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Individual Assignment
Individual Assignment
INDIVIDUAL ASSIGNMENT
INSTRUCTIONS TO CANDIDATE
1. Answer ALL questions.
● Interaction design (IxD) is a connection between a product and the user. The
role of interaction design is to give users information concisely and efficiently
to help them accomplish their goals. Interaction designers combine their
technical and creative skills to consider who their users are, where they're
using their product, what they're using it for and how long they're interacting
with it.
b) Describe THREE (3) core characteristics of interaction design. (6 marks)
● It must be Easy to Use= This is the bare minimum for any product. If your
product lacks usability, it is obvious that no one will desire it. It is the ease with
which someone uses your product to achieve their desired goal. Just like UX
design, interaction design needs to consider the inherent usability of the
interfaces to make the underlying system to comprehend and use.
● The Interface must be Easily Learned = You need to design intuition and
familiarity into every interface as users don’t really remember all functions
after using a product. In order to boil down complexity, you need to create
consistency and predictability. A simple example is that when a designer uses
a lightbox for some images and has others opening in a new tab. This breaks
both consistency and predictability and would only confuse users, if not
annoying them. You need to maintain consistency throughout the design to
create predictability, which in turn improves learnability.
● Keep an Eye on Signifiers & Affordances = It is important to focus on
signifiers as well. Your website menu should look like a menu, otherwise it will
leave your users confused. Follow the norm. Without it, users will find it
difficult to perceive the affordance.Signifiers basically work as metaphors,
telling people why they should interact with a particular item by
communicating the purpose. Affordances, on the other hand, define the
relation between the user and their environment. What is the underlying
functionality of your product? This is what affordance explains. Designers
need to utilize signifiers and affordances consistently throughout the design.
c) There are SIX (6) goals of usability. Name ALL of them. (6 marks)
THREE (3) main types including, physical constraints, logical constraints and
constraints. (4 marks)
types. (4 marks)
● giving instructions
● conversing
(4 marks)
● What the user is doing when interacting with a system (e.g:instructing, talking,
browsing and etc.) The kind of interface used to support the mode
(e.g:speech, command, menu-based, data-entry, gesture, augmented reality,
etc.)
c) List any THREE (3) of common interface styles. (3 marks)
● When the pop-up menu is displayed, the pop-up button’s cell displays the list on top of the
popup button. The currently selected choice appears in the same location as the popup
button with the other items arranged above or below the current selection according to the
order of the cell’s menu. When the popup list is dismissed, the title of the popup button
changes to match the title of the currently selected item.
e) Explain the meaning of widgets and provide THREE (3) examples of widgets.
(5 marks)
● Widgets display information and invite the user to act in various ways. Typical
analysis, which is in depth study of the existing system to determine what the
new system should do. There are also other additional issues that need to take
into account during the analysis phase. Describe any TWO (2) of them.
(4 marks)
● The second phase is where businesses will work on the source of their problem
or the need for a change. In the event of a problem, possible solutions are
submitted and analyzed to identify the best fit for the ultimate goal(s) of the
project. This is where teams consider the functional requirements of the project or
solution. It is also where system analysis takes place—or analyzing the needs of
the end users to ensure the new system can meet their expectations. Systems
analysis is vital in determining what a business"s needs are, as well as how they
can be met, who will be responsible for individual pieces of the project, and what
sort of timeline should be expected.
b) State the difference between module testing and integration testing. (4 marks)
● Requirement analysis
● Planning
● Software development
● Testing
d) Identify ONE (1) example of design rationale that you have learned and list the
END OF QUESTIONS