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MoonLight

Metatype: Ork; Female; Ethnicity: Européenne; Age: 25;


Height: 1.9m; Weight: 128kg; Hair: Blond; Eyes: Bleus; Skin:
Clair
Total Karma: 4; Current Karma: 4; Reputation: 0; Heat: 0

Attributes
Body. . . . . . . . . . . . . . .6. . . . . . Edge
. . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Agility . . . . . . . . . . . . .6. . . . . . Essence
. . . . . . . . . . . . . . . . . . . .5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reaction . . . . . . .5. .(7)
. . . . . . . .Initiative
. . . . . . . . . ..9
.. ..(11)+3D6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Strength . . . . . . . . . . 5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Willpower . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Logic . . . . . . . . . . . . . .3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Intuition . . . . . . . . . . . 4
....................................................................................
Charisma . . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Attack . . . . . . . . . . . . .0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sleaze . . . . . . . . . . . . .0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Data Processing . . 0 ....................................................................................
Physical Stun
Firewall . . . . . . . . . . . 0
....................................................................................

Movement
10m/15m/+1 Land Movement 3m/+0.5 Swimming

Active Skills Knowledge Skills


9 3 Athletics (Agi) Security Systems
7 1 Biotech (Log) Weapons Manufacturers
10 4 Close Combat (Agi)
12 6 Firearms (Agi) Languages Natural Recovery: 10
(½ hour), heal 1 box/hit
7 3 Outdoors (Int) English
7 3 Perception (Int) French (Native) Overflow:
9 2 Piloting (Rea)
9 3 Stealth (Agi) Natural Recovery: 12
(½ day), heal 1 box/hit

Attribute-Only Tests Toxin Resistances Defenses


8 Composure Toxin Disease Rolls Modifiers
8 Judge Intentions Contact 10 10 11 Melee Defense +4 Block
10 Lifting & Carrying Ingestion 10 10
11 Ranged Defense +3 Dodge
7 Memory Inhalation 10 10
Injection 10 10 8 vs. Direct Combat +4 Full Defense
Spells
11 vs. Indirect Combat +2 Hit the Dirt
Spells
Edge Pool
Edge Modifiers
• You cannot spend or earn Edge for twenty-
Edge Modifiers four hours after you break a tenet of your
code.
• You cannot gain or spend Edge while utilizing AR of any
sort. • When encountering your social stressor, you
must make a Charisma (2) test as a Minor
Action. Failure means you cannot earn or
spend Edge until you succeed. You can choose
not to take the test but if so, any tests made
Validation Report (0 issues): Nothing identified
against you gain a bonus Edge.
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Defense Ratings Negative Qualities
10 Physical DR (Arm 4) 0 Matrix DR Honorbound (Bushido)
4 Astral DR Bushido
Righteousness, courage, compassion, respect, honesty, honor,
loyalty, and self-control are the key principles of the Bushido code.
Edge Modifiers While there is room for some interpretation in the meaning of those
• You cannot spend Edge on any test using words, the character cannot veer from their established definition of
the words without penalty.
Charisma.
Honorbound
You have a code. You live by the code. You die by the code. There
are many codes, each with a set of tenets that must be obeyed to
Positive Qualities maintain the balance in your soul, heart, qi, brain chemistry, etc.
Ambidexterous
You are equally adept at using either your right or left side. • Bonus: 10 Karma
Whether shooting a gun, throwing a grenade, or kicking a ball, you • Game Effect: You cannot spend or earn Edge for twenty-four
can switch it up with the best of them. hours after you break a tenet of your code. If the same tenet is
broken multiple times or broken again during the twenty-four hour
• Cost: 4 Karma period, each infraction adds another forty-eight hours onto the initial
• Game Effect: No penalty for off-hand weapon use (see p. 110). twenty-four. If a different tenet is broken, it’s twenty-four hours for
that one added to any current infractions, and the same rules apply
Built Tough (2) for additional violations. See the Honorbound sidebar for some
You’re built like a brick drekhouse. You’re pretty good at taking a sample codes and tenets.
few extra hits before the lights go out.
Social Stress (Foule) 4 (2)
• Cost: 4 Karma per level There is a social situation that simply does not work for you, like
• Game Effect: You have a number of additional boxes on your being in large groups, talking to new people, being the center of
Physical Condition Monitor equal to the rank of this quality. attention, being out of the spotlight, or a myriad of other situations
that some folks find totally normal but you find ridiculously stressful.
Low-Light Vision
Thanks to an increase in the number of rod cells in your natural • Bonus: 8 Karma
eyes, an implanted increase of said rod cells, or an augmentation • Game Effect: Select a specific social stressor. When encountering
that enhances the light level of incoming data, you are capable of your social stressor, you must make a Charisma (2) test as a Minor
operating in light levels that would leave others essentially blind. Action. Failure means you cannot earn or spend Edge until you
succeed. You can choose not to take the test but if so, any tests
• Cost: 6 Karma made against you gain a bonus Edge.
• Game Effect: You can see clearly in any light level that is not
total darkness (see Environment and Visibility, p. 118). Uncouth
At some point in life, the filter between your thoughts and your
Quick Healer mouth disappeared. You consider yourself brutally honest, but
You tend to heal from injury quicker than your peers, which is others tend to see you as rude and abrasive.
incredibly valuable in a profession that is all about putting your body
on the line. • Bonus: 6 Karma
• Game Effect: You cannot spend Edge on any test using Charisma.
• Cost: 8 Karma
• Game Effect: Cut the interval for any natural healing test (p. 120)
in half, meaning you can heal Stun Damage after half an hour and Identities
Physical Damage after half a day. Halley Willburst
Lifestyles: (1 month) Low Lifestyle
Negative Qualities Janice Griffith
AR Vertigo Fake SIN
Lifestyles: (1 month) Street Lifestyle
Whether it’s just too much information, a focal issue in your visual Licenses & SINs: Fake SIN (3)
field, or just an inability to focus when there’s so much to look at,
you get dizzy and nauseated when utilizing AR.
Armor
• Bonus: 10 Karma
• Game Effect: You cannot gain or spend Edge while utilizing AR of
Armor Jacket +4
any sort. You also gain the Nauseated status (p. 52) while using
AR and for one hour after you exit it. Firearms & Heavy Weapons
(2x) Colt Manhunter 3P 12
Ammo Usage: 14 (c):
Single Shot (1): 3P, 11/9/7/–/–
Semi-Automatic (2): 4P, 9/7/5/–/–
Accessories: Laser Sight, Smartgun System, Internal
Ingram Valiant 4P 12
Ammo Usage: 50 (c):

