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Table of Contents

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The DM's Guide to Winging It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Dramatis Personae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Setting: Thyatis City . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Players' Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Chapter I: Dinner with Helenites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Chapter II: The Initiation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Chapter III: A Day at the Circus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Chapter IV: Escape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Chapter V: Vengeance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Appendix I: The Order of the Sands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Appendix II: Thyatian Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

MAPS
Map 1: Thyatis City . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . outside cover
Map 2: Villa Osteropolis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Map 3: The Coliseum—Upper Caverns . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Map 4: The Coliseum—Lower Basement . . . . . . . . . . . . . . . . . . . . . . . . . 20
Map 5: The Coliseum—Seating Level . . . . . . . . . . . . . . . . . . . . inside cover
Map 6: The Coliseum—Ground Level . . . . . . . . . . . . . . . . . . . . inside cover
Map 7: The Coliseum—Upper Basement . . . . . . . . . . . . . . . . . inside cover
Map 8: Domus Maximitus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

ISBN 0-88038-839-0 9284


Introduction

DM's Background he did more than just sponsor the public specta- many were now dead or crippled, and still
cles. He was also a gambler, placing large others had given up the sands in uncharacteris-
(For the DM's eyes only!) stakes on the outcomes of gladiatorial battles. tic apathy. Why this poor luck? he wondered.
Corruption and rigging ran rampant in the are- Has Vanya cursed me? I need new gladiators,
It was 3 A.M. and a warm night in Thy- nas anyway, but Helenites recognized that he thought; gladiators who will win, and who
atis City. An old man lay awake on a luxuri- zzonga could provide him with a new way of will capture the fancy of the city crowds.
ous divan by the window of his urban villa. controlling what would happen on the sands. A Something exotic, foreign. . . .
His name was Helenites Osteropolus, and heavy dose could impair a great hero, and addic- And deep beneath the Coliseum, there was a
he was an Imperial Senator. Thousands of tion could destroy the career of the most promis- loud clamor at that moment. Two gladiators
souls, sleeping and awake, were in every di- ing gladiator—or at least bind him to the will of were found dead at their posts, guarding the
rection around him; but only a night watch- the source of his precious narcotic. entrance to the deep caverns that had been dis-
man's steady footsteps could be heard, fading With Elemaledai, Helenites built a network, covered when the Coliseum's basements were
away as he passed down the street. Helenites over which he held nearly absolute control, to dug centuries ago. A hastily formed contingent
knew that not all Thyatis was so quiet; but import and distribute zzonga among gladiators of guards and gladiators scoured the Coliseum
with his riches, he could afford an oasis of and other key figures of the arena. None of these dungeons until the murderer, a marauding
peace in a wealthy district of the teeming people realize that he is their real supplier, since monster that had broken in from the caverns,
metropolis. Helenites is careful to keep himself away from had been found and killed.
Beside him lay his mistress, a young direct contact in the matter. But they are in his It was the second such incident in the week.
woman of the Pearl Islands. He had just that sway, for he is the only person who can satisfy At this rate, thought some, there will be more
evening promised her freedom —when the time their addictive cravings. deaths from subterranean incursions than from
came that he was tired of her. But at the mo- the games themselves.
Through judicious use of zzonga and careful
ment his thoughts were on another woman, a manipulation of the burgeoning group of addicts "Initiate all gladiators into the secrets of
lover from his past. in the arena, Helenites seemed to acquire a Mi- the Coliseum," commanded the respected
Elemaledai was her name. Elemaledai, das touch. He almost always knew where to trainer, Yalag.
flame-haired and fair-skinned, a stormy- place his bets. There was an occasional setback All the while, Helenites lay gloating, un-
tempered Alphatian sorceress. The affair itself (some planned purposely, to diffuse suspicion of aware of the effects of his actions except how
was short-lived, but its consequences have been his "lucky streak"), but he was amassing a they vainly filled his insatiable greed. Wealth
much more interesting. And profitable, considerable fortune. meant power. . . power that might go beyond
thought Helenites with a gleam in his eye. Of Elemaledai benefitted considerably from the the petty formality of paying to have his reelec-
all the myriad pleasures and vices with which arrangement herself. She could live in comfort tion rigged (as his family had done, literally,
Helenites was familiar, none pleased him (though she was careful not to flaunt too opulent for centuries).
more than plain old greed. a lifestyle, lest she attract unwanted attention— The feast he was throwing the following
One of the vices he knew was zzonga, the especially since she is Alphatian) and, most im- night would be most satisfying, he thought. A
exotic Alphatian drug to which Elemaledai portant to her, she could afford as much of her chance to bask in the jealousy of his peers and
had introduced him. He did not personally beloved toxin as she had the time to take. those beneath him, parties like this were proof
care for its languid euphoria; active avarice Elsewhere in the city, the machinations of of their host's importance and wealth.
gave him greater satisfaction, so he never be- Helenites brought considerably less happiness. Helenites cast a momentary glance to the
came an addict, like Elemaledai. Maximitus Chrystatarius, a sponsor of woman at his side before closing his eyes, but
He did see uses for the substance beyond gladiators (among other less reputable pur- his gloating dreams were of the upcoming
mere personal gratification, however. Senator suits), brooded over his recent losses. Not only feast, and the sweet, inevitable success of his
Osteropolus was, like many rich men, a pa- had he lost seriously in the arena betting, his careful plans. He slept well.
tron of the Arena. And, like many of his peers, own gladiators had done increasingly poorly,

Arena of Thyatis is a D&D® game ad- but you should be able to get by without maps, floorplans and descriptions that can
venture for four to six characters of levels them. Since this adventure is located in serve beyond this adventure, both as loca-
2-3. The total party level should be be- the Empire of Thyatis, a copy of the Thy- tions for future adventures and as exam-
tween 10 and 15; 12 would probably be atis and Alphatia boxed set Gazetteer, ples of Thyatian architecture.
ideal. Dawn of the Emperors by Aaron Allston, Finally, Arena of Thyatis has a sequel:
To play this adventure you will at the would be most valuable to better under- Legions of Thyatis. The two stand alone
very least need the DUNGEONS & stand the setting. and can be played entirely separately; or,
DRAGONS® Basic Set rules; the Expert This module contains a complete, if you own them both, you can run them
Set rules are also highly recommended, ready-to-run adventure, including detailed consecutively as a campaign.

2
Introduction

This adventure is a a tale of intrigues,


lies, secrets and crime. A storm is brew-
ing within—and beneath—Thyatis. The
full extent of the gale will be felt in Legions
of Thyatis, but here the player characters
are first involved in a very personal way.
Senator Helenites Osteropolus, with
the help of the sorceress Elemaledai, has
been using the Alphatian drug zzonga to
manipulate the arena gladiators, on
whose matches great sums of money are
bet. As far as Osteropolus is concerned,
the plan works excellently; but he does
not realize all its implications.
The gladiators are the bearers of an
ancient secret: That there exists a
dungeon of unknown, but immense,
proportions right beneath the teeming
streets of Thyatis. Gladiators who are recoup his losses and replenish the ranks cess. The gladiator who was ill was
members of the Order of the Sands are of his sponsored fighters; and he is in- meant to take a fall, and the characters'
sworn to the guarding of this dungeon's creasingly willing to transgress laws even success caused Helenites Osteropolus to
entrances, to prevent the inhabitants of more than usual. lose a healthy wager. Thugs hired by Ele-
the underworld from ravaging the city; maledai (on Helenites' behalf) subse-
the greater Order assists in this project, Adventure Synopsis quently waylay the party.
particularly by supporting the legal and Things come together at the domus
financial interests of gladiators. The characters begin in Thyatis City; (house) of Maximitus Chrystatarius.
most (if not all) of the party are likely to Elemaledai is to be found there, working
Since the zzonga drug entered the Col-
iseum, chaos has followed. Besides skew- be foreigners or at least from somewhere out plans to double-cross Helenites,
ing the arena contests, it has led to the other than the city. They are invited to a swayed by Chrystatarius' promises of
general degeneration of the gladiators lavish feast thrown by Helenites Ostero- greater wealth and power, and a chance
and guards. Addicts are virtually en- polus, the head of one of the most to grow the precious zzonga drug in Thy-
slaved to Elemaledai, who provides them wealthy senatorial families in Thyatis. atis itself . . . beneath the Coliseum.
with their drug; in exchange, they are in- Willingly or not, they are impressed When the character party cleans up at
structed to introduce specific individuals into gladiatorial service by Maximitus the Domus Chrystatarius, they have no
to the drug—preferably before crucial Chrystatarius. The Thyatian is certainly reason not to think that they've wrapped
matches. This often results in a new ad- breaking the law—but he has the connec- things up. Senator Osteropolus remains
dict; or in the gladiator's death, when he tions to give it all the appearances of in the background, however, shrouded at
attempts to defend himself on the sands. legality. the root of all the intrigue. He may
What has caused more concern among The first task that the new gladiators emerge again in the sequel, Legions of
the gladiatorial ranks, however (since must surmount is their own initiation, Thyatis, or in follow-up adventures of the
most remain naive about zzonga's which consists in depositing them in the DM's devise.
abuse), is the increase in monstrous in- caverns beneath the Coliseum, to see if
cursions from below. Many recent they can find their way out alive.
After this the party is accepted into the
DMing Tips
deaths attributed to monster attacks have
been zzonga-connected as well, but there gladiatorial ranks, and they see the day- The most important rule for DMing this
has in fact been much more activity be- to-day life in the Coliseum: training, the adventure is this: BE FLEXIBLE!
neath the coliseum. Some gladiators fear games, and the odd incursion from be- Highly interactive play requires more ef-
low. When a fellow gladiator falls ill, the fort than dungeon adventures, for DM
that the restiveness indicates an impend-
ing invasion from below. PCs must take his place—and they win! and players. There are a lot of characters
That night the characters find their and situations to role play; some are vi-
One person who has lost a lot of money
and gladiators is Maximitus Chrystata- cell left open: they are given the opportu- tal, other add color. The city setting is
rius, a man of many talents, who some nity to escape! In fact it is a plan to have more free-wheeling; unlike a dungeon,
would call a criminal. Maximitus is ac- them captured and punished as runaway with its options limited into flowchart-
tively seeking vigorous new gladiators to slaves, in retribution for their arena suc- like logic by the stone corridors, a city is

3
Introduction

filled with boundless possibilities. A


Zzonga sures that the zzonga effect will last a full
module this size cannot describe all of
4 days, instead of the unreliable 1d4
Thyatis City, let alone adequately cover (adapted from p. 58 of Book I of Dawn of days. More doses in the same day have
an adventure therein, nor should it! Un- the Emperors) no further effect—except that the
derstand this fact and be prepared for its
drugged person likes them a lot.
consequences. Zzonga is a drug that comes from the One dose on each subsequent day will
You must be prepared to change plans fruit of a plant, the zzonga-bush. It has extend the duration of the drugged con-
as characters do things you didn't ex- short, spiky green leaves and a large dition by one day. Subsequent doses on
pect. This adventure is written in a linear fruit that looks like a pale pink straw- days when the zzonga has already been
fashion, for narrative and structural rea- berry. The fruits give off a strong, sweet, taken have no effect—except, again, to
sons, but it need not be played that way. distinctive odor. please the partaker.
You should be ready to depart from the It's impossible to disguise the odor of In the Alphatian Empire there are
text, and actively practice just that, for the zzonga-fruit: One can't introduce it many zzonga-addicts, but until now
this is the best way to become a superior into someone's food without that per- they have been virtually unknown in
DM. Recognize just what is important in son's knowledge, for instance. (Of Thyatis. One reason for this is that the
carrying one scene to the next, or provid- course, this supposes that the person will bush can only grow in special conditions
ing resolution for the conflicts that recognize the scent—which is rarely (mostly underground greenhouses with
emerge; and improvise until the players true of educated Thyatians, let alone phosphorescent domes) set up in main-
are back on track. most gladiators.) land Alphatia; it is extremely expensive
In playtesting, for example, the ad- The fruits can be eaten raw, made in that empire, and even more costly to
venture wound up starting in a very dif- into preserves and jellies, or fermented import. The plant is not native to this
ferent way than the DM expected. No and distilled into wines and liquors. In area and cannot survive here without
sooner had the DM announced, "You're any form (and Elemaledai has distrib- special care.
all in Thyatis . . . " than a thief in the uted them in all different shapes, ac- Addicts waste all their money acquir-
party was caught pickpocketing. One cording to what she could acquire), they ing zzonga; and, under its effects, they
thing led to another, and soon the PC are delicious. do not desire to work, and even if
thief was in jail, a convicted criminal sen- They also have a potent and detri- forced, cannot work effectively. Even
tenced to slavery. The other PCs tried to mental effect. One dose of zzonga-fruit mighty magic-users among them cannot
buy him at the auction, but they were (a dose constitutes one fruit or the reliably defend themselves with their
outbid—by Maximitus Chrystatarius. equivalent amount in jellies or pre- magic. The life of an addict revolves en-
The party therefore went to Helenites' serves, one glass of zzonga wine, or one tirely around his zzonga; it becomes
feast with hopes of arranging to buy back shot of distilled liquor) will drug the con- more important than friends, family—
the thief. They subsequently awoke in a sumer if he does not make a saving or even life itself, if by risking it he
cell with him and thus commenced throw vs. poison at - 6. The effects will thinks he may get another dose.
Chapter II, The Initiation . . . last 1-4 days. Player characters who experiment
Why should you not simply force the During that time, the drugged party with zzonga will not become addicted
players to do or not do certain things, for is pleasant and happy, but utterly and like NPCs; they always have the option
the sake of preserving the "plot"? Sim- completely unambitious: He has no in- to stop (although a heavy user would
ply because it won't be as fun, and terest in furthering his career, earning a have difficulty doing so, and this should
you're sure to lose their interest. A mod- living, and so forth. be role played). This may seem
ule is designed as much for reading as Gladiators don't want to fight (but permissive—but of what use is zzonga for
playing, but your players don't want will do so grudgingly, especially under player characters? It's not exciting to
simply for the adventure to be read to threat of bodily harm), and when they role play ("Well, your character is in a
them. They gain pleasure from thinking do will suffer -4 on all combat rolls blissful stupor for four days; then
and deciding on their own. Give them each round they fail to rouse themselves what?"), and all it does is inhibit their ac-
that freedom, even if it substantially by making a Wisdom check. tivities ("In the course of his otherwise
changes the story that this module A spell-caster casts magic with diffi- blissful stupor, thugs attack your charac-
presents. culty while under the effects of zzonga. ter, take all his possessions, and he is
As the Dungeon Master, you may find To cast any spell successfully, he must nearly helpless to defend himself, if he
this adventure as challenging to play as make an Intelligence check at -6. even wanted to"), as is demonstrated by
the players themselves will. We hope that (Clerics must make a Wisdom check at the fate of Elemaledai. In this adventure,
you will rise to this challenge, and im- -4.) as in real life, drugs are a dead end.
prove your playing skills in the process. A second dose in the same day en-

