Professional Documents
Culture Documents
Tutorial For TT
Tutorial For TT
Tutorial For TT
Revision Log
Review
Date Revision Description Author Approved
ed
10/04/2013 1.0 Issued for Review BT
02/07/2013 0.2 Reviewed BT KB
19/08/2013 1.0 Approved for Training AVEVA E3D (1.1) BT KB KB
26/11/2015 1.1 Issued for Review CT & JP
08/12/2015 1.2 Reviewed CT & JP SK/WR
09/12/2015 2.0 Approved for Training AVEVA E3D (2.1) CT & JP SK/WR KB
Updates
Change highlighting will be employed for all revisions. Where new or changed information is presented section
headings will be highlighted in Yellow.
Suggestion / Problems
If you have a suggestion about this manual or the system to which it refers please report it to AVEVA Training
& Product Support at tps@aveva.com
This manual provides documentation relating to products to which you may not have access or which may not
be licensed to you. For further information on which products are licensed to you please refer to your licence
conditions.
Disclaimer
1.1 AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free
from viruses.
1.2 AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar
losses; loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of
data or information; any special, indirect, consequential or pure economic loss, costs, damages,
charges or expenses which may be suffered by the user, including any loss suffered by the user
resulting from the inaccuracy or invalidity of any data created by the AVEVA software, irrespective of
whether such losses are suffered directly or indirectly, or arise in contract, tort (including negligence)
or otherwise.
1.3 AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with
the performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year
in which the user's claim is brought.
1.4 Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.
1.5 In the event of any conflict between the above clauses and the analogous clauses in the software
licence under which the AVEVA software was purchased, the clauses in the software licence shall
take precedence.
Copyright Notice
All intellectual property rights, including but not limited to, copyright in this Training Guide and the associated
documentation belongs to or is licensed to AVEVA Solutions Limited or its affiliates.
All rights are reserved to AVEVA Solutions Limited and its affiliates companies. The information contained in
this Training Guide and associated documentation is commercially sensitive, and shall not be adapted, copied,
reproduced, stored in a retrieval system, or transmitted in any form or medium by any means (including
photocopying or electronic means) without the prior written permission of AVEVA Solutions Limited. Where
such permission is granted, AVEVA Solutions Limited expressly requires that the Disclaimer included in this
Training Guide and this Copyright notice is prominently displayed at the beginning of every copy that is made.
Licenses issued by the Copyright Licensing Agency or any other reproduction rights organisation do not apply.
If any unauthorised acts are carried out in relation to this copyright work, a civil claim for damages may be
made and or criminal prosecution may result.
AVEVA Solutions Limited and its affiliate companies shall not be liable for any breach or infringement of a
third party's intellectual property rights arising from the use of this Training Guide and associated
documentation.
Trademark Notice
AVEVA , AVEVA Everything3D , AVEVA E3D , [AVEVA Tags], Tribon and all AVEVA product and service
names are trademarks of AVEVA Group plc or its subsidiaries
Use of these trademarks, product and service names belonging to AVEVA Group plc or its subsidiaries is
strictly forbidden, without the prior written permission of AVEVA Group plc or AVEVA Solutions Limited. Any
unauthorised use may result in a legal claim being made against you.
Fluent is a trade mark of Microsoft Corporation. The Fluent user interface is licensed from Microsoft
Corporation by AVEVA and use of the Fluent trademark is strictly forbidden.
All other trademarks belong to their respective owners and cannot be used without the permission of the
owner.
1 Introduction ............................................................................................................................9
1.1 Aim ..................................................................................................................................................... 9
1.2 Objectives.......................................................................................................................................... 9
1.3 Prerequisites ..................................................................................................................................... 9
1.4 Course Structure............................................................................................................................. 10
1.5 Using this Guide ............................................................................................................................. 10
1.6 Entering a Draw Session................................................................................................................ 10
1.7 Setting up the Training Course ..................................................................................................... 12
2 Draw Overview & Workflow .................................................................................................13
2.1 Overview .......................................................................................................................................... 13
2.2 Draw Workflow ................................................................................................................................ 14
3 Draw User Interface..............................................................................................................19
3.1 Draw Hierarchy................................................................................................................................ 19
3.2 User Interface Overview ................................................................................................................. 19
3.3 Project Menu & Tabs ...................................................................................................................... 20
Project Menu.............................................................................................................................. 21
Home Tab .................................................................................................................................. 26
Admin Tab ................................................................................................................................. 26
Draw Tab ................................................................................................................................... 28
Annotate Tab ............................................................................................................................. 28
Update Tab ................................................................................................................................ 28
Manage Tab............................................................................................................................... 28
Tools Tab................................................................................................................................... 28
Auto Tab .................................................................................................................................... 29
Area Tab .................................................................................................................................... 29
View: Format 2D Tab................................................................................................................. 30
View: Format 3D Tab................................................................................................................. 30
Label Tools: Format Tab ........................................................................................................... 30
3.4 Status Bar ........................................................................................................................................ 30
Messages Window..................................................................................................................... 33
3.5 Active Properties ............................................................................................................................ 34
Current Owner ........................................................................................................................... 34
Visual Layers ............................................................................................................................. 35
Format Painter ........................................................................................................................... 39
3.6 Properties Grid................................................................................................................................ 40
3.7 The Draw Canvas ............................................................................................................................ 43
Mouse & Keyboard Controls...................................................................................................... 43
Draw Canvas Tools ................................................................................................................... 43
Draw Contextual Editor.............................................................................................................. 44
Grips & Object Snapping ........................................................................................................... 45
Draw Power Wheel .................................................................................................................... 47
Exercise 1 Draw User Interface .................................................................................................49
4 Draw Access, Libraries & System Defaults ........................................................................51
4.1 AVEVA E3D Draw Administrative Rights ..................................................................................... 51
4.2 AVEVA E3D Draw Load Errors ...................................................................................................... 51
Typical Load Errors ................................................................................................................... 52
4.3 Libraries ........................................................................................................................................... 53
Hierarchy Browser ..................................................................................................................... 53
Sample AVEVA E3D Draw Libraries ......................................................................................... 54
Confirmation of Project Libraries – A Worked Example ............................................................ 55
4.4 AVEVA E3D Draw Defaults ............................................................................................................ 56
4.5 AVEVA E3D Draw User Defaults................................................................................................. 57
4.6 Setting User Defaults...................................................................................................................... 57
User Defaults & Draw Interface ................................................................................................. 58
4.7 AVEVA E3D Draw System Defaults............................................................................................... 58
AVEVA Everything3D (AVEVA E3D ) allows designers to utilise an array of applications contained within
the program modules. This training guide provides discipline specific training for the Draw module.
Draw is the AVEVA Everything3D drawing production module where drawings are populated with information
taken directly from the Design or Drawing Databases. The associated intelligence with the Design database
ensures the drawing accurately reflects the intended design and updates automatically to reflect any changes
to the model.
This training course is designed for Draw Administrators to understand the basics in administering project
drawing production using AVEVA E3D Draw.
1.1 Aim
The aim of the training guide is to provide Draw Administrators with the knowledge and skills necessary to
customise the Draw working environment; enabling users to create, dimension and annotate detailed
engineering drawings from existing Model data using AVEVA E3D Draw functions and tools.
1.2 Objectives
In general terms, the course objectives are to provide participants with the following:
To be able to import and create transfer symbols and backing sheets from alternative CAD
packages.
Chapter 2 Draw Overview & Workflow provides a detailed training outline, together with the outputs
expected of participants.
1.3 Prerequisites
It is expected that trainees will have completed the TM-1801 AVEVA Everything3D Foundations and TM-
1830 AVEVA Everything3D Draw training courses.
Trainees who can demonstrate a suitable understanding of other AVEVA E3D applications and techniques
may also be permitted to undertake the training.
Training will consist of oral and visual presentations, demonstrations, worked examples and set exercises.
