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How To Recreate An Apple Advertisement 1
How To Recreate An Apple Advertisement 1
How To Recreate An Apple Advertisement 1
Apple is one of the most valuable technology companies in the world, creating products
such as the iPhone, Apple Mac, iPods, iPads, Apple watch and AirPods. It is also one of the
most influential and recognisable brands in the world, responsible for the rise of the
smartphone with the iPhone.
The iPhone, created in 2008, is still one of its most desirable products, giving a rise in annual
revenue from $1.8 billion when it was fist launched in 2008 to $191.9 billion in 2021. The
brand has built its reputation on both the performance of its products and the branding. As
well as the sleek design, and simple, clean packaging, Apple adverts are renowned for their
glossy image whilst focussing on innovation and user experience. For this project, I am going
to create an Apple iPhone advert and follow it up with a survey on how successful it is by
asking participants to compare the original Apple iPhone advert with the one I have
replicated.
Initial planning
In order to replicate the feel and experience of an Apple iPhone advert I will be using
multiple and software and programs which include:
Adobe After Effects 2020 (vfx/graphics/editing)
Adobe Photoshop 2020 (graphics/idea planning)
Blender (All 3D work will be done in this)
Sony Vegas Pro 17.0 (sfx)
Apple seems to utilize lots of random buzz words which won't mean anything to your
everyday consumer, such as “11.8 billion transistors” and “80% faster neural engine” to
promote their products to a wider audience who may only know a little about phones and
just assume that a bigger number means better phone. Following the development of
Apple’s advertisements from 2007-2020, it is apparent that the more recent adverts are
much more focused on the technology and advancement of their product than the previous
years which focused on the ease of use and wide availability of being able to call your
friends. My target audience will be aimed at teenagers and younger adults as they are the
biggest buyers.
My Apple inspired advertisement will consist of the following criteria:
Creativity
Buzz words
Fast-paced editing
No linear narrative
Sync on beat to intensify the feeling of professionalism and sophistication.
The production process
I will be using blender for all the 3d work and modelling in this advertisement. I began by
opening the software and importing a reference image of the iPhone 13.
[ref]
I modelled the design for my smart phone (reference image on the right was an iPhone 13
Pro Max) in blender, which will be duplicated and textured in several colours later down the
line. Thankfully, this iPhone’s model is relatively easy to replicate as it holds a rectangular
shape.
Next, I textured and coloured the iPhone using different materials to match the reference
image and found that using Eevee for the rendering engine would best suit my needs as I
will not be using a lot of glass-like materials (which the render engine, Cycles, excels at). This
means that render times can greatly be reduced and gives me more creative freedom to try
out different animations with few repercussions or consequences.
After running through several songs and genres that I thought would be suitable for this
style of advertisement, I narrowed it down to this song:
https://soundcloud.com/00ff1a/recycler and then proceeded to cut it down to 31 seconds
(the length of my advertisement). The song was found through SoundCloud's related tracks
section.
Now that I have found a song, I can import it into After Effects and create the main
composition. I will be using 24fps as although it is not as smooth as 30fps it also does not
have the grittiness of 20fps. It is a perfect middle ground – the song also influences the style
and shape of the advertisement through the genre, bpm, tempo etc. E.g., a slower song will
include fewer shots as there are going to be fewer sync points than a faster song. The
footage has been slowed down to showcase the importance of frame rate at a greater
effect.
20fps vs 24fps vs 30fps
Now that the song has been chosen, it is easier to visualise exactly what I want to include
and at what points. To achieve this, I have typed out my ideas on After Effects markers,
which has helped for displaying ideas I want to execute, as well as, being used as sync points
to show me when to cut/edit a shot (the white boxes with text are markers).
I am using the blender plugin, ‘true time remapping’ which recreates After Effects time
remapping in blender and ultimately makes workflow a lot easier. This requires me to add a
solid layer into the composition and work out how many frames I need to input into blender
and render for each shot. On the left is a screenshot of true time remapping from blender
and on the right is a screenshot of Adobe After Effects’ time remapping – as you can see,
they are very similar.
Once I knew how many frames I needed to render for the first shot, I created a basic
animation inspired by the movements of Apple adverts. This was achieved by keeping the
model at a still point and just moving the built-in blender camera around the iPhone.
I have chosen to use a free font called “SF UI” as it was the closest font to the Apple one
that I could find. The text on the left is from my video and the text on the right is from this
Apple advertisement.
Apple appears to have a very distinct narrative in their choice of font. It offers a deliberate
tone of voice in the text “A15 bionic chip” and “True Tone Flash with 2x greater uniformity”.
To your average consumer they will not understand what any of this means, this indicates
how Apple is trying to appeal to the higher end consumers who have more money to spend
on everyday products such as phones or laptops. This is further reinforced through the use
of Apple’s simple, but recognisable, logo as well as the seemingly revolutionary technical
advances. They present themselves as the first company to introduce advanced tech such as
face recognition when its competitor, android, have been in this market for years already.
As for the A15 bionic chip I just simply used After Effects for all the text and animation in
this shot. I created a text layer with “A15” then precomposed it so I could animate the scale
attribute to increase in a fast-to-slow velocity. Next, I added the “bionic chip” text into the
precomposition to keep the same scale keyframes as well as keeping things neater.
Following this, I modified the transformation of each text layer adjacent to the square.
a15
As I wanted to fill out the intro part of the advert, I decided to use the two fast-paced beats
to showcase a different colour of the model. Using the same model of the iPhone, I created
a red version as in most Apple adverts, they prefer to showcase a range of colours as to
further engage their audience in their product. I personally actually prefer the look of this
red design than the original blue design – I am pleased with the way it turned out.