4
Introduction

The DM's Guide to procession, an NPC being pursued past the bit more convenient).
party, the wandering seer or gossip, the mer- When you make up new material, take-
Winging It
chant who haggles prices theatrically, and enough notes so you can add it to your
"Winging it" means running an adven- more, can not only entertain the players, but background information. Reviewing each
ture without a detailed script or area key. can be used to sneak subtle clues into play. game session and noting what went right
Like all skills, doing it will be easier after These devices work best if each has a little and what went wrong is also useful.
you've tried it a few times. routine. That is, each has its own plotline If the party looks like it will split up, you
The two keys to winging it are: 1) know that ends if the party doesn't participate. The can introduce an attractive nuisance, an
the background material and 2) quickly players have more fun if their actions make a encounter interesting enough to capture the
combine this with player actions to develop difference in the outcome. Don't worry at players' attention and bring them back to
the plotline. first if the encounter sends the party away group interaction. Examples include vari-
When winging a plotted adventure, just from the main plotline—you can practice ous stock characters and situations, or the
identify the main turning points of the plot; steering them back to it! arrival of a powerful neutral NPC they can
how the players get there is less important For example, an NPC runs past the party, interact with.
than the fun they have doing it. Reviewing pursued by the city militia. If the party does If the player characters scatter anyway,
the possible results of each encounter before nothing, the NPC gets away and the encoun- think ahead to the next point in your plot at
running the scenario will help you avoid ter ends. If the party helps the militia, their which you can bring them all together. Try
many pitfalls. leader invites them to Helenites' party. If to do this as soon as possible—playing every
Often, problems occur when players lose they help the NPC, one or more will probably given encounter is not nearly as important
sight of their goals, or get distracted by an- be captured by the militia and end up in the as having all the players in the game.
other plotline. Your basic job is to keep your Arena. The party at Helenites' is shortened If a critical NPC is killed before his part is
main plotline strong enough so the players to get everyone back into play faster. played, and if the players don't know about
want to follow it and see where it goes. Hav- If you use a stock character or situation his role in the plot, substitute another NPC in
ing identified a turning point, you can use more than once, add variations so the players his place—if Maximitus dies, another petty
seemingly random events, omens, acci- don't get bored with them. Two ways to keep noble, Fabinius, hatches the same plot.
dents, and the secret plans of NPCs to steer situations fresh are running gags ("that alche- If the adventure is farther along, the op-
the party in the right direction. mist always blows up his lab") and reversal of position may still carry on its plans. They
The single most important rule of wing- expectation ("It WORKED!"). When using will have to compensate for the absent
ing it is KEEP THE GAME MOVING. these, be sure to set up the players with a ba- NPC, and you will have to decide if they
This depends on good communication be- sic pattern the first few times around. still have the resources to continue, or
tween the players and DM. You and the Another useful method is using our history whether they will abandon the plans but
players should let each other know when as a general background. For example, Thy- seek revenge, go into hiding, shift their at-
you are speaking as DM or players, as op- atis City is like Byzantium. If you read some- tentions to a less dangerous activity, or
posed to speaking in character. Even a sim- thing about ancient Byzantium, you can use maybe even try to recruit the characters!
ple preface such as "Player to DM . . . " those details to fill out your descriptions of Finally, you may have a situation where
will prevent a lot of confusion in play. Thyatis City and the lives of its citizens. things have gone out of control—the play-
Another way to keep the game moving is When you wing it, you are replacing con- ers are mad, the plotline has completely
to have stock characters. Special voices, crete dungeon maps with abstract plot twists. outrun their ability to cope with it, you
mannerisms, or a single physical feature Thus, players depend on you dropping clues made a mistake that completely destroys the
can be used to identify an NPC the charac- to guide them and can easily get lost if they adventure and you can't think your way out
ters will run into again (it's a lot easier to re- miss something vital. Don't panic, keep giv- of it. Everyone has bad days. In such cases,
member "the fighter with the big nose" ing them chances to get on the right track un- stopping the game for a few minutes to sort
than the "fighter who is 5' 2" tall, weighs til they connect. If they don't connect, you things out is perfectly okay. At this point re-
145 pounds, and has brown hair"). can decide after the session whether you want lations among the players and you are more
One quick way to characterize an NPC is to get them back on track or modify the ad- important than the game. Often a little time
to visualize him as an animal, and picture venture to go in their direction. off will solve the problem. Sometimes
that animal as you describe and play him. For example, in this adventure, the PCs (rarely) you and the players might decide to
Another way to create stock characters is should eventually end up in the Arena. Be- "rewrite" history so the unfortunate event
to use foils, or opposites. One example is the sides the drugging plot, any number of things never occurs. As you gain experience, this
wimpy, fast-talking thief teamed up with a could happen to get them there: framed for a type of problem will happen less and less.
hulking mountain of a thug. crime, picked up for vagrancy, answer an ad- And you will be well on the road to master-
Stock situations also can be used to oc- vertisement, agree to participate in exchange ing the art of "winging it."
cupy the party. The tavern brawl, the public for a favor, and so on. Nothing even requires
contest (from archery to poetry), the official characters to go together (except that it is a

5
dramatis personae

Because numerous characters appear (he doesn't have the wealth to sponsor years old, though it hardly shows. Before
across the whole adventure, they are games himself, though), and he has deciding to serve the faithful directly, she
gathered together here for easy refer- sometimes used his considerable clout in spent many years in cloistered religious
ence. Also here are all of the named char- the Coliseum to influence the outcomes order, so her skin seems much younger
acters of Chapter I. Each character of games, for gambling profit. and smoother than one would expect at
description includes: general description Though entirely unscrupulous in busi- her age. Her bright, piercing green eyes
(history, personality), appearance, com- ness matters—willing to bend, twist, or leave an impression on all who meet her.
bat notes, and magical items (if any). break laws as it suits his needs— Combat Notes: AC 9, C 6; hp 21;
Maximitus is devoted to his family; and MV 120' (40'); #AT none (see below);
Carolus Anthemion, Gladiator he is friendly, gregarious, and even Save C6; ML 10; AL L; S 9, I 13, W 17,
4th level fighter (werewolf); AL C graceful in society (as befits the rake D 9, C 9, Ch 14; Spells: cure light wounds,
Carolus is a rookie gladiator, who has Maximitus was in his youth). light, hold person, know alignment, cure dis-
trained for months and fought in some Appearance: A man in his late forties, ease.
group battles; he has not yet fought with graying black hair and a clean- Phaedra objects to combat on moral
alone. Carolus is friendly, spontaneous, shaven face. grounds. If attacked, she will use spells
and popular among the gladiators and Combat Notes: AC 6; Rake 5 (new such as light (to blind an opponent) or
fans. class); hp 18; #AT 1; Dmg 1-4 + 1 (dag- hold person. As an absolute last resort she
Unfortunately, Carolus is a werewolf. ger + 1) or by weapon type; THACO 17 might turn to reversals of her cures.
He is ashamed of his lycanthropy, and (16 with dagger +1); Save T5; ML 8 (10 Magical Items: None. Phaedra re-
has managed to keep it under control. if defending his family); AL N; OL 35, nounced worldly possessions, including
Only on nights of the full moon does he RT 30, MS 40, CL 91, HS/D 30, HN magical items, years ago. She keeps only
automatically transform—or in situa- 1-3; S 11, I 1 4 , W 1 1 , D 1 5 , C 13,Ch 13. a bare minimum of clothing and a small
tions of high stress. He has not realized Magical Items: A ring of protection + 2, devotional amulet of Vanya.
that a deadly arena duel could be exactly dagger +1. Besides his magical dagger,
the thing to trigger the transformation. Maximitus is particularly fond of fight- Elemaledai
In arena combat, Carolus fights nor- ing with the rapier. 8th level Magic-User; AL C
mally until hit. If struck a blow, however, Elemaledai was a promising young
he will lose control and transform to wolf Phaedra Daphnorakenzes sorceress in Alphatia, but her magical ca-
shape, shedding his armor and attacking 6th level Cleric; AL L reer was stunted by her involvement with
with the natural weapons of that form. Phaedra is the resident cleric of the zzonga, which began in school. In fact,
No werewolf has been known to be a Osteropolus household, attending to the she was expelled for neglecting her stud-
gladiator before; it's not certain how the spiritual needs of the senator, his family ies, preferring to spend weeks at a time in
Arena will deal with Carolus, if he sur- and servants. She is a serious woman, drugged bliss. Even her parents, both
vives. Is he to be considered a monster? but not dour, and she knows too well that wealthy magic-users, grew tired of her
or a special gladiator? Certainly the civil- the senator rarely heeds her advice. habit, and its considerable financial
ian authorities will not be pleased to Nonetheless she perseveres, trying her drain. Still, she refused to quit the drug,
know of a werewolf free in the city. . . . best to educate as well as minister. She is refused to continue her magical studies,
The DM will have to decide on behalf of intelligent, articulate, and an expert on and refused to take up any other useful
the various concerned authorities— myths and historical accounts of various vocation.
though they may be influenced by the mortals. Her special interest is Vanya, Finally, after a great fight, her parents
actions of player characters. the favorite Thyatian immortal, reputed disowned her. She cast about the Em-
Appearance: In human form, Caro- to have been a Thyatian woman herself. pire's capital for a time, selling what
lus is tall, slim, and tawny-haired. His Cleric characters will surely attract the magical services she could for survival,
eyes are flashing blue. interest of Phaedra at the party, espe- and then decided to leave the Empire en-
Combat Notes: AC 5; HD 4*; hp 18; cially if they are of a foreign or esoteric tirely, and find her fortune in Thyatis.
MV 180' (60'); #AT 1; THACO 16; Dmg sect. She has no prejudices against other After all, she reasoned, sorceresses are
2-8 (werewolf) or by weapon type; Save beliefs and their clerics; she herself per- much more in demand there—and they
F4; ML 8; AL C. forms the rites of numerous immortals, should be even more so when, like her,
though her personal patron is Vanya. they are young and beautiful!
Maximitus Chrystatarius The decadence of Helenites' parties is She was careful to keep connections so
5th level Rake (see p. 10); AL N objectionable to her, but she tries to see that she could acquire her precious
Dabbling in many areas for personal them as a perfect opportunity to talk with zzonga fruit in its assorted forms, and
profit, Maximitus is involved with the people personally. she was quick to find a lover who could
Arena as a lanista, a trainer of gladiators Appearance: Phaedra is about 50 give her the money she needed to buy it.

6
dramatis personae

She soon decided that she'd rather be ceress has introduced him. The young ing and handling animals at the arenas.
pampered than earn her own money man has taken a liking to Elemaledai's Other gladiators sometimes dislike him,
anyhow. favorite vice (much to the dismay of his and whisper that he prays his beloved an-
After a few trysts with wealthy and father), and zzonga addiction will do imals will defeat their human opponents.
known figures in Thyatis City, she nothing to improve his life. This charge is untrue, though Marcus
worked her way into the highest social Galatio is wavering on the edge of a does sometimes feel sad when he sees a
echelons. There she met Pulcher Ostero- problem with zzonga; the player charac- favorite beast fall to a gladiator's sword.
polus, who she used as a stepping stone ters may pull him back from the brink, Combat Notes: AC 6 (leather armor,
to his father, the senator Helenites, and and thereby win themselves a reliable dex); F 4; hp 22; #AT 1; Dmg by weapon
then dropped. The matter left Pulcher friend and steadfast ally. (whip or short sword); THACO 17; Save
quite sore, and led to his estrangement Appearance: Short brown hair, F4; ML 9; AL N; S 12, I 9, W 11, D 13,
from his mother and father. brown eyes, tall and well-built. Age 22. C 13, Ch 7.
Helenites was not enamored of Combat Notes: AC 6; Rake 2; MV
zzonga, and soon found Elemaledai bur- 120 (40'); #AT 1; Dmg by weapon + 1 ; Mustafa the Rat
densome (especially her expensive THACO 18; Save T2; ML 7; AL L; OL Normal Human; AL C
habit). However, he found a way to turn 20, RT 15, MS 25, CL 88, HS/D 15, Mustafa is a Thyatian citizen of Ala-
her addiction and connections to his own HN 1-2; S 13, I 9, W 9, D 14, C 10, Ch siyan blood, though few of the proud
benefit, as explained in the DM's Back- 11. Wears leather armor, carries a dagger Ylari people would want to claim him as
ground. and short sword. kin; born in Tel Akbir. He is a leech who
Elemaledai's current lover (she and hangs out at all Helenites' parties, and is
Helenites parted on friendly, profes- Friedrich Lagmann an ardent flatterer of the senator (or any-
sional terms) is Galatio Kelephorios (see 5th level Fighter; AL L one else he thinks might give him some-
below). It may be that, in spite of her A citizen (freed slave, in fact), Frie- thing). By the same token, he is a good
front of sophistication and cynicism, she drich Lagmann, is the Hattian major source of information and gossip, though
has come to feel something true for the domo/steward of Helenites' villa. He is a he rarely parts with anything for free.
young man. hardened bigot, rather blatant in his dis- Mustafa has played a double role in
Appearance: Red-blonde hair, pale crimination against and even abuse of the zzonga plot of Helenites and Ele-
skin. Age 28. household slaves and hired servants who maledai, serving as a courier and spy for
Combat Notes: AC 9; M 8; hp 20; are of non-Thyatian blood. (While very both. For reasons of self-preservation
#AT 1; Dmg 1-4 or by spells; Save M8; lawful, in the Hattian tradition, Frie- rather than honor, he would prefer not to
ML 9; AL C; S 9, I 16, W 9, D 8, C 10, drich is not what most people would label betray either employer.
Ch 16; Spells: charm person, light, protec- "good"!) Appearance: Mustafa has a hooked
tion from evil, ESP, invisibility, phantasmal Friedrich is entirely ignorant of the nose, beady black eyes, black hair and a
force, fire ball, fly, confusion, dimension door. zzonga conspiracy and arena meddlings sparse beard that never seems to grow
Be sure to note the effects of zzonga on of his employer. He snubs both Elemale- longer, yet never has been seen clean-
Elemaledai's magic use whenever she is dai and Saralasu for their "inferior" eth- shaven.
under its influence (see p. 4). nic roots (being Alphatian and Pearl He is about 25 years old.
Magical Items: A potion of ESP, & po- Islander, respectively), as much as he can Combat Notes: AC 9; Normal Hu-
tion of human control, and an amulet vs. crys- without angering his employer. man; hp 4; MV 120' (40'); #AT 1; Dmg
tal balls and ESP. Appearance: Friedrich is defined, fa- by weapon (dagger: 1-4); THACO 20;
cially and bodily, with straight lines. His Save NH; ML 6; AL C; S 9, I 11, W 9,
Galatio Kelophorios short hair is black, with peppery gray D8, C 11, Ch 8.
2nd level Rake; AL L starting to appear around the sideburns,
Elemaledai's current lover, Galatio and his age is 39. Saralasu Nuar
Kelophorios, is the naive young son of a Combat Notes: 5th level fighter; AC 7 Normal Human; AL L
prominent yet surprisingly virtuous sen- (leather armor); hp 23; MV 120' (40'); A Pearl Island woman, Saralasu is
ator, honestly elected by a backwater dis- #AT 1; Dmg 1-6 + 2 (short sword +1, Helenites' current mistress. She has
trict. Since Elemaledai is financially strength bonus); THACO 17; Save F 5; been a slave since early childhood, when
stable on her own now, this is probably ML 9; AL L; S 14, I 10, W 11, D 9, C her parents were forced to sell her into
the first sincere relationship since her ar- 11, C h 9 . bondage to pay their debts. She was
rival in Thyatis. taught to be quiet and subservient, and
Unfortunately, it seems not so healthy Marcus the Beastmaster she taught herself how to retain dignity
for Galatio: He is blissfully reveling in 4th level Fighter; AL N and self-respect, despite the constant
the delights to which the Alphatian sor- Marcus is the man in charge of train- wear of the debauchery of which she has