Each workstation will have a training project populated with model data. This project will be used throughout
the training to ensure the course objectives are met through practice and the set exercises.
Certain text styles are used to indicate special situations throughout this document.
Additional information notes and references to other documentation will be indicated in the styles below.
Additional information
System prompts will be bold, italic and in inverted commas i.e. 'Choose function'.
To open AVEVA Everything3D and login to the Draw module, the trainee must select the following shortcut or
as directed by the Trainer.
Or AVEVA > Design > Everything3D 2.10 from the Windows Start Menu.
From the Login form select the Training Project (TRA) by selecting the Project tile TRA Training.
User: A.DRAWADMIN
Password: A
MDB: A-EQUIPMENT
The details above are indicative of typical entry to AVEVA E3D projects. Alternative login details may be
supplied by the Trainer.
On loading AVEVA E3D Draw, the following default screen layout is displayed.
In order to complete the exercises and worked examples in the training guide it is necessary to configure the
training environment.
Navigate to the TOOLS tab and click the Setup button located in the Training group. The
Training Setup form will be displayed.
The following chapter describes the Draw workflow in general terms, together with expected training outputs
i.e. a discipline specific annotated and dimensioned drawing.
The Training workflow will follow the administrative workflow in creating the necessary ‘ingredients’ for Drawing
production i.e. Backing Sheet creation through to Representation and Styles that may be utilised.
The Drawing image presented at each workflow stage illustrates how each administrative task may be
reflected in the final produced drawing.
2.1 Overview
Draw has been designed to allow the user to generate and retrieve industry standard engineering drawings
efficiently. This has been achieved through an intuitive user interface and the following features.
The drawing can be formed by multiple views of differing orientation and scope directly from the 3D
model. In addition, the representation of the drawing graphics may be controlled by representation
rules that are pre-defined by the project administrator.
View clarity is aided by various levels of view types and through the use of view sections.
The scale of the drawing can be selected from a set of Metric, Architectural and Engineering values.
A label can be attached to any model element and used to display the attributes of the identified
element. In turn, the format, content and appearance of the labels are controlled by the designer or
through a predefined Visual Style. Direct reference to the design data, combined with a simple update
operation, ensures that the annotation always reflects the current state of the 3D model.
The ability to employ Autotagging is an efficient solution for automatically generating labels to a
defined tagging rule. The rule determines labelled design items and label representation.
A dimension is calculated directly from the 3D model. As with label annotation, format, content and
appearance are controlled by the designer or through a predefined Visual Style. Direct reference to
the design data, combined with a simple update operation, ensures that the annotation always
reflects the current state of the 3D model.
2D drawing and defined, scaled drawing Regions allow the designer to generate accurate 2D
annotation and drawings within the Sheet.
Drawing management is achieved through revision and status control, and is further aided by tools
such as annotation reference checking.
Drawlist Libraries (DLLB) contain a group of Drawlists (IDLI or ID Lists) which allow
users to create lists of design elements to be drawn or sectioned.
The DLLBs and IDLIs can be assigned to design items according to design disciplines,
project areas, or any other classifications appropriate to specific working practices.
Drawlist creation is regarded as the first administrative task in the training due to
drawlist requirement for overlay / Keyplan creation.
A key task for the AVEVA E3D Draw Administrator is to set up Sheet Libraries
(SHLB) containing the Backing Sheets (BACK) and Overlay Sheets (OVER). These
sheet libraries will be referenced by the general user on creation of Drawings and
Views.
Symbol Libraries (SYLB) contain the Symbol Templates (SYTM) from which users
can select 2D symbols to add to their drawings. Each SYTM may comprise any
combination of 2D primitives, text primitives (TEXP) and existing symbol instances
(SYMB).
Refer to Chapter 8 for information on Symbol Library creation and Chapter 9 for
information on 2D Symbolic Representation of elements.
A key administrative task is to set up Label Libraries (LALB) containing the Symbol
Templates (SYTM) and Text Templates (TXTM) from which users can create
symbolic (SLAB) or general (GLAB) labels respectively.
Tag rules determine which items will be tagged in the View graphics, enabled by the
Administrator defining Tag Rule Sets (TRST) and Tag Rules (TAGR) within Tag Rule
Libraries (TRLB). When accessed during normal AVEVA E3D Draw drawing
operations, each TAGR references a Tagging Template; this may be either a SYTM
or a TXTM.
Visual Styles
A Visual Style contains pre-set representation properties for the Draw elements View,
Text, Label and Dimension. An element adopts a Visual Style either through definition
on creation or by modification.
The use of a Visual Style ensures the consistency of View creation within the Sheet
and across a series of Drawings. The properties of the Visual Style are determined by
the Draw Administrator and any further alterations to the View Visual Style are
reflected in each instance the style has been referenced.
It is required of the AVEVA E3D Draw Administrator to set up Styles (STYL) within
Representation Libraries (RPLB); these define the detailed representation the
general user will use for various aspects of the drawing. These styles are associated
with the Drawing through the following:
Refer to Chapters 13 & 14 for information on the creation of Style Libraries and
Representation Rules.
There are occasions when the AVEVA E3D Draw database is required to be updated
specifically, as opposed to the routine updating that occurs from time to time in normal
use.
The Administrator has the ability to a control the representation of a print and export
output through the use of Plot Styles.
The Draw module allows a designer to generate fully annotated engineering drawings directly from design
data formed in the Model module. There are a number of facilities in the Draw application that may be used
to create and modify drawings; aided by a user interface and concepts unique to Draw.
The sections that follow consider the Draw User Interface and key concepts in greater detail.
The Draw User Interface and drawing production workflows are underpinned by a database hierarchy. While
the user has little requirement to refer to the hierarchy during drawing creation, it is important to consider that
the hierarchical organisation of data allows the logical creation of drawings and sheets.
The hierarchy has been simplified to give clarity to the basic arrangement.
As with all AVEVA E3D databases, the uppermost element in the Draw hierarchy is the World; represented
symbolically as /*.
Before physical drawing elements can be created (Sheets (SHEE), Views (VIEW) and Regions (REGN)) a
number of administrative data hierarchy elements must exist. The administrative elements Department
(DEPT), Registry (REGI) and Drawing (DRWG) divide the project into structured areas for drawing creation.
Libraries (LIBY) are flexible in their hierarchical position and are used for the storage of project or company
specific defaults and Draw elements.
The interface presents Draw functions and utilities via a series of general and context specific tabs.
Draw Canvas
The principal window in the application, this area is used to view, create and modify Drawing Sheets.
The canvas may be tabbed to aid the navigation of multiple drawings.
Status Bar
At the base of the application window, this area displays the current position and scale in the Draw
Canvas with respect to the current owner and is used for the toggling of Draw Canvas settings such
as Object Snap and Grid visibility.
Two grids used to set, view and modify the common properties of Draw elements.
Draw utilises a Microsoft® Office Fluent -based user interface with a series of tabs displayed at the top
of the application window. When the module is opened, the HOME tab is initially displayed.
General tabs group similar tasks such as annotation and update functions together for intuitive selection by
the user. Context tabs are specific to the function being used, such as labelling or view modification, and are
presented on instigating the command then dismissed on completion of the task.
Tab contents may be hidden by clicking the tab title or by selecting the Minimize the Ribbon option from
the prompted right-click menu in the tab.
Group
Specific functions are summoned by clicking the appropriate button in each group.
Once the options list is open the user can select the
appropriate button within the list to prompt the required
function or form.
Specific functions relating to the Draw application tabs are explained throughout this training guide.
Where trainees are directed to select specific functions the instruction will usually follow the format
Tab > Group > Button > Secondary Button (if required).
Shortcut keys may also be used for application and module commands, for example Save Work (Ctrl+S),
Get Work (Ctrl+G), Print (Ctrl+P) and Help (F1).