Single Shot (1): 4P, 3/12/13/8/4


Semi-Automatic (2): 5P, 3/12/13/8/4
Burst Fire, Narrow (4): 6P, 2/11/12/7/3
Fully Automatic (10): 4P, –/6/7/2/–
Notes: Requires two hands

Accessories: Gas-Vent System, Laser Sight, Shock Pad

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Melee & Other Weapons
(2x) Combat Knife 3P 10
Notes: Maximum Range is 20m
Unarmed Strike 2S 10

Bioware (Essence: 1)
Synaptic Booster (2) Essence: 1

Gear (Cash: 1,605¥)


(3x) Alcohol
Elsewhere
(3x) Medkit (3)

Vehicles
Yamaha Growler
-1 -2 -3

CHASSIS: YAMAHA GROWLER


Handling 2, Handling (Off-Road) 6, Acceleration 29, Speed Interval
30, Top Speed 260, Body 4, Pilot 1, Sensor 1, Seating 1, Device
Rating 1
Initiative/Actions: 2+4D6/1 Major, 5 Minor
Condition Monitor: 10
Defense Rating: 2
Ammunition & Resources:
-none-

Contacts
Bartender
Connection: 2 Loyalty: 2
Fixer
Connection: 4 Loyalty: 3
Mafia Consigliere
Connection: 2 Loyalty: 3
Street Doc
Connection: 4 Loyalty: 4