7
dramatis personae

been forced to be a part. kissing politician through and through. 120' (40'); #AT 1; THACO 19; Dmg 1d6
Helenites has promised Saralasu her His illusion of honest openness makes (short sword) or 1d4 (dagger); Save T 4;
freedom (when she will be freed, of him seem almost to verge on the naive, ML 7; AL C; OL 30, RT 25, MS 35, CL
course, has not been specified— but the truth is far from that. He is in fact 90, HS/D 25, HN 1-3; S 12, I 12, W 8, D
presumably it will be when the senator ruthless, calculating, and greedy—he 14, C 10; Ch 12.
has tired of her). In the meantime, she makes few gestures that will not in some Magical Items: A pair of elven boots.
tries to keep out of the way. She is partic- way serve his larger schemes and ulti-
ularly eager to avoid Fabia's hostile mate self-interest—but even in the midst Yalag
glances and occasional blows. of the most underhanded operations he Orc gladiator; AL N
Helenites has offered her zzonga, but retains his almost magical aura of altruis- Yalag is a pragmatic orc. He was cap-
she has not become involved with the tic innocence. His charisma and unique tured in the Allan Tepes mountains. En-
drug. charm are such that even partners in his slaved in the mines for three years, he
Combat Notes: AC 9; Normal Hu- questionable activities have often been distinguished himself as an extraordi-
man; hp 2; MV 120' (40'); #AT 1; Dmg swayed. nary fighter. His owner offered him as a
by weapon; THACO 20; Save NH; ML Helenites will not directly oppose the contestant in the Arena of Markrast,
6; AL L. adventurers in this module, but he is re- where he beat the best local human
ally the force that leads to all their ills. gladiator—and, to the surprise of his
Fabia Osteropolus The DM can continue to use him to owners, he won the loudest cheers from
Former Cleric; AL C shape events in Thyatis after this adven- the crowd.
Years ago, Helenites killed his wife's ture is finished. Yalag has a surprisingly flamboyant
best friend in a jealous rage. Since that Appearance: 5'8", 213 lbs.; gray, personality, an almost roguish charm
time, Fabia takes no joy in her existence thinning hair and gray eyes; olive skin. that serves him well in the sands, despite
(except when she can make her hus- He typically wears a senatorial toga, un- his race. His successes eventually
band's life, or that of his current mis- less he does not wish his station to be brought him freedom and, after seven
tress, miserable). She is suicidally known (e.g., when engaged in illicit years of scars from the arenas, he finally
depressed whenever she is not drugged dealings); age 53. retired from actual fighting. He still
on zzonga (and sometimes even then); Combat Notes: Normal Human; AC serves as a trainer for gladiators, known
so, for the sake of decorum, Helenites 7 (dexterity, ring of protection +3); hp 3; for emphasizing showmanship as much
tries his best to keep her well-supplied. MV 90' (30'); #AT 1; THACO ; Dmg as genuine martial skill. Most gladiators
Appearance: 5'6", 284 lbs., graying 1d4 + 1 (dagger +2 with strength pen- of the arena recognize Yalag as their
brown hair, hazel eyes; olive skin; wears alty); Save NH; ML 6; AL C; S 8, I 15, spokesman.
expensive clothes of the latest fashion, W 12, D 6, C 7, Ch 18; Languages: Thy- Despite his close ties to the arena,
but is generally unkempt and negligent; atian, Alignment (Chaotic), Alphatian. Yalag is not a member of the Order of the
age 45. Magical Items: A ring of protection +3 Sands (though he is an initiate of the Col-
Combat Notes: former 2nd level and a dagger + 2. iseum gladiators who ward the caverns
cleric (no spell ability); AC 9; hp 9; MV below). He was long denied member-
60' (20'); #AT 0 (unarmed); Dmg by Pulcher Osteropolus ship, mainly because of his race, so when
weapon (if any); Save C 2; ML 5; AL C; 4th level Rake; AL N his membership finally was approved, he
S 7, I 8, W 13, D8, C 13, Ch 11. Pulcher is the estranged son of Heleni- turned it down. Few are more devoted to
Magical Items: Fabia owns a pair of tes and Fabia Osteropolus. The family the rights of gladiators than Yalag—
magical earrings, shaped like crescent rift resulted from jealousy over Elemale- especially those of the minorities (women
moons, that Helenites purchased for her dai (Fabia is indifferent to this, as every- and nonhumans).
on a trip to Alphatia two decades ago. thing). Pulcher still hates his father, but Combat Notes: Treat Yalag as an orc
They will perfume her body however she now is jealous of Galatio Kelephorios as chieftain (AC 6; HD 4; hp 15; #AT 1;
pleases; she need only speak a magic well. He may challenge the latter to a Dmg by weapon + 2 ; THACO 16; Save
word and name the particular perfume duel when he makes an unwelcome ap- F4; ML 9; AL N); or, if you have the hu-
or scent she desires. pearance at the feast. manoid creation rules from Gazetteer 10,
Appearance: 5'9", 168 lbs.; light Orcs of Thar, you can use him as a 5th
Helenites Osteropolus brown hair, full beard (neatly trimmed), level orc.
Normal Human; AL C and hazel eyes; olive skin; dresses fop-
Helenites has been a Senator for al- pishly in whatever fad is current in Thy-
most thirty years, succeeding his father. atis; age 22.
He is gregarious and outgoing, bubbling Combat Notes: 4th level rake; AC 7
with friendliness and generosity, a baby- (leather armor, dexterity); hp 6; MV

8
adventure setting: thyatis city

Built where the Mesonian River flows gold Lucin (equal to 1 gp), the silver As- Criminal charges are classified as lesser
into the Sea of Dawn, Thyatis City is the terius (equal to 1 sp) and the copper De- or greater, and crimes in each category are
center of the Empire—its greatest city, narius (equal to 1 cp). Coins of electrum divided by intent.
most powerful port and trade center, and are not minted by the Empire. Lesser charges include: Assault; Dis-
seat of its navy and trading fleet. Everyone is supposed to use Imperial turbing the Public Peace; Flight to Avoid
The wealthy quarters of Thyatis have currency in Thyatis City; money- Arrest; Flight from Owner (a charge
been constructed with soaring stone changers will trade for other currency at brought against slaves); Lying to An Of-
walls, broad streets of concrete, huge a cost of 5-10% of the coins' value. How- ficial; Petty Theft (up to 100 gp value);
public works and buildings, the magnifi- ever, many merchants are willing to ac- Vagrancy; Weapon-Carrying violations;
cent Coliseum, and lavish villas. cept equal value in genuine foreign and other lesser crimes.
At the center of Thyatis is The Heart, currency, since so many foreigners come Greater charges include: Grand
a great merchant district where goods through and spend their wealth here. Theft; Murder; Mutiny; Perjury; Tax
from throughout the Known World are In this module we will refer to coins by Evasion; Treason; and the like.
bought and sold. their Thyatian names unless they have Suggested punishments according to
In the poorer districts there are huge some other origin. intent are as follows:
tenement areas, with city block after city Accident/Unknowing. Lesser: None;
block of three-to five-story tenement Gambling or fine 1-6 lucins. Greater: None; or fine
dwellings, known as insulae (singular: in- All sorts of gambling are both legal and 10-100 lucins; or 1 week imprisonment.
sula). Here people live crowded together, popular. The favorite form of gambling, Good Intentions. Lesser: None; fine
and there is much filth, disease, and oc- naturally, is betting on the Arena. 1-6 lucins; or 5 lashes with a whip.
casional violence. Other problems in the Greater: Fine 10-100 lucins; or 1 week im-
insula districts are fires and even the col- Challenges and Duels prisonment.
lapse of poorly-constructed buildings. When one Thyatian is offended by an- Error in Judgment. Lesser: Fine 2-12
Unemployment is high, but people can other, he typically challenges the other to lucins; or 5-10 lashes. Greater: Fine 50-
hang on because the government pro- a duel. The challenged party may dictate 500 lucins plus 1 month hard labor; no-
vides free bread for all. the terms of the duel—how many par- bles' titles and dominions may be
The most popular entertainment in ties, which weapons, where and when, stripped at judge's discretion.
Thyatis is the games, held in the Coli- whether it's to first blood or the death— Temporary Madness. Lesser: 1-6
seum. (More information on the games and then the challenger may reaffirm his months probation under supervision of a
is provided in subsequent chapters.) Ad- challenge or withdraw it. court cleric; plus either fine 3-18 lucins
mission to the games is free; they are Naturally, duels between popular or or 5-20 lashes. Greater: Fine 50-500 lu-
paid for by wealthy patrons, such as mer- well-known people attract crowds, unless cins, plus incarceration until court clerics
chants, victorious generals, senators, they are fought in absolute secrecy. Duels are certain the madness will not recur.
and even the Emperor himself. The free are fought between hated rivals, people Self-Interest/Unsociability. Lesser: 1
"bread and circuses" are one of the main who just want to find out who is the bet- week imprisonment; plus either fine 3-18
reasons the bulk of the Thyatian popula- ter fighter, military officers who disagree lucins or 5-20 lashes. Greater: Borydos
tion remains peaceful, despite their often on some matter, people who bump into (prison island) for 5-10 years; or death.
abysmal living conditions. one another on the street and choose not Chronic Self-Interest/Unsociabili-
to apologize, people with long-standing ty. Lesser: 1 month hard labor, fine 3-18
People of Thyatis gp, and 5-20 lashes. Greater: Life sen-
As can be expected in any cosmopolitan grudges, etc. Most are to first blood, but
quite a few are to the death, or result in tence to Borydos Island; or stripped to
metropolis, people of virtually every race Slave status; or death—property im-
in the Known World are to be found in death even if they're not supposed to.
If carried out properly, a duel is per- pounded by Empire in all cases.
Thyatis. The majority are Thyatian, fol- Inhumanity. Lesser: A year on Bory-
lowed by peoples subject to the Empire fectly legal, and even encouraged by
some magistrates as a means of settling dos Island. Greater: Stripped to slave sta-
(Pearl Islanders, Ochaleans, Hinterlan- tus, property impounded by the Empire,
ders, Alasiyans from Tel Akbir, and Al- disputes. If not done properly, it may be
considered murder (see below). and death.
phatians from the Isle of Dawn). There
are persons from other nations, in Thy- Whippings are performed in public.
atis for business or pleasure. Crime and Punishment Where property was lost or damaged, the
Characters sometime run afoul of the defendant must also repay the loss.
Money law; therefore, it may be useful to briefly
When a defendant cannot pay a fine, he
The Empire of Thyatis mints four coins: summarize the Thyatian legal code and must take either the corporal punish-
The platinum Emperor (worth 5 gp), the the punishments it suggests. ment or incarceration sentences.
Players' Background

Players' the street (ideally role played before- fortune-teller to advise him. Max-
Background hand). As a celebrity for a day, the imitus Chrystatarius offers a player
character receives an invitation for character 100 lucins (Thyatian gold
Players can be thrust into this adven- himself and his companions. Chrysta- pieces) for the identity of the sena-
ture with very little background. The tarius also hears of the duel or fight, tor's games-minded soothsayer. Of
characters don't even need to know and plans to invite or coerce the char- course, no such fortune teller exists;
each other at the outset; they might acter into the Arena. but this device is enough to get the
even remain strangers until the begin- player characters to the party and
ning of Chapter II! The starting point * A player character(s) is from the re-
poking about Helenites' business.
of the adventure is just that the PCs are gion of the Empire that "elected" He-
Maximitus also decides that the
in Thyatis City. Give them a chance to lenites. (Note that Helenites' place of
characters could improve his own
explore the city, interact with a few mi- "origin"—which in fact he may well
luck, were they gladiators . . .
nor NPCs, hear a few rumors, and so never have visited—has not been spec-
forth; then start events rolling. ified in the module, precisely so that * Characters are simply walking along
The events should flow naturally. It you can tailor it to suit your cam- the street one evening when they are
should be fairly easy to steer the party paign.) In the course of his stay in attracted by the noise of the party.
toward Helenites' feast; here are some Thyatis, the character seeks help or in- The night is yet young, and they are
suggestions of how it might happen: formation from the senator's staff. He free, even invited, to join the revel-
receives worthless bureaucratic run- ing.
* The party members are up-and- around and red tape, plus an invita-
coming adventurers; the senator If another option linked with the per-
tion to Helenites' feast. (The character
hears of their exploits, and thinks sonality, station, background or activi-
may go to the feast with hopes of meet-
they would make interesting guests. ties in Thyatis of a particular PC
ing Helenites and asking personally
Invitations are delivered to them at presents itself, by all means make use of
for the assistance he needs.)
the place where they are staying. it! The more experienced DMs will
* A rumor is going about that Helenites customize these suggestions, adapting
* A character makes a name for him- Osteropolus, extraordinarily success- them for the specific characters playing
self through a duel or other fight in ful in arena betting lately, has a in the adventure.

Optional Thyatian Class: above petty thievery and (literal) back- Ranged spells, area effect attacks,
The Rake stabbing as a matter of honor. (Grand- and missiles cannot be dodged, and the
scale thievery, corruption and treachery maximum chance to dodge never ex-
One type of character found among
are still, paradoxically, perfectly permis- ceeds 90 %.
Thyatians is the rake—a thief-like
sible to some of these people—such as Rakes earn experience, gain levels,
swashbuckler. This class developed
Maximitus Chrystatarius.) wear armor and carry arms, and so on
among the people of the Pearl Islands,
A rake character, is created exactly like exactly like thieves. However, they do
whose culture is very opposed to theft;
a thief but with no Pick Pockets or Back- not belong to Thieves' Guilds (thieves
but which encourages the trickery, agil-
stabbing skill. Instead, the rake gets a do not consider them to be in their pro-
ity and cleverness of thieves. Rakes
+ 1 bonus to his Charisma (18 maxi- fession). Many rakes are Lawful.
have all thief abilities except Pick Pock-
mum) and will be generally recognized A rake cannot later become a thief,
ets and Backstabbing. Player charac-
by NPCs as a "gentleman" (or lady). nor may a thief become a rake. When
ters can be rakes, if the DM approves.
A rake with initiative can dodge (D) the choice is made, it's for life.
Across the centuries, the rake class
one melee attack by rolling his "Hide in The rake class is a good choice for
has spread across the Empire. It is par-
Shadows" percentage. If he declares no players who want their heroes to be
ticularly popular among noble or sena-
attacks, he can try to dodge each incom- lightly-armed swashbuckling types.
torial families, whose members are
ing melee attack in the round.

Recommended Reading history, mythology, art, architecture, lit- In researching Arena of Thyatis, I par-
erature. Much of the information (espe- ticularly studied Roman and Byzantine
A great deal of literature exists on the cially floorplans) is easily adaptable to architecture. The books I relied most on
culture of Rome and the Byzantine Em- the Empire of Thyatis. were Houses, Villas and Palaces in the Roman
pire, and I unreservedly recommend Some of the books that first excited me World, by A.G. McKay; Roman Architec-
that players and DMs alike visit their about Roman times were actually ture, by Frank Sear; and Byzantine Archi-
local library or bookstore, to delve into cartoons—Asterix the Gaul, by Goscinny tecture and Decoration, by J. Arnott
the reams of fascinating knowledge of & Uderzo. Hamilton.

