Jdpaint 5.21

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BTG Brands Bag - Toys - Gift Produced by Yen Tuan Center TAI LIEU ONG DAN SU DUNG JDPAINT 5.29VOI CAC TINH NANG THIET. KE VA GIA CONG TIRRG® BAN DEN NANG CAO TRAN MANH TUAN 0917.182.846 BTG ~ Tam Huyét Véi Timg Sin Phim Page 1 of 203 PHAN 1 : GIAO DIEN VA CAC LENH VE 2D TRONG JDPAINT CHUONG 1: HE THONG GIAO DIL MUC LUC 1. Cac ty chon View. 2 Cae ché d6 hién thi, 3. Vitri va tén goi cia thanh cong cy he thong. tld 8 4. He théng thanh céng cu Lénh, 3 10 ‘CHUONG 2: DRAW - CAC LENH PHAC THAO 2D, Ss L 1. Point. un 2, Line - Céc tity chon tao dudng. 12 3. Are: Tao cung tron, 1s 4. Lénh Spline : : d 18 5. Lénh Polyline. Lénh nay diing dé tao cfc dug Tign tiép v6i ni ciia.cie Ténh két hop nhu line, are, spline. Ban chi can chuyén ché d® khi vé khi muén thay di 19 6 Circle: Lénh dudng tron. 21 7, Bllip : Tao hinh elips. 21 8. Rectangle : Lénh hinh chit nhat 2 9. Star : Lénh ve Ng6i sao. 2 10, Polygon : Lénh v8 da gic déu S. 3 11, Double line : Ding dé tao hai during song song véi 23 12, Arrow : Ding dé vé mii tén 24 13. Formular Curve. or 24 (CHUONG 3 : EDIT LENH HIEU CHINH lS 1. Céc lénh higu chinh nhanh 25 2 Segment : Chia duong thinh nhigu doan bang 25 3. Lénh Divide : Chia dudng theo diém hoa theo dui 26 4 Lénh trim : Cit cit xén dung 27 & Lénh Extend : Kéo dai duong t6i m6t duéng hy gp nao do, 28 6 Fillet : Bo g6c. 29 7 Chamfer : Vat g6c 29 & 30 9 30 10. Offset : Tao déi trong song son 31 AL Expand : Tao céc bién dang kit 31 12 Skeleton : Lay duéng Tarr 32 13. Region Subtract : Din 32 ms 4 32 1B 33 16 én dang. : ee 1 4 Bién dang nim Bén trong hoe Bén ngoai ving Bién dang Kin duge chon 33 CHUONG 4€1 M. 34 1. Lénh Mov uvén.déi tuone. 34 2 Lénh Rot oay di twang... 34 3 Lénh 30 bi tuong cho déi xting. 35 4 Lénhs é9)d6i tong theo mét phuong ma khOng tic dong dén phuong khéc 35 8 inti Ie doi tong. (Alt +4) 36 6& 3D fhuyén 3D. 36 7. Move to us Di chuyén ve goe. 138 & Adjust Direc huéng.. 38 9, Rectangular array : Partern di tugng Theo huréng, 39 10. Polar Array - Pattern theo Vong tron. 39 U1, Array along curve : Patttern Theo dudng din. 40 12 Curve Align : Pattern nim doc trén dung Spline. 40 13, Make same size : Bién déi kich thude déi tugng nay bing véi déi tong kia. aL M4 Distribution : Didu chinh, sip xép ce ddi tong mat céch tuong quan. a2 BIG — Tam Huyét Voi Tig Sin Pham Page 2 of 203 IS. Merge to 3D ENV : Chuyén during Bién dang 2D thanh 3D. (CHUONG 5: LENH 3D - GEOMETRY 1. Primary Surrface : Tao nhanh cac hinh khéi chuan. 2 Plane : Cac phuong phap tao bé mat2D. 3. Extrude : Lénh din Khoi 4 Rule : Lénh tao 6ng. &_ Revolve : Xoay bién dang dé tao khdi tron CHUONG 6: CONG CU DUNG MAT. , 1. Lénh Rule : Noi cac bién dang kin hod hé déng phing thanh mét bé mat % Lénh Loft : Noi cac bién dang kin hoa hé khong dng phang thanh mgtbe Lénh Network : Tao mat theo cic bién dang phuong U vaV. Lénh Edge Surface : Tao mat vai cac bién dang kin. Sweep : Lénh quét. Offset : Offset Surface. a HAN 2: THIET KE 3D VA SU DUNG TINH sS H NOL TREN were er JDPAINT. CHUONG 1. THANH CONG CU ART SUFACE. Region Relief : Lén khéi cho Bign dang kin Wire Relief : Lén khdi cho bién dang ho hoic kin. By: Lofting : Uén cong bé mt thanh tham hay 1a co. : Texture Surface : 4 2 3 4 S& Image Texture : 6 Standard Surface : . 7. Combine : N6i khoi nh6 nam trén khéi én. \at Khoilan. & Deform : Udn Cong khdi theo ¥ mudn. 9 am im hodc lam noi | vector kin lén ic + Giéng nhu Punch, ‘Mesh to Nurhs : 19. Smooth NURBS(1) : La 20. Deform NURBS by 21. Save Feature : Lin fj 2. Load Feature(5) : CHUONG 2. THAD 1. Mirror Curve : 3 cic Vector, Lay phn giao nhau tronghodc ngoii. 4 ih vao xem trong lie én khdi 3D. & Singhe wi : 1ét v8 chovector 6 Crop tor dave, 1 Obj # Ché d6 xoay man hinh 2D. : PHAN ‘A CHINH SU'A HINH NOI NANG CAO TREN JDPAINT CHU L 2 Save VSM(2) : Luu mode. 3 Load VSM@) : Lay mode daira 4 Bitmap to Relief(4) : Mé file dudi* BMP. 4 Save As Bitmap(5) : Luu file co mau dudi BMP. 42 42 2 45 46 46 47 47 48 48 48 49, 49 51 sl SL SI 52 253 33 37 61 64 65 66 66 67 67 70 7 ™ 4 4 15 16 16 7 7 7 7 80 80 81 81 81 81 81 82 82 82 83 83 84 BIG — Tam Huyét Vi Timg Sin Phim Page 3 of 203 6 Load Model Color(6) : Lay anh mau dui BMP. 84 7. Crop Model(9) : Cit mode theo bién dang tity y 84 & Adjust Step(0) : Thay 46i d6 phingiai 85 9% Adjust Weight(q) : Thay d6i d6cao. 85 10. Transform Z(w) : Thay 461 Chieu caoZ. 86 CHUONG 2. COLOR. 87 1. Smear Color(1) - Shift + K : TO mau bingtay 87 2 Wire coloring(2) - Shift + Z : Td mau duong vien. 88 3. Seed Coloring(3) - Shift + X : T6 mau sau khi dung vien da duoc té. % 89 4 Regi ift+C : TS mau trong vung Iya chon véibia 89 8 2: Shift + V : T6 mau phan bigt gitta Ving Cao 90 6 Alt-+ C+ 6: Chi TO miu ving khdi Phang. 90 1 “76 mau twd6ng 1 CHUONG 3. OPTIONS Se, 1 1. Gray Image Mode(1)~ Shift + M : Ché dé lén khoi den tin 1 2 Map Mode(2) - Shift + B : Ché d9 View Map cho Khdi 91 3. Image Mode(3) : Ché 46 View hin anh 92 4. Graphics Mode(4) - Shift + N : Ché d6 View d6 hoa 2 Ceiling and Floor(7) : Chinh sta Thanh va Sin Khéj S 98 6 Model Attributes (8) - Shift+H : So lan Undo, 98 CHUONG 4. ERASER. 94 1. Undo Sculpting(1) ~ Z : Quay lai thao tac truée! 94 2 Redo Sculpting(2) - X : Quay 94 3. Erase(3)~ Shift + T : Xéa Khdi, hoe Sir du u ban du 94 4. Erase Whole(4) : X6a Dé cao va x6a Mau. 95 CHUONG 5. SCULPT. : 95 1. Deposit(1) - (Shift + Q) : Lim n6i theo ¥ minh bang cach @eehudt tai 95 2 Carve(2)- (Shift +W) : Lim Lom theg § minh bingjedch dé chudt, 96 3 Punch(3) - (Shift+R) : Lén khoi ty thing ding theo Iya chon. 96 4 Region Relief(7) - (Shift + D) : ‘Vector kin, 97 & Color Relief(8) - (Shift + F) : T ac miu dugc Ivachon theo bé mat c6 sin, Bé mat c6 sin 6 thé La Uén cong, Bo tron hoge Phang: 98 6 9) - (Alt+S+9) : Li 99 CHUONG 6. DRIVED. 100 1. Drived Depositing(1) - (St ndi theo Vector. 100 2 4,J0m theo Vector, 101 a 102 4 103 & 103 a 104 a 105 L - 105 2 quanh mot truc dé tao khéi tron xoay...... 106 3 é{ mot bién dang nay chay theo m6t bién dang kia. (Ung dung vé Khung tranh),..106 4 107 5 vay rong, vay ca, : 108 6 i+ Z: Lén khdi nghiéng bang cae Vector ho. 109 a un L lang bé mat in 2 dé Xody mét ving khéi 11 3. Convex Lens(3) : Phong to mét ving Khii. 12 4 Concave Lens(4) : Thu nho mot vung Khoi... 12 & CW Inner Twirling(5) : Xoay khdi ciing kim dng hd. Hay tao xoaynude 113 6 CCW Inner Twirling(6) : Xoay khéi Nauoc kim ding h6. 1B BIG — Tam Huyét Vi Timg Sin Phim Page 4 of 203 7. Shift(leftside)(9) : Tao ving xoay bing cach di chuyén chudt. Offset Feature(t) : Offet Khdi Transform Feature(6) : Thay adi Rae hee Rough(3) : Lam Nham bé mit. *. Pathch Work(4) : Lam be mat thanh cac hinh Vudn; Mo: (5) : Lam be mat nhu Da Mosaic. levenenee Walll Tile(6) : Lam bé mat nhu Tudng gach. 7. Procedural Texture(7) : Cac higu ting bé mi ee PHAN 4: THUC HANH THIET KE V. [AU NANG CAO. CHUONG 1: THY'C HANH CAC LENH Nal 1. Thuc hanh Lénh caver ~ Lénh Deposit — Lénh Regior = Lénh Extract Region 2 Cac Lénh, Phim tat thuong ding trong Vé 2D, 3D. CHUONG 2: GHEP FILE VA CHINH SUA FI Xoa mét ving Khéi, - 12 Array along Curve(q) : Copy Khoi theo | duong dan ‘ %. 13. Save Facture(w) : Luu Khdi CHUONG 10. EFFECT ‘Smooth(1) - Phim tit : Shift +E : Lam Mut Thi con Smooth Whole (2) : Lim muot Tu dong Pree 1 2. Cat ghép hinh trén Khéi, 3. Ghép cic Model Iai véi nhau thanh m tranh va Con ngya). 4 Chuyén file jdpaint thanh hintra 5. Vé Chan Ghé. 6 Vé Tru Tron trong JDPaini 7. Chuyén File STL 4D sang 3D CHUONG 3: GIA COI 1, Si dung Corel le Vector 2D. 2 Cai dat thong 86 Git 3. Gia céng Bién da lénh Curve. 4 ‘ontour. s. 6 7. ‘Tinh trén bé mat cong 8 9 10. ig Phan mém NCstudio. BIG — Tam Huyét Vi Timg Sin Phim CHUONG 9. FEATURE na Move Feature(1) ; Di chuyén khdi 14 ‘Symmetry Feature(4) : Déi ximg trong 3D. : 1s Deform Feature(S) : Lam bién dang khéi theo mot Vector uén cong. 1s Soomth Feature(r)— Shift + L : Lam min khi tw dng 1s cao cho Khii Bidirection Deforming(7) : Kiém tra chiéu cao, Dai, Réng cia Khoi ‘To Common Mesh(8) : Cat mot ving Khoi theo mau duge Iya chon ghép File theo mau sac) 9. Envelop Deform(9) : Uén Kh6i theo mot Bién dang cong tly chinh 10, Rect Array(9) : Copy khéi theo chiéu Ngang, Doe. I, Circular Array(0) : Copy khéi theo Vong tron, 4 us 116 116 Ing dung Cat 117 117 119 120 120 121 121 121 121 122 122 123 123, 124 125 125 126 127 128, 128 130 136 138 139 156 158 160 160 161 168 170 173, 180 184 193 194 196 Page § of 203 1. Cae tiy chon View. Khi thao tic vé ban khéng thé bo qua cac. hon, tranh nhiing sai s6t chi quan. a. Zoom Windown. F5. PHAN 1: GIAO DIEN VA CAC LENH VE 2D TRONG JDPAINT Aapbenoon aa DASE. >Geeolh vive sre A » “NY KS = Rotate Fall Screen Dieplay mode Lights. Materia System toolbar Command toolbars cur cule cule oy tity chon nay s8 gidp ban thao téenhanh eww Phong to ving chon, kéo chuét chon ving ma ban can ph6ng to, durong bién kéo cing chinh la toan viing dé hoa khi kich hoat. BIG — Tam Huyét Véi Timg Sin Phim Page 6 of 203 b. e f. k Zoom All. F6. ‘Dura tat cd cc dong vé khép voi ving dé hoa. . Zoom Selection. F7. ; : Ding dé phéng to cho di tuong duge chon, ban chon trude di tugng ri |. Last View. F8. Quay lai ving xem trade a6, Zoom Maximize. Phong hét e6 viing dé hoa. Actual size. La kich thud thye té ctia hinh theo ti Ié 1:1 so véi kich, Zoom. Dig dé phéng to thu nhé toan ving dé hoa, nhap i tim € phong to thu nho né. Full screen. F12, ‘Thé hign toan man hinh, : Quay tré lai man hinh binh thuong bing ea Snap to ortho. Ctr+D. i Bat ché vudng gée. Lénh nay diing dé t Oed +N 9 (Gomwenep 5 5 O| SnaptoGrid. Ding 46 bat adi, gitip bat did Snap to Points. Tw dong bat diém ki /_D (Sraptefeae pons) AB 400 320 240 , An eae déi turgng khong durge chon uyén d6i qua lai giita déi trong hién va an, hign thanh An va ddi tuong An sé duoc hign : : : Previous Show va Next Show : Diing dé quay vé cing nhur tré lai ty chon an hign trude a Chon hinh ri chon Hide thi né sé an di, Chon lai Show thi né hign ra xem trude nhurhinh. BIG — Tam