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Alchemi T: HP Movement
Alchemi T: HP Movement
™
character level deity homeland campaign
AlchemiSt race size gender age height weight hair eyes
ability ability ability temp. temp.
name score modifier score modifier
movement
STR
strength
HP
hit points
total mutagen hp
DEX
dexterity
ft.
base speed
sq. ft.
armor speed
sq.
burrow
ft.
spells: dc:
dc:
dc:
dc:
spells: dc:
dc:
dc:
dc:
wands cl dc charges
total
weight
container lbs.
character gear
capacity: head ref.
torso ref.
waist ref.
carrying capacity
light load lift over head max feet ref.
sp
gp
pp
feats extracts
formulae extract extracts bonus
FEAT PAGE REF. FEAT PAGE REF. known save dc level per day extracts
1st
NOTES
NOTES
2nd
FEAT PAGE REF. FEAT PAGE REF.
3rd
NOTES
NOTES
4th
5th
FEAT PAGE REF. FEAT PAGE REF.
6th
NOTES
NOTES
conditional modifiers
NOTES
mutagen
mutagen new new new new
FEAT PAGE REF. FEAT PAGE REF. bonus score mod. score mod.
str int
NOTES
NOTES
dex wis
con cha
FEAT PAGE REF. FEAT PAGE REF.
nat.
armor
bonus
NOTES
NOTES
armor
class touch f.f. duration
conditional modifiers
FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
class features
notes
experience
experience:
next level:
character name alignment player
™
character level deity homeland campaign
Antipaladin race size gender age height weight hair eyes
ability ability ability temp. temp.
name score modifier score modifier
movement
STR
strength
HP
hit points
total nonlethal damage
DEX
dexterity
ft.
base speed
sq. ft.
armor speed
sq.
burrow
ft.
spells: dc:
dc:
dc:
dc:
spells: dc:
dc:
dc:
dc:
wands cl dc charges
total
weight
container lbs.
character gear
capacity: head ref.
torso ref.
waist ref.
carrying capacity
light load lift over head max feet ref.
sp
gp
pp
feats spells
spells spell spells bonus
FEAT PAGE REF. FEAT PAGE REF. known save dc level per day spells
1st
NOTES
NOTES
2nd
FEAT PAGE REF. FEAT PAGE REF.
3rd
NOTES
NOTES
4th
conditional modifiers
FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF.
cruelties
NOTES
NOTES
NOTES
NOTES
touch of corruption
notes
experience
experience:
next level:
character name alignment player
™
character level deity homeland campaign
Cavalier race size gender age height weight hair eyes
ability ability ability temp. temp.
name score modifier score modifier
movement
STR
strength
HP
hit points
total nonlethal damage
DEX
dexterity
ft.
base speed
sq. ft.
armor speed
sq.
burrow
ft.
total
weight
container lbs.
character gear
capacity: head ref.
torso ref.
waist ref.
carrying capacity
light load lift over head max feet ref.
sp
gp
pp
feats
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
Edict
challenge
order bonus
tactician
Swift Action
Two T.W. Feats
rounds per day times per day
notes
experience
experience:
next level:
character name alignment player
™
character level deity homeland campaign
Oracle race size gender age height weight hair eyes
ability ability ability temp. temp.
name score modifier score modifier
movement
STR
strength
HP
hit points
total nonlethal damage
DEX
dexterity
ft.
base speed
sq. ft.
armor speed
sq.
burrow
ft.
spells: dc:
dc:
dc:
dc:
spells: dc:
dc:
dc:
dc:
wands cl dc charges
total
weight
container lbs.
character gear
capacity: head ref.
torso ref.
waist ref.
carrying capacity
light load lift over head max feet ref.
sp
gp
pp
feats spells
spells spell spells bonus
FEAT PAGE REF. FEAT PAGE REF. known save dc level per day spells
0
NOTES
NOTES
1st
FEAT PAGE REF. FEAT PAGE REF.
2nd
NOTES
NOTES
3rd
NOTES
5th
6th
FEAT PAGE REF. FEAT PAGE REF.
