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DLWW HH Horror at Headstone Hill
DLWW HH Horror at Headstone Hill
BY MATTHEW CUTTER
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Look alive, amigo! We hate to be a stick in the mud has since been through several ill-fated
but this book’s for Marshals. Read the player’s hands, including the town’s top dog and a
booklet if you’re as curious as the proverbial cat. luckless US Agent.
Welcome to Wyoming Territory, Marshal! Rock Rush
It’s a place of wonder and beauty, but these
Word got out quick about the “Headstone
days it ain’t for the faint of heart. Not since
Nugget.” By March the sleepy mountain
the twilight of fear and terror fell over it.
burg of Tarrytown exploded into a
Uinta County is the territory’s westernmost bustling boomtown.
region, bordering Deseret and the Sioux
Heaston Mining Co. rolled in soon after
Nations to the northeast. It’s home to miners,
and bought up a good chunk of the claims
trappers, loggers, ranchers, and farmers,
out on the bench as well as the town’s
whose numbers have been growing steadily
real estate. Owner Jerem Heaston tried to
since the Denver-Pacific rail line came
cajole the locals first, handing out loans to
through in 1872.
local businesses and even installing electric
lighting up and down Main Street.
THE STORY SO FAR But the “ingrates” didn’t vote for his
puppet mayor and they weren’t impressed
by his big-spending, high-falutin’ ways. So
Tarrytown, Wyoming, remained a flyspeck Heaston populated the town council with
of a burg up through 1883, consisting of lackeys, bought himself a town marshal, and
the Frontier Store, a small livery, and a few started stacking the deck. His town council
other establishments. Everything changed even changed Tarrytown’s name to Heaston
in February, when a down-on-his-luck Hill—just to rub the locals’ faces in it.
prospector named Warfield Phoenix dug up
Now Heaston has two goals. The first is
a 66.6-pound ghost rock nugget. He found it
to secure all the independent claims in the
on Tarrytown Bench, the grim, rocky ridge
area, especially on Tarrytown Bench—also
that looms like a gravestone over town.
called “Headstone Hill.” He’s set his goons
Unfortunately, that nugget attracted to bully and terrorize the local miners to join
trouble like flies to carrion. Warfield his outfit, and even secretly caused a deadly
Phoenix’s final fate is revealed in the explosion to demonstrate how dangerous all
Savage Tale Lost in the Bog, and his nugget these small, “fly-by-night” operations are.
5
HORROR AT HEADSTONE HILL
6
Gone to Wyoming
Without A Trace slipped in, stole it, hid it in his rented house,
and quickly regretted it (see page 62).
The disappearances quickly caught the
Then Reeg discovered the cult. He wrote
attention of the Agency, who dispatched
up what he could about it and put the
Agent George J.A. Reeg—badge #682—to
evidence in a strongbox at the claim he shares
Heaston Hill on March 15 to look into the
with Prospector Bob Malone. He secured the
situation. Before dawn on May 1, he vanished
key and the combination (it requires both)
without a trace.
but wasn’t able to share those with anyone
Reeg’s mission was cloaked in secrecy. before the cult caught him and killed him.
Governor William Hale, a longtime family
friend, requested him. Hale hoped to secure The Setup
a cut of the mineral rights while Reeg settled That’s where the posse comes in, Marshal.
the town’s stranger troubles. Reeg was a good They’ve been sent to Wyoming by the
man but saw no conflict of interest between Twilight Legion in mid-May 1884 to
his official duties and making a little cash on investigate Agent Reeg’s fate and the town’s
the side, so he went along with Hale’s plan. ills. If you decide to run the Plot Point
Campaign, Horror at Headstone Hill, the
At first everything was routine. Reeg
gory details start on page 55.
rented a house and bought a stake in a ghost
rock mine. His alias of Len Buckles, aspiring It’s assumed the posse are Seasoned at the
miner, let him look into disappearances, start of this campaign. It’s certainly possible
blend in with locals, and secure Governor for a posse of Novice-ranked characters to
Hale’s mineral rights. play Horror at Headstone Hill, but some of the
bigger threats assume that the heroes have a
Reeg was a clever fellow. Yup—“was.” As
few Advances under their belts. Don’t worry
you might surmise, this mission didn’t go
though Marshal, there’s more than enough
well for him.
mayhem to go around while your posse
At first he thought the source of the town’s gains experience, and plenty of opportunities
troubles was the Headstone Nugget, which for Advancement in Uinta County.
once sat on the hearth at Heaston Manor. He
7
UINTA COUNTY
UINTA
COUNTY
This chapter covers the places and people Early 1800s trappers were the first
of Uinta County, Wyoming. During the Plot whites to reach the area. Old pelt hunters
Point Campaign (page 55) buckaroos need like John “Uncle Jack” Robertson and Jim
to travel all over it to run down clues, evil Bridger became legends, lending their
critters, and threats to the locals. names to locales that still stand in 1884. The
county’s population is growing, with more
With the entire county only about 50 miles
homesteaders and ranchers arriving all the
across, a traveler can cross it on horseback in
time. Small communities pop up like Indian
two hard days. Or even faster by rail.
paintbrush flowers all along Smith’s Fork
and Cottonwood Creek.
9
HORROR AT HEADSTONE HILL
Denver-Pacific Railroad
The Denver-Pacific line enters Uinta County
following the Overland Trail. The tracks pass
within about 10 miles of Fort Bridger. From
there the line cuts sharply south, through
Piedmont and up the grade to cross the
Divide at Aspen. Then it angles north along
the Bear River to Evanston, and from there
west into Deseret. It’s about 100 miles from
the border to the City o’ Gloom.
The Denver-Pacific’s status in Uinta
is precarious, however. Wasatch Rail is
already planning a hostile takeover. They’re
in cahoots with several local gangs who
terrorize their rival’s interests, and they’ve
quietly begun moving rail warriors and
materiel into the area. They’re spoiling for
a fight and will almost certainly win, given
Temperatures may plunge to 5° Fahrenheit, or their much greater resources.
as low as –5° in mountain valleys. Summers
are often hot and sunny, with cooler nights, Ranchers
but the temperature almost never tops 95°. The region’s first ranchers arrived in Bear
River Valley around 1858. With completion
Wyoming Law of the Denver-Pacific line in 1872, ranching
Wyoming is a US Territory, so the Territorial got big. Cattle and sheep graze in the high
Rangers have legal jurisdiction. Ramon Uinta meadows in the summertime and
“Tex” Fimbres has an office in Evanston munch hay inside barns during the winter.
but he’s rarely in. He spends most of his
Most round-ups and cattle drives end up
time chasing criminals (or strange critters)
at Carter, a wild and woolly cowtown that
in the rugged northern reaches of the
ships the most stock from hereabouts. That
county or Yellowstone. When Field Rangers
said, almost all the county’s railroad towns
receive orders, they usually get them from
have corrals. Conflicts between ranchers and
Tex Fimbres.
farmers have grown in frequency; ranchers
County Sheriff J.J. LeCain is based in refer to hostile homesteaders as “grangers.”
Evanston, the county seat. Although his main
duties involve tax collection and prosecuting Farmers
instances of election fraud and ballot stuffing, About 30 farms and homesteads are scattered
LeCain’s been known to round up a posse through Uinta, typically close to the rail line
now and then to hunt down criminals or or a major stream. As the county’s population
help out when Ranger Fimbres is on a hunt. continues to grow, farmers and ranchers
Despite attempts to grease his wheels, LeCain find themselves more often at odds. Most
maintains a noble and ethical distance from work out some kind of amicable agreement,
Territorial Governor William Hale’s lackeys. but where the bull-headed meet the goat-
stubborn, bloodshed is likely.
10
Uinta County
Indians
Eastern Shoshone, Bannock, and Ute bands  UINTA TOWNS
migrate through the region seasonally, but
those who follow the Old Ways almost
always winter within the Sioux Nations’ Now let’s swoop in for a closer look at the
borders. Shoshone and Bannock Indians are communities large and small scattered across
more likely to be friendly with whites. The Uinta County. Savage Tales are marked with
Shoshone host an annual trade rendezvous the Twilight Legion’s setting sun: k
on Smith’s Fork northeast of Robertson,
which typically includes Bannock and Utes,
and sometimes visiting members of Nez
Almy
Percé and Flathead tribes as well. Due to FEAR LEVEL:
4
their societal connections with the Comanche,
Shoshone usually have horses for trade. Almy is a high mountain town known for
rich ghost rock mines. The elevation of
The Utes are known as fierce warriors
6,588 feet above sea level turns away most
and master horsemen. In the course of the
sane folks, and frigid ice-clad winters turn
Ute Wars, culminating in the White River
away the rest. But beyond the awful weather,
War of Colorado, many were driven off
the Almy mines are also known for hellish
their traditional lands and resettled on
working conditions. The town’s even earned
reservations. Negative sentiments toward the
itself a grisly nickname—the Grinder.
tribe resulted in the Ute Removal Act of 1880.
Nearly 40 workers were killed here in
In Uinta County, a warband led by Black
an 1881 mine explosion. Accidents have
Horse (see page 113) has abandoned the
maimed and injured more than a dozen since
Old Ways and burned two homesteads
the disaster, and close to two dozen have
since the year began. But the Utes’ attacks
succumbed to ghost rock fever. Company
are just as often reprisals for their brutal
scientists theorize that workers breathe
treatment at the hands of US cavalry troops.
ghost rock atomized by the blast, increasing
It’s exactly the sort of vicious, violent circle
the disease’s incidence. Burnin’ dead
the Reckoners take great glee in perpetuating.
(see Deadlands) spawned by these deaths
The Outlaw Trail plague the miners and contribute to their
bloodcurdling cookfire tales.
This trail is a rugged, out-of-the-way route
known to Uinta County’s gangs, with But the draw of ghost rock is strong, and
hideouts, safehouses, and supply caches Almy boasts some of the richest deposits in
all along its length. Fresh horses, weapons, the county aside from those at Heaston Hill.
ghost rock, provisions, cash, or an infernal These are tapped via a miles-long series of
device like a rocket pack or a few healing mines along a ridge above the Bear River
elixirs aren’t uncommon. rapids near town.
The Outlaw Trail stretches as far north as Almy’s population consists primarily of
Montana and south to Vernal, Deseret, using Chinese miners, who are able to get work
rugged canyons, mountain plateaus, and here despite the Chinese Exclusion Act
river crossings to keep ahead of the law. The and rampant bigotry elsewhere. In fact, the
trail isn’t well-marked or often trod—it looks Denver-Pacific Rail brought in most of the
more like an animal track—but cowpokes Chinese residents after the Shan Fan line was
might discover it near certain towns, as noted completed in 1880. Few others are willing to
in those places’ descriptions. live and work in such harsh conditions, but
as always, where there are riches in the soil
Note that the Outlaw Trail is shown on the
all colors and creeds are found.
county map in this book, but omitted from
the full-size player’s map. Your cowpokes k Burnin’ Down (page 102): The heroes
have to find it on their own! cross paths with the burnin’ dead.
11
HORROR AT HEADSTONE HILL
12
Uinta County
sutler’s contract to supply the US soldiers Evanston has grown beyond the rail line
at Fort Bridger, but he lost it to the Frontier
to become a city in its own right, featuring
Store in Heaston Hill. Ostensibly this was toall the services and attractions of a major
shorten the distance, but Bushrod suspects settlement. Sporting a population of nearly
collusion. The Army maintains a garrison in 1,400 souls, it’s the largest community in Bear
Bridger to keep watch over this vital depot River Valley and in the county at large. Brisk
and point of trade. exports of lumber, livestock, and fundaments
are the norm, as ably reported in Evanston’s
Deacon Eleanor’s Watering Hole caters to
newspaper, the Uinta Chieftain. So a diverse
those who prefer their drinking establish
array of humanity has taken root, all eager
ments darker and grimier than Lovingood’s.
for their piece of the Uinta County Boom.
A custom-built, steam-powered infernal
bartender serves the drinks. Eleanor keeps Evanston was platted in 1868 by the D-P’s
watch over the proceedings from a rocking chief engineer Granville Dodge. Such was
chair on the balcony, a well-oiled and rune- his admiration for his employers and their
marked Gatling shotgun on her knees. transatlantic mission, Dodge aligned the
streets to the rail line rather than observe
k Infernal Bartender (page 105): Deacon cardinal directions. Some say Dodge had
Eleanor’s bartender goes haywire!
other, more malevolent masters, for whom
he platted a few “crooked streets” on the sly.
Carter Denver-Pacific maintains extensive
holdings—including the Evanston rail
FEAR LEVEL: 3
depot, D-P executive offices, warehouses
Named for Fort Bridger’s original store and storage facilities, hundreds of acres of
keeper, Judge William Carter, this railroad trainyards, and a massive stone roundhouse
town lies along the banks of Muddy Creek. for engine repairs. And it employs a small
It’s grown into the primary rail-shipping army of men and women to staff them.
point for livestock from Bridger Valley.
Every summer, Shoshone encampments
For that reason the biggest stockyards in
dot the hills west of town during the tribe’s
the county are found here, packed with
annual migration. Evanston’s Chinatown,
thousands of milling cows and sheep.
just north of the railroad tracks on company
Ranchers and their families, the wranglers land, shelters a population of more than 250
in their employ, and railroad folk make up in rough shanties. Envoys from California’s
the bulk of the town’s population. People progressive New Tomorrow Triad have
come here to enjoy the freshest cuts of meat in secretly made contact with local community
the county, while cowboys fresh off the trail leaders, hoping to help them improve
blow in to spend wages in the dance halls, working conditions in Uinta County’s mines.
gambling dens, and more than 40 saloons.
The Uinta County courthouse was the
k Devil in Sheep’s Clothes (page 103): county’s first permanent structure of its kind.
A stockman fears the hodag’s revenge. It started as the county jail and was expanded
into a courthouse a few years later. Sheriff
Evanston J.J. LeCain operates out of this building.
Territorial Ranger Ramon “Tex” Fimbres
also has an office but he’s rarely in it, instead
FEAR LEVEL: 3
riding all over Wyoming looking for trouble.
Originally a railroad town, Evanston took
Evanston’s post office is a major outlet,
its name from Denver-Pacific surveyor
offering “brass lock service” for those who
James A. Evans. Now it’s Uinta’s biggest city
can afford it. For $10/ounce, a cowpoke can
and county seat. Its orderly grid of streets
mail a canvas pouch secured with a brass
presents a veneer of refined civility, but look
lock for which only postmasters along the
too deep beneath the surface and prying eyes
rail line have a key.
find a society both ruthless and violent.
13
HORROR AT HEADSTONE HILL
Evanston also has a dangerous underbelly. headed west. Pioneers could trade exhausted
Deseret’s spies infiltrate Denver-Pacific animals for rested ones, buy supplies and
operations, while Wasatch Rail has begun provisions, stock up on water, and enjoy a
importing its own loyalists for the coming few rare luxuries and exotic goods. Bridger’s
conflict with D-P. Just south of downtown, partner was Louis Vasquez, affectionately
the Wyoming Insane Asylum broods in the known around the post as “Old Vaskiss.”
middle of a 100-acre plot of forested dells
In 1855, Bridger sold his post to the
and overgrown gardens. On quiet nights the
Mormons at Fort Supply. Two years later,
inmates’ moans and shrieks are haunting.
during the Utah War, Nauvoo Legionnaires
k Crooked Streets (page 102): A burned Fort Bridger to the ground to prevent
cult plots to use Evanston’s unique its capture by US Army forces. By 1858 the
streetplan to summon a demon. US Army had again taken possession and
built a stockade, and in the 1860s used it as a
Fort Bridger stop on the Pony Express route.
In the 1870s it became an active military
FEAR LEVEL: 4 post after Deseret declared independence
from the United States. In 1884, Major
Named for its founder—the legendary
Newton X. Chelmsford of the Third United
trapper and mountain man Jim Bridger—
States Cavalry runs the post with an iron fist,
Fort Bridger is “The Place Where All Trails
sending his riders on ever-more brutal forays
Meet.” The California, Oregon, Mormon,
against Black Horse’s Utes.
Cherokee, and Overland Stage Trails pass
through Uinta County, and all of them either He hopes to force them onto a reservation,
reach or have a trail leading to Fort Bridger. which he believes will get him a more
desirable post. But the raiders tend to vanish
Established in 1843, it was originally Jim
into the Sioux Nations when pursued.
Bridger’s trading post to serve travelers
Chelmsford’s single-minded focus on the
14
Uinta County
Indian threat has blinded him to Wasatch’s culminated in a pitched battle between US
designs on the county—and a possible return troops and Nauvoo Legionnaires. Deseret’s
of the Nauvoo Legion! forces retreated to Utah and haven’t set foot
in Uinta since. Critters and birds are just
The fort’s sutler is Frank Debeney, owner
about the only inhabitants now, except for
of the Frontier Store in Heaston Hill about
the angry ghosts of Nauvoo Legionnaires
four miles away. (Bushrod Lovingood of
who died in the raging flames.
Bridger Depot formerly held the post.) As
sutler, Debeney has the rank of warrant k Embers (page 104): Travelers who
officer—he can lord it over the troops but not light a fire in the ruins anger the ghosts.
the officers. He pays for the privilege, but it
gives him a monopoly to sell anything the US
Army doesn’t provide to the troops.
Gunsight
That doesn’t include liquor, but thanks to FEAR LEVEL: 3
Debeney’s “special relationship” with Major
Located among the Uinta Foothills south of
Chelmsford (who belongs to Debeney’s Cult
Hilliard, this gold and silver mining town is
o’ the Critter; see page 79) he sells it on
entirely crammed into a long, narrow, high-
the sly. Debeney splits his time between Fort
walled canyon. Most new construction is
Bridger and Heaston Hill. When he’s in the
forced to go up rather than expand outward—
latter, a tough gal named Ruby Zane minds
clinging to the canyon walls and linked by
the sutler’s store.
precarious catwalks and rope bridges. At
Fort Bridger’s most loyal and alert sentry night the canyon is filled with twinkling
is Thornburg, a stray dog who showed up lights and soft fluttering of tents and wagon
at the stockade one day. Since he’s been covers. The upper catwalks are haunted by
around, Thornburg has alerted the troops to the ghost of “Jump Off Joe,” a miner who
more than one Ute raid and sniffed out a fire hurled himself into Gunsight Canyon in
before it became a blaze. He’s a beloved ally despair when his gold mine played out.
and unofficial mascot.
The Little Rock Irregulars, a gang of former
A posse that becomes familiar around Fort rail warriors led by the notorious outlaw
Bridger and helps out its troops might gain Arkansas Ted Harwell, maintain a hideout
Thornburg the dog (page 116) as an allied in a box canyon about five miles northwest
Extra, via the Ally Twilight Event (page of Gunsight on the Bear River. When they’re
52) or at the Marshal’s whim. Cowpokes not robbing Denver-Pacific express cars they
can also get a vial of the Prospector’s Elixir mosey over to Gunsight to blow some cash
(page 108) if they make friends with Old on whiskey and other diversions.
Vaskiss first.
k Jump Off Joe’s Bloody Revenge (page
k Old Vaskiss (page 107): The posse’s 106): Joe’s ghost hunts its killers.
asked to check up on Fort Bridger’s k Little Rock Irregulars (page 116): The
oldest resident. posse brings the gang to justice.
A high lonely wind rattles dry sagebrush. Founded in 1879, until a month ago this place
Colorful yellow Indian paintbrush pokes was called Tarrytown for its founder’s New
up here and there. The charred, blackened York birthplace. Heaston Hill—popularly
remains of a stockade and a few buildings known as “Headstone Hill” for the miners
are all that remain of former Mormon outpost who’ve died here—is the epicenter of the
Fort Supply. Reckoners’ activities in the area. Looming
over it is the dark, striated mass of Tarrytown
Fort Supply was sacked and burned by
Bench and the Uinta Mountains beyond.
US forces in 1883, after a series of skirmishes
15
HORROR AT HEADSTONE HILL
It was originally little more than a trading k Nest o’ Thieves (page 107): The Blind
post and gathering spot for the occasional Gunslinger and his gang rob $10,000
miner or rancher to share whiskey and from a Wyoming Express stagecoach.
gossip. Since Heaston Mining Co. moved
in and bought up a good portion of the
lots, it’s a major boomtown on a high slope
Lonetree
overlooking Bridger Valley. See page 19 FEAR LEVEL: 3
for the details.
This high mountain burg sits at 7,556 feet
Hilliard above sea level. It’s named for a mammoth,
dead pine at the center of town that also
serves as a hangin’ tree when necessary.
FEAR LEVEL: 3
Lonetree is accessible by trail from Heaston
Hilliard’s your typical jerkwater town—just a Hill, and it’s a thriving hub of commerce for
water tower, a name on the depot, and some nearby cattle ranchers, featuring a general
Denver-Pacific storage facilities. For the time store, three saloons, and even a post office.
being it’s a rail stop without a town, a spot Only lawbreakers know it’s a major stop on
for locomotives headed over the Divide to the so-called “Outlaw Trail.”
refuel. This is the closest rail access for folks
Jesse Applegate holds the title of town
coming and going from Gunsight.
marshal, but he gained it not through election
Recently D-P workers have had trouble but simply by virtue of being the toughest
with an infestation of big bugs—and we so-and-so around. Thing is, he’s got a town
don’t mean influential folks, Marshal. It’s full of wanted folks who back him on nearly
actually a huge Texas skeeter nest. And those any play. And the lone pine’s often crowded
recent derailments on the long grade down limbs are silent proof of Marshal Applegate’s
to Evanston? The superstitious among the limited tolerance for troublemakers.
rail warriors attribute their awful luck to a
Members of the Sage Dragons Gang come
jackalope seen skulking on the slopes.
here to lie low when the law heats up. And
k Luck o’ the Loper (page 107): Heroes if the law tracks them this far they run off to
need to drive off a jackalope before it Hog Thief Falls. Beyond that, they make a run
causes another rail disaster! for the Sioux Nations; the closest border lies
roughly 80 miles northeast of Fort Bridger.