10
Chapter 1: dinner with helenites

In this first chapter the characters come Slaves are not permitted to carry the party. Maximitus will eagerly latch
together at Villa Osteropolus, Helenites' weapons, and are not prone to join in on to brawny PCs, eager to show them a
luxurious mansion. They might first fights anyway. If forced to defend them- good time, introduce them around, and
meet here (if they don't already know selves, they will grab anything nearby try to talk them into risking their lives on
each other) and they will meet various that may serve as a weapon (kitchen the sands. Elemaledai is eager to con-
characters who will be important later. knife, fire poker, small furniture, or verse with new people, especially for-
Chrystatarius makes his move here, whatever). eigners; and she'll offer zzonga to
drugging the characters later in the eve- Combat Notes: Normal Human; AC everyone new she meets. The senator is
ning. He does this with the help of Mus- 9; hp 2; MV 120' (40'); #AT 1; Dmg by too busy playing the host to pay much at-
tafa the Rat, a shady character who weapon type; THACO 20; Save NH; tention to anyone, but he will greet the
survives by freeloading at parties like this ML 5; AL N; average ability scores, no characters at some point, especially if
one (in return, he flatters his hosts), and special abilities, appropriate general they are a popular topic of discussion
by performing odd (and often unpleas- skills (cooking, groom, etc.). Languages: among the other guests (due to appear-
ant) jobs for people like Maximitus and Thyatian, Alignment, plus possible na- ance, rumored activities such as adven-
Helenites. tive tongue if of non-Thyatian blood. tures, etc.). Mustafa simply lurks, as is
his wont.
People Events & Activities As the evening goes on, Maximitus
becomes convinced that the party is glad-
Many of the characters described in the This is the most free-wheeling, free-form iatorial material. Whether they want to
Dramatis Personae will be at the party, chapter in the adventure. You are given a or not, he is determined to get them on
namely: Maximitus Chrystatarius, location and a cast of characters; the PCs the sands. With the aid of Mustafa, he
Phaedra Daphnorakenzes, Elemaledai, have a reason to be there; and you know sets out to drug them; then he can have
the rake Galatio Kelophorios, Friedrich the final outcome: The characters will be them taken to the Coliseum and made
Lagmann, Mustafa the Rat, Saralasu drugged unconscious by the dastardly into gladiators.
Nuar, Fabia Osteropolus, Helenites Os- Maximitus Chrystatarius. Within these If the character party is actually willing
teropolus, and Pulcher Osteropolus. bounds, do what you will; let your de- to enter the arena, this will have a minor
You, the DM, should expand the cast scriptive flair and the characters' rau- effect on the next chapter—specifically,
to include as many colorful NPCs as you cous activities go wild. they will be in a room more comfortable
can role play, to make the feast a memo- Of course, we do have some sugges- than a cell. Maximitus will still try to have
rable event. Some additional characters tions . . . . as much control as possible over the PCs.
that may be interesting to include (all de- When the characters arrive, they If he can't forge documents to make them
scribed in Book I of Dawn of the Emperors) aren't even asked if they have an invita- slaves, he will at least draw up one of those
are Helena Daphnotarthius, Dylan son tion. The guard at the door just asks: notorious Thyatian contracts with pages
of Penn, Theodosius Kantinomeiros, "Have you been to one of the senator's of complicated fine print, the essence of
Senator Angelarian Canolocarius, and parties before, or would you like a which is that the characters are virtually
even Demetrion (Emperor Thincol's guide?" Of course the characters haven't the property of their arena "sponsor"
magist) in the guise of "Stefanius." been to one before, so unless they lie they (they can't travel without his approval,
Besides these "name" characters, will be provided with a young slave boy, they must fight in matches as he says, he is
there are the many guards and servant Lucio, to be their guide. their beneficiary, etc.).
slaves to be found in the villa. Lucio can show the party around the
The typical guard wears chain mail, grounds, lecture them on the history or
and carries short sword and dagger. He function of this or that building or room,
Setting
does not bear a shield, unless expecting provide the names and occupations of This chapter takes place in Villa Ostero-
trouble. All of the guards in Helenites' various guests (plus related tidbits of polus, an opulent, palatial complex built
house are of Thyatian blood, because no juicy gossip), and help the characters get in the midst of Thyatis City's upper class
others have been able to tolerate the very anything they might desire. "A pack of district. The family calls it a "villa"
xenophobic Haitian, Friedrich hungry dogs to fight over the discarded (though the term properly designates a
Lagmann, as a commander. bones of your leg of pork? It may take us country mansion) because they see it as
Combat Notes: Normal Human; AC a while, m'lord, but I'll see what we can an oasis of rustic serenity in the middle of
5 or 4 (with shield); hp 3; MV 90' (30'); do. Do you prefer domesticated dogs, or the bustling city. The word also conveys
#AT 1; Dmg 1-6 (short sword) or 1-4 the wild sort that roam in the streets?" more than a little boasting about the lux-
(dagger); THACO 20; Save NH; ML 7; There's to be role playing aplenty with ury of the complex.
AL L. the numerous characters to be found at

11
Map 2 Villa Osteropolis
dinner with helenites

Four distinct buildings make up the 2. Feast Hall 6. Kitchen


Villa Osteropolus. They are clustered This huge room is the focal point of This is typical for the house and social
around a great peristyle, a garden sur- such feasts as the characters will attend, rank of a Thyatian senator.
rounded by a colonnade. These build- although characters are welcome to wan-
7. Private Atrium
ings are: the domus (house), the baths, the der most anywhere else in the villa that
In traditional Thyatian architecture,
temple, and the amphitheater. they please.
the atrium is the center and focus of the
Villa Osteropolus is depicted on Map During the party this hall is filled with
domus. It is often open to the sky in the
2. A numbered key to that map follows; tables, heaped with every type of food,
middle, but this one is roofed. The
it will be useful as you referee this chap- common or exotic, to be found in the atrium also plays a lesser role in a build-
ter. (Characters might also return here in city. There are whole roast pigs, sides of
ing of this size. It is the center of the pri-
the future, as well, in the course of their beef, chickens and turkeys, numerous
vate rooms of the family—the chambers
investigations.) In general, character de- sauces, meat and fruit pastries, bread, of Helenites, his wife and their children,
scriptions are omitted from this key; full exquisite cheeses, garlands of garnishes
his mistress, and his chief servant, the
details on the villa's regular inhabitants around each dish, plus additional trays of
major domus.
and guests of the evening are to be found fruits and vegetables . . . . More exotic
Because of the importance of the peo-
in the Dramatis Personae section. dishes include birds' tongues, caviar,
ple in this part of the house, and the valu-
Not every room in the villa has been and perhaps tender edible morsels from
ables kept in the rooms, there is
detailed; many of these will contain little fantastic beasts.
invariably an alert guard in the atrium or
of interest to the adventurers. Should the Gallons of drink are here as well:
adjacent hallways.
characters want to explore such rooms, wines, cider, beer, distilled liquors, vege-
make up contents as you go. Some possi- table and fruit juices, milk of cows and 8. Friedrich's Cubiculum
bilities for the use of the rooms: guest goats, and even iced water. Describe the Friedrich Lagmann, major domus of
rooms, servants' and guards' cubicula cornucopia as enticingly as you can—the Villa Osteropolus, has this room for his
(bedrooms), storage, or unused. players' mouths should water. private use. Besides normal belongings,
If there's something you don't men- it contains his personal wealth in a locked
The Domus tion that a PC would like, it's probably iron box (4 emperors, 34 lucins, and 15
somewhere to be found, or a servant asterii, plus five small gems worth a total
Rooms 1 through 18 are all in the main
could be sent out to search Thyatis for it. of 612 gp). He also has a copy of a curi-
house, or domus.
ous little book, a political tract of some
History: The domus is the oldest struc- 3. Stairs/Roof
sort, that purports to explain how far su-
ture in the Villa complex. It has been the The domus is single-storied, but much
perior the Haitians are to other human
home of the Osteropolus family since the of the roof is flat or terraced, and open
nationalities (to say nothing of the obvi-
family patriarch (and first of many sena- for people to walk upon. It is also well pa-
ously inferior demihuman and human-
tors), Gabrian, built the original build- trolled, as precaution against thieves and
oid races). Underlining marks the
ing nearly four centuries ago, in AC 606. thrill-seeking rakes; two guards (with
passages that Friedrich considers partic-
As the family grew in wealth and power lanterns at night) will be invariably ularly profound.
the domus was expanded; nearby pieces found here.
of land were purchased and their build- 9. Fabia's Suite
4. Odeion Fabia has three rooms to herself, and
ings demolished to accommodate the
This is a small theater designed specif-
additions. she rarely emerges from them. When-
ically for musical entertainments. At one
ever she needs anything, she sends her
end of the room (farthest from the door)
1. Vestibulum personal servant, a beautiful, demure
there is a small stage, and the rest of the
The columns that line this hall are cary- Ylari slave girl named Jasmine (normal
floor is covered with couches upon which
atids; that is, they are carved in the human, age 15) for it. Fabia is very pro-
the audience may recline.
shapes of standing women. tective of Jasmine—especially against
Mosaics on the walls and floor depict 5. Andron her lecherous husband. She is afraid that
distinguished ancestors of the Osteropo- An andron is properly a room reserved Helenites may turn his gaze the girl's
lus family. for men, particularly for dining. In prac- way when he tires of Saralasu. Jasmine
This being the main entrance to the tice it is effectively reserved for small, also reminds Fabia of her own daughter,
Villa, there are always at least two private, business-related gatherings. He- who died at a young age.
guards here. Late at night the great dou- lenites, being a pragmatic man, would The suite is luxuriously adorned, be-
ble doors are locked as well (unless there not hesitate to ignore tradition and per- fitting the wife of someone as wealthy
is an all-night party, as when the charac- mit an important woman guest, such as and important as Helenites Osteropolus.
ters first come here). Elemaledai, entrance. Fabia cares nothing for the trappings,

13
dinner with helenites

however, and were it not for Jasmine's carry—say, no more than 5 lucins total), 13. V.I.P. Guest Suite
constant tidying, the rooms would be a but some valuable items are to be found: The most honored of Helenites' guests
disaster area. a couple of tapestries, four painted vases, are offered use of this suite, including a
Besides rich dress and decor, the room a luxurious Ylari rug, a couple of ob- personal servant, for the duration of
contains a strong, iron safebox, with a scure artifacts of the Thanegioth Archi- their stay.
complicated lock ( - 15% to thieves' open pelago, etc. Their total value is surely no
14. Lararium
locks roll), which contains Fabia's jewels. less than 10,000 gp. They are also, as a
A small shrine devoted to Asterius, the
Keys to the box are carried by Jasmine rule, bulky and/or fragile, so PCs who
patron immortals of the Osteropolus
and Helenites, but not Fabia. (Her per- were somehow in the position of looting family, and Vanya, most popular of Thy-
son would be the first place robbers the room would have a difficult time of it. atian immortals.
would look, goes the reasoning.) The If the situation arises, the DM should ar-
pieces are too many and too varied to be bitrate it as he sees fit; in no case should 15. Vestiary
described here in detail. Their total value low-level characters get as much treasure Vestments and paraphernalia for rit-
is about 8,000 gp. as there is here. There are numerous uals and services are kept in here. In-
ways to relieve characters of their prizes: cluded among them is a gold altar service
10. Pulcher's Suite
mishaps ("oops! you dropped the price- set worth 500 gp.
These two rooms were formerly occu-
less vase!"), other thieves, and of course 16. Phaedra's Suite
pied by Pulcher Osteropolus. Since he
the pieces, being unique and thus recog- These rooms are the private quarters
has been thrown out of the household,
nizable, are difficult to exchange for cash of the household cleric, Phaedra.
however, they are bare and unused.
or other useful things.
11. Helenites' Suite 17. Library
12. Saralasu's Suite The walls of this room are stacked to
The four rooms of Helenites' suite are
Saralasu, as Helenites' current favor- the ceiling with shelves of books (some of
truly opulent. The floors are covered
ite, has been given this adjoining two- which might be rare or valuable). In
with extravagant mosaics, the walls with
room suite as her private quarters. truth, the priestess and servants make
elegant frescoes. Helenites does not keep
cash or jewels in his private chambers more use of the volumes than the Ostero-
(apart from the spare change he might polus family members.

14
dinner with helenites

18. Diaeta 24. Sudatorium Phaedra, the household priestess,


This is a type of living room, where This hot, steamy room is for sweating; holds regular prayer services and inspi-
residents of this wing of the domus come it is similar to a sauna. rational sermons, as well as more formal
to relax, socialize, read books from the religious ceremonies, in the domed cella.
25. Laconicum
adjoining library, and so forth. She is often served by lay assistants (ser-
Hot and dry, this room is similar to the
vants who she has trained in the rudi-
hot and wet sudatorium opposite.
Peristyle ments of the religious ceremonies).
26. Tepidarium History: The chapel was built by Fla-
History: The Osteropolus family grad-
Warm-water bath. vian, grandson of Eusebius and grandfa-
ually acquired the land on which the
27. Frigidarium ther of Helenites, in AC 901. He built it
peristyle now stands over the years AC
Cold-water bath. to honor Vanya for his safety and success
712-839. In 843, Eusebius Osteropolus
in the campaigns of conquest led by Em-
demolished the buildings that stood on 28. Natatio peror Gabrionus IV against the Trala-
the site (previously they had been leased Swimming pool. darans (whose land is now known as the
to various tenants) and built the great
29. Guard Building Grand Duchy of Karameikos). Its con-
garden to connect the domus and the
Each has two guards' bunks; one struction was financed by spoils of the
newly-acquired baths.
guard, awake, is always stationed here or war. Flavian was undoubtedly the Os-
nearby. teropolus most accomplished in the mar-
The Baths
tial arts, as well as, the most pious. He
Rooms 20 through 28 are all part of the Chapel seems to have been surprisingly honest
Osteropolus private baths. in his political activities, as well.
History: These baths, completed in AC This small, private temple incorporates
744, were originally public, open to any five smaller shrines and a central, main The Amphitheater
resident of the city (as many baths still chamber, the cella, over which there is a
great dome. A hole at the top of the dome The last six areas described are part of an
are). One of Helenites' ancestors, Euse-
lets in sunlight. Around the hole are arena/amphitheater complex, where He-
bius Osteropolus, purchased the build-
painted local constellations, with images lenites stages gladiatorial shows for pri-
ing and land from the Imperial treasury
of the immortals and legendary creatures vate audiences. It is also used for plays
for a surprisingly paltry sum in AC 842.
painted over appropriate stars. and other performances.
(Any historian who looks closely into the
The inner sanctuary (adyton), directly History: Helenites himself, being a
transaction will see that it was a kickback
opposite the temple entrance, is dedi- great fan of the Arena, arranged the con-
for political favors.)
cated to Asterius, patron of trade, com- struction of the amphitheater when his
To connect the baths and the domus,
merce and thievery. Asterius is the father died and he fully inherited the
Eusebius demolished the various build-
traditional patron immortal of the Os- family fortune 18 years ago.
ings that stood on the site of the peristyle,
and had the great, private garden built in teropolus family. The four corners of the
building contain lesser shrines, devoted 32. Seats
their place.
to four other important, traditional fig- 33. Stage
20. Apodyteria ures of Thyatian religion (clockwise,
from Asterius' sanctuary): Vanya, pa- 34. Large Cells
One apodyterium (changing room) for
each sex; east—male, west—female. troness of war and conquest; Koryis, pa- 35. Small Cells
tron of peace and prosperity; Valerias,
21. Exercise Rooms 36. Enclosed Practice Field
the patroness of love and girder-on of
These contain padded mats and other weapons; and Thanatos, fearsome pa-
equipment. tron of death. This last, destructive im-
22. Massage Rooms mortal is granted a shrine out of fearful
Expert masseuses and masseurs, slave respect; only in desperation would a nor-
and free, work here to ease the aching mal person make an offering at it.
muscles of residents and guests. Each of the five shrines includes a
statue of the immortal, a small marble al-
23. Caldarium
tar, votive candles (in gold candlesticks,
This is the hot bath; it contains a pool
worth 100 lucins in the lesser shrines,
of water that is kept hot by furnaces be-
200 in A s t e r i u s ' ) , and a cushioned
low, tended by servants.
kneeler for prayer.

