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card name rarity faction unit type target attack morale damage

type

archer common forest damage first single 2.2 49


bombardier common technogenic debuff first single 2.75 62
cold mage common magic debuff first single 2.8 27
fire mage common magic damage first area 2.8 48
hunter common forest damage random single 4.2* 138*
lightning mage common magic damage first multiple 2.8 46
poisoner common forest debuff first single 2.8 46
rogue common forest damage first single 2.8 67
thrower common kingdom damage random single 5.6 120
alchemist rare technogenic summon random area 2.2
banner rare kingdom support map
own area 5
magic rare magic support adjacent
self 3.1
couldron
chemist rare technogenic debuff first single 1.9 70
grindstone rare technogenic support own 2
priestess rare kingdom support adjacent
first single 4 50*
sentry rare kingdom damage first single 2.8 132
sharpshooter rare technogenic damage max health single 3.6 145
zealot rare kingdom damage first single 2.4 139
crystalmancer epic dark damage first single 5.5 49
engineer epic technogenic damage first single 2.4 141
executioneer epic dark damage first single 1.5 130
mime epic dark special first single 4 40
plague doctor epic technogenic debuff first area 2.4
portal keeper epic magic support first single 4 78
pyrotechnic epic technogenic damage random area 2.4* 200 or
reaper epic dark damage random single 1.4 140
50
portal mage epic magic debuff first single 2.8 58
thunderer epic magic damage first multiple 1.6 103
vampire epic dark support first single 2.8 37
wind archer epic forest damage first single 2.4 40
catapult epic kingdom support first area 2.4* 420*
boreas legendary forest damage first single 1.7 20
blade dancer legendary forest damage first single 1.7 115
corsair legendary technogenic damage random area 2 501
demon hunter legendary magic damage map
first area single 3 255
demonologist legendary dark special first single 4 47
dryad legendary forest support first single 3 28
frost legendary dark debuff first single 3 57
harlequinn legendary dark special first single 3 42
inquisitor legendary kingdom damage first area 2.8 145
hex legendary dark support own 2
adjacent
units
knight statue legendary kingdom support own 3.4
clock of power legendary kingdom support adjacent
opponent's 5
units
unit
meteor legendary magic support first single 3 63
stasis legendary magic debuff first single 1.5 57
summoner legendary forest support first single 2 57
trapper legendary forest debuff first single 3 123
shaman legendary dark special first single 2.8 26
damage hit special ability special ability special ability special ability
increment speed description stats stats increment stats increment
mana merge

