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2 Rogue Leon
Tal-An (Swift-Hand)
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LEVEL & CLASS PLAYER NAME
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Criminal Elf, Wood Add: 900


BACKGROUND Burglar RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
0 ● +4 INT
PRO

STR
11 Armor Leather

13 +2 14
Set Max HP
STRENGTH ● +5 DEX +1 WIS
Shield

0 0 +1 CHA
CON
MAXIMUM PROFICIENCY ARMOR 3 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Magic can't put me to sleep; +3 ARMOR

+3 Adv. on saves vs. charmed CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

16 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
2 d8+0 25 ft
ABILITY

CONSTITUTION SAVING THROWS FAILURES


35 ft SAVE DC

0
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+5 Acrobatics (Dex) ● Light

PRO
● Medium Heavy Shields
PRO

10 +1 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
+2 Arcana (Int) > Hand Crossbow, Longbow, Longsword, Rapier, Shortsword

INTELLIGENCE ● +2 Athletics (Str) >


LANGUAGES TOOLS & OTHERS

+2
● +3 Deception (Cha) > Common Thieves' tools
+2 History (Int) > Thieves' Cant Gaming set
+1 Insight (Wis) Elvish
15
>

+1 Intimidation (Cha) >


●● +6 Investigation (Int) >
WISDOM
+1 Medicine (Wis) >

+1 +2 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


● +3 Perception (Wis)
12 +1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+1 Persuasion (Cha) > Cunning Action < <

CHARISMA +2 Religion (Int) > < <

+1 +5 Sleight of Hand (Dex)


● > < <

● +5 Stealth (Dex) > < <

+1 Survival (Wis) > < <


12
●● +7 Thieves' tools (Dex) > < <

SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

13 PASSIVE WISDOM (PERCEPTION) Rapier ✔ Dex Melee +5 1d8+3 Piercing


>
Finesse; Sneak attack 1d6
DESCRIPTION
Darkvision 60 ft
Shortbow ✔ Dex 80/320 ft +5 1d6+3 Piercing
>
Ammunition, two-handed; Sneak attack 1d6
SENSES Dagger ✔ Dex Melee, 20/60 ft +5 1d4+3 Piercing
>
Finesse, light, thrown; Sneak attack 1d6
NAME TOTAL NAME TOTAL
Arrows Dagger ✔ Dex Melee, 20/60 ft +5 1d4+3 Piercing
>
Reload Reload Finesse, light, thrown; Sneak attack 1d6

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
Add Features
Rogue, level 2:
◆ Expertise (Rogue 1, PHB 96) [with two skills] I am incredibly slow to trust. Those who seem the fairest often
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level have the most to hide.
◆ Sneak Attack (Rogue 1, PHB 96) [1d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv. PERSONALITY TRAITS
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously People. I'm loyal to my friends, not to any ideals, and everyone
◆ Cunning Action (Rogue 2, PHB 96) else can take a trip down the Styx for all I care. (Neutral)
I can use a bonus action to take the Dash, Disengage, or Hide action
IDEALS

Something important was taken from me, and I aim to steal it


back.

BONDS

When I see something valuable, I can't think about anything but


how to steal it.

FLAWS

Feature Name: Criminal Contact

I have a reliable and trustworthy contact who acts as my liaison to a


network of other criminals. I know how to get messages to and from
my contact, even over great distances; specifically, I know the local
messengers, corrupt caravan masters, and seedy sailors who can
deliver my messages.

BACKGROUND FEATURE

Wood Elf (+2 Dexterity, +1 Wisdom)


Trance: Elves don't need to sleep, but meditate semiconsciously, for
4 hours a day. While meditating, I can dream after a fashion; such
dreams are actually mental exercises that have become reflexive
through years of practice. After resting in this way, I gain the same
benefit that a human does from 8 hours of sleep, thus needing only
4 hours for a long rest.
Mask of the Wild: I can attempt to hide even when I am only lightly
obscured by foliage, heavy rain, falling snow, mist, and other natural
phenomena.
CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Backpack 5 > >
> - Bag of 1000 ball bearings 2 > >
> - String > > SP
> - Bell > >
> - Candle > >
EP
> - Crowbar 5 > >
> - Hammer 3 > >
> - Piton 0.25 > > GP
> - Hooded lantern 2 > >
> - Oil, flasks of 1 > >
PP
> - Rations, days of 2 > >
> - Tinderbox 1 > >
WEIGHT CARRIED
> - Waterskin 5 > >
52.3 lb
> - Hempen rope, feet of 50 0.2 > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
51 - 100 lb
> > >
HEAVILY ENCUMBERED
> > >
101 - 150 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 36.3 SUBTOTAL SUBTOTAL 151 - 300 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
> FEAT:

> FEAT:

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Mail 111 Medium 165 cm 55 kg
Tal-An (Swift-Hand)
GENDER AGE SIZE HEIGHT WEIGHT

Neutral
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME

ORGANIZATION

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SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

Poor LIFESTYLE DAILY PRICE 2 sp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Companion Options

RACE SIZE HEIGHT WEIGHT

TYPE AGE GENDER ALIGNMENT


COMPANION
NAME

F
Temporary HP: SUCCESSES
PRO

STR INT Set Max HP


STRENGTH
DEX WIS
CON CHA ARMOR PROFICIENCY MAXIMUM
CLASS BONUS HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

DEXTERITY >

DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED

DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS

F EX
PRO

Acrobatics (Dex)
Animal Handling (Wis)

INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)

CHARISMA Persuasion (Cha)


Religion (Int) FEATURES TRAITS
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS

PASSIVE WISDOM (PERCEPTION)

SENSES

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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet

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