Hog Thief Falls Outlaw Trail: See page 11 for the
details on this backwoods road. Explorers
FEAR LEVEL: 3 passing through Lonetree can pick up on the
trail’s existence with success on a Survival
This town doesn’t appear on any official
(tracking) roll at –2.
maps, but it’s well-known to local ne’er-
do-wells as a safe spot to hide out along the k Hangin’ Tree (page 104): He who
Outlaw Trail. The outlaw encampment is takes pity on the evil dead must
nestled on the east bank of Sage Creek where contend with Old Man Salcido’s curse.
the Cottonwood flows into it, sheltered from k Sage Dragons Gang (page 116):
view by thick stands of willow, aspen, and Cowpokes looking for the Sage
pine. There’s a rustic trading post and saloon, Dragons find them in Lonetree.
livery stable, flophouse, smithy, and other
necessities for those running from the law. Piedmont
Outlaw Trail: See page 11 for the details
on this little-known route. Cowpokes who FEAR LEVEL: 2
find Hog Thief Falls can pick up on the
Piedmont sports a large general store,
trail’s existence with success on a Survival
two-story hotel, school, post office, and
(tracking) roll.
newspaper, the Piedmont Proclaimer. It’s
largely populated by rail workers (and
16
Uinta County
warriors!). US Army soldiers from nearby day lecturing ranch hands about the wisdom
Fort Bridger frequent the town’s numerous of its contents. The book exhorts readers to
saloons. Piedmont’s also a timber town invest in “cattle-growing, sheep-farming,
whose loggers cut railroad ties for Denver- horse-raising, and dairying” in the West—
Pacific. This creates a salty and volatile mix. and tells how to do so—but many find its
strident, salesman-like tone repellent.
The town was settled about 1867 by Moses
Byrne and others. The railroad arrived in Lobdell Ranch is also situated near
1868. Piedmont was established as a refueling Robertson. Prime grazing land has at times
station designed to provide helper engines been an issue between owner Sylvester
on the long grade from Carter to Aspen. Lobdell and the bellicose Largo concern.
Helper engines are needed on the grade, as Largo’s boys once dammed a stream flowing
well as coal and water refueling stations onto Lobdell’s property. For now they’ve
to keep them running. As logging became worked out their differences, but Sigmund
established, Moses Byrne built a series of Largo isn’t one to be silent when he feels he’s
charcoal kilns to burn aspen and pine logs been wronged. Lobdell’s wife Amanda (see
hauled here by ox teams. page 36) is mayor of Heaston Hill.
In May 1872, Piedmont was the site of a k Range Murder (page 98): It’s the
labor strike. D-P workers demanding back Largos versus the Rosses, and there’s a
wages sidetracked a passenger car holding wedding at stake!
Smith & Robards co-owner Jacob Smith and
several board members. A telegraph from Sir
Clifton Robards mollified the strikers, and
Urie
two days later an armored express train from FEAR LEVEL:
2
the City o’ Gloom arrived carrying $200,000.
The workers rejoiced and Smith’s train was A small farming community in Bridger
allowed to continue. Valley, Urie sits about halfway between
Fort Bridger and Heaston Hill. It isn’t much
k You’re Kiln Me (page 111): Wolves more than a trading post and livery stable,
and the dead plague Piedmont.
since most of its residents live on the land all
around it. Locals tend to be closed-mouthed
Robertson and won’t look a stranger in the eye. That’s
because most of them know the Ghost Steel
FEAR LEVEL: 2 Gang has local connections and often uses
Urie as a hideout and staging area for raids
Named for famed trapper John “Uncle
on ranches all around Carter.
Jack” Robertson, this small community on
the banks of Willow Creek services nearby The farmer’s market was recently thrilled
ranches. Miners from Tarrytown Bench by the remarkable offerings of Moon’s
frequent its saloons and Shoshone travelers Experimental Farm. Dr. Theodorick Moon’s
often stop in to trade goods and information spread is located about three miles east
with the locals. People tend to be friendly of Urie. There the botanist and explorer
and at ease here, but that’s mostly due to pioneers the use of hydroponics and grafting
being secure about who’s in charge. to create hardy new plant species, using
unique samples he collects in the Aspen
That would be rancher Sigmund Largo,
Forest. Unfortunately, Dr. Moon was also
whose Bar-6 Ranch’s operations dominate
responsible for the hunger lily, an invasive
Robertson and are some of the most extensive
abomination that escaped the farm to spread
in the county. After all, the last person who
throughout Uinta County.
got in Largo’s way ended up floating face-
down in the creek! k Ghost Steel Gang (page 115): Law
dogs seeking outlaws go to Urie.
Mr. Largo swears by his copy of The Beef
k Hungry Waters (page 105): Heroes
Bonanza: Or, How to Get Rich on the Plains, by
who go looking for the missing Dr.
James Sanks Brisbin, and spends most of his
Moon battle his ravenous creations.
17
HEASTON
HILL
On a bitterly cold day in February 1883, prospector powering machines, shopkeeps competing
Warfield Phoenix carved a huge ghost rock nugget to hawk their wares, and hundreds of miners
out of the titanic, black rock shelf looming over spending cash and ore. Tarrytown Bench—
Tarrytown, Wyoming Territory. the “Headstone”—looms on the ridge above,
a constant omen of the town’s fortunes,
Inside a week, an area previously known
good and bad.
for good fishing and trapping was swarming
with prospectors and land-lookers. By March, Seen from a distance at night, partly
Tarrytown’s population tripled as new illuminated by the New Science, Heaston
homes and businesses sprang up. Along Hill appears both miraculous and terrible.
with that explosion came a rash of robberies, Electric lights run up and down Main Street,
murders, and disappearances. imparting an unnatural gleam where they
shine. Where they don’t shine, the shadows
Later that same year, Heaston Mining
seem deeper and darker. And sometimes
Company out of Evanston set up shop.
they move in unnatural ways...
Heaston’s bent on nothing less than total
domination. If he has to drive off or murder
independent miners or ruthlessly crush History o' the Hill
a labor strike...well, that’s just the cost of
Back in 1878, Standish and Angel Epp left
doing business.
their home Back East in New York after their
business failed. The journey took the intrepid
pair across the Midwest to the Oregon Trail.
 HEASTON HILL They followed its rugged stretches west
along the verges of Sioux country with the
other settlers of their wagon train, finally
FEAR LEVEL: 3 arriving at Fort Bridger, Wyoming, in 1879.
Heaston Hill has swelled from a quiet one- They gazed on the high Uinta Mountains
horse town to a nonstop hive of activity and knew they were finally home. Their
(pop. 500+) in a short year. During the Frontier Store and trading post thrived for
daylight hours it’s a whirlwind of weather- several years and a town grew up around it.
board buildings going up, carts and wagons By 1881, Epp and his friends became aware
full of supplies rumbling hither and yon, of a malevolent influence that held sway over
windmills pumping creek water and the nearby Aspen Forest.
19
HORROR AT HEADSTONE HILL
Standish and a few of his fellow settlers Years later in September 1883, physician
resolved to burn the forest down, but it and Twilight Legion member E.B. Kirk read
wasn’t without its own defenses. They about miners going missing in the Uinta hills
vanished somewhere beneath the aspens’ of Wyoming—now nicknamed Headstone
quivering boughs. Hill by the locals. Ghost rock, missing miners,
a name like that, and Born in a Bowl’s vision
Bad Medicine acted on Doc Kirk’s curiosity and wanderlust
Put those images of cowardly, craven and off he went.
townsfolk out of your head, Marshal. Settlers
In January 1884, Doc Kirk telegraphed
of the West are a sturdy, sinewy breed and
the Legion. There was definitely something
they don’t shirk from trouble or strife. They
going on in Heaston Hill and he needed
certainly don’t blanch when somebody calls
help. Telegraphs flew, wheels turned, and US
their town “Headstone Hill.” No—they take
Agent George J. A. Reeg, badge #682, arrived
it as a challenge. But the way the fear’s been
on March 15.
rising lately, everyone’s definitely on edge.
Heaston Hill has been on the Agency’s Rail Barons & Industry
ledger for quite a long time. In 1878, the The long Civil War slowed the progress of
Explorer’s Society lodge in Shan Fan railroads and settlements alike, but since
hosted a genuine Luiseño shaman named the cessation of hostilities it’s all sped up
Born in a Bowl. The explorers wanted a again. Heaston Mining’s influence has been
“demonstration” of her deep connection with transformative. The company has installed
the nature spirits. Born in a Bowl experienced electric lights on Main Street, donated a
a vision she described as, “A creeping doom water pump for the Fire Department, and
spreading from the Uinta Mountains. From started a bank and newspaper. They even
it Death will emerge.” put in a baseball diamond for the local nine.
20
Heaston Hill
21
HORROR AT HEADSTONE HILL
22
Heaston Hill
2. Angel's Corner
This cozy restaurant run by Angel Epp is City Ordinances
known for the chicken fricasee. Angel’s Refer to the Deadlands rules for crimes
Corner is open 24 hours a day, seven days like murder and cattle rustling. Below
a week, feeding homestyle breakfast, lunch, are a few additional laws on Heaston
and dinner to the town’s miners whenever Hill’s books.
they want it. Although she has a small staff,
Heaston Mining employees generally
Angel’s able to stay open because she’s never
ignore these laws—especially the
been much of a sleeper. Since her husband
prohibition on firearms—and Marshal
was killed, she hardly sleeps at all.
Wister turns a blind eye. Fines of “no
Angel is a matronly and protective sort, less than $5 and no more than $10 are
with an air of sadness. She and her husband otherwise up to the law dog’s discretion.
Standish Epp were the first settlers to arrive
Firearms: It’s illegal to carry any
in the area. They came all the way from
firearm, concealed or otherwise, within
Tarrytown, New York, to found its sister
city limits. Guns must be checked at a
city here. They built the Frontier Store and
hotel, boarding house, saloon, or the
Restaurant, made friends with the miners
marshal’s office on arrival and are
and Shoshone, and enjoyed a good life until
returned upon departure ($10 fine/
weird events in the Aspen Forest got their
weapon, plus confiscation).
attention. Standish and a few of his friends
went to burn it down but never returned. Liquor: No establishment shall serve
liquor on Sundays or election day
Lacking the money to keep the store
($150 fine).
running, Angel sold the Frontier Store (see
29) to opportunistic newcomer Frank Conveyances: It’s illegal to ride a
Debeney. Then she picked up stakes and horse, mule, or any other conveyance
opened her restaurant, favored by members faster than 6 MPH within city limits
of Debeney’s independent miners union. ($5–$10 fine), or to drive any ghost-rock–
fueled conveyance or Infernal Machine
The restaurant takes up the ground floor
within city limits between sunset and
of a two-story dwelling. Angel shares the
sunrise ($5–$10 fine).
upstairs with her employee and confidante,
a Shoshone named Biagwi’yaa who goes by Nuisances: It’s illegal to toss the
Billie Gentle Eagle. contents of a chamber pot or similar
“filthy substances” into a street or alley
Angel Epp: Use Townsfolk stats in
($5–$10 fine).
Deadlands, add Spirit d8, Healing
d8, Performance (Singing) d6, Trade
(Restaurant) d10, Night Terrors
Hindrance, Charismatic Edge.
The Gatling pistol actually belonged to
Billie Gentle Eagle: Use Indian Shaman
George J.A. Reeg. Blaine purchased it from
stats in Deadlands, add Outsider (Minor)
Agnes “Scarlet” Kenney prior to her arrest
Hindrance.
(see Jail on page 34). Blaine’s a former
3. Aspen Lounge outlaw himself, a no-nonsense sort who
doesn’t appreciate sass from the customers.
This watering hole is frequented by outlaws,
drifters, strangers, and shady characters. His house specialties are Taos Lightning,
It’s a rough place with frequent brawls and Skull Bender, and a concoction brewed
shootings. Owner and bartender Elmer on the premises called Redeye: “Makes a
Blaine keeps gunny sacks full of dirt piled hummingbird spit in a rattler’s eye!”
under the bar for protection from stray shots
The Aspen Lounge’s main attraction
(Hardness 8), with a double-barrel shotgun
is Thomas Cashel, the bar’s talented Irish
and newly-acquired Gatling pistol in case of
fiddler. He sits on a pneumatic pulley
threats to his person or the cash box.
platform that hoists him into the ceiling and
23
HORROR AT HEADSTONE HILL
out of harm’s way if shooting breaks out. All run a side business with his cowboy brother
he has to do is throw the lever! “Rider Gallagher,” who supplies Paddy with
choice beef cuts from time to time, which he
Elmer Blaine: Use Townsfolk stats
sells to local restaurants.
in Deadlands, add Shooting d8, Trade
(Saloon) d6, Wanted (Minor) Hindrance. Gallagher’s a bit of an oddball, what with
Thomas Cashel: Use Townsfolk stats, his egregious height and saturnine demeanor,
add Spirit d8, Performance (Fiddle) d8, and he’s very serious about his work. Most
Elan Edge. folks chalk it up to eccentricity, shrug,
and enjoy the clean shave. In fact, Paddy
4. Bakery di Bianchi Gallagher’s a remorseless killer who’s in
“The Italian bakery,” as most locals call it, is a charge of abducting troublemakers for the
beloved institution. Although Massimo Bianchi Cult o’ the Critter (page 79).
and his family weren’t among the town’s
Once a victim’s dosed with laudanum,
founders, they arrived from Italy before the
Paddy pulls a lever to dump the poor sap
boom. They offer a selection of fresh breads and
down a chute to the cellar, where he’s soon
pastries (cannolis are a specialty), and sell scores
hogtied, gagged, and taken to the cult’s barn
of “sweet rings” every morning (doughnuts
for assimilation by a pod-person.
in all but name). The bakery does most of its
business in beef-filled turnovers called meat Gallagher isn’t a replicant himself (see page
pies. Miners snatch them up by the handful for 122). He’s just greedy and evil and some of
easy meals out at the mines on Tarrytown Bench. those he bushwhacks aren’t turned over to
the cult. See, his brother Rider doesn’t really
Massimo runs the counter while his wife
exist...and those choice cuts he sells aren’t beef.
Zarina and oldest daughter Gianna handle
the baking. Another three children attend c Paddy Gallagher: Use Gunman
school and help out around the shop when (Veteran) stats in Deadlands, add Trade
they’re able, and the baby rocks in her crib (Barber) d8 and Hard to Kill Edge,
just outside the kitchen. But Massimo has armed with a straight razor (Str+d4+1).
a secret: After he disowned his eldest son
Antonio for committing armed robbery, the 6. Blacksmith
boy ran off and joined the Ghost Steel Gang Towering, burly Nils King has been the
(see page 115). Now Antonio Bianchi rides town’s blacksmith since its earliest days.
under the alias of John Jacob White. His hair is so blonde it’s almost white, and
most people just call him “Swede.” Long,
Massimo Bianchi: Use Townsfolk stats
ferociously hot days spent in back-breaking
in Deadlands, add Trade (Baker) d8,
labor are no stranger to Swede. In fact he
Secret (Major) Hindrance.
enjoys it. Swede specializes in shoeing horses
Zarina: Use Townsfolk stats, add Trade
and repairing busted wagons, preferring to
(Baker) d8, Stubborn Hindrance.
leave the firearms work to Mr. Groseclose,
Gianna: Use Townsfolk stats, add Trade
the gunsmith (page 31). His pet cattle dog
(Baker) d6, Attractive Edge.
Huldra is exceptionally cunning and true.
Pietro, Luca, & Angela: Use Townsfolk,
add Small and Young Hindrances. He doesn’t know spit about the super
natural, but Swede is opposed to Heaston’s
5. Barber & Dentist campaign of intimidation and is a valuable
Paddy Gallagher, peerless barber and dentist, ally to a posse that befriends him.
arrived recently in town and quickly built up
Nils “Swede” King: Use Townsfolk
a loyal clientele for his services as a “tonsorial
stats in Deadlands, add Strength
artist.” One wall of his establishment is
d8, Vigor d8, Fighting d8, Trade
covered with wooden pegs, each holding
(Blacksmith) d10, Brawny and Iron Jaw
a customer’s personalized ceramic shaving
Edges, armed with a hammer (Str+d6).
mug. Gallagher buys laudanum from Dr.
Huldra: Use Dog stats in Savage Worlds,
E.B. Kirk (page 27) and keeps it on hand to
add Smarts d8 (A), the Brave Edge, and
soothe painful extractions. He also claims to
the Loyal Hindrance.
24
Heaston Hill
25
HORROR AT HEADSTONE HILL
The Earl, a mysterious figure and “family not yet marred by the filthy patina that
acquaintance” who keeps the peace at the settles over every structure before too long.
Dance Hall is reputed to be a disgraced A long veranda wraps around the single-
English lord. It’s true—his family dispatched story building’s left side, where gents can
him to the American West after repeated enjoy cigars in rocking chairs after supper.
dalliances with young women caused his A haggard old raven caws on the roof.
family no end of embarrassment. Locals Entertainment’s provided by a tinkling
refer to him as a “remittance man,” meaning clockwork music box straight from the Smith
his rich style depends on a stipend from & Robards factory in Salt Lake City, while
his family. the grinning Frank Debeney—owner and
proprietor—drifts among tables greeting his
The Earl is engaged in a romantic affair
customers personally.
with Kitty Labeau—but it’s actually a plot to
steal the dance hall’s deed while old Clovis Frank’s a canny businessman and
is off his rocker. But the Earl’s actual lover is politician. In the short time he’s lived in town,
Tillie Nagel, a dance-hall girl to whom he’s he purchased the Frontier Store (page 29),
promised the moon. Tillie’s in on it but acts opened his café, bought three ghost rock
sweet as can be when Kitty’s around. claims on Tarrytown Bench, secured the Fort
Bridger sutler’s contract, and rose to promin
Her brother is Eli Nagel, who works for
ence as leader of the TMU—the Tarrytown
Wasatch as a rail warrior. He and his gang
Miners Union. He leads
spend a lot of time hanging out here, posing
meetings at the union hall
as contract linemen and waiting for orders to
(page 37), organizing
sabotage various Denver-Pacific operations.
the independent workers
Clovis Labeau: Clovis isn’t home before Heaston can buy
anymore. Use the Townsfolk them out, drive them off,
profile from Deadlands with the or plant them in the
Replicant Special Ability (page bone orchard. He
121) and the Habit (Major — prefers loud
Alcohol) Hindrance. exclamations
Kitty Labeau: Use Townsfolk like, “Miners
stats in Deadlands, add Trade got to stick
(Dance Hall) d8, and the together!”
Charismatic and Rich Edges.
Secretly,
Stanton “The Earl” Bothwell: Use
Frank Debeney
Gunman (Veteran) stats in Deadlands.
is one of the town’s
Tillie Nagel: Use Townsfolk in
most insidious threats.
Deadlands, add the Attractive and
He’s the Aspen Forest’s
Connections (Wasatch Rail) Edges.
spy, head of its cult,
Eli “Brick” Nagel: Use X-Squad
and is even learning
stats in Deadlands, add Agility d8,
a little black magic
Riding d8, Repair d8, Shooting d10,
to help him in his
armed with Gatling shotgun (Range
various schemes.
12/24/48, Damage 1–3d6, RoF 2),
Bowie knife (Str+d4+1, AP 1), tool kit. c Frank Debeney:
X-Squad (5): See Deadlands, add See page 114.
Riding d6, Repair d8, Shooting d10.
Armed with flamethrower (1), Gatling 12. De Leon
pistols (2), Gatling shotguns (2), tool Haberdashery &
kit.
Boutique
11. Debeney Cafe & Cigar Store This rambling, ware
Located on Main Street, this newly built house-like space is
establishment practically sparkles, filled wall-to-wall with
26
Heaston Hill
clothing racks offering everything from Avenue. He sees patients downstairs and
common work dungarees to coveralls to lives above, typically charging $1 a visit and
unmentionables, all the way up to fancy, $15–$35 for surgery or other treatment ($15,
high-end suits and women’s attire. Most of plus $10 per additional Wound). That said, a
the haberdashery’s clothing is made to be small-town sawbones takes what he can get.
bought and worn straight off the rack. They Patients pay with cash, ore, labor, livestock—
also do a brisk trade in vapor masks. one time Kirk took a chicken as payment.
And if somebody’s got nothing to pay with,
The owners, Marisol and Isabella de León,
Doc Kirk provides care gratis.
provide tailoring services for an additional
fee. Custom, unique designs cost the most— Kirk has hellish nightmares, though, and
as much as 200–300% of standard prices sometimes dips into the laudanum to soothe
(see Deadlands). Marisol is the designer his troubled mind. When he’s “indisposed,”
and Isabella is an expert seamstress. Their schoolmarm Celeste Munson (page 40)
fashions have quickly become de rigueur
among Heaston Hill’s more affluent citizens.
The De León sisters fled Mexico City in
1880 following their parents’ murder by
Fear Effects
As the Fear Level rises, the Reckoning’s
General Diaz’s rebel Porfiriatistas. Marisol
eerie energies have palpably unsettling
and Isabella crossed the border north
effects all over town. Use these effects
of Chihuahua and traveled to Tucson in
liberally as the Fear Level changes.
Arizona Territory. They had modest success
doing tailoring and alterations there, but Fear Level 3: Things are a little weird.
when Mormon missionaries told them stories Big, nasty, hairy horseflies swarm
of Fort Bridger and the Uinta Mountains, outdoors. Biting, crawling in folks’ ears,
they took the plunge and rolled to Wyoming. and up their nostrils—and they stink.
Isabella de León: Use Townsfolk stats Folks notice eerie movement in the
in Deadlands, add Smarts d8, Healing corners of their eyes, and everyone feels
d6, Trade (Seamstress) d8, and the Loyal like they’re being watched.
Hindrance.
Fear Level 4: The land begins to
Marisol de León: Use Townsfolk stats,
change. Tarrytown Bench resembles
add Agility d8, Shooting d8, Trade
a massive black headstone. And the
(Clothing Design) d8, the Quick Draw
mountain wind carries secrets. A
Edge, and a Colt Peacemaker (Range
cowpoke might hear a voice whispering
12/24/48, Damage 2d6+1, AP 1).
names of people she’s killed or family
13. Doctor E.B. Kirk members lost. It reveals dark omens,
awful regrets, and hidden crimes.
Edwin Barrett Kirk, native of Boston, was a
gifted surgeon in the Union Army, where he Fear Level 5: Dogs and pigs shot by
saw suffering and bloodshed beyond belief. the marshal start coming back undead.
At Gettysburg in July 1863 he witnessed That weird movement in your eye
things so awful, so shocking, everything he’d isn’t imagination—it’s your very own
seen before paled in comparison. He’d seen shadow tearing off the wall (see Creepin’
brother do battle with brother, but now their Shadow on page 117).
corpses rose to viciously attack the living.