Huyét Véi Timg Sin Phim Page 7 of 203 Hide-Show » Show Ctrl+Shift+H Display mode » Hide Ctrl+H Lights.. Hide Others Ctrl+B Materials. Hide/Show Toggle System toolbars > Previous Show Command toolbars » Next Show 2 ~~ 2. Cae ché d6 hién thi. = 2D display ; Hién thj theo hinh khéng gian 2D gdm Oxy. = Fill Display : Hién thi theo ché 6 fill - Wis mn thi theo ché d khung diy. - an thi theo ché d6 thue. - Boundary : Hién thj theo cic dung bién, - Mesh : Hién thi theo ché d6 ludi Hide-Show Daria ae » L 2D Display(GD)) Lights Fill display(GDD) Materials... Wireframe(OpenGL) ‘System toolbars ‘Shaded (OpenGL) Boundary(OpenGL) Mesh(OpenGL) 3. Vj tri va tén g a. Point Snap Toolbars, : = Thanh céng cu bat diéng, nani phi goc trai man hinh, c6 cac biéu tuong bat diém nhw hinh {é ban nm dugc kich thuée that ciia cdc ddi tuong. BIG — Tam Huyét Véi Timg Sin Phim Page 8 of 203 d. Status Toolbar. ~ a ‘Thanh trang thai. Théng bao trang thai lim vige inh chateia déi tong, x0): > (Fg 33) wt = Navagate toolbar. ry ‘Thanh quan ly. Nim 6 géc phai man hinh, cé thing tin lién quan dén cée tiy chon lénh hign hanh, FI a Nudge it. [200 01 ‘Arginct. [30000] ajSelect ][ Lock (WDisplay }(_[T0:der EkLayer }{_tvisbon @ line (© Bre 3 Pe : S BIG ~ Tam Huyét Véi Timg Sin Phim Page 9 of 203 Hé théng thanh céng cy Lénh. . Thanh céng cy diéu khic. > ROGER b. Thanh cong cy view. Ding can thigp vi quan I nhanh khi xem Khae. BTG — Tim Huyét Véi Ting San Phim Ding cho céc thao téc va chuyén déi qua lai gitta vé méi trong 2D va Diéu trudng 3D, Méi truéng gia céng. Nam bén Trai man hinh, fil trai, phia duéi thanh cng cu digu Page 10 of 203 d. Thanh céng cu vé. ~ Ding dé vé cae hinh hoe 2D. ~ NO Pp Ooasx © e. Thanh cong cy higu chinh. ek = Higu chinh eéc hinh hoc 2D nhu Trim, Extend, fer, Offset. eas ae f. Thanh céng cu Transform. . . = Di chuyén, Sao chép, tao Doi Ji nhanh céc d6i tuong, Gop va Phin ri déi tong... RHOGABND SaResoe g. Thanh cong cy a = Comman Toolbar. oon | Seer o H-o-\O8 W - CAC LENH .W - CAC LENH PHAC THAO 2D t truc tiép vio ving dé hoa dé tao diém. 46 cho diém, nhap theo toa 46 x,y,z. Vi dy nur dang vé 6 mat XY thi nhap émméi nhu hinh, \ong s6 dure hién thi 6 6 nhap ben géc phai phia dudi man hinh. 1430,30ta Khi nhap ban sé ca BTG ~ Tim Huyét Véi Tig Sin Phim Page 11 of 203 2. Point tine ctrieQ | Arc Cirle A, | Séline cue yS Polyine cuiew Circle tale & Elipse | Rectangle cet Polygon Star Ses = as SS eee. | con Surface >) Project | 30 Curve » Isocurve Surface Edge Surfaces Border Qe tireonsetac Line - Cac tiy chon tao Tuy chon Endpoints : \ s C4 thé nhap chon hai digm Nhap cdc diém lién tue dé tao vé dung khac. Enter the start point : Enter the end point Enter the end p Tay chon P Enter the starrt point: diém bat dau. Enter the at : Nhap gée cho doan thing. Géc tinh theo nguge chiéu kim déng. ho, hung 1 0 dé, huéng len trén 1a 90 d8,.. Enter th ¥ chiéu dai cho doan thang. Tay,ch chon phan giac hay con goi la Tao duong nam gitta g6e ctla2 Select the :,Chon during line thir nhat cia géc. Select the second fine : Chon duimg line thir 2 clagéc. Enter the line length : Nhip chiéu dai ciia dudmg hoae nhap chudt BTG ~ Tim Huyét Véi Tig Sin Phim Page 12 of 203 Daisy (C1 koe ][ Whe © WEnones © (SP © Bex © tenet 4) © GPevendce © WPaatesierDia El > Past Poct © WPaalee d. Tuy chon Tangent : Ding dé tao dudng tigp tuyé va vung goc voi dung da cho. = Select the first are (or Circle) : Chon cung thit nl duémg tron thirahat = Select the second are (or Circle) : Chon cung thir hai hoge'dvong ton thishai. = Luu y: Nhp chu6t vi tri nao thi duong tiép tuyén 86.ducre tao tai, vi tri dé. ElLaver_J[_1viAhan| é tao dubng tiép tuyén véi dudng tron va vudng géc v6i hode duimg tron. ky. ope) ven i Pm hoort 3| pe cs Parte Site/Dit peaaten Wrenn BTG ~ Tim Huyét Véi Tig Sin Phim Page 13 of 203 f. Tiy chon Parallel, Side Distance : Ding tao dung Offset voi dung cho trude theo khoaing cach xée dinh. - Select line : Chon durong Line. Enter Offset distance (25.000) : Nhap gia tri Offset. Pick Offset direction : Nhap chugt chon hudng Offset. = —— ¢ © [H)Parallel Side/Dist —_—_— > UlPerallel Point © IKPatallelAre g. Tuy chon Parallel Point : Tay chon nay ding dé tao cho trude va di qua mét diém cho truée va.bing - Select line : Chon during line - Select through point of parallel line : Ci gt duémg song song voi duémg cho truée. 1g Line di qua x ¥ Elayer jeu © WAEntpcits (Por _ DBivect © FTenert (6Pependcr (HP site/0ist © [PartetPont KP sobléve h, Tay chon Parallel are : Tao dung song song voi duong cho truée va tiép xtc (Tiép BTG ~ Tim Huyét Véi Tig San Phim Page 14 of 203 tuyén ) voi cung tron ho&c dudng tron, = Select line : Chon dung line. b frgelne. (30000, y Tider WEndports , © Pax DBicect Fitergent © | © [9Pepend ce Psatesde/0et © WPaclelPoit © Pale 3. Arc: Tao cung tron. a. Are, 3Points : Tao cung qua ba dié xae dinhcung. - Enter the first point : Chon diém thir nk - Enter the Second point : Chon diém thir hai - Enter the Third point : Chon diém thir ba. Ela )[_ Maton © apc. 3Pos {Shc,2Peints [Dic. Centered Ftc, CensRadengt 1] © [6th Tengent 1 cave Hite, Tangent 2 curves pr, Tangert 3 cuves Khe, Corer ine LUticle b. Are, 2 Poii ‘ung qua hai diém. Xéc dinh hai diém dau va cudi cua cung, - Enter are jem bi - Enter ar thon diém két that. - Enter t inh cho cung, on Ion ciing la 4 cung rigng Ie on Mét cung tron de giir va céc cung tron kia sé tu déng mat. BTG ~ Tim Huyét Véi Tig Sin Phim Page 15 of 203 feces] | ise) ied ies | UD) | Ebner )[_(0iir © we a eererre | Phe comet OF Recents | Bh Teor one © Hibec, Tangent 2 curves a Ope tegetdane | Ore carer | Me { c. Are, Center Rad : Tay chon nay x: cung. - Enter the center point : Chon tim duang - Enter the radius : Nhap ban kinh hoe kéo chug ban kinh dudng tron. - Enter start angle : Nhap a :m bat dau ciia cung. - Enter end angle : Nhap diém kétthac hoac kéo chudt dé chon diém két thac ca cung, Uae [tock wep ee Eker JL chin (Whe Fore (Whe eine (© he. Cotenhad © Lie Crash (| Otihe trgert eae © Bie Tanger Zee © We Target Scans © ke. ore \uKice d. Arc, Cent Rad/Kength : Tao cung bang cach nhap tam, chiéu dai va vi tr. Enter the center point : Chon diém lam tam. F - Enter the radius : Nhap ban kinh hoac kéo chuét dé chon ban kinh dudng tron. BTG — Tim Huyét Véi Ting San Phim Page 16 of 203 Input length : Nhap chiéu dai cia cung. Enter are starrt point : Nhap diém bat dau ca cung. b Enter the second poi ihap vi tri cia diém két thic. tpn 0 eke Lo tape Fore }—x De Pots De Creat © Die coterie ca] tare twat cae > Whe Tagen nt Uke Teen ener Uh Orie \ Uric Arc, Tangent 1 Curve : Tao cung tid orig tron, cung hode durong line véi mot diém, ‘Tnrdc tién vé mot dudng tron, cung hoae ‘ing Select the first curve : Chon duong Curve ong tron, cung hay dudng Line. Pick a point on curve : Nhap chudt dé chon 2 diém tiép tuyen trén duong tron, cung hoae dudng Line. Enter the radius Nap ban kink deren, Select an are to keep : Chon nc He tegen a BTG ~ Tim Huyét Véi Tig Sin Phim Page 17 of 203 f. Are, Tangent 2 Curve : Tao cung Tiép tuyén gitta hai cung = Tre tién vé hai dudng tron hode cung, ~ Select the first curve : Chon durng Curve thir nhat la duréng tron hoe cung - Select the second curve : Chon durong Curve thir hai la duong tron hoge - Enter the radius : Nhap ban kinh tigp tuyen. g. Are, Tangent 3 Curve : Tao cung Tiép tuyén gi = Trude tién vé ba dudng tron hode cung, - Select the first curve : Chon duéng Curve thir nhat = Select the second curve : Chon dudng Curve thir h. Centerline : Tao dudng Cer ra hai dudng tron hay cung tron. = Dé thuc han ta vé hai duong inh. - Pick line that arc is to be = Pick line that are’s center ps - Enter the radius ; Nhap ban ki - Select an arc to keep : eS S$ 4, Lénh Spline. 1g Line thir nhat. BIG — Tam Huyét Véi Tig San Phim Page 18 of 203 . Convert to Bezier : Dé chuyén sang Ekayer J[_ Win OC Wittosed TISEndt Tangent NS (7) DiFonvert to bezier Fe Lea eset Mey Closed : Bé tao dudng kin, Trude khi vé ta ~N ong no tu dong déngkin dung. . Endpt Tangent : Dung dé cho cac dud i én Voi dudng trude d6 tai diém cudi. Enter the Ith point : (1th — 2 th—n th) : NI tao duong Spline Enter the tangent point for start point : ai dé Ket thic, xuat hign mot dung tiép tuyén tai diém bait dau cita durang Spline Lénh Polyline. Lénh nay ding dé ¢ dudng lién tiép voi nhieu tuy chon cia céc lénh két hop nhu lineare, spline. Ban chi can chuyén che d6 khi ve khi muon thay d6i. or Ss \ Die Stance © Picanto [Gece [tse Gave lién tiép bang cach nhdp chudt trai, Nhdp chudt phai dé ngat BIG — Tam Huyét Véi Tig San Phim Page 19 of 203 ‘ange Wer — sar (Q)Select }[ [BlLock (wDisplay }{_[1}Order (ELayer_}[_ tion (AlLine © [SArc.3 Pts © [D Arc, Start+centerrangh © FFAtc.endpts+rangle [F) © tered adie © HSpline TU Smooth Di Kputojoin LLWndo | [osedCuve | b. Are, 3 point : Ding dé vé cung qua 3 aTARRys ti dung néi ké tiép cing la dung qua 3 diém. - Enter arre’s second point : Cho! - Enter are’s third px - Enter are’s third point : - Dé ngat duong thi nhap chuét phai mdinhciacung, Diem thir ba cing la diém diém thir nhat ciiacung. LwDeplay J LLurder ElLeyer_}{_ (Aion ) [Ec endptseangle ) [Gre endots rads © HiSpine uSmooth Di iputo join LUndo [ZiCiosed Cuve ¢, Smooth : Ding dé ting d6 min cho duéng - Tich chon Smooth dé duéng mugt hon trong khi vé. BIG — Tam Huyét Véi Tig San Phim Page 20 of 203 d. 6. Auto join : Dé tu dong néilai, Tich chon dé cae dudng tw dng noi Tien thanh mot during trong khi vé. Cirele : Lenh duong tron, ~~ [Q]Select [R]Lock [WIDisplay | [T]Order [ElLayer (iAlign [AICir, Two pnts [S]Cir, Three pnts [D)Ci. Centersradius © FFIGit. Center+diam. Cir, Two pnts :Dung dé vé duong t i diém, cach chon nay, ban chon hai diém ma dudng tron di qua va nhap them ban ki Enter the first point : Chon diém thir nhat. Enter the second point : Chon diém thir hai @ dn di qua 3 diém, nhap chon 3 diém maduong tron Cir, Three pnts : Dung dé di qua hode nhap toa dé cho Enter the first poin Enter the second poi