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WW1 Case Study Gamedevelopment
WW1 Case Study Gamedevelopment
“A case study of how video games in general affect students in today's society”
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INTRODUCTION
The state of technology is always changing. Tech enabled the creation of new objects.
that supports and makes human work easier. Technology is what led to the
development of computers. Computers were the best inventions made by humans
themselves. Modern society has made extensive use of computers. man's life, a portion.
Almost everything we see around us was created by computers using contemporary
technology. machines. Design, special effects in movies and television, etc., were all
taken from the edited books. Playing Online games in general it, encouraged student to
use their minds more. It aids the student in making decisions in difficult circumstances,
particularly those involving adventure games that required players to be active,
strategic, and on the alert. internet gaming gave the gamers experience various
emotions since it seems as though the student are the ones who are actually taking on
the obstacles. Online gaming has advantages, but it also has drawbacks. It consumes a
lot of the student’s time, leaving unattended to schoolwork and extracurricular activities.
The focus of online gaming was mostly on online gaming, where an A certain sum of
money is staked on a player or group of players succeeding. These kinds of the
websites referred to these games as "games of skill," and they include chess and
backgammon. and solitaire games Instead of being a genre, online gaming is a
technology that allows people to connect. rather than a certain game play pattern,
participants collectively.
REVIEW OF RELATED LITERATURE
Slack (2022) stated that the main issue with gaming among students is addiction. a
young person who hasn't yet discovered your place of belonging, especially if a student
studying abroad, it might occasionally get lonely. Thus, some students may turn to
gaming to pass the time, socialize with other gamers online, or simply to beat their
previous score. Playing video games for these reasons is acceptable as long as it
doesn't occur frequently enough to negatively impact other aspects of life. It all comes
down to balance, as we've previously stated. According to windriverhotelandcasino
(2021) Online games have had a significant negative effect on students, isolating them
from society. They don't spend a lot of time at home or with friends. Additionally, they
support going back to their homes to resume their sport since they believe that
eventually it will develop into antlophobia or another fear of being among people.
Unchecked videogame addiction affects a college student's performance in the
classroom overall because they are too busy to play online games and are not paying
attention in class. They also spend more time playing games online than they do
studying. It might also have academic difficulties. Adults are also affected because they
play video games for too long, which makes them tired and less focused at work. Even
poor time management and focus can have long-lasting negative impacts on sports
fans. Because they are attracted to online games and continually purchasing newer or
better versions, some game aficionados face the greatest financial difficulties despite
their ability to spend less money on amusement.
REFERENCES