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applied

sciences
Editorial
Research Directions of Applications of Cognitive
Infocommunications (CogInfoCom)
Jozsef Katona

Department of Software Development and Application, Informatics Institute, University of Dunaujvaros,


2400 Dunaujvaros, Hungary; katonaj@uniduna.hu; Tel.: +36-25-551-605

1. Introduction
Nowadays, an increasing number of scientific studies are published in the interdisci-
plinary field of Cognitive InfoCommuncation (CogInfoCom) [1,2], which shows the wide
range of possibilities and importance of the topics included in the discipline. One of the
outstanding research areas is related to robotics. The efficiency of complex remote robot
control [3], synchronised collaboration between machines essential in manufacturing tech-
nology [4], and Human–robot Interaction (HRI) [5–7] can be increased using cognitive info
communication. Humanoid robots can also be of good service in medicine. They can aid
sick children in haematology departments lying in a small sterile room waiting for stem
cell transplantation or surgery [8].
Of course, not only robots can be used to help people with various illnesses or disabili-
ties. The study in [9] examines the cognitive mechanism of identifying different colours
in case of colour-blind people, while [10] analyses the interaction between a person and a
wheelchair in terms of interpersonal communication. Research [11,12] aimed to improve
the movement coordination of blind children and the associated joint mobility and sta-
bility using a riding therapy process. Rehabilitation and improvement of patients cannot
only be achieved in a real, physical environment but also in the development of a Virtual
Citation: Katona, J. Research Environment (VE) [13] or Virtual Reality (VR) applications [14].
Directions of Applications of VR has become one of the determining topics of recent studies and is expected to
Cognitive Infocommunications become more important in the future such as in the field of digital education [15–17], i.e.,
(CogInfoCom). Appl. Sci. 2022, 12, not only in the field of medicine. The study in [18] analyses the possibilities and benefits of
8589. https://doi.org/10.3390/
replacing 2D surfaces with 3D surfaces in an industrial environment. People remember
app12178589
visual information better if it is placed not in a traditional 2D interface but in a 3D virtual
Received: 22 August 2022 space [19,20]. The results of the research may have an impact on all areas where human
Accepted: 25 August 2022 memory is of special importance. In [21], the use of maps during navigation in a virtual
Published: 27 August 2022 environment was examined. VR can also provide significant assistance in the preservation
and reconstruction of historical buildings and monuments [22,23]. According to the study
Publisher’s Note: MDPI stays neutral
with regard to jurisdictional claims in
in [24], the collaboration of the Brain–computer Interface (BCI) and VR could appear as a
published maps and institutional affil-
new strategy in the CogInfoCom field of science.
iations. Another important research area is related to Human–computer Interaction (HCI).
Studies [25–27] focus on human–machine communication, and examine the individual
components of dialogues and their foresight. One of the objectives of HCI-based commu-
nication is to replace traditional input devices, which could even be accomplished with
Copyright: © 2022 by the author. gloves equipped with sensors [28] or a tracking gaze route [29]. The study in [30] describes
Licensee MDPI, Basel, Switzerland. a gaze route prediction algorithm taught by observing, collecting, and classifying human
This article is an open access article eye movement parameters.
distributed under the terms and In addition to the research areas mentioned above, CogInfoCom also includes the
conditions of the Creative Commons following topics:
Attribution (CC BY) license (https://
1. Artificial cognitive capabilities
creativecommons.org/licenses/by/
2. AI, Machine and deep learning
4.0/).

Appl. Sci. 2022, 12, 8589. https://doi.org/10.3390/app12178589 https://www.mdpi.com/journal/applsci


Appl. Sci. 2022, 12, 8589 2 of 6

3. HCI, HMI, HRI


4. Future Internet
5. Cognitive sciences in the digital world
6. Embodied and enactive cognitive systems
7. Cognitive networks and their intelligent capabilities
8. Human Interfaces: bio, cognitive, digital and wearable interfaces
9. Intelligent Vehicle and Transportation Systems
10. Smart city
11. Digital transformation environment for education, CogInfoCom based learnability
12. Digital Reality in Human development
13. Mathability
14. Ergonomics-based aspects of CogInfoCom
15. Socio-cognitive ICT
16. Ergonomics-based aspects of CogInfoCom
17. Affective Computing
18. Digital Reality vs. Ecological Footprint
19. Augmented Farm and Food
20. Internet of Digital Reality (VR, AR, XR MR, Digital Twin, Digital Shadow)
21. Digitally Augmented tourism
22. Hybrid Corporate Reality
23. Augmented Social Reality
24. Tech Augmented Legal Environment

