The document appears to be describing different card units for a strategy game. It includes the card name, rarity, faction, unit type, target, attack stats, and special abilities. Some common units include archers, mages, and rogues. Rarer units have more powerful effects like banners that boost nearby units, priests that heal, and legendary units with high damage. The cards are categorized by their base stats and unique skills to strategically counter different opponents.
The document appears to be describing different card units for a strategy game. It includes the card name, rarity, faction, unit type, target, attack stats, and special abilities. Some common units include archers, mages, and rogues. Rarer units have more powerful effects like banners that boost nearby units, priests that heal, and legendary units with high damage. The cards are categorized by their base stats and unique skills to strategically counter different opponents.
The document appears to be describing different card units for a strategy game. It includes the card name, rarity, faction, unit type, target, attack stats, and special abilities. Some common units include archers, mages, and rogues. Rarer units have more powerful effects like banners that boost nearby units, priests that heal, and legendary units with high damage. The cards are categorized by their base stats and unique skills to strategically counter different opponents.
card name rarity faction unit type target attack morale damage
type
archer common forest damage first single 2.2 49
bombardier common technogenic debuff first single 2.75 62 cold mage common magic debuff first single 2.8 27 fire mage common magic damage first area 2.8 48 hunter common forest damage random single 4.2* 138* lightning mage common magic damage first multiple 2.8 46 poisoner common forest debuff first single 2.8 46 rogue common forest damage first single 2.8 67 thrower common kingdom damage random single 5.6 120 alchemist rare technogenic summon random area 2.2 banner rare kingdom support map own area 5 magic rare magic support adjacent self 3.1 couldron chemist rare technogenic debuff first single 1.9 70 grindstone rare technogenic support own 2 priestess rare kingdom support adjacent first single 4 50* sentry rare kingdom damage first single 2.8 132 sharpshooter rare technogenic damage max health single 3.6 145 zealot rare kingdom damage first single 2.4 139 crystalmancer epic dark damage first single 5.5 49 engineer epic technogenic damage first single 2.4 141 executioneer epic dark damage first single 1.5 130 mime epic dark special first single 4 40 plague doctor epic technogenic debuff first area 2.4 portal keeper epic magic support first single 4 78 pyrotechnic epic technogenic damage random area 2.4* 200 or reaper epic dark damage random single 1.4 140 50 portal mage epic magic debuff first single 2.8 58 thunderer epic magic damage first multiple 1.6 103 vampire epic dark support first single 2.8 37 wind archer epic forest damage first single 2.4 40 catapult epic kingdom support first area 2.4* 420* boreas legendary forest damage first single 1.7 20 blade dancer legendary forest damage first single 1.7 115 corsair legendary technogenic damage random area 2 501 demon hunter legendary magic damage map first area single 3 255 demonologist legendary dark special first single 4 47 dryad legendary forest support first single 3 28 frost legendary dark debuff first single 3 57 harlequinn legendary dark special first single 3 42 inquisitor legendary kingdom damage first area 2.8 145 hex legendary dark support own 2 adjacent units knight statue legendary kingdom support own 3.4 clock of power legendary kingdom support adjacent opponent's 5 units unit meteor legendary magic support first single 3 63 stasis legendary magic debuff first single 1.5 57 summoner legendary forest support first single 2 57 trapper legendary forest debuff first single 3 123 shaman legendary dark special first single 2.8 26 damage hit special ability special ability special ability special ability increment speed description stats stats increment stats increment mana merge
23 (0.45 increase attack speed each 22% faster attack 10%