Heroes start catching glimpses of
After the war Dr. Kirk swore he’d do their Worst Nightmares in waking life,
anything to turn back the darkness creeping a profoundly discomfiting experience.
across the West. After living for a time in Shan And when that scary voice on the wind
Fan and learning of the Explorer’s Society, he whispers dark secrets, not only the
was inducted into the Twilight Legion. person who did the crimes can hear it.
Everyone in the area can!
Doc Kirk, as he’s known hereabouts, lives
in a small two-story dwelling on Second
27
HORROR AT HEADSTONE HILL
helps out around the office and sees patients, of tool used in mining or logging can be
referring to the doc’s tattered copy of Ewall’s found here, from picks, shovels, and axes all
Medical Companion if needed. the way up to mine carts and even Smith &
Robards steam carts, shaped ghost rock cores,
Once the heroes make contact with Kirk
and vapor masks (see Deadlands). They also
and establish their Twilight Legion bonafides,
stock dynamite and nitro, which is stored in
the doc provides information, medical care,
a fortified, dugout building out back.
and other aid free of charge.
The Emporium’s owned by a tall drink of
c Dr. E.B. Kirk: Use Townsfolk stats in water named B.F. Moore, whom everyone
Deadlands, add Smarts d8, Spirit d8,
calls Stretch. He’s been a resident since the
Healing d10, Habit (Minor—Laudanum)
town’s earliest days. Between the buildings
and Night Terrors Hindrances, and the
going up all over and the sudden rash
Healer Edge.
of Tarrytown Bench mining claims, the
14. Drug Store Emporium is doing business at a furious rate.
The Heaston company drug store sells medical Moore has made an enemy of Jerem
supplies, surgical tools, and amputation kits. Heaston, who sees the Emporium as a lifeline
The shop’s cold and clinical druggist, Emma for those pesky independent miners. Despite
Mortimer, compounds medicines using a various legal complaints from Heaston’s
stone mortar and pestle, based on a doctor’s bothersome attorney and more acute
prescription. Prices are normal for Heaston reminders—like stones thrown through
employees; everyone else pays double. the shop windows now and again—Moore
refuses to back down. So far.
The shop’s wares include pressed soap bars,
apothecary containers, herbal nostrums, and c B.F. “Stretch” Moore: Use Townsfolk
diet enrichers like Imperial Granum Wheat stats in Deadlands, add Smarts d8, Taunt
Germ and cod liver oil. Patent medicines on d8, Trade (Shopkeep) d8, Loyal and
hand include Dr. John Bull’s Vitality Draught, Stubborn Hindrances, Retort Edge.
Ayer’s Cathartic Pills, Dr. B.P. Sherman’s
Prickly Ash Bitters, Dr. Kilmer’s Female 16. Feigel's Fine Footwear
Remedy, Balm of Childhood, and Extract Feigel’s specializes in men’s and women’s
of Sarsaparilla. Most are made of alcohol, boots and shoes. They perform shoe repairs,
opium, coca, or a blend of all three. mostly on miners’ boot soles. Feigel’s stocks
some infernal device footwear as well, such
This is also a licensed Hellstromme
as noiseless shoes and spring boots (see
Industries Tonics & Elixirs outlet. Most types
Deadlands), at a $5 mark-up. Feigel’s charges
listed in Deadlands are on sale (roll d6; on a
$.50 to replace a single sole, $1 for a pair, or
result of 4–6, the desired elixir is in stock) at
more depending on the extent of repairs.
$10 above their listed price. The drug store
also carries vapor masks. Elmer Feigel owns the shop and takes
care of cobbling responsibilities in his
Anti-Pain Plaster: The best-selling item is
workshop. His 14-year-old son Jeremiah
a unique, medicated dressing the druggist
stocks the shelves and handles the cash
designed: Mortimer’s Anti-Pain Plaster ($5/
register, although he’d rather be in training
dose; each dose removes 1 point of Wound
as a deputy marshal. Since Elmer’s wife Dina
penalties for four hours).
perished from a case of mountain ail (malaria),
c Emma Mortimer: Use Cultist stats in he, Jeremiah, and his elderly mother Tova are
Deadlands, add Smarts d8, Healing Heaston Hill’s only Jewish citizens.
d8, Trade (Druggist) d10, and Secret
Cowpokes who make friends with the
(Major—Heaston’s mistress) Hindrance.
Feigels find they can get their shoes fixed
15. The Emporium without the typical week-long wait, and
Elmer waives the mark-up on infernal
This mining and lumber supply establishment
footwear. Most important, old Tova Feigel
doubles as a hardware store, and it lives up
is a fount of scholarly facts, local gossip, and
to its grandiose name. Just about any sort
homespun occult wisdom.
28
Heaston Hill
17. First National Bank In the divide between the town’s old-
timers and Heaston’s Johnny-come-latelies,
The bank is a shiny, new affair built with
the Frontier Store is a very sore spot. The old-
Heaston Mining’s capital. The First National
timers haven’t forgotten that Frank Debeney
bills itself as “the safest vault west of
low-balled Angel for the store once her
Laramie.” It provides miners with loans to
husband Standish went missing in the woods.
get their claims up and running, and a place
to store their filthy lucre once they earn it. But for many, the Frontier Store is the
“shebang,” the general store of Heaston Hill.
Miners who work with the company
It’s a meeting place for miners, who gather
receive decent enough rates. For the
by the stove and gossip while digging into
independents, interest rates are nothing short
the cracker barrel—use the Grapevine
of predatory.
Telegraph Table on page 41 to see what
The vault is extremely secure (Hardness rumors are spreading. (Friends and regulars
18; Thievery –4) and hasn’t yet been pierced might get a glass of whiskey, gratis.)
by robbers or safecrackers. Heaston Mining
Folks pay with cash, credit, ore (or dust),
owns and administers the bank’s operations,
barter, or even labor. Like most cash registers
while three clerks work on site.
in town, Debeney’s has a built-in scale for
The head teller, Hap Bowdre, prides weighing fundaments.
himself on being “Heaston’s man” when it
Nearly any item is for sale, from flour,
comes to company finances.
sugar, and salt to clothing, hardware, and
29
HORROR AT HEADSTONE HILL
candy—and that’s just for starters. It’s a Big Dan Mimms runs the hall with the help
thrilling window-shopping experience of his paramour Martha June Hoodoo (she’s
for folks too poor to buy. Debeney has the also the faro dealer). They’re not in Heaston’s
sutler’s contract to provision Fort Bridger, inner circle, but they hold a private table in
and has also become an officially licensed the back for whenever he and his boys drop
Smith & Robards Outlet, so interesting in. Cheating is punished severely—if Big
gewgaws abound. Infernal devices in Dan doesn’t take the offender out back and
Deadlands may be in stock (Marshal’s call), orshoot him dead, Martha June lays a hex on
require a special order. Debeney keeps 1d6 the errant tinhorn. Retired soldier Vol Ivers
refined ghost rock cores on hand, too. handles security, but he’s really a Nauvoo
Legionnaire and Deseret spy sent to keep
A new item on the Frontier Store’s shelves—
an eye on things, but no one—not even Eli
to be more accurate, flying off the shelves—
Nagel’s crew (page 26)—knows that.
are “bumbershoots,” or rain umbrellas.
They cost $3 each and do an admirable job Clockwork Dealer: A shiny metal man in
of keeping the rain off a body, much like a a fancy suit, with a stylish mustache painted
parasol except for bad weather. on its “face.” The dealer rolls Gambling d8.
On a Catastrophic Malfunction, its arms
Frank’s employees, Hod and Buckshot,
windmill wildly and its head spins, spraying
run the store when he’s seeing to affairs at
springs, cogs, and cards. This is Suppressive
the restaurant or Fort Bridger. They’re not
Fire (see Savage Worlds) with Shooting d10.
too smart, but they follow orders and don’t
have any qualms about violence. Henrik Pretorius custom-built the dealer
for Big Dan about a month back. Dr. Pretorius
c Frank Debeney: See page 114. was a shifty-eyed, former Hellstromme
Hod: Use Gunman stats in Deadlands,
Industries scientist driven mad by his devices’
add Smarts d4, Strength d8, Brute Edge.
failures. His “clockwork” man, who he calls
Buckshot: Use Gunman in Deadlands,
Stanley, is actually an automaton with the
add Marksman Edge, shotgun (Range
brain of a poker dealer Pretorius murdered
12/24/48, Damage 1–3d6, RoF 1).
in Evanston. Whether the evil scientist still
19. Gambler's Paradise lurks nearby is up to the Marshal.
Miners, cowboys, and trailhands strike up c Big Dan Mimms: Use Gunman
informal poker games all over town in nearly (Veteran) in Deadlands, add Ruthless
every saloon. When high rollers and miners (Major) Hindrance and Brawny Edge.
flush with new riches want a high-toned c Clockwork Dealer (Stanley): Use the
game to make them feel important, they go to automaton in Deadlands, Gambling d8.
Gambler’s Paradise. Decked out with crystal c Martha June Hoodoo: Use Voodooist
chandeliers, rosewood wainscoting, polished stats in the Weird West Companion, add
brass rails, smooth hardwood floors, and Gambling d10 and the curse power.
patterned wallpaper from Paris, it’s easily c Vol Ivers: Use Soldier (Veteran) stats
the town’s most opulent joint. Anybody in Deadlands, add Smarts d8, Repair
who’s anyone gambles here, including Jerem d8, Thievery d8, Weird Science d10,
Heaston and his sons when they’re in the Secret (Major) and Vow (Major—
mood for a game. Nauvoo Legion) Hindrances, Arcane
Background (Mad Scientist) and
Gambler’s Paradise offers nearly every
Streetwise Edge. He has a ghosting belt
game of chance they’ve thought up, with four
(intangibility, 10 Power Points) and tool
poker tables, two faro spreads, a craps table,
kit.
roulette (“The Wheel of Chance”), and keno.
Poker Dealers (3): Use Townsfolk stats
In one side room are a pair of billiard tables,
in Deadlands, add Gambling d6, d8, and
and in the other a polished ten-pins alley. A
d10 (respectively), Alertness Edge.
player piano provides music, and gamblers
can try their hands against a newfangled
clockwork dealer! A veranda wraps around
the back of the building on the second floor.
30
Heaston Hill
20. Gunsmith really big scoop and publish his first article,
but he’s completely naive.
The way miners are killing each other up
on Tarrytown Bench, the gunsmith gets A former railroad man called Gormley
a lot of business. Just about any firearm or provides security. Can’t be too careful
ammunition listed in Deadlands is on sale these days, considering what happened
here (Marshal’s call on exotic and uncommon to the town’s first paper, the Tarrytown
items), but add a +10% mark-up. Demand is Omen (page 43).
high, and firearms hard to come by with all
Apprentice Typesetters (2): Use
the commotion lately on the D-P line.
Townsfolk in Deadlands for Marsha (14)
Owner Herbert Groseclose is a gray- and Luke (10), add Common Knowledge
haired man in his early 40’s with spectacles d8 and the Young Hindrance.
and haunted eyes. You wouldn’t know it to Caleb Reese: Use Townsfolk stats in
look at him, but the gunsmith is a former Deadlands, add Smarts d8, Academics
soldier and expert marksman. He fought— d8, Common Knowledge d8, Occult d6,
without any particular enthusiasm—for the Research d8, Trade (Typesetting) d6,
Confederacy, serving in the 13th Alabama the Curious Hindrance, and the Scholar
Infantry under Captain Jasper Stone. He saw (Occult) Edge. If he gets any inkling the
the cruel captain shot down by his own men heroes are up to something interesting
at Gettysburg, and witnessed the slaughter he stalks them and pesters them with
when Stone came back for revenge in the ceaseless questions.
winter camps of Virginia, 1864. Groseclose Lew Gormley: Use X-Squad stats in
deserted and traveled west to settle down Deadlands, add Gatling shotgun (Range
in Tarrytown. He keeps his former activities 12/24/48, Damage 1–3d6, RoF 2).
secret, or at least doesn’t advertise them. Scope Trowbridge: Use Townsfolk in
Deadlands, add Common Knowledge d8,
c Herbert Groseclose: Use Gunman Connections (Heaston Mining) Edge.
(Veteran) stats in Deadlands, add
Repair d8, Bad Eyes (Major) and Secret 22. Heaston Hill Hotel
(Minor) Hindrances, Soldier Edge, and
Established in partnership with the Heaston
a Winchester ’73 (Range 24/48/96,
Mining Co., the town’s biggest and fanciest
Damage 2d8–1, RoF 1, AP 2).
hotel is a two-story affair with 14 rooms
21. Heaston Hill Examiner and two “presidential suites” (that means a
double-bed and separate washroom, amigo).
Heaston started this paper soon after he
Downstairs there’s a saloon and lounge,
arrived in town, installing former hog farmer
restaurant, and plush back room for private
Scope Trowbridge as publisher and editor-in-
parties ($250/night), where Jerem Heaston
chief. The Examiner engages in steadfast if not
occasionally entertains guests and business
entirely accurate town promotion, designed
partners when he doesn’t necessarily want
to draw miners, laborers, and service
them up at the manor.
workers to a burgeoning economy in rugged,
beautiful surroundings. Their tools are the Rooms cost $12 per night or $70 by the
press, shelves full of movable type, and big, week (or $15/$100 for a suite). Iron bars
flat stones upon which the broadsheets are (Hardness 14) on the ground-floor windows
laid for printing. back up the hotel’s claims to security, and the
door to each room is fitted with a good lock
Scope’s not truly qualified to work a
(Thievery –2).
fountain pen, much less run a newspaper,
but he’s good at taking orders. Heaston’s Signage on the hotel veranda proclaims
clerks over at the mining company write the the rooms SAFE!, SECURE!, and BULLET-
articles, and Scope’s crew of three youthful PROOFED! For an additional fee, tenants can
apprentices led by 18-year-old Caleb Reese rent a room with a heavy plate under the bed
are responsible for setting the type. Caleb is to shield against accidental shootings from
chomping at the bit for his chance to land a the sometimes-rowdy festivities below—
31
HORROR AT HEADSTONE HILL
either cast-iron (Hardness 14, add $5/night) Heaston put electric lights up and down
or ghost steel (Hardness 18, add $10/night). Main Street!
That’s about where the security ends. The T.C. Scordins is the ostensible owner,
hotel’s proprietors, T.C. and Edna Scordins, but these days he wanders about drooling
are staunch allies of Jerem Heaston. Every with rheumy eyes and a slack jaw, doing
room is equipped with a telephonic receiver, the housekeeping and menial chores. It’s
all of them connected to a switchboard-like about all he’s good for since Frank Debeney
device in a secret room behind the front desk. kidnapped him and replaced him with a
Edna can listen in on conversations, and she replicant spy that didn’t take quite right.
reports anything important to Jerem Heaston. Edna Scordins was always the brains in their
Other facts she keeps to herself, for use in marriage anyway, but now she runs the show.
blackmail or other schemes. The electrical When nobody’s around she tortures T.C.
network needed to power it is the real reason mercilessly; sometimes his muffled screams
are heard echoing in the dead of night. She
knows he bleeds green, but is keeping that to
herself so far as she tries to figure out exactly
what’s going on—and use it to her advantage.
Citizen Groups
Heaston Hill’s townsfolk organize Singer Lilah Denslow, currently performing
into numerous groups, clubs, and at the Music Hall Saloon (page 38), stays
associations. For some of these we list in one of the hotel’s suites (on the saloon’s
the members involved. Others we leave dime). Born in Shan Fan to Chinese parents,
open for the Marshal to define, and for she was orphaned as an infant and adopted
the cowpokes to join! by a Western family of wealth. She travels
the West for exclusive engagements with her
Town Founders: Standish and
manager, Quilla June Thompson. Quilla June
Angel Epp (page 23), Nils King
makes sure Lilah gets paid and provided for
(page 24), B.F. Moore (page 28),
per the contract’s stipulations, and doesn’t
“Prospector Bob” Malone (page 68),
take guff from anybody.
Mose Drachman (page 35), Isidor
Neustatter (page 43). Edna Scordins: Use Townsfolk in
Deadlands, add Smarts d8, Spirit d8,
Town Council: Mayor Amanda
and the Strong Willed Edge. She has a
Lobdell (page 36), Angel Epp, Jerem
Derringer (Range 3/6/12, Damage 2d4,
Heaston (page 114), Mose Drachman,
RoF 1).
Ah Lin (page 40), Frank Debeney
Lilah Denslow: Use Townsfolk, add
(page 114), J.C. Philpot (page 43).
Spirit d8, Performance (Singing) d12,
The Lyceum: A literary society for Outsider (Minor) Hindrance, and the
debates, lectures, and song fests. Attractive and Investigator Edges.
Quilla June Thompson: Use Gunman
Baseball: Every town has a team,
(Veteran) stats, add Two-Gun Kid Edge,
known informally as the “local nine.”
Trade (Law) d6, and 2× Colt Frontiers
The Heaston Hill Gophers are unbeaten.
(Range 12/24/48, Damage 2d6+1, RoF
Brass Band: Nearly every town has a 1, AP 1).
brass band or musical group. Members Restaurant & Kitchen Staff (4): Use
include Angel Epp, Myron Bee (page Townsfolk stats in Deadlands.
34), Thomas Cashel (page 23), and T.C. Scordins: Use Townsfolk stats
Amanda Lobdell. with the Replicant Special Ability (see
121). He didn’t come out quite right,
Volunteer Fire Fighting Corps: This
so reduce Smarts to d4 and add the
service is key for voter and financial
Clueless and Clumsy Hindrances. He’s
support, which is why Mayor Lobdell
lost touch with the aspens, so if treated
and Mr. Heaston both support it!
kindly he might reveal he was “born to
spy here,” but doesn’t remember how.
32
Heaston Hill
33
HORROR AT HEADSTONE HILL
34
Heaston Hill
35
HORROR AT HEADSTONE HILL
36
Heaston Hill
offer rewards for the county’s most notorious 36. Miners' Association Hall
outlaws at large (see sidebar).
This large building holds one large room
c Marshal Pilsbury “Chips” Wister: Use that’s used as an auditorium, with an office
Gunman, add Mean and Obligation and locked supply closet up front near the
(Minor—Town marshal) Hindrances. double doors. The TMU—Tarrytown Miners’
Deputies (2): Use Townsfolk, add Union—holds its bi-weekly meetings here.
Shooting d6, shotgun (Range 12/24/48, The miners cling proudly to their town’s
Damage 1–3d6, RoF 1). original name to symbolize their resistance
to Heaston.
34. Meat Market
Frank Debeney recently defeated Pros
A large, painted picture of a grand heifer over
pector Bob Malone to become union
the front door announces the meat market’s
president. Though mild-mannered himself,
wares. Cattle and sheep ranchers in the area,
he knows how to rile up his base, including
especially the Crittendens (page 47), drive
the rowdier opinion-makers he knows will
a portion of their wares to market here. The
carry on the grumbling outside the union
rest go to Carter (page 13) for the long trip
meetings. When the time is right, he plans
Back East by locomotive.
to mobilize this “army” against Heaston
Ernest Thacker, broad and bloody-aproned, and make sure the town burns for his
runs the place with his brother John and two forest master.
sons. The air inside is heavy and oppressive
with animal blood and musk. Huge sides of 37. Mountain View Restaurant
beef and lamb adorn the walls. Wild game Located on Creek Street, this restaurant
like rabbit, grouse, and pheasant are also for owned and run by Millie LaChance special
sale—customers can tell by the stuffed elk izes in Southern home cooking. It’s got some
next to the cash register. of the best eats in town. Millie’s secret is her
vegetable and herb garden. Between that and
Ernest & John Thacker: Use Townsfolk
fresh meat from the Thackers’ market, all her
stats, add Trade (Butcher) d8, and Ernest
plates are wholesome and satisfying.
has the Brawny Edge.
Thacker Boys (2): Use Townsfolk stats, Millie lives in the house next door with her
add Trade (Butcher) d4 and the Young parents, Tom and Ginny, former slaves from
Hindrance. Back East who fled to Wyoming Territory
when Millie was only six.
35. Mill
Millie was romantically involved with
This stamp mill on the Smith’s Fork Creek is
Len Buckles, and found out about his secret
primarily used to extract gold from quartz.
identity of Agent George J.A. Reeg. She
Because ghost rock—aka “spirit”—is rapidly
knows he found dirt on Jerem Heaston,
outpacing gold as the fundament of choice
talked about spirits in his house, and
around these parts, the mill doesn’t see as
mentioned the existence of a cult—all of
much use as it once did. A few holdouts still
which terrified the poor girl out of her mind.
seek the “color,” though, hoping a mother
Just before he went missing he told her they
lode of gold awaits in the Uinta foothills.
were in danger and he was getting them both
A large waterwheel powers the mill. out of town until he could get help. He went
Mercury is used to extract gold from to gather his things from his house and she
surrounding materials. For anyone who never saw him again.
spends more than an hour or two here,
Millie LaChance: Use Townsfolk stats
it’s considered a Mild Poison (–2, see
in Deadlands, add Spirit d8, Occult d4,
Savage Worlds).
Trade (Restaurant) d8. She also has
Mill Workers (5): Use Townsfolk Agent Reeg’s mnemomizer.
stats, add Trade (Mill) d6. Each has a Tom & Ginny: Use Townsfolk stats in
near-permanent level of Fatigue from Deadlands, add Occult d6 and the Elderly
mercury poisoning. Hindrance.
37
HORROR AT HEADSTONE HILL
38. Music Hall Saloon (see page 95). Since then she’s become
fascinated by the tale, and even sent word
The Music Hall Saloon is famed for its
to the US Marshals’ office to look for Sara
performances—variety shows with
Houck (see Lost in the Bog on page 95,
musicians, singers, dramatic readings,
and the unfortunate marshal’s fate under
tumblers, and dancers. It’s owned and run by
Desperate Searchers on page 82).
Pete “Coal Oil” Stoudenmire, who ironically
has a tin ear for tunes but knows how to Fear Effects: At higher Fear Levels (4 or
serve a drink. Coal Oil keeps himself well- 5), Lilah’s song induces strong emotions in
groomed and likes his bar polished to a high patrons—melancholy, nausea, or Fear checks.
shine. His partner Ethan Nelson is more the
Lilah Denslow: Use Townsfolk, add
physical type—he keeps an eye on the door
Spirit d8, Performance (Singing) d12,
and ensures the customers don’t get rowdy.
Outsider (Minor) Hindrance, and the
Singer Lilah Denslow (page 32) performs Attractive and Investigator Edges.
her original composition, “The Ballad of Ethan Nelson: Use Townsfolk in
Bogwater Bill,” one night a week to a lonely Deadlands, add Agility d8, Fighting d8,
fiddle’s accompaniment. She’s by far the the Overconfident Hindrance, Two-
bar’s biggest draw. Fisted Edge, brass knuckles (Str+d4) and
a wooden baton (Str+d4).