Refer to Appendix B Draw Keyboard Commands for a complete table highlighting common keyboard
commands that be may be utilised to invoke Draw functions.
Project Menu
The Project menu provides access to a number of key commands and facilities
including the common AVEVA E3D commands Save Work, Get Work, Help,
Modules and Exit.
With the exception of Modules, the Project menu commands may be selected via buttons in the Quick
Access Toolbar / Tab menu bar.
Draw specific Project menu options are described in the following sections.
3.3.1.1 New
The New menu option is used to initiate a workflow to create a new Drawing Type from a Template, for
example a Drawing or a Sheet.
The New area of the Project menu may also be accessed by clicking the New
button within the Project group of the Home tab.
3.3.1.2 Open
The Open menu button allows the opening of Draw elements and Sheets through
navigation of the Draw Hierarchy using a prompted Open browser window.
The Open browser window allows the navigation of the Draw Project hierarchy and Recent Draw elements
that have been worked upon.
At each stage of hierarchy expansion, owned elements are displayed in the adjacent display area of the Open
browser.
Thumbnail images of Draw elements are displayed only on the claiming and saving of the identified
element or where the Transform > Thumbnails function has been utilised from the ADMIN tab. Where
this is not true, an icon is substituted for the thumbnail.
Opened Sheets are visible as a tabbed window in the Draw Canvas (tabbed view is controlled by Home >
Display > Tabbed View).
Navigating to a Sheet with write access in the Draw Explorer, the Sheet may be displayed clicking the right
mouse button and selecting Open from the displayed menu.
The Close All Drawings menu option is used to close all currently open Sheets.
3.3.1.4 Print
Refer to Chapter 16 Plot Styles for further information on the printing of Drawings.
3.3.1.5 Export
3.3.1.6 Options
Refer to Appendix A Draw Options for a complete table highlighting Draw options that may be utilised.
Home Tab
In addition to the Project menu options of creating, opening and closing Drawings, the HOME tab allows the
user to utilise a selection of functionality via accelerator groups to quickly create Views, annotation and draw
elements.
Drawing creation is aided by the HOME tab allowing the following actions:
Prompting and management of Properties Grids, Plot Styles, and Representation & Hatch Rules.
Admin Tab
The ADMIN tab enables the Project Administrator to specify and customise the Draw environment. This
includes setting application defaults and the definition of backing sheets, symbols, representations and labels.
The ADMIN tab is displayed if the user is a member of the DRAWADMIN, MASTER or a project specific
administration team.
The Hierarchy group allows the Draw Administrator to navigate and control the Draw project
hierarchy via a Browser prompted on clicking the Browse button.
The Drawlist group allows the Draw Administrator to identify and create Drawlists for use
during View creation.
The Visual Styles group allows the Draw Administrator to define a Visual Style
for Dimension, Label, Text, View and Grid Ruler elements and thereby ensure
consistent representation of annotation throughout a drawing project.
The Templates group allows the Draw Administrator to define and modify Text
and Symbol templates for reference by the Draw project.
The Settings group allows the Draw Administrator to specify project defaults for the Draw
environment and create Plot Styles that define the representation of plot and export
outputs.
The Query group allows the Draw Administrator to perform project level
administrative queries and control.
The Data group allows the Draw Administrator to load pre-defined Master and Project Libraries
together with a selection of sample Drawings.
The Isodraft Symbols group allows the Draw Administrator to import and export defined
symbols for use in the Isodraft application.
The Transform group allows the Draw Administrator to control the transformation of
projects from AVEVA PDMS Draft to AVEVA Everything3D Draw.
The AVEVA Net group allows the Draw Administrator to Add a connection to a server
for Design in Context.
Draw Tab
The DRAW tab contains functionality pertaining to the creation, measurement and modification of 2D drawing
elements. A Draw Administrator will utilise functions within this tab for tasks such as symbol creation.
Annotate Tab
The ANNOTATE tab contains functionality pertaining to the creation, specification, modification and checking
of Sheet annotation.
Update Tab
The UPDATE tab contains groups that allow the explicit update of Draw elements such as the Sheet or
Backing Sheet.
Manage Tab
The MANAGE tab contains functionality for the management of the Draw project and drawing.
Drawing administration is aided by the MANAGE tab allowing the control and management of Database
elements, Status Control management, Data Access Control and Draw hierarchy organisation.
Tools Tab
The TOOLS tab contains various utilities that aid Drawing creation and management.
Drawing administration is aided by the TOOLS tab allowing the following actions:
Creation of Reports.
Refer to TM-1803 AVEVA Everything3D Reporting for further information on the use of the Report
group.
Refer to TM-1801 AVEVA Everything3D Foundations for further information on the use of the Search
and Collections group.
Auto Tab
The AUTO tab contains functionality related to the Automatic Drawing Production (ADP) utilities. As the
title of the application infers, this aspect of Draw enables the Designer to produce annotated drawings
automatically. A set of rules determine how the annotation is generated. The drawings can be edited, if
necessary, using the normal editing options in Draw.
There are a number of ADP applications for different actions: General ADP, Pipe Sketches, HVAC Sketches
and Isometric ADP (HVAC & Cableways).
Refer to TM-1831 AVEVA Everything3D Draw Automatic Drawing Production for further
information on the navigation and use of the Auto tab.
Area Tab
The AREA tab contains functionality related to Area-Based Automatic Drawing Production utilities. This
aspect of Draw enables standard production drawings, complete with annotation, to be automatically
generated based on engineering disciplines and plant areas.
A variation of Area-Based ADP is utilised for the production of automated Multi-Discipline Support drawings.
Functionality for this area of the utility is presented within the Supports group of the tab.
Refer to TM-1832 AVEVA Everything3D Area Based Automatic Drawing Production for further
information on the navigation and use of the Area tab.
Refer to TM-1818 AVEVA Everything3D Supports for further information on the navigation and use
of the Supports group.
In addition, context tabs are presented for use with certain view and element specific tasks. The context
specific tabs are as follows.
The VIEW: FORMAT 2D tab is a context specific tab prompted on selection of a View in the Draw Canvas.
The tab is utilised for the population and modification of the View.
The VIEW: FORMAT 3D tab is a context specific tab prompted on selection of the Edit in 3D button from the
Modify group of the VIEW: FORMAT 2D tab, or on creating a View in the Draw Canvas using a 3D View.
The LABEL TOOLS: FORMAT tab is a context specific tab prompted on the creation or selection of a Label
annotation.
The Draw Status bar displays the scale and co-ordinate position at the mouse cursor in the Draw Canvas
with respect to the current owner. In addition, the Status bar allows the toggle and selection of Draw Canvas
graphical aids and representations such as Object Snap and Grid visibility.
The application of Status bar graphical aids is indicated by the button being highlighted.
Scale Displays the scale of the View or Region when defined as the
Current Owner.
Grid Display Displays a grid and rulers within and bordering the Draw Canvas. Used to
graphically indicate position in the Draw Canvas and allow organisation of Sheet
graphic and annotation layout.
Grid Snap Used to position drawing elements at grid points through snapping i.e. the cursor
‘locks’ to the grid points.
Polar Tracking Displays a polar orientation indicator in the Draw Canvas and provides a polar
alignment to the cursor for Draw tasks such as 2D drawing.
Dynamic Hints Displays feedback in the Draw Canvas to aid the Draw user in performing the
task at hand. For example, the drawing of a Straight element presents length and
angle feedback.
Additional Used to show additional manipulation grips on dimensions & other elements.
Grips
In-Canvas line Used to turn the display of line weights on and off in the Draw Canvas.
weights
Greyout Mode Used to highlight the Current Owner in the Draw Canvas.
Canvas An aesthetic option used to turn the Draw Canvas background gradient on and
background off.
gradient
Object Used to snap drawing elements such as annotation and primitives to existing
Snapping elements in the Draw Canvas
Object Snap & Selection from the Status bar prompts the Advanced Drafting Settings form.
