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--[[

FE floppa
made by MyWorld#4430
discord.gg/pYVHtSJmEY
shirt:
https://www.roblox.com/catalog/9725453480/FE-Floppa-Script-Shirt

]]

if "floppa says MyWorlds reanimate is good" then


--reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
local Vector3_101 = Vector3.new(1, 0, 1)
local netless_Y = Vector3.new(0, 25.1, 0)
local function getNetlessVelocity(realPartVelocity) --edit this if you have a
better netless method
local netlessVelocity = realPartVelocity * Vector3_101
local mag = netlessVelocity.Magnitude
if mag > 0.1 then
netlessVelocity *= 100 / mag
end
netlessVelocity += netless_Y
return netlessVelocity
end
local simradius = "shp" --simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local noclipAllParts = true --set it to true if you want noclip
local flingpart = "HumanoidRootPart" --the part that will be used to fling
(ctrl + F "fling function")
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints
from your character
local newanimate = false --disables the animate script and enables after
reanimation
local discharscripts = true --disables all localScripts parented to your
character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = false --makes hats cancollide (credit to ShownApe) (works
only with reanimate method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies
(using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you
hold them after reanimation
local hedafterneck = true --disable aligns for head and enable after neck is
removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn
delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 2 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false

local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = v3(0, 0, 0)
local inf = math.huge

local c = lp.Character

if not (c and c.Parent) then


return
end

c.Destroying:Connect(function()
c = nil
end)

local function gp(parent, name, className)


if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end

local function align(Part0, Part1)


Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001,
0.0001, 0.0001, 0.0001)

local att0 = Instance.new("Attachment", Part0)


att0.Orientation = v3_0
att0.Position = v3_0
att0.Name = "att0_" .. Part0.Name
local att1 = Instance.new("Attachment", Part1)
att1.Orientation = v3_0
att1.Position = v3_0
att1.Name = "att1_" .. Part1.Name

if (alignmode == 1) or (alignmode == 2) then


local ape = Instance.new("AlignPosition", att0)
ape.ApplyAtCenterOfMass = false
ape.MaxForce = inf
ape.MaxVelocity = inf
ape.ReactionForceEnabled = false
ape.Responsiveness = 200
ape.Attachment1 = att1
ape.Attachment0 = att0
ape.Name = "AlignPositionRtrue"
ape.RigidityEnabled = true
end

if (alignmode == 2) or (alignmode == 3) then


local apd = Instance.new("AlignPosition", att0)
apd.ApplyAtCenterOfMass = false
apd.MaxForce = inf
apd.MaxVelocity = inf
apd.ReactionForceEnabled = false
apd.Responsiveness = 200
apd.Attachment1 = att1
apd.Attachment0 = att0
apd.Name = "AlignPositionRfalse"
apd.RigidityEnabled = false
end

local ao = Instance.new("AlignOrientation", att0)


ao.MaxAngularVelocity = inf
ao.MaxTorque = inf
ao.PrimaryAxisOnly = false
ao.ReactionTorqueEnabled = false
ao.Responsiveness = 200
ao.Attachment1 = att1
ao.Attachment0 = att0
ao.RigidityEnabled = false

if type(getNetlessVelocity) == "function" then


local realVelocity = v3_0
local steppedcon = stepped:Connect(function()
Part0.Velocity = realVelocity
end)
local heartbeatcon = heartbeat:Connect(function()
realVelocity = Part0.Velocity
Part0.Velocity = getNetlessVelocity(realVelocity)
end)
Part0.Destroying:Connect(function()
Part0 = nil
steppedcon:Disconnect()
heartbeatcon:Disconnect()
end)
end
end

local function respawnrequest()


local ccfr = ws.CurrentCamera.CFrame
local c = lp.Character
lp.Character = nil
lp.Character = c
local con = nil
con = ws.CurrentCamera.Changed:Connect(function(prop)
if (prop ~= "Parent") and (prop ~= "CFrame") then
return
end
ws.CurrentCamera.CFrame = ccfr
con:Disconnect()
end)
end

local destroyhum = (method == 4) or (method == 5)


local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)

hatcollide = hatcollide and (method == 0)

addtools = addtools and gp(lp, "Backpack", "Backpack")

local fenv = getfenv()


local shp = fenv.sethiddenproperty or fenv.set_hidden_property or
fenv.set_hidden_prop or fenv.sethiddenprop
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or
fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or
fenv.setsimulationrad

