LC - Little Champs

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Grade 1

Little Champs

Unleash
your Genius at
BrightCHAMPS
Program Overview
Kids are naturally inclined towards anything joyful and fun. Enable
them explore their hidden potential through our diverse
multidisciplinary live fun-based programs.

At BrightChamps, we adopt a unique fun based approach so that


learning becomes play, which allows kids to explore their passion and
discover their hidden talents. Our curriculum covers the entire
spectrum in a playful way, from coding to design thinking, modern
tools like AR & VR, to Robotics and IoT and the next generation rage, like
artificial intelligence and machine learning.

A BrightChamps kid will discover and develop his interests to the


maximum potential through our meticulously crafted programs. The
skills are supplementary as well as complimentary to the school
curriculum via our personal learning as well as group learning, which
also makes them perform better in their regular curriculum.

Our methodology enables them to grasp Science & Maths concepts by


coding, visualizations and animations. We offer a unique curriculum
which is meant to inculcate new age skills in your kids to make them
poised for success and encourage them to take on challenges. Their
fundamental relationship to technology changes from being a
consumer to a creator.

All courses have been crafted meticulously by IIT, IIM graduates and
ISRO scientists in collaboration with MIT & Stanford.
The 5 Pillars Of Our Curriculum
The curriculum is designed to bring out the genius in your child. We
offer an all-encompassing technology curriculum for kids, covering
coding foundation to scientific exploration, and design thinking to
robotics. It is also the only platform to provide specific teaching
expertise for different faculties of technology.

Coding
Foundation

360°
Team Technology
Work Social Foundation Creative
Collaboration (TECHIZENS)
Thinking

Advanced Scientific
Tech Exploration
Course Module

ACCELERATOR
Coding Fundamentals
20 classes

App Development I
10 Classes

App Development II
20 Classes

ACHIEVER
Game Development
8 Classes

Scientific Exploration
8 Classes

Codimath
18 Classes

Tinkercad 3D
16 Classes
Advanced Tech

AR & VR
CHAMPION

12 Classes

Design Thinking
6 Classes

HTML/CSS
18 Classes

Microbit
14 Classes
Your Kid’s Journey to become
Technology Creator & Mathematics
Maestro

Coding Foundation App Developer


Certificate Certificate
20 30
Classes Classes

START

19 Projects Coding 28 Projects App


Fundamental (Code.org) Development

Your First Game


18 8 Developed 8
Classes Classes Classes

16 Projects Codi 4 Projects Scientific 8 Projects Game


Maths Exploration Development

Block Based Coding Visual Designer


Foundation Certificate 16 12 Certificate
Classes Classes

12 Projects 6 Projects AR/VR


Tinkarcad 3D

Web Developer
Certificate 18 6
Classes Classes

16 Projects 3 Projects
HTML/CSS Design thinking

Technology
Maestro
Microelectronics
14 Certificate
Classes

14 Projects
Microbit
Detailed
Course
Curriculum
1
Module Coding
Fundamentals
(1 - 20 Classes)

1 Provides basic understanding of coding and


develops skills to solve problems

2 Apart from coding skills, it will also boost the


learning capabilities by encouraging students to
inhibit the habit of tackling with logical thinking.

3 This module covers the fundamentals of coding


such as loops, functions, logical and arithmetic
operations and many more.

20 19 11
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

Coding Introduction, programming &


1 Geometric Shapes
Commands

2 Alice in Wonderland Sequence & Algorithm


Introduction to Block Programming and
3 Photo frame of your family Debugging
programming technologies

4 Patterns made easy Loops: Repeat & Nested Repeat

Events, IPO, Introduction to Play lab


5 Catch the Bird Flying
Story creation

6 Angry RoboCop Conditionals

7 Flappy Bird Variables, Flappy Bird

8 Happy Feet Dance Party Checkpoint-1

9 Types of Loops While and Repeat Until Loops

10 Minecraft Hero Functions & IPO concept


Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

11 Princess & the Frog Story Intro to Sprite Lab, Event Handling

12 Continents Custom Behaviour

Introduction to Block Programming and


13 Water Cycle Sprite Lab Insights

programming technologies
14 Wizard App Events, Variables

15 Car Game Switch Cases

16 Ship Game Sound , Algorithm of Navigation

17 Sunrise Sunset Game lab Introduction

18 Cake Defender Functions, Controls

19 Help the Duckies- Part-1 Game lab -2 Variables control

20 Help the Duckies- Part -2 Game lab -3 Variables


2.1
Module App
Development
(21 - 30 Classes)

1 Mobile application development and its


understanding is very crucial, which this
module deals with from the very beginning.