15
chapter II: The Initiation

This chapter presents a straightforward


little dungeon adventure, a gauntlet of find more suitable accommodations then hear the sound of a key turning
sorts that the party must run as an initia- on such short order—but with your in the lock; slowly the door opens.
tion into the ranks of the gladiators. Nor- obvious talent, we could hardly miss In step seven cloaked figures, hoods
mally only experienced gladiators would the chance to offer you the fame and over their faces. Four hold ready short
be given this trial, before being admitted fortune of the Arena, no? I'm sure swords, two hold bright torches, and
into the inner circle of those aware of the you'll all make fine gladiators, and as the seventh stands before the rest, en-
Coliseum's secrets, and the dangers of you do, we'll all profit. You may even shrouded in his coarse, brown cloak.
the caverns below. Now, however, with win your freedom!" This last one speaks; his voice
the problems that have been arising, "Well, I must be going. Soon croaks hoarsely as he names each of
there is greater need. All gladiators must enough your trainers will be here to you. "You are gladiators, by the will
share in the duty of guarding against the see you. They'll give you food, and of your master, Chrystatarius," he
caverns. The initiation that the charac- maybe something for those nasty says, "but we of the Arena have yet to
ters will undergo is intended to demon- pains you must be suffering after last test you ourselves, before you will be
strate to the gladiators just how night's . . . excesses. And then they'll one of us."
important that duty is. teach you to fight like proper Thy- At the raising of his hand, which
After being drugged at Helenites' atian gladiators, rather than barbari- seems particularly gnarled, twisted
party, the characters awaken to find ans. Good day, my heroes!" and discolored in the torchlight, the
themselves together in a dark, damp, un- four figures with swords come over to
derground cell. They have been stripped The voice is that of Maximitus Chry- you, and pull you to your feet.
of most possessions (which can be found statarius. His words could be simply
read from the passage above, or para- One by one the characters are blind-
at the house of Maximitus Chrystata-
rius, their new "master"). phrased to players. It would be better to folded, then all are hustled out of the cell.
role play it out, however. The player The cloaked figures are gladiators.
characters will no doubt be angry and The one with the croaking voice is Yalag,
The next thing you are aware of is the
confused, and will demand some answers the orc. Carrying torches are Marcus the
throbbing pain in your head, like all
of their apparent captor. Play out the in- Beastmaster and Carolus Anthemion.
the Emperor's legions are wearing
teraction. At the suggestion that they are These three characters are described in
steel boots and marching heavily on
slaves, characters may protest that they the Dramatis Personae. The other four
the inside of your skull. As your con-
are free, perhaps even Thyatian citizens. gladiators are named Tremanov the Tra-
sciousness returns, you notice that the
Maximitus just laughs at this. He is arro- ladaran, "Red" Fergus, Karolobi, and
rest of your body, cold and aching,
gant and scornful, knowing that he is Adrianus (stats for all four: AC 5; F3; hp
feels none too well either. You have
perfectly safe from the party, and trust- 16 each; MV 90'(30'); #AT 1; Dmg 1-
been stripped of all possessions save
ing that his trainers will forge them into 6 + 1 (short swords and strength bonus);
minimal clothing.
proper gladiator-slaves in due time. THACO 18; Save F2; ML 10; AL N).
Venturing to open your eyes, you
After Maximitus leaves, a servant All of the gladiators are wearing chain
see that you are in a dark place, a cell
comes to provide a meal of stale bread mail (AC 5) under their robes, and car-
most likely, with walls glistening from
and lukewarm beef broth. (It is delivered rying short swords (damage 1-6).
cold moisture. A vague flicker of
through a special hatch, which should The cloaked gladiators will answer no
torchlight comes through the small,
foil escape attempts.) questions, and should be capable of
barred window on the door. Around
The party is then left alone for several keeping the party firmly in line (espe-
you are several other people, begin-
hours (though, in this underground cell, cially considering that the PCs are un-
ning to get up, like you. You can't re-
they have nothing by which to gauge the armed). If characters are resolute in
member what you did, but it must
passage of time or the time of day). Give wanting to try a break for freedom—let
have been something awful if you
the players time to discuss their plight, if them try. The gladiators will fight to in-
wound up here.
they wish. Then proceed to the next capacitate rather than kill, unless the
A shadow crosses the bars, and a
event: scene turns really ugly (e.g., a PC gets
loud voice (too loud, complain your
ahold of a weapon and kills a gladiator).
ears) comes from it.
Later—who can say how long? it is If characters somehow get past the
"Ah, the heroes awaken! Welcome
so hard to judge time's passage in this cloaked gladiators, they still have the
to the Arena of Thyatis, my friends!"
miserable pit—your attention is at- maze of the coliseum basement and
The voice is familiar; is it someone
tracted by the sound of footsteps and a lower depths, and plentiful guards
you met at the Osteropolus party?
growing glow outside your cell. You above. They'll surely be caught and re-
"I'm terribly sorry that we couldn't
turned to their cell, in a worse state of

16
the initiation

health than when they left. And the glad- atians discovered the caverns as they dug substantial encounters of this chapter.
iators will just be intent on their initia- the Lower Basement (Map 4), and The maps provide the setting, and the
tion again. meant to take advantage of the natural keys the description; but the inhabitants
spaces, whose extent is to this day un- are found moving about.
After a long time of walking, punc- known, in expanding their complex. The Thus, unlike other adventures, there
tuated by the rare opening of a door or onslaught of monsters, both those who are no random encounters.
descent of a stairway, your blindfolds had escaped from the arena and others Describe the PCs' pathway through
are removed. Looking around you, who came up from within the earth, led the caverns in vivid detail, judge the var-
you see that you are in a large, natural to the abortion of those plans. The ca- ious actions of the exploring characters
cavern, the dimensions of which can- verns have largely been sealed off. All as they go along, and when the time is
not be fully ascertained in the torch- possible points of entry are guarded, and right: strike! with the encounter you
light. Near you is a small pile of the fact that the Coliseum Caverns exist think would add the most of whatever el-
armor, weapons, a couple of sacks and at all is a secret kept among the gladiators ement you want—from suspense to
some torches. Behind you is a door, and staff of the Arena. humor—from the list given here. You
through which you came. Points of interest on the maps are need not use all of the encounters, just
The croaking figure speaks again. numbered; keys to these numbers follow. enough to keep the plot moving.
"We are now far beneath Thyatis The order of the numbers and maps goes
City, directly below the Coliseum. from the bottom upward, since the party 1. Wolves: As wolves are among the
This may seem to you to be the very begins moving freely at the lowest level most popular animals in the Coliseum
bowels of the earth, but I assure you— described. (There are lower levels, but battles, so too are they frequently found
we have hardly even penetrated her characters of the party's level would not in the caverns if they escape their cap-
skin. This is your initiation. We have long survive there.) tors. They are vicious, ravenously hun-
here for you armor, weapons, as suit gry, and have long lost any fear of
gladiators; torches, for light; and Wandering Monsters humans they may once have had. Num-
some water to ease your thirst. We will ber encountered: 1d4 + 1.
Very few creatures make their homes Wolves: AC 7; HD 2 + 2 ; hp 11 each;
close and lock this iron door behind
in the Upper Caverns and the reaches of #AT 1; Dmg 1-6; THACO 17; Save Fl;
us. You have but this one task: to find
the Lower Basement level. The reason is ML 8; AL N. They have no treasure.
your way back up to the level of your
simple—anything that set itself up in a
cell—alive. 2. Shrews: These giant mammals are
permanent lair would soon be driven out
"Here is some advice: At all costs, native to the subterranean world. Quick,
by the gladiators, who are sworn to pro-
never go down deeper than you must. vicious predators, giant shrews always
tect Thyatis from the menaces below.
We have never found the limits of gain the initiative on their first attack,
The Upper Caverns are, in effect, a sort
these caverns—if any there are—and and have + 1 on their initiative rolls in
of "no man's land" between the territory
things of the depths are left well subsequent rounds of combat. Their at-
of the Coliseum and the subterranean
enough alone. To go deeper is to invite tack is so ferocious that any victim of 3
dominions of monsters, shadow elves,
certain death. Hit Dice (3rd level) or less must save ver-
and so forth. There is an unspoken, and
"I can tell you no more until you sus Death Ray or run away in fear. Num-
sometimes uneasy, truce here: The gladi-
succeed—if you succeed." ber encountered: 1d4 + 1.
ators have no intention of publicizing the
The cloaked figures hand one of Giant Shrew: AC 4; HD 1*; hp 4
caverns' existence, so neither they nor
you a burning torch. They go back each; #AT 2; Dmg 1-6/1-6; THACO 19;
adventurers penetrate the depths and
through the doorway, closing the Save F1; ML 10; AL N.
disturb their inhabitants; nor do the
heavy, iron portal with a mighty crash
creatures from below sally forth to raid 3. Kobolds: Explorers of the Upper Ca-
that echoes in the subterranean dis-
and pillage the surface. verns come from below as well as above.
tances. The final sound you hear from
This "no man's land" does afford the Here is a band of seven kobolds, similar
behind it is the clicking of a key.
place where paths may cross. Scavengers to human adventuring parties, searching
and outcasts come up from below; gladi- for trophies, fame and treasure. They
The Coliseum Caverns ators (including initiates, such as the will probably regard the party as nasty,
characters) and the occasional escaped hostile beasts to be slain.
The characters have been deposited in
convict or monster come down from Normal Kobolds (6): AC 6; HD 1/2;
Room 1 of the Upper Caverns (see Map
above. Anyone passing through is thus hp 3 each; MV 120' (40'); #AT 1; Dmg
3), beneath the Coliseum. These caves
likely to encounter wandering monsters 1-6 - 1 (short swords); THACO 19; Save
are natural, though they have in places
rather than monster lairs. NH; ML 8; AL C. These kobolds are
been altered by human hands. The Thy-
These wandering monsters are the wearing leather armor and carrying

17
MAP 3 The CoIiseum: Upper Caverns
the initiation

spears and shields. prey to its cursed effects: namely, the in- 15; #AT 8; THACO 16; Dmg paralysis;
Kobold Leader (1): AC 4; HD 1 + 1; controvertible conviction that the wearer Save F2; ML 9; AL N.
hp 6; MV 120'(40'); #AT 1; Dmg 1-6 + 1 has been turned into a normal-sized rat.
(short sword); THACO 18; Save F2; ML The wearer is prone to behave as though The Upper Caverns
9; AL C. Bears chain mail, shield and a he were of rat size, fur-covered, etc. This
short sword + 1. leads to problems at times; as when, for 1. Great Cavern
Each kobold carries 1d6 gp, 1d10 sp example, the deluded character hides be- This is where the characters are left by
and 1d20 cp. The coins are a motley as- hind a bushel of wheat. Something actu- the gladiators. The iron door to the south
sortment from throughout the Known ally the size of a rat would be hidden, but through which they think they came is
World; some may be entirely unfamiliar of course a human remains perfectly visi- locked, and there is no keyhole (or any
to the party. The leader also wears a thick ble. (Wearers of this ring have an under- other feature) on the cavern side.
bracelet of silver and mother-of-pearl, standable impression that they suffer As mentioned previously, here lies a
worth 105 gp. from bad luck—"Dang! How'd they collection of items left for the party mem-
know I was hiding here?") Those de- bers to improve their chances of survival.
4. Giant Centipedes: Number encoun- It includes five torches, a day's water
luded by this ring do not notice that they
tered: 2d4; AC 9; HD 1/2; hp 2; #AT 1; (but no food), plus weapons and armor.
can still speak and wield tools, though
Dmg poison (causes violent illness for 10 These last items are the types used by
rats cannot.
days; victim can only move at 1/2 speed, gladiators: broad swords, short swords,
Rurtifus does not present a serious
cannot fight, etc.); THACO 19; Save nets, tridents, cesti, etc. (see p. 22 for
physical threat to the party (although,
NM; ML 7; AL N. damages). There will be daggers for
given the chance, he'd love some fresh
5. Rurtifus: A gray-furred wererat, al- meat). This encounter should focus on magic-users and clubs or staves for a
ways in man-rat shape, Rurtifus lives role-playing rather than combat. Rurti- cleric. The armor is no better than
primarily by scavenging remains left fus is certainly chaotic, but not thor- leather, but there is a shield for each
here in the upper caverns. oughly evil. He also may seem more than character. The characters are hungry,
He first entered the caverns thirty a little bit silly, being deluded into think- sore, and pretty miserable.
years ago, as a gladiator initiate. He ing he is many times smaller than he is in 2. Fungus
fought and killed a wererat in the course fact. Ham up and exaggerate the humor A light gray mushroom-like fungus
of his initiation. He survived the ordeal, of Rurtifus' delusion, while making sure growth covers much of this area. The stuff
but contracted lycanthropy in the proc- to bring in the darker side of his wererat is nutritious, if not delicious, and if the
ess. Soon after becoming a member of tendencies (culinary drooling over party characters do not eat here, they will attack
the Order of the Sands, he discovered his members' limbs, etc.). Rurtifus also re- with a - 1 to hit penalty until they do eat
new nature. Rather than face public hu- members being a gladiator, and retains a something. The passages north of this
miliation at his changing personality and bit of the gladiator's bravado. chamber all slant downward slightly and
shape, he fled into the caverns, deep in- Thanks to his travels, Rurtifus may smell damp past the high water mark.
side the earth, to places no one of the sur- provide the party with some interesting,
face had ventured before. 3. Bridge
incidental tidbits of information; and the
Rurtifus made many strange discov- The underground river is here crossed
fact that he knows the caverns so well
eries as he explored the unlit realms, and by a bridge of Thyatian construction.
may make him even useful in steering
found some kinship among its inhabit- Treacherous footing and a sheer rise at
clear of hazards and finding a way out.
ants. Still, something deep within him CC makes upstream travel hazardous,
At the same time, if the party members
led him back toward his surface home. and those going northward (down) risk
seem gullible, he might try to lead them
Thanks to the cursed ring that he found in an unknown fate. When the Coliseum is
into a trap. . . .
his subterranean travels, he appears con- drained, water will fill this level to the
Wererat: AC 7; HD 3*; hp 14; MV
stantly in man-rat shape. This prevents high water marks; note that the passages
120' (40'); #AT 1; Dmg 1-6 (short sword)
him from getting out of the caverns east of the bridge slant sharply upward.
or 1-4 (bite); THACO 17; Save F3; ML
through the Coliseum, and he knows of 8; AL C. 4. Graffiti
no other exit that leads to the exterior of Scratched here on the wall, in clear,
6. Carrion Crawler: This creature is go-
the planet. (He has found exits to the modern letters, is: "Vanya save us from
ing along its usual rounds—cleaning out
Hollow World interior, however. . . .) the beasts."
whatever it can find in whatever under-
Ring of Rurtifus (cursed): This magi-
ground place it finds itself—and it is 5. The Ring
cal ring, which its current wearer has
likely to recognize the party as something Examination of a glint of light reveals
named after himself, is a curious and sin-
to incorporate into its menu. a gold ring (worth 10 gp) lying on the
gular item. Its wearer must save versus
Carrion crawler: AC 7; HD 3 + 1; hp ground. It is engraved with unknown
spells each round that it is worn or fall