if shp and (simradius == "shp") then


spawn(function()
while c and heartbeat:Wait() do
shp(lp, "SimulationRadius", inf)
end
end)
elseif ssr and (simradius == "ssr") then
spawn(function()
while c and heartbeat:Wait() do
ssr(inf)
end
end)
end

antiragdoll = antiragdoll and function(v)


if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
v.Parent = nil
end
end

if antiragdoll then
for i, v in pairs(c:GetDescendants()) do
antiragdoll(v)
end
c.DescendantAdded:Connect(antiragdoll)
end

if antirespawn then
respawnrequest()
end

if method == 0 then
wait(loadtime)
if not c then
return
end
end

if discharscripts then
for i, v in pairs(c:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = true
end
end
elseif newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end

if addtools then
for i, v in pairs(addtools:GetChildren()) do
if v:IsA("Tool") then
v.Parent = c
end
end
end

pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle =
Enum.EnviromentalPhysicsThrottle.Disabled
end)

local OLDscripts = {}

for i, v in pairs(c:GetDescendants()) do
if v.ClassName == "Script" then
table.insert(OLDscripts, v)
end
end

local scriptNames = {}

for i, v in pairs(c:GetDescendants()) do
if v:IsA("BasePart") then
local newName = tostring(i)
local exists = true
while exists do
exists = false
for i, v in pairs(OLDscripts) do
if v.Name == newName then
exists = true
end
end
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end

c.Archivable = true
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end
local cl = c:Clone()
if hum and humState16 then
hum:ChangeState(Enum.HumanoidStateType.Physics)
if destroyhum then
wait(1.6)
end
end
if hum and hum.Parent and destroyhum then
hum:Destroy()
end

if not c then
return
end

local head = gp(c, "Head", "BasePart")


local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")
if hatcollide and c:FindFirstChildOfClass("Accessory") then
local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health",
"Script")
if not (torso and root and anything) then
return
end
torso:Destroy()
root:Destroy()
if shp then
for i,v in pairs(c:GetChildren()) do
if v:IsA("Accessory") then
shp(v, "BackendAccoutrementState", 0)
end
end
end
anything:Destroy()
end

for i, v in pairs(cl:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 1
v.Anchored = false
end
end

local model = Instance.new("Model", c)


model.Name = model.ClassName

model.Destroying:Connect(function()
model = nil
end)

for i, v in pairs(c:GetChildren()) do
if v ~= model then
if addtools and v:IsA("Tool") then
for i1, v1 in pairs(v:GetDescendants()) do
if v1 and v1.Parent and v1:IsA("BasePart") then
local bv = Instance.new("BodyVelocity", v1)
bv.Velocity = v3_0
bv.MaxForce = v3(1000, 1000, 1000)
bv.P = 1250
bv.Name = "bv_" .. v.Name
end
end
end
if v:IsA("CharacterMesh") then
v:Destroy()
else
v.Parent = model
end
end
end

if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(model:GetDescendants()) do
if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or
v:IsA("Motor") or v:IsA("Motor6D") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
v:Destroy()
end
end
end
end
if method == 3 then
spawn(function()
wait(loadtime)
if model then
model:BreakJoints()
end
end)
end
end

cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
v.Parent = c
end
cl:Destroy()

local noclipmodel = (noclipAllParts and c) or model


local noclipcon = nil
local function uncollide()
if noclipmodel then
for i, v in pairs(noclipmodel:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
else
noclipcon:Disconnect()
end
end
noclipcon = stepped:Connect(uncollide)
uncollide()

for i, scr in pairs(model:GetDescendants()) do


if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if Part0:IsA("BasePart") then
for i1, scr1 in pairs(c:GetDescendants()) do
if (scr1.ClassName == "Script") and (scr1.Name ==
scr.Name) and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and
(Part1.Name == Part0.Name) then
align(Part0, Part1)
break
end
end
end
end
end
end

if (typeof(hedafterneck) == "Instance") and head then


local aligns = {}
local con = nil
con = hedafterneck.Changed:Connect(function(prop)
if (prop == "Parent") and not hedafterneck.Parent then
con:Disconnect()
for i, v in pairs(aligns) do
v.Enabled = true
end
end
end)
for i, v in pairs(head:GetDescendants()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
i = tostring(i)
aligns[i] = v
v.Destroying:Connect(function()
aligns[i] = nil
end)
v.Enabled = false
end
end
end

for i, v in pairs(c:GetDescendants()) do
if v and v.Parent then
if v.ClassName == "Script" then
if table.find(scriptNames, v.Name) then
v:Destroy()
end
elseif not v:IsDescendantOf(model) then
if v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ForceField") then
v.Visible = false
elseif v:IsA("Sound") then
v.Playing = false
elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or
v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles")
then
v.Enabled = false
end
end
end
end