Grid Options Through the relevant tab, the form allows Grid/Snap Spacing to be altered and
the definition of default object snap modes.
Messages Window
During the course of creating a Draw output, a number of command, warning, error and alert messages
may be encountered related to the user actions. The Messages window provides a means of storing and
recalling recent messages within the User tab. In addition, the Messages window has a System tab for the
independent display of system related messages. The Messages window allows, through a right-click menu,
the sorting, searching and export of the contents. The Messages window is displayed by clicking the
Messages button from the Display group of the TOOLS tab or by clicking the right hand side of the status
bar.
The Messages window may also be displayed and dismissed by clicking the Message Log button
from the Display group of the Tools tab.
System Messages
Clicking the Messages from the Status Bar will display the Messages window.
The Messages window can be dismissed by clicking the cross in the top right corner of the window or clicking
the Messages button from the Status Bar.
The Active Properties form is used to view and change the default properties that will be applied to new
objects when they are created, and to subsequently apply these properties to selected objects if required.
Current Owner
Current Owner
Through the concept of Current Owner (CO) AVEVA E3D Draw has the inherent intelligence to interpret the
user action in the Draw Canvas and automatically place the element within the Draw database hierarchy.
This avoids the need for the user to open or continually refer to the Draw Explorer.
A Draw Sheet, View, and Region, are all classified as being a Current Owners and thereby control where
new objects are placed in the Draw hierarchy. In addition, the Current Owner controls how positions and
distances are interpreted through graphical feedback and the status bar.
By default all new entities are created below the first suitable owner in the Draw
hierarchy based upon the Current Owner; for example the drawing of a line
within a View is automatically placed beneath a LAYE element and View Note.
On the occasion an appropriate owner does not exist, the owning element is
automatically created.
The Current Owner can also be altered via keyboard shortcut (Ctrl+0 for Sheet and Ctrl+1 through to
Ctrl+9 for Views/Regions).
In addition to being referenced in the Active Properties form, the Current Owner is indicated by the Draw
Canvas highlight of the View or Region frame.
For example, the Sheet shown contains four Views and View 1 is highlighted as the Current Owner. Any
element created at this point will be owned by View 1 with the appropriate hierarchy elements created
automatically.
Visual Layers
Draw utilises a system of Visual Layers to group objects in the Sheet to aid the management and editing of
a drawing.
Acting as a series of overlays to the Drawing content, each Visual Layer may be employed in an
organisational capacity to group drawing elements by purpose or type i.e. construction lines or annotation.
In addition, with each Visual Layer having an associated Colour and Line Type, a Visual Layer may be used
to define the collective properties of a series of elements.
For example, the following drawing is formed by a base Visual Layer containing the View contents (Visual
Layer 0) and two annotation Visual Layers.
In regards to the Draw Hierarchy, a Sheet (SHEE) owns a Visual Layer Set (VLYSET) which contains the
individual Visual Layers (VLAYER).
Visual Layers should not be confused with LAYE elements. From the perspective of a Draw User, the
LAYE element is owned by a Sheet in the Draw hierarchy and is an administrative element for the storage
of Draw annotation. A series of LAYE elements, through naming and setting of purpose, are integral to
the Automatic Drawing Production process and the population of the Drawing Sheet.
Visual Layers are administered via the Visual Layers form; displayed by
clicking the Visual Layers button from the Project group of the Home tab.
Each Sheet, by default, contains a Visual Layer 0. The Visual Layer 0 cannot be renamed or deleted – this
ensures a Sheet always has a Visual Layer for population.
The Visual Layers form may be sorted by clicking the required column heading.
The default Colour and Line Type assigned to elements within a Visual Layer are defined by selection from
the respective Colour and Line Type options lists.
The visibility of a Visual Layer in the Draw Canvas is controlled by clicking the On / Off toggle
button within the On column. This is a useful drawing management device where an
unobstructed view is required or where annotations such as revision detail or construction lines
are required only for reference.
Similarly, a Visual Layer may be defined for Print by clicking the On / Off button within the Print
column.
In turn, the defined Visual Layers and set properties are referenced by the Active Properties form.
Where an element is copied between Sheets, if the owning Visual Layer does not exist within the
destination Sheet it will be created and the colour/linetype inherited from the element. If the owning Layer
already exists in the destination Sheet and an element is copied with Linetype/Colour ‘By Layer’, the
element will adopt the Linetype/Colour of the destination Layer.
The Current Line Type defines the Line Type that is to be applied to the primitive element being created.
The field may be set to By Layer; setting the Current Line Type to the Line Type associated with the specified
Current Layer.
If an explicit Line Type is defined via the options list, the set Line Type overrides the Current Layer default
Line Type setting and is thus applied to the proposed primitive element.
Format Painter
The Properties Grid displays element attributes that are commonly altered during the course of drawing
production. The Properties Grid is integral to the AVEVA E3D Draw workflow; allowing the user to modify the
properties of a drawing without having to resort to cluttering forms and menus that obstruct the Draw Canvas
view.
The User is able to edit pseudo and user-defined attributes of elements. Pseudo attributes are contained
within a collapsible area of the Properties Grid. Read only properties are indicated by a grey colour.
The Properties Grid allows single and multiple element selection in the Draw Canvas for interrogation or
modification. How elements are selected in the Draw Canvas is determined by the Object Selection Mode
toggle button in the Properties Grid form.
Indicates single object selection mode. Only one object can be selected
in the Draw Canvas at a time and any further selection removes the
current selection.
The object selection mode is ignored on using a cursor window to select multiple elements in the Draw
Canvas.
The Initiate New Selection button deselects the current selection and initiates
a new selection.
If multiple objects are selected, the Selection List field will initially display All (No. of selected elements)
and the Properties Grid will display properties common to the selected objects.
Expanding the Selection List displays an options list detailing the element types currently selected, together
with the number of instances.
On selecting an element type from the options list, the Properties Grid updates to display the properties for
the object type or common properties for multiple instances of the same object type.
The Properties Grid allows the definition and modification of the element(s) by input to the grid.
The Properties Grid acts as an interface to Project and Master Libraries through the clicking of an adjacent
Browse button and the selection of an element from the prompted browser window e.g. the Open Backing
Sheet window allows selection of the required Backing Sheet.
The options presented by the Properties Grid options lists and the default path on selecting the Browse
button are all influenced by the set User and System Defaults. Refer to Chapter 4 User Defaults for
further information on the definition of User Defaults.
The following section highlights how the use and manipulation of the Draw Canvas aids the process of drawing
production.
Both the keyboard and mouse can be used to manipulate the Draw Canvas. The commands associated with
canvas manipulation are described below.
Clicking the left mouse button with the pointer over an element makes the model or
draw element the Current Element (CE) in the respective Model and Draw
hierarchies. Further, the left-mouse button may be used to select Draw elements,
including the forming of a selection window, to populate the Properties Grid.
@’
The middle button allows the user to increase and decrease the zoom of the
displayed area. Positioning the cursor at the centre of the required area, a rotation of
the mouse wheel away from and towards will zoom in and out respectively.
Holding the middle button and movement of the mouse allows the user to pan the
Draw Canvas.
Clicking the right mouse button invokes the Draw Power Wheel.
Keyboard
When the mouse cursor is in the bounds of the Draw Canvas a number of typed
commands may be directly input. Each input command, for example zoom, is
reported in the Messages Window.
The Pan button and options list allows the navigation of the Draw Canvas by selection
of the required pan mode and the use of the mouse as prompted.
The Zoom button and options list allows access to a number of zoom modes for the
Draw Canvas.
The Draw Contextual Editor aids the drawing production process by allowing direct entry to the Draw
Canvas during the performing of a Draw task such as 2D drawing or annotation.
Tile options are marked by key letters e.g. in the example shown, pressing the <C> key will instigate the
specify centre command.