19
MAP 4
The Coliseum:
Lower Basement
the initiation

markings (shadow elf). Characters who rare) are placed in cells here. The storage
know the elvish tongue have a 50% rooms are still used, however; they con- "You have done well, Initiates; you
chance of being able to puzzle out a pro- tain provisions, weapons and armor. are hereby inducted into the ranks of
nounciation, just as a modern English the Coliseum gladiators.
8. Skeleton and Iron Door "You may have heard of the Order
reader might decipher letters in a medi-
The iron door is featureless on this of the Sands, a group that protects the
eval manuscript. The word itself,
side, like the door in area 1. Lying next rights and interests of gladiators. Here
"Aegluvion," makes no sense (it's a
to it is a human skeleton, in gladiator in the capital, the order has a secret,
name, actually). The ring has no magical
armor—an initiate who failed the test higher purpose: the protection of Thy-
powers; it was dropped here accidentally
years ago. No valuables remain. atis City from the beasts from below.
by shadow elf explorers.
9. Gladiator Guard Post "This purpose has been secret from
6. Corpse its beginning; it keeps a peace, an un-
This door normally is locked, but now
A horribly mutilated corpse, human spoken truce, by which neither we of
is left ajar on the expectation of the initi-
or at least humanoid (one can't tell for the surface nor they of the depths will
ates' return. Two gladiators are posted
sure in its state of decay), is sprawled invade the other. Our Emperor, Thin-
here as guards against monsters from the
here; rotting and bloated, it lies face col, was himself a gladiator—and he
depths, and to welcome the initiates
down in a small, stagnant pool. On it can knew this secret, and has kept it all his
when they return.
be found a silver dagger, 3 lucins and 4 years on the throne.
asterii. 10. Underground Stream "In the past not all gladiators here
This underground stream has a spring have been initiated; it was not neces-
7A-F. Routes Downward
source, and it is also fed by the Colise- sary. But of late there has been in-
Only the foolish would ignore Yalag's
um's reservoir. Thus, when there are creasing trouble from below, and
advice and travel deeper into the bowels
heavy rains or if the arena is filled with there has been weakness among us.
of the Known World . . . and the pas-
water that is then drained (say, after a We do not know the causes of these
sages slant downward sharply here. Un-
mock naval battle), this stream swells. It troubling things; we know only that
less you want to create your own
sometimes floods area 3 of the Upper Ca- we must muster every resource to up-
sub-levels, discourage players from go-
verns; on this level, however, the passage hold our duty and keep our silence.
ing in this direction by describing foul
is high above the stream's level. "We must now swear you, too, to se-
odors or intimidating sounds wafting up
At CC, the stream enters the Upper crecy. You are slaves, but as gladiators
from below. As a last resort, a difficult
Caverns (Map 4), and from EE it runs to you now are our equals, with honor
encounter or two can be used:
a large drain in the upper basement of and binding word. We would also ask
Minotaur: AC 6; HD 6; hp 27; MV ;
the Coliseum. you to take an oath to uphold our mis-
#AT 1 or 2; Dmg 1-8 (battle axe) or 1-6/
1-6; THACO 14; Save F6; ML 12; AL 11. Unused Cells sion of protection, even unto death."
C; Treasure: A platinum nose-ring These cells were used in the days when
worth 25 gp; and a leather arm-band, criminals were regularly thrown to wild If the PCs decline, the gladiators give
studded with silver and five small gar- beasts and monsters for the entertain- them a chance to reconsider. Now that
nets, 420 gp. ment of crowds in the Coliseum, They they know the danger that lurks below,
Basilisk: AC 4; HD 6 + 1**; MV 60' are now deserted and locked away; a how can they not see their duty to protect
(20'); #AT 2; Dmg 1-10/petrification; couple contain skeletons, but that is all. the city from it—especially having sur-
THACO 13; Save F6; ML 9; AL N. No one goes to the cells north of the vived the ordeal themselves?
If you do decide to expand the guard barracks at all. The gladiators are ready to kill to keep
dungeon, of course, the PCs could face a their secret, this should be conveyed to
12. Guard Barracks the party before their final decision.
host of challenges—if they can survive. These rooms are now unused.
The caverns lead into the underground If the characters take the oath of pro-
domain of the shadow elves (see GAZ 13 13. Storage tection, they will be branded with the
Shadow Elves), and ultimately to the Hol- symbol of the Coliseum gladiators:
low World beyond. Success crossed short swords in a circle, repre-
senting the gladiators' weapons.
When (or if) the party emerges alive Finally, the characters are returned to
The Lower Basement from the caverns, they are led by the their cell, which the other gladiators have
This level is used much less than it was in gladiators posted to guard the entry made more comfortable by adding sleep-
the past. Guards sleep in barracks in the point up through the basements, to the ing mats, blankets, and a decent meal.
upper basement, and only prisoners who meeting place of the gladiators. There "Training will begin tomorrow at
require solitary confinement (which is Yalag addresses them: dawn," says Yalag.

21
chapter III: a day at the circus

This chapter, like Chapter I, provides a them; this usually means once a week. The reason for his illness is the drug,
setting, characters, and some ideas for There are also national celebrations, zzonga; it was intended that he would
activities. The PCs are now accepted such as the Emperor's Birthday (22 lose the match, against the expectations
among the gladiators. They are training, Flaurmont), during which the Imperial of many bet-placers, and to the advan-
and will be fighting their own battles on Treasury sponsors the circus games. tage of Helenites Osteropolus. What the
the sands while all of Thyatis watches. Most contests involve gladiators senator could not have known was that
against monsters or animals, or duels of Carolus is a werewolf, in fact, and the
People gladiator against gladiator. (Sometimes zzonga mixes poorly with his unusual
more than one such duel goes on at the metabolism, causing a debilitating ill-
The following characters detailed in the same time, or gladiators are organized ness and convulsions instead of blissful
Dramatis Personae are to be found in the into opposing teams.) For pure specta- stupor.
arenas: Carolus Anthemion, Marcus the cle, criminals sentenced to death are Helenites suffers a considerable loss as
Beastmaster, and Yalag. Additionally, thrown on the sands with minimum, if a result of the change in the program,
there are numerous other gladiators and any, armament (e.g., a dagger), and and he is none too pleased. He suspects
guards. The general statistics that follow then wild animals or hungry monsters that Maximitus Chrystatarius is behind
for them are minimums; many, espe- are released. his change of "luck"; at the least, the up-
cially among the gladiators, will be con- The most exotic event (which usually start gladiator is listed as a slave of Chry-
siderably more powerful. Make up any only the Emperor can afford to sponsor) statarius . . . closer inspection reveals
additional material that you wish before is the enactment of full-scale naval bat- that this "slave" was a free adventurer
play or on the spot. tles, with the arena water-filled. not long ago at Helenites' own party.
Gladiators: AC 7 (leather armor The victor of a duel is often showered Something underhanded is afoot,
equivalent); F 1; hp 5; MV 120' (40'); with flowers and coins from the cheering thinks Helenites, and for once he is not
#AT 1; Dmg by weapon type (sword 1-8, crowd (mostly copper; roll for 5d4 de- himself behind it (he thinks). Action is
short sword 1-6, trident 1-6, net (entan- narii, 2d6 - 2 asterii, and 1d6 - 1 lucins). demanded.
gles, no damage), whip 1-2 or entangle- He also receives a pay bonus (usually 10
ment, cestus 1-3, spear 1-6, halberd gp, though more for famous gladiators). Setting
1-10, pole axe 1-10); THACO 19; Save Slave gladiator bonuses go to the master,
Fl; ML 9; AL varies. who also receives their wages, but they Gladiatorial fights take place in the Coli-
Guards: AC 4 (chain mail, shield); seum, naturally enough, which is shown
may keep the showered gifts.
Normal Human; hp 3; MV 90' (30'); The one crucial event to occur in this by Maps 5, 6 and 7. Map 5 depicts the
#AT 1; Dmg 1-6 (spear or short sword); seating level of the Coliseum (the statues
chapter, besides as much arena combat
THACO 20; Save NH; ML 9; AL L as suits you, is the following: around the top all depict past Emperors);
or N. Map 6 shows the arena floor itself, en-
One day of the games, there is a match
in which Carolus Anthemion is supposed trances and exits, and the stairs that are
Events & Activities to face the snow ape (see monstrous op- beneath the seats. Map 7 depicts the up-
ponents, below). Though the rookie per basement of the Coliseum.
How long you spend in this chapter is up A key to numbered areas on all three
to the tastes and temperament of yourself gladiator hasn't yet faced a one-on-one
combat, he has shown great promise and maps follows.
and your players. If you enjoy the set-
ting, characters may be here not only in popularity, and the betting odds are
called in his favor. At the last minute, 1. Emperor's Box
the midst of this adventure, but they may
return when it is completed. They may however, Carolus is found to be suddenly The best view is here reserved for the
enjoy the challenge of arena combat, and and quite violently ill; there is no way he sponsor of the games, Emperor Thincol,
with success they may win fame and can possible fight as scheduled. The and their guests. For the games the box is
riches as celebrities in Thyatis, as have strongest PC in the party is asked to step decked out lavishly, but at other times it
such persons as Anaxibius and even Em- in and take his place. is left bare.
peror Thincol himself. Play out the combat with as much
Be sure to play more than just combat, drama and excitement as you can, with 2. Emperor's Private Room
however; have role-playing interaction plentiful allusions to the cheering crowd,
During the games this room is filled
with the other gladiators, even with mon- the desperate growls of the ape, the flail-
with couches, refreshments and so forth,
sters and the fans in the audience. ing, attacking limbs and spraying blood.
so that the sponsor, the Emperor, and
Games in the Coliseum occur as fre- The snow ape is a formidable opponent,
their guests might come back here and
quently as there are rich people and or- but a strong PC should be able to defeat
socialize during or between events.
ganizations willing and able to sponsor it. Carolus would not have been able.

22
a day at the circus

Monstrous Opponents Snow Ape round until weasel or prey is dead.


AC 6; HD 3 + 1; hp 11; MV 90' (30'); They prefer wounded prey, so a bleed-
To make things easier for the DM, here
#AT 2; THACO 16; Dmg 1-6/2-12; Save ing gladiator will be attacked before an
are a list of monsters that may face the
F3; ML 7; AL C. unharmed comrade.
PCs as opponents, or may be found in
The snow ape uses a club and hugs (2-
the cells beneath the Coliseum. Feel en-
12). Once the hug hits, damage is auto- Wolf
couraged to expand it.
matically scored until its morale breaks AC 7; HD 2 + 2 ; hp 11; MV 180'
or it is killed. If cornered, its morale in- (60'); #AT 1; THACO 17; Dmg 1-6;
Great Cats
creases to 11. This particular specimen Save F1; ML 8 or 10; AL N.
Ferocious and proud, various great
was captured high in the Altan Tepes Wolves are a staple for arena combat,
cats have long been popular in the cir-
Mountains, and it has been weakened by since they can be captured on mainland
cus, so much so that to be condemned
its capture and transportation. Its con- Thyatis, relatively near to the city.
to die in the arenas is known as being
siderable cost was paid by Heraclusis They also are less likely to thrill a
"thrown to the lions," whether or not
Metaxion, an importer and retailer of crowd, because they are seen so often.
felines will actually be involved.
exotic, expensive furs (and the cousin of Typically wolves are featured earlier in
For easy reference, a summary of the
Helenites' wife, Fabia). a show and against newer gladiators; or
great cats from the D&D Basic Set is
they are featured in a pack against glad-
provided:
Young Triceratops iators or other monsters. Many Thy-
AC 2; HD 8; hp 36; MV 90' (30'); atians find the wolf pack's way of
Mountain Lion: AC 6; HD 3 + 2 ; hp
#AT 1; Dmg 3-18; THACO 12; Save F6; fighting fascinating, and military offi-
16; MV 150' (50'); #AT 3; Dmg 1-3/1-
3/1-6; THACO 16; Save F2; ML 8; AL
ML 8; AL N. cers are sometimes required to study
N. This exotic oddity from the past was wolf pack fighting as part of their train-
brought back from the Thanegioth Ar- ing in strategy.
chipelago. If PCs (probably other than To make them more vicious, wolves
Panther: AC 4; HD 4; hp 18; MV
those in this adventure) have already in the arena are made to go hungry for
210' (70'); #AT 3; Dmg 1-4/1-4/1-8;
played module X1, The Isle of Dread, per- days before a show. Because of their
THACO 16; Save F2; ML 8; AL N.
haps they were the ones who captured it. hunger, their morale is 8 (in groups of
up to 3) or 10 (in packs) rather than the
Lion: AC 6; HD 5; hp 23; MV 150'
Giant Weasel usual 6 or 8.
(50'); #AT 3; Dmg 2-5/2-5/1-10;
THACO 15; Save F3; ML 9; AL N. AC 7; HD 4 + 4; hp 22; MV 150'
(50'); #AT 1; Dmg 2-8; THACO 15; Dire Wolf
Save F 3; ML 8; AL N. AC 6; HD 4 + 1; MV 150' (50'); #AT
Tiger: AC 6; HD 6; hp 27; MV 150'
Giant weasels have infravision (30') 1; Dmg 2-8; THACO 15; Save F2; ML
(50'); #AT 2; Dmg 1-6/1-6/2-12;
and track prey by scent. This is another 8; AL N.
THACO 14; Save F3; ML 9; AL N.
exotic animal supplied by the fur im- Larger, more intelligent, and rarer
porter Heraclusis Metaxion. than normal wolves, dire wolves are
Sabre-Toothed Tiger: AC 6; HD 8; hp
This particular weasel is about 9 feet somewhat popular arena attractions.
36; MV 150' (50'); #AT 2; Dmg 1-8/1-
long and covered with gold fur. It holds Solo-fighting one's first dire wolf is like a
8/2-16; THACO 12; Save F4; ML 10;
on and continues to suck blood if its bite rite of passage for Thyatian gladiators.
AL N.
is successful, inflicting 2-8 points per

3. The Arena 4. Guard Barracks ons; there is a 10% chance that each is
occupied by some such beast. Roll 1d6 to
The floor of the arena is covered with Each of these rooms contains the
determine the contents of other cells:
coarse sand and gravel, beneath which bunks and personal belongings of several
are stones. The whole is watertight, so guards; usually one will be found in Roll Result
that it may be filled with water and naval each. 1 Monster
combats or fights with sea monsters may 2-3 Animals
be exhibited. Water is also applied to the 5. Cells 4 Convict(s)
sand for cleaning after every game. 5-6 Empty
These cells hold monsters, animals
Drains around the edge of the arena (see
and convicts for the games. The large,
map 6 for more detail) can be opened See Activities, above, for monsters and
round cells are for particularly large
and closed as needed. animals, or take them straight out of the
monsters, such as dinosaurs and drag-

23
a day at the circus

D&D® rulebooks or the Creature Cata- drains into an underground stream (see gather; this is where the last part of the
logue. Of course, be sure the monster you the Lower Basement and Upper characters' initiation occurs.
choose fits in the cell. . . . Caverns—Maps 4 and 3, keyed in
Convicts are usually normal humans Chapter II), that leads into the earth's 13. Catacombs Entrance
(AC 9; Normal Human; hp 2; #AT 1; unknown depths. This passage leads to the Thyatian
Dmg by weapon (unarmed); THACO Catacombs, a network of tunnels (dis-
20; Save NH; ML 6; AL C). They may 8. Guard Post
tinct from the Caverns of Chapter II)
also be 1st level thieves (same stats, ex-
An arena guard is posted here 24 that honeycomb the rock beneath the
cept Tl; hp 3; THACO 19; ML 7) or
hours a day. They are notoriously easy to city. They have been used for burial since
fighters (same stats, except Fl; hp 5;
bribe. time immemorial. More information on
THACO 19; ML 8). the Catacombs is provided in module
9. Gladiator Quarters DDA2, Legions of Thyatis.
6. Passage Down
Each of these is the living space of two
This passage leads to the Coliseum's
or more gladiators.
lower basement (see Map 4 and Chapter
II for details).
10. Kitchen
7. Reservoir For use by the gladiators.
This huge reservoir collects water
11. Pantry
drained from the arena through grates
and the radiating passages. The doors Sponsors of the games pay to keep this
and stairs at the ends of these passages well stocked with food.
are for maintenance, and are very
rarely used. (Swollen shut from mois- 12. Lounge
ture, an open doors roll is needed to get A place for the gladiators to relax or
any of them open.) The reservoir itself