if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end

if addtools then
for i, v in pairs(c:GetChildren()) do
if v:IsA("Tool") then
v.Parent = addtools
end
end
end

local hum0 = model:FindFirstChildOfClass("Humanoid")


if hum0 then
hum0.Destroying:Connect(function()
hum0 = nil
end)
end

local hum1 = c:FindFirstChildOfClass("Humanoid")


if hum1 then
hum1.Destroying:Connect(function()
hum1 = nil
end)
end

if hum1 then
ws.CurrentCamera.CameraSubject = hum1
local camSubCon = nil
local function camSubFunc()
camSubCon:Disconnect()
if c and hum1 then
ws.CurrentCamera.CameraSubject = hum1
end
end
camSubCon = renderstepped:Connect(camSubFunc)
if hum0 then
hum0.Changed:Connect(function(prop)
if hum1 and (prop == "Jump") then
hum1.Jump = hum0.Jump
end
end)
else
respawnrequest()
end
end

local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
rb:Destroy()
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
c:BreakJoints()
return
end
if hum0 and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
if antirespawn then
respawnrequest()
end
end)
sg:SetCore("ResetButtonCallback", rb)

spawn(function()
while c do
if hum0 and hum1 then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)

R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)


if R15toR6 then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso",
"BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or
c:FindFirstChildWhichIsA("BasePart")
if part then
local cfr = part.CFrame
local R6parts = {
head = {
Name = "Head",
Size = v3(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = v3(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.8
}
},
root = {
Name = "HumanoidRootPart",
Size = v3(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = v3(1, 2, 1),
R15 = {
LeftHand = -0.85,
LeftLowerArm = -0.2,
LeftUpperArm = 0.4
}
},
rightArm = {
Name = "Right Arm",
Size = v3(1, 2, 1),
R15 = {
RightHand = -0.85,
RightLowerArm = -0.2,
RightUpperArm = 0.4
}
},
leftLeg = {
Name = "Left Leg",
Size = v3(1, 2, 1),
R15 = {
LeftFoot = -0.85,
LeftLowerLeg = -0.15,
LeftUpperLeg = 0.6
}
},
rightLeg = {
Name = "Right Leg",
Size = v3(1, 2, 1),
R15 = {
RightFoot = -0.85,
RightLowerLeg = -0.15,
RightUpperLeg = 0.6
}
}
}
for i, v in pairs(c:GetChildren()) do
if v:IsA("BasePart") then
for i1, v1 in pairs(v:GetChildren()) do
if v1:IsA("Motor6D") then
v1.Part0 = nil
end
end
end
end
part.Archivable = true
for i, v in pairs(R6parts) do
local part = part:Clone()
part:ClearAllChildren()
part.Name = v.Name
part.Size = v.Size
part.CFrame = cfr
part.Anchored = false
part.Transparency = 1
part.CanCollide = false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
local att = gp(R15part, "att1_" .. i1,
"Attachment")
if R15part then
local weld = Instance.new("Weld", R15part)
weld.Name = "Weld_" .. i1
weld.Part0 = part
weld.Part1 = R15part
weld.C0 = cf(0, v1, 0)
weld.C1 = cf(0, 0, 0)
R15part.Massless = true
R15part.Name = "R15_" .. i1
R15part.Parent = part
if att then
att.Parent = part
att.Position = v3(0, v1, 0)
end
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
hum1.RigType = Enum.HumanoidRigType.R6
hum1.HipHeight = 0
end
end

--fling function
--usage: fling([part or CFrame or Vector3], [fling duration (seconds)],
[rotation velocity (Vector3)])

local flingpart0 = gp(model, flingpart, "BasePart")


local flingpart1 = gp(c, flingpart, "BasePart")