Enter the third poi Cir, Center + R: ‘4 nhap ban kinh duong tron. g tron. Enter the radius, s.Nhii hoc nhap chudt chon ban kinh duong tron. Cir, Cente im va nhap dutmg kinh dudngtron, Enter the c dug tron. Enter the hap duéng kinh dudng tron. Ellip, [ELayer_}{_1V/Aion @ [AELTwo points [SIELCentersradius: Ga |. Ell, Two points : Xac dinh hai géc tong trumg cia hinh chit nhat chita hinh elip khidd BIG ~ Tam Huyét Véi Tig San Phim Page 21 of 203 ban chi nhip chon hai géc hove nhap toa 46 cho hai gée nay. Enter the first corner point : Nhap chon goc dau tién. Enter the second corner point : Nhap chon gée thit hai . Center Radius : Nh§p tam hinh Ellip sau d6 nhp ban kinh thir nhi hinh ellip. Enter the center point : Chon tim dudng Ellip. Enter the first radius of ellipse : Chon ban kinh thir nhat ciia du e Enter the second radius of ellipse : Chon ban kinh thir hai cua. . Rectangle : Lénh hinh chit nhat. . Rectangle : Vé hinh chit nhat bang cach xac dinh hai fia no. Enter the first corner point : Nhdp diém géc thir nhat. \) Enter the second corner point : Nhap diém géc thit hai. (WDisplay || (TX ElLayer }(_IvF © [Rectan [SFRound Rect . Round Reet : Ngoai ra cat chon khédc la tao phan bo cho cde gée. Enter the first corner point : ir nha ir nha. . Star : Lénh vé Nj . Single Radius : voi | bankinh. inh cho ngdi sao ngdi sao. ngdi sao. (DSeeet )( Xs Hos wo Singer Be = # O]| b. Double Radius : Ding 4é vé ng6i sao véi 2 ban kinh, No sé xéc dinh ban kinh trongva BIG — Tim Huyét Véi Tig San Phim Page 22 of 203 ngoai. - Enter the number of jes : Nhap sO canh cho ngéi sao, - Enter the center point : Nip chon tim ngoi sao, Enter the first radius of ellipse : Nhap ban kin thir nhat. - Enter the second radius of ellipse : Nhap ban kinh thir hai ‘ ce. Are Edge star : Tuy chon nay dé tao phan bo néi gitra cae Lois - Enter the number of sides : Nhap s6 canh cho ngéi sao. - Enter the center point : Nhap chon tim ng6i sao. = Enter the first radius of ellipse : Nhap bin kinh thir nhat. - Enter the second radius of ellipse : Nhap ban kinh thir hai, 10. Polygon : Lénh vé da gidc déu. a. Inscribed Polygor vi ban kinh ki dung tron ngoai tiép - Enter the number of 3] cho da giac. - Enter the center point: da gidc ‘ee da giac voi ban kinh la dudng tron nditiép - Nhép s6 canh cho da gic chon tam da gide - Enter the ni Enter the gid bing cach xée dinh hai diém ctiacanh. jes : Nhiip s6 canh cho da gid ‘hon diém thir nhat ctia canh da gic. hap chon diém thir hai cua canh da gide 46. - Enter the end point : Nhap vi tri két thite cho dung line, BIG — Tam Huyét Véi Tig San Phim Page 23 of 203 12.Arrow : Dung dé vé mii tén. [WDispley || [T]0rde| [E]Layer [V/Align [AlAngle Arrow JPerpend Arrow }Single Arow Enter the first point : Enter the second poi Enter the third point Enter the last point : bang kh6ng thé diéu chinh, lau cia mii tén, ddiém thir hai cua mai tén, ba cita mai tén Perpend Arro Enter the first p bat dau cia mii tén. chon diém thir hai cia mii tén, thon diém thir ba cita mii tén. ‘Tao dudng theo ham cng thic. O day ta sé nhap ham cho dudng, theo gid tri tham s6, x(t), y(O), vi Jénh ny ban e6 thé tao duge rat nhiéu hinh phite tap. Bén dui la céng thite tao dudng elip c6 ban kinh canh nhé 1a 10 va ban kinh canh lén Li 20, BIG — Tam Huyét Véi Tig San Phim Page 24 of 203 1. CHUONG 3 : EDIT LENH HIEU CHiNH HiNH HQC. Transform Plugins Geometry Art Surtac Undo Delete) CtieZ Redo) cue cut cere ey cue ate cuey Dale be Ses Sopa Owide Tim anes ited ano pity Charer , tn hy Close \ Ofte. aes — Salon ios feb Soe eae Region fe ct Resin wed ctie2 Region Subrc cones hacia tant cea Cac lénh hiéu chinh ni Redo, Cut, Paste , Copy, Delete.... Bay la cae Iénh chung ma hau nhu cae phan m fing cé. Undo ding dé hi lénh. eee Redo 1a dé phue hi! Cut diing dé cit d6i wrong. Copy diing dé sao cl Ctrl C cho Copy, Ctrl X cho Cut, Ctrl V cho Paste. Vi dy nhu di dudng thang bang lénh line, nhap vao muc Edit ban sé thay né cho phép ban +hon diém cudi) va khi dé ta chi cdn lai mét durong, Segi ¢ thanh nhiéu doan bang nhau. As déu cho tat ca cdc doan, nts : Nhp s6 doan can chia. Selects Curve t Chon duong, BIG — Tam Huyét Véi Tig San Phim Page 25 of 203 @ (i Nudge diet [200,000 Angle Incr. 90.000 eoninres NS MDisplay || [T]Order 5 > WARS one cuve DISA single curve a b. As Single Curve : Chia déu cac duing thanhoan bing nhau.(Truong hop duingCurve gap khitc). z - Enter number of segments : Nhip s6 doai = Selects Curve : Chon dung 3. Lénh Divide : Chia duong.theo diétihode theo dudng cat a, Point divide : Cat duing theo did Soe - Pick point to devide to : Nhaj trén dudng cin cat, WDisplay j|_(T10rder TElLayer ]{_ (Vln © [Port divide © [S]Curve divide [DAuto-closed [FiDelete timed curve | b. ‘At dudng theo vi tri duong cat. Chon cae dong cin cit. Co thé chon mot hoac nhiéu duéng. Pick curve to devide : Chon dirong lam c6ng cu cat. Dudng nay phai chay ngang qua duong cin ct. C6 thé chon mét hodc nhiéu dung. BIG — Tam Huyét Véi Tig San Phim Page 26 of 203 Lénh trim : Cat cat xén duong. Curve trim : Chon bién dang nay cit dung. - Selects the Ith boundary curve - Nhap chuét phai dé két thie ch - Select a curve to trim to: Cl im. A ~ b. Point trim : ‘hon dung diém cat. = Selects a curve to trim ‘hon during can trim. - Enter a point : Chon diém trim, BIG — Tim Huyét Vi Tig San Phim ban 6 thé chon mét hoa nhiéu yn mot Ms, hai duéng, ba dudng hodc nhiéu duéng, [OBelect )( TRLock Dipl [Dice TEhayer }{_ 1b Dipteuve en Dison in Page 27 of 203 Nudge dit (200 Angelnct. 50 [Dect IWisolay Eka Diiaeave tin WISP en ‘dim nao do. 5. Lénh Extend : Kéo dai dudng toi nhieu dudng dich, Nhap chudt phai a. Curve extend : Noi dai toi mot dud va Chon dutmg thing cdn néi dai = Selects th 1 th boundary curve to extend to : ba dung hoac nhiéu dudng dich, - Nhap chudt phai dé két thiic chon, : & = Selec a curve to extend : Chon dudngeedn kéo dai, aaa a a b. Point ¢ ity chon néi dai theo diém. Chon during can néi dai. Chon diém ma né cin kéo dai ti : = Select a curve to extend : Chon dudng cin kéo dai - Enter a point : Chon diém can kéo ti. 12 dich, co thé chon mét during, hai dung, BIG — Tam Huyét Véi Tig San Phim Page 28 of 203 ge ae [20 ee Pedelne. 0000 a Fikeck Dent) (Tce hae] toa | Rare eter ZSPoet ates 6. Fillet : Bo géc. a. Countour : Fillet cdc Curve lién nhau. - Enter the fillet radius : Nhap ban kinh Fille - Select the first curve : Chon during Curve fil b. Tow Curves : Fillet 2 Curve. - Enter the fillet radius : Nhdp ban kinh Fil I = Select the first curve : Chon duéng Curve thi - Select the second curve : Chon during Curve thir illet. Lee Na ratae 2 Troaner EPMrinewve a. Countor fer cc Curve lién nhau. i 1p chiéu dai vat canh thir nhat. + Nhap chiéu dai vat canh thir hai. nt : Chon dung line chamfer. - Enter the fi ¢: Nhp chiéu dai vat canh thir nhat. - Enter the second distance : Nhap chiéu dai vat canh thit hai. - Select the first line segment : Chon dung line chamfer thir nhat. - Select the second line segment : Chon durong line chamfer thir hai BIG — Tam Huyét Véi Tig San Phim Page 29 of 203 8 Join: 7 [Aeaeina. [500 TOBeba O] By O Two res @PIimcuve a e ) N6i duong. , ‘we ling tiy chon nay dé ndi ching lai. Default : Tay chon ndi dong mac dinh, Phan tity chon sao cho dam bio t6i wu hinh hoe nhat. Change start Pt : Noi cic durong bang cac! Change end Point : Noi cac dudng bat cach Add line : Thém mét dudng thang dé néi Add are : Néi ding cung. Add biezer : Noi ding duong biezer. Nudge dt. [200.00 Men, - a a fbitoan cite dug theo cae doi au. em ‘Anglin (0.000 [OSekect ][_[Rlbock (WPiseley)(_T)Order } (ELave_}[_1iAion 9. Closed : Dong kin bién dang. Add line : Dong kin duong bang cach thém m6t dudng thang dé noi. BTG — Tam Huyét Véi Tig San Phim Page 30 of 203 - Add are : Dong kin dung bing mét duong cung. - Change start Point : Dong kin dung bing céch thay d6i diém diu. - Change end Point : Dong kin dong bang cach thay ddi diémcudi, \ 10. Offset : Tao ddi tong song song vGi - Delete the original curves : Xoa duong g6c - Offset Dist : Khoang cach offset - Number of steps : So dudng can offset. - Sharp : Offset gitr nguyén hinh dang cua dui - Round : Offset va bo cée during ( ban kinh bo ci 1a khoaing cach offset). - Chamfer : Offset lam tit g6c nhon,_ Ofte. [1D he gal ares fet Dit 10 Number of steps 7 “a 5 Se @ Shap Round © Chanter %, Sy Uy - Number of : 6 bién dang kinh duge tao ra. - Line : Tao Bién dang kin ngang vai bién dang co sin, - Are: Tao Bién dang kin Bo tron 2 dau. - Extend : Tao bién dang kin Offset mot khoang. - Sharp : Géc Vudng - Round : Goc tron. BIG — Tam Huyét Véi Tig San Phim Page 31 of 203 - Chamfer : Géc vat. | a = 12.Skeleton : Lay duéng Tam chinh gitta SO dang kin. = Chon bién dang cén liy tam, Chon Lénh Skeletoiitii,. @ _———): —— B 13.Region Subtract : Du lang fay cat bién dang kia. ~ Chon cic bién dang, - Chon lénh : Edit > Region Subt - Select boundary eurve.to trim to : (83 3B 14.Region Interséct : Lay phan Giao nhau 6 gitta 2 bién dang. = Quét chon cée bién dang. = Chon Iénh : Edit > Region Intersect. = Delete original ent : Xoa cac bien dang ngoii. BIG — Tam Huyét Véi Tig San Phim Page 32 of 203 ry? Os . = Chon déi tuong cén xéa phan Giao nhau - Chon Lénh : Edit >Region Weld. = Delete original ent : Xa cc bién dang trong. 