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Research Paper (Dota 2 ADDICTION)
Research Paper (Dota 2 ADDICTION)
Researchers:
Angelboy S. Tambor
Prince C. Alegrado
James M. Pepe
Acknowledgment:
First of all, we just want to thank God for giving us such an opportunity,
giving us the intelligence to make us strive from this research and for
everything that he gave unto us. We thank Fritz Jules F. Macarayan for
We would also like to show our gratitude to our parents for their love and
support to us during the course of this research, and we thank the school
president the school principal and teachers for everything especially to Mr.
Cupid Jones Risonar for being such a good advisor and to Mr. Jeremiah
Maraveles for teaching us science. although any errors are our own and
engaged in activities to change their mood state; tolerance refers to the need to
unpleasant feeling states and/or physical effects that occur when the individual
scientific literature to define more or less the same phenomenon (Widyanto &
Griffiths, 2006), such as computer game dependence (Griffiths & Hunt, 1998),
video game addiction (Griffiths & Davies, 2005), Internet gaming addiction
2009), and problematic online gaming use (Kim & Kim, 2010). A shared
tool have been proposed by Griffiths, King, and Demetrovics (2014) and Pontes
and Griffiths (2015, p. 138) to foster both the consensual view of the
phenomenon from the scientific standpoint and the unification of the different
approaches into a singular one. for a research proposal to test if a person’s empathy
variables such as cognitive awareness in sample groups has been consistently highlighted
by researchers Ferguson & Kilburn, 2008, & Markey,2010), as violent video games only
affect some individuals who have a pre-existing disposition such as low agreeableness
(little concern for others or their feelings, cold etc.),making them susceptible to
Introduction:
There are many students who are addicted to this game that is called Dota 2.
Dota 2 is a multiplayer online battle arena (MOBA) video game developed
and published by Valve Corporation. The Dota 2 is played in matches
between two teams that consist of five players, A team wins by being the first
to destroy a large structure located in the opposing team's base, called the
"Ancient". In the early age, many of the students that are addicted from this
online computer game. If a student uncontrolled the amount of time of
playing Dota 2, this can lead them to severely disruptive to school, it also
affects the academic performance and behavior or even the attitude of the
students. And some of them will get absent just to play Dota 2, some of them
also go to internet café and most likely they gamble or what Dota 2 players
commonly called Bet game, and the most negative effect that will happen
incomes of bet game is when there’s a team who lost the game cannot accept
that they lost and this will lead to them to hit each other or even kill
themselves especially when the money that they use is very big.
Problem:
What are the negative effects of Dota 2 to the Gingoog City Colleges
Students?
Our Hopes:
To the parents: this study will help them know why their children play this
kind of game. This also let them know about the negative effects of Dota 2
for their Children, and let them know the strategy to make their children be
To the teachers and school: This study will help their students to lessen their
time on playing Dota 2, and help their students understand how the Dota 2
Defintion of terms:
control their selves and if they will not follow the guide of their parents, then
the students cannot achieve their goals. The following pie graph determines
how many can control and those who can’t control as a Dota 2 player student.
Sales
Undecided
17%
Can't Control
54%
Can Control
29%
for those who can control and 17% (4 person) for those who are undecided.
Findings:
So for those who can’t control, we ask them why they can’t control, and these
are their response “Because it’s very addictive and fun specially when you
are playing with your friends” and for those who can control they said
“Because we think for our future” and for those who are undecided they said
“50-50”.
Conclusion :
The conclusion of this topic is that playing of Dota 2 is the addiction of the
most students of the GCC or even around the world that affect their life.
Playing Dota 2 can ruin their studies and can destroy their life as a student in
the society. Many of the students believes that playing Dota 2 did not affect
their life, but they did not know that it is adding their problems like financial,
health, relationship of family, friends, or even their girlfriend/boyfriend, and
their attitude. Students that are very addicted to the game cannot be easily to
stop from playing but it can be lessen if they know how to control
themselves.
Recommendation:
Being addicted to Dota 2 is bad so don’t be get addicted from it but getting
out of a gaming addiction can be really hard. Its very underrated, people think
it's just a video game, it’s nothing. But an addiction is an addiction. If you're
confident in yourself and can successfully reduce your gaming time. So here
are our recommendations for you.
1. If you're playing from home and you live with your parents, tell them
about your fear of getting addicted and uninstall the game immediately. Don't
think twice about it. Just make up your mind/
2. If you're a part of any forums or have friends that are into dota, you need to
reduce/stop interacting with them as they are major factors that will make
you want to play more and more.
3. If you go out to play in a café, calculate the total amount of money you
have spent playing dota. Think about how you can spend this money
somewhere else.
4. Join a gym. Start a sport. Get a hobby. These sound like everyday, normal,
mundane things everyone talks about, but trust me, there's a reason everyone
tells you to do them.
References:
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