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DAILY LESSON LOG IN SCHOOL JCMPHS GRADE LEVEL 10

MAPEH TEACHER CLAIRE B. GLINOGO LEARNING AREA ARTS

TEACHING DATE AND TIME OCTOBER 7 - 10, 2019 QUARTER SECOND


MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY
I. OBJECTIVES
A. Content Standard new technologies that allow new expressions in arts using art elements and processes

B. Performance Standard create a tech-based artwork (video clips and printed media such as posters, menus, brochures etc.) relating to a selected topic from the
different learning areas using available technologies, e.g., food and fashion

1. Learning Competencies/ The learners… The learners… The learners…


Objectives  compare the characteristics of artworks in the21st century  describe the  evaluate works
(A10PL-IIh-4) influence of of art in terms
technology in the of artistic
 create artworks that can be locally assembled with local 21st century on the concepts and
materials, guided by 21st-centurytechniques evolution of various ideas using
(A10PR-IIc-e-1) forms of art criteria
A10PR-IIc-e-2 appropriate for
the style or

apply different form
media techniques (A10PR-IIf-
and processes to 4)
communicate ideas,
experiences, and  mount an
stories showing the exhibit of
characteristics of completed
21st-centuryart technology-
(e.g., the use of (A10PR-II-g-
graphic software like 5)
Photoshop,
InDesign, etc.)
A10PR-IIb-e-3
TECHNOLOGY-BASED ART

Digital Photography (DLSR and Point-and-Shoot) Video Games CULMINATING ACTIVITY


II. CONTENT Digital Painting and FOR QUARTER 2:
Imaging Videos – TV “AN EXHIBIT OF
& Film TECHNOLOGY-BASED
ART”
III. Process:
 computer manipulation
 light setting
 digital enhancements
 printing
 digital circulation
III.LEARNING RESOURCES

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A. REFERENCES
1. Teacher’s Guide pages TG pages 113 - 137 TG pages 137 - 140 TG pages 141 - 142
2. Learner’s Material pages LM pages 250 - 254 LM pages 255 - 258 LM pages 258 - 260
Perez, V., V., Luna, L., N., and Tomas C., E., et. al. (2004). MAPEH-CAT IV. Music, Art, Physical Education, and Health-Citizenship Advancement
3. Textbook pages Training. Quezon City. St. Bernadette Publishing House Corporation

4. Additional Materials from


Learning Resource (LR) portal
B. OTHER LEARNING REFERENCES
IV.PROCEDURES
A. Reviewing Previous Lesson or The teacher will conduct the The teacher will ask the Conduct the following survey The last session for
Presenting New Lessons following survey to assess what the students: to assess what the students Quarter II will be devoted
students know or have know or have experienced to staging
experienced concerning digital What are the two basic types of concerning video games /
photography: digital photography? digital painting / imaging “An Exhibit of
videos: Technology-based
 What device(s) do you use Briefly describe the elements of a Arts”
– your mobile phone, pinhole camera.  Do you play video
digital camera, or tablet? games? presenting the following
 If you use a digital camera,  What device(s) do categories:
is it the type that does all Briefly describe point-and-shoot you play them on?
photography.  Mobile Phone
the image adjustments Your mobile phone? Art
 for you automatically? A tablet? A laptop? A  Computer-
 Do you know what a DSLR What elements of photo-taking desktop computer? generated
camera is? are pre-set by a point-and-shoot  What particular Images
 Have you ever tried using camera? games do you like to  Digital
such a camera? (5 min) play? Photography
 If yes, how did it differ  What features make (Pinhole
from using a regular digital you choose a Camera, Point-
camera? particular game over and-Shoot,
 (10 min) others? DSLR)
 Is the visual  Video Games
appearance of the  Digital Painting
game important to (5 min)
you? Why or why
not?
B. Establishing A Purpose for the The teacher will ask the students the The teacher will view excerpts The students will select
Lesson following: of the recent video games and from among their own
digitally-painted materials. works created within
How do you take pictures for your Quarter II, as well as
own personal use and enjoyment? source photos, magazine
or calendar cutouts,
Internet images, etc. of
How do you take pictures for your at least two to three
own personal use and enjoyment? representative artworks
(10 min) each for the above
categories.
(5 min)
C. Presenting Examples / Instances of If available, show to the class actual The teacher will ask the