Lilah heard the story of Bogwater Bill from
Pete “Coal Oil” Stoudenmire: Use
town drunk Buster “Nails” Trenchworth
Townsfolk, add Shooting d6, the
Quirk (Fastidious) Hindrance, and the
Attractive Edge. Keeps a double-barrel
shotgun (Range 12/24/48, Damage
The Ballad of 1–3d6, RoF 1) behind the bar.
Bogwater Bill
39. Nolly's Grub Counter
In the lonely high Uintas
Every morning a line of cowboys and miners
Where the cold winter wails
forms on Third Street, often wrapping around
Up long trackless canyons
onto Main. They’re all in line to take away
Down old, forgotten trails
breakfast and lunch from Nolly’s, considered
There roamed my sweet Bill
among working folks the finest grub in
With death on his tail
Heaston Hill. The storefront is literally a long
Though he never came back
wooden plank countertop covered by a tent
My love for him won’t fail
awning. Behind it is the open kitchen, where
sweat-drenched Nolly works feverishly to
He built up a shack
prepare every order himself.
Way out in the bogs
Where the moss hangs down low The menu only has one item. For 50¢
It’s a bed for the frogs a hungry patron gets two bread pockets
And the crickets all sigh filled with either beef or lamb and a stewed,
As they sing him to sleep pressed vegetable concoction. Each customer
I promised sweet Bill drops his money into a sealed hogshead
For him I shan’t weep barrel with a slot in the top, calls out her
order, and J.D. serves it up in waxed paper
He’ll stay there forever with a gap-toothed smile.
Alone in his shame
Nolly recently attempted to expand his
So disgraced and disheveled
business interests in town. On a whim, he
Folks lost his true name
bought a small house on the north side to
But I walk the wild hills
rent out (see page 35). Since Len Buckles’
With these words on my breath—
disappearance, however, the house has sat
Goodbye, my sweet Bill
vacant and Nolly has been unable to find a
Who was tracked down by death
tenant for $30/month. Now his loans are
coming due with the First National Bank of
38
Heaston Hill
39
HORROR AT HEADSTONE HILL
40
Heaston Hill
Grapevine Telegraph
This phrase traditionally describes the uncanny way news travels in the Weird West. Sometimes rumors
spring up with no apparent origin...but they’re still true! Here we use it as a rubric for the various tales,
rumors, and gossip bouncing around Heaston Hill. Roll on this table whenever investigators chat with
locals about no specific topic, or whenever the urge strikes you, Marshal. Each rumor is marked true
(T) or false (F), but sometimes even a true story can lead a posse to the wrong conclusion. These rumors
almost always start with, “You know what I hear? I hear...”
d12 Rumor
1 Father Branch is often seen going to Mr. Heaston’s office in the late evening. (T)
2 A gang of Chinese miners burned down the Tarrytown Omen office. (F)
3 Railroad toughs at the Dance Hall quietly put their drinks on Heaston’s tab. (T)
4 Bloodthirsty Utes lurking in the Aspen Forest are bushwhacking travelers. (F)
5 Sometimes the newfangled clockwork dealer at Gambler’s Paradise goes haywire. (T)
6 The power station is haunted by the ghost of an engineer who died there. (F)
7 Sometimes shady characters sell stolen horses over at the wagon lot. (T)
8 There’s something mighty odd about that undertaker. Looks like Death himself. (F)
9 Ever since Clovis Labeau got that bad haircut, something about him ain’t right. (T)
10 The Cowboy Saloon is a haven for several known killers and badmen. (F)
11 Headless riders up on Tarrytown Bench trampled a miner to death. (T)
12 Mister Heaston is seeing the druggist, Emma Mortimer, on the sly. (T)
41
HORROR AT HEADSTONE HILL
42
Heaston Hill
to town Francisco seeks out the cowpoke’s Tarantula Hole’s got one rule: no spittin’.
acquaintance right away. “Dog” Stiles can’t abide spittin’ in his joint.
Francisco Sotelo: Use Townsfolk c Bronco Tillie: Use Cowboy (Veteran)
stats in Deadlands, add Secret (Minor) stats in Deadlands, add Persuasion d8,
Hindrance, Connections (Agency) Edge. Wanted (Minor) Hindrance, Attractive
Edge.
50. Tanner c Walter “Dog” Stiles: Use Gunman
This tannery’s run by “Sidewinder” Chico (Veteran) in Deadlands, add Mean
Lugo, a former rattler hunter who made Hindrance and Rich Edge.
a name for himself killing those great Ed Sharky: Use Gunman in Deadlands,
burrowing beasts on the salt flats east of add Loyal Hindrance.
Ogden, Utah. Now he manufactures and sells Gunmen (6): See Deadlands.
leather gear and goods, clothing, saddles, and
tack and harness. True to his former trade, he 52. Tarrytown Omen
also offers a limited selection of rattler-hide The so-called “news-in-exile” operates
garb: boots ($100), chaps ($200), and dusters under an old elm on Smith’s Fork Creek, just
($250). A posse in need of a scout could do far outside of town. The press, filing cabinets,
worse than Sidewinder. two desks, and numerous other supplies sit
under several ragged-looking tents.
c “Sidewinder” Chico Lugo: Use
Gunman (Veteran) stats in Deadlands, How did the Tarrytown Omen come to this
add Strength d8, Survival d10, Giant sorry state of affairs? Well, once it was the
Killer and Woodsman Edges. town’s original newspaper and an institution
beloved by all. Then its offices burned down.
51. Tarantula Hole Twice. Each time right after running articles
This disreputable-looking joint sells “world- supporting the Tarrytown Miners Union and
famous” Tarantula Juice, according to the criticizing Heaston’s outfit.
signage out front. In fact it’s the headquarters
The first arson was in fact perpetrated by
and base of operations for three outlaw
Eli “Brick” Nagel and his gang (page 26) on
gangs—the Owlhoot Syndicate (see page
Heaston’s orders. The second was Debeney’s
91). Given how stingy their leader and
doing—to keep tensions high since everyone
mastermind is when doling out information,
would blame Heaston anyway!
only a few gang members know who really
leads them. All of them are forbidden from The Omen’s dogged editor-in-chief,
ever coming to the Tarantula Hole. Isidor Neustatter, writes and typesets the
newspaper on his own. He has information
Their leader is Walter “Dog” Stiles, who
linking Heaston Mining to Wasatch Rail,
runs the saloon with the help of his lady
but has been hesitant to report it given the
Bronco Tillie and a cadre of loyal gunmen.
escalating violence. Generally, townsfolk
Ravenous hogs in a pen out back consume
who support the Tarrytown Miners Union
the bodies of any folks who wrong Dog Stiles.
also support the Omen.
Stiles is the criminal mastermind behind
Isidor Neustatter: Use Townsfolk stats,
all three outlaw gangs currently running
add Smarts d10, Academics d10, and the
roughshod over the county’s banks,
Stubborn Hindrance.
stagecoaches, and express cars. He uses Ed
Sharky as a front-man for all his activities, 53. Two-Penny Theater
putting yet one more layer between himself
Despite the variety theater’s name, tickets
and his villainous employees.
cost anywhere from $1 to $1.50, depending on
Stiles doesn’t work for Heaston, but when the act. Owner and shamelessly flamboyant
Jerem quietly sends a fat envelope of money promoter J.C. Philpot tries just about any
over with a target on it (usually a Denver- scheme he can think of to get audience
Pacific asset of some sort), one of Stiles’ gangs members through the door. Once he bought
is sure to hit it within the week. a barrel full of skyrockets from Chong Hoy
43
HORROR AT HEADSTONE HILL
(page 39) and set them off in fusillades of the town’s Volunteer Fire-Fighting
on Main Street while his dancing girls did Corps (see page 32) have a key. Inside is
the can-can on the theater’s front veranda! a fancy new steam-powered water pump
Philpot’s stunt nearly burned down a few from Hellstromme Industries, donated by
buildings, but he happily paid the fine and Jerem Heaston in a show of false generosity
made it back a hundred-fold in ticket sales. following the Tarrytown Omen blaze.
There’s no such thing as bad publicity! Although Heaston and the mayor butt heads
on just about every subject, they see eye-to-
The Two-Penny Theater hosts any old show
eye on the Volunteer Corps.
that passes through—whether it’s acrobats,
orators, theater troupes, demonstrations of 56. Wagon Lot
infernal devices and the New Science, freak
For $1, buckaroos can park a wagon or
shows, traveling circuses, medicine shows, or
buggy here all day long and owner Sidney
Oscar Wilde himself. When the material is
Moss keeps watch over it. Moss isn’t entirely
particularly highbrow, the town’s Lyceum
aboveboard, however. His lot doubles as
(page 32) is likely to attend. When there
“horse thief corner,” where shady crumb-
are no traveling acts to book, Philpot’s
bums sell horses of questionable legality
dancers fill the bill. He occasionally hires
with oddly altered brands. These count as El
“Sidewinder” Chico Lugo (page 43) to trap
Cheapo horses (see Deadlands) and may have
a few grizzlies for Bear-Baiting Night.
rightful owners on the lookout for them.
Dancing Girls (8): Use Townsfolk
Sidney Moss: Use Townsfolk stats in
stats in Deadlands, add Agility d8,
Deadlands, add the Mild Mannered
Performance (Dance) d8.
Hindrance. Armed with a double-barrel
J.C. Philpot: Use Townsfolk stats in
shotgun (Range 12/24/48, Damage
Deadlands, add Smarts d10, Common
1–3d6, RoF 1).
Knowledge d8, Arrogant Hindrance,
Jack-of-all-Trades Edge. 57. Whispering Pines Fancy House
54. Undertaker This ladies’ “boarding house” is next door to
the dance hall. Whereas some of the dancers
Shubael Hume’s shop on Main Street
over yonder engage in brief assignations in
displays its wares out front: a full selection
private rooms, here at the Whispering Pines
of coffins from plain pine box ($5) on up to
a visitor can buy an hour’s companionship
fancy aspen corpse-lockers ($60). Hume is
for $10 or a whole night’s for $50. Twelve
tall, rail-thin, and wears a black suit with
calico queens are employed by a pint-sized
stovepipe hat. His skin is so white and
madam, Maura McGillicuddy—a former
drawn, his yellowed teeth so prominent,
outlaw herself. The Whispering Pines’ owner,
they lend his face a disturbingly skeletal cast.
on the other hand, is an uptight, milquetoast
In fact Hume’s a kind man with nothing
teetotaler and former cowboy named John
supernatural about him. That don’t stop
Loughlin, who inherited the place from his
folks from talking. Shubael Hume employs a
dissolute brother Pete.
former miner and reformed drinker named
Gravedigger Malachi to heft the shovel. Born in Dublin, Maura hasn’t shed her
Irish accent or her fiery temper. She and her
Gravedigger Malachi: Use Townsfolk
girls stick together and look out for each
stats in Deadlands, add Quirk (Talks
other, while rolling their eyes and giggling
to himself) Hindrance. Armed with a
at Mr. Loughlin’s pleas for modesty in the
shovel (Str+d4).
common rooms. Maura keeps a detailed
Shubael Hume: Use Townsfolk stats in
ledger of who visits her girls, especially the
Deadlands, add Trade (Undertaker) d8
town’s married men and elected officials.
and the Ugly Hindrance.
Such information helps keep the law dogs
55. Volunteer Fire Department out of Whispering Pines.
For now the “fire department” is a sturdy Courtesans (12): Use Townsfolk stats in
shack secured with a padlock. Members Deadlands.
44
Heaston Hill
John Loughlin: Use Cowboy stats in costs $2.50 a plate but is worth every cent.
Deadlands, add the Code of Honor and The joint’s owner and host is Adolph “Big
Quirk (Bashful) Hindrances. Dolph” Newton, a German immigrant
Maura McGillicuddy: Use Gunman with a booming laugh and an artistic bent.
stats in Deadlands, add Spirit d8, He decorates the dining room with his oil
Cautious and Small Hindrances, Strong paintings, mostly local landscapes. Heading
Willed Edge. up the kitchen crew is Bart Wallace, a former
trail cook for the Crittendens who helped set
58. Wildcat's Den up Big Dolph’s exclusive arrangement.
Welcome to the Wildcat’s Den, exclusive
The restaurant’s situated at the west end
seller of Wildcat Whiskey! This rickety dive
of Creek Street, affording a lovely view
is popular with miners, since owner Crawley
of Tarrytown Bench and the high Uinta
G. Dake offers a “drunkard’s heaven”
Mountains beyond. Diners can gaze at the
upstairs—50¢ for a single cot for an hour, $1
hundred-foot-tall cliffs, charcoal black and
for the night.
lined with gray strata, covered in scaffolds
“Wildcat Whiskey” is actually the lowest and conveyor belts and steam-powered
quality tonsil varnish Crawley can get diggin’ machines. After supper, cowboys
his hands on, but a quick application of and miners enjoy cigars and brandies on the
mucilage and one of his handmade wildcat- porch, where a fleet of rockin’ chairs awaits
emblazoned labels transmutes lead into gold. those tuckered tuchuses.
With the fancy label on it, Crawley’s able to
Adolph “Big Dolph” Newton: Use
sell five-cent rotgut for 25¢ a shot. The miners
Townsfolk stats, add Spirit d8, Notice
wouldn’t be too happy if they found out
d8, Obese Hindrance, Reliable Edge.
about his scheme.
Bart Wallace: Use Cowboy stats in
Crawley G. Dake: Use Townsfolk stats Deadlands.
in Deadlands, add Trade (Saloon) d6 and Staff & Cooks (3): Use Townsfolk stats
the Secret (Minor) Hindrance. in Deadlands.
45
HORROR AT HEADSTONE HILL
46
Heaston Hill
The vast, deep Aspen Forest was always at by most adults—this is where Bogwater
spooky but the Reckoners’ advent of ghost Bill dwells (see Lost in the Bog on page 95).
rock nearby provided strange fertilizer. As
the unholy mineral percolated through the
hills, it infected the trees and bestowed on
Crittenden Ranch
them a sinister intelligence and weird powers.
This cattle ranch south of Poverty Flats is
Now, deep in the Uinta foothills east of owned by Heath Crittenden, who runs it with
town an unnatural garden thrives in a dark the help of his oldest son Brock. The cattle
hollow. A swollen, misshapen, quiverin’ range freely in the Uinta foothills during the
aspen excretes pale green pods that pulse summers, fattening up on mountain grass for
and quiver. From these seeds emerge pod the eventual round-up and drive to Heaston
people. If they consume a human, they can Hill and Carter depot (page 13).
duplicate him, becoming a “replicant” to
The Crittendens’ herds have recently been
protect the ancient woods and infiltrate any
attacked by a weird nocturnal predator
nearby human “colonies” that threaten it.
whose tracks are like nothing Heath
(See Replicants on page 121.)
or Brock has ever seen. That’s because
In fact, the entire forest is one huge they’re horrifying reanimated dinosaurs—
organism connected by its root system. And walkin’ fossils!
the quiverin’ aspen is aware of everything that
k Dem Dry Bones (page 103): Walkin’
happens under its boughs. (Look up real-
fossils stalk the foothills seeking prey.
world aspens, Marshal—they’re fascinatin’!)
The forest can also rearrange itself when
folks aren’t looking, subtly moving its trees
Poverty Flats
to confound and confuse trails and traces
Poverty Flats is the name given to a wild,
through its vast acreage.
rolling expanse of land southeast of town.
There’s not much to be seen there besides a
Blood Pond lot of sage-grass, Indian paintbrush blooms,
and wild critters. In Tarrytown’s early years
This idyllic pond was a favorite swimming it was the site of a tent camp for miners too
hole of local youths until a boy drowned in poor to live in town. “Guess I’ll go bed down
it. Now it’s shunned by superstitious folks, on Poverty Flats” became a common refrain.
even though no one’s sure whether a child
These days the only camp on Poverty
really drowned in the pond or it’s just a story
Flats belongs to eggheads from Back East.
that took root.
Paleontologist Dr. Erastus Weeks and his
What has taken root are two hunger lilies graduate assistants are hard at work, digging
(page 119)—a mated pair. While nesting in the dirt for dinosaur bones. Weeks has
these weird plant-like abominations are even been a member of the Explorer’s Society for
more territorial and ornery than usual. several years, but he hasn’t been invited into
the Twilight Legion and doesn’t know a whit
k Invasive Species (page 106): Heroes about the supernatural. He’s more interested
poking around Blood Pond encounter
in rehabilitating his professional reputation
hunger lilies and angry nimerigars.
after a disastrous publication error.
47
HORROR AT HEADSTONE HILL
48
ENCOUNTERS
Rascals, varmints, and creatures lurk in matches the card suit. For variety, use the
every square mile of Wyoming’s wilderness. Great Plains Encounter Table in Deadlands.
This chapter gives you encounter tables
Here we’ve compiled new results into a
customized for Uinta County, and a system
concise list. Results not listed here are found
for adding random elements to the Plot Point
in the Bestiary (page 113) or in Deadlands.
Campaign—Twilight Events.
Baseball Game: The Heaston Hill Gophers
go head-to-head with another town’s “local
ENCOUNTER TABLES nine.” Gamblers place bets on the match.
Brawl: Whether it’s rowdy cowboys,
railroad men, loggers, or some other folks
These tables work with the system in talking tough, a fistfight breaks out.
Deadlands: The Weird West. Refer to that book
Bonanza: An unforeseen bounty of a local
for information on checking for encounters
product floods Heaston Hill’s market—beef,
and where the meeting takes place.
farm produce, eggs, beer, etc. Cowpokes
In Deadlands we advise the Marshal not to need not pay for their food or drinks today.
roll for encounters in a settlement or town,
Concert: The Heaston Hill brass band
and that’s mostly true in Horror at Headstone
(page 32) puts on a show.
Hill. But sometimes you may need a random
encounter or two in Heaston Hill since the Cultists: Most likely members of the Cult o’
group spends so much time there. One the Critter (page 79), but possibly Powder
difference: In town, the Diamonds column is Jack and the Cult of Lost Angels (page 42).
for Events rather than Treasure.
Epidemic: Heaston Hill or a nearby town
is stricken by malaria. See the Disease:
Mountain Ail sidebar on page 12.
ENCOUNTER RESULTS Fire: A building in town is set alight by
accident or malice. Heroes can join the Fire
Corps and help. See Fire in Savage Worlds.
When an encounter’s indicated, roll on the
appropriate Encounter Table (found on Footpads: Muggers or thieves. Use the
the following page), using the column that Gunman stats in Deadlands, add Thievery d6.
49
HORROR AT HEADSTONE HILL
ENCOUNTER TABLES
Uinta County Encounters
d20 Spades|Enemies Hearts|Strangers Diamonds|Treasure Clubs|Obstacle
1–4 2d6 Walkin’ Dead 2d12 US Cavalry Currency Knifegrass
5–8 1d4+1 Piranha Dog Badman Shelter Epidemic
Swarms
9–10 Hodag 2d6 Ute Warriors Food Abandoned Mine
11 Hunger Lily Cattle Drive Infernal Devices Ghost Town
12 1d4 Nimerigar Posse Ghost Rock Detour
13 Ringdocus Stranger Lost Treasure Tainted Water
14–15 1d4 Tumblebleeds Territorial Ranger Dynamite Dynamite
16–20 2d6 Prairie Ticks 2d6 Rail Warriors Vehicle Blizzard
50
Encounters
Funeral: A large funeral procession makes Traveling Show: A medicine show, theater
its way through the streets to Boot Hill, troupe, band of acrobats, freak show, circus,
carrying one or more coffins on a wagon. menagerie, or other traveling entertainment
act comes to Heaston Hill. The outfit may
Hanging: Whether a legal execution
be mundane or they might hide some
performed by the hangman Vernon Maddox
supernatural evil in their ranks. See also the
(page 21) or frontier justice, someone
Wizard Oil Savage Tale on page 110.
catches a lethal case of hemp fever.
Trial: Circuit Judge Jesse Knight (page
Power Failure: A colossal BANG! in the
10) comes through Heaston Hill to pass
night signals a breakdown at the power
judgment on criminals awaiting trial.
station (page 39)—the lights on Main
Proceedings are held at the Red Door Saloon.
Street go dark. Dozens of creepin’ shadows
If the heroes are somehow involved in the
(page 117) run riot in the darkened streets,
case, run it as a Social Conflict (see Savage
committing acts of mayhem and murder.
Worlds) with local attorney Angus Diehl Esq.
Prize Fight: Two bruisers enter the ring representing the accused.
and pummel each other to the town’s delight.
Town Meeting: The Heaston Hill Town
The winner takes a purse of $100–$500, and
Council (see page 32) assembles to discuss
spectators gamble on the outcome.
policy or current events at Heaston Hill
Rat Swarm: Use Swarm in Savage Worlds. Hotel. The meeting is open to townsfolk.
Runaway Wagon: A wagon, stagecoach, Ute Warriors: Members of Black Horse’s
buggy, or other vehicle listed in Deadlands is band (see page 113).
running out of control. Buckaroos may have
Wild Dogs: Use Dog in Savage Worlds.
to help Townsfolk in its path or run it down.
Use the Chase rules in Savage Worlds. Wild Mustang: An ornery horse runs into
a saloon, store, restaurant, or someplace else
Shoshone: Use the Townsfolk, Indian
it shouldn’t be. Use Horse in Savage Worlds
Warrior, or Indian Shaman stats in Deadlands
but add the Mean Hindrance.
for these traders and travelers.
51
HORROR AT HEADSTONE HILL
TWILIGHT EVENTS
Fighting evil and lowering the Fear Level is the posse’s main job. But as long as the main
threat in an area persists, the Reckoners strike back. In and around Heaston Hill, the “big
bad” is the corrupted Aspen Forest. We’ll tell you all about it in the tale to come, but for now,
know that every time the posse successfully lowers the Fear Level in Heaston Hill, they also
get a Twilight Event. Roll on the table or create your own unfair retaliation, Marshal.
Fighting fear elsewhere in Uinta County is a wonderful thing for the folks who live there,
but since they aren’t in the aspen forests’ clutches (yet), lowering their Fear Level doesn’t
cause a Twilight Event.
So how often should your wranglers sit the townsfolk down and spin a rousing tale of their
victories over evil? That’s up to them, but they should definitely get the feeling the Reckoners
are fighting back until their fear-mongering champion is defeated once and for all. It’s up to
the group to find a balance between driving back the horror and biding their time.
