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Jose Rizal University

80 Shaw Blvd, Mandaluyong, 1552 Metro Manila

“A case study of how video games in general affect students in today's society”

Abdul Rhaman M. Amer

Submitted by
INTRODUCTION

The state of technology is always changing. Tech enabled the creation of new objects.
that supports and makes human work easier. Technology is what led to the
development of computers. Computers were the best inventions made by humans
themselves. Modern society has made extensive use of computers. man's life, a portion.
Almost everything we see around us was created by computers using contemporary
technology. machines. Design, special effects in movies and television, etc., were all
taken from the edited books. Playing Online games in general it, encouraged student to
use their minds more. It aids the student in making decisions in difficult circumstances,
particularly those involving adventure games that required players to be active,
strategic, and on the alert. internet gaming gave the gamers experience various
emotions since it seems as though the student are the ones who are actually taking on
the obstacles. Online gaming has advantages, but it also has drawbacks. It consumes a
lot of the student’s time, leaving unattended to schoolwork and extracurricular activities.
The focus of online gaming was mostly on online gaming, where an A certain sum of
money is staked on a player or group of players succeeding. These kinds of the
websites referred to these games as "games of skill," and they include chess and
backgammon. and solitaire games Instead of being a genre, online gaming is a
technology that allows people to connect. rather than a certain game play pattern,
participants collectively.
REVIEW OF RELATED LITERATURE

Positive Impacts of Gaming on Students

According to Reccani (2017) Today's students are exposed to a variety of teaching


techniques. Gaming is one of these strategies. Although there has been much
discussion regarding the topic's advantages and disadvantages, it is important to
understand how it affected students' overall growth. After a long study session, a
student's mind might quickly unwind with a fun game. Due to the rapid rate of global
change, students can have a sense of being left behind, which can make those around
them more anxious. This can be greatly simplified with the use of an educational game,
which brings me to my next point. Games with several players or those that encourage
friendly competition are in fact team building activities in and of themselves. The
activities teach kids about trust and confidence in both themselves as individuals and in
the team as a whole. They also help introduce decision-making abilities on the fly.
Gaming will boost a student's confidence if they are shy and like to remain in the
background rather than the spotlight because it is an unfiltered medium that allows each
person to express themselves fully without having outside forces influence their
decision. A progressive, all-encompassing approach to education will be facilitated
through gaming. As new information is gradually ingested and retained in the brain in
small, manageable chunks, it builds up until the student eventually masters the game. In
each game, the instructor encourages the student to adjust to various situations and
settings. Positive mood states and adaptive emotion recognition are aided by this. The
eventual result of the student's entire gaming experience is better social skills

Negative Effects of Online Games to students

Slack (2022) stated that the main issue with gaming among students is addiction. a
young person who hasn't yet discovered your place of belonging, especially if a student
studying abroad, it might occasionally get lonely. Thus, some students may turn to
gaming to pass the time, socialize with other gamers online, or simply to beat their
previous score. Playing video games for these reasons is acceptable as long as it
doesn't occur frequently enough to negatively impact other aspects of life. It all comes
down to balance, as we've previously stated. According to windriverhotelandcasino
(2021) Online games have had a significant negative effect on students, isolating them
from society. They don't spend a lot of time at home or with friends. Additionally, they
support going back to their homes to resume their sport since they believe that
eventually it will develop into antlophobia or another fear of being among people.
Unchecked videogame addiction affects a college student's performance in the
classroom overall because they are too busy to play online games and are not paying
attention in class. They also spend more time playing games online than they do
studying. It might also have academic difficulties. Adults are also affected because they
play video games for too long, which makes them tired and less focused at work. Even
poor time management and focus can have long-lasting negative impacts on sports
fans. Because they are attracted to online games and continually purchasing newer or
better versions, some game aficionados face the greatest financial difficulties despite
their ability to spend less money on amusement.
REFERENCES

Reccani, R. (2017). Positive Impacts of Gaming on Students.


https://blog.knudge.me/positive-impacts-of-gaming-for-students-578c9d5954f3.

Slack, K. (2020). Positive and Negative Effects of Gaming on University Students.


https://www.switchliving.com.au/student-guide/campus-life/positive-and-negative-
effects-of-gaming-on-students/.

windriverhotelandcasino. (2021). Negative effects of online games to students.


https://www.windriverhotelandcasino.com/negative-effects-of-online-games-to-
students.html.

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