Tal-An (Swift-Hand) lvl4

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4 Arcane Trickster Leon


Tal-An (Swift-Hand)
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LEVEL & CLASS PLAYER NAME
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Criminal Elf, Wood Add: 6,500


BACKGROUND Burglar RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
0 ● +4 INT
PRO

STR
12 Armor Studded Leather

23 +2 15
Set Max HP
STRENGTH ● +5 DEX +1 WIS
Shield

0 0 +1 CHA
CON
MAXIMUM PROFICIENCY ARMOR 3 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Magic can't put me to sleep; +3 ARMOR

+3 Adv. on saves vs. charmed CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

16 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
4 d8+0 25 ft

CONSTITUTION SAVING THROWS FAILURES


35 ft 12 ABILITY
SAVE DC
INTELLIGENCE

0
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+5 Acrobatics (Dex) ● Light

PRO
● Medium Heavy Shields
PRO

10 +1 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
+2 Arcana (Int) > Hand Crossbow, Longbow, Longsword, Rapier, Shortsword

INTELLIGENCE ● +2 Athletics (Str) >


LANGUAGES TOOLS & OTHERS

+2
● +3 Deception (Cha) > Common Thieves' tools
+2 History (Int) > Thieves' Cant Gaming set
+1 Insight (Wis) Elvish
15
>

+1 Intimidation (Cha) >


●● +6 Investigation (Int) >
WISDOM
+1 Medicine (Wis) >

+1 +2 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


● +3 Perception (Wis)
12 +1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+1 Persuasion (Cha) > Cunning Action < <

CHARISMA +2 Religion (Int) > Mage Hand Legerdemain < <

+1 +5 Sleight of Hand (Dex)


● > < <

● +5 Stealth (Dex) > < <

+1 Survival (Wis) > < <


12
●● +7 Thieves' tools (Dex) > < <

SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

13 PASSIVE WISDOM (PERCEPTION) Rapier ✔ Dex Melee +5 1d8+3 Piercing


>
Finesse; Sneak attack 2d6
DESCRIPTION
Darkvision 60 ft
Shortbow ✔ Dex 80/320 ft +5 1d6+3 Piercing
>
Ammunition, two-handed; Sneak attack 2d6
SENSES Dagger ✔ Dex Melee, 20/60 ft +5 1d4+3 Piercing
>
Finesse, light, thrown; Sneak attack 2d6
NAME TOTAL NAME TOTAL
Arrows Dagger ✔ Dex Melee, 20/60 ft +5 1d4+3 Piercing
>
Reload Reload Finesse, light, thrown; Sneak attack 2d6

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
Add Features
Arcane Trickster, level 4:
◆ Expertise (Rogue 1, PHB 96) [with two skills] I am incredibly slow to trust. Those who seem the fairest often
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level have the most to hide.
◆ Sneak Attack (Rogue 1, PHB 96) [2d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv. PERSONALITY TRAITS
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously People. I'm loyal to my friends, not to any ideals, and everyone
◆ Cunning Action (Rogue 2, PHB 96) else can take a trip down the Styx for all I care. (Neutral)
I can use a bonus action to take the Dash, Disengage, or Hide action
◆ Mage Hand Legerdemain (Arcane Trickster 3, PHB 98) IDEALS
As a bonus action, I can direct my Mage Hand
With a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly Something important was taken from me, and I aim to steal it
I can make it invisible and perform the following tasks: back.
- Stow/retrieve an object the hand is holding in a container worn/carried by another
- Use thieves' tools to pick locks and disarm traps at range
BONDS
◆ Spellcasting (Arcane Trickster 3, PHB 98) [3 cantrips & 4 spells known]
I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability
When I see something valuable, I can't think about anything but
how to steal it.

FLAWS

Feature Name: Criminal Contact

I have a reliable and trustworthy contact who acts as my liaison to a


network of other criminals. I know how to get messages to and from
my contact, even over great distances; specifically, I know the local
messengers, corrupt caravan masters, and seedy sailors who can
deliver my messages.

