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Dalila
Dalila
4
Divine Soul Sorcerer 4º / Genie Warlock 1º Entertainer
CLASS & LEVEL BACKGROUND
Dalila Chaotic Good Alan M. de Freitas
Verdan
CHARACTER NAME RACE ALIGNMENT PLAYER NAME
-1
●
-1
+2
SAVING THROW
ATHLETICS 4 12
ARMOR
3 PROFICIENCY BONUS
CLASS
30
STRENGTH Kindness is the best key to open a closed heart.
+2
+2
INITIATIVE
TEMP HP
SPEED
PERSONALITY TRAITS
+2 SAVING THROW
● +5
+2
ACROBATICS
SLEIGHT OF HAND
Current
33 SUCCESSES
I always try to help those in need, no matter what the
personal cost.
14
DEXTERITY
+2 STEALTH
4d6
1d8 CURRENT MAXIMUM
FAILURES
DEATH SAVES
HIT DICE HIT POINTS HIT POINTS
IDEALS
NAME ATK BONUS DAMAGE/TYPE Family is my everything and I'll move mountains to keep
◆ +5 SAVING THROW
+2 them safe and happy.
Staff +2 1d6-1 (bludgeoning)
14
CONSTITUTION
Fire Bolt +7 2d10 (fire)
BONDS
Eldritch Blast +7 1d10 (force) Even though the world is violent and harsh, I think that
a carefree attitude will always be the right choice.
+1 SAVING THROW
+1
● +4 ARCANA
+1 FLAWS
HISTORY
12 +1
+1
INVESTIGATION
NATURE
-
INTELLIGENCE
+1 RELIGION Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light
Crossbows, Light Armos, Simple Weapons, Disguise Kit and
Lute.
0 SAVING THROW
0
A
10
0 INSIGHT
0 MEDICINE
0 PERCEPTION
WISDOM
0 SURVIVAL
18 ●
★
+7 PERFORMANCE
+10 PERSUASION
ATTACKS, FIGHTING STYLES & INVOCATIONS
Black Blood Healing: When you roll a 1 or 2 on any Hit Die
you spend at the end of a short rest, you can reroll the die
CHARISMA and must use the new roll.
ESPAÇO
10 PASSIVE WISDOM (INSIGHT) to share a language with the creature for it to understand
your telepathy, but it must be able to understand at least
one language. This process of communication is slow and
limited, allowing you to transmit and receive only simple
10 PASSIVE WISDOM (PERCEPTION) ideas and straightforward concepts.
ESPAÇO
CURRENT WEIGHT
120 MAX WEIGHT By Popular Demand: You can always find a place to
perform, usually in an inn or tavern but possibly with a
CLASS RESOURCES, AMMO & CHARGES circus, at a theater, or even in a noble's court. At such a
place, you receive free lodging and food of a modest or
comfortable standard (depending on the quality of the
Staff, component pouch,explorer's pack, 2 Quickened Spell: When you cast a spell that has a casting
daggers, lute, family ring and costume establishment), as long as you perform each night. In
CP time of 1 action, you can spend 2 sorcery points to change the
clothes; addition, your performance makes you something of a local
casting time to 1 bonus action for this casting. figure. When strangers recognize you in a town where you
ESPAÇO
Twinned Spell: When you cast a spell that targets only one have performed, they typically take a liking to you.
SP ESPAÇO
creature and doesn't have a range of self, you can spend a Skill Expert: You gain proficiency in the Athletics skill and
number of sorcery points equal to the spell's level to target a expertise in the Persuasion skill.
second creature in range with the same spell (1 sorcery point if
EP the spell is a cantrip). To be eligible, a spell must be incapable
of targeting more than one creature at the spell's current level.
GP 15
PP
NAME
SYMBOL
Favored by the Gods: If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly
Dalila was born at a traveling group of troubadours. Her changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.
ESPAÇO
mother is a verdan dancer and a poet who fell in love with a Flexible Casting: You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The created
human adventurer during one of her presentations. Even spell slots vanish at the end of a long rest. You can create spell slots no higher in level than 5th. A 1st slot costs 2 sorcery points; a
though they were a happy couple, thanks to the 2nd costs 3; a 3rd costs 5; a 4th costs 6; and a 5th costs 7. You also, as a bonus action on your turn, can expend one spell slot and
circumstances of each of their jobs, they couldn't spare long gain a number of sorcery points equal to the slot's level.
periods of time together.
ESPAÇO
As she came to age, Dalila left her caravan and her mother
to taste the adventuring life she always envied from his
father. Sometimes... She can hear a voice like of her father,
and it always give her the will to keep going.
SORCERER FEATURES
Bottled Respite: As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of
the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The
interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around
your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency
bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the
vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the
vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space.
Once you enter the vessel, you can't enter again until you finish a long rest.
ESPAÇO
Flexible Casting: Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to
your proficiency bonus. The type of this damage is thunder.
0 CANTRIPS 3 - ● ● ● ● ● ●
6 - ● ● ● ● ● ●
Eldritch Blast
Fire Bolt
Guidance
Gust
Light
Mind Silver
Prestidigitation
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 4 ● ●
7 - ● ● ● ● ● ●
EPAR
SPELL NAME
ED
PR
Absorb Elements
Healing Word
4 - ● ● ● ● ● ●
Shield
SPELLS KNOWN
8 - ● ● ● ● ● ●
2 3 ● ● ●
Blur
Charm Person
Hex
5 - ● ● ● ● ● ●
Prayer of Healing
Spiritual Weapon
9 - ● ● ● ● ● ●
COMPANIONS, FAMILIARS,
AND PETS.
ARMOR
CLASS
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT MAX WEIGHT
ARMOR
CLASS
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
EP
PASSIVE WISDOM
(PERCEPTION)
GP