Twilight Events
d12 Event
Blind Terror: Frightful events at a nearby locale cause its Fear Level to rise by 2.
Roll on the table below to see which town is affected. Each week the problem isn’t
dealt with, there’s news of another murder or disappearance and the Fear Level
rises again by 1 (max 5). Also, whatever threat is described in the town’s Savage
Tale grows in number, power, or both.
1 d8 Town d8 Town
1 Almy 5 Evanston
2 Aspen 6 Gunsight
3 Bear River 7 Hilliard
4 Carter 8 Piedmont
Risin’ Dread: Spooky happenings at a nearby locale cause its Fear Level to rise by
2
1. This is otherwise treated exactly like Blind Terror, above.
Pestilence: An outbreak of the “mountain ail” cripples a nearby locale, and all sorts
of wild stories go around trying to explain it. Roll on the table under Blind Terror,
above, to see where the outbreak occurs. A posse might be called upon to ease
3
the locals’ suffering, escort vital medical supplies, or seek out and eradicate the
disease’s source—usually infected mosquitoes or Texas skeeters (see Deadlands)
spawning in stagnant water
Famine: Food simply isn’t available to purchase unless one’s willing to pay triple
or even quadruple the price. See Hunger in Savage Worlds if a posse can’t get
enough vittles. The famine lasts until the posse gets involved somehow. The
4
Marshal should devise an appropriate Savage Tale centered around bringing food
to the county, such as protecting a DP train full of produce from some of Heaston’s
bandits or restoring power to Dr. Moon’s Experimental Farm.
52
Encounters
Attractin’ Attention: Some faction picks up the posse’s scent and decides to make
life miserable for them. Roll on the table below to see which one. Factions’ tactics
11
vary. We encourage you to customize the foes’ plots to best thwart your heroes’
efforts.
Roll a d6: 1 = Cult o’ the Critter, 2 = Heaston Mining, 3 = Aspen Forest
Replicants, 4 = Owlhoot Syndicate, 5 = Wasatch Rail, 6 = Bogwater Bill.
Savage Tale: The posse hears about a situation or someone comes to them directly,
especially if they’ve made a name for themselves. Roll on the table below to see
which Savage Tale the buckaroos set off, or pick one.
d8 Savage Tale
1 Dem Dry Bones (page 103)
2 Embers (page 104)
12
3 Invasive Species (page 106)
4 Old Vaskiss (page 107)
5 Range Murder (page 98)
6 Train Wreckers (page 108)
7 Wizard Oil (page 110)
8 You’re Kiln Me! (page 111)
53
HORROR AT
HEADSTONE
HILL
55
HORROR AT HEADSTONE HILL
56
Horror at Headstone Hill
Ep. D—Last to See Him Alive: The posse villain of the tale. They ride out to the forest
tracks down the Ghost Steel Gang, no easy and fight the climactic battle in burning
task. There’s a standoff, during which it’s ravine surrounded by replicants.
revealed the Ghost Steel Gang claim to have
befriended (and even rescued!) Len Buckles.
Worried for his safety, the miner revealed
himself and asked the gang to deliver his
Gatling pistol and notes to an Agent or
ACT ONE:
Ranger. The notes reveal the combination for THE MISSING AGENT
his safe and the clues therein.
As we mentioned, Marshal—by now your
Act Two: The Headstone players should have perused the Player’s
Guide included in this set. Go ahead and give
Hill Massacre them the first five handouts:
Act Two begins when the searchers gather
• Handout A: Letter from Lacy O’Malley
everything they need to open Agent
• Handout B: Photograph of Agent Reeg
Reeg’s safe. Inside they discover troubling
• Handouts C, D, E: Three news
information about a secret cult and the Agent
paper clippings
himself. While the posse becomes ever more
entangled in local events the following The players’ goal in this act is to figure out
episodes occur. where to look. By the end of it they should
have three solid leads: Reeg’s house, his mine,
Ep. A—Local Politics: Prospector Bob
and the spot he most likely died.
Malone is kidnapped and forced to write a
letter telling the independent miners to join Keep the supernatural largely in the
Heaston’s outfit. background during this episode, Marshal,
aside from the odd feelings of malice Heaston
Ep. B—Now It’s Personal: Heaston’s men
Hill inspires. This establishes the “West”
step up their campaign of terror against the
before the weird busts loose. The sidebar on
Tarrytown Miners Union. They likely even
page 27 suggests some unnerving Fear
harass or murder some of the allies the
effects to drop in while the posse gets settled.
heroes have made in town.
Ep. C—Blood in the Streets: Fed up—and
spurred on by cult leader Frank Debeney—
the miners march through the streets, leading
to a terrible bloodbath between them and
Heaston’s army.
57
HORROR AT HEADSTONE HILL
58
Horror at Headstone Hill
the basic information listed above—use the Blaine at the Aspen Lounge a pistol they
following depending on whether they use took off someone named Buckles. A Gatling
Persuasion or Intimidation. pistol. Y’know, like the kind those rats at the
Agency carry?
Subtract 2 from either type of Networking
• Name’s Nails. Don’t hit me. I don’t know
roll if the heroes don’t show Buckles’ photo.
nothin’ about Len Buckles. I stay drunk most
Note that using Intimidation on respectable
of the time. Ever since I saw Bogwater Bill.
citizens can backfire. And if the informant
Don’t believe me? I don’t blame you, but that
works for or is friendly with Heaston or
monster’s out there in the swamps south o’
Debeney, they’re likely to run and tell them
town. That’s why I stay here surrounded by
that newcomers are poking around in the
the living.
town’s business.
Go to Followin’ Up on page 61 when the Research
searchers look further into each lead. Only one place in Heaston Hill keeps public
records—the Land Claims office. The group
Persuasion: Give the investigator one of
might also search the Examiner’s back issues,
the leads below for a success and another
but that’s a long shot.
with a raise. This takes about four hours of
carousing. The same hero can repeat this Land Claims/Assay Office (page 35):
action if she wants more information, or If inquirers succeed on a Persuasion roll,
other posse members can spread out to work clerk Ned Little provides the basics about
different parts of town and get different leads. Len Buckles’ mining claim—primarily its
location, and that Buckles bought in on it
• If that fella was a miner, you should go ask at
with partner Bob Malone, an “old-timer.”
the Emporium. They outfit just about all the
With a raise on the Persuasion roll, Little lets
independents around these parts.
them peruse the documents themselves. If
• Oh, I recall Len Buckles. He rented a house
they further examine the documents with a
from J.D. over at Nolly’s Grub Counter.
Research roll (or Common Knowledge at –2),
• If’n you cain’t find him, you ought to ask
they note a few irregularities. One, Reeg’s
after him at Marshal Wister’s office. Maybe
financing came from a bank in Evanston, but
the law can help.
which one isn’t identified. Instead, it says
• I recollect Mr. Buckles took all his meals at
“CONFIDENTIAL.”
Mountain View Restaurant. Between you’n
me, I think he was sweet on Millie LaChance Heaston Hill Examiner (page 31): Since
who runs the joint. the Tarrytown Omen burned down (twice!),
• Len Buckles? Legend in the trade. Only miner the Examiner holds the only newspaper
who ever convinced “Prospector Bob” Malone records in town. They aren’t of much use.
to go in on a claim with him. Prospector Bob The paper only began publishing earlier this
goes it alone! year and the majority of their content consists
of shamelessly inaccurate town promotion.
Intimidation: Asking two-fisted questions
is also effective, but might make enemies in Hog farmer Scope Trowbridge isn’t too
such a small town. Share one of the following helpful. Apply a –2 penalty to Persuasion
leads with success (or two with a raise) for rolls to access the files; if Scope has reason
each investigator who Networks in an to suspect or dislike the heroes, they’ve got
unsavory manner. Each attempt takes about no chance of reading the back issues. If they
four hours of carousing, followed up with get in, success on an Research or Common
Intimidation and possibly even fisticuffs! Knowledge roll and an hour’s time turns
up a story about the recent mine explosion
• Take it easy, friend. I heard o’ Buckles. Don’t
(Handout F).
know who he is, but heard a fella by that name
was prospectin’ up on Tarrytown Bench with The Good Doctor
Prospector Bob Malone.
Either through Networking or because they
• I ain’t afraid o’ you, but this don’t have to
seek out a physician to heal their Wounds,
get no uglier. I heard that bandit they got in
the posse eventually crosses paths with a
the jail—I don’t know her name—sold Elmer
59
HORROR AT HEADSTONE HILL
60
Horror at Headstone Hill
“Anyway, just before he went missing No bigger than a breadbox, but I swear that
he said something about a secret society in thing was 500 pounds if it was 50. He was
town. I never heard anything more about it... coy about the contents. Must have been some
then he was gone.” kind o’ diggin’ machine like Heaston uses.
Len did not strike me as much of a miner.”
Kirk pledges to help the posse out with any
information or medical care they need, free
GHOST STEEL GANG (PAGE 72)
of charge. He also tells them to be careful:
Run Last to See Him Alive when the
“Headstone Hill’s a dangerous place.”
wranglers go looking for Bud “Ghost Steel”
Dr. E.B. Kirk: Use Townsfolk stats, add Balach and his gang.
Smarts d8, Spirit d8, Healing d10, Habit
(Minor—Laudanum) and Night Terrors MARSHAL'S OFFICE (PAGE 36)
Hindrances, Healer Edge. Marshal Wister’s leaning way back in his
chair with his boots on the desk, dusty black
Part Two: Followin' Up hat over his eyes, blowing at a fly that keeps
pestering his whiskers. The marshal’s not
Here’s what happens when the cowpokes much of a talker. Success on a Persuasion roll
run down the leads they found out via gets him to open up:
Networking. Follow the page number where
“To be honest I ain’t too concerned over Len
provided to look up a location’s general
Buckles’ disappearance. This town’s wide
features and inhabitants.
open. People comin’ and goin’ every day.
Now, I heard a rumor that some varmints
ASPEN LOUNGE (PAGE 23)
runnin’ these hills—call ’emselves the Ghost
Elmer Blaine’s none too pleased with folks
Steel Gang—might’ve seen Buckles the night
barging into his place asking all sorts of
he vanished. Or the night he left town. Who
questions. He denies having any Gatling
can say? These miners fit to drive me crazy
pistol, much less an Agency-issue piece. Of
with their carryin’ on.”
course he’s lying; the gun hangs on a nail
beneath the bar. Wister’s loyal to Heaston but he isn’t lying
here. He knows Len was an Agent but has
Cowpokes likely don’t have much recourse
no idea the Cult o’ the Critter exists or was
here besides trickery or force. But law dogs
responsible for his death.
who telegraph for information or succeed on
a Common Knowledge roll (–4) realize Blaine
MOUNTAIN VIEW
is wanted in Shan Fan for a string of small-
RESTAURANT (PAGE 37)
time grifts. He fled to Wyoming in 1882 to
Buckaroos can talk to Millie LaChance
escape the tongs’ reach. If he’s forced to or
between meal rushes when she’s not so
Intimidated, Blaine spills the beans:
busy in the kitchen. Wiping her hands on
“All right, you caught me. I bought that a checkered cloth, she’s hesitant to speak of
Gatling from the gal they got locked up in Len Buckles. Success on a Persuasion roll (at
the hoosegow. It was just a good price. How –2, or no penalty if the hero identifies himself
should I know where she got the dang thing? as a law dog) prompts her to tell she and Mr.
Marshal plans to ship her off to Evanston for Buckles were “courting” before he vanished.
trial in a few days anyhow.” But it’s clear she’s not saying everything.
If the heroes score a raise, tell Millie point-
THE EMPORIUM (PAGE 28)
blank they know Len’s real identity, or bring
“Stretch” Moore has a good memory.
any degree of Intimidation to bear, she sobs
Given a decent description or a look at the
and tells the story between gasps:
photograph, he remembers Len Buckles and
is happy to talk about him when he’s not “Yes, I knew his real name—George J.A.
busy (no Persuasion needed). Stretch recalls, Reeg. He was kind and generous and gentle.
He said he had to fulfill his duties here but he
“Sure, I remember Len. He had a crate
was going to make sure we were taken care of
delivered here once. From Smith & Robards.
then we’d...well...we’d have a future together.
61
HORROR AT HEADSTONE HILL
“He was havin’ all kinds of trouble at “I don’t know nothin’ about Agency-issue
his house. Said the shadows weren’t quite guns. I’m innocent. So whoever told you
right. I figured it was just the stress of his I sold a weapon like that’s a liar. But you
job, but things are definitely a little strange know what? Best write up yore last will and
around here. testament if you go lookin’ for the Ghost
“He came around after our dinner service Steel Gang.”
one night saying things had gone bad and
we had to get out of town. He would tie up a PROSPECTOR BOB'S CLAIM (PAGE 68)
few loose ends and we would leave that night. When the posse tracks down old-timer Bob
That was April 30. I haven’t seen him since.” Malone on Tarrytown Bench, run Legend o’
Spooky Hollow on page 68.
NOLLY'S GRUB COUNTER (PAGE 38)
J.D.’s running at his usual speed—
maximum—when the wranglers stop by. If
Part Three: House o' Madness
there’s a breakfast or lunch rush on, your Run this encounter when the posse
compadres have to wait. When he’s asked investigates Agent Reeg’s now-vacant house.
about Len Buckles, J.D.’s reply is forthright:
There’s a ramshackle house on the edge
“I leased him a house over on Bridger of town. All the children say it’s haunted
Street for...let’s see...a month and a half. Last and dare each other to go inside. Someone
month he up and vanished and didn’t pay knocked out a window with a rock, but
no rent at all. Man owes me $45. Tell him otherwise the house shows no serious signs
I said so if you see him! You know anybody of disrepair. Despite that, it oozes evil. It
looking to rent a place? I’ve got one—only almost shimmers and twitches on its own
$30 a month.” when seen from the corner of the eye.
Nolly gives the house’s address—8 Bridger Agent Reeg had several goals when he
Street. Success on a Persuasion roll drops came to town and rented the house for a base
the rental price to $25. With a raise, or if he’s of operations. He hid his Agency badge and
asked directly, he lowers it to $20 and adds: suit there, and stored weird items collected
during his investigations. For a month the
“Look, Buckles left the place a mess. It needs
house served its purpose admirably.
some cleaning. He also swore someone was
messin’ with him. He’d hear noises at night At first, Reeg suspected the Headstone
or see figures movin’ in the darkness. He was Nugget was responsible for some of the
a high-strung fella though, so I wouldn’t get town’s woes. He disguised himself as one of
too worked up about it. And I’ve been over Heaston’s servants, slipped it off the mantle,
there twice and didn’t see a thing.” and walked out with it pretty as you please.
When the posse heads to Reeg’s house, run Reeg couldn’t determine anything special
House o’ Madness, below. about the nugget, but he didn’t want to give
up so easy. And he might have had a notion
JAIL/SCARLET KENNEY (PAGE 34) to keep it for himself when his work here
Heroes trying to talk to the inmate at the was done.
jail find it’s a difficult proposition. Asking
He knew he was being watched and didn’t
Marshal Wister (see above) results in his flat
want anyone finding it while he was away,
refusal. No one talks to his prisoner except
so he buried it in the dirt beneath the house.
her attorney, and the jail is right next door to
A few nights later the spirits within erupted
the marshal’s office where it’s easy for him or
and haunted the place, but Reeg never
his deputies to see or hear any shenanigans.
connected them with the ghost rock nugget.
At best, cowpokes might be able to
It’s still there now, lying in the darkness
distract Wister and quickly speak to Scarlet
waiting for someone else to find it...
through the high cell window. She laughs at
questioners:
62
Horror at Headstone Hill
63
HORROR AT HEADSTONE HILL
This thing is actually a replicant seed, sturdy; it takes success on a Thievery roll (–2)
planted by quaking aspen pod people to spring the lock. Numerous empty whiskey
under a full moon. (See page 121 to learn bottles lay scattered like dead soldiers under
all about replicants.) When the pod ripens in the kitchen counter. Investigators might
1d6 weeks, the pod-person inside slides out guess Agent Reeg sank low enough to drown
and tries to absorb whoever’s sleeping in the his troubles near the end.
master bedroom upstairs.
A hinged trapdoor in the kitchen floor
Entry/Porch: A creaky rocking chair coated accesses an earthen root cellar. Eight wooden
with dust sits here, with an old cob pipe and steps lead down into the dark. It smells like
some ashes lying on the windowsill beside rotten fish, animal musk, and pine sap. With
it. The window looks in on the parlor. A success on a Notice roll, a searcher finds a
chirruping family of sparrows nests under small mound of dirt. Digging it up unearths
one corner of the porch roof. Success on a the Headstone Nugget! See the sidebar on
simple Repair or Thievery roll jimmies the page 66 for details.
front door or a window latch.
Digging for the nugget incenses the
Dining Room: This otherwise plain room manitous swirling around it. They first use
has a round wooden table, four chairs, and their illusion powers to terrify the interlopers.
a sideboard for plates and utensils. There’s If that doesn’t work, they fade in for a quick
a painted portrait of Jim Bridger hanging claw attack before fading out again.
on the north wall, with eyes that seem to
Creepin’ Shadows (5): See page 117.
follow the viewer wherever she goes. Despite
its unnerving qualities the picture isn’t Pantry: The shelves hold nothing but
supernatural. cobwebs, dust, a sealed can of molasses, and
a sack of flour that’s been feeding the mice.
Study: A small study nestles behind the
dining room and under the stairs. It holds a Parlor: This spacious room has utilitarian
threadbare green-and-blue upholstered chair, furniture, a card table, a player piano, and a
a table, and an oil lamp. A small bookcase small fireplace. Bay windows look out over
stands against the wall, mostly classic a colorful wildflower garden. A grandfather
literature and drama. A literary type who clock in the corner ticks solemnly, but its
spends 1d6 hours going through the books hourly chimes have a sick warble to them.
and succeeds on a Notice roll (–2) finds an
When it’s cranked up, the player piano—
old treasure map tucked into the endpapers
or pianola—rattles out a selection of popular
of one. The map dates from the people who
cowboy songs and classical pieces before the
lived here before Agent Reeg; it’s up to the
paper roll runs out and it needs to be cranked
Marshal where and what the map leads to.
again. It’s also possible to play it like a
On top of the bookcase is a thick glass normal reed organ. Best not tickle the ivories
jar with a rubber cork sealed by generous alone, though, amigo...that pianola’s alive!
amounts of wax. It’s filled with cloudy
yellow liquid—embalming fluid—and has a c Flayer Piano (1): See below.
gray, fleshy mass coiled within. Success on
a Notice roll (–4) while inspecting the mass c Flayer Piano
picks out details such as tiny fingers and toes
Until recently this pianola was perfectly
that suggest it was a child in life. Success on
normal, built in the City o’ Gloom and
a Healing or Science roll at –2 reveals it’s not,
shipped east with the rest of the layout.
though. The thing’s proportions suggest an
18-inch-tall human adult. It’s actually a dead The Headstone Nugget, however, has
nimerigar (see page 119). Agent Reeg shot drawn in a nasty demon to possess the
it on Tarrytown Bench and intended to ship thing, turning it into a “flayer piano”! It
it back to Denver for further study. looks just like a normal player piano until
it attacks. It prefers to strike when prey is
Kitchen: Typical kitchen setup with
alone, chomping down on a cowpoke’s
exterior door and back steps. The back door is
64
Horror at Headstone Hill
65
HORROR AT HEADSTONE HILL
66
Horror at Headstone Hill
Proselytizers: Folks go door-to-door for Once names are exchanged, Heaston says,
all kinds of causes, mostly the local church
“Offer you a whiskey? I’m not looking to be
group savin’ souls, the Women’s Temperance
friends, and I reckon you ain’t either. But we
Movement looking for whiskey to pour on
each have our own business here in my town.
the ground, and folks seeking donations for
Misunderstandings happen. But there’s no
the “New Colossus” they’re building Back
need for it to escalate. That’s why I figured
East in New York City—the Statue of Liberty.
I’d invite you over, say hello, and make sure
One evening a group of four townsfolk there’s a line of communication should our
shows up at the door, asking, “Have you agendas ever run at cross purposes.”
heard the sound, friends?” They seem
Heaston then lets the cowpokes talk,
friendly if a little too fervent, and they don’t
steering them into their backgrounds and
explain exactly what “sound” they mean.
business in Heaston Hill. It’s all framed
The encounter goes on long enough to be
as friendly chit-chat, but Heaston’s using
confusing and awkward. The folks never
his shrewd mind to weigh every word
really say anything else of substance, and
the newcomers utter. Those who spin lies
when they leave depart with: “We sure hope
roll Performance or Persuasion opposed
you hear the sound!”
by Heaston’s Notice. That goes both ways,
A hero who succeeds on a Notice roll (–2) though—those asking questions can take
as they walk off could swear she hears them stock of Heaston’s answers too.
gurgling or squeaking softly at each other.
Once he’s learned everything he feels he
Townsfolk (4): These are actually can, Heaston drops the other shoe.
replicants (use Townsfolk from
“I need to you all to understand—this is
Deadlands with the Replicant Special
my town, lock, stock, and barrel. I know why
Ability, page 121). They’re not
you’re here. More or less. Ain’t a thing that
interested in fighting; the aspen is just
walks, crawls, or flies over this town I don’t
doing a little independent fact-finding.
know about. You’re looking for Buckles.
Though I’m sure that’s not his real name.
Act 1, Episode B It’s a rare individual who carries a Gatling
pistol, and Elmer Blaine down at the Aspen
The Summons Lounge just added one to his collection. If I
SETUP: Run this episode when the heroes catch were looking for the man who used to own it,
Jerem Heaston’s attention. I reckon I’d start there.
“So there you go. That’s some friendly help.
Jerem Heaston hears of the posse’s actions
Perhaps you can repay the favor some day.”
and asks for them to meet him at his office
in town. One morning when the wranglers Jerem won’t say how he came by that
are gathered for breakfast, Maxim Heaston information—he just reminds them once
approaches and sizes up the posse before again it’s his town. Then he bids them
extending an invitation: farewell and says he looks forward to their
next meeting.
“Mornin’, strangers. My father Jerem
Heaston would like to say howdy over at his c Jerem Heaston: See page 114.
office on Main Street.” c Maxim Heaston: See page 114.