In addition to graphical selection in the Draw Canvas, the user is able to explicitly define position by the
Contextual Editor text boxes.
Navigation between the text boxes is achieved by pressing the <tab> key. The text box field is locked by
pressing the <space bar> key.
The Contextual Editor is varied by pressing the <@> key. This variation allows the definition of position/length
with an associated polar direction.
In the example shown here, the first point of a line has been positioned explicitly and the second point has
been positioned at a set distance and orientation.
Copyright © 2013. www.aveva.com
AVEVA Solutions Limited and its subsidiaries.
All rights reserved. 44
AVEVA Everything3D (1.1)
Draw Administration TM-1870
Further, on pressing the <shift> and <@> keys together, the Contextual Editor toggles between Absolute
positioning and Relative positioning.
Example: Example:
Position at co-ordinate point X 1050mm, Y 515mm. Position at a point X 50mm, Y 25mm from
current.
AVEVA E3D Draw utilises element grips within the Draw Canvas. Further to explicit element modification via
the Properties Grid, a series of grips on Draw elements allow graphical manipulation and modification.
For example, the below illustrates a Square primitive and available grips.
Taking the Stretch Grip as an example the grip allows the element to be resized through mouse selection
and movement or direct entry of position to the Contextual Editor.
The use of Draw grips will be expanded upon in the proceeding chapters with examples including View,
Annotation and 2D Drawing manipulation
Element grips may be used in conjunction with Object Snapping to modify elements within the Draw Canvas.
Available Object Snaps are dependent on the Current Owner and user default snap options. The current
Object Snap is indicated by an icon at the cursor point. For example, the Square element below
demonstrates a Midpoint, Endpoint, Nearest and Centre object snap.
Centre Nearest
Midpoint Endpoint
The user may set the default Object Snap options to be made available via the Status bar, click to display
the Advanced Drafting Settings form.
The Grid Settings allows the user to set grid and snap
increments as well as turning the display of the grids on
and off, and also activating the snap options. When the
boxes are ticked the options are active. The grids can
be displayed as dots, crosses or lines.
A number of Draw operations may be initiated and controlled through the use of the Draw Power Wheel;
accessed by right-clicking within the Draw Canvas.
A Draw function is selected from the Draw Power Wheel by a left-click on the required tile – this may prompt
a secondary Power Wheel for refined selection. For instance selecting the Annotate tile from the primary
Power Wheel prompts a secondary Power Wheel whereby a function such as Label or Text may be selected.
Alternatively, by clicking and holding the right mouse button, the required tile can be indicated by moving the
cursor in the appropriate direction and selection confirmed on release of the mouse button. The direction of
selection is aided by an indicating line. On selection of the required option in the primary Power Wheel, the
action may be repeated for selection in the secondary Power Wheel.
The Draw Power Wheel may also be utilised in context during a Draw action.
In addition, on selecting a grip or during a task such as annotating the View, pressing the <Shift> key on
clicking the right mouse button prompts the Object Snap Power Wheel. Selection of an object snap from
the wheel filters Draw Canvas selection to the identified snap.
The Object Snap Power Wheel is context sensitive to the Current Owner with presented Object Snap
options dependant on whether the draw task is at the View, Region or Sheet level.
Object Snap Power Wheel – Sheet / Region Object Snap Power Wheel – View
The default Draw Power Wheel arrangement may be altered via the Customisation area.
Enter the Training Project (TRA) and confirm the existence of an ADMIN Tab by selecting it.
Use the Open button from the Project group of the Home tab.
Become acquainted with the Draw User interface; selecting and exploring the various tabs including
the Project Menu.
Explore the VIEW: FORMAT 2D tab by selecting the central View content.
Familiarise yourself with the Draw viewing controls to zoom and pan across the Drawing Sheet – try
using the options within the Home > Tools group and the Draw Power Wheel option Zoom Extents.
Examine the Sheet and Active Properties form to understand what constitutes a Current Owner
(including the use of Greyout mode) and note how Visual Layers have been employed.
Noting how selection in the Draw Canvas alters the Properties Grid change the Drawing Sheet
Title from Training Project to (trainee name) Training Project.
Using the Active Properties form and Format Painter add the North Arrow to Visual Layer 0.
Utilise the Status bar to display the Draw Grid, and toggle the canvas Gradient before turning both
off.
The training requires that Object Snapping, Automatic Design Update, and Dynamic Hints are all set to
on.
The following chapter will examine access to the Draw module, the use of Libraries to manage Draw
administration elements and the use of defined defaults to direct the Draw user workflow.
To be able to access the Administrator options within AVEVA E3D Draw, the user must be a member of a
Draw Administration team with read/write access to the Draw database(s) that contain the relevant libraries.
The list of authorised AVEVA E3D Draw Admin teams is held within the file DRA-SETUP; which is located in
the defaults folder %AVEVA_DESIGN_DFLTS% typically:
C:\Users\Public\Documents\AVEVA\Everything3D\Data2.10\DFLTS
This variable can be checked by typing q evar 'AVEVA_DESIGN_DFLTS' in the Command Window.
The file may be modified to suit the team names being used. The standard AVEVA E3D Draw administration
team referred to during this course will be DRAWADMIN.
The value of the variable !!CDSADMTEAM can be modified as required. The DRAFTADMIN setting is
included for legacy PDMS projects.
In addition, the DRA-SETUP file contains the location of the AVEVA E3D Draw default files. The Administrator
should give consideration to the location of these default files. It is possible to have two arguments set for the
environment variable %AVEVA_DESIGN_DFLTS% to ensure that a subsequent AVEVA E3D installation does
not overwrite these files.
For example:
Set AVEVA_DESIGN_DFLTS=f:\COMPANY_DESIGN_DFLTS;c:\Users\Public\Documents\AVEVA\Everything3D\Data2.10\DFLTS
Read/write access is required to this directory for the AVEVA E3D Draw Administrator but only Read access
is required for general users.
On entry to AVEVA E3D Draw, where the MDB does not include the required AVEVA E3D Draw database
MASTER/PADD, MASTER/DICT and ADMIN/PADD and/or does not reference a number of basic settings for
pens, aids, etc, that are required by AVEVA E3D Draw, load errors may occur.
If AVEVA E3D Draw initialises without errors the default files have loaded correctly.
Note the following typical errors that can occur with customer projects if the database MASTER/PADD is not
present in the MDB:
If load errors do occur, AVEVA Everything3D Draw will not load - only the Command Window will
be displayed.
The following errors are typical where the database ADMIN/PADD in not present in the MDB. The message
log displays that there are 9 Errors/Warnings.
4.3 Libraries
The Draw environment is administered through a series of Libraries that define and provide elements for use
by the Draw user.
Hierarchy Browser
The Hierarchy Browser can be used to navigate the Draw Hierarchy and create elements in the database.
The AVEVA supplied Master Project (ACP) includes two databases that must be referenced from the project
MDBs. These databases are MASTER/PADD and MASTER/DICT, there is also a sample project library
database supplied in the Sample Project (APS) called ADMIN/PADD, this database in normally copied into
the current project for modification.
General Admin
AID information
Backing sheets
Symbol templates.
There is also a Line Style World STYLWL /Master_PenStyles this holds examples of:
The database MASTER/DICT contains the UDA definitions that are required within the AVEVA E3D Draw
module. This database must be present in all AVEVA E3D Draw MDBs.
The database ADMIN/PADD contains two departments /Project_Libraries and /TT/Project_Libraries these
have the same content but /TT/Project_Libraries is designed for use with True Type Fonts.
Project Library
ADP schedules
Hatching rules
Styles
Overlays
If these databases are not referenced in the MDB used by AVEVA E3D Draw load error will occur.
The databases MASTER/PADD and MASTER/DICT have been included as foreign databases and
the database ADMIN/PADD has been copied to the Training Project and renamed PROJECT/PADD.
