Professional Documents
Culture Documents
MoonLight - Combined-1
MoonLight - Combined-1
Attributes
Body. . . . . . . . . . . . . . .6. . . . . . Edge
. . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Agility . . . . . . . . . . . . .6. . . . . . Essence
. . . . . . . . . . . . . . . . . . . .5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reaction . . . . . . .5. .(7)
. . . . . . . .Initiative
. . . . . . . . . ..9
.. ..(11)+3D6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Strength . . . . . . . . . . 5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Willpower . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Logic . . . . . . . . . . . . . .3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Intuition . . . . . . . . . . . 4
....................................................................................
Charisma . . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Attack . . . . . . . . . . . . .0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sleaze . . . . . . . . . . . . .0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Data Processing . . 0 ....................................................................................
Physical Stun
Firewall . . . . . . . . . . . 0
....................................................................................
Movement
10m/15m/+1 Land Movement 3m/+0.5 Swimming
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Melee & Other Weapons
(2x) Combat Knife 3P 10
Notes: Maximum Range is 20m
Unarmed Strike 2S 10
Bioware (Essence: 1)
Synaptic Booster (2) Essence: 1
Vehicles
Yamaha Growler
-1 -2 -3
Contacts
Bartender
Connection: 2 Loyalty: 2
Fixer
Connection: 4 Loyalty: 3
Mafia Consigliere
Connection: 2 Loyalty: 3
Street Doc
Connection: 4 Loyalty: 4
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Positive Qualities Negative Qualities
Ambidexterous Social Stress (Foule) 4 (2)
You are equally adept at using either your right or left side. There is a social situation that simply does not work for you, like
Whether shooting a gun, throwing a grenade, or kicking a ball, you being in large groups, talking to new people, being the center of
can switch it up with the best of them. attention, being out of the spotlight, or a myriad of other situations
that some folks find totally normal but you find ridiculously stressful.
• Cost: 4 Karma
• Game Effect: No penalty for off-hand weapon use (see p. 110). • Bonus: 8 Karma
• Game Effect: Select a specific social stressor. When encountering
Built Tough (2) your social stressor, you must make a Charisma (2) test as a Minor
You’re built like a brick drekhouse. You’re pretty good at taking a Action. Failure means you cannot earn or spend Edge until you
few extra hits before the lights go out. succeed. You can choose not to take the test but if so, any tests
made against you gain a bonus Edge.
• Cost: 4 Karma per level
• Game Effect: You have a number of additional boxes on your Uncouth
Physical Condition Monitor equal to the rank of this quality. At some point in life, the filter between your thoughts and your
mouth disappeared. You consider yourself brutally honest, but
Low-Light Vision others tend to see you as rude and abrasive.
Thanks to an increase in the number of rod cells in your natural
eyes, an implanted increase of said rod cells, or an augmentation • Bonus: 6 Karma
that enhances the light level of incoming data, you are capable of • Game Effect: You cannot spend Edge on any test using Charisma.
operating in light levels that would leave others essentially blind.
• Cost: 6 Karma
• Game Effect: You can see clearly in any light level that is not
total darkness (see Environment and Visibility, p. 118).
Quick Healer
You tend to heal from injury quicker than your peers, which is
incredibly valuable in a profession that is all about putting your body
on the line.
• Cost: 8 Karma
• Game Effect: Cut the interval for any natural healing test (p. 120)
in half, meaning you can heal Stun Damage after half an hour and
Physical Damage after half a day.
Negative Qualities
AR Vertigo
Whether it’s just too much information, a focal issue in your visual
field, or just an inability to focus when there’s so much to look at,
you get dizzy and nauseated when utilizing AR.
• Bonus: 10 Karma
• Game Effect: You cannot gain or spend Edge while utilizing AR of
any sort. You also gain the Nauseated status (p. 52) while using
AR and for one hour after you exit it.
Honorbound (Bushido)
Bushido
Righteousness, courage, compassion, respect, honesty, honor,
loyalty, and self-control are the key principles of the Bushido code.
While there is room for some interpretation in the meaning of those
words, the character cannot veer from their established definition of
the words without penalty.
Honorbound
You have a code. You live by the code. You die by the code. There
are many codes, each with a set of tenets that must be obeyed to
maintain the balance in your soul, heart, qi, brain chemistry, etc.
• Bonus: 10 Karma
• Game Effect: You cannot spend or earn Edge for twenty-four
hours after you break a tenet of your code. If the same tenet is
broken multiple times or broken again during the twenty-four hour
period, each infraction adds another forty-eight hours onto the initial
twenty-four. If a different tenet is broken, it’s twenty-four hours for
that one added to any current infractions, and the same rules apply
for additional violations. See the Honorbound sidebar for some
sample codes and tenets.
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Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Nothing to print!
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Nothing to print!
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Equipment
Colt Manhunter
Governments need new weapons contracts for bribe purposes, so
having a new standard issue after only ten years seems about par
for the course. The years of technomancer and hacker fear since
the ’60s have left the electronic firing 2066 in a lot of storage
cabinets for fear of hacking. The 2076 takes a jump back to the
style of the classic Manhunter (in fact, the model with an integrated
smartgun system has that denotation) and comes with an integral
laser sight.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.