24
chapter IV: Escape

After the day of Carolus' illness, the swords, while the other half, including cause she's the sole supplier of zzonga.
characters return to their "cell." It is a Brutus, will attempt to disarm them (see
much more comfortable room than their insert on unarmed combat for details). The Thugs
original place of incarceration, since The thugs will attempt try to knock out
Antonius, Thug Leader
they've become known as gladiators, but all the characters, or stun and damage
A small, wiry man, Antonius was
their movement is still restricted. them to the point of virtual helplessness.
hired to give the characters a lecture in
That is—it has been. This particular The PCs might do very well here; if
Arena etiquette. He's not directly con-
night, strangely, their door is left un- Brutus is killed or knocked out, for in-
nected to Maximitus; Elemaledai just
locked . . . a veritable invitation for es- stance, the other thugs are likely to run
hired him for this little job. Antonius has
cape, or at least a breath of free air. away in different directions. (Antonius
a big, obnoxious mouth, but no interest
As they walk (or sneak) away from the will be the first to do so.) in getting involved in actual fighting.
Coliseum, a couple of men (Brutus and On the other hand, they could do quite
Combat Notes: Normal human; AC
Antonius) walk up along side and match poorly, and this runs risks; particularly
9; hp 2; MV 120' (40'); #AT 1; THACO
their pace down the street. It is almost as because they are absent without leave
20; Dmg 1d6 - 1 (short sword, strength
if these men were expecting the from the Coliseum. If found and identi-
penalty); Save NH; ML 6; AL N; S 8; I
adventurer/slave/gladiators (which they fied by the authorities, they would be re-
12; W 9; D 9; C 8; Ch 9. Antonius is not
were). Antonius speaks to them taunt- turned to the Coliseum, and would likely
confident enough to fight unarmed.
ingly, while Brutus glares and flexes his suffer penalties as runaways as well. If
pectorals: this seems likely to happen (as would be
Brutus, Thug Leader
the case if the party is badly mauled by
Brutus is large, imposing, and a man
"So you slaves think you're pretty the thugs), you might drop hints to sug-
of few words. He has always felt that his
hot stuff, huh? Think you can just get gest that at least one character should try
physique speaks for itself. Indeed, a rip-
out in the Coliseum and be big heroes to escape, to have a chance at freeing the
ple of the muscles across his usually bare
huh? Well, you've gotta watch who party if and when they are found by the
chest has often been enough to send ev-
you mess with, you know? You've authorities or Chrystatarius. In any case,
eryone around scurrying to do or find
gotta watch, 'cause maybe you're not the characters should be made to realize
whatever might please him.
supposed to be heroes sometimes, you that more is going on around them than
Combat Notes: 6th level fighter; AC 6
know? You must think you're pretty they might have guessed.
(ring, dexterity); hp 39; MV 120' (40');
nice, pretty wonderful people, doing Characters can find out who arranged #AT 1; THACO 14; Dmg by weapon
lots for other people. Really generous, the ambush by one of two ways: 1) via
+ 3; Save F6; ML 10; AL N; S 18; I 8;
you know? Sticking yourself on the Flavia, the urchin; or 2) by questioning
W 8; D 14; C 13; Ch 11.
line for buddies, huh? Maybe that's one of the thugs when he regains con-
Brutus has a pair of nasty daggers
how you do it where you're from. But sciousness.
strapped to his side, but he much prefers
Brutus here and the rest of the boys— Flavia will volunteer to "find" the in-
to fight with brass knuckles (treated as
me and the boys just wanna remind formation the characters need; she's
unarmed strike with heavy object in
you: This is Thyatis, you know? You been following the thugs since Elemale-
hand). While he scorns armor as such, he
gotta remember to watch out for your- dai paid them off. For a generous cross-
does commonly wear a ring of protection
self more, and keep your nose out of ing of her palm (not less than five asterii,
+ 2.
other people's business, get it?" in any case), she'll share her knowledge
Brutus carries or wears a few personal
with the party.
valuables: An earring of amethyst set in
Antonius tolerates no replies; he just In either case, the PCs will find that it
gold (worth 43 lucins), three non-
talks louder over anything the characters was a simple contact and offer: Two gold
magical electrum rings (worth 4 lucins
try to say. When he gets to the end of his lucins apiece for beating up some each), and some loose change (a lucin, 3
spiel, the group should have come to a second-rate gladiators (which is itself a
asterii, and 12 denarii).
darkened part of the city—warehouse pleasure for these hoodlums . . . ). It
district, the shadows of the arena, etc. was a woman who arranged it—a red-
Thugs (6)
Here the six other thugs materialize, and haired Alphatian sorceress.
These are common Thyatian thugs,
the whole crew proceed to beat up the The description of Elemaledai may
ruffians off the street who will do just
character party (or so they hope). click in the minds of characters who met
about anything for money.
If the PCs have weapons (not likely, Elemaledai at Helenites' party. Other-
Combat Notes: Normal Humans; AC
since they are only given weapons for wise, a few inquiries around the arena,
7 (leather armor); hp 4 each; MV 120'
training and in actual arena battles), half or even just casual conversation, may
(40'); #AT 1; THACO 19; Dmg by
the thugs will fight with their short identify the sorceress. She's known about weapon + 1; Save NM; ML 6; AL C; all
the arena, but not discussed much, be-

25
Escape

Unarmed Combat score (assume 11 for the thugs in this unarmed characters an opportunity to
chapter) from the result. If the total is 1 reduce their opponents to the same
This is an abbreviated version of the
or more, the victim is Stunned for 1 level.
unarmed combat system described in
round. The victim must also make a Sav- To disarm, a character first makes a
Book One of the D&D® Companion Set.
ing Throw versus Death Ray with a + 4 hit roll. This hit roll is modified not by
The striking rules have been simplified
and wrestling has been omitted en-
bonus to the roll, or suffer a Knockout. strength, however, but dexterity in-
The duration of the Knockout is simply stead. (Force here is not the trick, so
tirely, but this should be enough for the
the result of the previous roll of 1d20 mi- much as maneuvering one's hands to
DM to referee a rousing brawl.
nus Constitution, in rounds. the right place.) If successful, the oppo-
nent will be denied his next attack.
Note: The Disarming Procedure de-
Stun: victim cannot attack or concen- On the subsequent round the charac-
scribed below is new. If Brutus and his
trate (and thus cannot cast spells, use ter can actually attempt to wrest the
thugs find the characters armed, they
magical items, etc.). Movement is possi- weapon from his opponent's hands.
can make use of this maneuver.
ble, but at 1/3 normal rate. In addition, a Both attacker and defender must make
+ 4 penalty to Armor Class applies when a regular hit roll (adjusted by strength,
Striking
Stunned. but not adjusted by any magical bo-
Besides potentially doing real dam- nuses of the defender's weapon) versus
age, strike attacks may have one of two Knockout: This is simply a short sleep. the armor class of the other (excluding
effects: Stun or Knockout. The victim is unconscious and com- shields, if any). Consult the following
Creatures with less than 4 HD (or ex- pletely helpless. chart to determine the result:
perience levels, in character terms) can-
Roll of Roll of
not do a knockout without a blunt Objects in Hand: A small, heavy object
Attacker Defender Result
object in hand. may be held while striking. If the de-
Miss Miss Undecided
A strike has no effect if the defender fender is hit, a - 2 penalty applies to the
Hit Miss Weapon wrested
is twice or more times the size of the at- Saving Throw. Furthermore, a creature
away from de-
tacker. of less than 4 Hit Dice is able to knock fender
Normal initiative and hit rolls are out an opponent when striking with an
Miss Hit Attacker thrown
made by a striking character, after de- object in hand.
off
claring the intention to strike. If the
Hit Hit Undecided
strike hits, the base damage inflicted is Disarming
zero. If there are strength bonuses to
Unarmed combat may be grand, but "Undecided" means the combatants
add to this, they will in effect do actual
what if your opponent doesn't bother to are still grappling over the weapon at
damage.
set down his sword before throwing a the end of the round, and the process
A victim hit by a Strike must roll
punch? The disarming maneuver gives will have to be repeated the next round.
1d20 and subtract his Constitution

ability scores average, except Strength of trailing and other forms of information does not realize that Carolus was indis-
13-15. gathering are ways of getting it. posed because of a reaction to the
Each thug carries 3-18 denarii and 3- Combat Notes: Thief; T1; AC 7 (dex- zzonga.) Elemaledai arranged the details.
12 asterii in loose change. They all have terity bonus); hp 2; MV 120' (40'); #AT
short swords and brass knuckles (the lat- 1; Dmg by weapon - 1 (but usually Free at Last
ter are treated as "objects in hand" for unarmed—otherwise she might not look
the purposes of unarmed combat). They innocent enough); Save T1; ML 3; AL In some way or another, the characters
have orders to use their swords only if the C; S 6; I 13; W 9; D 16; C 10; Ch 12. should find themselves liberated in the
PCs are also fighting with weapons. course of this chapter. They may then de-
Helenites arranged for the PCs to be cide simply to flee Thyatis, but that
Flavia given a chance at escape, having deduced would probably just postpone an inevita-
ble confrontation with their "master"
Flavia is a 10-year-old, blonde, blue- that they are unwilling fighters. Their
eyed and very dirty little street urchin, a freedom would damage his rival, Chry- and whoever was out to get them with the
thugs. That the former is Maximitus
"homeless orphan waif," as she describes statarius. He is also behind the thugs' at-
herself when panhandling. She is also a tack, which was intended to teach the Chrystatarius is no secret, and the latter
fairly accomplished thief, and always characters themselves a lesson about is easily recognized as the tempestuous
looking for an easy denarius. Spying, minding their own business. (Helenites Alphatian sorceress.

26
Escape

A search for either leads ultimately to merchant, Rufus Diophorenos. A couple This connection with Mustafa the Rat
Domus Chrystatarius, the home of Max- of asterii will easily loosen his tongue. is also left open-ended. The characters
imitus (see Chapter V). Seeking Ele- Rufus knows nothing about the packet's may be intent on following the little Ala-
maledai might yield some additional contents. He is just paid a lucin to hold a siyan. If they do find him, it might alter
hints of knowledge, however. package for the red-haired woman one the plot significantly (if the Osteropolus
The easiest time to locate and follow day each week. The package is always connection is discovered); or you could
Elemaledai is after one of her drug sales dropped off in the morning by an Ala- decide that Mustafa will keep his cool,
to one of the gladiators. By discreetly in- siyan man (Mustafa). Rufus doesn't claiming to be just a courier, ignorant as
quiring among the other gladiators, it know his name, but may recognize him, the merchant. Rather than betray his pa-
will be easy enough to find when the next and will even point him out discreetly if tron, Helenites, he would claim that his
such rendezvous will occur. characters offer more money; but when employer is Maximitus Chrystatarius.
After her sale, Elemaledai progresses the characters turn to see, Mustafa has He would even promise directions to
to the warehouse district. There she slipped away. Rufus does not know what Domus Chrystatarius if the characters
picks up a packet from a merchant; it was the packages contain. promise not to report his
left there earlier in the day by Mustafa Elemaledai, meanwhile, goes on to "betrayal". . . .
the Rat, who still lurks nearby. The Domus Maximitus, with whom she is se- All roads lead to Thyatis, goes the say-
packet contains more zzonga. cretly negotiating to betray Helenites ing; and it seems now that all roads in
The characters might question the Osteropolus. Thyatis lead to Domus Chrystatarius.

chapter V: Vengeance

The setting of this chapter is Domus armed); Save NH; ML 6; AL N; S 9; I little children, but the other servants
Chrystatarius, Maximitus' residence on 13; W 12; D 10; C 11; Ch 14. (particularly Alaam) would find self-
the northeast edge of "The Heart," preservation imperative.
which is the largest merchant district. Olivia & Thincol Chrystatarius
Maximitus and Justinica have had two Combatants
People children since their marriage five years
Asterian Chrystatarius
ago: Olivia (age 4) and Thincol (named
The characters to be found in Domus Asterian is the eldest child of the fam-
after the beloved Emperor, age 2). They
Chrystatarius are divided into noncom- ily, and only two years younger than his
will run screaming to their mother if they
batants (those who will not fight) and father's second wife.
witness violence.
combatants. Among the latter are Ele- Combat Notes: 2nd Level Rake; AC 5
maledai and Maximitus himself (both (leather armor, dexterity); hp 7; MV
Servants
described in Dramatis Personae). 120' (40'); #AT 1; THACO 19; Dmg 1-8
The Maximitus Chrystatarius family (sword); SaveTl; ML 9; AL C; OL 20,
owns four slaves as household servants: RT 15, MS 25, CL 88, HS/D 15; HN
Noncombatants Carulius, the major domus (steward/
1-2; S 12; I 11; W 10; D 16; C 13;Ch l2.
Angelica Chrystatarius butler/aide); Quen Do-Lien, the Ocha-
Angelica, age 16, is the second child of lean cook; Maevin, nurse and maid; and Diocletian Lascaroxenos
Maximitus, by his first wife. She will Alaam ibn Farqa, the children's peda-
Diocletian is the brother-in-law of
have the fortune of being away, visting a gogue (tutor). Carulius and Quen Do-
Maximitus' first wife. He is also a cleric
friend's house, when the PCs come. Lien are married; Maevin is devoted in
of the evil immortal Alphaks. If he is
her care of the children, and a confidante
searched, items (such as his holy symbol
Justinica Chrystatarius of Justinica; and Alaam believes himself and prayer book) will show this.
Justinica (age 24) is the second wife of a philosopher beyond such mortal con-
Combat Notes: 3rd level cleric; AC 7
Maximitus, hardly older than her hus- cerns as love.
(leather armor); hp 8; MV 120' (40');
band's eldest son (whose mother, Max- All four are normal humans: AC 9; hp
#AT 1; THACO 18; Dmg 1d6 + 1 (mace
imitus' first wife, died seven years ago). 2; MV 120'(40'); #AT 1; Dmg by plus strength bonus); Save C1; ML 9;
Combat Notes: Normal Human; AC weapon (unarmed); THACO 20; Save AL C; S 13; I 9; W 14; D 9; C 8; Ch 12.
9; hp 3; MV 120' (40'); #AT 1; THACO NH; ML 6; AL L. Maevin would risk
Spells: light, protection from evil.
20; Dmg by weapon (normally un- her life without hesitation to protect the

27
vengeance

Henchmen Those posted as guards (at the en- vague, and up to the DM, depending on
Eight henchmen of Maximitus will be trances, the small library, and Maximi- his plans for the future of his campaign.
found at the Domus Chrystatarius when tus' bodyguard) also carry crossbows The visit could just concern family mat-
the party arrives. Their names are: Ae- (loaded, Dmg 1-6). ters, and Maximitus could even be obliv-
tric, Baldaro, Djemil, Honorio, ious to Diocletian's religious affiliations.
Kalsif, Lezine, Lucinus, and Sigfried. Plot and Activities On the other hand, the DM could con-
The henchman are distributed coct more sinister connections . . . ).
through the domus as follows: Two are After acquiring the new zzonga, Ele- Arriving at the front gate, the charac-
on guard at the front entrance, one at the maledai goes for a meeting with Maximi- ters face two guards: Kalsif and Sigfried.
rear entrance, one at the small library; tus Chrystatarius. When there she takes The PCs could bash them (impolite!), in-
one accompanies Maximitus as a body- one or more generous doses of the new capacitate them, or attempt to deal with
guard; and three are asleep in their cu- zzonga she's just picked up, and it them in a more civil manner. The guards
bicula (rooms 25-27). quickly takes effect. are brusque, telling the characters they
Combat Notes: 1st level fighters; AC 5 At the time of the characters' arrival at don't have an appointment, so they'd
(chain mail); hp 5 each; MV 120' (40'); Domus Maximitus, the master of the better leave. (Characters who recognize,
#AT 1; THACO 19; Dmg by weapon house is in the triclinium (room 20), din- by accent and appearance, that the
(short sword: 1-6, dagger: 1-4); Save Fl; ing with Elemaledai and Diocletian Las- guards are Alasiyan and Haitian, respec-
ML 7; AL N or C; average statistics. caroxenos. (Diocletian's business is tively, may try to exploit ethnic tensions
between them.)
The rear entrance has just one guard,
MAP8 Lezine. Another means of entry would
Domus Maximitus (House of Maximitus) be the open roof over the peristyle. The
neighbors might not appreciate it, but it
would be possible.
Once inside, the characters can make
their way to confront Maximitus. He is
obviously peeved by the interruption and
demands that the characters return to
their cell; he calls the guards to escort
them away.
A fight is almost certain, if only be-
cause Elemaledai, far gone on zzonga,
will announce that she finds these gladia-
tors quite rude, and so she will kill them.
Fortunately for the PCs, she's not up to
par, on account of the zzonga.
She first attempts to cast fire ball, but
casts light, instead. Next round she re-
verses the process, and manages to pro-
duce afire ball. It is miscast, however; the
fiery missile weaves, spluttering, up out
of the domus, through the open roof
above the peristyle. It explodes spectacu-
larly, but with no practical effect except
for the dazzling noise and pyrotechnics
(especially at night).
For the remainder of combat, use the
normal effects of zzonga on spellcasting
(detailed on p. 4). All through the battle,
Elemaledai laughs eerily, near hysteria,
as if it was all a bizarrely funny joke, and
not quite real.
Other characters who become in-
volved in the combat include Maximi-