2. Overview of Research Directions Based on the Special Issue Papers


The main content and results of the articles published in the Special Issue are sum-
marised below.
According to Tibor Guzsvinecz et al. [31], several factors play a role in the construction
of virtual systems, and they also have a certain influence on test completion times. It can
be seen that the test completion time increases most often when the user uses the Gear VR
display and a contrast ratio of 7:1 is found in the virtual environment. Thanks to the results,
more precise time limits can be set for future virtual reality-based spatial perception tests,
depending on the structure of the virtual environment. This is sufficiently important in
engineering education.
José-Antonio Cervantes et al. [32] provide a biologically based computing model that
can endow autonomous unmanned vehicles with cognitive abilities such as continuous
perception and exploration of the environment. The results of the performed experiments
show that the Visuospatial Working Memory (VSWM) computational model proposed in
this paper can maintain the coherent and continuous representation of visual and spatial
relationships between objects of interest presented in the environment even when the visual
stimulus is lost.
Mahmoud Al-Faris et al. [33] provide a new adaptive methodology for thermal control
based on an occupant’s activity, using computer vision for action recognition together with
a thermal comfort fuzzy control system. During the research, deep learning and fuzzy
logic techniques were used, as they provide both great performance and explainability.
An adaptive context-aware fuzzy temperature control system was recommended to adjust
heat settings according to the occupants’ actions. The aim of this research is to improve the
traditional thermal model by presenting an adaptive method.
According to Štefan Korečko et al. [34] augmented reality makes it possible for activi-
ties such as presentations, training or therapy to take place in virtual reality. In order to
make online augmented reality available to as many people as possible, solutions have
been created that can run directly in the web browser. One of the most recognised solutions
is the A-Frame framework developed by the Mozilla VR team, which supports most of
the hardware used in augmented reality. Additionally, an extension Networked-Aframe
allows multiple users to share virtual environments created with A-Frame in real time. This
Appl. Sci. 2022, 12, 8589 3 of 6

paper presents and evaluates three components that extend the functionality of A-Frame
and Networked-Aframe. The first extends Networked-Aframe with the ability to monitor
and control users in a shared virtual scene. The second implements six-degree-of-freedom
motion tracking for smartphone-based virtual reality headsets. The third provides gesture
support for the Microsoft HoloLens holographic computer.
Samuel D. Okegbile et al. [35] examine user performance in a hybrid spectrum access
model in a large cognitive radio network (CRN), where multiple primary users (PUs) and
secondary users (SUs) broadcast simultaneously on the same channel. SUs first detect
the channel state by channel sensing, and based on the channel sensing result, select
the appropriate channel access scheme (or underlay or overlay) for their transmissions.
When at least one PU is active, the SUs transmit according to the down-channel access
scheme using the power control technique to ensure that the interference generated in the
primary network is below the predetermined interference threshold. In the absence of a
PU, the SUs transmit at full transmission power according to the overlay channel access
scheme, thereby maximizing their transmission rate. Follow-up analyses using the tool
of stochastic geometry were determined on important metrics such as the probability of
success, throughput and average age of information (AoI) in both primary and secondary
networks, while the interference between the two networks was recorded. The defined
results provide an efficient way to understand the metrics of AoI, throughput, and success
probability in hybrid spectrum access-based CRN.
Félix Francisco Ramos Corchado et al. [36] present a cognitive approach to pervasive
service composition, where the implementation of InfoCom tools and cognitive functions
interact to create comprehensive composite services. The central hypothesis is that cognitive
theory can help solve real problems requiring a comprehensive service composition. To
test the approach, in this paper the case of urban uncertainty is presented. In various
countries, street robbery with firearms is one of the problems that has a great impact due
to its frequency. This article proposes a comprehensive service to deter criminals from
committing their crimes. The results obtained by simulating our proposal in our case study
are promising.
Beatrix Séllei et al. [37] used logistic regression models to examine the incremental
predictive power of positive psychological factors relative to pre-enrolment measures of
academic achievement. The study is based on the data of 302 business and economics
undergraduate students of the Budapest University of Technology and Economics. Coping
was found to be the most important factor highlighting the importance of stress manage-
ment for students. We also found that the well-chosen psychological factors that measure
coping, personality traits, the psychological immune system, emotional intelligence and
PERMA (P-positive emotion, E-commitment, R-relationships, M-meaning, A-performances)
factors, as well as university admission score and academic performance are significantly
better predicted than when relying solely on pre-enrolment performance measures.
Wei-Liang Ou et al. [38] developed an application of visible-light wearable eye trackers,
a pupil tracking methodology based on deep-learning technology. Using deep learning
object detection technology based on the You Only Look (YOLO) model, the proposed
pupil tracking method can effectively estimate and predict the center of the pupil in visible
light mode. Using the developed YOLOv3-tiny-based model to test the pupil tracking
performance, the detection accuracy reaches 80% and the recall rate is close to 83%.
Hippokratis Apostolidis et al. [39] examine the deployment of a cost-effective biofeed-
back system that provides anxiety awareness during online examination activities. Human
anxiety is classified based on the evaluation of biosignals related to skin conductance, skin
temperature, and heart rate. The first goal of the study is to verify the performance of
the presented system. Thus, the convergent validity of the system was tested in terms of
self-report measures of anxiety. The second aim of this study is to identify the participants’
personality dimensions based on the Technology Readiness Index (TRI) that influence their
academic performance and real-time anxiety as provided by a biofeedback tool during
study trials.
Appl. Sci. 2022, 12, 8589 4 of 6