2 Students will be able to develop mobile


applications that can be used in real devices.

3 The game development in this module provides


an opportunity for students to learn how different
hardware and software work together.

10 28 16
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

21 My Rainbow Screen RGB Color codes

22 Debugging Questionnaire Screen addition with text input element

Teaching fundamentals of frontend and


23 Guess the Movie Text +Image Horizontal alignment

backend of app development


24 Equation Calculator Arithmetic rules

25 Series Generation Global & Local variable Increment.

26 Customized Colorful Snowflake User Interrupt, Functions

27 Translator App Text to Speech

28 Quiz with Lifeline (50:50) Show & Hide Randomization

29 Call Your Superhero Checkpoint-1

30 Multi Screen Number Lock App Screen Navigation


2.2
Module App
Development
(31 - 50 Classes)

1 Mobile application development and its


understanding is very crucial, which this
module deals with from the very beginning.

2 Students will be able to develop mobile


applications that can be used in real devices.

3 The game development in this module provides


an opportunity for students to learn how different
hardware and software work together.

20 28 16
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

31 Picture Diary with Lock App Record Creation

32 Shopping Store User Interface

33 Party Planner App Application of Screen Navigation


Teaching fundamentals of frontend and

34 Covid Guidelines App Checkpoint-2


backend of app development

35 Clicker & Flicker game Function & UI Control

36 Odd one Out game UI Control blocks

37 The Correct Sequence Coordinates

38 Shapes around you Introduction to Turtle

39 Create a Greenhouse Application of Turtle

40 2 -level Maze Mouse Movement

41 Maze of Hurdles with Timer Mouse Movement +Variables

42 Rock Paper Scissor Functions


Below Is An Indicative List Of The Projects
2
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

43 Hat Cat Superman Nested Functions

Teaching fundamentals of frontend and


44 Set your Text Dropdown, Fonts & text form

backend of app development


45 Rental Application Dropdown

46 Party Planner App Arrays

47 Rainbow Creation Application of Arrays

48 My Health Report Read & Retrieve Record

49 Helper App Application of Record & Retrieve

50 Culmination Project Final Checkpoint


3
Module Game
Development
(51 - 58 Classes)

1 Game development module will help


students to learn how to create dynamic
games in Scratch.

2 Students will be introduced to developing games


on Scratch using the concepts learned in coding
fundamentals.

8 8 6
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

51 Universal Tour Introduction to Oops concepts - scratch

Fundamentals of OOPs Concepts by


stepping into basic level of coding.
52 My Music Band Events & Encapsulation

53 Star Runner Pen Extension & Abstraction

54 Bull’s Eye Cloning & Inheritance

55 Math Race Logical & Mathematical Operators

56 Pokemon Catcher Sensing

57 Hungry Fish Coordinates

58 Dino Jump Motion, IPO, Sensing


4
Module Scientific
Exploration
(59 - 66 Classes)

1 Scientific Exploration deals with the natural


phenomenon and presents various
understanding with the help of different
visualization, coding and animation tools.

2 Students will be able to understand different physical


aspects in this module at the same time being able
to grasp logical aspects of coding to develop to
present information in a creative manner.

1
8 4 4
Classes Projects Concepts
2

Below Is An Indicative List Of The Projects

3
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

4
59 The Four Seasons(part-1) Seasons & their Animation

coding mainly through animation.


60 The Four Seasons(part-2) Seasons & their Animation
5

61 How do Plants Grow? (Part-1) Plants Life Cycle and animation Advanced concepts of

62 How do Plants Grow? (Part-2) Plants Life Cycle and animation

63 Scientific Facts- Part 1 Reasoning & Animation

64 Scientific Facts- Part 2 Reasoning & Animation

65 States of Matter (Part-1) Matter Properties and Looks

66 States of Matter (Part-2) Matter Properties and Looks


5
Module Codi Math
(67 - 84 Classes)

1 CodiMath module introduces students to


computational thinking.

2 With the help of this module student will learn


mathematical concepts using coding.

3 This module introduces students to apply coding


concepts to create exciting games and projects based
on the mathematical concepts.

18 16 11
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

67 Arithmetic Quiz Odd & Even Numbers, Counting Numbers

and coding. Students will apply coding concepts to


into practical use. This module is a blend of maths
Use all the concepts learnt so far and apply them
68 Divide & Conquer Division and Multiplication

make a meaningful maths project.