15.Region Weld : X6a cae ving Giao nhau va gop thanh 1 a dang kin. 16.Region Offset : = Chon mét hoae nhiéu dai - Chon Lénh Edit > Ry - Delete original eni ci big “sa a2 Ss roe Ga lee) é * = d Region PAMyGirves : Xéa tat ca Bién dang nim Bén trong hoe Bén ngoai ving Bién dang Kin duge chon. - Chon mét hoac nhiéu Bién dang. = Chon Lénh Edit > Region Trim Curves, - Pick boundary curves of trimed region : Chon Ving bién dang can git li. - Tic Keep the Curves Inside : Tat c4 céc bién dang nam ngoai viing bién dang kin duge chon sé bi xa. BIG — Tam Huyét Véi Tig San Phim Page 33 of 203 1. Lénh Move : Ding dé Di chuyén déi tu = Chon Déi tuong ci 2. Lénh Rotate : ‘6a tat ca cae bién dang nam trong ving bién dang kinduge a SS Cicer = SS 93 F CHUONG 4 CONGC ORY Di chuyén. Chon Lénh : Transform > Move. Enter the Point to Transform form : Chon mét Enter the point to translate to : Ding chu C6 thé nhaip khoang cach Di chuyén vao Muc’ Tich Copy dé vira di chuyén vita sao ch« Chon Déi tuong Chon Lénh : Trai Enter the p. to : Ding chuét dé kéo mot dudng thing lam true xoay. Enter the al i gid tr] gdc xoay hoje kéo chudt dé xoay. Tich Copy dé i Five Wier 3 BIG — Tam Huyét Véi Tig San Phim Page 34 of 203 3 Lénh Mirror : Dung dé tao déi twong cho déi xtmg. Chon Déi tong can Mirror. - Chon Lénh : Transform > Mirror. - Enter the Point to Transform form : Chon mét diém nam trén di tron; 6itwong lam vi tri tam xoay. - Enter the Mirroring angle ; Ding chudt dé kéo mt dudng thang lam truc = Tich Copy dé vira Mirror vira sao chép déi turong. - Tich Single Mirror : Mirror trong tam chinh nd. Tae J|_ Peal Pisa”) [ Mode Eee ][_ or Borstal nna __{SNeties nr PF ) DFS Mao Drs Binge Mr 4. Lénh Shear : Ding dé kéo d6i haggpro mét phuong ma khong tac dong dén phuong khac = Chon Déi tung can Shear. - Chon Lénh : Transform > Shear. - Enter the Point to Transfo: vi ti kéo, - Enter the point to translate.to mét diém nam trén déi tong hoae ngoai déi trong lam dé kéo m6t dudng thang lam truc Shear. - Enter the shewing a1 oc ding chudt dé kéo. = Tich Copy dé vira kéo.s ong. 4 & | ae BIG — Tam Huyét Véi Tig San Phim Page 35 of 203 5. Lénh Scale : Ding dé co gian ti lé déi tuong. (Alt +4). Chon Déi tuong can Seale. - Vio Lénh : Transform > Scale, - _ Nhp gid tri kich thurée theo gia tri X-dir size va Y-dir size. - Nhap ti lé % theo mi hung trong muc X-dir factor va Y-dir factor. = Tich Same proportion : Khi thay doi gia tri ti 1é theo mét phuong thi ~~ y doi theo - Tich Coppy : Tao mot ddi tong méi. e - Trong Base point : = Left down Point : Lay diém chuan la diém 6 phia dudi bén trai - Center : Lay diém chuan 6 trong tam cia hinh, = Custom : Chon Pick dé chon diém chuan, nhdp chudt phai d@Xie.nhan, 6. 3D Transform : Cac Iénh di chuy 1 a. Move 3D : Di chuyén 3D. = Chon lénh : Transform > 3D Tranform > Mo¥e3D. = Selected Objects : Chon déi tugng em Di chuyén. - Parameter : Nhap gid tri can cae ©: Dx : Di chuyén theo truc X. Dy : Dichuyén theo true Y. Dz : Di chuyén theo - Tich chon Keep same er huyén Way theo cdc hudng. — — 4 ae gk 8 b. Rotate 3D : Xoay 3D. = Chon Iénh : Transform > 3D Tranform > Rotate 3D, - Selected Objects : Chon déi tong can Xoay. - Axis point : Nhap gia tri Truc can xoay trong cac O : Sx : Xoay theo true X. Sy : Xoay theo true Y. BIG — Tam Huyét Véi Tig San Phim Page 36 of 203 Sz: Xoay theo truc Z. : Axis Direct : Nhip gia tri Huéng can xoay trong cae © : Vx : Xoay theo Hugng true X. Vy :Xoay theo Huéng truc Y. Vz : Xoay theo Husng truc Z. Tich chon Keep same dir dé di chuyén déu theo cic hudng. ies : X6a dung goe di ‘Two Point : Chon theo hai diém lam truc xoay. Mirror 3D : Tao déi ximg 3D. Chon Iénh : Transform > 3D Tr: Selected Objects : Chon déi t Mirror Plane : Mirror qua mat phing Z. Nomal Direct : Nhap gi mng céc O : Vx : Mirror theo Huéng truc X. Vy: Mirror theo Huéng try. iurdng truc Z. Tich Delete original gocdi. ‘Two Point : Chon, a i Screen Direct : L; jeo huéng nhin cua man hinh, a ey ————", | sos — = — = nlaaad d. Scale 3D : Phong to, Thu nhé ti 1é cia déituong, Chon lénh : Transform > 3D Tranform > Scale 3D. BIG — Tim Huyét Véi Tig San Phim Page 37 of 203 Selected Objects : Chon déi tong can Seale. Scale Center : Nhap gid tri vi tri Tam Scale trong cée O : X : Tam Scale la Ngang. Y :Tam Scale la true Y, Scale chiéu Doc. “am Scale la truc Z, Si ich chon Delete original entities : Dé Xa duong géc di. Tich Same proportion : Ti Ié dong nhat. - Size : X Seale theo true X. ¥ Scale theo truc Y. Z Scale theo trucZ. Proportion : X Scale theo ti lé % truc X. ¥ Scale theo ti Ié % truc YoZScale t truc Z. Ce eet 7. Move to usc-origin : Di chuyé: - Chon Déi tong muén di chuyén vé géc. = Chon Iénh : Transform > Move to usc-origin. Theo true X. Theo truc Y. BIG — Tam Huyét Véi Tig San Phim Page 38 of 203 [O}Select ]{_[RlLock [WPDisplay }[_ [T}Drder TElLayer_}[_ Alix Reverse “1 S = Chon d6i tuong cin Pattern. - Chon biéu tuong Rectangular array. Xuat - X distance : Khoang cach Pattern theo phurong, - Y distanee : Khoang eich Pattern theo phuon; - Number in X di - Number in Y dir (Thung thi nh6 hon gid tri = Tich Reverse : Déi huéng. or 0 APP 10. Polar Array Pattern theo Vong tron. Chon déi tuong cin Pattern, = Chon biéu tuong Polar Array. Xuat hign bang = Delete original : Xéa d6i tuomg goe. - Clock Déi hudng - Rotate objects : Tich chon dé tam xoay mat dinh. BIG — Tam Huyét Véi Tig San Phim Page 39 of 203 - Start angle : Géc bat dau. = Step of angle : Bude xoay cia gée. - Number of array : S6 doi tong Pattern, - OK - Pick center point of polar array : Nhap chon tam xoay. roige-8es 1. Array along curve : Pattern TI din, - Chon doi tuong céin Pattern, - Chon biéu tong Array along curve. Xuat hién bat - Distance between items : Gia tri khoang cach ma doi tugng duge Pattern nam trén dudng dan, - Nember of items : $6 long doi durgc Pattern. - Rotary items : Tich chon dé tai inh, - Along curve length : Doc theo cl = Along distance of items = OK. - Pick entity : Chon dudmgidin - Pick base point on array ci - Select direction : Chottiuéns TAT IFES HOTEEN DIB oe cach cita durong dan, bit ddu Pattern 12.Currve Align : Pattern nam doc trén duong Spline. - Chon déi tuong céin Pattern. - Chon biéu tung Currve Align, BIG — Tam Huyét Véi Tig San Phim Page 40 of 203 ~ Select base curve : Chon dung dan. ~ Xuat hign bing, Currve Align, 2 i inh theo chiéu Doc duong. - ‘im trén duéng. - im gitra duong. - To Bottom : Nam durdi dung, - Horizontal Align : Tinh theo chigu Ngang duong, - To Left : Chay tir bén trai sang. - To Center : Chay tir Chinh gitta. ee - To Right : Chay tit bén Phaisang, - Editing Mode : Vi tri cita doi tuong nam trén duéng. = Proportion : Di chuyén d6i tugng. eg = Reverse curve : Doi huéng Pattern. ~ Delete original curve : Xéa d6ituong w6e 13.Make same size : Bién Gdicki bc déi tugng nay bang véi déi tong kia. - Chon doi tugng muon bign.ds - Vo lénh : Trasform , ; ~ Pick reference entity’: cf \¢ lam kich thurée chun - Xudt hign bang Mi : : = Horizontal : Bi y6i déi tong abe. ing voi déi tuong goc. BIG — Tam Huyét Véi Tig San Phim Page 41 of 203 a. Dieobason Digu chinh, sip xép cdc déi tuong mot cach tuong quan. Chon cée déi tong mudn sip xép. Luu y : Chon tir 3 déi tuong tré len. - Yao lénh : Transform > i - Horizontal ; Sip xép theo chiéu Ngang. - Vertical : Sap xép theo chiéu Doc. 15.Merge to 3D ENV : Chuyén dung Bién dang 2D - Chon dudng bién dang 2D mudn chuyén sang Bién dang 3D. - Delete origin entities : X6a dudng géc di. - Tich vao biéu tong chan dé nhur hinh durdi dé xoay 3D va tao khoi3 SeROOE 7H = Center :(X, Y, 2) Wi ti dat hinh ban cau so véi gde toa do. = Radius : Ban kinh hinh ban edu, BIG — Tam Huyét Véi Tig San Phim Page 42 of 203 De Cylinder : Hinh ban tru Vio Iénh : Geometry > Primary Surrfact jer. - Upper : Hinh ban tru Up. - Lower : Hinh ban tru Natia, - Base Point : (X, Y, Z) Vi tri dat hinh ban tru so,y6i goc toa d6. dai hinh ban try. inh hinh ban t Upper @ Lover are Pont _ = — Legh 120 Fase 50 AeaTox 0 ¢. Cone : Hinh ban Con. = Vao Iénh : Geometry > Primary Surface > Cone. = Upper : Hinh ban Con Up. = Lower : Hinh ban Con Ngia BIG — Tam Huyét Véi Tig San Phim Page 43 of 203 Base Point : (X, Y, Z) Vi tri dat hinh ban Con so voi goc toa do. Radius 1 : Ban hinh vong Con nho - Radius 2 ; Ban hinh vong Cén To. - Length : Chiéu dai hinh ban Cén. ~ Radius : Ban hinh hinh ban tr. = Ang To X : Gée xoay hinh ban Con so véi phurong X. GQ (cx tt Ure @ Lona a ———) —_ — — adie} 10 Radu 2 20 Lengh 30 d. Turus : Hinh ban Khuyén, = Vao lénh : Geometry > Prima > Turus. - Upper : Hinh ban Khuyén Up. = Center : (X, Y, Z) Vi tri dat hinkiba 0 véi gbe toa dé. = Large Rad : Ban hinh high ban - Small Rad : Ban ~ Q 0 i . = = — e. Ellipsoid : Khéi Ban elip. = Vo lénh : Geometry > Primary Surrface > Ellipsoid. - Upper : Hinh ban Elip Up. = Lower : Hinh ban Elip Ngiza ~ Center : (X, Y, Z) Vi tri dat hinh ban Elip so v6i géc toa dé. - Rx: Ban kinh chiéu X. BIG — Tam Huyét Véi Tig San Phim Page 44 of 203 2. Plane : Cac phurong php tao bé mat 2D, a. Rect Plane : Tao mat phang theo 2 géc va 3.di . = Vao lénh : Geometry > Plane > Rect Plane. Ry : Ban kinh chic Rz: Ban kinh chiéuZ., a / ‘Two Corner : Tao mat phang véi 2 goc. Pick Corner 1: Nhap chudt chon mot géc Pick Corner 2 : Kéo chudt chon géc thir Three point : Tao mat phang voi 3 diem, Pick point 1 : Chon diém thir nhat bat ky tren’ Pick point .