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Siren Lightwalk Skill Tree
Siren Lightwalk Skill Tree
ACTION SKILL:
MOD
Phasewalk: Become Cloaked and gain Extra Movement for 2 turns. When
SIREN activated/deactivated, create a Phase Blast that deals 3d6 Incendiary Damage to
adjacent Enemies. (MST Mod per Day + 1/Encounter)
SKILL TREE // LIGHTWALK
SILENT
SPARK INNER GLOW HIT & RUN ENFORCER
RESOLVE
TIER 2
All guns with When Phasewalk ends, gain Gain +1/SL Melee Damage. After killing an Enemy, gain
While Phasewalk is active,
Element effects 1d4/SL Damage Reduction Phasewalk duration is +1 ACC Mod and +1 DMG
gain +5/SL Health Regen.
gain +1d6 Damage. for 1+MST Mod turns. extended by 1 turn. Mod/SL for 1+MST Mod turns.
DRAMATIC
INTUITION HARD TO GET RADIANCE
ENTRANCE
After killing an Enemy, gain When Phasewalk ends, Phase Blast Deal 1d6+MST Mod Shock
TIER 3
After killing an Enemy, double While Phasewalk is active, add After killing an Enemy with
1d4/SL Elemental Damage resistance.
the Recharge rate of Shields for +1 Melee Die/SL when performing Favored Gun type, gain Extra
+2/SL on Search Checks.
1+MST Mod turns. a Melee Attack. Attack for 1+MST Mod turns.
MIND GAMES
TIER 6
+2 ACC. Any time a Crit lands, roll 1d20+MST Mod. On a 12+, the Enemy and all adjacent targets are Slowed for 1 turn.