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Positive Qualities Negative Qualities
Ambidexterous Social Stress (Foule) 4 (2)
You are equally adept at using either your right or left side. There is a social situation that simply does not work for you, like
Whether shooting a gun, throwing a grenade, or kicking a ball, you being in large groups, talking to new people, being the center of
can switch it up with the best of them. attention, being out of the spotlight, or a myriad of other situations
that some folks find totally normal but you find ridiculously stressful.
• Cost: 4 Karma
• Game Effect: No penalty for off-hand weapon use (see p. 110). • Bonus: 8 Karma
• Game Effect: Select a specific social stressor. When encountering
Built Tough (2) your social stressor, you must make a Charisma (2) test as a Minor
You’re built like a brick drekhouse. You’re pretty good at taking a Action. Failure means you cannot earn or spend Edge until you
few extra hits before the lights go out. succeed. You can choose not to take the test but if so, any tests
made against you gain a bonus Edge.
• Cost: 4 Karma per level
• Game Effect: You have a number of additional boxes on your Uncouth
Physical Condition Monitor equal to the rank of this quality. At some point in life, the filter between your thoughts and your
mouth disappeared. You consider yourself brutally honest, but
Low-Light Vision others tend to see you as rude and abrasive.
Thanks to an increase in the number of rod cells in your natural
eyes, an implanted increase of said rod cells, or an augmentation • Bonus: 6 Karma
that enhances the light level of incoming data, you are capable of • Game Effect: You cannot spend Edge on any test using Charisma.
operating in light levels that would leave others essentially blind.

• Cost: 6 Karma
• Game Effect: You can see clearly in any light level that is not
total darkness (see Environment and Visibility, p. 118).
Quick Healer
You tend to heal from injury quicker than your peers, which is
incredibly valuable in a profession that is all about putting your body
on the line.

• Cost: 8 Karma
• Game Effect: Cut the interval for any natural healing test (p. 120)
in half, meaning you can heal Stun Damage after half an hour and
Physical Damage after half a day.

Negative Qualities
AR Vertigo
Whether it’s just too much information, a focal issue in your visual
field, or just an inability to focus when there’s so much to look at,
you get dizzy and nauseated when utilizing AR.

• Bonus: 10 Karma
• Game Effect: You cannot gain or spend Edge while utilizing AR of
any sort. You also gain the Nauseated status (p. 52) while using
AR and for one hour after you exit it.
Honorbound (Bushido)
Bushido
Righteousness, courage, compassion, respect, honesty, honor,
loyalty, and self-control are the key principles of the Bushido code.
While there is room for some interpretation in the meaning of those
words, the character cannot veer from their established definition of
the words without penalty.

Honorbound
You have a code. You live by the code. You die by the code. There
are many codes, each with a set of tenets that must be obeyed to
maintain the balance in your soul, heart, qi, brain chemistry, etc.

• Bonus: 10 Karma
• Game Effect: You cannot spend or earn Edge for twenty-four
hours after you break a tenet of your code. If the same tenet is
broken multiple times or broken again during the twenty-four hour
period, each infraction adds another forty-eight hours onto the initial
twenty-four. If a different tenet is broken, it’s twenty-four hours for
that one added to any current infractions, and the same rules apply
for additional violations. See the Honorbound sidebar for some
sample codes and tenets.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Nothing to print!

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Nothing to print!

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Equipment
Colt Manhunter
Governments need new weapons contracts for bribe purposes, so
having a new standard issue after only ten years seems about par
for the course. The years of technomancer and hacker fear since
the ’60s have left the electronic firing 2066 in a lot of storage
cabinets for fear of hacking. The 2076 takes a jump back to the
style of the classic Manhunter (in fact, the model with an integrated
smartgun system has that denotation) and comes with an integral
laser sight.

Wireless: All modern firearms are considered to be wireless-


equipped and come with a digital ammunition counter and an ARO
that tells you the ammo type loaded. If equipped with DNI, you gain
a bonus Minor Action any turn when you eject a clip (for weapons
that have them) or change fire modes (on models that have more
than one).
Laser Sight: The bonus to the Attack Rating increases to 2. You
gain a bonus Minor Action on a turn when you activate or
deactivate the laser sight.
Smartgun System, Internal: You gain a +1 dice pool bonus. Gain a
bonus Minor Action on a turn when you use the Reload Smartgun
or Change Device Mode actions to eject a clip or change fire
mode.
Ingram Valiant
The Valiant sits in the hands of mercenary units the world over.
Basic equipment includes a rigid stock with shock pad, a laser
sight, and a barrel-mounted gas-vent system.

Wireless: All modern firearms are considered to be wireless-


equipped and come with a digital ammunition counter and an ARO
that tells you the ammo type loaded. If equipped with DNI, you gain
a bonus Minor Action any turn when you eject a clip (for weapons
that have them) or change fire modes (on models that have more
than one).
Laser Sight: The bonus to the Attack Rating increases to 2. You
gain a bonus Minor Action on a turn when you activate or
deactivate the laser sight.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

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