Angus Diehl, Esq.: Use Townsfolk
At the mining office, Heaston is still going
stats, add Smarts d10, Academics d10,
over financial records with his attorney
Language (Latin) d8, Research d10, the
Angus Diehl. Heaston greets each cowpoke
Enemy (Minor—Eli Nagel) and Greedy
warmly, introduces them to Mr. Diehl, and
(Minor) Hindrances, and the Scholar
welcomes them to town with the skill of a
(Academics) Edge. He packs a Derringer
career politician. Max hangs around the
in his satchel (Range 3/6/12, Damage
offices on the front porch, now with a few
2d4, RoF 1).
extra “boys,” conspicuous but not exactly
Heaston’s Boys (4, plus 1 per hero): Use
threatening.
Gunman stats in Deadlands.
67
HORROR AT HEADSTONE HILL
68
Horror at Headstone Hill
“Len Buckles came to town with a sizable c Maxim Heaston: See page 114. He
grubstake and no experience. My finances rides his favorite horse, a blood bay
weren’t lettin’ me live the dream right then mare named Cimarron.
and he seemed all right, so I let him buy in Heaston’s Boys (1, plus 1 per hero): Use
on my claim. Tight-lipped regarding his own Gunman stats in Deadlands. They all ride
business, but that’s any man’s right. Len horses.
was a good egg. But—life out here can be full Miners (6): Use Townsfolk stats in
of trials. And I think Len just cracked. Holed Deadlands and add Trade (Mining) d6.
up in his house for a week or so, wouldn’t
answer the door. Then one night he just lit Tale o' the Holler
out. Godspeed, Mr. Buckles. Godspeed.” When the confrontation’s over, Bob
introduces the posse to some grateful miners.
Bob has no knowledge of Len’s Agency
The leader is Tyree Logan, accompanied
affiliation or supernatural investigations.
by his sister Myra and their employee Red
But he’s happy to speak at length about the
Bannister. In the shack is Tyree’s wife Jenny
virtues the Tarrytown Miners’ Union, his
and their kids, Candy and Noon. Bob asks
utter contempt for Jerem Heaston and his
Logan to relate his tale.
sons (Max, Gat, and Colt), and the early
history of the town—in which Bob played Logan figures they better have some coffee
an integral role. Heck, Bob was personally and get comfortable. Then he says,
acquainted with Warfield Phoenix, the fella
“I suppose Bob’s already told you his
who dug up the Headstone Nugget.
opinion. Now, I got no love for Jerem
After a half-mile or so, the troubleshooters Heaston or his beastly sons, but I’m tellin’
hear raised voices through the trees. Bob you they’re no part of it. This isn’t some
holds a finger to his lips for quiet and creeps hoax or trick to make us pull up stakes and
forward. Peeking out into a clearing they run. This is a nightmare come to life.
see a small mining operation and a gang
of armed men on horseback in dark brown
dusters. Three miners brandish their tools
defiantly. Some other folks hide in a small
shack and peek out the door. The lead
miner yells:
“You got no cause to harass us, Max
Heaston! ’Cause that’s what this is—
harassment, plain and simple. Our claim’s
in order at the Assay Office. If you got a
problem I say you take it to them.”
The armed riders’ leader—Max Heaston—
yanks his Colt and aims it at the face of the
miner who spoke. Children in the shack wail
in fright. Your cowpokes can leap in at any
time they like, but this needn’t be a fight
to the death. Max isn’t really going to kill
anyone, not in broad daylight anyway. That
doesn’t gain his pa any claims or people to
work them.
Whether he’s beaten or simply driven off,
Max rides hard back to town to tell Heaston
about the do-gooders helping out miners up
on the Bench...
69
HORROR AT HEADSTONE HILL
“Way the story goes, back when this place Spooky Hollow sure lives up to its name.
was founded they called it Tarrytown. Ol’ A thin, black canyon between two peaks, no
Standish Epp who used to own the Frontier sun or moonlight seems to penetrate its
Store was from there, you see. Naming it that depths. The wind rushes down its length
reminded him of home. Now Tarrytown is with an agonized groan, thrashing pine
also famous for its legend of a headless rider branches and kicking up dust. You see no
who plagued the roads at night, murdering signs of life.
the innocent. That evil spirit must’ve
Horses can’t make it into the narrow
followed them here, or maybe its friends.
defile, but cowpokes can if they go single-
“’Bout a year ago, a band of miners decided
file. Anyone walking this trail has to succeed
they didn’t like the Utes around. They killed
on an Athletics roll or stumble and suffer
two women and the Utes responded as you
Fatigue from Bumps & Bruises. About a half-
might expect. The Indians harried them
mile up the rocky, tumbled slope is the site of
into a place called Spooky Hollow. The
the slaughter Tyree spoke about.
prospectors cooked up a last stand with guns
and dynamite but the Utes snuck in after Tangled in the vines and weeds at the
dark and captured the miners, then lopped back of the canyon are six headless skeletons,
their heads off one by one and chucked ’em several rusted and corroded guns, and a
down a deep hole. spoiled crate of TNT. There’s also a gap in
“But them miners came back. On the the rock with a deep catacomb beneath it.
bleakest, blackest nights they ride out o’ About 60 feet down, forgotten in the dark, are
Spooky Hollow, bringin’ fire and woe— six human skulls.
unstoppable. I put two slugs in one o’ them
Soon after searching the camp, the
bastards and it didn’t even slow ‘im down.
searchers hear a high, warbling scream
“Get rid o’ them horrors and maybe
echoing through Spooky Hollow. It’s
we can focus on a coherent strategy for
impossible to tell what’s causing it, but
Heaston’s goons.”
it sure makes folks uncomfortable. If the
Prospector Bob makes it clear he thinks cowpokes figure it’s time to depart, they
it really is a hoax perpetrated by Heaston’s emerge onto the high prairie below to find
boys, but he asks the wranglers to put a stop six riders awaiting them. Read this:
to it regardless. (Logan’s kids Candy and
Spread out in a line about a quarter-mile
Noon start arguing over whether it’s more of
off are six riders. The wind pulls and tears
a “holler” or a “gulch.”) The heroes do that,
at their ragged black forms. It’s impossible
Bob promises they can have all Len Buckles’
to tell where their bodies end and the horses
possessions back at his claim.
begin. But one detail stands out more than
any other—they’ve got no heads! One of the
Headless Horsemen horses lets out a warbling shriek, and they
all break into a gallop toward you. What
Success on a Survival roll allows the heroes
do you do?
to follow the miners’ directions. They ride
another two miles south along the western Time for the Action Cards, Marshal. Still
slopes of the Bench. Passing by another small driven by the irrational hatred that fueled
mining camp they find it devoid of life, the them in life, the headless horsemen focus
tents and tools all burned up in a fire. attacks on native characters before other
ethnicities. Once any Indians are dead,
The trail rises up narrow canyons and
though, they attempt to kill everyone else.
treacherous switchbacks into the Uintas, until
Being eldritch apparitions, these riders fight
the riders emerge onto a high, windswept
to the “death.”
prairie. About a half-mile distant lies Spooky
Hollow, looking like a tremendous axe Headless Horsemen (6): See below.
cleaved the mountains in twain. Read this
passage to the players: Headless Horseman
These abominations aren’t actual horses
and riders, only shadowy apparitions that
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Horror at Headstone Hill
71
HORROR AT HEADSTONE HILL
72
Horror at Headstone Hill
Lee doesn’t give in without a fight. If Bud and his gang are shrewd but they’re not
trouble breaks out, Lee’s customers all jump criminal geniuses.
in on his side. Unlike Bud Balach, Lee has no
There’s little doubt of the gang’s intentions
compunction against justified killing. If he’s
once they’ve been apprehended. Bud carries
beaten up, Lee’s all too willing to trade Bud’s
a “running brand”—a straight iron poker—
hide for his own:
used to alter the “stamping brands” owners
“Just hold on! I can be reasonable. You use to mark their stock. Their plan was to cut
want to find Bud. Fine. I just didn’t out part of the herd and drive it northeast to
understand how badly you wanted him. the Sioux Nations to throw off any pursuit.
“Bud’s gang is pulling a job right now.
The herd from Elkhorn Ranch is owned
There’s a spot in the hills north of Carter
by a relative newcomer to Uinta County—
called Bluegrass Meadow. Ranchers fatten
26-year-old Theodore Roosevelt Jr., lately
up their herds on the rich bluegrass and
enamored of the cowboy life. It’s up to the
wild alfalfa before they sell ’em at the
Marshal whether “Teddy” plays a greater
stockyard. Word is a big herd’s coming
role in the story; use Cowboy stats in
down from Elkhorn Ranch in the north
Deadlands for him and his trail hands.
of the county, and they’re sure to camp at
Bluegrass Meadow. c Bud “Ghost Steel” Balach: See page
“That’s where Bud and his gang’ll strike. 115. He has a Colt Peacemaker (Range
I’d stake my saloon on it. First they’ll come 12/24/48, Damage 2d6+1, RoF 1, AP 1)
up with a ruse to distract the hands, then cut and six silver bullets.
out part of the herd and vamoose. There’s Ghost Steel Gang: See page 115.
a rustler’s roost overlooking Bluegrass
Meadow. That’s Bud’s favorite spot to plan.” Bo Peep's Sheep
Lee tells the group how to reach Bluegrass
By the time the gang’s subdued and
Meadow and gives them a general rundown
contained, night has fallen, the wind moans,
of the gang’s capabilities (see page 115). He
and a full moon blazes white overhead.
doesn’t mention they wear armored vests.
Although some might prefer to travel at night
Lee Balach: Use Gunman (Veteran) stats and risk a horse breaking its leg in a gopher
in Deadlands. hole, most travelers bed down until morning.
Lee’s Bunch (1 per hero): Use Gunman Not long after supper Bud Balach starts in on
stats in Deadlands. his spiel:
“We’re on opposite sides o’ the law on this
Hogtied at the Corral issue but that don’t make us bad people. We
ain’t killers. I think you know that. And as
It’s about 26 miles to Carter by trail, a full
someone who avoids killin’, it’s only sportin’
day’s ride on horseback. On the way the posse
o’ me to warn you folks what you done
passes through Fort Bridger and Bridger depot.
stepped in. No fault o’ yours, not pointin’
Lee Balach was thorough in his betrayal, any fingers, but—you stumbled on somethin’
so the posse can sneak up on Bud and his bigger than you. I’m givin’ you a chance to
gang with simple Stealth rolls. They find the cut us loose and walk away.”
gang’s horses first, grazing in a makeshift
It’s big talk for a handcuffed villain, and
rope corral. Flanking Bud, they see him
unlikely to change any minds. Bud hopes
hiding on a grassy bluff, looking down on
to get one or more wranglers asking him
herds of cattle grazing Bluegrass Meadow.
questions, but either way he plunges on,
He and his crew appear to be making a plan.
“Me and my friends, we’re in the midst of
Since the Ghost Steel Gang is wanted
what you might call an internal dispute. Our
alive, it’s up to the heroes how they go
old pal John Jacob White’s got a beef with us.
about capturing them. They might try to
And Johnny’s not exactly in what you’d call
intimidate them, or choose subterfuge or
a rational mood these days. You don’t want
some other plan. Reward creativity, Marshal;
to get stuck in the middle o’ that, do you?”
73
HORROR AT HEADSTONE HILL
Bud keeps at it until someone finally tells Before you can move, a huge dark shape
him to shut up. He shrugs and goes silent. hurtles from the fog, bounding in two great
leaps to the campsite with an ear-splitting
Big Bad John howl. All you see are fur and teeth, you
A thick, chilly fog rolls in and surrounds the hear bones crunch as it clamps down on
group, limiting vision to 20 yards (10” on a shrieking outlaw, hot blood showers
the tabletop). An hour passes; call for Notice everyone. The thing leaps again into the
rolls. Success picks out the snap of a branch fog, gone—taking the outlaw’s flopping
somewhere out there in the fog, maybe 35 or body with it.
40 yards away. A raise detects soft footfalls
It’s better if someone exclaims, “What was
crunching back and forth in the sage-grass.
that?!” But no matter what Bud says mildly:
Let the players sweat this one out while
“Well, now. That would be our old pal John
you ratchet up the tension, Marshal. There’s
Jacob White.”
no other sound, so the cowpokes can’t know
whether whatever it was went away or still Time to deal the Action Cards, Marshal!
lurks in the fog. Give them a chance to come John Jacob White (whose real name is
up with ideas. Still the silence persists. Antonio di Bianchi, see page 24) was bitten
by a werewolf out near the town of Lonetree
Just as conversation resumes, call for
a few months ago. The gang assumed he
another Notice roll. This time success detects
was dead, but then Antonio returned last
a deep, rattling growl, so guttural and
full moon to stalk and kill. Worse, he has
unnatural no one can figure out what animal
summoned a gabriel hound, with Bud as
it belongs to. The best guess is a bear...but it’s
its target, and the pair now relentlessly
not like any bear they’ve heard. The sound
pursue the gang.
dies away again.
Since then Bud prepared himself with
When it comes back, the weird growling
silver cartridges, but now he’s hoping
is faintly audible by everyone. It’s
not to perish before he can fire them.
circling the campsite and
If the heroes set Bud, his gang,
travelers now. The
or all of them loose, they
prisoners grow more
fight alongside them as
fearful by the second.
promised. The werewolf
Bud whispers,
and its companion fight
“Listen—we can to the death trying to kill
help you. We’ve got Bud Balach.
a better chance
all fighting c Big Bad John (1):
Use the standard
together. Just
Werecritter stats
let me out o’
in Deadlands.
here and I’ll
Gabriel
tell you what
hound: see
you want to
page 117
know. None o’
my people killed that
miner, but we sure as Aftermath
Hell know where he went
When the beast is
that night. I swear on my
slain and reverts to Antonio di
mother’s name I’m tellin’
Bianchi or it’s driven off, Bud
the truth!”
makes good on his promise.
Bud’s being com- He takes a small, folded
pletely honest. Hopeful- sheet of paper from his
ly the heroes see fit to accept his help. At that breast pocket and says,
exact moment, though, read this passage:
74
Horror at Headstone Hill
75
HORROR AT HEADSTONE HILL
Bob’s Claim: Having a prior acquaintance Anyone patrolling the streets at night
with Bob, the posse may want to look into thenear Chinatown or Creek Street can track
finer details. Successful Networking in town the villains down. If Heaston’s men see
reveals no one has seen Bob Malone in about the party coming, they call off the raid and
a week, though he’s usually in town every depart without violence. Heroes can use
few days to resupply. A trip out to Bob’s Stealth to lie in wait and follow them though.
claim finds it deserted; a successful Survival
If successful, the posse follows the raiders to
roll (–2) says no one’s been there for days. the house they plan to attack and might even
get the drop on them. Heaston’s thugs scatter
Bob’s being held up in the Uinta Mountains
in all directions as fast as they can, though—
by some of Heaston’s men for insurance. Bob
they were warned not to get caught and give
and five goons are in a simple camp, well-
away the game.
supplied. Bob is freed during the day but
watched. He’s tied up at night. Any given raiding party is led by one of
Heaston’s sons—either Maxim or Gat.
The heroes might come up with a scheme
to find and save him, but Debeney uses the c Max Heaston (1): See page 114.
event to add fuel to the fire. c Gat Heaston (1): See page 115.
Hired Guns (5): Use Gunman stats in
Hired Guns (5): Use Gunman stats in
Deadlands.
Deadlands.
“Prospector Bob” Malone: Use
Townsfolk stats, add Trade (Mining) Act 2, Episode B
d10, Delusion (Minor—Aqua vitae)
Hindrance, double-barrel shotgun
Now It's Personal
(Range 12/24/48, Damage 1–3d6, RoF 1). SETUP: Run this episode when the miners’
conflict with Heaston comes to a head.
Disharmony
Heaston steps up his campaign of terror
While the Tarrytown Miners Union falls to
against the locals, sending his sons on
infighting over Prospector Bob’s betrayal
constant raids. But these only serve to
and Mayor Lobdell begs the town for calm,
strengthen the union’s resolve, much to the
Heaston puts the screws to his enemies.
tycoon’s chagrin. Most everyone in town
His men stoke various divides among the
takes sides. Fights break out several times
miners to stop the union mounting a unified
a day. The Twilight Legionnaires can feel
response. This causes the Fear Level to
the Fear Level rising (it doesn’t just yet, but
rise by +1.
it’s coming!).
Heaston’s methods are simple and
Let the pot simmer, Marshal. Ask the
brutally effective. His men wear either
heroes what they’d like to do—stay in town
dark cloth masks or Chinese sedge hats and
and get involved in every fracas, head out to
changshan shirts. In these crude disguises
Uinta County to deal with some of the other
they launch nightly raids in Chinatown or
rumors (Savage Tales) they’ve heard about,
the Creek Street Collective’s neighborhood.
or wait and see what happens.
The lowdown varmints start fires, shoot out
windows, shout vile epithets, and generally Here are some of the incidents likely to
hurrah the residents. happen during the Heaston-union conflict:
Before too long the town’s various groups The Mayor: Amanda Lobdell (page 36)
are distrustful of one another. Not long after speaks to the cowpokes, expressing her
that they’re at each other’s throats. Sentiment concerns about the violence between Heaston
to join Heaston’s outfit and the security and the Miners Union. She doesn’t know
begins to win reluctant favor. anything about the cult or Jerem’s criminal
activities, but asks the heroes to help end the
Frank Debeney needs blood and fire
bloodshed and save the town.
though, so he approaches the heroes and asks
for help on behalf of the independent miners.
76
Horror at Headstone Hill
77
HORROR AT HEADSTONE HILL
78
Horror at Headstone Hill
Sneaking In Surprise!
After either approach fails or succeeds, the
Assuming soft-footed cowpokes can sneak
fighting becomes general. At some point the
past the piranha dogs, infiltrators find
heroes see what’s really going on in that barn,
the windows boarded shut and the doors
and what Frank and the cultists are doing
locked and barred from inside. But the loft
with Heaston Hill’s injured miners!
doors stand open, allowing lantern light
and soft voices chanting in unison to escape. Each horse stall has an aspen pod, all ready
Daredevils can use Athletics to climb through to birth a pod-person. Lying at the foot of
the loft doors, but silence is the trick. With each pod is one of the injured miners, put to
success a hero reaches the loft but makes sleep with a little laudanum. As the rescuers
a noise; unaware that the cultists inside enter, the pod people are just crawling out of
79
HORROR AT HEADSTONE HILL
their sacs to consume the unconscious miners. c Frank Debeney: See page 114.
It’s time for a big ol’ Fear check, Marshal! Cultists (18): Use Cultist stats in
Deadlands. Subtract any named cultists
The cultists gathered in the center lane take
who are already defeated, jailed, or
cover behind haybales and barrels, attacking
dead.
with a variety of firearms. But Frank opens
Prairie Bombs (3): Piranha dogs with
the door to a box stall and reveals a surprise
nitro tied to them. Use Cat, Small in
even the other cultists haven’t seen yet—a
Savage Worlds for the profile. They rush
horrible “aspen skulltrap”!
to attack anyone not wearing a white
Frank can’t resist a little gloating: robe in melee. They can’t really hurt
anyone that way, but if they take more
“HA HA HA! You’re too late! Our forest
than 4 points of damage or roll a Critical
mother has already won! There’s nothing
Failure on a Fighting attack, the nitro
you can do! Nothing!”
blows up for 3d6 damage in a Medium
The monster springs forth and bites off Blast Template!
one of the unnamed cultist’s heads with its
huge toothy maw! Blood sprays all over the
cult’s white garb and the now-headless body c Aspen Skulltrap
topples into the garden as fertilizer. The skulltrap is a massive, mutated tree with
tentacles and a toothy maw that spits caustic
Frank cackles with glee. He knows he is
glop. It bites off people’s heads and sustains
to be the lone survivor of the skulltrap. He
itself on their fear as they slowly rot away in
directs it to kill the interlopers for now, but
transparent sacs. It’s a prototype of horrors
after, he plans to watch it eat the rest of
to come and must be stopped.
the cult. He isn’t interested in sharing the
gains they’ve built up while they served the Attributes: Agility d10, Smarts d10 (A),
tainted forest. Spirit d12, Strength d12+2, Vigor d12
Skills: Athletics d8, Common Knowledge
c Aspen Skulltrap: See below. d6, Fighting d10, Notice d10, Stealth d8
80
Horror at Headstone Hill
81
HORROR AT HEADSTONE HILL
82
Horror at Headstone Hill
Sarah is the girl Bogwater Bill killed (see Part 2: Twisted Trails
Lost in the Bog on page 95). Marshal Stroh
Riding deeper into the forest, the posse’s
responded to Lilah Denslow’s request to find
almost certain to get lost. That’s because the
her and has been wandering the aspens for
quiverin’ aspen isn’t just aware of everything
weeks, unable to escape the forest’s diabolical
that transpires under the forest’s boughs—
trails. While they camped, his men were
she can also move the trees. This is subtle,
consumed and replaced by replicants in their
Marshal, so there’s no moss-bearded trees
sleep. Now they ride with Stroh, keeping him
spoutin’ sass or vamoosin’ to Fort Bridger.
lost until he collapses from exhaustion and
But the trees can shift enough to obliterate
pod people can absorb him as well!
established trails.
Jeb Stroh: Use Cowboy (Veteran) stats
Trails shift and landmarks move,
in Deadlands, add Trade (Law) d6,
streambeds seem to alter their paths, and
Obligation (Minor —Uphold federal
trees revolve in place so mossy growths face
law), and US Marshal (Deputy) Edge.
a different direction. It’s bewildering for any
Deputies (3): Use Gunman from
scout. In game terms, once the posse enters
Deadlands with the Replicant Special
Aspen Forest it takes a successful Survival
Ability (page 121). The deputies aren’t
roll (–4) to get out again. Each attempt takes
looking to shed their ruse just yet, but
about a day’s travel. With a raise, a scout not
they note the posse’s arrival and pass it
only finds the way out but also can’t get lost
on to their “mother” in the trees —the
in Aspen Forest ever again.
quiverin’ aspen (page 86).
Each night after the first the posse camps in
the eerie, near-silent forest, a single replicant
pod hatches nearby. A featureless, smooth-
skinned humanoid emerges from the slime,
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HORROR AT HEADSTONE HILL
84
Horror at Headstone Hill
85
HORROR AT HEADSTONE HILL
If the replicants win, they truss up surviving RoF 1, AP 2), half Colt Frontiers (Range
heroes like cattle and leave them lying about 12/24/48, Damage 2d6+1, RoF 1, AP 1).
for newly hatched pod people to absorb.