¢o chudt chon diém thir hai bat Pick point 3 : Kéo chudt chon diém thir ba bat, ¥ trén man hinh dé tao bé mat. [elect] TRI [Display }(_ TI (Ekayer J OIA Two comer © [5] Thee port BIG — Tam Huyét Véi Tig San Phim Page 45 of 203 3. Extrude : Lénh dun Khoi. Cé thé Extrude cac bién dang Kin hoac ho. Vio lénh : Geometry > Extrude. Pick curve : Chon dong Bién dang, Direction : Hudng din. (X,Y,Z). Distance : Chi¢u cao din khoi Draft Angle : Géc nghiéng cia Khéi din. Both Sides : Ditn theo hai hong. Cap : Bit kin mat trén, Bottom : Bit kin mat dui. a y BIG — Tam Huyét Véi Tig San Phim Page 46 of 203 5 Revolve : Xoay bién dang dé tao kI ty Vio lénh : Geometry > Revolve. - Pick profile : Chon bién dang can xoay. phai dé chuyén sang chgn truc xoay. ~ Specify revolve axis : Chon true Lim tim x: ip trong muc Axis pivot, - Axis Direetion : Chon hucng, - Revolve Angl - Start An; - End Ang : Nhap goc ket thc. - Define direct : - Two Point : Chon truc xoay bang - Line : Chon truc xoay bang _ iz aA CHUONG 6: CONG CU DUNG BIG — Tm Huyét Véi Tig San Phim Page 47 of 203 L Lénh Rule : Néi cdc bién dang kin hodc hé ding phing tha Dé vao lénh : Geometry > Rule. (Cac bé mat luéng luén dong phing, bé mat Keti@piludn bi gap Khung voi bé mat truréc dé). Pick profile 0 : Chon bién dang thir nhit. Pick profile 1 : Chon bién dang thit hai. Pick profile 2... : Chon bién dang thir ba hoae bén, nam.. Consecutive : Chon nhiéu bién dang. Alternative : Chi chon 2 bién dang. Lénh Loft : Néi cac bién dang kin citys Aine phang thanh motbé mat. Vao Iénh : Geometry > Loft. (Bé mat ké uot Vai be mat trude d6). Pick profile 1: Chon bién dang thir nhat. Pick profile 2 : Chon bién dang thir hai. Pick profile 3 : Chon bién dang thir ba hodc bén, nam... Closed surface : Dong kin bé mat a mat theo cac bién dang phuong U va V. ork Yéu cau cac bién dang nam theo phuong U, V. ié vé cdc Bign dang, Diing Iénh Move 3D di chuyéi Sw dun i ndi cdc bién dang 2D dé tao Bién dang 3D. > Network. Pick U profiles : Chon céc bién dang theo phuong U, Nhdp chudt phai dé két thic va chuyén sang Iya chon khiic Pick V profiles : Chon cac bién dang theo phuong V. Tolerance : Sai sé. BIG — Tam Huyét Véi Tig San Phim Page 48 of 203 7 Lénh Edge Surface : Tao mat véi cac bién ig Kin.” Str dung céc lénh Line 3D va Spline 3D dé tao céb)bién dang. - Vio lénh : Geometry > Edge Surface. - Pick Edge 1: Chon Bién dang kin thir nhat. - Pick Edge 2 : Chon Bién dang kin thir hai - Pick Edge ¥ 5. Sweep a, 1 Profil Quét theo mot dung dan. - — Vao lénk p > 1 Profile — 1 Rail. - Pick Pro quét 3D. ~ Pick Rail (Duong tron). - Paral ong song, Quét quanh dung din ma khong déi huréng. BIG — Tam Huyét Véi Tig San Phim Page 49 of 203 2 1 Profile — 2 Rail : Quét theo hai di Vio lenh : Geometry > Sweep > 1 Profil - Pick Profile : Chon tiét dién quet 3D. - Pick Rail : Chon dudng dan 1 va 2. (Duong tron). - Vari Height : D6 cao theo dudmg Profile. - Keep Height : D6 cao dong der BIG — Tam Huyét Véi Tig San Phim Page $0 of 203 / & Offset : Offset Surface. Vao lénh : Geometry > Offset. - Pick Surface : Chon Surface cin Offset. aX - Distance : Nhap khoang cach can Offer. oe (Cog) (Coat) Salone Dee: 20200 ice = NOI TREN JDPAINT CONG CU ART SUFACE tron déu. lip va chop. = Zsseale : BG cao Z...16i hod lm. (Gia ti + hod). = T Surf Mode : Lam Mugt khdi hoe Sic khéi. BIG — Tam Huyét Véi Tig San Phim Page $1 of 203 - Step : BO phan giai 2. Wire Relief : Lén khdi cho bién dang ho ho: - Vo Ignh : Art Surface > Wire Relief. - Pick 2D graphies : Chon bién dang 2D can lén khdi, - i cao ty do, - i u chinh dé cao Ién khéi. - Li + Gidi han d9 cao. - Height : Nhap gid tri d6 cao khdi ~ Line : La cdc khoi lén thang, - 4 cdc khdi lén uén cong - Edge Ang : Géc nghiéng cua KI - Xstep,¥ step : DO phan giai - Closed Areas Only : Khong lén nen - Lén khdi ca né Closed Areas Only 02 Se { 02 Ysee Edge Pocens : © Coed es Gry Box Constraint Free Edge Box Contre Fee Eibe 0 seus) 10 Seth BIG — Tam Huyét Véi Tig San Phim Page $2 of 203 3 Lofting : Uén cong bé mat thanh tham hay 14 co. ‘Vio lénh : Art Surface > Lofting. Number : One : Néu 1 dudng Line chon One. " Two : Néu cé 2 dong Line thi chon Two. <<, Dé chon dung Line. Pick 1ith spine : Chon duong Line thir nhat. get Pick 2ith spine : Chon duéng Line thir hai - Parameter F a S Number : Chon dung dn udn cong la dueng Spline, 1 drondhiccno ly2.3 dudng thi chon 2, 3. <<, Bé chon dudng Line ' _ a! = = Faiabinersianiven ieee] aa) Cie Texture Surface : a Geometrical Texture : Lén khdi bé mated da mac dinh. ‘Vao lénh : Art Surface > TeXture Surface > Geometrical Texture. Kiéu 1 : Wove Strips. Dang dan udit 7 Number : 11 (ngang dog). Interval : 5 (khoang cdéh O viténg). \, (Triagle, E llipse, B-Splingy Self-defined) 3 Dang cia dang ludi, Pick<<: La vé | hiith viiong séiico pipe thuée, chon Bang Nhap biéu tugng Pick<< va Nhap vao hinh vuéng da ved.” Hign bang Két qa liréi dangisé.nim gon vio hinh vudng Wic 3 va Top.1.: Chiteu rong cualday luoi. Ht : Chieu cao. Page 53 of 203, Kieu 2: Knot. Dang Bao vién. ‘Text Type : Knot dang vé hinh hay nét line true. Vao Ignh : Texture Surface > Geometrical Texture én ki (Triagle,E llipse, B-Spline,Self-defined) 3 Dang cua hinh lén khéi. Wie 10(chiéu rong mat du6i). Ht 3(chiéu cao khoi) Top ( chiéu rong mat Bi, Cach lam, : Vé [ hinh hay nét bat ki vi du Chon hinh vira vé Texture Surface > Geometrical Texture Hign Vang’ ting Te = TesTive (ot Fascist zaontniarbriFoGiacietbey et Kidu 3 : Reglular cell : L cach déu va can déi. ‘ac dang bién ddi khée. Chidu cao Z cach mat phanexy. ize : Chieu ca0 16 G Angle : D6 vit. S Hori Num : S6 16 V Vert Num : S6 1d chiéu doe. b. Peano Curve ?pang hinh vé co san. Vao Iénh : Art Surface > Texture Surface > Peano Curve. Page 54 of 203, Neraionst.) Region XSPrt | XEPnt 10 200 YSPrtYEPH 00200 c. Graphics iteration curves : Hinh ve = Vao Iénh : Art Surface > Texture Surface > (eration curves. 3 ed ‘ ee age ) (ea) 2 haatet 2) 1 at Len XP YP Seale Arg Dna os ¢. Function iteration Trees : Dang cay Ién khdi. BIG — Tim Huyét Vi Tig San Phim Page $5 of 203 - XStep- ¥ Step : D6 phan giai, = Ht Distribution - +Néilén. : Amzuéng. - Edge : = Non Fixed : Nén 6 chan, ~ Fixed : Nén khong c6 chan. - Smooth : Lam muot. f. Wire Punch : Khac nét vé Li, Lom theo 1 Vector. - Vio lénh : Art Surface > Texture Surface > Wire Puch. - Pick 2D Graphies : Chon céc bién dang 2D. = Depth : D6 sau. SS g. Surface Filling Texture : - Vao lénh : Art Surface > Textur - Pick Meshes : Chon nén khdi di - Texture Type : | s6 dang chi - Diameter : Budng kinh bi. - Cone Height : Dé nhon cia \ S h, Surface Vibration Texture : Lam nhin nén ciia khdi cho truéc. BIG — Tam Huyét Véi Tig San Phim Page $6 of 203 - Dé vao Iénh : Art Surface > Texture Surface > Surface Vibration Texture. WENGS _ i, Random Fractal Texture : Lén cic dang nén c6'Sin ty, tie - Dé vao lénh : Art Surface > Texture Surface > Fractal re. = Texture Type : Céc dang nén. nn: Chieu Ngang X. a 4 ; tu dge Y. AA wat ar 5. Image T. én khdi tu dng véi hinh anh BMP liy tir file. do v6i lénh : Import > Image. BIG — Tam Huyét Véi Tig San Phim Page $7 of 203 = Vao Iénh : Art Surface > Image Texture > Bitmap to Mesh ~ Point pick an image : Nhip chon anh BMP. - Black est : Lén khdi ving mau den. - White Highest : Lén khdi ving mau tring, - Height : D6 cao lénkhdi. b. Image Texture Cell Filling : Nhan trong gon 1 bién dang chotruéc. - Import mét File tir 6 cng vao v6i lénh : Import, - V8 mét Bién dang lén gap d6i hoac gap ba, bor luc Import vao dé nhan ban céc anh nay trong viing bién dang. ‘age Texture > Image Texture Cell Filling. 16 can nhan ban d. Image Blending : Ché d6 chen 1 anh hoa hgp vao 1 anh. ~ Import hai File tir 6 ctmg vao v6i Iénh : Import > Image. - Vio Ignh : Art Surface > Image Texture > Image Blending. BTG ~ Tim Huyét Véi Tig Sin Phim Page 58 of 203 &Adjust mesh orientation : Chon anh muon chén. Pick three circles : Chon anh duge chén, ‘Xuat hién hGp thoai Image Blending. Color : Myce d6 mau. ‘ Saturation : Kéo lén Dau thi thay ca 2 anh, Kéo toi cudi thi thay | anh. Lightness : Kéo lén Dau thi thay ca | anh, Kéo toi cudi thi thay 2 anh. Equate L/R Edge : Tich vao dé c6 2 bién dang doc. Equate U/D Edge : Tich vao dé c6 2 bién dang ngang. Z =a a To Gray Image : Chuyén anh mau thanh anhitrang den. ® Import mét File anh mau tir 6 cig vio voi lénhy-Import> Image. ‘Vao Iénh : Art Surface > Image Texture > To.Gray Image. )y” Point select an image : Nhap chon hinh maws¢ twidong ehuyén thanh den tring. Anh géc khi Imporf'vao. Import mot File anh tipo cimg vaGlyéi Jénh : Import > Image. Vao Iénh ; Art Surface Image Texture > Make two Image the Same Resolution. Point select base image : Chotranh goc. Point select aimjima; th thude 6c BTG — Tim Huyét Véi Ting Sin Phim Page $9 of 203 Import mot File anh = VE mot bién dang can = Vao lenh: Art Surface > Image Texture BTG ~ Tim Huyét Véi Tig Sin Phim Page 60 of 203 i, Sharppen : Lam hinh nhin néthon. x = Import mét File anh tir 6 cimg vio voi Kénh ; Import > Tmaj = Vao lénh : Art Surface > Image Texture > Sharppen. = Chon Hinh anh va Chinh sira Trong muc Force dé anh rain 6. Standard Surface : a. Rectangle Volume : Tao khdi vung 3D. : Surface # Rectangle Volume. = Wid : Chieu doe Y. - Ht: Chieu cao Z. - Mesh : Mac dinh, = Base Point : Toa dé hién thj khi it phiing vién xanh Da tai, (Ghee) [co Fac Vole leo) wan “co wan 1 ho BTG ~ Tim Huyét Véi Tig Sin Phim Page 61 of 203 Sphere : Khéi tron. Vao Inh : Art Surface > Standard Surface > Sphere. Radius : Ban kinh hinh cau Long 86 duéng Doe chi ctia khéi cau. Lati Dir : S6 duémg Ngang chigu X ciia khdi cau Base Point : Toa 46 hién thj khdi vudng trén mat phiing vién xanh Da SK : Toa d6X, 9a do Y. ‘ga d6 Z. Cylinder : Khoi ling tru tron, Vio lénh : Art Surface > Standard Surface >) nm Height : Chiéu cao Ban kinh. = m0 ce Heo 100 Rete Mesh Ho coe Dae 5 ae Poet eg ye 0 m0 Height : Chiéucao BTG ~ Tim Huyét Véi Tig Sin Phim Page 62 of 203 Mac dinh, ; ‘ic dung doc theo chiéu Y. ew ch : 2: ~ Mac dinh. e. Torus : Khéi Vong Khuyén. = Vio Ignh : Art Surface > Standard Surface > = BRadius : Ban kinh ngoai = § Radius : Ban kinh trong, f. Load .OBJ file : oily Ty - Vao lénh : Art Surface St: rd Surface > Load .OB3J file. = Peo + O2em g. Diamind hole : Lam néi hinh chép non. BTG ~ Tim Huyét Véi Tig Sin Phim Page 63 of 203 7. ‘Trude hét can cé mt Plane ho&c mét khéi va mét vong tron dé tao hinh chép non. ‘Vao Iénh : Art Surface > Standard Surface > Diamind hole. Pick one Mesh : Chon nén khdi. Pick Circles : Chon durang tron, Base R : Chiéu cao. Full Ang : Goc Add : Noi. Cut : Am, Ca Conon | Oy Cot ae Combine : Néi khdi nho nim trén khéi Tan, Udn cong theo bé mat khéilén C6 2 khéi, 1 kh6i 16n nim trén va | khdi nho nim dudi, Khi dat khoi nho vao Khoi Idn sé bMehoi Ion che khuat. Mudn khéi nho ndi lén trén mat khoi I6n ta the hign nhu sau Vao Ignh : Art Surface > Combi Pick the meshes to be combined : Cl Pick one base mesh : Chon 0 Add : Noi lén trén, Khoi Ion trong muc Meshes To be Combine. Base Mesh. BTG ~ Tim Huyét Véi Tig Sin Phim Page 64 of 203 8 Deform : Cain e6 mot khé hay uon lu = Vao lénh = Meshes theo y muén. ién dang theo bién dang nay. ing Bao quanh. bién dang Cong hay Uén hon. udn lugn. (X hay Y), ey dang, BTG ~ Tim Huyét Véi Tig Sin Phim Bove Mesh , Nose eau Oc8 Heber © tower Peice “Mone EtinBe