30 Rlv1) 0.84 mana chancelvto stun (4.2/10% speed 16 1.38 +0.35/2%) slow target each hit (8% 12 0.74 +1%) deals area damage around 37 27 60 0.8* target deals increase damage at 210%* 40% 33%* 16 0.58 1st hitlightning deals on enemies also on damage 58 27 10 1.38 1st 3 targets deals damage over time 49 30 24 80 0.74 (Im assuming deals extra 1 upeach to your 1 to 500 extra 60 0.58 critical damage (I use max damage 4.92 summons a pool of acid 90 75 90 (3s+0.75s) which deals increase attack speed for 12% faster attack 1.5% 11.52% own generateadjacent manaunits,eachalso speed 4 mana 4 4 25 1.5 interval (8s-0.5s) enemies hit will get alse 5% damage buff 10% 5% increase increase damage, crit chance alsofor 3.8% crit chance 1% 4.04%* 24 1 own adjacent units, gives mana when merge or 80 mana also 80 mana 56 0.76 killed, increase also increases damage in mana 72% 40% increment 75 1 increments of 10% deals increase damage to 140% each 30% 66 1 boss dealsand increasemini boss, damage on 100% increase at 35 0.4 according deals increase to excess damage mana to 1000, 200% 150% at at increase 75 0.66 the dealssame increasetargetdamageit attacks, for 305%hits, 400% 3% 75 1 each engineer execute enemies when connected 20.5% health 2.5% 20 1 they are below can be merge with any certain threshold amount of ofhealth, effect 4.96 other marksunit halven enemies, against same when bosses mergethey 60* 45 40* rank, die, merge they will result leave will a still cloud 20 0.66 give can swaprandom position unit dealswith 3.5s shield, 10s for any 3s+0.3s own which units of same recharge 45 2 or 1 damage if an oddto number enemies of merge, pyrotechnic it will be istoon stunned field, kill 5.4% instant kill 32 1 passing has after through, a swapping chance damage instant but not the 0.35% they also enemies will increase have on half with hit, attack merge bosses are chance 30 other 0.96 has speed, unit, a chance attacksafter swapping 6% teleport torandom, teleport 1% immune both enemies will receive to the a start of the 45 0.8 and extra hits deals targetarea damage,with each 117 50 temporary map, with chance even shield of number which they 27 1.4 merge dispell enemies which allhit deal debuffs will generate consecutive will have lightning 30% teleports damage, less the are 2 mana 2 mana reduced damage, at rate attacksof 7.8 second 30 0.6 increases ligtning will dazefirst attack speed enemies for 200%* faster attack target, 3.6s+0.3s andeachdeal4single 120 5 for stuns damage enemies in area for speed certain time seconds (0.25s I 232* assume?) 1.2s+0.6s, each speedmergefor will 200%* faster attack 25 0.6 increase attack not 4s increase then also attack increase speed crit speed, 100 1 increase but willfor attack increase speed damage 100%*25%*fasterextra attack chance when there 1.5s are each no 5.5s crit chance speed, 33%* extra 128 3 places explosive traps on 2.5% current 0.5% adjacent the field dancers, which are also active damage enemy at 2-4 health 110 1.2 attacks first increase targetfor damage ineach multiple units, 25% hits merge extra for merge30s+10s,rank hasattacks 1-2, a chance 3-6, 18% health per 27 1 dancer summons to on place atargets the field a monster nasty bomb to the 300% monsterunits damage at 5-8 300% monster multiple opponent side at merge hit at merge 7 16 0.75 which increase rank deal 3-6 the accordingofwhen %merge enemyrank of health, 200% to health increment, merge, current the unit this health it monster merges which withhave are generate mana 200% generate 40 1.2 merge slow increased rank, allfortargets attacks health onandthefirst field 5% slow effect 1% 5% manaslow effect increment active target with 60s+10s slower attack 36 1 each generate copies 7s, thealso no increase mana unit it mergesfor slow the increment rate effect (Im opponent with assuming merge when 50%it killed, 33 1.2 with, slower) deals the by increasecopied % of unit target damage willto 100% damage will have instead reduced generate 35% mana health the for same the at merge target summoner 7 attacks, increase at 30 hits, it gives damage, instant kill willofnot chance reduce to 1% instant kill 0.5% 0.75% the number adjacent units, attacks bosses are 200% at 200 hits, any neededstats other than immune,for damage