Open the Command Window by clicking the Command Window button from the Explorers group of the
TOOLS tab.
This can be done via the Command Window using the STATUS
Command.
Use the command Q TEAM and confirm membership of the
DRAWADMIN Team.
Remember If the Training is being carried out on a non-AVEVA supplied project ADMIN/PADD,
MASTER/PADD and MASTER/DICT must be included in the current MDB.
AVEVA E3D Draw makes extensive use of default settings. The defaults are often configured and defined by
the Draw Administrator, being applied on entry to the Draw module. The administrative libraries the defaults
reference store Draw entities such as project and company specific Symbols, Labels, Backing Sheets, and
Representation Styles.
As an AVEVA E3D Draw Administrator, the settings in the defaults files may be altered; if necessary creating
a different defaults file for each of the company's drafting requirements. The defaults file accessed by an
individual user is determined by the setting of the user's %AVEVA_DESIGN_DFLTS% environment variable.
Defaults can be set for the following:
Definitions of name delimiters; that is, the characters used to separate the component parts of an
element's name.
Pointers to the libraries from which the different aspects of the AVEVA E3D Draw drawing functions
obtain standard data, for example:
Drawlists.
When entering the AVEVA E3D Draw module, the file DRA-GEN-SYSTEM is read and defines the User
Defaults required. From a Draw user perspective the session defaults may be observed within the User
Defaults form.
The User Defaults are initially determined by the setting of the System Defaults but may be altered as
required for the current session by the user.
The User Defaults form may be modified in conjunction with the Draw Explorer. On selecting the
appropriate User Default field for modification, the user navigates to the element to be referenced in the
Draw Explorer and clicks the adjacent CE button in the User Defaults form.
User Defaults are only valid for the current Draw session.
Using the File User Defaults form menu, users can load settings
that have been pre-defined by the Draw Administrator.
Load Pre-Defined From... Used to load Draw defaults from a specified system location.
Display Load Errors… Used to display any errors which may occur if the Default element
does not exist in the database.
The training course has been configured to use the current True Type System Defaults defined.
The defined User Defaults are utilised by the Draw Interface in the prompting of default locations for tasks
such as selection from the Properties Grid or the selection of a Label or Symbol annotation.
AVEVA E3D Draw system defaults may be modified by an administrator to suit project requirements.
System defaults are set using the AVEVA E3D Draw System
Defaults form.
The current default file being used is displayed in the top of the AVEVA E3D Draw System Defaults form.
The form displays all the default settings for the current project:
The Master Project Defaults and Local Project Defaults sections of the form show the default settings of
the pointers to the AVEVA E3D Draw Libraries. To change any of these, either type the new element name
into the text box, or navigate to the element required and press the appropriate CE button. The text to the right
of the CE button shows the type of element required for each Library.
By default, the individual parts of drawing element names are separated by a slash delimiting character. For
example: SHEETS/SHLB1/BACK1/SN1.
The Name Delimiters is used to specify any other delimiter character which has been used for Style names,
Label Library names and Drawlist Library names.
The options available to save and load from file, via the AVEVA E3D Draw System Defaults form, are as
listed:
For the Load and Load From options, the AVEVA E3D Draw Administrator can perform either a full or partial
load by selecting the relevant option from the submenu:
Full Load clears all existing default values from the forms before loading the new ones. A check
is also completed, to ensure that the minimum numbers of default values are loaded to allow the
application to run correctly.
Partial Load does not clear the existing form settings, allowing the Administrator to overwrite a
subset of the defaults available.
Display Errors… displays the Default Load Errors form, which shows all errors that occurred
during loading. Each error message shows the load file line number at which the error occurred
and a brief description of the error.
Restore Backup restores default settings from back up file, i.e. DRA-GEN-SYSTEM.bak.
The Master Project Defaults and Local Project Defaults parts of the System Defaults form display the
library references used throughout the AVEVA E3D Draw application.
To change the identified references, the User is able to navigate to the appropriate element in the Draw
Explorer - as shown to the right of the CE button i.e. LIBY or SHLB, and click the CE button to transfer the
name of the current element into the text field.
Alternatively the appropriate reference can be directly entered into the text field or imported using the File
menu options.
The User Defaults form is initialised with the settings from the AVEVA E3D Draw System Defaults form
after it has been loaded from file. Subsequent changes to the User Defaults form, override (but do not
change) the settings on the AVEVA E3D Draw System Defaults form.
By default, the individual parts of the AVEVA E3D element names are separated by a delimiting character (/),
for example SHEETS/SHLB1/BACK1/SN1.
The Name Delimiters section of the AVEVA E3D Draw System Defaults form allows the Administrator to
specify an alternative delimiter character to be used for Style names, Label Library names and/or Drawlist
Library names.
The LAYE Element should not be confused with the Visual Layers used in AVEVA E3D Draw. From the
perspective of a Draw User, the LAYE element is owned by a Sheet in the Draw hierarchy and is an
administrative element for the storage of Draw annotation. A series of LAYE elements, through naming and
setting of purpose, are integral to the Automatic Drawing Production process and the population of the Drawing
Sheet. The LAYE element also exists for backward compatibility with AVEVA PDMS Draft.
As the buttons Layer Purpose Definition, Layer Creation Definition and Layer Purpose Filtering are
not used by AVEVA E3D Draw they are not covered in the Guide.
The default sheet sizes that are available to the Draw user can be set via the Sheet Defaults form. This form
is opened by clicking the Sheets Sizes… button on the Systems Defaults form.
Click the OK button to accept and close the Sheet Defaults form.
It may also be observed that the new Sheet sizes are also available for selection for a new Sheet Drawing
Type from the new area of the Project tab.
Naming Conventions
The Naming Convention form is displayed by clicking the Naming Conventions… button on the System
Defaults form.
Mandatory Names
Optional Names
For each such element, the Named check box can be used to
specify whether or not a default name is to be visible to the user.
Define and check the application of new default names for a Department (DEPT-) and Registry (REGI-
).
Note whether the new default standard sheet sizes are available on explicit creation of a Drawing.
Name the Drawing: DRWG-DRAW_ADMIN-EXAMPLE.
DRWG-DRAW_ADMIN-EXAMPLE.
Select New > Quick Sheet from the Project group on the
HOME tab.
Use the Properties Grid to confirm the new Sheet Sizes are available.
Considering the eventual drawing to be produced, this chapter explains how to set up Drawlist Libraries
(DLLB). Each library contains a group of Drawlists (IDLI or ID Lists) which allow users to create lists of
design elements to be drawn or sectioned. The DLLBs and IDLIs can be assigned to model items according
to design disciplines, project areas, or any other classifications appropriate to specific working practices.
Each Drawlist comprises a list of Model elements, in the usual format of an Add List and a Remove List, which
can all be displayed in an area view simply by reference to the IDLI name.
The DEPT TT/Project_Libraries, supplied as part of the standard product, contains a LIBY named
TT/DRA/PRJ/DRAWLISTS, which holds sample drawlist libraries.
To create a new Drawlist library (DLLB), the Administrator may navigate to an appropriate Library (LIBY) or
create a new Library.
Navigate to the Pens tab of the form and select the * Select a True Type Font option from the Text Font
options list.
Returning to the Library Attributes form click the Apply and Cancel buttons to dismiss the form.
Select the Create option from the Drawlist segmented button within the Libraries group.
Select the Manager button from the Drawlist group of the ADMIN tab to open the Drawlist
Management form.
The Drawlist Management form is displayed with the created Drawlist Library and Drawlist in the appropriate
fields:
With reference to the Drawlist Management form, the Drawlist Library options list allows the user to specify
the Drawlist Library that owns the Drawlist (IDLI) to be modified. In turn, the Drawlist may be selected from
the populated Drawlists text pane.
