMPORTANT: Resetting the registry settings of the project will make sure to reset
the :
: input mappings to their default settings.
:
:
:
:* Supported controllers =
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: - Xbox 360
:
:
:
:* Keyboard mapping (based on the Xbox 360 layout) =
:
: - Start = Return
:
: - Back = Backspace
:
: - Left Stick = Direction Arrows
:
: - Right Stick = W - S - A - D
:
: - D-Pad = G - B - V - N
:
: - A Button = Space
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: - X Button = Z
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: - B Button = X
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: - Y Button = C
:
: - Triggers = Left (Left Shift) - Right (Right Shift)
:
: - Bumpers = Left (Q) - Right (E)
:
:
:
:----------------------------------------------------------------------------------
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: Player Controls
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:----------------------------------------------------------------------------------
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:____________________________________(based on the Xbox 360
layout)_____________________________________:
:
:
:* Sonic =
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: - Jump/Homing Attack = A Button
:
: - Spindash/Bound Attack = X Button
:
: - Spinkick/Slide = B Button
:
: - Lightdash = Y Button
:
:---- (Super Speed Controls) =
:
: - Jump = A Button
:
: - Bounce = X Button ----------------------------------------------
(NEW) :
: - Slide = B Button -----------------------------------------------
(NEW) :
: - Lightdash = Y Button
:
:
:
:* Sonic Riding a Board =
:
: - Charged Jump = A Button
:
: - Kick Dash = X Button ----------------------------------------------- (NEW)
:
:
:
:* Tails =
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: - Jump/Fly = A Button
:
: - Dummy Ring Bomb/Snipe/Blitz = X Button
:
: - Tail Swipe = B Button ---------------------------------------------- (NEW)
:
:
:
:* Silver =
:
: - Jump/Levitate/Teleport Dash = A Button
:
: - Psycho Smash/Psycho Shock/Throw Objects = X Button
:
: - (While Uplifting) Uplift Smash = X Button
:
: - Psychokinesis/Grab All/Uplift Object = Right Trigger
:
: - Psychic Shot = B Button
:
:
:
:* Knuckles =
:
: - Jump/Glide = A Button
:
: - Combo/Quake = X Button
:
:---- (Combo finisher on 3rd press) =
:
: - Maximum Heat Knuckle = X Button
:
: - Lunge Charge = B Button ----------------------------------------
(NEW) :
: - Crimson Uppercut = Y Button ------------------------------------
(NEW) :
: - Screwdriver = B Button --------------------------------------------- (NEW)
:
:----------------------------------------------------------------------------------
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: Known Bugs (Unfixable or in search of a fix)
:
:----------------------------------------------------------------------------------
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:* Outlines may bug out if changing focus of the game window
:
:* Silver still gets stuck if spamming or using psycho smash (VERY RARE)
:
:* Vine models on swinging vines don't sync with the bud and the player (Really, I
tried my best) :
:* Characters may randomly get stuck on scripted path segments for no reason (VERY
RARE) :
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