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ETHICS – has always been building a Digital Wellness

collection of moral principles and evaluating the - protections of users from could be
implications of our actions to others and to potentially deleterious to their physical,
society at large. physiological and psychological well
being.
Digital Security
Citizenship and M&IL Education
- covers the entire safety precautions that
Digital Access
information technologies invoke from
- Responsible digital citizenship should virus protections to data protections. As
advocate for the increase access of all technologies grow and evolve Into
citizens to information technologies. something more complex, the need for
security systems become even more
Digital Communication compelling.
- involves the electronic exchange to
information through values platforms
and channels information technology COPYRIGHT
has hastened and facilitated exchange to
- Legal device that gives the creator the
information.
sole right to publish and sell that work
Digital Commerce - Rights can be sold to publishers or
recording companies
- Involve the sales and purchase of goods
and services using digital platforms in CYBERBULLYING
the internet and mobile phones.
- bullying that takes place online, or using
Digital Etiquette electronic technology such as cell
phones, computers, and tablets over
- commonly regarded as appropriate and communication tools including social
respectful behavior when using media sites, text messages, chat, and
information technologies. Etiquette websites
covers the proper use of language
specially in an environment that relies COMPUTER ADDICTION
much on the written words, as well as - the excessive use of computers to the
invoking the virtue of empathy which is extent that it interferes with daily life.
the ability to the feelings of others in as
- Example: interfere with work or sleep or
much as we would like our feelings
affects mood, relationships, and thought
considered.
processes
Digital Law
DIGITAL DIVIDE
- covers the legal environment that
- economic inequality between groups in
informs and guide the users ethical and
terms of access to, use of, or knowledge
productive use of technology defined as
of ICT
abiding with the laws of society. In the
Philippines we can refer to Magna Carta
for Internet Freedom which is crowd-
source of documents.
Ten Commandments of Computer Ethics LIBRARIES
1. Thou shalt not use a computer to harm Academic – Academic libraries may
other people. have one or more physical buildings or
rooms that are filled with books and
2. Thou shalt not interfere with other
other materials that are served to help
people's computer work.
the students for their research and other
3. Thou shalt not snoop around in other staff and faculty for their study. (Ex.
people's computer files. University of the Philippines,
Polytechnic University)
4. Thou shalt not use a computer to steal.
5. Thou shalt not use a computer to bear
false witness. Public – Libraries that can be found in
the cities and towns that are funded by
6. Thou shalt not copy or use proprietary the mass or taxation. Public libraries
software for which you have not paid. tend to make a collection that could
7. Thou shalt not use other people's pique the mass’s interest. (Ex. National
computer resources without Library of the Philippines)
authorization or proper compensation.
8. Thou shalt not appropriate other people's School – Books or any printed/non-
intellectual output. printed materials are provided by the
9. Thou shalt think about the social school authority. School Library is
consequences of the program you are established to ensure that student and
writing or the system you are designing. staffs are using reliable ideas and
information. (Ex. Camarines Sur
10. Thou shalt always use a computer in National High School)
ways that ensure consideration and
respect for your fellow humans.
Special – A privately held library that
functions as a division of a company or
Sources should be other organization, focuses on books and
other content of particular interest to that
• Reliable - Information can be verified
organization and typically solely serves
and evaluated
it personnel or members.
• Accurate - Closeness of the report to
Information professionals and
the actual data
specialized libraries or information
• Valuable - aids the user in making collections can be found in the fields of
decisions
• Law
• Authorized - Sources with expertise on • Medicine
the subject matter have sound authority • Business
• Science
• Timely - Reliability, accuracy, and value • Government
of information may vary based on the • Military
time it was produced or acquired
Information on the Internet Communication
• Information varied in form and content • Original information created by a local
• More difficult to determine its reliability group of people
and accuracy • Content about indigenous people
• Easy access to information distributed through dominant forms of
• Discipline to check and validate media or through forms of
• Factual and fiction merged communication unique to their people
• Sources always have to be validated group

Determining the reliability of Information Importance


• Author • Popular media cannot reach some rural
• Date of publication or of update areas. While print, broadcast, and new
• Citations media have a wide reach, there are still
• Domain or owner of the site or page areas that these forms of media have not
• Site design and the writing style reached
• Indigenous media and information are
highly credible because they are near the
INDIGENOUS MEDIA AND source and are seldom circulated for
INFORMATION profit.