local fling = function() end


if flingpart0 and flingpart1 then
flingpart0.Destroying:Connect(function()
flingpart0 = nil
fling = function() end
end)
flingpart1.Destroying:Connect(function()
flingpart1 = nil
fling = function() end
end)
--flingpart1.Archivable = true
local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
if att0 and att1 then
fling = function(target, duration, rotVelocity)
if (typeof(target) == "Instance" and target:IsA("BasePart")) or
(typeof(target) == "CFrame") then
target = target.Position
elseif typeof(target) ~= "Vector3" then
return
end
if type(duration) ~= number then
duration = tonumber(duration) or 0.5
end
if typeof(rotVelocity) ~= "Vector3" then
rotVelocity = v3(20000, 20000, 20000)
end
if not (target and flingpart0 and flingpart1 and att0 and att1)
then
return
end
local flingpart = flingpart0:Clone()
flingpart.Transparency = 1
flingpart.Size = v3(0.01, 0.01, 0.01)
flingpart.CanCollide = false
flingpart.Name = "flingpart_" .. flingpart0.Name
flingpart.Anchored = true
flingpart.Destroying:Connect(function()
flingpart = nil
end)
flingpart.Parent = flingpart1
if flingpart0.Transparency > 0.5 then
flingpart0.Transparency = 0.5
end
att1.Parent = flingpart
for i, v in pairs(att0:GetChildren()) do
if v:IsA("AlignOrientation") then
v.Enabled = false
end
end
local con = nil
con = heartbeat:Connect(function()
if target and flingpart and flingpart0 and flingpart1 and att0
and att1 then
flingpart0.RotVelocity = rotVelocity
flingpart.Position = target
else
con:Disconnect()
end
end)
local steppedRotVel = v3(
((target.X > 0) and -1) or 1,
((target.Y > 0) and -1) or 1,
((target.Z > 0) and -1) or 1
)
local con = nil
con = stepped:Connect(function()
if target and flingpart and flingpart0 and flingpart1 and att0
and att1 then
flingpart0.RotVelocity = steppedRotVel
flingpart.Position = target
else
con:Disconnect()
end
end)
wait(duration)
target = nil
if not (flingpart and flingpart0 and flingpart1 and att0 and att1)
then
return
end
flingpart0.RotVelocity = v3_0
att1.Parent = flingpart1
for i, v in pairs(att0:GetChildren()) do
if v:IsA("AlignOrientation") then
v.Enabled = true
end
end
flingpart:Destroy()
end
end
end
end

wait()

local c = game:GetService("Players").LocalPlayer.Character

local function gp(parent, name, className)


if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end

local head = gp(c, "Head", "BasePart")


if not head then return print("head not found") end

local torso = gp(c, "Torso", "BasePart")


if not torso then return print("torso not found") end

local humanoidRootPart = gp(c, "HumanoidRootPart", "BasePart")


if not humanoidRootPart then return print("humanoid root part not found") end

local leftArm = gp(c, "Left Arm", "BasePart")


if not leftArm then return print("left arm not found") end

local rightArm = gp(c, "Right Arm", "BasePart")


if not rightArm then return print("right arm not found") end

local leftLeg = gp(c, "Left Leg", "BasePart")


if not leftLeg then return print("left leg not found") end

local rightLeg = gp(c, "Right Leg", "BasePart")


if not rightLeg then return print("right leg not found") end

--find rig joints

local neck = gp(torso, "Neck", "Motor6D")


if not neck then return print("neck not found") end

local rootJoint = gp(humanoidRootPart, "RootJoint", "Motor6D")


if not rootJoint then return print("root joint not found") end

local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")


if not leftShoulder then return print("left shoulder not found") end

local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")


if not rightShoulder then return print("right shoulder not found") end
local leftHip = gp(torso, "Left Hip", "Motor6D")
if not leftHip then return print("left hip not found") end

local rightHip = gp(torso, "Right Hip", "Motor6D")


if not rightHip then return print("right hip not found") end

local cf, euler = CFrame.new, CFrame.fromEulerAnglesXYZ


neck.C0 = cf(0, -0.5, 0.5) * euler(-1.5882496193148399, 0, -3.1590459461097367)
rootJoint.C0 = cf(0, -3, -0.5) * euler(-1.5882496193148399, 0, -3.1590459461097367)
leftShoulder.C0 = cf(0, 0.5, 1) * euler(0, -1.5882496193148399, 0)
rightShoulder.C0 = cf(0, 0.5, 1) * euler(0, 1.5707963267948966, 0)
leftHip.C0 = cf(-1, 0.9, 0.5) * euler(1.5707963267948966, -1.0471975511965976,
1.5707963267948966)
rightHip.C0 = cf(0, -0.8, 0.5) * euler(1.5707963267948966, 1.0471975511965976,
1.5707963267948966)

for i, v in pairs(c:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
end

local hum1 = c:FindFirstChildOfClass("Humanoid")


if hum1 then
game:GetService("Workspace").CurrentCamera.CameraSubject = hum1
hum1.HipHeight = 1
hum1.WalkSpeed = 14
hum1.JumpPower = 0
hum1.CameraOffset = Vector3.new(0, -3, 0)
end

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