28
vengeance

tus, his bodyguard Lucian, his son As- Many players will prefer a diplomatic so- 4-8. Cubicula.
terian, and Diocletian. Other guards will lution, and may be able to role-play it. These are the bedrooms of Maximi-
arrive two rounds after a melee ensues. The key event would then be that Max- tus' four children (rooms 4-7), and his
Be sure to make morale checks for these imitus recognizes the PCs' true freedom. mother-in-law (room 8). Each has a
NPCs; if they fail, they will flee. Another approach might be for the mat- modest sleeping mat and a shelf for
Elemaledai, though she does not realize ter to come before an Imperial court. clothes and personal belongings (includ-
it, has been poisoned by Helenites, who In any case, though, the poison affects ing 2d6 denarii and 1d4 asterii). All are
has guessed her treachery (and, in any Elemaledai; this may leave some ques- very neat, thanks to the Maevin.
case, he now is confident that he can run tions in the characters' minds, as might 9. Tablinium.
the drug business without her). The activ- Maximitus' denial of knowing anything This is like an office; besides day-to-
ity of battle accelerates the poison's ef- about the attack of thugs. day matters of the household and man-
fects. You should select the poison's time agement of legitimate business dealings,
of effect for dramatic impact: If the char- Domus Chrystatarius it contains documents of family history
acters are about to defeat Elemaledai, it (journals, imperial commendations, mil-
will take effect just before the final blow is Map 8 shows Domus Chrystatarius. itary honors, etc.). None of it concerns il-
struck. If, on the other hand, Elemaledai The building is like many others of the legal matters. Maximitus leaves
is winning, the poison will take effect just merchant district. It is more than just a Carulius and Justinica to take care of al-
before she is about to deal a lethal blow to home for Maximitus and his family; it most all of the work here.
a player character. (The party receives no also features shops (known as tabernae) 10. Library.
experience for defeating her, since it was and apartments that are both rented out. This library contains volumes on as-
not their doing.) Elemaledai starts to The map only shows the first floor of the sorted topics. Few are very complicated
choke, then begins to cough up a great Domus; the second level contains addi- or esoteric. The children study and are
deal of blood, while she clutches her stom- tional rented apartment space above the taught in this library and, not surpris-
ach and falls to the floor. She finally dies in areas where staircases are depicted. ingly, this is where Alaam spends much
spasms at the feet of the presumably Shaded areas, plus all second floor of his time. There is a desk where the
dumbfounded characters. apartments, are inhabited by people not Ylari scholar-slave writes when he isn't
The players will probably realize that associated with Maximitus in any way tutoring one of Maximitus' children.
this was not their own doing. But who relevant to this adventure; as such, these 11. Biclinium.
would have poisoned the sorceress? rooms and their inhabitants are not de- This is a small dining room; the larger
Maximitus?—he looks aghast, if he is still tailed. Should the need arise, "wing and more formal meals are eaten in the
alive when the sorceress expires. And it"—decide that one shop is a cobbler, triclinium (room 20). The biclinium
how? Zzonga might occur to them—and another apartment is the home of an el- takes its name from a dining couch built
the thought may send them hurrying back derly widow, or whatever. (Do record for two people, but it has also come to
to the arena, to prevent friends from be- your decision in case PCs return some- mean a dining room with two couches,
ing poisoned, as soon as the melee is over. time.) Assume NPCs in these areas have rather than the three that are tradition-
(Since the gladiators are all fine, and their normal human statistics and no desire to ally found in the larger triclinium.
zzonga is pure, the party might deduce get embroiled in any trouble. 12. Kitchen.
that the poisoned drug was in the package 1. Entrance. The kitchen is typical.
Elemaledai picked up.) Two thugs are normally posted here to 13. Pantry.
As a matter of honor, Maximitus will keep watch and question people who Foodstuffs are stored here. Most food
fight unto the death in his own home. As- would enter the house, since Maximitus items are bought fresh every day, how-
terian will run if he can, as will Diocle- has a fair share of enemies. If a visitor ever, since the household has no refriger-
tian, but they'll surely plot vengeance. does have business here, Maximitus or ation equipment, magical or common.
Other members of the household will be Carulius (the major domus) will be sum- There is a good assortment of strong
attracted by the clamor of battle. They'll moned by one of the guards. spices, applied liberally to mask the fla-
watch in horror, and run away if it is ap- 2. Atrium. vor of food (especially meat), which often
parent that the PCs are winning. They The atrium is the traditional center of starts to spoil before it can be eaten.
won't call the authorities, because they a Thyatian house, something like a mod- 14. Storage.
fear it is rivalry in the organized crime in ern living room. The floor is covered by Pans, dishes, and flatware are kept in
which Maximitus is involved. a beautiful mosaic portrait of Maximi- this room. A partial listing of kitchen and
tus' great-grandparents, who built the dining items would include wooden, ce-
Options house nearly a century ago. ramic (including valuable china), cop-
It is not really necessary that the cli- 3. Guest Cubiculum. per, pewter, silver, and even gold items.
max of the adventure be so violent. These are currently empty. The whole collection could probably sell

29
vengeance

for about 5,000 gold lucins, but moving where members of the household offer gitimate investments, plus a small cache
it would be a bit difficult (and may look prayer and devotions. A small gold altar of 50 platinum emperors.
suspicious). Also, all of the more valu- set is in here, normally under lock (keys 23. Cubiculum.
able pieces are kept locked in cabinets. are carried by Maximitus, Justinica, and The bedroom of Maximitus and Jus-
15-17. Servants' Cubicula. Carulius); it is worth 300 gp. tinica is quite lavish, with a beautiful bed
Room 15 is for Carulius and Quen 20. Triclinium. built of expensive wood, silk sheets, and
Do-Lien, room 16 for Alaam, and room This is the main dining room of the the works. The both have valuable ward-
17 for Maevin. Each slave's cubiculum domus. It has three large dining couches, robes here as well.
contains a modest sleeping mat, personal and the fresco on the walls is of a Keren- 24. Meeting Room.
effects, and some personal money: 2d8 dan hunting scene. A large table, with many chairs placed
denarii, 2d6 asterii, and 1d6 - 1 lucins. 21. Lounge. around it, is in the center of the room.
Slaves often receive a small allowance A guard is always posted in this room, The walls are plain, whitewashed plaster.
from their owners; and if they save thrift- to protect Maximitus and Justinica, if 25-27. Cubicula.
ily, they may even buy their freedom. they are sleeping in their cubiculum, or These three rooms are reserved as
Carulius is also trusted with money for in any case to keep people out of Max- sleeping space for Maximitus' hirelings.
day-to-day operation of the household. imitus' office (room 22). 28. Armory.
This money, locked in an iron-bound 22. Office. Weapons and armor are stored in this
wooden box, amounts to 44 denarii, 21 Maximitus uses this room for manage- room when they are not worn or carried.
asterii, 28 lucins, and 2 emperors. ment of his shady business affairs: gam- At any time one might find here an as-
18. Peristyle. bling, loan sharking, fencing stolen sortment of chain mail, leather armor, a
This is a pleasant little garden to walk goods, and a little bit of extortion. few daggers, short swords and small
around. In the middle of the peristyle is a Most of his money is invested, much spears, a crossbow, and a box of quar-
water basin, known as an euripus. of it legitimately, and so can't be taken by rels.
19. Lararium. pillaging adventurers. A stone under
Here is a small shrine dedicated to As- Maximitus' desk in the office can be
terius, the neutral immortal patron of pried up; under it is a locked iron box
trade, commerce and thievery; this is that contains documents certifying his le-

30
conclusion

After getting out of their mess, and possi- recognize that he is the one they seek). the evil immortal is somehow tied in with
bly paying their debt of vengeance to You may wish to turn them away, usually the unpleasant goings-on in the arena.
Maximitus, the characters haven't actu- because you want to keep him around as While this is not so, the diversion may be
ally solved the problem at the root of it a villain and foil for the PCs' future interesting in its own right. If you feel up
all: Helenites Osteropolus. There have plans. (This is the approach you'll want to it, you could design a series of encoun-
been enough hints along the way that the to take if you'll be playing Legions of Thy- ters and investigations concerning the cult
players will probably suspect that their atis, the sequel to this adventure.) There in which Diocletian is involved.
characters haven't gotten to the end of are many obstructions and distractions For instance, the characters may kill or
the line. you can put in the PCs' way to accom- seriously maim Diocletian at Domus
As DM, there are at least two courses plish this. For instance, the one direct Chrystatarius. Characters then wouldn't
you can follow after the characters have link to Helenites (since Elemaledai's de- even need to have learned of Diocletian's
freed themselves of Maximitus Chrysta- mise) is Mustafa, the agent who passed affiliation in order to be entangled in new
tarius: Either they go directly after Os- her the poisoned zzonga. The PCs may matters. Other members of Diocletian's
teropolus, or they don't. track him down—only to find him assas- cult may take it upon themselves to
The former may require some work. sinated, or similarly poisoned. Further- avenge the death of the cleric, by ambush-
There are a lot of valuable details in this more, even if the PCs have reasonable ing single characters or the whole party in
module, but you'll need to flesh out suspicions about Helenites, he can make the streets of Thyatis. The characters, in
more, and design your own plot. An- himself appear very clean. turn, seek out their ambushers, discover
other option is just to go with what infor- Of course, it is possible that the players the cult (which, remember, is illegal). . . .
mation you have, and play the will have no desire to investigate Ostero- And along the way they may find a con-
continuing adventure by ear. The next polus further; either because they fear nection to something entirely different.
step to master in Dungeon Mastering is, he's out of their league (a reasonable as- This is the natural way of city adven-
instead of elaborate planning ahead of sumption), or because they're distracted tures. A teeming metropolis is a compli-
time, to work primarily by responding to by other false leads. cated social web, more difficult to map
the players' ideas. One such red herring is Diocletian Las- than simple dungeon—and potentially
The players may be eager to go after caroxenos, the priest of Alphaks. Charac- just as much more fun for adventurers to
Osteropolus (though they probably don't ters might be led to suspect that a cult of explore!

appendix I: the order of the sands

The Order of the Sands is an organiza- Citizen-rank gladiators who have spent because it cuts into their profits and their
tion of fighters, like those described in at least six months of competition in control over the contests they sponsor.
Book II of the Dawn of the Emperors Boxed Thyatian arenas. Gladiators may be Order members receive a - 2 reaction
Set (p. 25-26). fighters, clerics, thieves, rakes, dwarves, from persons of the rank of Baron or
Interests: This is an order of arena glad- elves, or foresters, but only fighters are higher (except for knights and ex-
iators interested in pressuring the orga- common. Female gladiators, though gladiators).
nizers of gladiatorial contests to keep rare, may join the order.
them fair and competitive. It also makes Annual Fee: 25% of gladiatorial income
sure that owners of slave gladiators allow and 5% of related income (such as from
them to buy their freedom; owners who commercial endorsements). The Order
cheat their slaves or take from them the doesn't ask for any percentage of other
presents thrown by crowd may find types of income.
themselves roughed up and intimidated. Benefits: Without the Order, conditions
Contest organizers who don't keep would be much less fair for gladiators.
enough clerics on hand to deal with inju- Every mainland Thyatis city has a coli-
ries have the same problems. seum, and in it members of the Order
Certain members of the Order, those can find free meals and shelter with fel-
who fight in the Coliseum of Thyatis, are low members of the order willing to put
rumored to have other secret interests, them up.
and a special rite of initiation. Problems: Wealthy nobles (such as He-
Requirements: Members must be lenites Osteropolus) don't like the Order

31
appendix II: Thyatian names

As noted in Book II of the Dawn of the Em- Bridge Letters Family Names
perors Boxed Set, Thyatians have two
If you choose a prefix that ends in a The Thyatians have long, ponderous
names—a given name and a family
vowel (like Theodo-), you'll next need to family names. To construct one, choose
name. It's not difficult to make
choose a "bridge letter," a consonant to one of the following prefixes, from one to
Thyatian-sounding names, once you've
be placed between the prefix and suffix. three of the middle syllables, any bridge
encountered a few in this module and the
For example, if you choose Theodo-, you letters you want, and then a suffix. Put
Boxed Set, but it can be a challenge to
might choose the bridge letter -r-. them all together, and if it sounds
make a whole bunch of them.
If you choose a prefix that already weighty and pretentious—but doesn't tie
This appendix provides a method of ends in a consonant, such as Roman-,
building names from various letter com- your tongue in knots—you have it.
you don't have to take a bridge letter, but
binations. Players as well as DMs may Prefixes
you often can.
appreciate the ease with which they can
create authentic Thyatian names. Acin- Jow-
-b- -r- -s- -t- Acro- Kara-
Anton- Kant-
Given Names You can use some bridge letters, espe- Blas- Kel-
To build traditional Thyatian given cially -t-, on prefixes that already end Can- Kor-
(first) names, you choose from a set of with a consonant. Thus, Valen- becomes Cata- Las-
prefixes, bridge letters, and suffixes. Valent-. Cerul- Meto-
Chrys- Nice-
Prefixes Suffixes Com- Os-
Begin the given name with one of the fol- Now choose one of the following suffixes Daphno- Paph-
lowing prefixes. Note that if the prefix to complete your character's given Glan- Paphla-
ends with a letter enclosed in parenthe- name. Thus, Theodo- plus -r- plus -ian Hala- Pe-
ses, such as "Constan(s)," it means that becomes Theodorian, while Theodo- Hy- Pro-
the letter in parentheses is dropped if you plus -r- plus -a becomes Theodora. Middle Syllables
add a suffix, but is kept if none is added One of the male suffix options is
. . . as we'll describe momentarily. (none): no suffix is used. This way, Con- -av- -pat-
stan(s) ends up as Constans. -cal- -phor-
Acas- Gale- -car- -pol-
Adrian- Gregor- Male Suffixes Female Suffixes
-chi- -rak-
Adron- Helen- (none) -a
-cuz- -rig-
Aet- Heracl- -es -ia
-del- -ta-
Allat- Honor- -ian -iana
-dyn- -tar-
Alex- Jul- -ic -ica -gen- -ter-
Anasta(s) Justin- -iel -iela
-mei- -them-
Angel- Leo(n)- -ine -ina
-nen- -tri-
Anthem- Luc- -inius -inia
-olo- -yro-
Arcad- Maxim- -io -ira
Aster- Oliv- -ites -ita Bridge Letters
Belisa- Petron- -itus
-b- -k- -o- -r- -s- -t- -v- -x- -y-
Bessar- Phaid- -ius
Callin- Pulcher- -us Suffixes
Callis- Roman- -it
Name Creation Notes (none)
Constan(s)- Stefan-
-an -ites
Demet- Taras- Put together prefixes, bridge letters -arius -itos
Diocle(s)- Theo- (where necessary), and suffixes. Mix and -lum
-enzes
Eudoc- Theodo- match; experiment with the choices -ius
-ian
Euse- Valen- available. Be sure to say your con- -ic -um
Fab- Vanya- structed name out loud. If it reads -in -opolus
Flav- Xen- strangely, or sounds stupid when spoken, -ion -os
Gabr- Zen- discard it and try again. -ios -thus
Galat-
-is -zenus

32

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