For this model, I came back to edit the screen and fix the UV mapping and added a to
overlay the screen texture. The reason I have only just done this part now is because I was
inexperienced with UV mapping and did not know how to use the texturing tools. This has
since been resolved and both models now have the screen texture mapped.
Below is the everything that has been edited and rendered so far:
demo1 (incomplete)
Upon rendering it out, there are two problems that I noticed straight away, at 0:05 I used
s_lightleaks to help blend in the first iPhone shot but it needs to be changed so the light
blobs have more animation to them, I want them to be a fast-slow explosion of a blue and
green blurring gradient. Additionally, the first shot of the iPhone has a fading-in look
because of the lighting I used in blender. The shot starts at 100% opacity when it should
start at around 33% opacity and then keyframe it to fade back in. This will help to blend the
first shot with the black background. Moreover, I personally think the A15 bionic chip
animation would look better if the square was subtly animated so that it starts a little bit
thinner then as it scales fast in the beginning it quickly resets its normal size. The one frame
glitch when the phone in the ‘colour accurate’ shot transitions to the ‘depth control’
One of the biggest problems I have faced in the EPQ was animating the iPhone’s model to
move where I need it to, as the models I made had a lot of individual parts (such as the
flash, camera, screen, etc.). When moving the screen section of the iPhone it sometimes
does not move with the rest as it doesn’t seem to be linked with the rest of the model. It
became an issue when animating the “colour accurate” sequence as the model would move
but the screen would stay in place (see below).
Here are some examples that have been created via the JSplacement tool:
Starting out I opened a new blender project file and then added a plane into my
environment, from here, I made sure that I was in cycles (experimental) for this project as
otherwise adaptive subdivision would not work. This was fixed by simply adding a
subdivision modifier and adjusting the values respectively. As for this last section it just
involves messing around with nodes and values so I will not be breaking it down, instead,
here is a screenshot of the final nodes completed together - as you can see it is fairly simple
to compile for such an expressive texture.
This was the point where I ran into a technical problem and was not able to render out the
project as it kept on crashing on the first frame and wouldn’t render. I quickly found out that
I was only able to render frames 11-40 which would make this scene useless. To combat
this, I just rendered out the animation in viewport rendering which is just the textured plane
without the bump or height rendered. Below is a comparison of viewport and fully
rendered.
I imported and edited the footage in After Effects but because I was not able to render the
full view footage out I had to try and mask the simple looks of the render. To achieve this, I
used s_hotspots and deep glow which was then placed below the adjustment layer with
flicker so that it all is consistent. Below is the final look:
PCB demo
The last main section of the advertisement is the ‘Liquid Retina Display’ sequence. This was
one of the original ideas that came to me when I was planning for the start of the EPQ. I
want to take direct inspiration from the existing Apple ‘iPhone XR trailer’ By replicating a
shot where the iPhone moves from left to right and has the screen facing the camera. This
was one of the hardest shots to recreate as I had a specific effect I wanted to recreate,
where the phone screen has a white line of light that reflects off it. This can be achieved by
masking an adjustment layer which has exposure and deep glow on it that is animated to
move across the screen. I had this very rough looking plan that I made as something to base
the sequence off, seen below.
As I wanted a transparent layer behind the iPhone model, I simply just turned on the
transparent option under ‘film’ in blender. Additionally, I was playing around with the
lighting tools and realised that it would turn out better if I changed the world lighting to a
solid white compared to the previous black lighting.
Liquid Retina Display blender demo
As I was not sure what to include in the prerequisite shot, I was experimenting for a while
with different effects and ideas. It came down to this shot where I used s_texture flux on
the bottom layer with another rendered out shot of the iPhone on top (for the top layer
iPhone shot I increased the focal length of the camera so that it would not be cut off from
each side). The text of liquid retina display defies the Apple criteria of ‘motionless text’ but,
in my opinion, it looks better this way. Following this, the iPhone model comes into frame
with the above animation and has s_hotspots/deep glow/exposure to help blend it in from
the previous black and white shots. I am not entirely happy with the way this was executed
but I will have to stick with it for now. Additionally, the text has optics compensation which
achieves the effect of warping it towards the camera.
Additionally, I added a simple animation of a padlock locking together as it is symbolic of
privacy to indicate a ‘teaser’ of new privacy changes coming with the iPhone 13. This is also
the same symbol which is used when unlocking an iPhone at the lock screen. Below is a
simple breakdown of the animation where I used photoshop and After Effects.
Padlock Breakdown
With this scene completed it pretty much wraps up the project all that is left is to render
and upload to YouTube. As for the rendering process, I rendered out the whole
precomposition in After Effects and upscaled to 4k and used the default After Effects video
codec.
As the rendered video came out to be 14.4Gb I compressed it in Virtual Dub using the Xvid
codec which produced a final size of 88.4Mb. Moreover, I changed the frame rate in Virtual
Dub to 48fps as YouTube will worsen the bitrate if the video is a lower framerate than 48.
Apple Advertisement Final
After this was completed, I showcased my own advert and then an official advert which was
made by Apple. I asked each person which one they thought was made by Apple and then
questioned why they thought so. In a survey of 20 people, 75% of participants could not tell
the difference between my own advert and the official Apple advertisement. Interestingly,
out of the age bracket of 30 years plus, 90% of the participants could not decipher any
difference between the two. One of the main reasons for being able to decipher the real
Apple advert was because mine did not have the small print at the end. Another reason
cited was that I did not include any real-life actors which is something that Apple has started
to incorporate in their more recent adverts.