Marianna Koctúrová et al. [40] focused on the study of problematic speech activity
detection using EEG data. The novel approach used in the research involved the use
of visual stimuli, such as reading and colour naming, as well as speech activity signals
detectable with EEG technology. The proposed solution is based on a shallow feedforward
artificial neural network with only 100 hidden neurons. Standard features such as signal
energy, standard deviation, RMS, skewness, and curvature were calculated from the original
signal of the 16 EEG electrodes. In the field of brain and computer interface applications,
the new approach was used to calculate additional features from the minimum phase signal.
The experimental results demonstrated a speech detection accuracy of 86.80% and 83.69%,
respectively, for the F1 value based on the analysis of EEG signals from one subject and
several subjects.
Piotr Sulikowski et al. [41] examined human–computer interactions for vertical, hori-
zonal, and mixed layouts of recommending interfaces of four major e-commerce stores,
and was based on our document object model events-based behavior analysis tool. The
results of this implicit feedback study are presented and analysed, showing that vertical
recommendation zones attracted more attention than horizontal ones.
Agisilaos Chaldogeridis et al. [42] designed and implemented a video game aimed at
working memory (WM) training using a Serious Game (SG). Its effectiveness was tested
and evaluated through an evaluation process. The results showed that participants’ WM
performance improved, especially for those who achieved the pretest at test, while those
with high pretests only maintained their initial status.
Akira Sasaki et al. [43] adapted a sightseeing app for use with a wearable device
(smartwatch) to avoid using a smartphone while walking and introduced a prospect theory
to evaluate information based on personal interest and behavior. The research proved
that the app provided travellers with the most appropriate sightseeing information and
prevented walking hazards.
Alejandro Benito-Santos et al. [44] used a new visual text analysis tool based on
previous studies in order to automatically recognise interesting knowledge associations
and groups of common interests among these communities of practice. The results show
that it is possible to propose interactive, semi-supervised visual approaches aimed at
defragmenting a research set using text-based automatic literature analysis methods.
Daniel Bella et al. [45] presented the geovisualisation of spatial databases of a Hungar-
ian settlement on the web, using the open source webGIS system and Google application
programming interfaces (APIs). The geovisualisation techniques developed are able to
provide information about the different spatial data for users in a visual way, and also help
to understand better the spatial information using a cognitive approach. The advantage of
interactive web maps created with the technologies applied over traditional static maps is a
new approach, which allows the user to manipulate the temporal and spatial data directly
in the most appropriate way.
Jozsef Katona [46] presented an overview of human–computer interaction (HCI) and
virtual reality (VR) research fields in CogInfoCom during an eight-year period from 2012
to 2020 based on the International Conference on Cognitive Infocommunications and its
Special Issues. These works were classified in terms of application areas into the following
two categories: human–computer interaction and virtual reality.

3. Conclusions
This short review of the papers shows that the research directions of applications of
CogInfoCom offer a very wide range of research opportunities, in which multidisciplinarity
will remain important in the future.

Funding: This research received no external funding.


Institutional Review Board Statement: Not applicable.
Informed Consent Statement: Not applicable.
Appl. Sci. 2022, 12, 8589 5 of 6

Data Availability Statement: Not applicable.


Conflicts of Interest: The author declares no conflict of interest.

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