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WEARABLE

COMPUTING
PREPARED BY:
NARDEN AYAD
SUPERVISED BY:
DR. HOWIDA YOUSSRY
Topics
Definition
History
Applications
Health care
Wearable System Architectures
Monitoring
Mobile Treatment
Assisted Living Systems
DEFINITION
A wearable computer
is a small computing
device designed to be
worn as an accessory
on a user’s body, for
example, on the wrist.
1980s 1990s
Seiko Epson released the In the 1990s personal digital

HISTORY RC-20 Wrist Computer in


1984. It was an early
smartwatch, powered by a
assistants became widely
used, and in 1999 were
combined with mobile
computer on a chip. phones in Japan to produce
the first mass-market
The development of wearable smartphone.
items has taken several steps of
miniaturization from discrete
electronics over hybrid designs
to fully integrated designs,
2000s 2010s
In 2002, as part of Kevin Warwick's
where just one processor chip, a Project Cyborg, Warwick's wife, The development of
Irena, wore a necklace that was wearable computing spread
battery and some interface electronically linked to Warwick's to encompass rehabilitation
nervous system via an implanted
conditioning items make the engineering, ambulatory
electrode array. The color of the
necklace changed between red and intervention treatment,
whole unit. blue dependent on the signals in lifeguard systems, and
Warwick's nervous system. defense wearable systems.
APPLICATIONS
Wearable computers are not only
limited to computers such as fitness
trackers that are worn on wrists.
They are used most often in
research that focuses on behavioral
modeling, health monitoring
systems, IT, and media
development, where the person
wearing the computer actually
moves or is otherwise engaged with
his surroundings.
Health care
Objectives
Wearable systems can be broadly defined as mobile electronic devices that
can be unobtrusively embedded in the user’s outfit as part of the clothing or
an accessory.

To this end, they are able to model and recognize user activity, state, and the
surrounding situation: a property, referred to as context-sensitivity.

Wearable systems range from micro sensors seamlessly integrated into


textiles through consumer electronics embedded in fashionable clothes and
computerized watches to belt worn PCs with a head-mounted display.
Health care
Health care
Wearable System Architectures

Their model is based on four layers,


each one targeting different
functionality, implementation
technology, and level of embedding
the user’s outfit. As described these
layers are:-

1. Functional Textiles
2. Embedded Microsystems
3. Attached Peripherals
4. Carry-On
Wearable System
Architectures
01 Functional Textiles
03 Attachable Peripherals

Our architecture model takes this concept The bulkiness of most appliances is due
one step further using functional textiles and more to the IO interfaces (keyboard,
novel electronic/textile interconnection display), battery, and other peripheral
technology to make signal and power lines, devices than to the space devoted to the
and simple sensors part of the clothing electronics.
itself.

02 Embedded Microsystems
04 Carry-On Appliances

The components of this layer are Most appliances like mobile computers and
permanently connected to the functional PDAs, mobile phones, or MP3 players are
textiles layer. They use the communication general purpose in the sense that they are
and power generation infrastructure as an likely to be used in a wide variety of
alternative or addition to their own ultra low situations.
power wireless communication and power
generation capabilities.
MONITORING
Health monitoring systems are
already quite wide ranging from
portable ECG systems, through
wrist-worn blood pressure
measurement systems, to more
fitness-focused commercial pulse
monitors.

A good example of an advanced


monitoring system making use of
wearable technology is the AMON
wrist-worn medical monitor and
alert system targeting high-risk
cardiac/respiratory patients.
Mobile Treatment
The most common example of a mobile
treatment system is a pacemaker. Systems
for automatic medication delivery and
some neural stimulation devices are also
either commercially available or in different
stages of testing.

Mobile treatment systems are often


implantable and as such even better
‘integrated’ than wearable components.

For one, many such systems need to


interface with body electronics,
interconnections, and power sources.
Assisted Living
Systems
The ultimate goal is to enable impaired and/or
elderly citizens now confined to nursing homes or
requiring intensive nursing care to have a largely
independent life in their own homes with easy
access to the amenities of the information society.
Assisted Living Systems
The key functionalities needed to achieve this goal

01 Dealing with hazards and emergencies


03 Simplifying everyday tasks

Upon detecting a hazardous situation the Appropriate augmentation of the house


system can notify the user, instruct environment with computer-controlled
appropriate devices in the e-home to devices interfacing the user’s wearable
perform certain functions, or notify the computer can allow the system to actively
hospital, care services, and/or persons assist the user with everyday tasks.
nearby.

02 Ensuring adequate communication

The system can help the user maintain


contact with the community by providing a
simple, context and situation-sensitive
interface to external information systems, in
particular the Internet.
Summary
Definition
History
Applications
Health care
Wearable System Architectures
Monitoring
Mobile Treatment
Assisted Living Systems
THANKS

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