23 (0.45 increase attack speed each 22% faster attack 10%


30 Rlv1)
0.84 mana
chancelvto stun (4.2/10% speed
16 1.38 +0.35/2%)
slow target each hit (8%
12 0.74 +1%)
deals area damage around 37 27
60 0.8* target
deals increase damage at 210%* 40% 33%*
16 0.58 1st hitlightning
deals on enemies also on
damage 58 27
10 1.38 1st 3 targets
deals damage over time 49 30 24
80 0.74 (Im assuming
deals extra 1 upeach
to your 1 to 500 extra
60 0.58 critical damage (I use max damage
4.92 summons a pool of acid 90 75 90
(3s+0.75s) which deals
increase attack speed for 12% faster attack 1.5% 11.52%
own
generateadjacent manaunits,eachalso speed
4 mana 4 4
25 1.5 interval (8s-0.5s)
enemies hit will get alse 5% damage buff 10% 5%
increase
increase damage, crit chance alsofor 3.8% crit chance 1% 4.04%*
24 1 own adjacent units,
gives mana when merge or 80 mana also 80 mana
56 0.76 killed,
increase also increases
damage in mana 72% 40% increment
75 1 increments of 10%
deals increase damage to 140% each 30%
66 1 boss
dealsand increasemini boss,
damage on 100% increase at
35 0.4 according
deals increase to excess
damage mana to 1000,
200% 150% at at
increase
75 0.66 the
dealssame increasetargetdamageit attacks, for 305%hits, 400% 3%
75 1 each engineer
execute enemies when connected 20.5% health 2.5%
20 1 they are below
can be merge with any certain threshold
amount of ofhealth, effect
4.96 other
marksunit
halven enemies,
against
same when
bosses
mergethey 60* 45 40*
rank,
die, merge
they will result
leave will
a still
cloud
20 0.66 give
can swaprandom position
unit dealswith 3.5s shield, 10s
for
any 3s+0.3s
own which
units of same recharge
45 2 or 1 damage
if an oddto number
enemies of
merge,
pyrotechnic it will be
istoon stunned
field, kill 5.4% instant kill
32 1 passing
has
after through,
a swapping
chance damage
instant
but not the 0.35%
they
also
enemies will
increase have
on half
with
hit, attack
merge
bosses are chance
30 other
0.96 has
speed, unit,
a chance
attacksafter swapping 6% teleport
torandom,
teleport 1%
immune
both
enemies will receive
to the a
start of the
45 0.8 and extra
hits deals targetarea damage,with each 117 50
temporary
map,
with chance
even shield
of
number which
they
27 1.4 merge
dispell
enemies which
allhit deal
debuffs
will generate
consecutive
will have
lightning 30% teleports
damage, less the are 2 mana 2
mana
reduced
damage, at rate
attacksof 7.8 second
30 0.6 increases
ligtning will dazefirst
attack speed
enemies for 200%* faster attack
target,
3.6s+0.3s andeachdeal4single
120 5 for
stuns
damage enemies in area for speed
certain time seconds
(0.25s I 232*
assume?)
1.2s+0.6s, each speedmergefor will 200%* faster attack
25 0.6 increase attack
not
4s increase
then also attack
increase speed
crit speed,
100 1 increase
but willfor attack
increase speed
damage 100%*25%*fasterextra
attack
chance
when there 1.5s
are each
no 5.5s crit chance
speed, 33%* extra
128 3 places explosive traps on 2.5% current 0.5%
adjacent
the field dancers,
which are also
active damage
enemy at 2-4
health
110 1.2 attacks first
increase targetfor
damage ineach multiple
units, 25% hits merge
extra
for
merge30s+10s,rank hasattacks
1-2, a chance 3-6, 18% health per
27 1 dancer
summons
to on
place atargets the field
a monster
nasty bomb to the 300% monsterunits
damage at 5-8 300% monster
multiple
opponent side at merge hit at merge 7
16 0.75 which
increase
rank deal
3-6 the
accordingofwhen
%merge enemyrank of health, 200%
to
health increment,
merge,
current
the unit this
health
it monster
merges which withhave
are generate mana 200% generate
40 1.2 merge
slow
increased rank,
allfortargets attacks
health onandthefirst
field 5% slow effect 1% 5%
manaslow effect
increment
active
target with 60s+10s
slower attack
36 1 each
generate
copies 7s, thealso
no increase
mana
unit it mergesfor slow
the increment
rate
effect (Im
opponent with assuming
merge
when 50%it
killed,
33 1.2 with,
slower)
deals the by
increasecopied
% of unit
target
damage willto 100% damage
will
have instead
reduced generate
35% mana
health
the
for same
the at merge
target
summoner 7 attacks, increase at 30 hits,
it
gives
damage, instant kill
willofnot chance
reduce to 1% instant kill 0.5% 0.75%
the number
adjacent units, attacks
bosses are 200% at 200 hits,
any
neededstats other than
immune,for
damage
damage
chance is also 100%* faster attack
increase
increase with merge rank speed when active
is reduce with
each mana lv, when
1/4/7/10 inquisitor are on
the field, they will have
increase attack speed for 8% faster attack 1% attack speed 8% attack speed
own
decrease attack speed of 5% slower attack increment
adjacent units, if an speed at odd 2% at odd, increment
7.5% slow at odd
even
all number
opponent's of knight
unit, this number,
rate for 10%
all critfaster 3% attack speed number,
increment 10%
for
25 1 drops
statues a are
meteor
on on enemies
field attack 9000,
attack 10%
speed and 1000, 5% crit
increment at even 9000,
attack 10%
speedcrit8s
effect
when stacks
merge, if multiple
the opponent's unit,
45 0.7 speed
creates
clock buff
of time will
power bemeteor
control
are greater
on the
chance
5%
25%extra
stops crit
enemies
for 8s when in chance
0.1s increment chance increment
increment and 5%
deals
and
spheres area
also damage
will
that give and
extra
stops will can
crit
enemies chance at even crit chance
30 1.5 field,
critwhen
summons
do
chance a merge
damage, random also unit areamerge
number
for 2s
increment at even
in
have
whenthe area
greater
merge, every
slow
the 4s, also
effect
random 5s active
60 0.6 increase
throws
decreases a meteor
net at
interval damage
random 1s number
for
unit
and 8s,
willalso
meteor increases
havecritmerge
chance rank
area
between
mergingon the field
spheres every
with 7s-
20 0.8 decrease
from
with
0.2s, 1 toslow
merge
enemies
athe effect each
random
summoner
that gothe4
merge
opponent's
(the (-1.5s
rank
card notbutat
unit
the merge
not
merge
player)
through
and -2s
constant
rank the
at net
merge
slow
by 1 when merge will
6)
effect
merge
receiverank 50% more damage
and move 30% slower
dps vs 1 dps vs 4 dps vs 1 dps vs 4 dps vs 1 enemy dps vs 4
enemy enemies enemy (lv enemies (lv (lv max mana enemies (lv
max mana) max mana) merge rank 4) max mana
merge rank 4)
132.43 503.57 2014.29
73.81 216.67 866.67
19.57 65.94 263.77
64.86* 214.86* 129.72* 717.56* 518.91* 2870.27*
172.5*(534.75* 497.5*(2,338.2 1990*(2,880.52
1st hit)
179.31* 279.31* 5* 1st hit)
475.86* 762.06* *1903.44*
1st hit) 3048.27*
82.33* 229.33* 231.31* 738.31* 491.27* 1217.27*
91.89 to 766.21 524.32 to 2097.28 to
206.90 1198.64
620.69 4,794.56
2482.76
18.29 73.17 79.27 317.07 536.59 2146.34