7th
NOTES
NOTES
8th
NOTES
conditional modifiers
NOTES
MYSTERY
NOTES
notes
experience
experience:
next level:
combat maneuvers actions in combat
Attack of
CMB = + + Standard Action Opportunity1
total b.a.b. str size ATTACK (MELEE) NO
modifier modifier
Bull Rush Standard Action / Charge ATTACK (RANGED) YES
ATTACK (UNARMED) YES
Failure You end your movement in front
of the target.
+ Vs. CMD ACTIVATE A MAGIC ITEM OTHER THAN A POTION OR OIL NO
CMB Bonus AID ANOTHER MAYBE2
Pass You push the target 5ft.
CAST A SPELL (1 STANDARD ACTION CASTING TIME) YES
Improved You push the target +5ft for CHANNEL ENERGY NO
Pass +5 every 5 you beat the CMD, up to CONCENTRATE TO MAINTAIN AN ACTIVE SPELL NO
Greater your available movement.
DISMISS A SPELL NO
Disarm Standard Action / Melee DRAW A HIDDEN WEAPON (SEE SLIGHT OF HAND SKILL) NO
DRINK A POTION OR APPLY AN OIL YES
Fail -10 You drop the weapon or item you
attempted the disarm with.
+ Vs. CMD ESCAPE A GRAPPLE NO
CMB Bonus Failure Nothing happens. FEINT NO
Target drops 1 item it carries. LIGHT A TORCH WITH A TINDERWIG YES
attempting to disarm while Pass You pick which item. LOWER SPELL RESISTANCE NO
unarmed imposes a -4 penalty.
Improved Greater Pass +10 Target drops items carried in
both hands, max of 2.
READ A SCROLL YES
READY (TRIGGERS A STANDARD ACTION) NO
Grapple Standard Action STABILIZE A DYING FRIEND (SEE HEAL SKILL) YES
TOTAL DEFENSE NO
Failure Nothing happens.
+ Vs. CMD USE EXTRAORDINARY ABILITY NO
You and your opponent are USE SKILL THAT TAKES 1 ACTION USUALLY
CMB Bonus grappled; you get +5 to maintain the
Pass grapple, and you can perform any of USE SPELL-LIKE ABILITY YES
Improved Greater the following actions: USE SUPERNATURAL ABILITY NO
Actions While Grappling
Move Move both you and your target up to half your speed. At the end of your Move Action
movement, you can place your target in any square adjacent to you. Placing MOVE YES
him on a hazard gives him a free attempt to break your grapple with a +4 CONTROL A FRIGHTENED MOUNT YES
bonus.
reference
Damage inflict damage to your target = your unarmed strike, a natural attack, or an DIRECT OR REDIRECT AN ACTIVE SPELL NO
attack made with armor spikes or a light or one-handed weapon. This damage DRAW A WEAPON3 NO
can be either lethal or non-lethal.
LOAD A HAND CROSSBOW OR LIGHT CROSSBOW YES
Pin Opponent is Pinned. While pinning, you are still considered grappled, but
OPEN OR CLOSE A DOOR NO
you lose your Dex bonus to AC.
Tie Up While opponent is pinned or unconscious, you can use rope to tie him up. This works MOUNT/DISMOUNT A STEED NO
like a pin effect, but the DC to escape = 20 + your CMB. If the target is grappled, you MOVE A HEAVY OBJECT YES
can tie him up at a -10 penalty.
PICK UP AN ITEM YES
Release You can release your grapple as a free action.
SHEATHE A WEAPON YES
STAND UP FROM PRONE YES
Overrun Standard / Move / Charge
Your target can choose to avoid you, letting you READY OR DROP A SHIELD NO
pass. if not, make a combat maneuver check. RETRIEVE A STORED ITEM YES
+ Vs. CMD
CMB Bonus Failure You stop in front of target.
Full-Round Action
You move through an opponents Pass You move through a target’s FULL ATTACK NO
square, who is no more than 1 size space.
category larger than you. CHARGE4 NO
Pass +5 You move through a target’s
space and the target is knocked DELIVER COUP DE GRACE YES
Improved Greater prone ESCAPE FROM A NET YES
EXTINGUSIH FLAMES NO
Sunder In place of a Melee attack
LIGHT A TORCH YES
Failure Nothing happens.
+ Vs. CMD LOAD A HEAVY OR REPEATING CROSSBOW YES
Deal damage to the item
sheet
.