Creating a Drawlist
The Drawlist Management form may be utilised to create a Drawlist via the New Drawlist option; an action
which prompts the Create Drawlist form.
Alternatively, selecting Copy Drawlist option will create a copy of the selected Drawlist.
The Copied Drawlist can then be renamed by right-click button in the Model explorer
Deleting a Drawlist
To delete a Drawlist (IDLI) from the current Drawlist Library, the selected Drawlist is highlighted in the
Drawlists text pane and the Delete Drawlist option clicked.
The lower part of the Drawlist Management form contains the buttons that are used to build up the Add and
Remove members owned by each Drawlist.
Selecting the required elements from the Model Explorer, the Add CE button is used to add them to the
Drawlist. Either by using Add CE, Rules or within Limits, to remove items from the Drawlist i.e. items that are
not to be displayed on the drawing, elements are selected via the Selection Grid and click the Remove CE
button.
The Selection grid can show either Design elements or alternative existing Drawlists. The former allows the
User to pick design elements explicitly; the latter allows the User to identify design elements by their presence
in other Drawlists.
Alternatively, elements can be added to the Drawlist by defining a volume by clicking the Limits. From view
Button. All significant elements positioned partly or wholly within the current limits box will be added to the
Drawlist when choosing Add Ce Within Limits option under the Add CE button
To delete an entry from the Drawlist the relevant line in the Selection List is highlighted and the Delete Entry
button clicked.
/ZONE-STRUCTURAL-AREA01
/ZONE-EQUIPMENT-AREA01
/REFGRD PLANT_GRID
The exercise above demonstrates the ability to add Plant Design RefGRIDS, automatic
annotation can be switched off using Annotation toggle within the format 2d grid group.
Additionally Ensure the AVEVA E3D Draw System Defaults reference the correct Library.
This chapter explains how to define Sheet Libraries (SHLB) containing Backing Sheets (BACK) and
Overlay Sheets (OVER). These Sheet Libraries will be referenced by the Draw user on creation of Drawings
and Sheets.
The DEPT /TT/Master_Libraries, supplied as part of the standard product, includes a library called
TT/DRA/MAS/BACKS containing sample Backing Sheets and the DEPT TT/Project_Libraries includes a
Library named TT/DRA/PRJ/OVERS containing sample Overlay Sheets.
There is a duplicate set of the Libraries without the prefix /TT i.e./Project_Libraries and /Master_Libraries.
These Departments have exactly the same information as described above but are configured using
Native Fonts.
To create a new Sheet Library (SHLB), navigate to an appropriate Library or create a new Library below the
appropriate Department. In this instance navigate to LIBY TT/ LIBY-TRAINING.
The Ruleset Reference on the Sheet Library form is for member VIEWs on OLAY elements only.
Attributes can be defined at the Sheet Library level by clicking the Attributes button to prompt the Sheet
Library Attributes form.
The text is automatically set to Arial Unicode MS from the defined owning Library.
The Backing Sheet (BACK) is a drawing sheet on which one or more NOTEs can be positioned. Each of the
NOTEs may comprise any combination of 2D primitives, text primitives (TEXP) and existing symbol instances
(SYMB).
To create and display a new Backing Sheet within an appropriate Sheet Library (SHLB), in this example
TT/LIBY-TRAINING/BACKS, the following method is followed.
Navigate to the New area of the PROJECT tab and select the Drawing Type Backing Sheet.
Select a Template Type ISO, before selecting the required template ISO A0.
Click the Create button to progress to the location of the created Backing Sheet.
Enter the Name TT/LIBY-TRAINING/BACKS/A0 and click the Create button to confirm.
It is recommended that the new Backing Sheet is given a name that will make the content obvious to the
user.
Depending on the detailed design required, the Backing Sheet Note may be formed using 2D annotation
techniques available within the DRAW tab.
For this example, the position and alignment of individual NOTE components will be aided by a Grid e.g. a
grid with spacing (10 mm) and the snap function set to ON.
Grid and Snapping can be access via the icons within the Draw Status bar.
In order to demonstrate the workflow in creating a backing sheet, navigate to the supplied Backing Sheet
BACK TT/DRA/MAS/BACKS/MET/A0 as shown by the below hierarchy:
Some of the Notes will be copied to the new backing sheet and
modified.
In order to see the effects of adding individual NOTEs, open the Backing Sheet within the Draw Canvas.
The following demonstrates the use of 2D primitives and annotation in the forming of the Backing Sheet.
Select the Line primitve from the Draw group on the DRAW tab.
Orthogonal mode can be activated using the <shift> key or via the Draw Status bar.
Position the Text at the centre of the created line by using a centre object snap.
Change the Text contents to NOTES and set the alignment to centre.
In a similar manner, navigate to the text primitive ‘REFERENCE DRAWINGS’ in the Draw Canvas.
Using the Text Editor form, update the section title to:
REFERENCE DRAWINGS & DOCUMENTS.
In order to further demonstrate the workflow in creating a backing sheet and the use of Intelligent Text and
Symbols, navigate to the supplied Backing Sheet BACK TT/DRA/MAS/BACKS/MET/A0.
Using the right-click context menu Copy the NOTE TT/DRA/MAS/BACKS/MET/A0/TITLE and NOTE
TT/DRA/MAS/BACKS/MET/A0/REV-TEXT and Paste beneath the newly created Backing Sheet.
TT/LIBY-TRAINING/BACKS/A0/TITLE.
TT/LIBY-TRAINING/BACKS/A0/REV-TEXT.
For example, and as shown below, the Drawing Title is populated upon the User defining the Drawing Title
(#TITL<FR DRWG>) and Sheet Title (#TITL<FR SHEET>) during Drawing creation.
Similar Intelligent text can be applied to the Revision version information – as seen with NOTE
TT/DRA/MAS/BACKS/MET/A0/REV-TEXT.
The date in each case should be updated from #RVDT<FR SREVAY[1]>(C1:6) to #RVDT<FR
SREVAY[1]>(C1:8)
Image files such as BMP or JPG can be inserted; for example, such files are often used for company logos.
Click the Open button to initiate the insertion of image into the Draw Canvas.
The Contextual Editor updates to prompt the positioning of the image by centre point.
On being prompted to define a Scale, use the cursor to ensure the image resides within the Backing Sheet
area or set an explicit Scale 0.4 within the Contextual Editor field.
An Overlay (OVER) is a drawing sheet on which NOTEs may be positioned using the same procedure as for
a Backing Sheet. However, an Overlay may also own 2D Views, typically used to display Keyplan views of all
or part of the 3D model. For the purpose of Automated Drawing Production and the administration of a single
Keyplan, each View can own one or more LAYE elements. Each LAYE element, in turn, owns VNOTEs (LAYE
Notes).
It will be easier to position and align individual NOTE components i.e. primitives, text and/or symbol
instances, if a working grid is displayed.
TT/DRA/PRJ/REPR/GEN/BASIC.
Navigate to the New area if the PROJECT tab and select the Overlay Sheet Drawing Type.
Select any template from the Templates area before clicking the Create button.
Enter the name TT/LIBY-TRAINING/OVER/KEYPLAN and click the Create button to confirm.
It is recommended that the new OVER is given a name that will make the content obvious to users.
120.00mm 67.00mm.
To create a View in an Overlay, the Draw Administrator may define and populate a View by 3D or 2D methods.
Each View references a Representation Ruleset which defines the way in which the Design graphics are to
be drawn. This Ruleset Reference can be defined either at an individual View level, at an OVER level, SHLB
level or can be set to point to an existing System Ruleset.
In the following worked example the View will be created and populated using Format 3D methods.
The Contextual Editor updates to prompt the location of the first and opposite corners of the View.
Using the majority of the Over area define the two opposite corners of the View. The identified View transforms
to present the embedded 3D View within the Draw Canvas and the Contextual Editor is updated to prompt
modification to View.