49.00 164.33 725.33

50* 146* 584*


173.68 to 468.42 to 1873.68 to
298.73
145 (348 vs 1555.15
445 (1602 vs 6220.63
1780 (6408 vs
miniboss
139 to 417 and miniboss
403 to 1209and miniboss and
1612 to 4836
122.5 to 612.5 472.5 to 2362.5 1890 to 9450
213.63 to 668.18 to 2672.72 to
363.18
130.00 1824.13
430.00 7296.54
1720.00
40.00 120.00 480.00
12.10 48.39 48.39 193.55 290.32 1161.29
118.18 239.39 957.58
100 or 140 400 when active 190 or 266 760 when active 760 or 1056 3040 when active
50.00 178.00 712.00
60.42 185.42 741.67
128.75 353.75 1415.00 6170.00
26.43 103.57 414.29
66.66 to 200 266.66 to 800 1066.66 to 3200
84* 336* 180* 720* 319.2* 1276.8*
33.33 to 200 to 800 to
125*(with the
115(230* with 750*(with
515(1030*the with 3000*(with
2060(4120*the
extra
fastercrit) extra crit) extra crit)
167.00attack 668.00 faster
337.67 attack 1350.67 with faster
1350.67 5402.67
speed) to 345* speed) to 1545* attack speed) to
212.50
(690* with 579.17
(3090* with 2316.67(12360* 9266.67
6180*
faster
47.00 attack faster
155.00attack with faster
620.00
speed) speed) attack speed)
37.33 122.67 490.67
47.50 180.83 723.33
42.00 186.00 744.00
120.83 to 362.5 230.83 to 692.5 923.33 to 2770
(241.66* to (461.66* to (1846.66* to
725* when 1385* when 5540* when
active) active) active)
63.00 163.00 652.00
81.43 338.57 1354.29
38.00 118.00 472.00
205.00 605.00 2420.00
32.50 132.50 530.00
notes
all stats are at merge lv 1 mana lv 1
unless specified
(+XX) means increment each mana lv,
example
dps vs 4 enemies49+23
archer meansassume
will always initial
they all hit the target
*means need clarification as it is just
my assumption
all dps are without accounting for
default crit damage
special stats unless
by default specified
is damage
increase
dps column by value unless
does not takespecified
into account
instant
merge 4 is picked because base
kill and % damage in pvp,
battles usually last not long enough

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