Situation DC .. Simple
Detailed advice
aid
+0
+0
Fast mount or dismount 20
.. Severely
Obstructed
Obstructed
+2
+5
Intimate +10
. was made.
Fresh snow since trail was +10
Slightly Slippery
.. Slightly
Severely Slippery
+2
+5 Escape artist . made.
Poor visibility
Overcast or moonless night +6
Sloped +2 restraint DC
.. Severely Sloped +5 .. Rope/bindings Moonlight +3
Slightly Unsteady +2 Net, animate rope, command
Binder’s CMB+20
20 .
Fog or precipitation +3
.. Severely
Moderately Unsteady
Unsteady
+5
+10 .. Snare plants, control plants, entangle
spell 23
Target hides trail (half speed) +5
Spellcraft
Hard terrain at full speed +5*
*does not apply to checks made to jump. .. Manacles
Tight space
30
30 task DC
. Grappler
Masterwork manacles 35
Grappler’s CMD
.. Identify a spell as it is being cast 15+spell lvl.
Bluff Learn a spell from a spellbook 15+spell lvl.
Circumstances
.. Wants Bluff Mod. Heal . Prepare
or scroll.
a spell from a 15+spell lvl.
.. Lie
to believe you
is believable
+5
+0
task
.. Stabilize DC . borrowed spellbook.
Identify properties of an item with 15+item’s CL
Lie is unlikely
.. Lie is far-fetched
Lie is impossible
-5
-10
-20 . Treat
a dying character
Long-term care (day or more)
wounds from caltrops,
15
15
15
. Detect Magic.
. Craft a magic item.
decipher a scroll. 20+spell lvl.
Varies by item
. Have convincing proof
Target is drunk/impaired +5
up to +10
.. Treat spike growth, or spike stones
deadly wounds (1 hour) 20
Use magic device
. Treat poison Poison’s save DC
task DC
Climb Treat disease Disease’s save DC
.. Activate blindly 25
Climb DC
0
example surface or activity Perception
detail DC
. Decipher a written spell
.. Use
Use a scroll
25+spell lvl.
20+caster lvl.
.. Hear
Slope too steep to walk up; knotted
rope with wall to brace up against. a wand 20
5 Rope with wall to brace, or knotted
rope, or rope affected by rope trick .. Detect
the sound of battle
Smell rotting garbage
the smell of smoke
-10
-10
0
. Emulate a class feature
.. Emulate
Emulate an ability score
a race
20
Special*
25
spell.
10 Surface with ledges, a very rough
wall, or ship’s rigging.
.. Hear the details of a conversation
Notice a visible creature
0
0
Emulate an alignment
*See CRB pg. 109
30
.. Feel
Cast defensively. 15 + double spell lvl
25 Rough surface, such as a natural Hear a bow being drawn 25
rock wall. a burrowing creature 25 .
Injured while casting. 10 + dmg dealt + spell lvl
.. Notice
Continuous damage while casting. 10 + 1/2 dmg dealt
30 An overhand or ceiling with a pickpocket Opp. SoH
. + spell lvl
-
handholds but no footholds. Notice a stealthed creature Opp. Slth
. Find
Affected by a non-dmg spell DC of the spell + spell lvl
A perfectly smooth flat vertical a hidden trap Varies
surface cannot be climbed. Identify a potion through taste 15+C.Lvl. .
while casting.
Grappled or pinned while casting. 10 + grapplers CMB
-5
opposite walls.
Climbing a corner where you can .. UnfavorableFavorable conditions
conditions
-2
+2
.
casting.
Wind with rain or sleet while 5 + spell lvl
+5
brace against perpandicular walls.
Surface is slippery. .. Creature Terrible conditions
w/check is distracted
+5
+5
.
casting.
Wind with hail and debris while 10 + spell lvl
*These modifiers stack
. Creature or object is Invisible +20
Creature w/check is asleep +10 ..
casting.
Weather caused by spell. see spell
entangled while casting. 15 + spell lvl
background portrait
hometown:
campaign notes
spellcasting features
spells conditional modifiers
save
per day DC = 10 + + +
spells
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
spells
known
save
DC
spells
known
scroll
prep’d
spell name s. lvl. school comp. cast time range duration save SR effect