These conditions are in effect during c Indio Red
the tussle:
Indio Red was a vile killer while he lived. His
• Fallen Trees: Mossy trunks form replicant is just as lethal with even less of a
“bridges” raised eight to 15 feet above conscience.
the ravine floor. These are slippery, Attributes: Agility d8, Smarts d8, Spirit d10,
requiring an Athletics roll (–2) to cross Strength d6, Vigor d8
without falling. Skills: Athletics d8, Common Knowledge
• Fire: Someone’s likely to use a fire attack d6, Fighting d6, Intimidation d8, Notice d8,
on the tree—a flamethrower, an ammo Performance d8, Persuasion d6, Shooting
whammy, a blast with a fire Trapping, d10, Stealth d8
or even a thrown whiskey bottle and Pace: 6; Parry: 5; Toughness: 8
a match. Once that happens, the entire Hindrances: Bloodthirsty, Wanted (Major)
ravine fills with smoke and flame. The Edges: Fan the Hammer, Guts, Menacing,
heroes have five rounds before they have Quick Draw
to vamoose. Gear: Bowie knife (Str+d4+1, AP 1), Colt
• Illumination: Dimness and the Peacemaker (Range 12/24/48, Damage
fog combine to impose a –2 Illumination 2d6+1, RoF 1, AP 1).
penalty, increasing to Dark (–4, targets Special Abilities:
not visible beyond 10”) if the fight Replicant: +2 Toughness; Called Shots
happens at night. do no extra damage; Environmen-
• Vines: Crawling vines cover the trees still tal Weakness (Fire); Fearless; Hardy;
standing. A hero can use one of these to Mimic.
swing across the ravine with a successful
Athletics roll. (Note that this trick is only
for the heroes to think of; pod people c Quiverin' Aspen
aren’t nearly that creative.) This pulsing, fleshy, tree-like abomination
spawns the seedpods from which replicants
Deal out Action Cards, Marshal, because
hatch (about a dozen a month) anywhere in
now the gathered replicants go all-out to
Aspen Forest. It’s also connected to all the
protect their big mama tree, screeching
trees, giving it preternatural awareness of its
and squawking to each other in their weird
domain. But it has only pod people to defend
language. Those with guns fire from the
it. The scariest thing about the quiverin’
rocks above, while the rest swarm out of the
aspen is how it shrieks like an animal when
underbrush to cut heroes down. If he still
it’s wounded. If sorely pressed, the creature
lives, Orville Miller is here too.
uses its mind link ability to beg for mercy.
And the lost miner isn’t the only missing Attributes: Agility N/A, Smarts d8, Spirit
person who shows up—Agent Reeg is d10, Strength N/A, Vigor d12
here too! The replicant Agent now fights in Skills: Common Knowledge d10, Notice
defense of its mother aspen, revealing at long d12, Persuasion d10
last George Reeg’s sad fate. Pace: 2 (can’t run); Parry: 2; Toughness: 13
c Indio Red: Indio’s been absorbed by a Special Abilities:
pod person. See below. Awareness: The quiverin’ aspen is
’76s (Range 24/48/96, Damage 2d8, tree scream in pain makes a Fear check.
Fearless: The quiverin’ aspen is im-
86
Horror at Headstone Hill
87
HORROR AT HEADSTONE HILL
88
SAVAGE
TALES
Soul-shattering horror hides in every corner What few folks realize is all three gangs are
of Uinta. Use the Savage Tales in this chapter linked in a criminal organization called the
to round out your campaign. Some are fully Owlhoot Syndicate. Hell, most of the outlaws
fleshed out while others are synopses you don’t even know it. But behind all the gangs
can use as springboards for your own ideas, lurks the syndicate’s secret boss—Walter
customizing them for your party and the “Dog” Stiles and his proxy Ed Sharky. They
adventures they’ve already experienced in coordinate the gangs’ actions county-wide,
Uinta County. using their connections with Heaston (and,
by extension, Wasatch Rail) to keep everyone
The Adventure Generator in Deadlands
clear of the hoosegow.
provides further objectives, obstacles, and
complications if you need ‘em. Don’t forget Rather than scripted scenes, this Savage
to work in your cowpokes’ Hindrances and Tale gives you tips as to where the outlaws
backstories wherever it’s apt to do so as well! hide out, what crimes they’re up to, and how
they react to the law on their tail. This lets the
heroes use their strengths to best advantage,
RUN FOR THE NATIONS choosing when and where to confront the
villains. They might even complete this tale
in sections, one gang at a time.
SETUP: Run this tale if the heroes move to break
Uinta’s criminal network.
"I didn't say you
had
For months, outlaw gangs across Uinta it . I just said you to like
County have grown bolder with every
successful raid. Former rail warriors the
do it . Now get ou had to
Little Rock Irregulars are the terror of the and blow that trest there
Denver-Pacific line, having robbed six Maximum casual tle up.
express cars. The Sage Dragons Gang prefers gettin' paid to chties. We're
as
bank robberies, hitting unsuspecting towns off, not host a tea e people
in carefully planned strikes. And the Ghost par ty."
Steel Gang is out there stealing cattle, if the --"Dog" Stiles
posse didn’t arrest them already.
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HORROR AT HEADSTONE HILL
90
Savage Tales
92
Savage Tales
93
HORROR AT HEADSTONE HILL
94
Savage Tales
95
HORROR AT HEADSTONE HILL
large earthen mound, but Bill squished it deep here—about chest-high on most with
recently and counted Coup. several inches of muck and mud underfoot.
• Mudsuckers (1, plus 1 per hero): See When a hero wades out to check on Sarah, a
Deadlands. These horrifying leech-like grisly horde of mud-covered undead—Bill’s
beasts might attack anyone who leaves castoffs—rise up and surround the would-
the trail or gets lost in the swamps, or if be rescuer!
the Marshal thinks things are going a little
Don’t forget Fear tests—including for the
too smoothly for the wranglers.
party’s horses!
Deathtrap The undead try to gang up, grapple
Bill’s old shack sits on a small, grassy hill their victims, and drag them into the bog.
at the center of a swamp. Ravaged animal Characters in the bog must make a Vigor roll
corpses, raw but half-eaten, lie about the each round they’re Bound or Entangled or
porch and forsaken rooms. Skulls, human take a level of Fatigue from drowning.
and otherwise, rest on tables and bedposts.
Those on the shore are swarmed and
This is the lair of a Harrowed gone full demon.
grappled as well. The deaders pit their
Bill’s not in the shack—he heard the Strength (as many as three may Support one
posse coming and ghosted out the back other) against a Bound or Entangled foe, and
where he watches from the shadows. At an after one round, pull them into deep enough
appropriately creepy time, the demon plays water that they must make a Vigor roll or
his favorite trick. begin to drown as well.
Sarah Houck’s body appears on a small c Bogwater Bill: He’s here, but stays
island in the middle of the bog. From this hidden. See 97 for his abilities.
distance, and given the mist, the party Walkin’ Dead (4 per hero): See
can’t tell if she’s unconscious or dead (she’s Deadlands.
very much the latter). The water is fairly
96
Savage Tales
The Tragedy of Sarah Houck killed her. Warfield was lost that day and
“Bogwater Bill” was born.
After the fight, the heroes can investigate
Sarah’s corpse. She’s been dead for quite Bill rarely shows himself since his death
some time. Her wounds are horrific—like wound was from a scalping gone bad, leaving
something a bear might inflict (Bill’s claws). half his face torn off. His sole remaining eye
gleams pale yellow in darkness.
There’s nothing else to find here, but Bill
Attributes: Agility d8, Smarts d8, Spirit d10,
takes the posse’s interference personally.
Strength d10, Vigor d12
From this point on he stalks them, always
just at the edge of detection. Skills: Athletics d8, Common Knowledge
d8, Fighting d10, Intimidation d8, Notice
Maybe they occasionally see his single d8, Persuasion d6, Shooting d10, Stealth
yellow eye shining in the dark, vanishing d10, Taunt d6, Thievery d8
(via his Ghost Harrowed Edge) before they Pace: 6; Parry: 9; Toughness: 10
can get close enough to pick out any details. Hindrances: One Eye, Vengeful (Major)
Bill’s also happy to burn down the house of Edges: Block (Imp), First Strike (Imp), Har-
anyone the posse seems friendly with, or rowed, Rabble-Rouser, Thief
even murder them once the game of cat and Harrowed Edges: Cat Eyes (Imp), Ghost,
mouse goes on long enough. Infest, Nightmares, Stitchin’ (Imp), Soul
How the party brings a clever killer with Eater, Spook, Supernatural Attributes
the Ghost Edge to heel is up to them, but (Strength, Vigor), Trackin’ Teeth (Imp)
Bill’s clever, runs when he needs to, spies on
them whenever he’s able, and won’t walk
blindly into obvious traps.
It’s also possible the posse tries something
different—like appealing to Warfield’s
soul. That’s a hard fight, but if they have
the Prospector’s elixir (available from Old
Vaskiss, see page 107), they might tempt
Warfield out for a round or two. He can
roll Spirit at –4, Supported by the party’s
efforts. With success, he takes the formula
and Warfield is once more in charge. What
happens then is up to you, Marshal.
c Bogwater Bill
Warfield H. Phoenix came to Uinta from
Cleveland, Ohio, in 1880. He was dirt-poor
until he found the Headstone Nugget in
February 1883. Killed and half-scalped soon
after, Warfield came back Harrowed.
He eventually returned to the shack
he shared with the love of his life,
Sarah Houck, whom he hoped to
marry once he had enough scratch to “do
it proper.” But Sarah screamed and fled,
horrified at the undead thing that was once
her “Sweet Warfield.”
Warfield’s manitou used its host’s pain to
take control, chased Sarah into the bogs, and
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HORROR AT HEADSTONE HILL
98
Savage Tales
“So now we got the Largos occupyin’ the back inside. Observers can feel the slow fuse
Scruggs Saloon, and across Willow Creek of conflict burning to a showdown.
the Rosses are dug in at the Weeks-Stevens
Hotel. It’s a standoff! And we got no marshal
right now, so if you ask me it’s only a matter
Part 2: Power o' Diplomacy
of time before somebody gets killed.” If no one in the posse decides to try her
hand at settling the issue, the townsfolk ask
Refer to the description of Robertson on
for help. If pistoleros demand a bounty the
page 17, and use the map above to chart
townsfolk offer a pair of rusty spurs.
the posse’s movements in town. With armed
posses in town and violence imminent, the They insist these spurs belonged to old
Fear Level is currently 4. Grampa Weeks, who rode with the town’s
namesake “Uncle Jack” Robertson. The
Townspeople: Most named individuals
use the Townsfolk or Cowboy stats in
Deadlands, but you can sprinkle other
character types as you prefer, Marshal.
Relic: Grampa Weeks' Spurs
Grampa Weeks was a trapper and rider
Occupied Territory beyond compare who learned his trade
from John “Uncle Jack” Robertson. His
If the wranglers mosey around to take a look,
old spurs picked up a little bit of his
they find the townsfolk weren’t telling tall
spirit and skill.
tales. Sigmund Largo and his cowboys have
taken over the Scruggs Saloon and Aaron Power: The wearer of Grampa Weeks’
Ross’ boys are arrayed on the hotel porch. spurs gains the Steady Hands Edge.
There’s no clear view between the two
Taint: None, but the owner gains a
buildings, but every so often a member of
taste for sarsaparilla, like Grampa had.
one camp or the other ventures out, throws
an icy glare toward his nemeses, and goes
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HORROR AT HEADSTONE HILL
spurs may not look like much but they’re c Sheila “Two-Step” Marto: Use Duelist
good luck. A hero who accepts the spurs and stats in Deadlands.
wears them finds they really do have some c “Brink” Templeton: Use Cowboy stats
mojo (see below). in Deadlands.
Any attempt to sort things out probably Largo's Rage
starts with a trip to each camp to find out
Inside, the towering Sigmund Largo holds
what it’s going to take to secure the peace.
court at a large, round table in the center of
Scruggs Saloon the room. He’s a huge bull of a man. After
he’s given wranglers a chance to say their
Two wild and woolly looking cowboys in
peace, he looks at them through narrowed
chaps and 10-gallon hats lounge on the front
eyes and growls,
porch at Scruggs Saloon. One of them spins
her Colt Peacemaker in ornate loops on its “You’re feeding off your range, strangers.
trigger guard. The other one spits tobacco Nobody asked you to poke your big bazoo in
juice in the posse’s path and drawls, my business. Nobody in here, at least. Fact
is, my son Link’s been kidnapped by them
“Sorry, tinhorns—saloon ain’t open for
no-good grangers over at the hotel. And if I
business. Mr. Sigmund Largo’s usin’ it to
don’t find out where he is by sundown, I’ll
conduct his war council. So I suggest you
burn that place to ground if I have to.”
mosey across the street for a shot o’ whiskey.
Circle Brand Saloon just down the street a If heroes suggest they may be able to find
ways is rather nice too. Or so they tell me.”Link, Largo is skeptical but invites them to
do their best. He assures them he’s a man of
The speaker is “Brink” Templeton and his
his word, and he already said what’s going
silent gun-toting partner is Sheila “Two-Step”
to happen when the sun sets.
Marto. Mr. Largo put them out front to make
sure no one comes in. It takes a successful Asking Largo for details on the kidnapping
Persuasion or Intimidation roll at –4 to get coaxes the rancher into adding,
them to shirk their duty.
“My boy Link is gone! That’s all I need
If words don’t do the trick, and it seems to know. Rio over here told us this morning
as though a brawl or other violence is about just after sunrise. So we rode into town to
to ensue, Two-Step Marto says in a quiet find that liar Aaron Ross spinning all sorts
voice to any gunslinger in the posse who of tales about us rim-rockin’ his sheep. It
catches her eye, never happened. He won’t get away with it!”
“You know how to use that smokewagon or The “Rio” Largo mentions is one of his
is it just for show? Listen—only way you’re ranch hands, up from Arizona Territory and
getting in this saloon is through me. So how recently hired on. Rio’s tight-lipped and
fast are you? Care to find out?” fairly surly, but he says he saw two riders
make off with Link and head toward the Ross
Two-Step tries to pull a hero into a Duel
Farm. A buckaroo who talks to Rio for a few
(see Deadlands) if she can. She and Brink
minutes can make a Notice roll at −4 to detect
aren’t necessarily out for blood, though—
anything amiss—since “Rio” is actually an
they’re just bored. Eventually, another
evil skinwalker wearing the man’s face!
dude pokes his head out to see what the
commotion is. When that happens a voice is Even if Rio seems a little off, the skinwalker
heard bellowing from inside Scruggs’ place: is unlikely to be unmasked so soon. It says
as little as possible and waits to see how it
“What on God’s green earth is transpiring
might manipulate the posse.
out there?! I ask you to preserve the silence
for me and now all I hear is commotion! Who c “Rio”: Use Skinwalker in Deadlands.
in Hell is that? SEND THEM IN HERE.” c Sigmund Largo: Use Cowboy (Veteran)
stats in Deadlands, add the Brawny Edge.
Brink and Two-Step smirk at the heroes as
Largo’s Posse (12): Use Cowboy stats in
if to say, Well, you got what you wanted.
Deadlands.
100
Savage Tales
101
HORROR AT HEADSTONE HILL
CROOKED STREETS
LOCATION: Evanston
102
Savage Tales
saying the same phrase for nearly a week: Always a little peculiar, when Jessica
“November garden!” heard rumors of Bayou Vermilion’s green
reanimation fluid she became obsessed with
Networking turns up nothing on the
applying it to a complete fossil. The scientists’
phrase, but investigators hear rumors of
recent discovery of two Utahraptor skeletons
unholy symbols Dodge and Pardee encoded
gave her the chance. Now a pair of nocturnal
into the street-grid. Asking around also
fossils seek prey all around the area. They
brings unwelcome attention from a local
still know to kill, but can’t seem to hold any
Railroad Cult, which works to decode the
meat in their bony insides!
streets’ symbolism and put it to unholy use
in controlling Denver-Pacific. Shadowing Walkin’ Fossils (2): See Deadlands.
the cult, heroes catch wind of a plot to send
a loathsome flesh jacket after wealthy D-P
executive Tate Wheelwright.
DEVIL IN SHEEP'S CLOTHES
It turns out November Garden is the name
of Wheelwright’s personal passenger car at
the D-P railyards. Unknown to him, a hidden LOCATION: Carter
safe in the car contains Granville Dodge’s
While the posse’s in Carter they hear an
journal. Inside it are instructions for using
interesting story about a stockyard foreman
black magic, a human sacrifice, and the
named James Kelley. Seems he’s locked
street-symbols to summon a demon.
himself in his shack with a bottle of whiskey
Cultists (10): See Deadlands. and refuses to come out. Once a hard man
Flesh Jacket: See Deadlands. who was cruel to animals, now he sobs
and whimpers into the bottle about, “Them
horrible empty eyes!” The informant adds,
DEM DRY BONES “You know...ever since Kelley went into
hiding, something powerful strange has been
coming around each night at the witching
LOCATION: Crittenden Ranch hour. It attacked a few stockyard hands and
guards and damn near killed one of ’em.”
Word gets around that rancher Heath
Crittenden and his son Brock are fighting At his shack, Kelley doesn’t open up,
mad. Somebody killed a bunch of their cattle shouting, “It comes at night! At midnight!”
up in the foothills and stamped outlandish With success on Persuasion or Intimidation,
tracks in the mud as some kind of sick prank. Kelley crawls to the door and whispers,
Survival rolls (–2) to inspect the tracks “I didn’t believe it at first. It was too
reveal there aren’t any bootprints at all—just terrible. But it’s that mangy beeve. That poor
a bunch of big, three-clawed tracks that look ol’ beast come back on account o’ what I did.”
almost like birds made them. But they’re
Pistoleros who hang around Kelley’s shack
too big and spaced too far apart to be a bird.
until midnight find out what the trouble is.
That’s why the Crittendens figure it’s a joke.
An old, diseased Longhorn that Kelley used
But the grisly way those cattle were torn limb
to whip mercilessly—until it perished—
from limb isn’t funny at all. Brock adds,
returns for retribution as a terrifying hodag.
“And not an ounce of meat missing. It tries to bash its way into the shack. If the
What a waste.” hodag takes a Wound, it retreats into the
darkness at a run, lowing wildly.
Following the trail successfully leads
out onto Poverty Flats (page 47) and the c Hodag (1): See page 118.
paleontologists’ camp. Erastus Weeks is at a
loss to explain what’s happened. Little does Beeves' Boneyard
he know one of his graduate students, Jessica The hodag leads pursuers (or those who
Stenbaugh, is responsible. succeed on a Survival roll to track it) to a
steep-walled, rocky pit outside town. When
103
HORROR AT HEADSTONE HILL
stockyard workers and ranchers kill tainted, off with two lumberjacks in the night, and
diseased, or otherwise “weird” livestock, woodsmen are quitting the job in droves. Ms.
they toss the carcasses in here to rot. Munson looks for help solving the problem.
If the posse kills the hodag stalking James There’s a critter in the woods all right. At
Kelley, other monsters continue the midnight the saloons, men whose huge beards are near
attacks in Carter on subsequent nights until indistinguishable from their great fur hats tell
they ride out here and put them down. the tales. Successful investigation at the US
Army fort reveals Captain Colton J. Barron
The pit is a seething cauldron of the
vanished a few weeks ago—just before the
Reckoning’s evil. Filled with bones, rotting
attacks started. The soldiers don’t want to
livestock, and vermin, it’s a breeding ground
reveal it, but persistent cowpokes also find
for more hodags—and worse.
out Barron committed a vile act of insanity
Dynamite, nitro, or fire are highly advised, before he ran off—cannibalism.
since the beeves’ boneyard spits out quite the
Barron, now a wendigo, haunts the peaks
menagerie of monsters once it’s stirred up.
around the logging camps and hunts flesh.
c Bone Fiend (1): See Deadlands. c Wendigo (1): See Deadlands.
c Hodags (2): See page 118.
Rat Swarms (3): Use Swarm stats in
Savage Worlds.
HANGIN' TREE
EMBERS LOCATION: Lonetree
104
Savage Tales
105
HORROR AT HEADSTONE HILL
106
Savage Tales
107
HORROR AT HEADSTONE HILL
let the Devil out. Instead he lives on as Fort they help him out. Vaskiss can be a valuable
Bridger’s secret protector. ally and information source.
If the group becomes a familiar presence c Old Vaskiss (1): Use Harrowed stats
around Fort Bridger and aids the community, in Deadlands, replace Hindrances with
during one of their visits they’re asked to ride Code of Honor and Loyal.
out to Vaskiss’ camp and check up on him— Bear, Grizzly (1): See Savage Worlds.
he hasn’t been heard from in several days.
Heroes find Vaskiss trapped in a shallow
cave where he was resting. Unfortunately for TRAIN WRECKERS
him, a grizzly wants the cave and has been
nosing around waiting for the “dead thing”
to quit fighting it. The grizzly is a mama LOCATION: Aspen
bear—old and cunning—and a successful
Burglarized tool sheds. A near-derailment.
Survival roll reveals tracks of her cubs nearby,
Shadowy figures lurking near the refueling
so the posse might not want to kill her.
station. Something’s amiss in Aspen but
Years ago, the Prospector passed through there’s not much supernatural about it.
Fort Bridger and gifted Old Vaskiss a few
vials of his elixir (see sidebar). Vaskiss has Saboteurs
only one left, but he offers it to the posse if The culprits are a gang of miscreants hired
by Jerem Heaston to sabotage Denver-
Pacific trains and facilities. Led by Shoot-
’em-up Dick Polsen and his right-hand
Relic: The woman, Sabada—a Wichita Witch—the
Prospector's Elixir crew is composed of badmen and killers.
No one’s sure where the Prospector got They’re planning a major derailment on the
his recipe for making the glowing green downgrade from Aspen to Hilliard.
elixir he uses on the Harrowed. What
To make that happen they’re busy
is certain, however, is he never has
stockpiling dynamite and nitro in a makeshift
much of it at a time. He can make one
lean-to about halfway between Aspen and
application’s worth per week.
the Mormon Trail. Wranglers might find
To use the elixir, Jenkins has to pour their shack by staking out the D-P facility in
it down the throat of a Harrowed. Aspen, tracking the gang with Survival, or by
This usually requires the undead to some other means. If they don’t track down
be unconscious. In the case of more the shelter heroes might catch the bandits in
degenerated Harrowed, whose flesh the act of sabotage.
has decayed too much to swallow it, the
elixir need merely be poured over the
c Shoot-’em-Up Dick Polsen: Use
Gunman (Veteran) stats in Deadlands,
corpse’s appropriate part.
add Strength d8, Repair d10. Armed
Power: When the elixir is applied, the with a custom-built Gatling shotgun
Harrowed rolls Spirit. A success gains 1 (Range 12/24/48, Damage 1–3d6, RoF 2,
Dominion, or 2 with a raise. Shots 15, Min Str d8, Wt 15, Cost $1,000).