69 Know the Dimensions Length, Width & Height

70 Strongest Tower Most Stable Shape

Number Line, Positive & Negative


71 Walk on a Straight Path Number

72 Guess my Value Roman Numbers

73 Arrange in Perfect Order Ascending & Descending Order

74 Table of your Choice! Variable and its Increment

75 Number War Broadcasting

Crack a Code with List & its manipulation


76
Atbash Cipher Technique
5 Below Is An Indicative List Of The Projects
Module

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

77 Compare Values Comparison of Numbers

create single as well as multiple page


78 Shapes and Units Shapes, Units and Measurement

Using basic to advance concepts, to


79 What is the Time? Time Measurement

80 Mark your calendar Date, month and year

81 Make a garden Area, perimeter

82 Count your way Skip counting

83 Place and Face value Place value

84 Animate the maths Create an educational video to teach


addition multiplication division and
subtraction. BODMAS
6
Module Tinkercad 3d
(85 - 100 Classes)

1 With the hands-on development of different shapes


based on 2D and 3D architecture, this module will
open up the way of thinking and visualising structures.

2 The designing involved in the creation of 3D shapes


and structures will develop an engineered approach
of accepting things.

16 16 11
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

85 Create 2D and 3D shapes Introduction to 2D & 3D shapes

86 Basic Ring & Heart Ring Grouping of 3d objects

WIFI signal

Thinking,Prototyping & Modelling


87 Application of Grouping

of 3 dimensional objects.
88 Design a Coffee Mug Vertical Alignment of Objects

Importance of measurements in 2D & 3D


89 Design a Lock shapes.

90 Design a Room Checkpoint-1

91 Design a Fruit Concept of Duplicate Rotation

92 Design the layers of the earth Placement of 3D object inside 3D object

93 Design a Ice Blocker Tray Properties of 3D objects

94 Harry Potter’s Bookmark Checkpoint-2


5 Below Is An Indicative List Of The Projects
Module

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

95 Design a keychain Solid to Hollow Shapes

Thinking,Prototyping & Modelling


of 3 dimensional objects.
96 Wings Angular alignment

97 Parachute Application of angular alignment

98 Hot Air Balloon Streamlined shapes

99 Glider Twisted 3D Object

100 Plane Final Checkpoint


7
Module AR/VR
(101 - 112 Classes)

1 From the concept of 3D and Physics to the


design of Augmented & Virtual Reality this
module is well equipped with what it takes to
make learning and creating more logical.

2 Students will be able to enrich their knowledge


with physics, gravity and various movements
which eventually gets converted into an amazing
project to have more fun along with the learning.

12 12 10
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

101 Hogwarts Calling Understanding of 3d environment

102 Camping Time Path Movement

Treasure Hunt

Thinking,Prototyping & Modelling


103 Run Parallel/ Run Independently

of 3 dimensional objects.
104 Underwater Aquarium Camera Movement

105 Find the Diamond Functions

106 History of Flights Interstage Transition

107 Smart Society Checkpoint-1

108 Physics Arena Weight & Gravity

109 Space & its Mystery Static & Dynamic Collisions

110 Parkour game Introduction to variables

111 Pick me please Cospace Property/Linear & Angular Velocity

112 Anti Gravity Room Gravity Pull & Lists


$
8
Module Design
Thinking ?
(113 - 118 Classes)
...
1 Design thinking module is designed to make
students learn and adopt design thinking to
enhance user experience.

2 Students will learn different parameters of design


thinking and how to use design thinking framework to
solve problems having a user centric approach.

6 6 5
Classes Projects Concepts
1

Below Is An Indicative List Of The Projects


2

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
3

113 Think out of the Box!! Introduction to Design Thinking

thinking used to design in a


4

Creative and out of the box

different way. User centric


114 Stages of Design Thinking Design Thinking Framework

115 5 User Centric approach Empathy, Customized design

116 User Interface (Color Coding) Color Psychology, UI vs UX

117 Improve the Experience Design Heuristics

118 Design using design thinking Stepping into Website Designing


9
Module HTML/CSS
(119 - 136 Classes)

1 Introduction to HTML and CSS delivers the basic


understanding of how to create a website.

2 This module will focus students to develop various


projects to learn static, dynamic and responsive websites.

