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Chapter III
Chapter III
Chapter III
Gamers
Group 3
Submitted by:
Clark Saligumba
Allenrome Carumay
Kenric Campos
Kervin Urrete
Chapter III
Research Design
be tested via various statistical methods such as correlation. This research used
qualitative research design with a process of naturalistic injury that seeks an in in-depth
understanding of social phenomena within their natural setting. This research can be
seen as ethnography research, this research is suitable for this study since this study is
Research Locale
This study will be conducted in Plaridel Integrated National High School. The
responders were asked to respond honestly to the researcher’s request. The data
collected were used by the google form through online survey regarding the experience
of gamers in animation and graphics. The study will be conducted in the first semester
Subjects/Units of Analysis
This study will be conducted by the Eleven Plaridelian gamers during the School Year of
2022-2023.
The researchers used the Google form once they had gathered all the data. Hopefully,
the outcome would serve as the foundation for gamers' perceptions of animation and
graphics.
Sampling Procedure
The snowball method is used by the researchers, who ask study participants to help
them find more potential candidates. The IRB may occasionally provide permission for
the "snowball sampling," which refers to the practice of recruiting new research subjects
from among those already engaged in studies. However, the protocol must explain why
this method was chosen in light of the study's objectives and target audience. The
Research Instrument
Research Instrument The main instrument that was used in the study is a survey
test via Google form since were in the middle of pandemic, students are not allowed to
The researcher collects data via online survey questionnaire. For the respondents to
complete the questionnaire fully aware of their role as the study's subject. The
responders were asked to react honestly to the researchers’ request. The study aims to
assess and evaluate the respondents answer to the given question. The data gathered
were utilized by the Google form through online survey and can be presented in a table
Analytical Framework
This result in a state of “flow” where The flow theory is another concept that
the player is totally immerse and contends that the best gaming happen when
involved in the game. A different the player experiences happen when the
strategy is player -centred design, players skill level and the level of challenge
which focuses on comprehending are balanced.
players demands and motivations.