Harrowed heroes can spend their
c Sabada: Use Wichita Witch stats in
Deadlands.
own Bennies on the roll as well. There
Shoot-’em-Up Gang (1 per hero): Use
may never be a better time to regain
Gunman in Deadlands.
control, so they’d better take advantage
of it. Control can be regained even if the Voices in the Night
manitou has total Dominion.
The train wreckers aren’t the only ones
Taint: None. lurking around the woods near Aspen. A
vile creature called a night haunt, hungry for
108
Savage Tales
Aftermath
Shoot-’em-up Dick and Sabada
don’t hesitate to gun down anyone
foolish enough to get in their way.
That said, if they’re captured they
sing a different tune and name
their employer with success on
Intimidation or Persuasion. Jerem
Heaston pays them each $2,000 a
month for their services. Depending
on when the searchers learn this
information, it may aid their ongoing inquiry
in Heaston Hill.
WHERE WOLF?
LOCATION: Tolbit Farm
109
HORROR AT HEADSTONE HILL
110
Savage Tales
111
BESTIARY
113
HORROR AT HEADSTONE HILL
114
Bestiary
Colton Heaston
Heaston’s youngest son Colt is a master
horseman at 16. He follows his father’s lead
out of loyalty but there’s still good in him. If “You think you're fast? I've
anyone were to see the light and be redeemed,
it’s Colt Heaston.
seen fast. I'm fast. You ain't.
But I'll spell it out in blood
Attributes: Agility d8, Smarts d6, Spirit d8,
Strength d6, Vigor d6 for you if you like."
Skills: Athletics d6, Common Knowledge
--Gatling Heaston
d6, Fighting d6, Intimidation d6, Notice
d6, Persuasion d6, Riding d8, Shooting d8,
Stealth d6, Taunt d6
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Heavy Sleeper, Loyal
Edges: Born in the Saddle, Quick Draw
Gear: Colt Frontier (Range 12/24/48, Dam-
age 2d6+1, RoF 1, AP 1), horse.
115
HORROR AT HEADSTONE HILL
Edge. Scarlet leaves the Ghost Steel cowpoke’s waist; weighs about 60 lbs.
Gang and joins up with the Irregulars. Resilient: Thornburg can take one
Wound before being Incapacitated.
Speed: d10 running die.
Sage Dragons Gang
The Sage Dragons frequent Uinta’s towns,
primarily targeting banks. Sing Wan’s a
champion safe-cracker, and if she fails there’s CREATURES
always Tong Lee’s dynamite.
Hideout: Lonetree (page 16)
Bloody One
c Hong Xue, “The Dragon”: Use Chi Reverend Grimme used to gift his priests
Master stats in Deadlands, add Shooting
enchanted bones that could call forth a blood-
d10, the Double Tap, Duelist, and Quick
covered zombie with putrefying organs they
Draw Edges. Armed with two Colt
called “bloody ones.” Since Grimme’s death,
Frontiers.
a few of his remaining followers have learned
c Rufus Shen: Use Hexslinger stats in how to create the bones as well.
Deadlands, add the burst power.
c Sing Wan: Use Martial Artist stats in A cultist need only toss the bone on the
Deadlands, add Thievery d6 and the ground to summon the horrid servant. The
Thief Edge. She uses a stethoscope to thing follows its summoner’s orders to the
hear the tumblers or a set of lockpicks. letter afterwards, as long as he’s a member
of Grimme’s cannibal cult. Anyone else is
attacked on sight.
116
Bestiary
Bloody ones don’t speak, but sometimes Illusion: A manitou can activate one
emit a slurpy laugh, usually at the prospect illusion (per the power) as a free action
of devouring human flesh. As long as they once per turn. No roll is required, and it
consume at least a pound of it, they continue acts as if cast with a raise and the Strong
their unearthly life another 24 hours. Without and Sound Modifiers. The manitou may
it, they fall apart into a disgusting pile of maintain the power as long as it cares to
guts and gore. focus on it (–1 to all other Trait rolls).A
Attributes: Agility d10, Smarts d8,Spirit d6, single manitou may not have more than
Strength d6, Vigor d6 one illusion active at once, but the hate-
Skills: Athletics d6, Fighting d6, Intimida- ful things usually travel in groups!
tion d8, Notice d6, Stealth d6, Taunt d8
Pace: 6; Parry: 5; Toughness: 7
Special Abilities:
Gabriel Hound
Claws/Bite: Str+d6. Gabriel hounds (also called gabbe brecht
Fear (–2): Bloody ones are grotesque or barghests) are associated with witches,
zombies covered in blood and gore. werewolves, or other shape-changing
Fearless: Immune to Fear and Intimida- humans. The large, black dogs resemble
tion. mastiffs with red sparks in their pupils and
Improved Frenzy: Bloody ones roll low growls rolling from their throats.
a second Fighting die with up to two Gabriel hounds are almost always
melee attacks each turn. encountered as the forerunner of some
Undead: +2 Toughness; +2 to recover more powerful evil. Although others may
from being Shaken; no additional dam- see it, only the creature’s target is cursed
age from Called Shots; doesn’t breathe; by its power. The hounds seldom attack
immune to disease and poison. outright. If they do, they begin with a blood-
chilling howl and follow up with their
Creepin' Shadow formidable fangs.
117
HORROR AT HEADSTONE HILL
118
Bestiary
Hunger Lily
They say the Amazonian floating water
hyacinth—an invasive species—was
introduced in the United States at the
1884 World’s Fair in New Orleans. Few
know the flowering plant actually came to
Wyoming a year earlier. It arrived packed
amidst the samples and collections of Dr.
Theodorick Moon.
After the Wilton-Moon Amazonian
Expedition of 1882, the doctor hoped to make
a fortune in exotic, ornamental flowering
plants. Nourished by a solution of fertilizer
and ghost rock, the water lilies grew quickly
at his farm. But then Moon—who hadn’t
been quite right in the head since the
expedition—hit upon a new idea. Why not
combine the lilies via grafting with certain
unique samples he’d picked up in Aspen
Forest? Mixed with the weird forest’s essence,
the hunger lily became a ravenous predator.
Several escaped the farm and disappeared
into Uinta County’s waterways.
A hunger lily looks like a large patch of
water hyacinths, emerald green with white surface, but a lily’s pod-like body is the
or purple flowers, floating on a pond or size of a bison.
lake’s surface. The thing’s mass and tentacles Tentacles: A hunger lily has two
hang underwater, poised to seize unwary tentacle actions and Reach 4. Bound or
prey. Hunger lilies spend most of their time Entangled prey may be bitten as usual,
in the water, but in a pinch they can haul or even held underwater (see Drowning
themselves over land for great distances in in Savage Worlds).
search of prey or a bigger swimmin’ hole.
Attributes: Agility d8, Smarts d6 (A), Spirit
d8, Strength d12+1, Vigor d8
Nimerigar
Skills: Athletics d8, Fighting d10, Notice d8, Indians tell tales of “little people,” the most
Stealth d10 common nature spirits, which look like small,
Pace: 2; Parry: 7; Toughness: 11 (2) delicate humans and are generally helpful.
Edges: — But Shoshone shamans also tell stories of
Special Abilities: the nimerigar, a violent tribe of little people
Aquatic: Pace 8. who escaped the Hunting Grounds in the
Armor +2: A hunger lily’s leaves and days before the Old Ones sealed them shut.
body are tough and fibrous. During the Reckoning their jealousy of the
Bite: Str+d8. “big people” has grown to pure hatred.
Combust: Hunger lilies are infused Nimerigar look like diminutive Indian
with the Aspen Forest’s ghost rock sap. warriors with unnaturally contorted, evil
When killed they explode in a Medium faces and pale glowing eyes. Their tiny
Blast Template for 2d6 damage. bows fire poison-tipped arrows, and they’ve
Plant: Called Shots do no extra damage. learned to target humans’ weak spots.
Bullets, arrows, and piercing weapons Nimerigar always mummify their dead if
inflict half damage. possible; a rare few of these mummies rise
Size 3: Its leaves spread on the water’s as abominations in their own right.
119
HORROR AT HEADSTONE HILL
Attributes: Agility d10, Smarts d8, Spirit they can vanish as a free action. This
d10, Strength d4 –2, Vigor d8 works like the teleport power, but uses
Skills: Athletics d10, Fighting d6, Notice d8, Spirit as the arcane skill, costs no Power
Persuasion d4, Shooting d8, Stealth d10 Points, and can’t be modified.
Pace: 8; Parry: 5; Toughness: 3
Edges: Danger Sense, Fleet-Footed, Giant
Killer Piranha Dog Swarm
Gear: Bow (Range 12/24/48, Damage 2d4, These little varmints look exactly like prairie
RoF 1, poison), 12 arrows, knife (Str+2). dogs from a distance, living in extensive
Special Abilities: subterranean “towns” dug into the open
Low Light Vision: Nimerigar ignore range. But these vicious bastards aren’t much
Dim and Dark Illumination Penalties. more than fur, teeth, and appetite. One of
Poison (–2): Nimerigar arrows are laced them is just a painful nuisance—but there’s
with Lethal Poison (–2). Failure on a never just one. Where piranha dogs have dug
Vigor roll means the victim is Stunned, in, they number in the hundreds.
takes a Wound (two on a Critical Fail-
Piranha dogs originated in the area around
ure), and perishes in 2d6 rounds.
Devils Tower, but have spread all over
Second Life: Nimerigar “cheated” to
Wyoming looking for more grub. In remote
escape the Hunting Grounds by bind-
areas, piranha dog towns grow to enormous
ing their spirit forms into unliving flesh.
size, holding 300 or more hungry terrors.
When a nimerigar is killed, it rises from
Any living thing that wanders in is stripped
its shell in 2d6 rounds in ghostly form,
of flesh in minutes.
with the Ethereal Special Ability. If the
ghostly form is destroyed, the nimerigar Attributes: Agility d10, Smarts d6 (A), Spirit
is forever dead. d12, Strength d8, Vigor d10
Size –3 (Very Small): Nimerigar stand Skills: Notice d8
about 18 inches tall and weigh 12 lbs. Pace: 10; Parry: 4; Toughness: 7
Vanish: When nimerigar are startled, Edges: —
120
Bestiary
Special Abilities:
Bite: Piranha dogs inflict dozens of bites
every round, hitting automatically and Monstrous Ability: Replicant
causing 2d6 damage to everyone in the The replicants created by the Aspen
template. Forest have the abilities below in
Fear: The sight of frenzied piranha dogs common. Note that replicants don’t
provokes a Fear check. have the Fear Special Ability, but the
Plague: Anyone Shaken or Wounded first time a person sees one bleeding
by piranha dogs must roll Vigor. Failure green sap calls for a Fear check!
means the poor sod contracts the plague
When a replicant is killed it dissolves
(a Chronic Disease, see Savage Worlds).
into an indistinguishable puddle of sap
Split: Piranha dog swarms split into
and fiber.
two smaller swarms (Small Blast Tem-
Environmental Weakness (Fire):
plates) when they take a Wound. Small
swarms are destroyed when Wounded. Replicants take +4 damage from
Swarm: Parry +2, Medium Blast Tem- fire-based attacks.
Fearless: Replicants are immune to
plate. Piercing weapons do no damage.
An hombre can inflict his Strength in Fear and Intimidation.
Fibrous Body: +2 Toughness and
damage each round by stomping on the
toothy varmints. Called Shots do no extra damage;
Environmental Weakness (Fire);
Fearless; Hardy; Mimic.
Replicant Hardy: A second Shaken result
121
HORROR AT HEADSTONE HILL
until it rejoins other aspen forests in a vast claws. Their cries sound almost human, all
subterranean root system. Then it will cover the better to lure unwitting victims.
everything on earth...and rule it all! Attributes: Agility d8, Smarts d6, Spirit d8,
Strength d6, Vigor d8
Replicant Skills: Athletics d10, Fighting d8, Intimi-
This is the profile for a replicant before dation d8, Notice d6, Performance d10,
it mimics a target. Once it duplicates an Stealth d8
unfortunate human, use that individual’s Pace: 6; Parry: 6; Toughness: 7
profile with the Replicant Special Ability Edges: Frenzy (Imp)
listed below (minus Mimic). Special Abilities:
Attributes: Agility d4, Smarts d4, Spirit d8, Bite/Claws: Str+d8.
Strength d4, Vigor d6 Camouflage: When hanging in a tree,
Skills: Athletics d4, Fighting d4, Notice d4, a ringdocus gains +2 to Stealth rolls. If
Stealth d6 the critter succeeds on a roll opposed by
Pace: 4; Parry: 4; Toughness: 7 a target’s Notice, it gets The Drop.
Special Abilities: Fear (–2): A ringdocus prompts a Fear
Replicant: +2 Toughness; Called Shots check with a –2 penalty.
do no extra damage; Environmen- Low Light Vision: Ringdocuses ignore
tal Weakness (Fire); Fearless; Hardy; Dim and Dark Illumination penalties.
Mimic. Mimicry: A ringdocus can alter its cry
to sound like a human scream. It takes a
Notice roll (–2) to figure out the ruse.
c Ringdocus Size 1: A full-grown ringdocus is as big
dogs”), is a terrifying nocturnal predator. its spiked tail, and often does so as part
It eats most anything, including Scraps the of a Multi-Action when surrounded.
family dog, but tales say the beast considers This causes Str+d4 damage and anyone
people’s fingers, toes, and other, er—soft Shaken or Wounded by it must make
parts to be delicious. And it prefers its food a Vigor roll at -2 or be paralyzed (see
alive and screaming. Poison in Savage Worlds)
Trackless: Although they leave grisly
This creature looks much like a hyena, but evidence of their attacks, these critters
with an elongated snout and thick, ringed don’t leave a trail. Survival rolls made
tail. It runs on all fours, and on the attack to track them automatically fail.
its snout opens unnaturally wide to reveal Coup: Anyone attempting to track the
burning red eyes inside it. Ringdocuses Harrowed subtracts 2 from their Sur-
sleep in tall evergreens, hanging upside- vival rolls.
down from branches by their razor-sharp
122
HANDOUTS
OFF ICE OF
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123
HORROR AT HEADSTONE HILL
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124
Handouts
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George J. A. Reeg
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126
INDEX
Adolph “Big Dolph” Newton 45 City Ordinance 23 George “Beam” Gleason 40
Agnes “Scarlet” Kenney 34 C.K. Hool 34 Agent George J.A. Reeg 20, 23,
Ah Lin 40 Clementine Alvord 22 35, 37, 55
Almy 11 Clovis Labeau 25 The Ghost Steel Gang 115
Amanda Lobdell 17, 36 Colton Heaston 33, 115 G.H. Shrobel 25
Angel Epp 19, 23 Captain Colton J. Barron 12 Ginny LeChance 37
Angus Diehl 33, 35 Crawley G. Dake 45 Gormley 31
Anna Abernathy 42 Creek Street Collective 21 Granville Dodge 13
Anti-Pain Plaster 28 Creepin’ Shadow 117 Grapevine Telegraph 29, 41
Antonio Jouvenceau 21 Crittenden Ranch 45, 47 Gravedigger Malachi 25, 44
Arkansas Ted Harwell 15 Cult o’ the Critter 15 Grinder. See Almy
Aspen 12 Deacon Eleanor’s Gunsight 15
Aspen Forest 46 Watering Hole 13 Hap Bowdre 29
Aspen Skulltrap 80 De Leon Haberdashery Headless Horseman 70
The Ballad of Bogwater Bill 38 & Boutique 26 Heaston
Bart Wallace 45 Denver-Pacific Railroad 10 Alvord Detective Agency 22
Bear River 12 Dr. Theodorick Moon 17 Angel’s Corner 23
B.F. “Strech” Moore 28 The Earl 26 Aspen Lounge 23
B.G. Zang 45 Dr. E.B. Kirk 24 Bakery di Bianchi 24
Big Dan Mimms 30 Edna Scordins 32 Barber & Dentist 24
Billie Gentle Eagle 23 Edwin Barrett Kirk 20, 27 Blacksmith 24
Black Horse 113 Eleanor 13 Boot Hill 25
Blood Pond 47 Eli “Brick” Nagel 26, 30, 35, 43, 48 Church 25
Bloody One 116 Elmer Blaine 23 Cowboy Saloon 25
Bob Malone 37 Elmer Feigel 28 Dance Hall 25
Bogwater Bill 47, 97 Emil Blachey 35 Debeney Cafe
Bogwater Lake 47 Emma Mortimer 28, 33 & Cigar Store 26
Bridger 12 Dr. Erastus Weeks 47 Doctor E.B. Kirk 27
Bronco Tillie 43 Ernest Thacker 37 Drug Store 28
Burt Alvord 22 Ethan Nelson 38 The Emporium 28
Bushrod Lovingood 12 Evanston 13 Feigel’s Fine Footwear 28
Buster “Nails” Trenchworth 38 Flayer Piano 64 First National Bank 29
Caleb Reese 31 Fort Bridger 9, 14 Frontier Store 23, 29
Caledonia Summers 21 Fort Supply 15 Gambler’s Paradise 30
Carter 13, 37 Francisco Sotelo 42 Gunsmith 31
Celeste Munson 27, 40 Frank Debeney 15, 23, 26, Heaston Hill Examiner 21, 31
“Chloride Beck” Benitez 48 29, 37, 114 Heaston Hill Hotel 31
Chong Hoy 39, 43 Gabriel Hound 117 Heaston Manor 33
Citizen Groups 32 Gatling Heaston 33, 115 Heaston Mining Company 33
127
INDEX
Hool’s Hats 34 Jerem Heaston 28, 33, 34, 35, 36, Piranha Dog Swarm 120
Jail 34 37, 41, 44, 114 Poverty Flats 47
Ladies & Lords Saloon 34 Jeremiah Feigel 28 Powder Jack 42
Land Claims/Assay Office 35 Jesse Applegate 16 Quilla June Thompson 32
Law Office 35 Jim Bridger 9, 14 Quiverin’ Aspen 86
Len Buckles’ House 35 Sheriff J.J. LeCain 10, 13 Relic
Livery Stable 35 John Loughlin 44 Bill’s Convincin’ Stick 98
Lobdell House 36 John “Uncle Jack” Robertson 9, 17 Grampa Weeks’ Spurs 99
Marshal’s Office 36 Jump Off Joe 15 The Headstone Nugget 66
Meat Market 37 “Kid” Lewis 21 The Prospector’s Elixir 108
Mill 37 Kitty Labeau 25 Replicant 121, 122
Miners’ Association Hall 37 Lacy O’Malley 55
Ringdocus 122
Mountain View Restaurant 37 Laird Eddleman 34
Robertson 17
Music Hall Saloon 32, 38 Len Buckles 37. See also George
Ruby Zane 15
Nolly’s Grub Counter 38 J.A. Reeg
Sage Dragons Gang 16, 116
Photography by Chong 39 Lida Munson 12
Sam Tang 40
Post Office 39 Lilah Denslow 32, 38
Little Rock Irregulars 116 Sara Houck 38
Power Station 39 Scope Trowbridge 31
Red Door Saloon 40 Lobdell Ranch 17
Lonetree 16 Shubael Hume 44
Schoolhouse 40 “Sidewinder” Chico Lugo 43
Silver Fountain Restaurant 40 “Long Neck”
Charley Holloway 21 Sidney Moss 44
Speaker’s Stump 41
Lord Diamond. See Laird Eddleman Sigmund Largo 17
Stagecoach Office 42
Malaria 12 Sioux Nations 9
Storm Acquisitions, Ltd. 42
Mariposa del Rios 34 Sledge 22
Tailor 42
Marisol de León 27 Standish Epp 19, 41
Tanner 43
Martha June Hoodoo 30 Sylvester Lobdell 17, 36
Tarantula Hole 43
Massimo Bianchi 24 Tainted Beer 46
Tarrytown Omen 43
Maura McGillicuddy 44 Tarrytown. See Heaston Hill
Two-Penny Theater 43
Maxim Heaston 33 Tarrytown Bench 48
Undertaker 44
Mayor Lobdell 34 Tarrytown Miner’s Union 26, 36,
Volunteer Fire Department 44
Michael Hidden Bear 33 43, 57, 76
Wagon Lot 44
Millie LaChance 37 T.C. Scordins 32
Whispering Pines
Mose Drachman 35 Father T.D. Branch 25
Fancy House 44 Moses Byrne 17
Wildcat’s Den 45 Thomas Cashel 23
Mountain Ail 12 Thornburg 15, 116
Wyoming Restaurant 45 Myron “Double-Eye” Bee 34
Zang’s Brewery 45 Tillie Nagel 26, 35
Nauvoo Legionnaires 15 Timeline 56
Heaston Hill 15, 19 Ned Little 35
Heaston Mining Co 5 Tolbit Farm 48
New Tomorrow Triad 13
Heath Crittenden 25 Tom LeChance 37
Major Newton X. Chelmsford 14
Henrik Pretorius 30 Tova Figel 28
The Night Hoss 110
Herbert Groseclose 24, 31 Twilight Legion 7, 11, 20,
Nils King 24
Hilliard 16 27, 28, 46, 47, 55, 56
Nimerigar 119
Hodag 118 Old Vaskiss 15 Uinta County 9
Hog Thief Falls 16 Ouray 113 Geography & Climate 9
Huldra 24 The Outlaw Trail 11, 16 Urie 17
Hunger Lily 119 Owlhoot Syndicate 43 Utah War 14
Indio Red 86 Paddy Gallagher 24, 25 Vail Balch 39
Isabella de León 27 Pete “Coal Oil” Stoudenmire 38 Vernon Maddox 21
Isidor Neustatter 43 Pete Loughlin 44 Vol Ivers 30
James A. Evans 13 Piedmont 16 Walter “Dog” Stiles 43
James Sanks Brisbin 17 Piedmont Proclaimer 16 Wang Ya 33
J.C. Philpot 43 Marshal Pilsbury Wasatch Rail 48
J.D. Nolly 35, 38 “Chips” Wister 36 Wyoming Law 10
128