im Tobe Contes ae Shae © Sede NaS Heber Nag Love Tiare Tin ToBe Conbined Bate Shape © Sige Not Sige Higher Not Sige, Lower thich, Vé m6t Bién dang Bao quanh va mot bién dang Cong, Page 65 of 203, 9. Punch : Lam am hoic lam ndi | vector - Vo lénh : Art Surface > Punch. - Pick meshes : Chon khdi hinh chir nhat trong Mi - Pick punching region entity : Chon Vector kin Gi sao trong Region. - (bi Ien trén khd va bo theo khdi: 2 n trén kh6i nhung duge ea Gi lén trén kh6 va Khong m xudng tinh tir mat khoi. + D6 am hoge Duong ctta khoi. 10.R iaireetibn deforming : Giéng nhu Punch. BTG ~ Tim Huyét Véi Tig Sin Phim Page 66 of 203 11.TRIM : a. Trim by loops : Cat | vector kin trong 1 khéi = Vio Ignh’: Art Surface > Trim > Trim by Loops. - Pick meshes to be trimed : Chon khéi. Trong muc Meshes. ~ Pick trimming loops : Chon Vector. Trong muc Trimming Loops. SS - Reserve : Phin can cat. : = In: Ct bo phan bén ngoai git lai phan bén trong Vector. - Out : Cat bo phan bén trong Vector, gitr lai phan bén ngoai Vector. ~ Just Slip : Ca 2 b. Trim by plane : Cit khéi ra khoiludi, - Trimming Plane - Vao lénh ; Art Surface > Trim > Trim by PI: ng mic Meshes. - Plane (Pnt+Norm) : Cat khéi - Pick Meshes : Chon Khdi can cit - Plane (Three Pnts) : Cat khGi cat Ludi BTG ~ Tim Huyét Véi Tig Sin Phim Page 67 of 203 (Gey) (Corel) Cylinder Het 50 2» Rds Flotened Net Base Pt nor 10 yOr 10 Ee i tru tron, (Ung dung b. Cylinder Mapping Combination : Cuén Khéi Thiét ké try Rong, Phugng). ‘Truc het can c6 mét khoi nen phing dé udn cong dang: Bién dang ~ KhoiPhaing Ding Iénh Make same cong. C6 thé bing kich thus Bién dang bing v6i kich thuée Khéi Phang can un can bang kich thuée chiéu ngang. 1g Vio tim Khoi Phang. BTG — Tim Huyét Véi Ting San Phim Page 68 of 203 Vio lénh : Art Surface > Cylinder/Cone Roller > Cylinder Mapping Combination. Pick the meshes to be combined : Chon nén khéi phang can udn cong. Trong myc Meshes To Be Combined. Pick the cylinder’s flattened graphics : Chon Bién dang. Trong myc Flatte Add : Cudn nén cong ra ngoii. Cut : Cudn nén cong vao trong. Tich chon Wrap around dé cuén quanh tru. « Okey dé tao khoi tru. (Ca) (ies) Ss Hates contend Contain Made eas Oot 'y S ™“ Create Co Ss. : Tao hinh cone. ‘Vao lénh ylinder/Cone Roller > Create Cone’s Flattened Net. Base R : Top R: Height BTG ~ Tim Huyét Véi Tig Sin Phim Page 69 of 203 d. Cone Mapping Combination : Cuén nén Cén tha - Truéc hét can c6 mét khoi cong = Cé thé bing kich thurée chiéu doc chir khéng cn ~ Ding Iénh Align dé di chuyén Bién dang va ing Combination. ic Meshes to be combined. ‘lattened Net. - Pick the messhes to be combined : Cho - Pick the flattened graphies : Chon Bién = Add : Néi. 13.Offset Mesh Jortet Mesh theo chiéu Z. - Vao lénh : Art Surface > Offset Mesh. BTG ~ Tim Huyét Véi Tig Sin Phim Page 70 of 203 Chon Mesh can Offset. Dish : Nhip d6 cao duge Offset. a os) 14.Curves on Mesh : ‘we a. Delete mesh Edges : Xéa during bién lus ctiaMesh. - C6 thé chon dug bién ludi va ding phim Delete e b. Mesh Edges to 2D Curves : Tao vector 1g 2 Khéi Mesh. = Truong hop Mesh khong c6 duong Bién dan; i cé-the, sir dung lénh nay dé tao. - Vio lénh : Art Surface > Curves on Mesh >" Curves. = Pick meshes : Chon bé mat khéi Mesh. @ c. Mesh Edges to 3D Gurves 1 bién 3D cho Khdi Mesh. ‘Truong hop Mesh khéng co"duong Bign dang 3D thi co thé sir dung lénh nay dé tao. ‘Vaio lénh : Art Surfs ea cur > Mesh Edges to 3D Curves. Pick meshes : Chonbémat Khoi Me: kev) (Canoe) 4 Ba obine © BSpine Poy Ost 11.6) (1 BepineNodes 50 BTG ~ Tim Huyét Véi Tig Sin Phim Page 71 of 203 Draw curve on mesh : Vé cdc bién dang 3D trén khdi. Vio lénh : Art Surface > Curves on Mesh > Draw Curves on Mesh. Pick mesh : Chon be mat dé vé. Set point on mesh : Nhap chudt vao bé mat Mesh dé ve. Mesh interset : Lay phan Giao nhau cia 2 Khdi. ‘Vao lénh : Art Surface > Curves on Mesh > Mesh Inte Pick messhes : Chon Mesh | trong Mesh Nol. ick messhes : Chon Mesh 2 trong Mesh No2. Mesh/Mesh : Khdi Giao véi Khéi. Mesh/Plane : Khi Giao voi bé Mat. - e 2D curve Projected.to m ector 3D nim dudi khdi thanh Vector 3D nim trén mat khdi. Vo lénh : Art Surface >Curv > 2D Curves projected to Mesh. Pick mesh : Chon i. lest Pick 2D grap Curve Type : : ee ud trén mat khéi, T6i dala 6 won trén mat Khoi BTG ~ Tim Huyét Véi Tig Sin Phim Page 72 of 203 Offset Mesh Curve Along Mesh : Offset Vecti a1 ddan Song song c6 khoang cach. Vao lénh : Art Surface > Curves on Mesh > Off ‘Curve Along Mesh. Pick mesh : Chon Khoi Mesh. Trong Mesh. - Pick a mesh curve : Chon Bién dang 3D. Trong @urye on = Dist : Khoang cach Offset. 7 = “Bide: ‘ie fey h. 3D Curves Projected to ‘én Vector 3D thanh 2D nam trén matphang. > 3D Curves Projected to Plane. huyén thanh Vector 2D. boufidary : Lam dudng bign vector 2D hoe 3D cho khéi. hdi khong cé Bién dang 2D hay 3D. - Vato lénh : Art Surface > Curves on Mesh > Generate net boundary. - Pick Surface : Chon be mat khoi. BTG ~ Tim Huyét Véi Tig Sin Phim Page 73 of 203 - Gen 2D Boundary - Gen 3D Boundary 'g0 Bién dang Khoi 3D. 15.Reduce Mesh(A) : Tach Khdi ra khoi Nén. Vio lénh : Art Surface > Reduce Mesh. ‘wl Pick meshes : Chon khéi can x6a nén, Trong Mesh. ‘a0 Bign dang Khéi 2D. @ = 16.Reconstruct Meshes : Gép cac khéi Fac thi - Sau dé vao lénh : Art Surface > Reconstruct Me - Pick meshes : Chon cae khéi muén han gin - _X(Crv)Step : D6 phan giai truc X. - Y(Dia)Step : D6 phan giai true Y. - Margin : Khoang Du Khoi ra 2 bén. fT = ee ‘cdn lam min bé mat ta Lim nhur sau = Tavao lénh : Art Surface > Split/Smooth/Subdivide Mesh. BTG ~ Tim Huyét Véi Tig Sin Phim Page 74 of 203 18.Mesh to Nurhs : a. Mesh to NURBs : Chuyén khdi vao 1 vector. - Vio lénh : Art Surface > Mesh to Nurbs > Meshe - Pick meshes : Chon Khéi. Trong Meshes. e ~ Pick outer loop : Chon Vector. Trong Out Loops, © scn)N Nm 10 ype Feces lowe owe LF owe “MPa © Oto tba suri bé mat tir vector hé véi 1 khdi cho tude. sh to Nurbs > Mesh region to geo surface. Chon rong Pick Mesh. OK : Chon cac vector ho. Trong Pick 2-4 Curve. Chi chon tir 2- - Vio lenh : Art - Please pick m - Please modi BTG ~ Tim Huyét Véi Tig Sin Phim Page 75 of 203 19.Smooth NURBS(1) : Lam min Khéi = Chon Khéi, - Vao lénh : Art Surface > Smooth NURBS(1),% - Smooth Times : Gia tri cng cao thi'khdi cang min. 20. Deform NURBS'by Relief : Tang d6 cao cho Khdi Mesh. Tru het Len Khimioy Vector in, (vi du NeGi sao) va thém Veetor bao quant = Vio Iénh > ArCStieface > Deform NURBS by Relief. - Section : Cac dang Khoi - Base Ht : Bd cao chan. = Free Ht : Bd cao udn ty do BTG ~ Tim Huyét Véi Tig Sin Phim Page 76 of 203 Donghiéng, who m xudng hoe néi lén. lap xong cde ty chon thi nhép chudt tri vo Vector hinh vudng Ii OK. sy chen a 21.Save Featurt Luui file. ems - C6 cic Bién dang da Ién khdi, ching ta mudn tru eb ta the iii saw - Vo lénh : Art Surface > Save Feature. - Pick meshes : Chon cae khoi can hu lai - Okey. - Xuat hign bing Save Feature > Nip tén chef Sve se — 22.Load Feature(5) : Lay filéWura.Luii 6 trén. - Dé mé cdc File da lu ta'Vatolgnh “Art Surface > Load Feature(5). CHUONG 2.°PHANH CONG CY ARTDRAW 1. Mirror Qurye Ve theo hinh thire d6i xg a. Vertical Miror-Curve ®Vé theo tinh chat di ximg qua truc Y, - Ding dé v€cao.bién datg.cé tinh chat déi ximg thing dimg. - Vio lénh : Art\Driw,> Mirror Curve > Vertical Mirror Curve. ~ Pick sysmetric point end with right button : Nhip chon diém dau d6i ximg va cdc diém tigp theo, Trug dbinxing 1a truc ta d6, két thic bing cach nhap chudt phai = Y Axis: Chonlinuc d6i ximg la true Y. ~ Through : Piek + Nifép chon diém dat true d6i xing (Trung hep khong chon true d6i ximg 1a true Y). BTG ~ Tim Huyét Véi Tig Sin Phim Page 77 of 203 ; , a & / ( \ ( ) ee [ / . ( Ne) —z ef ) | ee ] = b. Horizontal Miror Curve : Ve theo tinh chit d6i x tuex Dimng dé vé cae bién dang cé tinh chat déi ximg nim ng: a Vao Iénh : Art Draw > Mirror Curve > Horizontal Mirror, Curv : i iz va cic diém tiép theo, Truc doi ximg 1a truc toa 6, két thie bang cach nhaplehust pha. X Axis : Chon truc déi ximg 1a truc X. . Kliéng chon true déi ximg 1a true Through : Pick : Nhap chon diém dat truc d6i xi ‘ x ~ oe tee (5 7 - Revovle 180 Curve : qua tam). Ding dé vé cae bién dan: Truc d6i ximg 1a tr Origin : Chon dit i xing: : ‘Through : Pic iém dat truc di ximg.(Trudng hop khong chon truc déi ximg 1a truc Origin). a BTG ~ Tim Huyét Véi Tig Sin Phim Page 78 of 203 |. Cycle Curve : Vé theo tinh chat 46i xtmg khép kin qua true X va Y, Ding dé vé cac khéi hp kin c6 tinh chat d6i ximg. Vio lénh : Art Draw > Mirror Curve > Cycle Curve. Pick sysmetric point, End with right button : Nhap chon diém dau doi ging émtiép theo, Truc di ximg Ia truc toa d6, két thie bang cach nhép chudt phai. X Axis & Y Axis: Chon truc d6i ximg la true X va Truc Y. Through : Pick : Nhap chon diém dat truc d6i ximg.(Trudng hop khéng chon img 1a true X va truc Y). . Revolve Curve : Vé theo tinh chat adi tam). Ding dé vé cae bién dang cé tinh chat di Vao Iénh : Art Draw > Mirror Curve > Pick sysmetric point, End with right button = Truc doi ximg la truc toa d6, két thie bang céch nhay Origin : Chon tam déi ximg. ; 7 Through : Pick : Nhap chon diém di ximg.