BACKGROUND FEATURE

Wood Elf (+2 Dexterity, +1 Wisdom)


Trance: Elves don't need to sleep, but meditate semiconsciously, for
4 hours a day. While meditating, I can dream after a fashion; such
dreams are actually mental exercises that have become reflexive
through years of practice. After resting in this way, I gain the same
benefit that a human does from 8 hours of sleep, thus needing only
4 hours for a long rest.
Mask of the Wild: I can attempt to hide even when I am only lightly
obscured by foliage, heavy rain, falling snow, mist, and other natural
phenomena.
CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Backpack 5 > >
> - Bag of 1000 ball bearings 2 > >
> - String > > SP
> - Bell > >
> - Candle > >
EP
> - Crowbar 5 > >
> - Hammer 3 > >
> - Piton 0.25 > > GP
> - Hooded lantern 2 > >
> - Oil, flasks of 1 > >
PP
> - Rations, days of 2 > >
> - Tinderbox 1 > >
WEIGHT CARRIED
> - Waterskin 5 > >
61.3 lb
> - Hempen rope, feet of 50 0.2 > >
ENCUMBERED
> Winter Clothes 6 > ATTUNED MAGICAL ITEMS
51 - 100 lb
> > >
HEAVILY ENCUMBERED
> > >
101 - 150 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 42.3 SUBTOTAL SUBTOTAL 151 - 300 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
> FEAT: Sharpshooter PHB, page 170
My ranged weapon attacks don't have disadvantage on long
range and ignore half cover and three-quarters cover. With a
ranged weapon that I am proficient with, I can choose to take a
-5 penalty on the attack roll for +10 on the attack's damage.

> FEAT:

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Mail 111 Medium 165 cm 55 kg
Tal-An (Swift-Hand)
GENDER AGE SIZE HEIGHT WEIGHT

Neutral
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME

ORGANIZATION

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SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

Poor LIFESTYLE DAILY PRICE 2 sp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Companion Options

Owl Tiny
Ssri Ethil (silent wing)
RACE SIZE HEIGHT WEIGHT

Fey Unaligned
TYPE AGE GENDER ALIGNMENT
COMPANION
NAME

F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO

11 +2 1
Set Max HP
STRENGTH
+1 DEX +1 WIS

-4 -1 CON -2 CHA ARMOR


CLASS
PROFICIENCY
BONUS
MAXIMUM
HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

3
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

5 ft, fly 60
+1
DEXTERITY >

+1 INITIATIVE
ft
SPEED
DESCRIPTION

>
13 LEVEL USED

DIE
1
d4-1
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION

-1
ATTACKS

F EX
◆ Flyby: The owl doesn't provoke opportunity attacks
8 +1 Acrobatics (Dex)
PRO

when it flies out of an enemy's reach.


+1 Animal Handling (Wis)
◆ Keen Hearing and Sight: The owl has advantage on
-4 Arcana (Int)
INTELLIGENCE Wisdom (Perception) checks that rely on hearing or sight.
-4 Athletics (Str)
-4 -2 Deception (Cha)
-4 History (Int)
2 +1 Insight (Wis)
-2 Intimidation (Cha)
WISDOM
-4 Investigation (Int)

+1 +1 Medicine (Wis)
-4 Nature (Int)
12 ● +3 Perception (Wis)
-2 Performance (Cha)
CHARISMA -2 Persuasion (Cha)

-2
-4 Religion (Int) FEATURES TRAITS
+1 Sleight of Hand (Dex)
● +3 Stealth (Dex)
7
+1 Survival (Wis)
SKILLS

13 PASSIVE WISDOM (PERCEPTION)

Darkvision 120 ft;


Adv. on Wis (Perception) checks using hearing/sight
SENSES

COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Tal-An (Swift-Hand)
SPELL SLOTS
CHARACTER NAME

ARCANE TRICKSTER SPELLS Intelligence +4 DC 12


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Create Bonfire 5-ft cube all crea at casting or entering save or 1d8 Fire dmg; ignites flammable; +1d8 at CL 5/11/17 Dex Conj 1a 60 ft V,S Conc, 1 min X 152
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Shocking Grasp Spell attack, adv. if metal armor, 1d8 Lightning dmg, no rea 1 turn; +1d8 at CL 5, 11, and 17 — Evoc 1a Touch V,S Instantaneous P 275

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Disguise Self Alter appearance; Int(Investigation) check vs. spell DC to determine disguise — Illus 1a Self V,S 1 h (D) P 233
> Find Familiar (R) Gain the services of a familiar; can see through its eyes; it can deliver touch spells; see B (10gp cons.) — Conj 1h 10 ft V,S,M† Instantaneous P 240
> Illusory Script (R) Write a message that only you, designated crea, and any with truesight can understand (10gp cons.) — Illus 1 min Touch S,M† 10 days P 252
> Silent Image 15-ft cube illusion includes visible; 1 a move it; Int(Investigation) check vs. spell DC; see book — Illus 1a 60 ft V,S,M Conc, 10 min P 276
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet

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