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the New Lesson examples of a digital camera and a students:
DSLR camera.
How has computer technology
If not, the teacher will present a contributed to the
picture or a video of a digital camera development of video games?
and a DSLR.
Let the students emphasize the
physical difference of the cameras. What valuable purposes do
“digital painting” serve in the
fields of medicine and science?
D. Discussing New Concepts and The teacher will discuss Digital The teacher will discuss Video
Practicing New Skills # 1 Games, Digital Painting and
Photography (DLSR and Point-
Video Imaging:
and-Shoot): (15 min)
 Latest Technology
Behind Early Cameras
 Main Types of Digital
Photography in Use
Today
 Differences Between the
Forms of Digital
Photography
E. DEVELOPING MASTERY (LEADS TO Groups A & B: Video Games / CURATING THE
FORMATIVE ASSESSMENT 3) Creating a Digital Painting EXHIBIT
“Pinhole Camera”
Once the pinhole cameras are 1. Divide the class into groups The learners will be asked
ready, each group will go of 5-6 students each. to decorate the room in
outdoors and look for a subject 2. Assign half of the groups to preparation for the
for their respective photos. Note: create their own video games exhibit.
Be sure to choose a (using any simple software
totally still or static subject. that they have available or can Each artwork will be
download from the internet for accompanied by a card
Groups A & B: free); and the other half of the briefly describing the
Taking Point-and-Shoot or DSLR groups to create works of work and the historical
Note: The objective of this digital painting. and cultural context of
activity is for you to become 3. Instruct them to follow the the category it belongs
familiar with the process of using procedure given in the to:
the cameras. There will be Learner’s Materials.
separate group projects in (Note: Due to time constraints,
Quarter III to create they will need to work on For Student-Made
photographs for the culminating these group projects outside of Artworks
exhibit on Technology-based class hours.)
Arts. 4. They will then save their Title________________
finished video games or digital
paintings in a Artist(s)______________
storage device that you will
hold for safekeeping until the
culminating Artistic style and medium
used_________
exhibit on Technology-based
Arts.
Date of creation_______
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F. Finding Practical Applications of The If you have experienced both Is there a value to imaging
Concepts And Skills In Daily Living regular digital photography and videos apart from the
DSLR photography, which one entertainment or even
did you find more useful to you? documentation purposes of
More doable? More interesting? regular videos? Give some
Explain your answers. examples.

What do you think of the way Discuss how this shows that
digital technology has made technology can serve aesthetic
quality photography accessible to and practical—even vital—
everyone – including young purposes in today’s world.
people like you?
G. Making Generalizations And What do you see as the What are some highly popular
Abstractions About The Lesson advantages of digital video games today?
photography as compared to the How are such games a modern
earlier film-type photography? form of art?
What tools of traditional
Is digital painting as “artistic” as painting exist virtually in digital
the traditional modes of painting?
painting? Is there a form of digital
Support your opinion painting that still makes use of
(5 min) actual paints and
actual surfaces to apply the
paints to? Describe it briefly
H. Evaluating Learning The output of each group shall The output of each group shall Critique of the Exhibit
be assessed by means of a be assessed by means of a As a form of self-
scoring guide: scoring guide: evaluation, have the
students rate the
Workmanship – 40 pts. Digital Painting culminating exhibit using
Creativity – 30 pts. Creativity – 40 pts. the format below:
Quality of materials used Style – 30 pts. “An Exhibit on Modern
- 30 pts. Center of Interest – 30 pts. Art”
Evaluation Form
(The scoring guide will be used in the assessment of the activity in “Developing Mastery”)
J. Additional Activities For Application Preparation for the Culminating “Exhibit of Technology-Based Art”
And Remediation The teacher will guide the students in preparing their artworks for the culminating exhibit at the end of the
quarter.
 All the finished artworks should be labelled with original titles, the
student’s name or the group members’ names, the date, and the technique used.
 Store the finished artworks for inclusion in the exhibit at the end of the quarter.
V. REMARKS
VI.REFLECTION

A. No. Of Learners Who Earned 80% In The


Evaluation
B. No. Of Learners Who Require Additional
For Remediation Who Scored Below 80%

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C. Did The Remedial Lessons Work? No. Of
Learners Who Have Caught Up With The
Lesson.
D. No. Of Learners Who Continue To
Require Remediation
E. Which Of My Strategies Worked Well?
Why Did These Work?
F. What Difficulties Did I Encounter Which
My Principal Or Supervisor Helped Me
Solved?

G. What Innovation Or Localized Materials


Did I Use / Discover Which I Wish To
Share With Other Teachers?

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