(Trudng hop khéng chon truc déi ximg 1a truc Origin). Number : S6 canh doi xing, t pha fector c6 do dai bang nhau raw > Mirror Curve > Extend Curve. BTG ~ Tim Huyét Véi Tig Sin Phim Page 79 of 203 2. Freehand curve - Alt+I : Vé tu do bang tay. = Chon Iénh ; ArtDraw > Freehand Curve. - Nhap chuét trai vao ving vé dé vé theo ¥ thich. (ve ing same Cone of Dita 09 Conia sat 30 lovee gon oo seperate ie 3. Extract region - Alt+! ch céé Vector, Lay phan giao nhau tronghoae ngoai, = Trude tién cn c6 Vector : Vi du nl = Vio Ignh : ArtDraw > Ext n to finish : Chon cac Vector 2D - Del origin curve : Thue: ‘hon phia duéi va xa cae vector géc di. = Gen outner contours :/La a at bén ngoai, Gitr nguyén hinh cil. - Gen inner contours ctor 1g, Gitt nguyén hinh ea. = Cut Curves : Cat ra BTG ~ Tim Huyét Véi Tig Sin Phim Page 80 of 203 4. Show reference picture : Lay hinh vao xem trong luc lén khdi 3D. = Trong qué trinh vé cn lay hinh vao dé chiéu ve. = Vio Ignh : ArtDraw > Show Reference Picture. - Xuat hién bang Open. i - Chon anh can Show > Open dé mo. yS 5. Singhe wire to region : Thém nét vé cho vector. - Trréc tién cn c6 Vector. Vi du nh hinh dui. - _ Vao Iénh : ArtDraw > Single wire to Region. = ~ Selected Curve : Chon Vector. - Left : Thém 1 nét bén ngoai Vetor. = Right : Thém | nét bén trong Vector. - Left and Right: Thém ca trong vangoai, ea - Max offset pos : Chinh vi tri nét vé theo y muon. - Max offset dist : Chinh khoang cach offset. SS: a = @« x . = A= Deform : Ché d6 xoay man hinh 2D. it trai dé Xoay 3D. TEU KHAC VA CHINH SUA HiNH NOI BTG ~ Tim Huyét Véi Tig Sin Phim Page 81 of 203 NANG CAO TREN JDPAINT CHUONG 1. MODEL Dé str dung cac thanh céng cu 3D ta can chuyén sang ché d6 3D. sau: Nhap chu6t chon hinh Mai Dao nhw hinh bén. fé chuyén New Mode(1) : Tao mode dé lén khéi 3D. Sau khi tao cac dudng bién dang 2D va chuyén sang ché 49) cc thao’ Mode dé Lén khéi 3D cho cac bién dang nay. Se Dé tao Mode cho Bién dang 2D ta thye hién nhw sau : Chon Bién dang 2D can to Model. ‘Vao Iénh : Model > New Model(1). Xuat hép thoai Model. Len(X) : Chiéu Ngang Model e Width(Y) : Chiéu Doc Model. . Margin : Luong Du ngoai khung vién bién dang i du 3 thiskhung vién sé du ra3mm). ae XX Step : Do phan giai, Gid tr cdg nho thi ion. Vi dy : Kich thuée Chieu X va Chigu Y nim ing 100° 159 thi ta chon d6 phan giai la Khi do ta thiét ké xong phong to ti lé 1:1 vit thi sé khéng bi treo may khi lam viéc. Celling : Gidi han 46 cao. Height Maximui 5. D6 cao dat den 12mm thi sé khong cao thém nia. Floor : Gidi han dé sau nén, Vi du : 0 a gia tri nen 6 trén, Ta can tao hong sau qué nén aa) eal) Le 245017 nm Wott) 250907 am Magn 2am x7seo am Vet Nn Foe 9 em BTG ~ Tim Huyét Véi Tig Sin Phim Page 82 of 203 3. Load VSM(3) : Lay mode daluu. > = Vato Ignh Model > Load VSM(3) dé mo File da I 6. BTG ~ Tam Huyét Véi Tig Sin Phim Page 83 of 203 5 Save As Bitmap(5) : Luu file 6 mau dudi Chon File BMP edn Iru, ‘Vao lénh : Model > Save As Bitmap(5). Chon vao File can hu > Nhan Phim Céch > Nhan PI Quét chon Model muon tru - Chon vi tri liu File h thude bing voi anh muén lay. mémn sé bao Ii nhur sau = age pixels SERS, the two must be the same: Model vertex numbers 1501x1001, image piels 1318850, the two must bethe same Go) a Crop Model(9) : Cat mode theo bién dang tiy y. BTG — Tim Huyét Véi Ting San Phim Page 84 of 203 - Vé mot Bign dang trén mét Mode can cét. - Chon Mode can cat. - Vio Ignh : Mode > Crop Mode. - Pick 2D graphies or click RB to en command : Chon Bién dang eit. Ney fi owe re (che et lead 4 4 a” a 8. Adjust Step(0) 9. Adjust BTG — Tim Huyét Véi Ting San Phim Cox] (Coen) oon Vern [256500 ] xsip (01) Ystep (01 ] New Pom VetNum 2718300 %Y Step 0.100000 q) : Thay ddi dé cao. Page 85 of 203 17657555 _|CubicM Jp, Weight 17667555 | Gram BasePLZ 0.00 MM Which to adjust © Male(up) Mold © Female{down)} mold Ratio 1.00 g/cubic em ‘Weigh adusted to 17667555 Gram Color Mask 1 plane is caleulated or Oi Chiéu cao Z. ‘orm 10. Transform - Vao lénh : Model = MinZ. to XOY = ‘én mat phiing XOYO, Bé Z Duong. - MaxZ.to X0Y: mat phiing XOY. Dé Z Am, trudng hop Gia cong trong JDPaint - Mirror Z mat phang XOY. - Seale ruc Z. ; - MinZ: = 0 la bang nén, Min Z = - (am) la nim dui Nén). - Max BTG ~ Tim Huyét Véi Tig Sin Phim Page 86 of 203 ‘ae eG MinZ to XOY Z Duong nz 0 Maz 38 Mec Tox) Genz (Guz MaxZ to XOY le ZAm CO (ez Toxo) (to Tox) MirrorZ — LatZ Maz 33813 em ania Mo Scale Z cm Minz 0 Maz 2 y CHUONG 2. COLOR 1, Smear Color(J) - Shift + K : T6 mau bang tay = Vao lénh Color > Smear Color(1). = Chon mau bén c6t mau bén phai va nhan git chuét trai dé t mau, BTG ~ Tim Huyét Véi Tig Sin Phim Page 87 of 203 - Nha phim A dé giam kich thuée con tré chuét. - Nhain phim S dé ting kich thuée con tro chust. |) [eRe Disses: (20000 svg Stes: (50.000 Chon mau bén c6t mau bén phai ISSR CORE OSS OSes: Bese Wire coloring(2) - Shift #Z.: T6 tau dudngvien. Vao Iénh Color > Wire Coloritig@2). Chon mau bén cét mau bén phai va. chofildung vien dé 16 mau. Bé xem két qua mau dung’ vién nhan Phim tat E. BTG ~ Tam Huyét Véi Tig Sin Phim Page 88 of 203 3. Seed Coloring(3) - Shift + X : T6 mau sau khi dudng vién da dugc to. - Sau khi t6 mau cho duong vién ta vao Ignh : Color > Seed Coloring(3). Dé to mau bén trong during vien. = Chon mau 6 e6t mau bén phai. = Chon dung vien di t6 mau. Cée ving trong dutong vien sé te dong duge 8, : 2 owes 000 eae. S000 Serer e 4, Region Coloring(4) - Shi kis = Vao lénh : Color > Region Colot - Chon mau can t6 trong ving’ - Pick rail curve 6 click 1d : Nhdip chon duong bién dang. - Set inner point of a ancel command : hap chon ving C : T6 mau trong ving Iya chon véibién dang BTG ~ Tim Huyét Véi Tig Sin Phim Page 89 of 203 IDREEECOSO SSC BOOMCR: me. Gi voi trudng hop Bién dang dugc tao tir nhiéu Vector thi ta can t6 mau cae Vector véi Shift + Z, sau d6 16 mau trong viing Iya chon sau khi da t6 mau cae Vector véi Shift + X. Iso-Height Coloring : Shift + V : T6 mau phan biét gitia Vinig'Cao.va Vao lénh : Color > Iso-Height Coloring , Phim tat Shift + - Not Lower : Khéng Thap (Nghia la Cao). Cao la lam vige véi vineiidind, Chon mau 6 edt bén phai. Cick boundary point or click RB to cancel comman yao theo mau da chon. Flat Face Coloring : Alt+ G+ 6 : Chi T6 mau ving khdi Phang. ‘Vao lénh ; Color > Flat Coloring, Phim) Alt+C+6 Chi t6 mau nhimg ving Khoigo bE -mtphing 1 ‘ma kh6ng t6 mau nhung ving khéi e6 bé mat 1éi, Jom. Chon mau 6 cét mau béniphai. Vao lénh : Color > Flat Face Color! Nhap chon nhiing ving Khoi phaiie.dé t6 BTG ~ Tim Huyét Véi Tig Sin Phim Page 90 of 203 7, MOOD: TE mau tydong. = BE t6 mau ty déng ta cin chon cdc bién dang can t6 mau, vale bd-OT-06-0) sau do vao lénh Color > ‘Mau sé tu déng té cho céc bién dang da duc la chon trude 46, CHUONG 3;,0PTIONS 1. Gray Image Mode(1) — Shift + M.; Ché do fer khdi den tring = Vaio Iénh : Option > Gray Image mode(1}*Phim tae Shift +M. 2. Map Mode(2)Shift+ B'sChé do View Map cho Khéi. - Vio lénh : Option> Map Mode(2):Phim tit Shift +B. BTG ~ Tim Huyét Véi Tig Sin Phim Page 91 of 203 S SS eS 3, Image Mode(3) : Ché d6 View hinh anh. SS - Vao lénh : Option > Image Mode(3). a kx, 4, Graphics Mode(A Ché d6 View dé hoa. - Ché 46 quan sat hay d - Vio lénh : Option Phim tat Shift +N. S$ BTG ~ Tim Huyét Véi Tig Sin Phim Page 92 of 203 5. Ceiling and Floor(7) : Chinh stra Tha - Vao lénh : Options > Ceiling and Floor(7).. - Tich chon Check model - Max Z: Dé Cao Khéi Duong. (Gia tr Duon; dina ) - Min Z: D6 Sau Khéi Am. (Gid tri Am 1a 0). Khoi am xuds - Ceiling : Gia tri Thanh Khoi - Luu ¥ : Néu Khéi bi am xudng ta chinh sira ng 6 Ceiling giéng voi Thong so Max Z. - Floor : San khéi. a mia (ed et) ShitteH 286 lan Undo. Model Attributes(8). Phim tat Shift +H. ‘Oi da 1a 30 lan). Bé thure hién : Nhap sé lan Undo, Nhap chudt Phai ra 3D ta chi nhan Phim Z, khéng giéng nhan Ctrl + Z nhu bén méi trong. BTG ~ Tim Huyét Véi Tig Sin Phim Page 93 of 203 EEE eee meee Undo Sculpting(1) — Z : Quay lai tac trude dé. Phim tit Z. Redo Sculpting(2) — thao tac da Undo. Phim tit X. Erase(3) — Shift + 6a Khéi, hode Sir dung dé Khoi phuc mau ban dau. +7. Color : Xoa theo Not Color : X6 . tome | BTG — Tim Huyét Véi Ting San Phim Page 94 of 203 ‘Vi du vé trong hop khéi phuc mau ban dau : (Trung hop mau da duge hru lai tir truéc). Truong hop mau da vé hoan thign va da luu Iai. Khi mo ra ta lai chinh stra mét s6 thao tic khéng vita y. ‘ 1 : Khi dé ta sir dung Iénh Erase, Phim tit Shift + T dé Kh6i phuc lai mau ban dé Erase Whole(4) : X6a D6 cao va x6a Mau. Vo Iénh : Erase(3) > Erase Whole(4). Erase Height : X6a dé cao. Erase Color : Xoa Mau, % (rw [en (Ban Hot ee Ca io Ee To cHVONS Pr Deposit(1) - (Shift + Q),¢.Lam nditheo y minh bing cach dé chut trai Vao Iénh : Sculpt > Deposit(1) fuShift + Q. Brush Type : Cac dang Dao kl Dé ting, giam Dudng kinh con tro chug) nhan Phim A hoa S, hode nhap gi tri vao6 Diameter. Dé tang giam do sic nét 0 nhan Phim D hoae F, hoac nhap gid tri vao 6 HD Q va W, hode nhap gid tri vio 6 Height. ‘a0 lién tuc. Higher : Cao | lan. Limited Accymul : Gidi BTG ~ Tim Huyét Véi Tig Sin Phim Page 95 of 203 + iewara 2 Carve(2) - (Shift +W) : Lam 16m theo ¥ mi ‘Vao lénh : Sculpt > Carve(2). Phim tit Shift + W. - Brush Type : Cac dang Dao khiie Lom. - Dé ting, giam Duong kinh con tro chugt lam 16m him A hode’S, ho&e nhap gia tri vaod - Diameter. ea + be ting giam d@ sc nét con trd chuét lam lm ta than Phit F, hoac nhép gia tri vao 6 HD ameter. - Bé tang gidm d6 séu Lam Jom ta nhan Phim ia tr Vao 6 Height. BO sau sé = duoc ting lén sau mii giay dé chudt. - Effect : Cac dang d6 sau. Accymul : Sau Sau 1 lan. Limited Accymul : Gigi han lai d6 sau S Lom phan Khoi. = Ignore : Lam lom tit ca cfc mau thieo tré choi? = Color : Lam lém theo miu du = Not Color : Bo lam lém khu Ia chon va Lim tom eae khu vue khie. 3. Shift4R) : Len khéi ty dong thiing dime theo Iya chon. - nch(3). Phim tat Shift +R - Effet : Cac kiéu Ten khdi. - +) Uniform : Lén khéi ding déu Bién dang cong. BTG ~ Tam Huyét Véi Tig Sin Phim Page 96 of 203 Luu ¥ : Khi sir dung Uniform én khéi néu gap trong hop khéi bi am hay khéi duge tinh tir nén thi ta Lim nur sau Vio lénh : Options > Ceiling and Floor(7). Tich chon Check model Ceiling : Nhp Gia tri Thanh Khoi Lén hon hoac bang véi Gia tri d6 cao Chinh sita thong s6 trong 6 Ceiling giong véi Thong sd Max Z. +) Absolute : Lén khéi bang nhau véi | kich thude nhat dinh cong +) Highest Pt +) Lowest Pt +) Center Pt é Height : D9 cao can lén khoi. Color Mi vige theo mau. Ignore : Lén khoi tit ea cae mau, Color : Lén khéi theo ving mau dugc lua chon. Not Color : Bo qua ving mau duc Iya chon va lén Quét chuét vao cac ving mau dé lén khéi. ) ¥ Lén khéi theo Vector kin. Region Relief(7).