- Indigenous peoples are distinct social


and cultural groups that share collective Forms of Indigenous Media
ancestral ties to the lands and natural
resources where they live, occupy or • Folk or traditional media
from which they have been displaced • Gatherings and social organizations
• Direct observation
How is it passed on within local communities? • Records – may be written, carved or oral
Local meetings • Oral instructions

- Baliktaktakan
- Kwentong barbero Superstitious Beliefs
• Bawal isukat ang damit pangkasal
Indigenous – transmission of information • Bawal magwalis sa araw ng burol
through local channels and forms. It is means by • Bawal maggupit ng kuko sa gabi
which culture is preserved, handed, down and • Friday the 13th
adapted. • Mga Alamat, Parabula at Pabula
CODES AND CONVENTIONS Semiotics
Codes - are system of signs and symbolic • The term semiotics is derived from the
meaning that when put together create meaning. Greek words semeio (interpreter of sign)
It can be divided into two categories-technical and tikos (pertaining to).
and symbolic • According to Haul (1997), the media is
always engaged in signifying practices.
• It emphasizes the importance of
Two categories of Codes providing appropriate social and cultural
context for a communicant so that the
Technical - are all the ways in which equipment message does not get “lost in
is used to tell the story in a media text. translation.”
Symbolic - show what is beneath the surface of
what we see
Models of Semiotic Theory

Conventions - the established and socially


accepted ways of doing things. In this media,
these are styles and approaches that have been
standardized into the content.

Media Codes

- Technical, written and symbolic tools THE GRAMMAR OF CAMERA


used to construct or suggest meaning in Extreme Long Shot
media forms and products. Media codes
Includes the use of: a long shot that
covers a wider area.
The shot frames the
subject from a
distance and focuses
on its surroundings.
Media Conventions
Long Shot
- Rules or generally accepted ways of
constructing form and informing a view of situation
meaning in media products including: or setting from a
distance.
Medium Long Shot Extreme Close up Shot/ Detail Shot (Objects)
Moderate amount of background. An extreme close-
up shot frames a
- Shows a group of people in
subject very
interaction with each other.
closely, often so
much that the outer
portion of the subject is cut off by the edges of
the frame. (example: a shot of a hand, eye,
Full Shot mouth, or objects in detail)

a type of camera shot in


which a character's entire Establishing Shot
body reaches from the
top of the frame to the The establishing
bottom of the frame. shot is a critical
component to
opening up your
Medium shot, Mid shot and Medium Close scene to indicate
shot the location of the setting and conveying exactly
what you want to your audience. It is usually a
A medium shot or waist long shot taken from a neutral position.
shot is captured at a
medium distance from
the subject. It shows a Point of View Shot / POV Shot
subject down to his/her
chest or waist. A point of view
shot (also known
as POV shot,
Close up first-person shot
or a subjective
The close-up is a camera) is a short
shot often taken at film scene that
relatively close shows what a character (the subject) is looking
range on a longer at (represented through the camera).
lens. It is a full
screenshot of a
subject's face, showing the finest nuances of
expression.
Over the shoulder shot Insert Shot
• often a close-up that focuses on a
The over-the-shoulder shot is a camera angle
specific detail.
used in film and television, where the camera is
• insert is a shot of part of a scene as
placed above the back of the shoulder and head
filmed from a different angle from the
of a subject. This shot is most commonly used to
master shot
present conversational back and forth between
two subjects.

Types of Over the shoulder shot


Dirty single: In the
dirty single shot, Reverse Angle Shot
viewers see an • a shot taken roughly
unfocused (“dirty”) 180 degrees opposite of
glimpse of the the shot prior
offscreen character’s shot in the frame. The • shot from opposite
primary focus is the onscreen character. perspective

Clean over: The clean-over OTS shot is angled Handheld Camera Shot
over the shoulder of the offscreen character, but
they aren’t in the frame. • held by a camera person
• the shot relies only on the
operator's body
• has less stable shots

Arial Shot or High Angle or Overhead


Long or extreme long of the
Reaction Shot
ground from the air
A reaction shot refers to
when an action takes
place on screen, and then
cuts to a separate shot that
allows the viewer to see the reaction to this High Angle Shot
action from other players in the scene. This can A high angle shot is
be a reaction from a human, animal, or any form a filming technique
with a perceptible personality. where the camera
Reactions Shot are used for looks down at the
subject from above
• Suggest emotions to the audiences
• Showcase an actor's performance
• Control pacing
• Give the editor flexibility
Low Angle Shot, Below Shot Tracking Shot
Is any type of shot Dolly Shot – The camera is moved forward or
that comes from a backward along a track
camera angle
Truck Shot - The camera is moved left or right.
positioned low on
the vertical axis.

Zoom
Eye Level Shot or Straight on Angle A zoom shot is when the focal length of a
camera lens is adjusted to give the illusion of
A shot where the
moving closer or further away from the subject.
camera is positioned
directly at a character
or characters’ eye level

Panning Shot
movements is to
turn, or pan from
the word panorama,
The camera pans
from left to right or
vice versa across
the picture.

Tilt Shot
the camera stays
fixed but rotates up
and down on a
vertical plane

Tracking Shot
A tracking shot is any shot where the camera
follows backward, forward or moves alongside
the subject being recorded

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