3 Students will be able to create dynamic, multiple pages websites.

18 3 16
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

119 My Profile (Part-1) Introduction to Basic HTML tags

More into CSS Styling using “id”


120 My Profile (Part-2) and “Class” attribute

create single as well as multiple page


Using basic to advance concepts, to
Introduction to “id” attribute, Addition of
121 My Profile (Part -3)
Comments

122 My Profile (Part-4) Adding Images to a Webpage

Adding Images to Website, “Class”


123 My Profile (Part-5) attribute

124 My Profile (Part-6) More on CSS styling using

125 Our Environment (Part-1) Introduction to Lists & Navigation Bar

126 Our Environment (Part-2) Lists, Image tag and Styling

127 Our Environment (Part-3) Multiple Images in a single Row

128 Our Environment (Part-4) Add Table to a the Webpage


5 Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

129 Our Environment (Part-5) Multi Page Website

create single as well as multiple page


Using basic to advance concepts, to
130 Our Environment (Part-6) Completion of Sub Pages of Website

Section tag, span tag, google fonts, box


131 Gift Shop (Part-1)
sizing property, hex code, flex display

More on flex properties, border and


132 Gift Shop (Part-2)
background styling

133 Gift Shop (Part-3) Text formatting

134 Gift Shop (Part-4) Break tag, display and transition property

135 Gift Shop (Part-5) HTML forms and its properties

136 Gift Shop (Part-6) Footer tag and its properties


10
Module Microbit
(137 - 150 Classes)

1 Provides strong understanding of playing with


the simulated environment of Electronics.

2 Students will have fun learning and playing with


LED and different patterns of LEDs.

3 Develops wide range of knowledge in the mindset of


students in terms of sensors and their use to monitor
and control various parameters.

4 This module will develop curiosity among students


to learn more about how electronics work.

14 14 11
Classes Projects Concepts

Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

137 Getting Started with Microbit Familiarization with Microbit

Basics of Electronics with the platfrom Microbit


138 Escape the Trap LEDs and Coordinates

139 Temperature Alarm Different Temperature & Alerts

140 Dice Game Shake Microbit & Send Data

141 Music with Microbit Playing Music with Buttons

142 Light Sensor Reading the Ambient Light

143 Sound Detector Detect Sound & Display Alert

144 Interacting Microbit Buttons and Logo Touch to Interact

145 Microbit and Math Different Mathematical Operators

146 Microbit Compass Direction with Microbit


Below Is An Indicative List Of The Projects

Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects

Basics of Electronics with


147 Buttons and Sensors Using Function in Microbit

the platfrom Microbit


148 Microbit for Various Roles Using Arrays and Text

149 Different Sensors Together Playing with Multiple Sensors

150 LEDs Pattern with Sensors More on Functions and Arrays


Programs

Accelerator Achiever Champion

DURATION: 3 month + DURATION:


DURATION:
6 month
6 month
++ DURATION: 1 year +

CLASSES CLASSES CLASSES


30 Classes, 2 per week 66 Classes, 2 per week 150 Classes, 2 per week

GOAL GOAL
GOAL
Build your own app, In addition to previous
Learn Basics of Coding modules, learn cutting
deepen your
and take home a fully understanding of maths edge technologies like
functional App too. and science through our AI, ML, Robotics, IoT, AR,
unique scientific VR
exploration programme.
MODULES Gain understanding of MODULES
Coding Fundamentals, Artificial intelligence and 3D Modelling, AR & VR,
Mobile App Development Machine learning Design Thinking, HTML/CSS,
Codi Math, Microbit
MODULES
IMPROVEMENT AREA
Mobile App
Creativity, Decision Development II, Game IMPROVEMENT AREA
Making, Cognitive Development, Creativity, Critical
Flexibility Scientific Exploration thinking, Coordination
with others, Emotional
Intelligence, Cognitive
CERTIFICATIONS IMPROVEMENT AREA flexibility
Coding Fundamentals, Design thinking,
Mobile App Development Complex problem CERTIFICATIONS
solving, critical thinking, 3D Modelling, AR & VR,
judgement and decision Design Thinking,
making HTML/CSS,
Codi Math, Microbit
CERTIFICATIONS
Mobile App
Development II, Game
Development, Scientific
Exploration
Parents’ Endorsements


I was pleasantly surprised to see the
excitement of my 12 year old son
Aaryan, as he completed the first few
classes of BrightChamps. The course is
highly engaging and seems to radically
enhance the new age skills needed for
future success.

Bandana
House Wife


After reviewing all the options, I
affirmatively selected BrightChamps for
my daughter. It is undoubtedly the
most holistic program, given the unique
curriculum and expertise they offer.

Anchal
IT Professional
Student Success Stories

Vivaan developed his first


App at Age 7. Don’t Let your
Child Miss Out!

Aanya developed and


published a game on the App
Store at the age of 9

Shreyasi developed an AI
based chat bot at the age of
14

Everybody should learn to
program a Computer
because it teaches you how
to think

Steve Jobs


Learning to write programs
stretches your mind, and
helps you think better,
creates a way of thinking
about things that I think is
helpful in all domains

Bill Gates
Contact Us
care@brightchamps.com

+91 7019528484

www.brightchamps.com

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