- im tit Shift + D. Vio lénh ; Sculpt > Section : Cac dan; Rectangle : Lén Triangle : Lén Ellipse : Lén khoi vao. (0 duge gidi han nhu nhau. BTG ~ Tim Huyét Véi Tig Sin Phim Page 97 of 203 Ignore : Lén khéi cho tat ca cae mau. Color : Lén khéi v6i mau duge chon, Not Color : Khdng lén khoi véi mau duge chon ma lén khéi cde mau c6n lai Combination Mode : Add : Noi khdi len, Subtraet : Am khoi xudng. Higher : Hoa Khdi lai voi nhau. Color Relief(8) - (Shift + F) : khdi cite mau duge lira chon theo bé mat cé sin, Bé mat cé sin cé th ng, Bo tron hodc Phang. Vao Iénh : Seulpt > Color Relief(8). Phim tit Height Mode : Cac kiéu d6 cao. Line : Lén khoi theo dang th Are : Lén khoi theo dans Adge Angle : Géc nghic Subtract Sau khi A 6 ta thyre hién Thao tac : Nhap chu6t trai vao cdc mau mun lén khdi. Nhap enh. BTG — Tim Huyét Véi Ting San Phim Page 98 of 203 6. Wire Relief(9) - (Altt+S+9) : Len khdi or ‘Vao lénh : Sculpt > Wire Relief(9). Height Mode : Diéu chinh 4 cao. Limited Height : D6 cao duoc gidi han. ~ Nhap gid tri d6 cao vao 6 Height. Line : Lén khoi theo dang thang dimg. theo dang bo tron joc nghiéng cla khéi. }6 cao cia chin khoi Smooth Num : Dé bo ciia chop kl r Style: Smooth, Feature : Not Smooth : Edge processing Closed Region Only : Sigdung duoc bao quanh béi Vector kin, i Vector he, ng 6 ta thc hign Thao tac : Chon lan lugt cae Vector hé. Nhap chuét phai ngoai man hi re hign lénh, Néu muon lén khoi eae vector hé co d6 cao khac nhau thi thc hign timg lénh riéng le. BTG ~ Tim Huyét Véi Tig Sin Phim Page 99 of 203 ma tapes i Tiree CHUONG 6. mY 1. Drived Depositing(1) - (Shift + ‘Vio lénh : Drived > Drived Depositing(1). - Brush Type : Cac dang gan Néi. - Diameter : Budng kinh Noi. Nhéin Phim - HD Diameter : D6 gian cua ving gan Ndi. ~ Height : 6 cao. Phim Q dé ha d6 cao va W dé - Effeet : Cac dang 46 Cao. - Accum : Dé cao gid tri thap. - Higher : D6 cao gia tri cao. - Limited Accum : BO cao dur - Times : Hé so nhan cia d6 cao. - Step : Bude, nac. (Tang gia ing : Gigi han d6 caog (BO « 1a Oi theo Vector. $ dé phong to duong kinh. cach. Vi du :8). fe gid tri nay sé khong cao thémntta). O tire 1a KhOng su qua nén). = Color Mask : = Ignore : Khong tao dang Bau to, dudinho. dang Dau nho, dudito. 6 giita nho, to hai dau. ‘ho hai dau, to 6 gitta. BIG — Tim Huyét Véi Timg Sin Phim Page 100 of 203 z Drived Carving(2) - (Shift + S) : Vao lénh : Drived > Drived Carving(2). Ph = Brush Type : Cac dang gin Lom, + Diameter : Dudmg kinh Gan Lom. Nhan 16 Phim S dé phong to duéng kinh. i va F gin ving ganra ié tang chiéu sau gan Lom. - Effeet : Cic dang d6 Sau - Accum : Dé Sau gia tri thép. - Higher : D6 Sau gia tri cao - Times : H@ s6 nhén cita d6 Sau. = Step : Bude, née. (Tang git khoang cach. Vi du :8). = Ceiling : Gisi gid ti nay sé khong sau thémnita). - Flo O tire 1a khong su qua nén), - Color Mask : - Ignore : Khong tao - In: Tao gan Jom dang Dau to, dudinho. m dang Dau nho, dudito. lang 6 giita nho, to hai dau. {ho hai dau, to 6 gitta. - Big Mid: Lom 6 gitta nho vuot va to hai dau mugt - Big Tail : Lom d BIG — Tim Huyét Véi Timg Sin Phim Page 101 of 203 of odie Hage ONO erm E105 i + 7 Drived punching(3) : Noi gan’ Vao lénh : Drived > Drived Punching(3). - Effect : Cie dang Nii. - Uniformm : Noi lén tinh tir nén. én tinh tirnén, lén tinh tir Khéi. = Lowest : N6i lén tinh ti Khéi - Center : Noi lén tinh tir Khdi, nht - Height : Chinh d6 cao. = Color : Noi gan La - Not Color : Noi Brush Stroke : BIG — Tim Huyét Véi Timg Sin Phim Page 102 of 203 teen @ ke Donets penianr) 010 ax 010 jo] fo] 7 Drived Dithering (4) : y Vio lénh : Drived > Drived Dithering(4) 5. Drived Erasing(5) : X6a gan la. - Vao lénh : Drived > Drived Erasing(5) ~ Dyna Display : Gir nén, ~ Erase Height : Xoa dé cao. - Erase Color : Xo - Color Mas! - Color : Xéa gan véi max - Not Color : Xéa gan la - Brush Stroke : Cac - Same Size : Xéa di - Big Head Small nnh6 vuot va to hai diu mugt, BIG — Tim Huyét Véi Timg Sin Phim Page 103 of 203 7 Drived Smearing (6) ?yfao garadm nham Vao lénh : Drived > Driyed Smearing (6) - Driving Po: - L:La Lesft, Lom bén'trapVector - On: Lom chinh gitta Vector - R:La Right, Lomibémphai Vector, = 3.403 : Khoang efch ra‘haibén so voi dudng gan. 0 la nam chinh gitta gan. - Stroke Type : Caédang lon: - Same Size : DoambOni'eo hinh dang giong nhau, - Big Head Small Tait: Loniidang Dau to, dudinho. - Small Head Big Tail's.Lom dang Dau nho, dudito. - Big Head : Bontdang ‘4 git nho, to hai dau, M Sm dang Nhojhai dau, to 6 gitta. - Big Tail : Bom dang Giyitta nho vust va to hai dau muot. Drived Smoothing (7) - (Shift + J) : Lam min Vector. - Vao Ienh : Drived > rived Smoothing (7). s - Times : 1 la gid tri 1 lan Click chudt vao Vector.(Vi du : 8 lin l 8 Lin Click ehuét). BTG ~ Tim Huyét Véi Timg San Phim Page 104 of 203 Height Mode : = band - : Lam min bé mat bi, lom thanh phing. - + Only : Chi Lim bé mat 1om thinh phaing, = Only : Chi Lim bé mat 16i thanh phing. - Color Mas! = Ignore : Lam min tit ca cc mau. - Color : Lam min voi mau da chon, - Not Color : Lam min tat ca cac mau trir mau da chon. = Shift : BO chay xé cia Lim min, - L:Lam min bén trai Vector. - am min chinh gitta Vector. - R: Lam min bén phai vector. - Brush Stroke : Hinh dang con tré. - Same Size : Lam Min c6 hinh dang gidng nhau, - Big Head Small Tail : Lim Min dang Dau to, duéi - Small Head Big Tail : Lim Min dang Dau nhé, du - Bis Lam Min dang 6 giita nhé, to hai dau - Bi : Lam Min dang Nho hai dau, to 6 gitta. - Big Tail : Lam Min dang 6 gitra nho vuot va 1. Extrude(7) : Dan Khéi. BTG ~ Tim Huyét Véi Timg San Phim Step : D6 min ( Gia tri cang thap thi dé min cang cao, 1 1a min nhat). ime CHUONG 7. GEOMETRY Page 105 of 203, 2 Revolve(9) : Xoay m6t bién dang quanh mot truc 48 tao khéiitron xoay. ‘Trude hét cin tao mét bién dang 2D va mét truc xoay cho nd. - Ang (Deg) : Géc xoay. ~ Add : Noilén. - Subtraet : Cat a - Ignore : Chon véi tat ca cée mau. - Color : Revolve véi mau durge chon. - Not Color : Khéng lim vige véi mau due chon. AsO Sune Higher © Loves Peace tcl 3. Sweep(q) — Alt+ X= kia. (Ung dung ve K! - Trong méi trudng 2D Quét - Luuy 2 bién dang Direction. Nhap — dang nay chay theo mot bién dang = Chuyén sang mo ca bién dang, = Vao Iénh : Geom ~ Pick 2D rail dan fa bién dang 2D. Trong Rails.(Duong Khung Tranh). - Luu y:Cl tir ngoai vio. - Pick 2D sections : ludng quét 1a bién dang 2D. Trong Sections.(Duéng Quét udn lion), - Preview: - Sect Bi ét ciia bién dang, - Chor during tir ngoai vao. BTG ~ Tim Huyét Véi Timg San Phim Page 106 of 203 4. Blend : Han 2 Khdi. Cé hai dang da lén khéi va can han lai vé - Vé thém 2 Day 6 giita 2 bién dang dé tao - Vao lénh : Geometry > Blend. - Pick first 2D curve or click RB to cancel comm: 1on dung Curve gitta day thinhat. - Pick second 2D curve or click RB to cancel ria : Chon duong Curve gitta day thir2. - Blend Mode: - Ruled Surface : Han khdi - Cubic Surface : Han khoi va - Tangen Length Ratio - Tang 1 (10,.90) : Tang d6 ca - Tang 2 (10..90) : Tang dg:cao h - Dir Of Tangent 1: = Tang To : Han Thit i han, cho bén day 1 10 cho bén day2. BIG — Tim Huyét Véi Timg Sin Phim Page 107 of 203 Di OF Tangent Teng To @ Hos 5. Scale Surf(y) : Ve Bién dang vay - Vio Iénh : Geomet = Select region, or, - Pick Start poi ong clia 2 canh 2 bén Vay rong. , thap ctia diém Day quat Vay rong, eee = D.Coff(0.1) : BO Dinh nhon Vay ring. Gif tri cao nhat la thap nat va nguge Iai. - Plane Angle : BIG — Tim Huyét Véi Timg Sin Phim Page 108 of 203 Ang(-10..10+) : Lam vay rong nghiéng trai hodc nghiéng phai, Combination Mode : Add : Noi len, Cut : Lom xuong. Color M: : Ignore : Lam ndi vay rong véi tat ca cde mau, In: Lam noi vay rong vi mau duge chon. Out : Lam ndi vay rong véi tat ca cde mau, trit mau durge chon. Min Z : 0 Hien thi vay rong nam trén nén, khong bi am xudng Max Z : Tong 6 cao cia Vay rong (tinh tirnén). Apply (Space Bar) : Ap dung. Phim tat la mit Space. Phim cach ‘Ve them cung Cac Bién dang vector dé ho. Ding lénh T Tao Mode va t6 mau cée Bién dang hé bing céch t6 miu dudng vién xong moi t6 mau viing trong, BTG ~ Tam Huyét V6i Timg San Phim Page 109 of 203 Ding lénh Shift + R Dé lén khoi thing dim Vao lénh : Geometry > Cloud (Wire Relief)(0). Chon viing mau da t0 khéng chon ving mau bén Chon Bién dang la vong Cung tron (Hoa Bi iing). Chon Bign dang ni thi ge nghiéng sé bat dau tir Bién dang do, Line : lén kh6i vat thing. & dang cung tron. Adge Ang : Géc Nghiéng, ‘Dé cao chan. BTG - Tim Huyét V6i Timg San Phim Page 110 of 203 Pi Hest Trecho 2 Res Hoot aes a y~ ee 0 BoreHech » sue = wos Hohe © Le! Rega Ue Grn Maxi Maid 20 ates wean Sevetara rent 1. Smudge(1) : Lam bién dang bé Vio lénh ; Deform > Smudge(1). Ding chuét trai kéo dé Lam bién dang bé mat. _ 2. Warp(2) : Ding chudt dé Xoay mot ving khdi. ‘Vao lénh : Deform > Warp(2). BTG ~ Tim Huyét Véi Timg San Phim Pay oy Carta © lye NotCar Page 111 of 203, > +and-: Xoay ca Cao va Thap. + Only : Xoay Cao roi phing, Only : Xoay Thap réi phing, & Omen IRL Om esos he Ovens co ony Net 3. Convex Lens(3) : Phong to mét - Vao lénh : Deform > Convex Lens(3). Dat vao vi tri can phong to va dé chudt tra 4, Coneaye - Vio, for - Dat an thu Thu nhé mét ving Khéi. eave Lens(4). 10 va dé chuét trai. BTG ~ Tim Huyét Véi Timg San Phim Page 112 of 203 o|® Height Mode @-au- toy (1 aye cry Color Mask @ lore Coke Not coor "2-Chnage CM option "¥-Chnage HM option 5. CW Inner Twirling(5) : Xoay,khdi@ing kim dong hé. Hay tao xoay nude. - Vo lénh : Deform > CW Inner Twirling(S). - Dit vao vi tri tm can xoay va dé chuét trai, 6. CCW'lnner Twirling(6) : Xoay khéi Ngugc kim déng hd. - Vao,fénh : Deform > CCW Inner Twirling(6). ~ Dat vao Wilt tam can xoay va dé chudt trai, BTG ~ Tim Huyét Véi Timg San Phim Page 113 of 203 7. Shift(leftside)(9) : Tao vung moe chuyén chudt. = Vio Ignh : Deform > Shift(leftside)(9). - Dat vao vi tri tam can xoay va dé chugt tr Png On “Orato 1. Move Feat Vao lenh : Feat I : 0 i Khe voi mau nén méi Di chuyén duge. = Add: Noi chuyén chong. Jen mot hoi khiée). - Subtract, - t chuyém can nam trong Model. BTG ~ Tim Huyét Véi Timg San Phim Page 114 of 203

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