damage chance is also 100%* faster attack increase increase with merge rank speed when active is reduce with each mana lv, when 1/4/7/10 inquisitor are on the field, they will have increase attack speed for 8% faster attack 1% attack speed 8% attack speed own decrease attack speed of 5% slower attack increment adjacent units, if an speed at odd 2% at odd, increment 7.5% slow at odd even all number opponent's of knight unit, this number, rate for 10% all critfaster 3% attack speed number, increment 10% for 25 1 drops statues a are meteor on on enemies field attack 9000, attack 10% speed and 1000, 5% crit increment at even 9000, attack 10% speedcrit8s effect when stacks merge, if multiple the opponent's unit, 45 0.7 speed creates clock buff of time will power bemeteor control are greater on the chance 5% 25%extra stops crit enemies for 8s when in chance 0.1s increment chance increment increment and 5% deals and spheres area also damage will that give and extra stops will can crit enemies chance at even crit chance 30 1.5 field, critwhen summons do chance a merge damage, random also unit areamerge number for 2s increment at even in have whenthe area greater merge, every slow the 4s, also effect random 5s active 60 0.6 increase throws decreases a meteor net at interval damage random 1s number for unit and 8s, willalso meteor increases havecritmerge chance rank area between mergingon the field spheres every with 7s- 20 0.8 decrease from with 0.2s, 1 toslow merge enemies athe effect each random summoner that gothe4 merge opponent's (the (-1.5s rank card notbutat unit the merge not merge player) through and -2s constant rank the at net merge slow by 1 when merge will 6) effect merge receiverank 50% more damage and move 30% slower dps vs 1 dps vs 4 dps vs 1 dps vs 4 dps vs 1 enemy dps vs 4 enemy enemies enemy (lv enemies (lv (lv max mana enemies (lv max mana) max mana) merge rank 4) max mana merge rank 4) 132.43 503.57 2014.29 73.81 216.67 866.67 19.57 65.94 263.77 64.86* 214.86* 129.72* 717.56* 518.91* 2870.27* 172.5*(534.75* 497.5*(2,338.2 1990*(2,880.52 1st hit) 179.31* 279.31* 5* 1st hit) 475.86* 762.06* *1903.44* 1st hit) 3048.27* 82.33* 229.33* 231.31* 738.31* 491.27* 1217.27* 91.89 to 766.21 524.32 to 2097.28 to 206.90 1198.64 620.69 4,794.56 2482.76 18.29 73.17 79.27 317.07 536.59 2146.34
49.00 164.33 725.33
50* 146* 584*
173.68 to 468.42 to 1873.68 to 298.73 145 (348 vs 1555.15 445 (1602 vs 6220.63 1780 (6408 vs miniboss 139 to 417 and miniboss 403 to 1209and miniboss and 1612 to 4836 122.5 to 612.5 472.5 to 2362.5 1890 to 9450 213.63 to 668.18 to 2672.72 to 363.18 130.00 1824.13 430.00 7296.54 1720.00 40.00 120.00 480.00 12.10 48.39 48.39 193.55 290.32 1161.29 118.18 239.39 957.58 100 or 140 400 when active 190 or 266 760 when active 760 or 1056 3040 when active 50.00 178.00 712.00 60.42 185.42 741.67 128.75 353.75 1415.00 6170.00 26.43 103.57 414.29 66.66 to 200 266.66 to 800 1066.66 to 3200 84* 336* 180* 720* 319.2* 1276.8* 33.33 to 200 to 800 to 125*(with the 115(230* with 750*(with 515(1030*the with 3000*(with 2060(4120*the extra fastercrit) extra crit) extra crit) 167.00attack 668.00 faster 337.67 attack 1350.67 with faster 1350.67 5402.67 speed) to 345* speed) to 1545* attack speed) to 212.50 (690* with 579.17 (3090* with 2316.67(12360* 9266.67 6180* faster 47.00 attack faster 155.00attack with faster 620.00 speed) speed) attack speed) 37.33 122.67 490.67 47.50 180.83 723.33 42.00 186.00 744.00 120.83 to 362.5 230.83 to 692.5 923.33 to 2770 (241.66* to (461.66* to (1846.66* to 725* when 1385* when 5540* when active) active) active) 63.00 163.00 652.00 81.43 338.57 1354.29 38.00 118.00 472.00 205.00 605.00 2420.00 32.50 132.50 530.00 notes all stats are at merge lv 1 mana lv 1 unless specified (+XX) means increment each mana lv, example dps vs 4 enemies49+23 archer meansassume will always initial they all hit the target *means need clarification as it is just my assumption all dps are without accounting for default crit damage special stats unless by default specified is damage increase dps column by value unless does not takespecified into account instant merge 4 is picked because base kill and % damage in pvp, battles usually last not long enough