In turn, the user interface updates to display the context View: Format 3D tab and the Model Explorer is
automatically displayed for Drawlist modification.
Holding the left mouse button, drag and drop the following elements into the 3D View within the Draw Canvas
to form the Drawlist.
/SITE-EQUIPMENT-AREA02
/SITE-EQUIPMENT-AREA01
/SITE-EQUIPMENT-AREA03
/SITE-STRUCTURAL-AREA01
/SITE-STRUCTURAL-AREA02
/SITE-STRUCTURAL-AREA03
/SITE-CIVIL-AREA01
/SITE-CIVIL-AREA02
/SITE-CIVIL-AREA03
In order to select the Model Grids from the Model Explorer the Administrator may be required to click
the Explorer Options button within the Explorers group of the TOOLS tab and utilise the Explorer
Settings form. The Grid World element will be shown on unchecking the Model Explorer – Hide non-
user System Data checkbox.
Define an appropriate scale for the View from the Scale options list.
Ensure the Scale type is set to Metric.
Click the Apply button within the Complete group to confirm the
creation of the limits-defined View.
The Keyplan can be annotated as required; in this instance Matchlines and a North Arrow will be added.
The North arrow may be directly created using 2D annotation or formed via symbol insertion.
The chosen symbol is then placed and scaled as required within the Draw Canvas.
On placement in the Draw Canvas, the Symbol may be modified in position, scale
and rotation by the use of Symbol grips: Scale, Position and Rotate.
Place the North arrow adjacent to the created View in the Overlay.
Design areas can be indicated on the key plan. Design Areas are stored in Layers, each layer has a VNOT
containing one rectangle representing the Design Area and another rectangle called .../LIMITS containing one
TEXP that holds the Design Area Limits.
The TEXP is used to set the limits on the ADP system when specifying limits from the key plan.
Refer to TM-1831 AVEVA Everything3D Draw Automatic Drawing Production for further
information on the use of Design Areas.
Click the Command Window button from the Windows group on the TOOLS tab to display the command
window.
A new LAYE element is to be created together with a View Note to hold the Design Area annotation
PURP A
NEW VNOT
A Note may also be created by selecting the Note button within the Libraries group of the ADMIN
tab.
Add some Text to the Overlay to annotate the defined area, for example “ALL AREAS”.
The TEXP and HATCH area are now stored in the NEW LAYE element.
When the OLAY is inserted into a drawing the visibility of layers can be controlled using the properties grid
Perform the following task using the previous Chapter and Worked Example as a guide:
Change the Default System Settings to point to the new Sheet Libraries (SHLB).
Create a new Drawing /TRAINING-A0 explicitly with the newly created backing Sheet, create a
new sheet using Quick Sheet, check that it is the correct backing sheet.
Insert the Keyplan overlay that has just been created to this drawing.
Display only the AREA 01 keyplan, navigate to the OLAY and set Layer Visibility to DESI B in the Properties
Grid.
The following chapter will discuss how to create Drawing (and Sheet) Templates. Drawing Templates are
utilised by the Draw user to create drawings and sheets to a predefined standard and orientation.
They can range from just a simple Drawing Sheet to a complete drawing containing several views, annotation
and overlays. The Drawing Templates are made available to the Draw user via the New area of the PROJECT
tab.
The DEPT TT/Project_Libraries, supplied as part of the standard application, contains Registries (REGIs)
named TT/DRA/PRJ/TMP/<discipline>, where <discipline> represents Piping, Equipment, etc., related
drawings. Each Registry contains Drawings, which own sample Sheets with associated Libraries.
There is a duplicate set of these Libraries without the prefix /TT i.e./Project_Libraries and
/Master_Libraries. These Departments have exactly the same information as described above but are
configured using Native Fonts.
The Template Types options list of the New area of the PROJECT tab is populated by Templates that adhere
to the Default definition. The User & System Defaults forms allow the definition of the Drawing Template
Prefix that is used to filter available templates for selection in the Template Types options list.
In this worked example a new sheet is created that contains the backing sheets and olay that has been created
in the previous chapters, the addition of views will be discussed later.
The hierarchy creation (and modification) buttons are context sensitive to the Current Element in the Draw
Explorer i.e. the Drawing - Create Explicitly button only becomes active when the Current Element is a
Registry.
Display the Draw Explorer by clicking the adjacent Draw Explorer button in the Explorers
group.
By navigating to the World element within the Draw Explorer, it is possible to begin creating the Draw
hierarchy.
Click the Attributes button and ensure that the font is defined
as Arial.
The Create DRWG form is automatically prompted due to the checking of the Create Drawing checkbox in
the Registry Information form.
The Drawing Definition form is displayed. The form allows the definition of some key Drawing properties.
Title: Training A0
At this point in the Worked Example, the attributes will be set for the Drawing element to ensure any future
Sheet created below the Drawing will inherit the required properties.
Note Sheet creation methods such as Quick Sheet do not allow Backing Sheet definition on creation;
therefore the Sheet creation process will be expedited by the definition of a Backing Sheet at the Drawing
level.
Selecting the Reference radio button, select the Backing Sheet created earlier from the options list:
/TT/LIBY-TRAINING/BACKS/A0
Click the Apply button and dismiss the Drawing Attributes form by clicking the Cancel button.
Visual Layers
It is likely that a Draw Administrator will define a series of Visual Layers within the Drawing Sheet Template to
be used by the Draw user. This will ensure consistency in the creation of drawings across the project.
Visual Layers are administered via the Visual Layers form; display the form by
clicking the Visual Layers button from the Project group of the Home tab.
Each Sheet, by default, contains a Visual Layer 0. The Visual Layer 0 cannot be renamed or deleted – this
ensures a Sheet always has a Visual Layer for population.
Using the respective Colour and Line Type options lists set the default Colour to Red Colour 2 and the default
Line Type to 8004 Chained for the created Visual Layer.
Using the previous chapter and worked example as a guide complete the following tasks.
Create an A1 Drawing Template; use the Backing Sheet and Keyplan created earlier in the training.
Perform a Save Work using the Save button or by pressing <Ctrl+S> keys.
Exit and re-enter AVEVA E3D Draw so that the new templates are made available within the New area of the
PROJECT tab.
Progressing with the formation of the required ‘ingredients’ for drawing production, this chapter explains how
to set up Symbol Libraries (SYLB), containing the Symbol Templates (SYTM) from which users can select
2D symbols to add to drawings. Each SYTM may comprise any combination of 2D primitives, text primitives
(TEXP) and existing symbol instances (SYMB).
The DEPT TT/Master_Libraries, supplied as part of the standard product, owns a REGI named
TT/DRA/MAS/SYMBOLS. The LIBYs within the REGI own general symbols, electrical symbols and 2D
Catalogue symbols. These symbols can be adapted as required.
To create and display a new Symbol Template (SYTM), a Symbol Library (SYLB) is first required.
The Symbol Template (SYTM) defines the appearance of the 2D symbols Draw users can select and add to
their drawings.
It will be easier to position and align individual NOTE components i.e. primitives, text and/or symbol
instances if a working grid is displayed with a fairly small spacing (say 10 mm) and the snap function is
set to ON.
From the HOME tab select the New segmented button from
the Project group and select Drawing Type from the
prompted options list.
Alternatively a symbol Template can be created any selecting Symbol from the
Template Group on the ADMIN tab.
Navigate to the Symbol Library /TT/LIBY-TRAINING/SYMBOL and enter the name /NORTH-ARROW for
the Symbol Template.
The Draw Canvas and Properties Grid updates to allow the creation and definition of the Symbol Template.
The displayed blue circle in the Draw Canvas denotes the Base Point of the Symbol template i.e. the
insertion point of the symbol on use.
The symbol shown here denotes a North Arrow and may be formed
using primitives from the DRAW and ANNOTATE tabs / Draw
Power Wheel and defined using the Properties Grid